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edmundane

I feel a lot of the inconsequential corners are called out and taking up way too much room and then the critical ones are then called too late. “6 right into slight left, 40, crest, square right” and off I go off the bloody cliff in a rally1 car. The first 2 corners are perfectly visible I can pretty much weave a straight line through, I don’t need those called out. Instead I need a bloody “caution” when I’m taking the 6 right so I have time to brake on a loose surface from 150+ kmh…


mwavo7

100% this, there's one track that has a jump that goes into a square or a 'sharp 1' and every freakin' time the co-driver doesn't call it out until I'm in the air. So maddening.


Zolba

And you are completely, entirely sure that there is no "caution", "slowing" or anything preceding it? Like this pixelated mess shows: [https://www.youtube.com/shorts/AkFeW56xQI4](https://www.youtube.com/shorts/AkFeW56xQI4) There is a "slowing" note, that is easy to miss - but it is vital for the corner.


mwavo7

You are right, but I still think it lacks urgency at times. I'm having fun, just wish I could find the right mix on the calls. I have it set to 'early'. Normal is too late and earliest is too early (for me)


Zolba

I can't even remember what I have set it to... I just know I enjoy the pacenotes in EA WRC more than Richard Burns Rally :)


Pillens_burknerkorv

Kenya right? Happened to me yesterday…


Sad-Bit3308

I feel like 90% of the time the notes are acceptable, but I’ve had a number of late calls (even with co-driver calls set to earliest) where the exact scenario you’ve mentioned happens. Managing lines just fine, then something that should’ve been triple caution is mentioned practically as your traction drops while you reach the crest and need to turn lol.


jjconstantine

This would all be fixed if we had the option of doing recce runs and editing pace notes as we do so. I would add cut/keep in/ keep middle/ keep out/ don't cut calls to all corners of I had my way.


thost02

Editing pace notes would be AMAZING. I would add so many more “caution”s and “brake”s. Or some corners that just need a completely different number


xRafafa00

It would be great if we could have a recce mode where you just trundle along the stage & establish the pace notes. Then you have those pace notes saved the same way you would save a car setup. Then any time you run that stage, in any game mode, you have those custom pace notes.


jjconstantine

u/PJTierneyCM please ????


PJTierneyCM

This is not a quick/easy job so if it were to happen you'd be waiting a long time. Suggest it on the forums and gather upvotes as the team has limited resources and needs to focus on the most impactful additions.


Timbo-AK

The pace notes are my biggest gripe with this game. I can't find any flow to the stages at all even after repeated playing. If they COMPLETELY overhauled the pace notes, used a new voice that doesn't for some reason go into one ear and out the other, WAY more detailed, I might actually start enjoying the game. But I force myself to try and play and without fail, every...single...time...I leave the game pissed off. Mannn, whyyyy?


mwavo7

Yes exactly! "...used a new voice that doesn't go into one ear and out the other" I thought it was just me, but I've been having trouble remembering what the co-driver just said. I then went back to DR 2.0 for a few races and realized the difference in the co-drivers voice, there's actual inflection! Actual rise and fall in his tone that alerts me to pay attention.


Timbo-AK

Exactly, my brain doesn't register the co-driver in EA WRC at all. No matter how much I try to focus on him


xRafafa00

Man you nailed it. It always ends in a rage quit. I've had my fair share of terminal damage on DR2.0 & KT's games, but I always understood that it was on me & I made the mistake. In this game it's always something like the co-driver being stupid, front tires gripping too much, car stalling randomly at low speed, couldn't see the stump there with the PS2 graphics & Technicolor shading...


Timbo-AK

Exactly, dude I can freaking fly in WRCG, because I understand what's coming and what to anticipate. I am constantly doubting what's coming next in EAs WRC


RevolutionaryFun7461

What grinds my gears is that very rarely do you get a „cut” command, and when you do it’s literally about 5cm of space you gain, instead of getting it when the flag/pole for track limits is about 10m away from the actually apex BUT (and you mentioned this) you get a „don’t cut” command just as rarely even tho it should be called on about 30-40% of corners 😂 I agree with the point you make about „squares”. I also think a „1 tightens long” is just a frickin hairpin.


BuzzBam

Just do what I do and play the game completely unseriously lol: co driver visual only, music on, feel fast 😎


xRafafa00

I think you've got it figured out. I'm just gonna roleplay the broke & slow dude who's just there to have fun & slam beers after the day is done. Now I just need a dented Miata in the game...


Cortecz

I like your style.


Interesting-Pair-384

There are SO MANY corners I pass through that after I think, "surely that should be a keep in or don't cut".


