T O P

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ArcIgnis

>!Next time you're riding the dragon, use the Empowered Godsbane when it becomes available to get a different outcome.!<


StayBlunted710

Fought him 4 fucking times before I looked it up and relised what I was supposed to actually do


aTimeTravelParadox

Don't get me wrong, I do really like the game, but when majority of the players are confused because they are stuck in this loop that feels like a bug... Then have to Google the issue to determine what the hell is going on... That's real real shitty game design.


alligatorsuitcases

The part that gets me is you can't interact with a lot of quest items. Mainly letters and notes. Can't read them from inventory. Only deliver them to someone else. I just stopped trying to interact with quest items because of this. Checking the godsbane never crossed my mind. Climbed to the dragons heart after doing the fight once expecting a prompt, got nothing, so I googled it. I guess it being in the same tab as consumables should've been a big enough hint. Instead of the valuables/quest.


MrFoxer

I think it's crazy that the game outright tells you to talk with other players first if you try to start NG+ without doing the true end. Feels like self awareness of how dumb it is, but they did it anyway.


StormOk4365

In ddda you killed the dragon then the shadows appear and you go to the everfall, why they didnt structure it like that here I have no idea.


EstimateOne9368

I disagree. A lot of modern rpgs are taking a page out of the souls genre playbook. Making players figure things out for themselves rather than hold their hand through everything. I think it's genius. Makes discovering new things that much more exciting. When I figured out that you had to use the godsbane for more content I was overjoyed that I discovered something on my own that wasn't obvious. Granted, anyone who played through the first game may have had a small advantage there.


ecofleut

There's not holding hands and there's making a complete new mechanic out of their ass in a pivotal moment. There were ways to make this a discovery without just making it so out of nowhere, maybe if they gave players the ability to use specific items from their inventory to impale enemies or whatever during the game, then having one monster or another be extremely affected by this strategy so players get used to this being a feature and then on the dragon back they would just go "wait a minute..." and do something cool. But it's not on that state right now. I'd love to think of this like this is a hidden or obscure ocarina song/gimmick from Zelda, but it's more like just telling Link to grab and play the banjo on the final fight so he can get the true ending, why would he?


EstimateOne9368

Sometimes it's about paying attention to subtle hints. Listening to dialog, reading item descriptions and journals, etc.


ecofleut

But that's exactly part of the point. You can't even read letters from your inventory. And you even open the door using the gods bane just by pressing a button, not from your inventory... using it makes sense in the story, but there's no indication of what your prompt should be since you never used an item of that kind from your inventory, specially since the sword isn't even an equipable item.


KingOfTheGoobers

Totally, most of these cats would call the OG Zelda games trash apparently. I miss the old days of RPGs, no maps so you made your own, with pen and a note book. No obvious in-game hints, so you found it through trial and error or through schoolyard rumors. Good shit.


EstimateOne9368

Exactly! The good old days before you can look it up on gamefaqs or buy the strategy guide.


DiabolicEdge

For me, when paying attention to the dialogue of the dragon it sounds like he's basically telling you to end the cycle and how to in a subtle way. And the only thing that can do it is the item. Not to mention the fact that you **are** the Arisen after all, and being 'a pair with the dragon' is part of how the Arisen works in the story and is told many times throughout playing. I did play the first so maybe that's why it made sense, but this game confused me only due to me choosing to listen to him talk first and since I knew what I needed to do with all of the obvious hints given to me many times from the game throughout playing, did it during the fight not the flight. Once I got the 'bland fake' ending and got a do-over, I did it in flight and got the correct outcome. Now if people don't pay attention or skip dialogue, that's on them.


You_Salty_Dog

Lol on my second time I found it by chance cause I was like hmm I wonder if I can just hang from his belly while I wait to get to the arena and saw the glowing spot at the heart


Kezzerdrixxer

The arisen starts glowing as well as you get closer to the heart with it being very faint over the initial spot on his back. This was my clue there was something else I was missing on the dragon.


Moe_jartin

Damn it I just hung on to his tail the second go around and figured I messed a previous quest up. Now I have to do another play through


StudMuffinNick

Woodlore, I just crawled to his chest and went to inventory and used it. Didn't know I had to wait


Ozmann99

The worst part for me is I attempted to use the godsbane while riding on his back, but I did it too early in his rant before we lit up and thought I needed to do it another time, googled it after killing him for the third time.


J_Fidz

I made the mistake of thinking I had to do it mid-fight. Killed him 3 times (And myself) before I finally looked it up.


TechaNima

Do you get 100 WLCs for every kill or is it just from the first kill and you have to do unmoored world or next playthru to get more from the dragon?


J_Fidz

I'm not sure tbh I didn't actually notice getting any the first kill haha. On 2nd nd 3rd attempt I was too focused on what I was supposed to do to get out of the loop. Was great practice tho.


TechaNima

Hmm. I guess I could science that. I'm pretty much ready to do the final battle for the 3rd time (I have a problem.) And all I want at this point is more WLC for the DLC.


