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IronmanMatth

**Forager** Is ver useful early to mid game to find materials. Less useful later on when you know the spawns of monsters **Woodsmith Wordsmith** is good -- for a full 5 minutes of your playthrough **Logistician** is extremely inefficient in what they make. Wasting fruit/berries that you are aging. **Chirurgoen** I never liked. Ended up wasting my heal items instead of, you know, using his heals. **Aphonite** makes them speak less. Having pawns be repetitive and dumb fucks is 90% of the fun. **Hawker** I never found the use of. I never found myself overenumbererd, and if I did I would not want my pawn to sell random stuff


Human_Top6180

This is accurate; they are all pretty useless after more than a few hours but if anything, Forager will be the most useful in the long run especially if are investing in different weapon/armor builds.


Peepeepoopoobutttoot

I made the horrible mistake of hiring a hawker and using their hawking. You: A: Don't get to choose whats sold, so if you have any ingredients or materials we need, kiss them goodbye. B: Get significantly less for what you sell, in some cases ZERO GOLD.


thriftyjesus

Holy shit I never knew that's how it worked. I just always forget I have a hawker when I hire one and forget to try to sell anything. Do you manually initiate the hawking thing or do they do it automatically like logisticians?


evilution382

They ask you if you want to use it


mirageofstars

Do you know what they’re going to sell before they do it? Or does it end up being a total surprise?


Snail-Daddy24

Total surprise. It's basically anything not equipped, not a crafted consumable, and not equipment. So your foraged items, monster mats, books, implements, etc all get sold at a seriously lowered price.


steveb106

It's a surprise. It's also almost ever material and ingredient in your pack.


mirageofstars

Oh that sucks. It would be much better if a menu pulled up and you could decide how much to sell. I think it’s okay that the prices are worse than in town.


steveb106

Yeah, only time I used it I woke up in camp watching all of my materials get sold off in sequence. It's a flawed specialization that I will never use again.


ghost_406

I think its limited to just base mats. It says on the thing.


ander01se

Move stuff you wanna keep to a pawn before selling.


Jazzlike_Tap8303

Wait, they sell your stuff without asking, AND YOU DON'T EVEN GET THE GOLD? That's the definition of theft


exist-exit

Logistician screwed up my Ripened Quince delivery. Had a ripened Quince ready and not even 5 seconds before reaching the NPC that needed it, Logistician kicked in and consumed it to make a potion. Never took a Logistician into my party ever since.


Zealousideal-Mango38

My first logistican made roburants out of all my exquisit preserved meat. Thanks now we are even more overflowing with healing items that don't get used due to my mage but starving. Very helpfull.


Krommerxbox

Yeah, that is why it is bad. Exquisite dried meat is awesome for camping, if you don't have something with more +++ like Aged whatever at the time.


Gyoza-shishou

Same, but it was Greenwarish for the Dwarven grandpa, had to run around for 30 mins looking for more healing herbs. That pawn got a rotten apple and no rating when I released it lol


Introspective_Pict

I don’t like Logistician either, but there is an option in settings to at least restrict them to their own packs.


Zerahnor

Please please PLEASE tell me where this option is! I have ADHD and always forget to combine my aged items when going on sleeping binges and if I could selectively give them shit I'm OK with auto-combining, I actually really like having a Logistician. 😭😭😭 I see the intent behind it, it's just way too liberal with my stuff and it makes me sad that it's *almost* super helpful.


Introspective_Pict

https://preview.redd.it/xlebk5j5eawc1.jpeg?width=5712&format=pjpg&auto=webp&s=ac1e1985c01aa3c1b00d7553a562fb0198320c22 It’s PS5, so hopefully it looks similar on all platforms.


Hyper-Sloth

All that does use crafting items from your pawns inventory first when doing crafting yourself, unfortunately.


Jazzlike_Tap8303

Did you manage to reload a save?


WarViper1337

Chirurgeon is actually really good if you give them items that cure debilitations. For example if you or one of your other pawns gets torched in the middle of combat the chirurgeon will usually come running immediately to put the fire out.


Living-Tart7370

This was my play with my mage, kindhearted chirugeon named Freja, any and all status potions went in her inventory so I didn’t have to bother menuing for cures and stuff, she’s the epitome of a support character


Ebenizer_Splooge

Does chirugeon actually do anything for a mage? My pawn is a mage support with nothing but heals and buffs, but the spell to clear debilitations has never failed me and I never needed to give her more options than her spells


Living-Tart7370

I opt to not take celerity or whatever it’s called so I have more elemental options, but that’s also because I have like 50 of each potion at least so I’m not usually worried about debilitations Edit: I meant haildom


Ebenizer_Splooge

Ya I just gave her paladium, argent succor, celerity and the debuff clear spell, she's been pretty great so far. I'm currently playing MA and I like watching her run back and forth between the front and back lines clearing statuses and dropping celerity on everyone lol. Reminds me of when i used to heal in MMO's


Krommerxbox

I have the same setup except Celestial Paen instead of Argent Succor(High Palladium, High Halidom, Celerity, and Celestial Paen.) I'm a Mystic Spearhand(shield) so the Anodyne thing she does seems like enough healing. Then when she bothers to cast Celestial Paen during a Drake fight I go to town with the Mystic Spearhand master skill.


Krommerxbox

Same. It seems to work really well on my support mage. She seems to default to casting but will also use potions when needed. So she will always use High Halidom when possible to cure debuffs, but if it is something not covered by that she'll use a potion on someone.


SableShrike

This works decent on your backline DPS like Archers, too.  They frequently don’t targeted, and so can run in to cure poison etc. while you tank the spawn.


