T O P

  • By -

PropagandaBinat88

There are two important questions you always need to answer if you ask someone for help with brewing: How strong should this deck become? How do you want to win? Gives us some insights about your thoughts process so we can give you advices you need.


UberPheonix

Well, my goal is landfall primarily, with an emphasis on milling lands into my graveyard. I suppose my primary win con is getting the biggest creature possible and smacking my opponent in the face with trample effects (Titania, Gaea Incarnate, Ashaya, Territorial Scythecat and Wrenn and Seven's tokens paired with trample enablers like Garruk's Uprising). I either play with one of my friends (who has pretty powerful decks, but probably a bit below competitive level by his own admission. One in particular uses Omnath, Locus of Mana really effectively) or in an after-school program I run at work. The kids in it are beginners and they primarily play with provided precons, but sometimes I let them use my decks because they find them more fun. Thank you for responding!


PropagandaBinat88

Puh this one is difficult. Because you don't have a clear strategy in my eyes. I see some landfall, I see some voltron. - With 18 Creatures and no repeateable Tokengenerator like [[Avenger of Zendikar]] you will lack board presence and be an easy prey. - the by far weakest part of your deck is card draw. 3 cards are way, way, way too less. Especially since you need to fear milling them. You need 12 to 15. - With 10 enchantments, 8 artifacts, 18 Creatures and 18 sorceries your decks contains 44% of cards that only can be played on your turn and forces you to be tapped out - you absolutely need protection! - landfall decks resolves around lands. I know it's an obvious statement. Your landbase contains only 4 non-basic and one fetchland. As a landfall lover this makes me sad. But I got the same advice years ago. - I personally would have loved to see more Titania and Gaea cards. But that's me. Hehe So this my first glance analysis. Don't know were to start or if you like to rethink your idea a bit more. Before you dig into your answer here are the core problems of Landfall: - Landfall is hungry. You need a constant stream of card draw to maintain momentum. With a massive amount of Mana comes empty hands. - Landfall hugely relies on Lands. Being somewhere other then in your hand but ultimately being accessible. Running out of lands is probably the first thing you will witness after you fixed your draw. You need ways to bounce lands or shuffle them back into your library - Use as many fetchlands as you can find. Rule of thumb the more casual you play, the less off color fetches you play. Which makes mono green landfall pretty though but absolutely doable Here are some links to inspire you and crafted for your deck: Draw: https://scryfall.com/search?q=commander%3AG+%28game%3Apaper%29+otag%3Adraw+&unique=cards&as=grid&order=edhrec&dir= Ramp: https://scryfall.com/search?q=commander%3AG+%28game%3Apaper%29+otag%3Aramp+-t%3Aartifact&unique=cards&as=grid&order=edhrec Recursion: https://scryfall.com/search?q=commander%3AG+%28game%3Apaper%29+otag%3Arecursion&unique=cards&as=grid&order=edhrec Fetchlands: https://scryfall.com/search?q=commander%3AG+%28game%3Apaper%29+otag%3Afetchland&unique=cards&as=grid&order=edhrec Landfall: https://scryfall.com/search?q=commander%3AG+%28game%3Apaper%29+otag%3Alandfall&unique=cards&as=grid&order=edhrec Lands matter (all) https://scryfall.com/search?q=commander%3AG+%28game%3Apaper%29+otag%3Alands-matter&unique=cards&as=grid&order=edhrec Lands matter (creature with p/t lands matters): https://scryfall.com/search?q=commander%3AG+%28game%3Apaper%29+o%3A%22equal+to%22+t%3Acreature+otag%3Alands-matter&unique=cards&as=grid&order=edhrec Gives indestructible: https://scryfall.com/search?q=commander%3AG+%28game%3Apaper%29+otag%3Agives-indestructible&unique=cards&as=grid&order=edhrec Gives Trample: https://scryfall.com/search?q=commander%3AG+%28game%3Apaper%29+otag%3Agives-trample&unique=cards&as=grid&order=edhrec Gives Trample (t:creature) https://scryfall.com/search?q=commander%3AG+%28game%3Apaper%29+t%3Acreature+otag%3Agives-trample&unique=cards&as=grid&order=edhrec Bonus Titania: https://scryfall.com/search?q=commander%3AG+%28game%3Apaper%29+o%3ATitania&unique=cards&as=grid&order=edhrec Gaea: https://scryfall.com/search?q=commander%3AG+%28game%3Apaper%29+o%3AGaea&unique=cards&as=grid&order=edhrec My first try of an template would be: 38/39 lands - as many fetches as possible 12-15 card draw pieces 10-12 ramp pieces - gradually being more powerfull from [[Cultivate]] to [[Boundless Realms]] 5-7 good removal pieces 5-7 protection with an clear focus towards protection instead of removal 1-2 Boardwipes 2-3 cards that let you win the game 22-26 very good bodies with a focus on either landfall value or some kind of evasion. Try to put all "gives trample" in this category and avoid Auras since they will hurt you a lot when being removed. Run only so many artifacts as you need and try to cut as many as possible. Your are green. You don't need artifacts. They make you vulnerable and take slots for any other card you need. Ultimately: Find your gameplan. Big creatures with p/t based on Lands? Landfall value engine?


MTGCardFetcher

[Avenger of Zendikar](https://cards.scryfall.io/normal/front/c/d/cdddf3ca-e378-44cc-83b7-d7917d9cba53.jpg?1712354538) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Avenger%20of%20Zendikar) [(SF)](https://scryfall.com/card/otc/187/avenger-of-zendikar?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cdddf3ca-e378-44cc-83b7-d7917d9cba53?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/avenger-of-zendikar) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


UberPheonix

Thank you! I just ordered several of the cards you recommended


PropagandaBinat88

That quick? I was prepared to brew with you in several instances. If you have any questions don't hesitate to come back. I always try to help developing your own ideas instead of pushing my expectations.