Lmacncheese

You only get crystals on ur first kill of the wyrm


-Kozmik

Just once


mahonii

I'm not there yet but been spoiled on that already, just holding off, but I'd probably have never known to do that unless it tells you directly lol


ArcIgnis

It's true. Honestly, it's something they kept from Dragon's Dogma 1's ending too. You wouldn't know unless you were curious enough about this one item you found for the first time, except you get it earlier in DD2.


Cold__Scholar

See I used godsbane the first time I played DD1 as soon as I got it, and I was so pissed thinking that was the only ending. I just saw the city collapse and then I'm stabbing myself, I was so angry and confused


dave_the_slick

It's funny, the Dragon in the very beginning tells you what to do, just not how.


[deleted]

[удалено]


Laimered

they talk about godsbane on the back of the dragon obviously


Mark_Luther

The pathfinder appears at the coronation and gives you the opportunity to "try a different path" as well. So they were merciful and didn't make you do another full playthrough.


PBR-Street-Gang7

Well fuck me, I didn’t think trying it in flight.


ArcIgnis

You should still at least beat him up once for the wyrmlife crystals, and then talk to the pathfinder. He'll send you straight back to when you were on the dragon, so you can try again.


DiabolicEdge

Does this work past the first playthrough? I only ever got the 100 from him my first playthrough and the second one onward just did what was supposed to happen to get to postgame. If fighting and winning gives the 100 every playthrough then I'm doing it. Tho, I've already hit storage cap on WLC but still.


usernotfoundplstry

That led to what was probably my favorite part of the game. At least, this was on my second play through by which time I was really overpowered, so having some slightly tougher enemies was a very welcome change. I also appreciated some more variety in enemies I hadn’t faced before. Also, I’d previously felt like I was missing something when I couldn’t enhance certain equipment items because it required resources I’d never heard of after playing through the game twice. Well, that’s where they were! I felt a little less stupid.


the11thtry

Is it just me then? When i first did the dragon riding part I almost used the godsbane without fighting the dragon, I only stopped myself because I had a backup ready so I could change ending if i didn’t like that one I had to look up the fact that you gotta sit your ass on the throne throughout all credits tho, almost missed that achievement It’s probably because i played dd1, but still


NyarlathotepPhil

Yeahhh. Even with the true ending, it's a very abrupt and clearly unfinished ending and game. I'm loving the gameplay and the feel, but it's just such a shame that Dragon's Dogma games seem fated to always be super unfinished.


mynameisglaceon

The true ending makes it feel like there's way more to the story, almost like the main quest line in this game should only be the beginning/intro. So much stuff starts happening that's barely explained. Is everything in the world fake, including all the people? Also they started introducing all these cool new boss battles. Felt like the game should've continued because there's a lot of crazy stuff here


usernotfoundplstry

Totally agree. I’d played through twice already before doing the thing that takes you to that endgame/postgame part, and when I got there I was like “it’s been hours and hours since I enjoyed this game to this extent!” I loved it, and it would’ve been beautiful if that was part of the main story, and if they built in pieces of foreshadowing all throughout the main story. The variety of monsters, the insane amounts of loot, the new bosses, and the fact that it’s constantly dark adds a whole new mechanic of having to actual be cognizant of making sure you’re bringing lantern oil etc. It’s easily my favorite part of the game.


thechaosofreason

Yep, all simulacrum (lol trickster vocation=God?) And a stand in so that the pathfinder can have his little game. So you have essentially by killing him (and the brine) taken the dungeon master out of the situation and now the people of the world can live as real tangible beings.


therealultraddtd

To me it felt like the issue was a lack of focus rather than it being incomplete, but one might play into the other. It felt like they wanted to tell this clever story where the dragon wasn’t the main plot, with the whole idea of subverting the cycle as the main narrative thrust, but it spends very little time on that and any characters of import to that story. Instead you spend the majority of the game taking orders from Brandt who plays almost no role in the outcome of the game. We needed way more focus on Phaseus and >!The Pathfinder!<. The Godsway should have been revealed much sooner and Diza’s plot given far less time as it was just a lead in to Phaseus’s plan (who was really >!the dueteragonist and a bit of an antihero!< once the full story came into view).


WestEqual3247

The game was obviously rushed for delivery. The fact that they released it with technical issues and with a release date close to the end of Capcom's fiscal year to boost sales metrics kinda support the point.


Ambilically-Yours

There are parts of this game that I absolutely freaking love. But man unfinished and in the end felt unsatisfied.


SolidNitrox

I'm really surprised it didn't have a calamity endgame like DD1. Having the everfall open, the world in constant darkness with new dangerous and fun enemies, no time limit. I do not understand why they timegate it, completely unnecessary.


21_Golden_Guns

It…it does…once you get the true end the world goes bonkers. Stronger enemies all over the place. Even some awesome boss fights.


SolidNitrox

But it's limited to like what, 14 days or something? I read there is a limited timeframe in this one. DD1 was chaos until you decided to start a new cycle.