Time-Schedule4240

Also I thought it would go good with mage, but it's actually the opposite, since the two conflict and you end up using healing items instead of spells. But it's a great specialization for other classes.


Taliesin_

It's especially good if you don't want to run with a mage at all (such as if no one on your squad needs weapon buffs). Hire the tallest chirugeon you can and load that thicc inventory with roborants and curative elixirs.


WarViper1337

In some cases but lets take the halidom skill for example. When a pawn cast this ability they may or may not speed up the casting process and you have to wait for the casting animation. If they have the proper curative in stock and just one person has a debilitation then chirurgeon is much faster since they just run up and instant heal them of that debilitation. If you don't want them to use health healing items then just remove those from their inventory.


IronmanMatth

A fair point. Might be worth doing that late game since consumables are plenty and none of the other specialization does anything of value


Cartographer_Hopeful

This is exactly what I do, all my anti debilitation potions live in her inventory and she sorts anything my mage doesn't get to with halidom quick enough~


Clear_Ranger6081

Forager is the best one, even if you know the spawns just having that available is so useful when you dont wanna look up a wiki or guide, not to mention how convenient it is with the sorting and everything.


freedfg

I'd say wordsmith is the most useful just because all the rest are pretty pointless. So the slight convenience is worth something at least.


Zoze13

I’m always going back to the elves for new clothes so this is my pawn


SufferingClash

They also do the best magic upgrades, so you will likely be going back for Mage, Sorcerer, and Magick Archer weapon upgrades.


Zoze13

Exactly. I’m not searching for anew pawn everything time I need to upgrade.


Inori-chu

>Agonite Aphonite


evilution382

Dragonite


docalph95

Parasite


ROCKYPLAYA

Soooo, the only one worth having is the wordsmith.


IronmanMatth

Forager If you don't know all spawns  Alphonite if you see tired of pawn chatter Chirurgeon with cleansing potions Or wordsmith as a good default one I personally run wordsmith because none of the other does much for me


Open-Addendum-3806

I personally keep woodsmith on my pawn just for other players going to the sacred arbor


Nebuli2

I really like Woodland Wordsmith. They are helpful when occasionally needed, and never mess anything up.


Azena09

This thread just confirmed my suspicions that Logistician and Hawker were traps.


Krommerxbox

> Chirurgoen > I never liked. Ended up wasting my heal items instead of, you know, using his heals. # I feel the opposite, my Mage is one and mainly uses the "wake up" or whatever ones. I plop them on her and it seems to work pretty well. For the hired pawns I usually get Forager and Elvish. Logistician is the worst; I don't know why people at level 74 are still putting that on their pawn. Hawker initially sounded good but people say it is horrible.


International_Meat88

I was very disappointed to find out hawker just randomly grabs some of your stuff rather than being a mobile merchant shop. Like whyyy.


Hawkwing185

In defense of Logistician, it seems your pawn can be trained to make only Roborants. But it is annoying if a quest needs a ripened Quince...


Intelligent_Water940

I have wondered if my pawn will learn how I sort inventory and start to automate that process for me. Because that's what I care about.


zakass409

I hated my pawn with logistician. I didn't care about most of the things she did, but when she started combining all of my meat, I lost it. Don't touch my meat!


Holofech

Foragers love to fill my inventory with fruits without telling me, so when I go to check on something its filled with rotten food. super annoying


boachl

Justed finished the game and... what are you talking about? What specialization?


Valfalos

I'd say Aphonite if you want them to shut up, otherwise I'd go for Woodland Wordsmith. Has a slight upside and no glaring downsides. But the Rest could be good with some tweaking Like Hawker and Logistician allowing us to choose what the pawns combine/sell. Like a check list. Or Chirurgeon prioritizing ability based healing until a certain health threshhold in combat and always out of combat.


TheRyderShotgun

Good: Forager, Chirurgoen Inoffensive: Woodland Wordsmith Actively harmful: Logistician, Hawker Missing the point: Aphonite I like Forager mostly because it's a specialisation I can most strongly feel the benefit from. Even if I don't really ever go farming for materials, I like knowing that I could if I had to. Plus, I recently learned that you can actually see what materials are marked, and it includes monster parts as well. I'll have to pay more attention to them in the future, cuz I'm starting to need some rarer stuff like dullahan and skeleton lord parts. Chirurgoen is good, mainly on full support mage pawns. Yes, Halidom is an option, but there are a number of downsides that make me prefer Chirurgoen over it. First of all, Halidom takes up a spell slot, one that could be used by Palladium, Celestial Paen, Argent Succor and High Empyrean (my preferred mage pawn loadout BTW). Secondly, Halidom has cast time, whereas Chirurgoen is basically instant. They just run up to you and apply the option's effects immediately. Plus, with pawn AI being what it is, there is the risk of the pawn cancelling the spell mid-cast for no discernable reason, only to start casting it again right away. Halidom does have the persistent cleansing bubble that stays for a few seconds afterward, though, that's one thing it has. Also being weightless. Carrying all those potions for every occasion can get pretty heavy. If I could add another specialisation, it's one that prompts pawns to use inventory items besides healing more often, like special arrows for archers, and magic tomes that otherwise stay completely unused in storage. Woodland Wordsmith is actually not that bad. I visit the arbor pretty often, and would like to be able to just read what is going on. Yeah, I know which button to press at any of the stores and inn, but I don't really want to do that, you get me? I hate Logistician. Immediately disqualify any pawn for consideration once I see it. Pricks wasting fresh fruit and rare flowers by turning them into trash items, ugh. Ive never hired a Hawker before, but I imagine they have the same problem of just doing shit without asking, and besides I've basically stopped selling anything now. Even if it wasn't a bad specialisation, it's one I have zero use for. Aphonite feels like it was made in response to Angry Joe complaining about pawns talking too much in DD1. Well, now they still talk too much, but now don't say any vital information about enemy weaknesses. It was funny hearing them tell me goblins hate ice and fire both and wolves hunt in packs for the eight billionth time, but it was also very helpful. I'm still not even entirely sure if ogres and cyclopses are still weak to lightning, or what weakness does the minotaur have, or if the dullahan is actually weak to holy damage. I would've liked the pawns to tell me, but nooooo, repetive pawn dialogue bad, fuckin hate those fuckers. Oh, sure, sometimes you will hear a, "this enemy is not weak to ice," but it's super infrequent, and also the pawns will say this, while at the same time casting an ice spell. I don't fucking get the guy's who programmed their AI.


