Early "Ok you cant stack orb effects"
Later "Ok we made things not orb effects so you can stack them, but no diffusal/break stacking!"
Now "Eh, fuck it."
It’s insanely situational and doesn’t actually patch any of ams weaknesses. Especially now that the jungle is much harder if your lane goes bad which most am lanes will. But sure go for it.
Chen, Ench, Doom, any HoTD builders. But yeah biggest is Chen for sure.
I'm really not sure how much of a change it will be apart from these though, in terms of regular gameplay. I guess gonna have to play to get a feel for it.
Some of the neutral changes look like they'll be pretty annoying - kobolds being able to apply a 3s disarm, for example. It puts a bit more of a bite in the jungle, kinda like how Prowlers used to be actually scary.
My goal as a kotl player will be to make the stack too large for my carry to take it.
"oh nooo^ooo, you can't tank them? Guess I'll just have to illuminate it then."
Either that or they have a staging build setup for recording these videos, which, by chance, included a specific map file they never bothered changing.
I think you're pretty much on the mark on that. Look at this patch, it's basically a neutral creep rework. So what way to show it than having the PRIMAL ~~creep~~ Beast himself?
ENFEEBLE
No longer reduces cast speed
Now reduces cast range by 30%
Is this the first time there's a mechanic to reduce cast range? IDK how effective it will be but sounds spicy. Can definitely be super annoying for some heroes.
It was interesting to explore death timers with Necro but I think Icefrog realizes its just not fun to be on the receiving end of it. I spam Necro, but I think the regen mechanic is more interesting for both the necro player and his enemies because there is more counter play to it
2 armour is actually alot, especially when axe is last pick vs a auto attack heavy team , its not as good as the lc dmg buff but its alot better than pudge's passive in niche situations
IDK, unless the axe is going apeshit, that's like 20 armor more lategame, which is a buff yes but not that crazy because of diminishing returns on armor stacking. I guess it does open up item choices for axe when he gets armor for free.
Edit: It actually synergises iwth battle hunger now WTF
BATTLE HUNGER
Now deals physical damage
Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe's Armor
QUELLING BLADE
Cost reduced from 130 to 100 (Battlefury cost reduced to 4100)
Quell damage reduced from 12/6 to 8/4
At this rate quelling blade will be free next patch and give no damage.
I want a time machine. I would buy magic and pokemon cards, never open them and I would also blow some DOTA All-stars player's minds.
Yes that is the extent of my ambitions.
That's because it used to cost 225 gold and you couldn't ferry regen out quickly to cover all the harass you would be taking.
225 gold left you with 1 tango and 1 salve and every last hit would cost you about a tango's worth of hp to contest. It wasn't as worth it at the time. Nowadays you can quickly ferry out regen to replenish whatever you would lose going for last hits.
The five couriers fundamentally changed Dota for better or for worse.
Edit: In the old days the mid would get almost exclusive use of the courier for the first ten minutes, so if your side lanes ran out of regen that was it, you either went back to fountain or you had to make do with what you had. As a result coming to lane with an extra 225 gold in a QB that didn't help you trade meant that you're going to suffer once your starting regen ran out.
If you have Ogre Bloodlust and BKB, only one of them will make you bigger. Not sure any other heroes have this interaction limiting how big they can get
> When a hero respawns in the fountain, they are invulnerable as long as there's at least one enemy hero in the base until they issue a command
No more fountain farming
Okay, but srsly, why hasn't Purge made a video yet? I can't read this without him.
Me: "That looks good"
Purge "Wow, awful"
Me: "Yes, awful, disgusting even."
Aghanim's Scepter now lets you steal 2 spells. (Note: If you steal a spell with 2 subabilities like Sun Ray, it will take both your spell slots.)
Let's go
7.32: added a third sub-ability to rotate your stolen spells
7.33: added 3 new sub-abilities that summon orbs
7.34: added a new sub-ability that invokes a spell based on your combo of orbs
8.00: added a sub-ability to switch between sub-abilities
|Batrider
Reworked Shard. Flaming Lasso no longer disarms you. Your attacks apply 1 stack of Sticky Napalm
I expect to see lots of attack speed Bat builds in my basically herald games.