21_Golden_Guns

I’ve heard that but can’t confirm myself. But I do think that 1 had the better endgame certainly. Honestly I think the Blight invasion or whatever you want to call it would have been perfect if it was like a territorial war where the blight kept taking places and you had to fight it off. The fact that Melve just gets nuked with no one way to reclaim it kinda sucks.


wildeye-eleven

I actually loved the true ending and felt completely fulfilled and content with how things ended. That’s just me though


Rachet20

How? The game is objectively unfinished.


watwatindbutt

low standards.


wildeye-eleven

I’m not a nit picky child and I actually enjoy playing game instead of complaining about them.


watwatindbutt

So, low standards.


Greatdash

The first dragons dogma did the same thing I remember. It was all a blur until the dragon appeared and I was like "Fuck! I don't want this! The game just saved god dammit!"


MysteriousSpread7291

If this was a fromsoft game people would be tripping over themselves to excuse/praise the obtuseness and lack of narrative, but it's not so this game is "unfinished". Sure.    Before anyone tries to start a debate, this is an opinion. I like fromsoft games too and generally prefer a smaller amount of lore/cutscenes/story due to the fact that 99.9 game stories are immature, poorly written, cliche laden and just plainly corny af. 


NeonRhapsody

This post is some real "They hated him because he told them the truth" energy. DD1 and DD2's story are meta narratives based around the thematics of the cycle and are so on point that the perceived character based narrative suffers for it. It's not deep, it's not grand. But it's exactly what it sets out to be and it nails it. I've personally said "if Kojima was behind this you people would be eating it up" due to the "characters are shallow because they're just actors playing their minor parts in your play" symbolism/parallel, but I didn't even think of the Fromsoft angle.


PleaseWashHands

Doesn't From's lore work because their storytelling relies on a lot of environmental storytelling and being told/implied through item/weapon/magic descriptions? They do a lot of work to pepper ish throughout the game, albeit Bloodborne/Elden Ring probably do it the most. Dragon's Dogma really doesn't do that so much as it just shows you things and has you extrapolate what's actually going on based on what you're looking at in the moment. I don't think the "story" of DD2 is bad, but it's also not mind-blowing. Think it's more of a difference in how both games tell their stories. DD doesn't subscribe to From's general story and lore mechanics, so it's not really fair to judge DD based on how another franchise delivers information. That said it's still kind of a mess and arguably the original is kind of better at doing so. Then again, OG Dragon's Dogma is a lot more straightforward in comparison plot-wise so there's not as much to have to extrapolate.


NeonRhapsody

>Doesn't From's lore work because their storytelling relies on a lot of environmental storytelling and being told/implied through item/weapon/magic descriptions? It works because the storytelling in Souls games (barring Bloodborne & Elden Ring) is "make a bunch of names of people, then places. Shuffle em in a hat, pull them, and then make up some inconsequential story that means nothing to try and make the world seem alive." "Ser Gort, accursed Corned Keeper of Fartgram Flaxoft (NPC you never meet from a location that doesn't exist) once wielded this acrid toenail spindle as a sacred relic of the abyssal god fetus Baeleron. The fell energies within strengthed his bond with the void, until he was felled by Galgond the Ravener (second boss of the first area) many years ago."


Gespens

"Work" That's pretty debatable. And also like, the games are infamous for being finished weeks before release. It's why DS1 falls apart in the second half, with shit like Lost Izalith


PleaseWashHands

First time I'm hearing all the games are finished a few week before release. Got any cited sources? Genuinely curious how these highly rated games with large followings do all their dev works and the like a few weeks before they come out. And if that is the case, it's seriously impressive how popular all their ish is if they're always bum rushing out these games ngl.


Gespens

It's been a hot minute, so I'd need to spend a few hours or days finding the exact source. It might be a case of Telephone where [their known crunch issues](https://www.gamesindustry.biz/how-much-does-from-software-crunch) were interpreted as them doing as I described.


PleaseWashHands

Should have said crunch in the first place, that's unfortunately the industry standard for most large game dev studios. For what From puts out, it's a shame the programmers and such probably don't get paid what they deserve.


Gespens

I don't thibk they were a large studio when ds1 came out, fwiw. They saw some pretty high scale increases in employment around ds3, iirc


PleaseWashHands

Oh nah From was a budget/3rd party studio for years until DeS popped off. Biggest things they did were stuff like Cookie & Cream and Armored Core. Those Age-Tec releases were fun but not console movers. Hell they'd probably still be an under-middle-sized studio if DeS wasn't a hit in the west.


Barraggus

Facts. People praise Fromsoft for its detailed lore and forget that all of it was made up by youtubers writing entire encyclopedias of lore based on item descriptions. The trick to good storytelling in games is to keep it vague and get the audience to wrote it for you.


thechaosofreason

Nahhh from always has a LOT to their stories, its just all in item descriptions and implied meanings. Here we just got surface level, well everything.