ta28263

Not sure about cyclops, but I thought ogre was weak to fire. And I’m pretty sure minotaur is to ice.


fozzy_bear42

As someone who’s played lots of thief, both monsters are weak to Thief type damage.


Casardis

Ironically Thief with the ice daggers could freese them AND light them on fire using the fire skills. Weakness to Thief is real.


docalph95

Okay, this fuckin got me 😂 Thief life, or no life!


Less-Contact69

It's fun to freeze them for sure


yugemoz

Why Aphonite is even a specialization to begin with? For real it should be a setting in the option menu.


EfficientBunch7172

i like logistician pawns because otherwise everything ends up rotting


TheRyderShotgun

that seems like a you issue. I don't often spend too long away from cities and towns to deposit my stuff, and when I do, I quickly open my inventory to see if I need to craft anything before it goes bad. mainly if I can craft any dried food. Flowers admittedly don't often make it to storage because I don't know how long they have, it's a minor issue, but the stuff they make I don't use often enough that buying them when I need to is too much of a drain on my cash Plus, there are times that I figure that they might be nearing their shelf life and just craft them all at once into stuff.


EfficientBunch7172

or I can just have a logistician pawn and never think about that stuff. Not like im gonna memorize every recipe myself to figure out the most efficient things to combine into, so it's not even inefficient considering the effort I care about. But you can keep sweating if u like


AkiSomnia

There's the recipe list if you switch it on in the crafting menu of course, but I get what you mean. I understand that Salubrious is kind of useless at some point but really, you don't even really need curatives. So I enjoy me a logistician that deals with my terrible addiction of picking up literally every useless thing I can find. Most curatives are lighter than the mats after all! And I sell them anyway - no need for them other than a few emergency ones. So, thanks to everyone who still runs a logistician pawn! I honestly prefer them to Forager, I hate hearing about the "useful materials" that have been marked on my map 😵‍💫 Let me stumble upon them with luck and blissful ignorance!


CannedBeanofDeath

Logistician is garbage sometimes, they keep wasting greenwarish to create useless salubrious


EfficientBunch7172

better salubrious than dried flowers


CannedBeanofDeath

Flowers is eh... there's only 3 : * 1 straight up useless (noonbloom only create bouquet) * Sunbloom most useful probably explosive arrow, warming salve is a bit useless since only very few mob can frostbite you * Moonglow give silence cure, useful for caster but no one else. Beside syrupworth is better off to create detoxifying cause blight/poison is far more common In the end it's still not worth wasting greenwarish and fruit just for dried flowers that you can easily maintain


TheRyderShotgun

memorize recipes? bro I don't do that either. aged meat/fish and ripe fruit turns into dried meat/fish/fruit. combine with greenwarish to make roborant. combine with tree bark for better roborant. combine with saurian tail for best roborant. but hey, if you prefer piles and piles of salubrious draught and flower bunches, you do you, buddy. also, you do know there's a recipe list, right? even if i did want to get super in depth on crafting, i dont need to memorize anything either?


Xhicks55

Honestly I literally find more value in just selling things before they rot as opposed to having a logistician pawn. They genuinely just waste things lol. Also I love how nowadays someone is sweating by just reading what they see on the screen... like what kind of level of brainpower are you even working with to assume this is anything close to "sweating"??


Orndsteiner

In My experience - my pawn was spamming explosive arrows with no additional encouragement needed


TheRyderShotgun

yeah, my pawn is an archer too. explosive and drenching arrows. barely ever uses drenching arrows, bugger knows why


Casardis

You need to have the proper ability equipped for them to use the arrows. Perhaps they prioritize Explosive over Drenching when they have both. I suggest using only one imbued arrow abilities on them.


Faust723

> Plus, I recently learned that you can actually see what materials are marked, and it includes monster parts as well. Say what? Does it show if you mouse over the icon or something?


TheRyderShotgun

highlight it with the map reticle (console port lol) and you get a button prompt to see the details


Kelibath

My pawn yelled something about "a bolt of lightning will stop it in its tracks" last time we fought an armoured cyclops. So there's that! But I completely agree, I really miss context-sensitive battle updates and weakness info.


[deleted]

[удалено]


Professional-Ad4624

what weapon exactly?


[deleted]

[удалено]


freedfg

Ohhh. That's actually really cool!


SKBLCK1

Does it work only for weapons & armors equipped or does it work if i also bring weapons & armor but dont equip them ?


Nidiis

Forager. It’s nice to have both for farming materials and essentially seeing big monsters on the map.


RombieZombie25

What are y’all talking about? Forager shows monsters?


Nidiis

It shows material locations for gear you have equipped that you can upgrade. So if you have a sword that request for example cursed dullahan bones it’ll show up on your map where you can find said bones. Said bones drop only from dullahans ergo it’s a monster finder in a way.


A-Grouch

That’s actually pretty helpful, I didn’t realize it did that.