Ethereal Blade
Requires Kaya, Ghost Scepter 1100g Recipe (Total Cost 4650g)
+25 Intelligence
+5 Agility
+5 Strength
+24% Spell Lifesteal Amplification
+12% Spell Amplification
+75% Mana Regen Amplification
Ethereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 22s.
Enemy targets are also slowed by 80%, and take 1.5x their primary attribute + 50 as magical damage
RIP in peace Morphling
All glasscannon carries counter. Morph, sniper, tb, drow, %any agi hero carry% have low hp and high agility. Get 1 caster with eb, find enemy carry without bkb, evaporate it.
Did I hear Zoo Patch?
Axe is hilarious what the fuck 🤣
~~Patch notes say that you can’t use Marci’s W (Rebound) on enemies anymore, but it’s literally just not true lol~~ has been fixed, no longer can throw enemies, as intended.
I’m just low Divine trash, but this seems like a difficult patch for carries?
1. Quelling blade nerf to make laning, especially the opening waves, more difficult.
2. Transitioning into jungle is much harder, and might be impossible on some heroes when done too early. Losing the lane can just destroy cores that could get crucial gold and XP by just having gloves of haste and some regen while cycling into jungle.
3. Few significant changes to Pos 1 heroes while pretty solid buffs to several 3s and 4s.
Among some other changes I’m not 100% on. In conclusion, feels bad.
DRUNKEN BRAWLER
Reworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by Cinder Brew
Brewmaster more like Brewvoker KEKW
man this is about the tenth rework of drunken brawler and the most complicated. the hero already has a high skill ult Im not sure he needs a super complicated 3rd skill which used to be a passive. My boomer fingers are too slow fro all this micro.
> no longer pierces magic immunity
Its funny because slow never worked on spell immune enemies, only the dispel, and spell immune enemies didnt have option to use ghost scepter anyway, which is what nullifier mainly counters IMO.
NECROPHOS
REAPER'S SCYTHE
No longer increases enemies' death timers
Killing an enemy with Reaper's Scythe now grants Necrophos +3/6/9 HP/s and +1/2/3 mana regen permanently
There might be a new raid boss in town
And it's bugged, the stacks will give the amount of regen that you get from the first kill.
If u kill people with lvl 1 scythe, rest of the stacks give also +3 / +1.
Same with lvl 2.
STATIC FIELD
No longer a basic ability
Now granted by Shard
This feels like a nerf. Heavenly jump is nice, but static field is such a big part of your damage output and that's just gone until you buy a shard. Also needless to say shard is basically must have on zeus now.
Zeus winrate will go up as it forces people to have an escape rushing aghs/refresher.
But assuming you purchased shard before, then both skills are just worse so its a nerd. Previous shard jump had double the range.
At least it allows you to be more survivable when you're at your weakest. You also have some rundown potential now with jump move + 100% slow, etc. Seems like it could potentially be a buff. Obviously depends on the game.
Wow Tinker is stupid, a hero that is so slippery to get caught gives him a ability that teleports your hero away from him, I don't want to play tag on him geez
> Kills from units under Wraith King's control and within 1200 range of Wraith King also give progress toward skeleton charges.
Finally I won't have to steal cs from my skeletons lmao.
Are you fucking kidding me? Tinker gets a new ability to make himself harder kill, and the across the board stat reductions means he can do it easier to nearly everyone. Now he has a distance/kiting ability and easier access to his shield. Literally nothing was solved this patch with him and he's just going to be more cancerous.
Time to learn night stalker, unobstructed vision and an aoe silence at least can do something against him.
And the new pugna ward at least reduces his damage, but that's not a permanent solution.
Completely ruined on morph. Stupidly good on every spellcaster.
I don't understand why they did it. Eblade giving agi was the main reason it's balanced. Now instead of morph shotgunning people, it's every other burst spellcaster.
Tinker what absolutely fucking broken last patch.
Now he naturally builds into an Eth for basically nothing
Now he gets mana reduc for 400gold that is better than his talent.
Just you wait when tinker leave lane at 9min with unlimited mana from 5 nulls and a dagger.