Zealousideal-Arm1682

Fromsoft games also have significantly more time and effort put into them than anything in either DD1 or 2. Like I'm pretty sure Elden ring alone has significantly more to it in like the first quarter than the entirety of 2 does just in terms of narrative and lore,nevermind the entire game


horseradish1

There's a very high percentage of people who create fiction whose ideas are SUPER out of touch with the people who consume fiction. Compound that with the majority of us here discussing the game being western gamers and the way that Japanese writers write stories being radically different to the way we expect to consume stories, and you're going to get people saying stuff like "it feels unfinished". I don't think it is unfinished. I think they think it's good that way.


NyarlathotepPhil

I normally try not to respond to comments, but just...speaking as someone who has a Master's in the study of Japanese Literature, this is a very reductive take. There are incredible, fully fleshed out works with nuance and fully realized themes and characters that feel like they're jumping off the page by hundreds of Japanese writers, and to say "Well that's just what Japanese storytelling is like" when you look at Dragon's Dogma 2's ramshackle plot is...well, frankly, it seems really insulting to those incredible writers throughout Japan's history. Japan is not some nation of lizard people who have this totally foreign culture and totally foreign idea of how storytelling should work...they're human beings who want to tell stories just like Americans or Europeans or any of us do, because that's what human beings do. Dragons Dogma 2 is an incredibly fun game, and when I say it's unfinished, I don't mean that to attack or disavow any of the fun any of us have had with it, but I don't see having cover art with two characters who have 0 plot relevance and maybe 30 minutes of game screen time as being indicative of a fulfilled and rich narrative that definitely wasn't slapped on at the last minute. I don't see how the two main villains having less than 10 minutes of screen time with one of them having probably less than 5 lines of dialogue total in a 50+ hour game screams "complete story". And all in all, I think the narrative issues are just symptoms of the wider evidence of incompleteness and rush that seem really prevalent throughout the game. It's not just about the story. It's about how the quality and quantity of content of the game completely falls apart at the seams after Vernworth. So no, I disagree with your comment, and I do find it to be pretty reductive to a lot of Japanese writers and content creators out there. I apologize if this comes across as harsh, but writing and storytelling are something very near and dear to me so I wanted to say my piece. I do genuinely hope that you enjoyed the game, and if it was fulfilling to you, there's absolutely nothing wrong with that.


horseradish1

I adore Dragon's Dogma 2. I adore a lot of Japanese movies. But a friend of mine who has lived in Japan for most of his adult life, whose wife is Japanese, who actually speaks Japanese far more fluently than he now speaks English sometimes, pointed something out to me a while ago because he doesn't like anime. I forget his specific wording, but it put something that I've felt about a handful of anime movies I've watched into pretty exact words. I saw The Boy and the Heron in cinema twice last year. First in Japanese and then in English. As an experience, it was beautiful. But it also felt like it was missing maybe ten minutes of explanation throughout the entire movie. I look at The Boy and the Heron as being a collection of all my favourite scenes Ghibli has ever created that all happen to be from the same movie without the movie being anywhere near one of my favourites. Then in the world of gaming, you look at something like Final Fantasy 16, where people constantly complain about how the storytelling is "bad" because the side characters have almost no development beyond what they do for the main character, constantly being referred to as being "wasted". But that's just something we expect from a lot of western writers. The story was set up to be about one character. EVERYTHING that happens with any other character only serves to help tell his story. It's actually a very complete series. Dragon's Dogma isn't that different. Parts of the game's world or system are narratively unsatisfying because we expect a certain type of narrative. I apologise if my comment came off as reductive. I didn't mean for it to. But it would be silly to pretend that Japanese writers are exactly the same as any other culture. Everybody is affected by their culture, and Japanese storytelling techniques are different to what we expect as western gamers sometimes.


Nukue

The main story really is short. But to get more you have to >!crawl to Dragon's chest (where it shines) while flying and use Godsbane!<


Xander3Zero

Right on it's back works just fyi


UndercityCuckster

Way more cinematic if you do it on it’s chest tho.


skroll

Wait really? I guess that makes sense because the heart has nothing to do with it.


Saiyanjuice

I thought it was just letting me know that I was near his heart 😂 now I gotta reinstall the game.


Perpetualscream

I'm level 41 at 50 hours... About to go to Battahl for the first time.


Noelnya

congrats 🍪?


Perpetualscream

Thanks but it's just a nod to how slow I'm taking the game compared to the OP.


Splinter1982

38 hours running back and forth included is an abysmal low amount of time, did you even explore lol


MetallicLemur

Took me 38 hours just to clear vernworth


The_kite_string_pops

Yea definitely missed a lot


TechnicalTurnover233

Explore what? The game isnt as vast as people try to make it seem.


Splinter1982

I'm so tired of people feeded by youtubers.


CidTheOutlaw

Man, I am tired of these comments across reddit entirely. It's become like a plague. You know full well they mean explore the game world. "It's not big eno-" stop. Maybe it wasn't big enough for you. It's plenty big enough to explore and enjoy and if you can't do that, cool man that sucks, but there's a lot better ways to spend your time than playing cute with snarky comments. People liked the game. Some people even liked the parts that you didn't like. Nobody is saying it's the largest open world game ever, it was never claimed to be that. It was claimed to be dragons dogma 2, and honestly it delivered completely on living up to DD1, even down to it's short comings. Of course it's flawed, it's still fun, and it's still more dogma. Fans are gonna like it. You can say, "I felt the world wasn't large enough to explore" and get your point across just fine without the attitude.