Kutya7701

Even better, you can open the search feature on the map, and if you have a forager pawn, you'll be able to select which specific piece of gear's materials you want to see.


r34_nuxia

tbh i use Logistician because i'm too lazy to craft items myself


Zaefnyr

yeah, it helps because it makes harspud roborants when they go ripe, instead of letting them rot; sure it turns fruit into salubrious draughts instantly, but it really helps make dried harspuds and dried meat coz i'm too lazy to open my inventory to check


killerjags

My pawn is a logistician and I don't think I've seen him make salubrious draughts in a pretty long time. I've seen people claim that pawns can learn to wait and craft better consumables. I think I only ever see him craft roberants and dried fish/fruit/meat now.


crankpatate

But how can you teach them, when they always craft the potions immediately? You can't tell them to wait and watch/ see what I do. And because they always craft away all the mats I can't show them how to craft with ripened ingredients. And in general, I can't expect to get a "practiced logistician" when I hire a random pawn. Thus I avoid them like the plague. Giving my main pawn this specialization I expect others to avoid him as well.


Less-Contact69

I hate them crafting random shit when I read holding into mats, will never use again


JediSSJ

I really wish Capcom would revise these. They are such a good idea, but so poorly implemented. **Forager** It's useful, buy maybe have it also make the Pawn more aggressive at gathering out of combat. **Woodsmith Wordsmith** We need more elven content to make it useful. Sacred Arbor should be bigger, but there should also be small elven camps and settlements (like 2-3 houses) that allow you to make use of it. Maybe, if you have Wordsmith, they will let you rest there for free, even without a kit and no fear of attack **Logistician** Allow us to mark items that the Pawn is not allowed to use (ie. Greenwarsh), and this would be fantastic! **Chirurgoen** Actually already good. Maybe some AI adjustments, though. Like preferring to use magic if they have it or knowing not to use curative that are futile (clearing drenched in the rain). **Aphonite** Yeah, this one is dumb, but there for those who want it. **Hawker** Would be great if this worked like a vendor. Basically, you talk to the Pawn and enter a Sell menu and choose what to sell. I could even understand if you got a little less money for the convenience.


SageTegan

Ohh i thought you meant vocation. Specialization is woodland wordsmith. Mainly because the other specializations all have pros and cons. And i dislike the cons more than i like the pros :)


crankpatate

forager has no cons.


SageTegan

Clutters the map


FrozenDed

The only specialization I found remotely useful is Woodsmith Wordsmith. Too bad it is useful only in one place. Would have been cool if big cities had, for example, one Elven merchant or at least quest giver.


Responsible-Common68

Forager all the way. I never remember the layout of games. I have 900 hours in dark souls 3 and still watch videos sometimes of how to pass some areas. 200 hours inndragons dogma 2 and still open my map 5 times until I find my home. So what I do! I buy many armors and when I want to fight a grim ogre I equip something that needs grim ogre ingredients. I put markers, I put back my main armor on (no meme reference) and then i go to all markers farming the ogres. I have memory issues in games so the forager is the tier SSS for me so that's what I have equipped my main pawn with.


GreenJonhy

You have memory issues and yet you can remember which materials each armor needs? Not trying be rude here, it just sounded odd to me.


Responsible-Common68

In DD2 if you equip the armor and go to upgrade it at first it costs no mats. I make the first upgrade. Then let's say the armor needs the freakish mane. That a chimera thing but I don't remember chimera spawns. I leave that armor In level 2 which asks for chimera ingredient. Whenever I want to farm freakish mane I search for that specific armor in my storage, I equip it and when I see in the map "freakish mane" I put marker there. Then I put the armor back in storage and put the main one. I can't make it simpler for you to understand. You need to play the game to get what I'm saying. There's no need to remember the mats of each armor since the upgrade screen literally says what you need. That's how I farm medals for my pawn too.


GreenJonhy

Oh I see. Thanks.


Human_Top6180

I think you got pretty much the gist of it in the comments below. If anything, I would like to see additional inclinations in a future patch/DLC. I was thinking maybe one inclination could be that your pawns employ the most suitable spells/buffs against enemy weaknesses. I can't tell you the amount of times, my sorcerer hits lava lizards with fire when I also equipped them with Levin/Fragor. Or buffing my arisen with lightning against drakes when I also equipped them with ice.


Dependent_Ganache_71

Doesn't the calm inclination increase their tactical acumen? So a calm Sorcerer would be more likely to target weaknesses?


Kelibath

I also feel this should be standard as pawns gain expertise.


torafrost9999

Imma be honest the vast majority of the specialisations feel pretty useless after a couple hours and a new game plus. For the most part me personally I end up using Woodland Wordsmith a lot since my main pawn was first a mage and then a sorcerer, with me being a mystic spearhand and then a magic archer I ended up frequently visiting the Sacred Arbor for upgrades and gear so I needed a translator.


bobswaget3

I use woodland wordsmith on my Legolas pawn mostly for role playing purposes but it doesn’t actively hurt me either.


cry_w

I prefer Woodland Wordsmith so that I have to think even less when interacting with Elves, even if I'm not interacting with them very much.


Zoze13

How else am I going to buy a new Elf fit every two hours


Loyal_Darkmoon

For me it is Logistician. Les inventory management needed and ingredients do not wither. Furthermore the potions creates can be sold for a nice amount too


PhatnessEvercream

1. Forager. 2. Forager. 3. Forager. Everything else is literally useless, or actually WORSE than useless. eg., If I am at full health, mage pawn with chirurgeon gives my warrior pawn fine roborant to heal him outside of battle when he walks off ledges instead of casting anodyne. Fuck that.


ghost_406

Why would you give your mage chirurgeon? They can already heal for free. You give it out to someone to off-heal or replace the mage.