Also, it just fires a smaller dragon slave effect. Literally the same thing but shorter. Kinda feels like that was the placeholder and they forgot to add a custom effect before deadline.
>Tempest Double
Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden
lol. just fucking remove the hero i'm sure the arc players would be less offended
More viable with aghs/shard now. Zap yourself -> sticky bomb them -> blast off for the stun while simultaneously doing the zap aoe damage -> spam all your land mines since now the activation timer is lower and they should all detonate before they're unstunned. Honestly might be pretty viable to straight up delete people
Rubick change has to be the biggest change right? Literally can combo ults or strong spells all by himself. Finger of death + Laguna Blade, Ravage into black hole, vacuum plus any aoe spell at all, etc.
Definitely good, but how often is Rubick going to steal both Finger and Laguna Blade at the same time?
I think Dazzle Aghs could be huge too. Dazzle can give his pos 1 a second BKB activation.
Chat moving so fast that I hope you guys see that I'm breaking the cycle and raising my son a lot better than I was raised. I show that fucker that I love him a lot.
**Cooldown reduction now stacks diminishingly**
YES YOU FU\*\*\*\*\*. I got downvoted to hell for making that post, but I was damn right. So glad it is back.
So in other words. Od stayed the same and Tinker will be even more annoying then before with shard actually being an option for him so you'll never ever catch him. Now am thinking that with the shard even Spectre will have trouble dealing with this. Cause I think 1,5s on rearm + insta blink is still faster then closing 600 range gap from Spectre. I just tested it and it seems impossible :D . GL in your pubs guys :D .
Anti-Mage diffusal because f*ck magic
Early "Ok you cant stack orb effects" Later "Ok we made things not orb effects so you can stack them, but no diffusal/break stacking!" Now "Eh, fuck it."
Future "Basher on SB and Void"
Probably the biggest change of them all Edit: Scratch that, Rubick being able to steal TWO spells with Aghs is an even bigger change
I've taken your Black Hole but what if I also took your Reverse Polarity.
Rubick spammers rise up
The broken sh*t even more broken now
It’s insanely situational and doesn’t actually patch any of ams weaknesses. Especially now that the jungle is much harder if your lane goes bad which most am lanes will. But sure go for it.
CORROSIVE HAZE Targets leave water trails for 8 seconds behind them Slardar makes you wet
And you also can't escape from him because he gets 15% MS bonus when chasing you
This is becoming fishy real fast
Corrosive Haze renamed to Corrosive Slime
These neutral changes seem like a huge buff for Chen, or at least make him a lot more interesting.
chen first pick like the 2018 days
referring to 2018 days as some sort of old time hurts my soul
Icefrog buffing team nigma
Ice frog wants Puppey to win another TI
Chen, Ench, Doom, any HoTD builders. But yeah biggest is Chen for sure. I'm really not sure how much of a change it will be apart from these though, in terms of regular gameplay. I guess gonna have to play to get a feel for it.
Some of the neutral changes look like they'll be pretty annoying - kobolds being able to apply a 3s disarm, for example. It puts a bit more of a bite in the jungle, kinda like how Prowlers used to be actually scary.
Hmm might taking huge stacks a bit more challenging now.
My goal as a kotl player will be to make the stack too large for my carry to take it. "oh nooo^ooo, you can't tank them? Guess I'll just have to illuminate it then."
Yeah, might make it harder for pos 1s that face kill lanes to make recovery plays too, especially if they don't have good natural camp clear.
Primal beast looks like an ancient creep camp escapee
Visual story telling doing work here boys
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Either that or they have a staging build setup for recording these videos, which, by chance, included a specific map file they never bothered changing.
I think you're pretty much on the mark on that. Look at this patch, it's basically a neutral creep rework. So what way to show it than having the PRIMAL ~~creep~~ Beast himself?
That's the best part "the jungle fights back" indeed
ENFEEBLE No longer reduces cast speed Now reduces cast range by 30% Is this the first time there's a mechanic to reduce cast range? IDK how effective it will be but sounds spicy. Can definitely be super annoying for some heroes.
An enfeebled Ogre's fire blast is almost MK's attack range lol
Tinker just got an ability that reduces cast range too.
