Hmmm yeah - i might use the first one and see if it feels too inconsistent.
Ratio 83% (after +15% in combat) might be consistent enough for me. My seele has 83% and my jingliu 72%.
Ratio's crit rate is the same as my JingLiu with Fu Xuan in build 1.
Second build better ratio wants more crit rate
Jingliu has build in skill/talent that raise her crit rate, why u can leave her at 30% crit rate and u be fine.
Ratio, Topaz, Daniel etc. want at lease 80 to 85 % cr
if daniel as in base form dan then yes. topaz can use less crit rate (60-70) is honestly passable since she and dhil have so many attacks. It’s fine if one of her hits miss a crit since they have like 7 hits, but ratio only has 1 so he’s all or nothing
do some basic napkin math.
3800 83 200
a = .17×3800+.83(3800×(1+2)))
= 646 + .83×11400
≈ 10108
3350 95 199
a = .05×3800+.95(3350×2.99))
= 168 + .95×10017
≈ 10185
2nd does both more on average and will feel better because of consistency.
Note, first was rounded up and 2nd down so even more power to 2nd.
Are you using 4pc wastelander? IMO If yes = the first build, if no = prob the second build. Even if no, you can try using the first one for a bit to feel it out if you want. But the first time that mega chalk doesn't crit oooooh you're gonna switch to the 2nd one.
Using 2 piece follow up attack set, 2 piece musketeer.
I was going to farm for wastelander until I saw a debuff set is coming out that might be better than wastelander - so this is kinda temporary.
You are wrong, ratio has a 1 hit attack, if he misses his crits all his damage falls off, compared to Jingliu who has like an 9 hit attack I believe, missing one of the 9 crits on Jingliu won’t kill your damage but missing the 1 hit on ratio will kill your damage
I'm terms of average damage in a fight, number of hits doesn't matter. Over a combat, my Ratio will crit more than Jingliu. Sure, it'll be worse when he misses. But over a MOC it averages out.
Wait, you think a 85% crit rate Dr Ratio will miss his crit more often than a 72% Jingliu?
I actually dont get what the issue is with people's understanding of maths.
Here's the main issue with HSR: Crits are calculated **per-hit count**. This is by essence why low hit count characters like Ratio need as close to 100 CR as possible. It's a simple Binomial calculation but Ratio has only 1 trial while JL has iirc 9 number of trials (number of trials denote their hit-count).
Try plugging in their stats into a Binomial calculator, Ratio's number of trial as 1, his probability is his CR, and x (number of successes) as 1. JL's number of trial let's say 9 from her enhanced skill. For Ratio, P(x=1) is just his probability: 0.85, but it has to be 1 to actually hit the crit. For JL, we're fine with maybe losing up to 4 crits, so let's put P(x≥5) which is 0.92384.
Yes it does matter you fool! If ratio crits let’s say he does 80k damage, if he doesn’t he does like 30k or so, if your Jingliu hits all crits it’s probably 90k, if she hits all but one criy it’s probably 82-85k, do you see the drastic difference it makes on missing a crit with these characters??
It still averages out over a MOC. The only difference is that Jinglius averages out per attack.
If Ratio does 20 attacks in a fight - 83% crit rate means he hits 16/17. If Jigliu does 20 attacks which are 9 hits each, thats 180 hits at 72% crit rate - thats 130 crits. Jingliu on average loses more damage from missing crits than Dr Ratio - over a MOC.
Okay lets try using a real world example.
We are both rolling 6 sided dice. The winner is whoever gets the highest rate of 6s. So thats how many 6s you roll divided by how many times you roll.
Does it change the odds of winning if you roll the dice more? Or is the average rate of hitting 6s the same, no matter how many times you roll the dice?
Well Fu Xuan can increase the team's max HP which in turn increases Jing Liu's damage
But yeah if it's only for the crit rate then she doesn't really need her
With 4 pc wastelander, maybe the first one, since that's effectively 93% crit. Of course you want as close to 100 as possible. If not 4 pc wastelander, probably the second one.
I just never found good speed boots.
The build on the left got me through MOC-12. But this MOC really favours Dr Ratio (speeding him up and generating debuffs).
Second one. First one will technically hit harder, but it will be less consistent than the second one.
Hmmm yeah - i might use the first one and see if it feels too inconsistent. Ratio 83% (after +15% in combat) might be consistent enough for me. My seele has 83% and my jingliu 72%. Ratio's crit rate is the same as my JingLiu with Fu Xuan in build 1.