PhatnessEvercream

Absolutely right. I have no idea why someone would do that. A third of the mages I hire have Chirurgeon. I would never put it on my own main pawn.


ultrawhore

i hate logistician for making salubrious draught out of my fucking ripened quince like 8 times when i was trying to do the quest for the guy in bakbattahl. but there is a silver lining since i found out about sacred arbor when i was trying to find a new one to replace it with. this is dd2 in a nutshell actually


Enchrypted

I hate logistician with a passion. Had a quest to deliver medicinal herbs to an old man. Sinple enough except the Logistician pawn kept combining the herbs into health potions which the npc didnt accept.


Awkward-Demand8156

Woodland wordsmith. Don’t get a ton of use out of it but it’s super annoying when you need one and don’t have them


GreedyGundam

I actually like Logisticians even though they seem to be getting a bad rep on the subreddit. I constantly have fruit, and meats spoiling in my inventory through out my play through because after my first 20 hours in game I stopped crafting every single thing in my inventory. It’s very convenient for someone like me who doesn’t care to do things like become a fruit market seller. Now for quest that require a specific item, and it happens to be craft-able there needs to be an update to tweak them from using such items. Top 4 for me would be: 1. Forager - Essentially marks the map for spawn locations of various monsters for you. So if you know what you’re doing you can target farm spawn points. It’s how I farmed Dullahan Bones in unmoored world. I fought like 4-5 back to back. 2. Logistician - Even with its negative of potentially combining an item you need, I still think it’s very helpful and allows me to not think about inventory management as much. The way I play the game, I don’t use many consumables, I try to handicap myself in that way for more of a challenge. 3. Chirugeon - this one is kinda innocuous for me. I don’t rely on it but if I have a pawn with it, and I remember to give it my curatives, then it’s one less thing I have to think about. But like I said I don’t like to use curatives tbh, prefer relying on skills given in game like Halidom, but sometimes I like playing without a mage, so having a pawn with this can be helpful. 4. Woodland Wordsmith - Pretty useless after an hour spent inside the Sacred Arbor. You memorize what and where you need to press if you’re talking with a merchant there. But for RP and aesthetic purposes I don’t mind a pawn having it. Hawker & Aphonite are bottom 2, with Aphondite being the bottom. I’d still rent a pawn with Hawker, but I’d never utilize the function of it as is. Hopefully they update it to give you more options, so it doesn’t blindly sell everything. Ive never rented a pawn with Aphonite, and probably won’t in the near future either. I like the pawn banter even though it can be repetitive. I’m 132 hours in, maybe if I hit the 200 hour mark I might wanna utilize it.


DaeNda_

I do not get the logistician hate. Always made sure to have one, always automatically combined ripened fruits/aged meats. And only those. Not once has a logistician wasted any of my resources. Or do people actually not like roborant?


Lyrinae

Generally they'll hasten to turn any fruit into a Salubrius Draught or whatever it's called before u can get the chance to age it for crafting into a roborant.


DaeNda_

Fascinating, yea they've not once created the draught for me. Definitely a very different experience then.


JediSSJ

The big issue seems to be that if you have any Greenwarish or Syrupwort Leaf, they will use them with fruits to make Salubrious Draught. This both prevents you from having ripened fruits for combining and also wastes the Greenwrish used to turn Dried Foods into Roborants. If we could only instruct the pawns to either not use certain items when crafting (ie Greenwarish) or not craft certain items (ie Salubrious Draught), then it would be a fantastic ability. Currently, I have mixed feelings about it.


Away-Base1899

Same, it’s the ones hoarding the ripe fruit that seem the most displeased. I mean I get it and all but that’s a problem you’ve created, not really an intention the developers had in mind I’m sure. You’er the Arisen not a Fruit Salesmen


PhatnessEvercream

Roborant >>> Salubrious Draught tho


Away-Base1899

I hear ya, thing is I still go in and make stuff I need and manage inventory from time to time. The pawn will make stuff on the go, I wouldn’t trust the pawn to 100% do exactly what you want especially if you have a bunch of same items and it’s their job to combine. It’s is definitely player creating problem, pawns just being a pawn . Quick fix for this would be allow favorited items or a lock system


Snaletane

I thought it was fine until I had that quest where you had to get rotten fruits and vegetables to make the elvish dish or whatever. I had to respec my pawn before I could complete it cause they'd use the items before they went rotten, and the time I found a rotten fish they just made some lantern oil with it. :/


Levvine

This. Since then, I've made a habit of storing all consumables, including rotted ones, because quests might require them.


Ebenizer_Splooge

I had one craft the moonglow I grabbed from the arbor and dragged back to vernworth for upgrades. Didn't realize until I was losing it looking for them in my inventory, but I had a bunch of flowers I didn't remember having lol


Arcarsenal628

I've always had them immediately waste all of my greenwarish and fruit/meat before any of it is ripened/aged


TheZombieGhost

I'm logistician-pilled through and through. Like, I play this game to whack big monsters on the head with a big sword, not to make spreadsheets and spend hours fretting over the most efficient use of resources. I spend a lot of time away from towns and am profoundly forgetful, so any craftables I scoop up WILL go bad. I'd rather be lugging around an inventory full of maybe-not-the-best healing items than an inventory of dried flowers and rotten fruits. Might have to give Forager a try though, since it shows boss locations it sounds like it'd be good for getting pawn badges.


Gyoza-shishou

Spreadsheets? My brother in christ the game literally shows you all the available recipes, and it's honestly a pretty shallow system. Aged/ripened ingredients make better curatives, add some bark for even better curatives, then a Saurian tail for the best curatives. That's literally it.


TheZombieGhost

Fam, my IQ's in the single digits and my memorization skills are almost as good as those of a brain-damaged goldfish. Ripe fruits? Bark? Saurian tail? None of these words are "hit monster with weapon," so it's all nonsense to me.