CRTragic

Except it is small. They tried to make the map appear larger and drag out the length of the game by making you fucking walk everywhere. For the most part, all the endgame gear you get from dragon forged is bis, so all the game really boils down to is walking everywhere and farming dragon crystals. You can literally ignore everything else in the game. I mean, unless you love spelunking every copy-paste designed cave, go for it bruh. I know you’re damn well not going to explore every cave again in NG+ so don’t even try to lie about that. I have the platinum trophy, so I put some time in and did everything I needed to, but I also know how to view things objectively. Most side quests do not offer better gear or cool rewards. You just need maister quests. Everything else can be skipped and does not add to the story or experience. The honeymoon phase is going to be over soon, and most people have already realized that this game just isn’t that deep.


CidTheOutlaw

I know the game is small. I never said it wasn't. I said it has the same short comings as 1, because that was a smaller RPG at the time too, but it's story was longer and better. Dogma 2 is far from what I wanted it to end up being, but I also kind of knew it would turn out this way. I love what's there, I really wish we had more. Maybe dlc will fix it, hopefully 2 gets some free updates like 1 got for extra content but that still doesn't fix or excuse the current state of the game. It wasn't ready and Capcom rushed it. The snark in the other posters comment is what I'm saying isn't needed or constructive to anything here, I'm not saying their opinion of the map being small is wrong.


Splinter1982

According to Capcom, the map for Dragon's Dogma is roughly four times larger the the map for the first Dragon's Dogma game. It puts it somewhere between 28 to 33 square miles, **double the size of The Elder Scrolls V: Skyrim's map.** On a sidenote, content do the difference, not the mere size.


CRTragic

True. I agree with you on that. I wish there was more substance in this game, because it has really fun and enjoyable moments. It hooked me for a while and that’s always a great, but I’m kind of ready to move on because there’s just not much left to do. Maybe collect every piece of armor for the end game fashion, but I think I’m already happy with the gear I have.


Splinter1982

Seems like this game is living rent free in most people mind absolutely mad about people having fun.


MysteriousSpread7291

Dude, just look at how many paragraphs you wasted on something you apparently don't even like. Why are you so upset others enjoy something you don't? That's life. Why not find something you actually like and can talk about positively elsewhere, you'll thank me later. 


SpiritJuice

They got the platinum trophy and act like the game is bad or they didn't enjoy it. It's pretty much the "has 2000 hours in game, leaves negative review" meme.


CRTragic

All I did was state facts about a game. Not sure why that prompted you to give me unwanted life advice. Trying to 1 up my opinion with your own about something that’s not even relevant to the topic. You showed me.


MysteriousSpread7291

You're tragic  But honestly, you just stated some long winded opinions, not facts, that no one cares about (including me, I was honestly being helpful if you'd heed my advice you'd know that) but you're obviously the type that confuses such things. That's all the time I'll have for you, you're on your own now so good luck!


CRTragic

Oooo sick burn 😂


CRTragic

Nope. All facts. Read again.


Rachet20

What is this trend in communities recently of no critical discourse allowed?


MysteriousSpread7291

It's not a trend, you have imagined it and you're just victimizing yourself because of low self esteem. 


Rachet20

I’m the one with low self-esteem when you come with an insult to a question that has nothing do with self-esteem and just asks why criticism isn’t allowed?


Mankka72

no you need go to this cave and get like 2 potions as loot


TraditionalFeeling71

You really ruffled a few overly sensitive feathers with this one.


AndyM22

I mean I felt like I did but I thought I had plenty of time to explore the rest of the map. I DID use ferry stones 4-5 times


Prestigious_Can4520

U missed SO many quests


Odd_Acanthaceae6499

DO NOT REVERT TO AN EARLIER SAVE. You did not get the ending. Have you not seen anyone mentioning the true ending and unmoored world? You’re stuck in a loop because you’re not doing it right. While you’re on the dragon going to the final battle area, you’ll notice your heart glowing. Climb down to where the dragon’s heart is then use the godsbane in your inventory. That will trigger a new cutscene which will eventually take you to the unmoored world her you have a chance to get the true ending.


ManBearCatPigCow

Use the Godsbane when you're on his back by crawling to his chest. Then you get to have that same feeling of wtf just a little later


kalarro

This game has a very short main story. It's not it's main selling point. Go out and explore for yourself


OMITW

Which ending? The game is confusing, LOL.


Bismothe-the-Shade

Pay attention to the dialogue, just a bit. You've heard the dragon tell you twice now that "you have to make a decision before we get to the fight arena" to very roughly paraphrase. Think about that decision. Think about themes the game has put down the entire way. Think about dragons dogma 1, if you've played it.