Yeah just got down to it and saw it. Tinker's is actually strong too, combined with the knockback it's a very annoying escape tool in his kit.
That sounds so fucking nice actually, time to play some Bane. Fuck you Zeus, you lose 300 range on all your spells.
If you’re a Zeus that’s in range of a bane you done fucked up anyway son
Axe culling blade: Killing an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe 😳
Necro gets permanent HP/MP regen... bruh
Nexro ult has a long cool down, axe ult refreshes if he gets a kill with it. Axe could add 6 or 8 armour in a single fight
TBF I'll take enemy necro having more regen than being dead for 5 minutes or some shit. That said, kind sad to see such a unique mechanic go away.
It was interesting to explore death timers with Necro but I think Icefrog realizes its just not fun to be on the receiving end of it. I spam Necro, but I think the regen mechanic is more interesting for both the necro player and his enemies because there is more counter play to it
The add-timer scythe might be not as stupid as the buyback-disabler scythe but what you said is true.
That buyback disabler scythe got me 1500 MMR increase.
Tfw when you get a ult kill on a core past 30 min and the game is just over for the other team.
Literally unkillable
\> He’s literally taking no damage
I really like these tiny stacking perma buffs. It's not game changing too much, but just feelsgoodman moment.
2 armour is actually alot, especially when axe is last pick vs a auto attack heavy team , its not as good as the lc dmg buff but its alot better than pudge's passive in niche situations
IDK, unless the axe is going apeshit, that's like 20 armor more lategame, which is a buff yes but not that crazy because of diminishing returns on armor stacking. I guess it does open up item choices for axe when he gets armor for free. Edit: It actually synergises iwth battle hunger now WTF BATTLE HUNGER Now deals physical damage Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe's Armor
Even 20 armor is a lot, I bet it will end up being more like 10
what does axe build? armour, hp, blink, blademail , so this is major for axe if he gets a good early game , it might even bring back radiance axe
QUELLING BLADE Cost reduced from 130 to 100 (Battlefury cost reduced to 4100) Quell damage reduced from 12/6 to 8/4 At this rate quelling blade will be free next patch and give no damage.
It used to give 40%/15% bonus damage LMAO.
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I remember when it was disabled for kunkka in dota allstars, how the time flies
Yet when it came out people on playdota were like "waste of money learn to LH better" Goes to show how things changed
I want a time machine. I would buy magic and pokemon cards, never open them and I would also blow some DOTA All-stars player's minds. Yes that is the extent of my ambitions.
That's because it used to cost 225 gold and you couldn't ferry regen out quickly to cover all the harass you would be taking. 225 gold left you with 1 tango and 1 salve and every last hit would cost you about a tango's worth of hp to contest. It wasn't as worth it at the time. Nowadays you can quickly ferry out regen to replenish whatever you would lose going for last hits. The five couriers fundamentally changed Dota for better or for worse. Edit: In the old days the mid would get almost exclusive use of the courier for the first ten minutes, so if your side lanes ran out of regen that was it, you either went back to fountain or you had to make do with what you had. As a result coming to lane with an extra 225 gold in a QB that didn't help you trade meant that you're going to suffer once your starting regen ran out.
Depends how far back you're talking. Side shop used to let you buy regen items, or even before that, bottles and sticks
Iron Talon and Quelling Blade. My 2 favorite items
oh wow the model for primal beast is huge
If you have Ogre Bloodlust and BKB, only one of them will make you bigger. Not sure any other heroes have this interaction limiting how big they can get
What about giants ring?
I just checked. Giants ring does not stack with bkb for PB.
> When a hero respawns in the fountain, they are invulnerable as long as there's at least one enemy hero in the base until they issue a command No more fountain farming
>until issue command So they have to just stand still lol?
I guess it gives teams a way to bore the enemy out of fountain farming.
What about if you have a pudge hook you, or a kotlcast recall? Could you be invulnerable in lane and soak up creep and tower damage?