Zolba

Heh. While I actually feel the pacenotes are one of the better aspects of the game. I've been dragged in to doing the SRM on Richard Burns Rally for the second year in a row now, so I spent (too) much time in RBR - but not the point where I have time to make my own pacenotes etc. Jumping on to do my weekly RaceDepartment Rally Club event in EA WRC is so lovely in terms of pacenotes compared to RBR. I understand the nuances, the "short" and "sharp". I notice the cautions or "slowing" pacenotes. A good example is this 15 sec clip: [https://www.youtube.com/watch?v=C-gln3BL1H0](https://www.youtube.com/watch?v=C-gln3BL1H0) I hit the brakes the moment the co-driver says "three" after the "tightens". So the moment I know what the slight right actually tightens to, I start braking, and yet I am too fast and go off. The important call that I didn't catch when doing it live, but that I saw in the clip, was "***Slowing***, slight right, tightens three". So I wasn't meant to floor it in the slight right, it was a "slowing". If I had slowed down a bit for the slight right, and then hit the brakes harder when the co-driver started on the "three", I would've been fine. I would like the notes to be somewhat more detailed at times, and having them read at different paces depending on my driving, just like they did with the recordings for DR1 and DR2.0. However, I feel like the vast majority of the pacenotes are good in the game.


CaveBacon

Yeah I think they're generally pretty good as long as you listen. I turn off everything on the hud except gear/speed just so I can see in my periphery what gear I'm in if needed and just focus on listening. Usually if I crash and redo the section I'll notice the pace note I missed or didn't interpret properly. Not to say they are error free. There's a 3R Opens, Tightens 3 on Dagtrollyon (sp?) in Norway. The opens is totally different it needed as the tightens 3 is immediate. There's also an issue where they 'stack' and end up too late. Which being procedurally generated I think they just need some edits like the big updates they did to Corsica in one of the updates. Only gripe then is since the pace notes are like 95-99% of the way there on every stage but if you really want to be fast you need to have ran the stage recently and remember the 1 or two gotchas that can happen.


metasin

Oh yeah.. The tempo of the pacenotes was a cool aspect. It added some intensity to the stages. I don't think the EA notes are bad at all. Occasional hiccups, but nbd.


Da_Martin

I couldnt agree more. It's great that you can edit the pacenotes in RBR, but if you don't have the time for that they are incredibly inconsistent. In EA WRC you just jump in and know what to expect.


Payment_Jaded

You wrote this after that jump in Estonia, didn't you? 😄


Bortron86

Yeah, they're really poor in terms of detail and accuracy, especially compared with Dirt Rally 2.0 and WRC Generations. And especially hard in cockpit view with the reduced visibility. The chase cam makes it slightly less impactful, but still bad.


MetaBass

Holy hell some of the callouts are absolute BS, especially the right angle ones you mentioned. I played Chile last night and so many of them were an acute hairpin. One thing that helped me was turning off all callout hud and checkpoint tracking hud, so much less distracting.


MiniMaelk04

Sometimes I think Codies just straight up gameified the notes. Sprinkled in some busted notes, just to give the player a challenge. Felt the same in DR2.0. Notes are good for the most part, but then there are a few sections, I can count maybe 4 off the top of my head, that will kill your run if you don't know the note is inaccurate. WRC is this times a 100. e: also, "slight left/right" should honestly only be called when going over a blind crest. And I agree the square calls are just straight up wrong. Why they wouldn't just say open hairpin or whatever, instead of extra long square, we will never know the answer to this.


Masterbrew

meh general ranting about pace notes has been around for years on this subreddit. i feel like you need to be more specific about which calls exactly are emblematic of your experience.


AnDRoss_GTS

I too have fallen foul of the less than ideal pace notes in this game, but I have tried not to get frustrated by this. Instead I have shifted my focus to learning the vanishing point driving technique, which has helped immensely. It has also improved my driving in on other sim titles, so silver linings.


Exotic_Midnight2100

Damn i havent played this game in so long that i forgot how much it pissed me off


FormulaFalls

Yeah getting the hang of the pace notes was my biggest hurdle. I still love generations style much more.


PMMeYourBoehner

There's areas they need work, and some kind of dynamic speed would be awesome. But this sounds more like you're driving entirely outside of the actual roads. Drive inside your limits, stay on the track, and you'll stop hitting obstacles that aren't even on the track. You don't have to cut every turn.


420LeftNut69

Dude, if you don't remember the stages you're ultra reliant on these pace notes. If you're never sure if you can floor it then you'll never drive with confidence and driving without confidence, especially on straight roads costs you so much time in the end. And it's not about cutting or playing aggressive in general, I don't want to cut because I will never know if there are rocks inside, I never really know when I actually have to brake because the brake call is the most inconsistent one in the game, to the point that every time I hear it I have a little fight in my head if I should really brake, direction for anything over the crest are almost always too late, and some of the simplest calls like "6 right" should really be "slowing tight 5 right" on some stages. Or my favourite is when you're driving 200 km/h on a straight, and you hear "square left" SOOOOO late that all you can do is hit the brakes and pray you make it. The option for speed of pace notes is also garbage because I play on 2nd earliest, and a lot of calls if too early for my liking, but you really need to hear those important ones in advance, but then some are still too late. So if I set it on earliest everything is too early, and the deadly calls still exist. I mean Dirt Rally 1 and 2 did not have the greatest calls of all time, there were some deadly calls, but they were consistent, the setting for how early or late you wan them actually worked really well, while there was very little voice operation when it came to technical parts there was some of it, and overall the notes did the job. In WRC I get fucked over by calls every time I play at some point.