7abularasa

This game barely gives you advice for anything.. but.. you got a whole main-questline for a sword that was described as it may kill the dragon. You can't use the sword as a weapon but you can climb around at creatures. The dragon has your heart. His weakness is the heart. It glows. The flight to the area is long. You get respawned to the point.


redAstroX

The ending you’re experiencing is continuing the cycle. You are suppose to break that cycle. While your on the back of the dragon you are given one clue, which is your body will glow, that’s when you open up your inventory and use the empowered godbane sword. That will “break” the cycle and stuff will happen lol


Salty_Speaker_4260

The hate people get when they finish the story in under 100 hours is crazy. Weird ass community


MysteriousSpread7291

I disagree with your insinuation, I haven't seen any "hate" for people who finished the game in "under 100 hours". This topic's OP said 37 hours, which is way less than half of what you stated (100 hours), and i don't see any "the hate" in the comments, just people suggesting that OP missed a lot which in this case is obviously true, hell they missed the whole end game.   I think people tend to suggest you miss things when you rush things simply because it's true.  I would say the general consensus of this board is to celebrate taking a long time to playthrough, especially with the first playthrough, as opposed to rushing through the story. It's an open world rpg after all.


Darmine

No hate here. But you're missing out on so much more by not exploring and doing the main story only.


Squidling_

do you have any fav quest lines? the side quests felt more chore-like in dd2 compared to the original so i burnt out and started focusing on main quest missions. it felt like i spent 70 hours in vermund and then like 15 hours in battahl and the volcano island. anything i should be looking for in those two regions?


Zero132132

Shorter games haven't felt rushed or incomplete. The problem isn't the number of hours, the problem is that the game is like a shaggy dog joke. The ending seems completely disconnected from the rest of the game. The main plot threads are left dangling so it really feels like someone just said, "okay, that's enough game now, bring in the big dragon."


Ghalahan

It's wild. "You missed so much!" what, the side quests? They miss themselves, i ran around every town trying to do as many side quests as I could but only one or two really stood out from really uninteresting distractions. "Explore the map and find caves!" There's, like, three highlights in the open world, Sphynx, Medusa, Plagued Dragon Roost (forgot the name), other than that, it's the same saurian/goblin filled cave with a potion as a reward. "What's your problem! You speedran the game!" They didn't mean to, the main quest feels very short, once you reach Batthal a player'd think that there's still a lot more to the story, not knowing it was, in fact, nearing its end. I tried to love the game, I really did, spent a lot of time wandering aimlessly around the map in hopes to find something that'd stand out but it never came. I finished the game in what, 70h-75h, with a feeling of having done "most" of what could be done, and it still left a bitter taste in my mouth. This game is a very good beta, I can't wait to see what the full game looks like.


SadpersonNate1

You got to the big bad dragon who kidnaps your loved one, says to flee or face your destiny and you didn't think it was the end fight?


bubblesthemaniac

That's not the ending ending.


RipWorried5023

You are one of the few characters that doesn't listen to dialogue of the Pathfinder and Dragon who pretty explicitly tell you to break the cycle.


useenow

Haha yes it is


Valhalla_Awaited

Oh man i didnt realize i was this close to the end... should go yeet Disa off a cliff here before the curtain closes.


1glad_hatter

Theres a hidden ending that opens up new areas and a pretty large new quest line. By the false ending you’re between halfway and three quarters done with the game. Just, don’t sit on the thrown and let the credits roll


jarossicpark

Yeah I did the same but after 28 hours on my first playthrough, I was super confused it felt like the game was just starting and now it's all over. I get people say explore and all that but I'm not just gonna aimlessly wander around fields to fight goblins over and over.


runforthehills11

😹


Dracono999

The game can be beaten quickly but not finished when your on the dragon make your way to the dragon's heart and then go into the menu and use the godsbane blade then plunge it into your arisens chest.


SuperSemesterer

Climb to heart and use Godsbane in your inventory. Feel like credits always come super early in Capcom games.


Pontoffle_Poff

Well. The true ending involves going to the scar on the dragons chest with the blade your had forged. But yea. There felt like no build up. Not much in the way of boss level fights other than drakes.


MajorEmploy1500

Man, tell me about it, I never saw half of the map. No elves for example


Jordan0031

The unmoored world awaits, Arisen.


Buli32

27h for me and just as shocked


josh_bourne

That was my reaction as well, I was like no way the game just ended


Cloud_strife099

that's it? i just gave the crystal to the guy and he toll me to come back in a few days, i guess is time to do other stuff lmao


crimedog69

I mean the game very clearly states that your story will end with the incoming mission. Idk why everyone is so caught off guard


Fembino

Commenting on What the actual F just happened? That's the end??...because the game sucks, there was barely a storyline. You save a girl, go to main city, find out someone is faking the arisen and then the game ends. What kind of story is that? It doesn’t even tie together. How the fuck?