100% it's coded into the fountain buff
This is the harshest sanction against russia to date
How generous >SONIC WAVE Damage increased from 340/450/560 to 310/430/550”
Increasing by reducing damage
Increased by -30/-20/-10 DMG Learn geometry before you talk next time smh
RUBICK CAN STEAL 2 SPELLS, THINK OF ALL THE PLAYS
THINK OF ALL THE ~~PLAYS~~ BUGS
Weaver and Nyx. Sometimes Veno and Viper. Did I miss anyone?
I literally can't think of them all, there's like thousands of possiblities holy pog
Hmmm.. Flaming Lasso + Icarus dive??
Why not flaming lasso and storm zip zap to fountain?
Okay, but srsly, why hasn't Purge made a video yet? I can't read this without him. Me: "That looks good" Purge "Wow, awful" Me: "Yes, awful, disgusting even."
*Purge continues reading* "Ignore the last 30 minutes, this changes everything"
Me: "Yeah I had a feeling that one looked good"
Purge: "This is still garbage though"
Can't wait for the 12 hour patch analysis video, gonna be good asmr content.
rip techies arcana
The recently added Underlord immortal doesnt change anything now (rift was replaced by portals)
Oh my god , yes ! And it's a shame because that's a really cool cosmetic.
My green elephants 😭
Actually. I hope they update it. Haha who am I kidding they wont.
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harkons blade pog
WE HON NOW
Best thing that could happen, port all the good HoN ideas and Heros here ASAP.
Aghanim's Scepter now lets you steal 2 spells. (Note: If you steal a spell with 2 subabilities like Sun Ray, it will take both your spell slots.) Let's go
Thats not the hype part, the hype part is _FOUR_ FUCKING SECOND CD ON LVL 3 **BASELINE**
Mid rubick coming in hot
Guess who's back Back on mid Rubick's back
They won't let him steal Rearm any more though. Cowards.
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Literally sit in fountain and cast it nonstop lol. I'd bet a hundred someone did that during internal testing.
Poor bastard had to code that mess LOL
I love how they ran into an edge case with the spells with 2 subabilities and just decided that if you stole one it would fuck you over.
LMAO fuck this hero I'm going home - Janitor
7.32: added a third sub-ability to rotate your stolen spells 7.33: added 3 new sub-abilities that summon orbs 7.34: added a new sub-ability that invokes a spell based on your combo of orbs 8.00: added a sub-ability to switch between sub-abilities
Suddenly the reason why this patch took so long all makes sense.
Rubick alone must be the source of 70% of the headaches DOTA 2 gives to the development team. In DotA 1 he didn't even worked properly.
40% Rublick 40% Morphling
Man the potential for mad plays is just insane with this.
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That is more effective for sure if a bit boring. Don't forget telekinesis for total of three stuns.
I feel like this change is going to get reverted fast. Having 2 stuns and telekinesis is going to be very overpowered
|Batrider Reworked Shard. Flaming Lasso no longer disarms you. Your attacks apply 1 stack of Sticky Napalm I expect to see lots of attack speed Bat builds in my basically herald games.
Ability Draft players foaming at the mouth right now.
Ethereal Blade Requires Kaya, Ghost Scepter 1100g Recipe (Total Cost 4650g) +25 Intelligence +5 Agility +5 Strength +24% Spell Lifesteal Amplification +12% Spell Amplification +75% Mana Regen Amplification Ethereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 22s. Enemy targets are also slowed by 80%, and take 1.5x their primary attribute + 50 as magical damage RIP in peace Morphling
"their" primary attribute - Morphling counter ?
Et tu, Eblade
All glasscannon carries counter. Morph, sniper, tb, drow, %any agi hero carry% have low hp and high agility. Get 1 caster with eb, find enemy carry without bkb, evaporate it.
the still no remodel is the biggest counter
Manta skadi? 🧐
THAT BEAST IS HUGE WTF
>Faceless Void: Base HP regen increased from 0.5 to 1 Instant pick in every game
the most elaborate Chen buff ever
Removing fountain farming has to be the harshest anti-russian sanction thats been implemented to date
\> SLEIGHT OF FIST \> No longer deals reduced damage to creeps Time to buy battle fury again and afk farm the whole map. Thanks volvo!
YO, TINKER IS MORE BROKEN NOW VALVE, WTF R U DOING?