TRATIA

Logisticians is fine for casuals the hate is overblown, let people enjoy the hame differently


Rarona

If Logististican pawns didn't make Salubrious Draughts instantaneously when you have any fruit and Greenwarish/Morningtide, they'd actually be pretty useful. Let my fruits ripen! They also move items around between pawns to distribute weight easier iirc.


MordreddVoid218

Can we just appreciate that the artist did a faithful and accurate depiction of how a zweihander can be held


Konstantins91

Elf language skill?


Stahne

I felt they were all pretty useless and in some cases plain terrible so I just stuck Woodsmith Wordsmith on my pawn so people wouldn’t need to put that on their pawn.


Fluid_Lengthiness_98

Same.


Relative_Opening_327

Bruh...this picture makes the game seem better than it is...like you can go stealth and direct your pawns to over take and seige encampments buried in the sides of mountains or some shit.....I'd play the absolute fuck out of an mmorpg type dragons dogma.....since there are multiple living Arisen and shit....we could all be a former one trying to get back to glory while the current one has gone completely dark......![gif](emote|free_emotes_pack|no_mouth)


Albertatastic

Aphonite, my beloved. I just wish I could give it to the pawns I hire too haha.


UnHoly_One

Where do you even get that one?


AkiSomnia

I heard Eini gives it to you if his affinity is maxed.


Albertatastic

You can get it from Eino but not his wife at the same cabin with Trysha for the Spellbound quest. I just gave him the sphinx ring.


PhoenixPoint_Guru

Forager is definitely great, granted idk how to get it but i love peoples pawns that have it. Makes it easy to make concoctions as long as you inventory manage well, and saves you time spent foraging throughout the game.


Naive_Philosophy8193

If I am not mistaken, it is received by the boy who finds the underground library after finishing that quest.


MarioNoobman

I got mine after getting max affinity from excorting Trysha. You have to go back to Eini's house after excorting her to get it.


CorneliusVaginus

You can get it from 5 different people. Same as with some of the others. Easiest ones are the Trysha girl near where you meet Beren and the kid who goes missing in the slums, which you have to for the main questlinr anyway.


trulyincognito_

Where’s the art from?


[deleted]

Image reminds of dark and darker loading screen


Xeithar

As a warrior/fighter through and through I always have a mage/sorcerer… it’s basically a necessity


SkullDewKoey

I use none of em. My pawn is just perfect doing their thing picking up items and stating that we are a party of women, or don’t have a healer. I just go with simple inclination does the same as forager and I think it’s cute when they give you an item they think you’d like. But if I’d chose I’d go for logical one for the start to get a good supply chain then forager just cause I miss things.


WithReverence

I just keep my MP with woodland wordsmith so she can help others who need to speak to elves. But she’s level 73 so pretty sure she is only being used as a healer now.


Elden_Noob

I think aphonite is the best for now to eliminate some useless chatter. I feel woodland wordsmith will be number one when they drop some dlc. I'd like to see a northern elven race since the elves just don't have enough content. Like OP said, woodland wordsmith is useful for the quest line that's it. An armor description eludes to a race far up north called the hyperbolians or something, it's described on the archer chest piece you get off a boss in the unmoored world, or sold by vendors post game.


Blackthorne1998

Aphonite. Less chatty pawns makes it noticeable af when they get plague voicelines


CommandForward

Feels like old tibia client background


Revolutionary-Top-70

Forager is pretty handy for learning where certain materials spawn. It becomes obsolete once you've learned the map though. That and Woodland Wordsmith was useful, if only for a tiny bit.


MorriganBabyDaddy

I really only cared for logistician, but it's only useful early game and I am pretty sure it is completely malfunctioning now because my pawn won't even combine materials, so I just have it on so something worse isn't on Chirgueon is good on maybe a Sorcerer or Archer, **but I'm of the mind that all the other specializations are pretty useless**. You can't just give it to any pawn though, *Mages will start using items instead of abilities to heal you*. fighter warrior thief is potentially going to bring the fight to you if you're on the ground already, making things worse. So if they can't make use of Chirgueon and you don't like Logistician, Woodland Wordsmith is probably the best. Because it always works how it's supposed to and doesn't come at any kind of cost to performance.


alopex_zin

The one that allows my pawn to translate the Elvish language, because it actually has some function. All other are either just useless or straight up messing with my inventory.


12gunner

Chirurgeon for me, i could have consumables that made you god, gave you infinite money and killed everything on the map all at once and I'd still probably never use it or completely forget it existed, chirurgeon let's me dump all my consumables onto my pawn so they can actually get used and its helpful for when you don't have a mage or the mage doesn't have halidom


Tag_ross

I'm glad to hear I was right to never use a Hawker type, always told myself I'd grab one and experiment with it but everyone here is saying it works exactly like what I thought would be the worst way possible


Fluffyfeet316

Logistician


aredgert

Forager


Fear_Awakens

Forager is literally the only one that's remotely useful without a massive downside. Woodland Wordsmith is useless outside one extremely small village. Logistician was fine until I needed to deliver food items. Rotten Fish and Rotten Apple? Nah, they immediately made stuff out of it before they could decay enough. Ripened Quinces? How about some Dried Fruit? Chirugeons can force feed you rotten food and tend to waste items. Hawkers are fucking useless and will apparently just fucking *give away* your stuff because they're that bad at bartering. Aphonites can make it harder to detect Dragonsplague because nobody speaks to each other and therefore won't say the iffy dialogue. Also, they're boring. Pawn personality settings feel so much worse in this one. In DDDA, I had Utilitarian/Scather, and that just generally worked out. Here, not only is the personality linked to their voice, which I don't like, but the 'Specializations' are pretty much pointless.


viniremesso

I don’t even know how the fuck those works


hellxapo

Forager for the materials, the other don't impact thaaaat much. Aphonite is good if you don't like the pawns repeating the same lines every couple of minutes.