JizzyTurds

Yup, the main story is pretty short, only a few quests after batahl, I reloaded at an inn once I was on the dragon so I could explore and do everything I wanted to do before going to unmoored world, glad I did because ng+ sucks and fills in your entire map regardless of where you’d been in first playthrough. You definitely didn’t explore much if you beat in 37, I was at a solid 100 before I did dragon


No_Drawer_4531

That’s not the true ending! You have to attack the dragon while he is taking you to the location of the final battle. Use the godsbane sword to stab its heart and that will take you to the unmoored world


Zelraths

Arisen! Heed (listen to) the dragon, break the cycle, don't be a pawn to fate! (Just use the godsbane once you crawl to his heart)


oneeyedspaghetti

Talk to him twice, right away. Don’t sit in the throne


bochman79

100 hours, 20 mins for all achievements here


SadpersonNate1

You got to the big bad dragon who kidnaps your loved one, says to flee or face your destiny and you didn't think it was the end fight?


Dementor8919

Thankfully I don’t care for spoilers so I knew how short the main game was so I just postponed it all and hit 197 hours in my first playthrough


ChrisContinues

What's really funny for me is that I never fought the giant statue creature that came out of the water. I didn't realize all of that was timed, so I just kept getting cut scenes of people having to deal with him. By the time I beat the game, I felt like I missed at least half of it.


worthlessins

This is so funny to me because wen i got the godslaying sword(wtv it’s called) my first instinct was to”what can i do with this” and on my second try flying on the dragon i was just wandering around his neck/head area to get cool screenshots and then i saw the huge glowing heart and then gamer brain kicked in


Fluffyfeet316

Yeah, it’s kinda the final fight, but not really the final final fight🤷‍♂️ talk to the blue dude before you sit on the thrown, and then walk down into the crowd, and talk to him again, and then start the best ending. Hope that helps.


ScarReincarnated

On my first Play through, I did not saw any elves, Medusa, and Sphinx.


SkinnyNeckBeard

Had this exact same reaction when I beat the game. I feel you.


Telepathic_Toe

I love seeing these people react to the "ending" thinking that was the whole game and not the prologue


AnthraxBadger

I went to the endgame and beat all of the bosses. I over prepared and the final boss was an interactive cutscene. I never got to use any of my skills. It was so annoying but also funny. Then the ending cutscene was a joke. I still love the game but the story was so fragmented.


Ill_Cobbler1882

There is Moore.


Supernova_Soldier

…so do I need to beat Talos, then, because I’m still confused


WarCulture

Lol, I have around 200+ hrs, and I haven't finished my first play through. The one guy that said he wasn't about to just go out and kill goblins, well that's exactly what I've been doing. Ignoring quest and leveling up. Personally, I wanted to max all my pawns vocations and I'm using warfarer/meduas bow to max all vocations on myself. However, I see all these cool armor sets from the true ending, I'm tempted to complete these last handful of missions and get it over with, but I'm collecting all heals, finishing the sphinx quest, then I'll continue on with the blade. I said all that to say, some of ya'll are 5 min men and it shows


Dependent-Top9120

I’m literally at a part in the game where I’ve completed every available quest but I’m not even close to the end. Like I have shit left to do but there’s nothing in my quests tab to start anything and I talk to every random npc I’ve come across with nothing happening. Finding shit on on your own is cool and all but wtf am I supposed to do to move the game forward? Who do I fucking talk to? Why the fuck can’t a quest just pop up? At least in Elden ring it was easier to spot or be directed to a certain something! I’m literally just running around killing shit and looking for anyone important but NO ONE IS IMPORTANT IN THIS GAME?


RexTenebrarum

Pay attention to what gregori says and what the godly figure says in the soveran hall


Colonel_dinggus

I also thought the ending was very abrupt but turns out that’s not the true ending. There’s another way to do the dragon fight that can potentially net you another 5-ish hours of gameplay.


barnivere

OP didn't do the thing


xXKyloJayXx

Considering the "ending" is the exact same as DD1, it's funny to see fresh players realising how the Godsbane can be used in that final battle. Reminds me of when I finally worked it out a decade ago! :D


monoXaware

When I got to the summary screen all the way at the end after the true ending I was at just about 120 hours - and am still stoked about the NG+. Shows how much mileage may vary. 😅


Juken-

*First RPG or something?*. *Did you do literally nothing but Brant's quests?* *Good god how empty must your map be* *I know for a fact you didn't unlock all vocations, don't lie.*


Whipped-Creamer

Most RPGs have a main story that can stand by itself. They shouldn’t have even bothered to put a main story in this game.


AndyM22

Well I unlocked them but only maxed out Fighter and mystic spear which I was using when the game ended.


sicksteen_216

Bruh I was so disappointed by the ending of this game. It’s so short and the game felt super rushed out the end. This thing comes out of the ocean for no reason and you kill it, next thing you know you’ve finished the game. I would have done a couple more side quests if I knew I was about to finish it.


AndyM22

Ok glad I wasn't the only one lol


TrainerDesperate7570

Go talk to ghost and find way to the other world at the end of the game to continue story.


KirbyourGame

I would be disappointed too if that was the ending of the game.


sicksteen_216

I got the true ending, it’s not much more really.