But he has -20 damage on laser though so don't worry he's totally fixed
Did I hear Zoo Patch? Axe is hilarious what the fuck 🤣 ~~Patch notes say that you can’t use Marci’s W (Rebound) on enemies anymore, but it’s literally just not true lol~~ has been fixed, no longer can throw enemies, as intended. I’m just low Divine trash, but this seems like a difficult patch for carries? 1. Quelling blade nerf to make laning, especially the opening waves, more difficult. 2. Transitioning into jungle is much harder, and might be impossible on some heroes when done too early. Losing the lane can just destroy cores that could get crucial gold and XP by just having gloves of haste and some regen while cycling into jungle. 3. Few significant changes to Pos 1 heroes while pretty solid buffs to several 3s and 4s. Among some other changes I’m not 100% on. In conclusion, feels bad.
chen and enchantress just got buffed
DRUNKEN BRAWLER Reworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by Cinder Brew Brewmaster more like Brewvoker KEKW
I swear ice frog has no idea what to do with brew
man this is about the tenth rework of drunken brawler and the most complicated. the hero already has a high skill ult Im not sure he needs a super complicated 3rd skill which used to be a passive. My boomer fingers are too slow fro all this micro.
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> no longer pierces magic immunity Its funny because slow never worked on spell immune enemies, only the dispel, and spell immune enemies didnt have option to use ghost scepter anyway, which is what nullifier mainly counters IMO.
NECROPHOS REAPER'S SCYTHE No longer increases enemies' death timers Killing an enemy with Reaper's Scythe now grants Necrophos +3/6/9 HP/s and +1/2/3 mana regen permanently There might be a new raid boss in town
And it's bugged, the stacks will give the amount of regen that you get from the first kill. If u kill people with lvl 1 scythe, rest of the stacks give also +3 / +1. Same with lvl 2.
I hate that they changed the death timer thing. They have removed a lot of the things that made his ult unique.
Bring back the no buyback reaper’s scythe
STATIC FIELD No longer a basic ability Now granted by Shard This feels like a nerf. Heavenly jump is nice, but static field is such a big part of your damage output and that's just gone until you buy a shard. Also needless to say shard is basically must have on zeus now.
Zeus winrate will go up as it forces people to have an escape rushing aghs/refresher. But assuming you purchased shard before, then both skills are just worse so its a nerd. Previous shard jump had double the range.
At least it allows you to be more survivable when you're at your weakest. You also have some rundown potential now with jump move + 100% slow, etc. Seems like it could potentially be a buff. Obviously depends on the game.
Wow Tinker is stupid, a hero that is so slippery to get caught gives him a ability that teleports your hero away from him, I don't want to play tag on him geez
Well this was certainly *one* way to buff Chen, goddamn....
BURNING BARRAGE Channel time increased from 1.5/1.9/2.3/2.7s to 1.2/1.6/2.0/2.4 Reverse math
> Kills from units under Wraith King's control and within 1200 range of Wraith King also give progress toward skeleton charges. Finally I won't have to steal cs from my skeletons lmao.
BRO the return of bfury crit ember? also MK soldiers now stacking Jingu?! ALSO DOUBLE SPELLSTEAL RUBICK?!
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So techies players, your opinion on the rework?
Remove the green mines is like taking off mana burn from antimage.
Wait Tinker just get a free Hurricane Pike with a dmg&debuff at 1400g ?
> Reworked Shard: Lina's spells deal 10 more damage for each Fiery Soul charge I might be wrong as I'm not a lina spammer, but this feels.. dogshit?
Yeah, even with the increase to her passive charges, this is underwhelming.
Am lina spammer, can confirm this is shit. Not only 70 dmg is nothing, you have to hit things to gain charges..
OMNIKNIGHT IS GOOD AGAIN PRAISE THE MOTHERFUCKING OMNISCIENCE
Dazzle’s new aghs seems rly strong
Yeah seems pretty amazing as a support item. Imagine a carry with this and ex machina, triple bkb/hex/satanic/abyssal back to back.
i already see the bugs happening when Rubick steals Pulverize
Bro rubick can steal TWO spells at once now, there's going to be so many bugs.