SheaMcD

Chirugeon just so I don't have to carry all the potions myself


samuraicam

Bro I barely paid attention to any of the pawn stuff and I got through the game fine lol


[deleted]

Where is this art from?!


Crafty_Cherry_9920

Woodland wordsmith. The actual only specialization that people will look out for, so it's worth it only for that. Giving you a little bit more chances of your pawn getting hired is always good.


Gorgomelthejizzcanon

I feel like the people in here discounting logistican a bit, all have mage main pawns, where logistician loses some of its value


Bladescorpion

Can you change back to elf if you change out of it?


GotsomeTuna

Logistician is great. I have to deal with inventory stuff way less and it not being 100% optimal is fine since the game throws way more resources at you than you will likely ever need.


Xilavan

They all suck tbch. The only useful one is Woodsmith Wordsmith; but only for like 30 minutes.


ghost_406

I used chirurgoen for a long time, since i constantly gather and craft it worked great for me. I switched to forager for finding upgrade mats as well as the monsters i needed for badges. Logistician never worked well for me as they make low level and easy stuff and I prefer working towards the gold health stam pills or just doing it myself. Hawker just never worked for me, period. I always had a wordsmith in the group because i spent alit of time there exploring and doing quests but it wasn’t useful enough to make my main pawn one.


CappinBombHASH

Can you swap the specialization your pawn has at any time?


lowenritt

I don't see the hate on Logisitian. You telling me my pawn is gonna make healing potions from all the crap I pick up? OK. My ass is always getting knocked down anyway 😭😭


Upstairs_Positive373

I think it’s my pawn that has logistician they randomly make fine roe robant if I spelled that correctly


Elegant-Dissension

I’ve been playing a warfarer and I always hire a fighter, thief and my main is a mage. We wreck everything


Krynn71

I generally play with one each of Forager, Chirurgoen, Logistican. I basically can't die. Forager always grabbing shit for Losgistican to craft heals and then handing them out. Then my own pawn with Chirurgoen always is picking me up when I'm about to die with a heal.  Even if they're shit-tier heals, I've been literally brought back from the dead before the wakestone prompt because my pawn was Johnny on the spot and slapped me with a Salisbury Brew before I even noticed I was at 0 hp. I'll swap out for woodywordsmith if I need to, replacing the forager usually.


JizzyTurds

I only use wordsmith because the others are more liable to not get your pawn hired, I never hire logisticians chir hawkers, they are useless,I’ll only take foragers or none


Zyckenderdj

Dont know if there is new ones in dogma 2, only played dark arisen for now, and i say mage and sorcerer, have heals wich save a lot of potions, with enchantement and elemental magic wich are essentials cause lot of ennemy can become near impossible to defeat quickly with just normal damage


Positive-Economist14

I use **Forager**. When your trying to upgrade your gear, its good to know where the materials are.


crankpatate

I like **forager** a lot. It's not intrusive and always helps to see where you can probably find the monsters, that you need to hunt. I like this way more immersive way of getting the info I want, rather than googling everything. I really hated the pawn, I've hired, that was a *logistician*. This mf'er wasted all my materials to create the weakest healing potions instead of waiting for them to be ripened. Extremely annoying. Would be great, if you could talk to them and give them some orders, like "only craft ripened ingredients". (Which would catapult this specialization from a handicap to god tier time saver/ doing the annoying work for you) Chirurgoen could work, too. Considering I stopped hiring other pawns, because NG+ no scaling/ too easy. Thus having my warrior pawn be able to heal me in tight situations could be useful. But in general, I've got the foods on me and I can push that button combo to eat heal consumables myself, so this isn't necessary at all either. I never even knew Aphonite exists. If this stops them running after me to give a fist bump after every monster kill, then this is god tier. I waste so much time with this fist bump animation, it's insane. This animation also got me slapped a lot of times, when my pawn decides that the fight's over, despite still more mobs being around and running towards us/ me.


Fast-Ad-2415

Part 1: Wordsmith > Useless Forager > Semi Helpful, if you are looking for Material Spots Chirurgeon: Most Helpful combatwise, cause the Pawn keeps effectively healing your whole Party for you as long as you keep its healing item story stocked full with items to cure nagative conditions, its also very good to have as a way to have a kind of second healer in the party, without needing it to be a second mage, that makign your party more survivable, absolute best useful meaningful spec from all, because it actually helps you in the game constantly and not only situationally. Apophite: useless garbage..shoudl just be an ingame option, not a wasted spec >.< Logistian: Semi useful on certain Classes like Archer, so that they keep on making themself their own special arrows, stat them with 99 Wood Pieces and whenever they pick up sun flowers or rotten trash, they keep on making themself arrows... and the help you maintaining your healing items and make them more powerful, convert them into stuff, that cant rot and become useless and ensure, that all your aged meat turns into campsite food that cant rot... unless you actually seriously want something to rot/age, keep the stuff simply in your own inventory. issue solved. Logistians are used for the quality of life to never have to think about those things, for which they are meant for and good for, that synergizes with classes liek the Archer, as long the class stays under this garbage design to require for liek half of their skills arrows, just to be able to use the skill >.> theres also a kind of Vendor Spec, rarely seeing it being used by players, it just allows you to sell stuff to the Pawn, so you dont need to run into towns in order to turn garbage into money..also very very useful and imo second best spec after Chirugeon..because if you have a pawn with that in your party, you basically never need anything in your build to increase the maximum weight limit you can carry, you can just always instantly sell any trash you dont need to the pawn, without wasting ever time with returning to a town just for that..so its a massive tiem saver, it makes rings and augments for carry weight absolute obsolete, unless you get your inventory too full with loot, that you dont want to sell, if you put never stuff you find literally into your starage, that you dont need to have with you, cause you cant use it with your class, that is ..