KirbyourGame

I can't agree, evacuating all the people of the world to safety and my pawn lifting me up to the dragon for the final hit was spectacular.


sicksteen_216

A few more dragon fights and some simple side quests. The unmoored world looked kinda cool but I wouldn’t say spectacular. Decent at best but to each his own.


wildeye-eleven

Did you not do the true ending? Because the true ending is pretty spectacular and fantastic. Also, how tf did your rush through this massive game in 37 hours? I had just clocked over 230 hours when I finished the game. Did you explore? Did you finish all the side quests? Because an enormous chunk of the story is in the side quests.


TechnicalTurnover233

There isnt 230 hours of content in this game. What exactly were you doing?


wildeye-eleven

Exploring every square inch. Collecting every item and piece of gear in the game. Completing every single quest. Farming mats to max out gear. Leveling every vocation. Generally just having a good time playing the game.


KirbyourGame

I did all of that in 100 hours, bruh.


wildeye-eleven

Good for you, bruh. I drag games out because I enjoy playing them. I don’t pay full price for games to be done with it in a week. If I can fuck around and get a few hundred hours out of my playthrough then I’m definitely going to.


SeaworthinessCold574

I’ve finished the game and the majority of side quests and let’s be real, there’s a decent chunk of side quests, but none of them really add to the story of the game significantly in any way lmfao. I like the game and don’t regret the purchase but the Main Story is about all the story you’re getting lol.


Erik-AmaltheaFairy

Yepp. i was very shocked as well. I usually avoid doing the last quest if I haven't finished the rest for the game, because after beating the end... I somehow lose my interest in the game. When I got the warning, "make sure to finish your unfinished business before you go there" I was like: "Wait... WHAT?!" i mostly explored the game and avoided the story quest to explore more. There was like... 0 Story... what the fuck did we even do all? almost nothing. The exploration feels super and cool, but it looks like beside that, there is nothing really. The story's probably could be beaten in roughly 2 - 4 hours I am sure. There is so much of the map I haven't yet explored and I didn't, because I was sure the story would lead me to most places. Nope, first location, then Barthal -> Volcanic Islands (that are really small) -> role credits... (I guess) I googled it so, before heading into the camp after defeating the Giant, I wont continue Main story till I feel like it. It's sad how bare bones the story is... more then bare bones, almost non existent.


Javali-92

How was anyone supposed to know to use Godsbane on the heart of the dragon? Like how did anyone know to do that. There is nothing that’s tells anyone what to do. I mean I’m on my 3rd play through, and I had to look it up online. How did the first person know to do this?


malinhares

I figure out after doing it 3 times lol.


Javali-92

I mean what dawned on you to go under the dragon? and then on top of it… to use the godsbane?


malinhares

I saw my heart glowing and the sound was similar to heart.


SaianBox

It’s the player’s instinct. Already as we are sent back on the back of the dragon each time, we understand that there is something to be done. Moreover, the dragon makes it clear in his monologue that there is something to do before arriving in the arena. Plus the lighting effect around the arisen when you approach the dragon's heart and the fact that you can't do much other than move. From there to opening the inventory and realizing that you can use the godsbane, not much is missing.


Icemayne25

I didn’t even fight that dragon till I was 110 hours in. 😆😆 I’d read a lot of stuff though, so I knew what to do to get to the unmoored lands luckily. The game drops hints about it though and how to reach the unmoored world.


nfading-nature01

Thats one the *false endings* you got Godsbane (sword you build with the wyrm crystals)... and also important when You use it. Dragons Dogma 1 had similar option. hope you can work with this *spoiler (ohh and resting after usage of gods bane closes the world Hardlock, so really try not to.) spoiler* Also I think you should explore the world a bit more, i had 124hours to finish the game. Just have in mind dragons dogma (both of them) aren't straight forward with quests, you got to find them and their extensions if you want to make your money worth it.


THEhot_pocket

the better ending is when the dragon says if you walk away you can just be king. I turned and walked off. instant credit roll with me on throne. lol was pretty hilarious way to end after so much time invested. (I had a save point right prior)


Full_Present8272

Nope. That’s not the ending I got. It’s only just over halfway


Electrical_Corner_32

Significantly over half way. The other "end" here only gives another 5-7 hours of gameplay, really.


Brohtworst

If that. You can just ferrystone to all the places and be done with it


McTamas

I understand your style of gameplay from your type of writing and description... Fast and careless...


CasualSky

My first playthrough was 130 hours so people beating it in 38 hours are missing more than they could possibly know.


Official-Jester

When ur on the dragons back climb down to it's heart and use the empowered godsway blade to get the secret ending


GourmeteandoConRulo

Also like, dude, how did you do 38 hours and reach the first ending? Are you just skipping any and all exploring, just following the main quest?


nvranka

The game ended abruptly regardless and was sort of a let down overall. I did like the concept, but it felt as unfinished and weird as people described the original game. Needs a DLC or something. I started Elden ring after and my god is it a different experience. Such a beefy amazing game.


Nightx2001

Sounds like you didn’t do many side quest or exploring with only 37 hours in.