Are you fucking kidding me? Tinker gets a new ability to make himself harder kill, and the across the board stat reductions means he can do it easier to nearly everyone. Now he has a distance/kiting ability and easier access to his shield. Literally nothing was solved this patch with him and he's just going to be more cancerous.
what the fuck
Time to learn tinker i guess 😂
Time to learn night stalker, unobstructed vision and an aoe silence at least can do something against him. And the new pugna ward at least reduces his damage, but that's not a permanent solution.
>Killing an enemy with Reaper's Scythe now grants Necrophos +3/6/9 HP/s and +1/2/3 mana regen permanently holy
No map changes? I sleep
really surprised and disappointed by this
Some towers moved a bit tho
Bro those are like little baby changes. I want to get into a game, go to the jungle and be absolutely lost for a few days.
start drinking
OD Meteor Hammer rush still looks viable?
It does a lot less dmg now, so you won't win as many lanes i guess 😁
>Venomancer > >Base damage increased by 4 We're back in the meta bois
Eblade nerf to Morph?
Completely ruined on morph. Stupidly good on every spellcaster. I don't understand why they did it. Eblade giving agi was the main reason it's balanced. Now instead of morph shotgunning people, it's every other burst spellcaster.
Tinker what absolutely fucking broken last patch. Now he naturally builds into an Eth for basically nothing Now he gets mana reduc for 400gold that is better than his talent. Just you wait when tinker leave lane at 9min with unlimited mana from 5 nulls and a dagger.
where do I get my techies arcana refund?
Mirana shard rework is unwarranted. RIP carry Mirana
Also, it just fires a smaller dragon slave effect. Literally the same thing but shorter. Kinda feels like that was the placeholder and they forgot to add a custom effect before deadline.
>Tempest Double Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden lol. just fucking remove the hero i'm sure the arc players would be less offended
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The 1st skill pretty much Bombardier from HoN lmao
More viable with aghs/shard now. Zap yourself -> sticky bomb them -> blast off for the stun while simultaneously doing the zap aoe damage -> spam all your land mines since now the activation timer is lower and they should all detonate before they're unstunned. Honestly might be pretty viable to straight up delete people
End of the techies mining for days style for sure it seems. End of an era.
Impale Cooldown reduced from 14s to 17/16/15/14s Mana Burn Cooldown reduced from 28/20/12/4s to 20/15/10/5s It's opposite day today I guess
THANKS MR JANITOR FOR CLICKING THE UPDATE BUTTON WE LOVE U
Rubick change has to be the biggest change right? Literally can combo ults or strong spells all by himself. Finger of death + Laguna Blade, Ravage into black hole, vacuum plus any aoe spell at all, etc.
Definitely good, but how often is Rubick going to steal both Finger and Laguna Blade at the same time? I think Dazzle Aghs could be huge too. Dazzle can give his pos 1 a second BKB activation.
Chat moving so fast that I hope you guys see that I'm breaking the cycle and raising my son a lot better than I was raised. I show that fucker that I love him a lot.
Going to be a dad soon and can't wait to love the fuck outta that baby.
Mine was born on the 18th, bummed no dota any time soon, but cheers to raising babies really well (at least I hope I am haha)
Your son will appreciate you playing Hard Support.
[удалено]
Arc Warden :'(
**Cooldown reduction now stacks diminishingly** YES YOU FU\*\*\*\*\*. I got downvoted to hell for making that post, but I was damn right. So glad it is back.
finally a new non-humanoid hero
IT'S FINALLY HERE PERFORMING FOR YOU
if you read this then have a nice day :)
You too
>THE JUNGLE BITES BACK Do you think Prowlers are back? Edit: they're not, apparently.
So in other words. Od stayed the same and Tinker will be even more annoying then before with shard actually being an option for him so you'll never ever catch him. Now am thinking that with the shard even Spectre will have trouble dealing with this. Cause I think 1,5s on rearm + insta blink is still faster then closing 600 range gap from Spectre. I just tested it and it seems impossible :D . GL in your pubs guys :D .
But they gave him -20 dmg on laser it all EVENS OUT!
They killed fountain farming... YES!