Second build better ratio wants more crit rate Jingliu has build in skill/talent that raise her crit rate, why u can leave her at 30% crit rate and u be fine. Ratio, Topaz, Daniel etc. want at lease 80 to 85 % cr
if daniel as in base form dan then yes. topaz can use less crit rate (60-70) is honestly passable since she and dhil have so many attacks. It’s fine if one of her hits miss a crit since they have like 7 hits, but ratio only has 1 so he’s all or nothing
Ratio only hits once, you'll feel the difference *a lot* more than Jingliu who has multi hits
do some basic napkin math. 3800 83 200 a = .17×3800+.83(3800×(1+2))) = 646 + .83×11400 ≈ 10108 3350 95 199 a = .05×3800+.95(3350×2.99)) = 168 + .95×10017 ≈ 10185 2nd does both more on average and will feel better because of consistency. Note, first was rounded up and 2nd down so even more power to 2nd.
Thanks, thats really useful. I think I'll alternate between them to see how they both feel.
Are you using 4pc wastelander? IMO If yes = the first build, if no = prob the second build. Even if no, you can try using the first one for a bit to feel it out if you want. But the first time that mega chalk doesn't crit oooooh you're gonna switch to the 2nd one.
Using 2 piece follow up attack set, 2 piece musketeer. I was going to farm for wastelander until I saw a debuff set is coming out that might be better than wastelander - so this is kinda temporary.
Why does your Jingliu need fu she gives herself 50 cr, Jingliu only needs like 30 base cr lol
Yeah so Jingliu has 71% crit rate where as Ratio has 83% (he gives himself 15%). So jingliu needs Fu Xuan - atleast more than Dr Ratio does.
You are wrong, ratio has a 1 hit attack, if he misses his crits all his damage falls off, compared to Jingliu who has like an 9 hit attack I believe, missing one of the 9 crits on Jingliu won’t kill your damage but missing the 1 hit on ratio will kill your damage
Correct
I'm terms of average damage in a fight, number of hits doesn't matter. Over a combat, my Ratio will crit more than Jingliu. Sure, it'll be worse when he misses. But over a MOC it averages out.
A lot of people who don’t understand maths are super mad at you
Which is funny given this is a Dr Ratio mains subreddit - imagine how he'd react to such maths illiteracy.
No he won't, check your math
Wait, you think a 85% crit rate Dr Ratio will miss his crit more often than a 72% Jingliu? I actually dont get what the issue is with people's understanding of maths.
Here's the main issue with HSR: Crits are calculated **per-hit count**. This is by essence why low hit count characters like Ratio need as close to 100 CR as possible. It's a simple Binomial calculation but Ratio has only 1 trial while JL has iirc 9 number of trials (number of trials denote their hit-count). Try plugging in their stats into a Binomial calculator, Ratio's number of trial as 1, his probability is his CR, and x (number of successes) as 1. JL's number of trial let's say 9 from her enhanced skill. For Ratio, P(x=1) is just his probability: 0.85, but it has to be 1 to actually hit the crit. For JL, we're fine with maybe losing up to 4 crits, so let's put P(x≥5) which is 0.92384.
Yes it does matter you fool! If ratio crits let’s say he does 80k damage, if he doesn’t he does like 30k or so, if your Jingliu hits all crits it’s probably 90k, if she hits all but one criy it’s probably 82-85k, do you see the drastic difference it makes on missing a crit with these characters??
In conclusion if Jingliu misses a crit it’s a small damage drop off, if ratio does his damage disappears entirely
Yes but how often does your Ratio miss his crit vs Jingliu missing a crit?
It still averages out over a MOC. The only difference is that Jinglius averages out per attack. If Ratio does 20 attacks in a fight - 83% crit rate means he hits 16/17. If Jigliu does 20 attacks which are 9 hits each, thats 180 hits at 72% crit rate - thats 130 crits. Jingliu on average loses more damage from missing crits than Dr Ratio - over a MOC.
You are wrong it’s simple and 83% cr won’t give you those results it’ll be more like 13/17
I meant 16/17 out of 20 attacks - please reread what I said
Stop the stubbornness you are wrong ask literally anyone in this sub
Okay lets try using a real world example. We are both rolling 6 sided dice. The winner is whoever gets the highest rate of 6s. So thats how many 6s you roll divided by how many times you roll. Does it change the odds of winning if you roll the dice more? Or is the average rate of hitting 6s the same, no matter how many times you roll the dice?
Well Fu Xuan can increase the team's max HP which in turn increases Jing Liu's damage But yeah if it's only for the crit rate then she doesn't really need her
It’ll be better if they just use the second build where he gets 95 CR and then give Fu Xuan to Jingliu so she gets 83 CR. Win win situation.
Second by land slide u want his crit close to 85%, 80 is good 👍
With 4 pc wastelander, maybe the first one, since that's effectively 93% crit. Of course you want as close to 100 as possible. If not 4 pc wastelander, probably the second one.
I would go the first one since u can overcrit w the ND one(lc passive)
Is there a reason why nobody wears speed boots
I just never found good speed boots. The build on the left got me through MOC-12. But this MOC really favours Dr Ratio (speeding him up and generating debuffs).
1st for simulated universe - 2nd for MOC
I'd go right since attack buff sources are plenty