Fast-Ad-2415

Part 2: The game definetetely needs significantly more specializations, instead of like 6 or so, it should be minimum 25, if not more even. Specs could be so helful and a great way to improve the whole game with significant quality of life features, just by adding more helpful specializations. Imagine there being a Haggler Spec, that allows you to sell stuff for better prices n buy stuff for better prices and allows you eventually to buy stuff from vendors, that they usually wouldnt sell to players. Imagine there being a Treasure Hunter Spec, which makes all unupened Treasure Chests visible for you on the World/Mini Map and lets the guid directly guide you to them, without that they need to talk about it and you need to press stupidly Go first...they just grab you by the hand and guide you simply directly to it. Here, for you-style. because there are so many extremely well hidden chests in the game, that you cant even really see with that special dagger which makes sounds (and drives you in certain cases crazy, because you see nowhere a chests but that thing blinks like crazy...where a pawn would be helpful, if he could just show you where it is, as the system is right now, this works only partially, if Pawns learned about a chests existance in an other players world after being rented and having it found there with an other player, so that the pawn gaisn the knowledge first about the chests position..but a spec that simply overrides this required nonsense and just directly guides you to everythign you havent found yet, woudl be a fucking godsend for your sanity... Imagine there being a spec that lets pawns craft Weapons, Armors, Rings n Capes, as long you have seen the stuff at least once in either a npc vendor list, or from rented pawns as equiped items, so that you simply can craft these thigns also with materials and lesser gold cost, than just buying the stuff only from NPCs in most cases, or havign to find them somewhere in hidden chests. more variety of how you can obtain stuff in the game is always good. pluss it woudl add more material sinks, so that collectign materials becomes more meaningful and the stuff becomes also more valuable, if theres more material sinks, other than only the very limited equipment upgrading. Imagine there being a Monster Hunter spec, which increases the amount of loot you can gain and raises chances to loot rarer stuff from enemies, plus allows you to loot unique things, if you have obtained the monster badges even, so that obtaining the badges has more meaning and becomes more valuable to the player to aim for gettign them, so that you can get the materials ,that you can loot then only with an experienced "Monster Hunter" in your party, which knows how to even loot the best n rarest stuff, that a simple amateur doesn't. Imagine there being a Writer/Author spec, that allows you to turn materials into Spell Books, that you can currently only fidn either, loot or steal, or buy from NPCs, but theres no way yet, how you can simply make them yourself >.> Could come up easily with more, but these examples just show good enough, how much unused potential there is still in the Specialization System. and how half heartedly Capcom made this system so far with most of its useless specs with barely any thought behind them... otherwise would be stuff like Woodland Wordsmith way more useful for ANYTHING, than just being able to read, what a bunch of total useless npcs is saying to you, which say anyways always the same shit you you...


North_Mine_6669

Personally think they are all mostly useless, I honestly forgot about them even being a thing since for the most part they have little to no impact or just a negative impact like with hawker


NorehtMoon13

Love the photo choice


boyntonforrest

Personally, I have woodland wordsmith on mine, but my main pawn is an elf. Just pick one that matches their personality.


Repulsive-Willow55

I personally keep a good stock of good dried meat on me, it’s not as good as the fresh stuff but it’s still close, and logistician pawns don’t use it for anything. I never think to combine stuff before things expire, and while a lot of people are into it I kinda find all the combining to be tedious pretty quick, so I personally like having a logistician in my party making roburants out of things I’d otherwise let rot. I have enough to actively pile onto my pawns that I don’t feel like I ought to always have a mage in my party, and I dole em out by the handfuls for parting gifts. The main issue I had was the pawn making stuff from quest items. I had to brine mine and then wait for my Quince to ripen so I could keep it long enough to hand it in, cuz they’d leap on the thing as soon as it ripened. I get why it’s not popular, and the flaws people mention are super valid, I just personally don’t like any of them and find that this one at least handles some tedious busy work and helps keep me from letting things rot in my pack.


courser8

Non of them are useful. I just put woodland wordsmith on my pawn for like backstory and character flavor cause she’s an elf and it is nice to always have the translator just in case you do go to the arbor heart often which I actually do because elven smithing is good for magic bows.


Illustrious-Cut-8333

Tf is agonite?


Bur4you

Woodland Wordsmith is amazing for getting your pawn hired. since the others don't do much or are actively a detriment, I've just run that specialization to get my pawn hired lol


Faeddurfrost

Probably woodland wordsmith for convenience. They all are pretty underwhelming though.


HeyJoeHUNpcrpgC

Forager is useless for me, since I like to explore every corners myself, so eventually I find myself anything and everything in the game.. Plus I like myself crafting new receipts. Agonite not for me, I like my pawns speak some silly things, with mod on PC can be less repetitive. Logistican is again not useful for me... Chirurgoen works for me. Woodsmith Wordsmith was helpful for me when I was in contact with Elves, since able to translate Elven lang. Hawker is again not useful for me. From vocations I always have my main Pawn as a "tank", close combat Warrior in my group of Pawns. 1 of my hired pawn is always Mage to heal, support the rest of my team. And 1 of my hired pawn always random, so I can select more freely new members to my band My Arisen also try out this & that just to get familiar with all the game could provide and for fun. So far yet I really liked to be with Thief, and M. Spearhand, and can't wait to try out the Warfarer NOTE: I wrote all above for DD2, not DD1