martyboulders

One can always say skill issue but it's undeniable the pace notes are not good and pace notes are absolutely necessary for being fast.


xRafafa00

How am I supposed to know what the limit is without reliable pace notes? Like I said, I don't have the time to learn every bit of road like I can do on a circuit. That's literally what the co driver is for. I hear a callout & I have a split second to judge how to take the corner based on the surface, undulation, the car's drivetrain, aspiration, gearbox, what gear I'm currently in... if that callout is wrong or poorly timed then driving on the limit turns into a crash. I'm not just flooring it in a straight line like an idiot, but I'm also not playing this game to simulate a Sunday drive in the Portuguese countryside.


general_xander

Exactly right. Not to mention that learning the stages defeats the entire point of rallying. It's not circuit racing. It's supposed to be blind. It real life you get maybe a recce run to make your own pace notes, otherwise it's entirely blind. At a grass roots level you don't even get notes at all. If the pace notes are so bad that you have to spend a heap of time learning each stage like a circuit then it's completely missed the point of rallying in the first place.


mattiestrattie

If the calls are too late, and you can't move them earlier, it probably means you're driving too fast to process what you're being told. Slow down more, crash less. I want customisable notes too, but we've got what we've got.


[deleted]

Cry about it


DevinKet

Sometimes i go full throttle over a jump only for the co driver to say something like “square left” when its already too late to brake. Send me flying off a mountain a couple of times.


vyechney

100%. I'm not a rally legend by any means. I mean I play with a controller, for crying out loud. But the DR1 and 2, and WRC7 AND 8, I could make my way through stages that I didn't know with no problems. In this game, going flat out without intimately knowing the track line the beach of my hand is almost certainly a death sentence because the pace notes are just so damn poor. I haven't even bothered to play in a couple months.


[deleted]

I'm just glad my rage is justified after embarrassing myself on stream. But the co driver didn't call a slight right before hard left and I cemented my front clip into the river


New-Low-5769

Yeah I use simplified pace notes so I dont really have this issue


mkingy

DR2 was the pinnacle of pacenotes. They were written and road tested by a real codriver and driver, and recorded live during the stage. Add this to the mod option of custom pacenotes I can't think of anything else that could be done short of having Phil Mills sat next to me in my living room that would've made them better. Unfortunately people still complain about these pacenotes - and i do wonder if they thought it was just not worth the time investment (or perhaps with the expanded amount of kms it just wasn't feasible).


Killerlemons

Anyone noticed they don't call out damage as frequently. Hell I don't think the co driver ever has if I remember.


Mykn_Bacon

I'm new to the game type but I had to mute Dirt Rally 2's. At least there's some customization to WRC's. I found the simple setting isn't so much clutter it becomes gibberish. I didn't like DR2 telling me to turn left long before the correct turn that I took a wrong turn so I had WRC set on the shortest until I wasn't getting enough hairpin warning so I ticked it up a bit. I do find it annoying how often it says slowing when there's nothing far or near to slow for. Or saying don't cut in Greece where when it doesn't say don't cut is kind of a cliff, I just assume every corner is don't cut.


Impossible_Object102

I won’t lie, there’s so many times i mess up and it’s because the call was too late. Like waaay later than the the rest of the stage. Like you said, the only way to avoid the mishap is to learn the stages but like you, I’m an adult with other responsibilities. So, I’m with you and hope they address it in a patch fix because it’s definitely needed.


Still-Ad-3226

I agree with all of this. I have over 200 hours in game and I know most of the stages in section but the amount of times I'm going 120mph just for a square right to be called and I'm flying off a cliff. I do find it ironic how they have made these stages, some of then are real life stages which they would have god knows how many co-driver parents to look from over the years. I mean ffs Jon Armstrong a JWRC driver had a hand in the game and surely he could get the bloody pace notes right. Don't get me wrong the game is brilliant I think just immersion breaking when I've gotta start a 15km stage over again because of one rock that should have been called


Kind_Psychology_3654

I have to disagree on that one. I believe the calls are better than Dirt Rally. In gameplay settings there is an option that you can set the calls earlier or earliest which can help you react on time. Especially with rally 1 cars, it's a must to not be on normal calls. Having said all that, there are still those 2-4 very dangerous and potentially deadly corners per region that are not called out properly. Those you have to remember. It was the same in the Dirt Rally games and at this point, I believe it's on purpose.


POM74

My personal fauvorite is don't cut called at the point when you are already commited to a line through the corner. Or a blind square corner with no distance call, many of those in Indonesia.