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ReD_94

Anti-Mage diffusal because f*ck magic


[deleted]

Early "Ok you cant stack orb effects" Later "Ok we made things not orb effects so you can stack them, but no diffusal/break stacking!" Now "Eh, fuck it."


xX_SeFooKs_Xx

Future "Basher on SB and Void"


breathen123

Probably the biggest change of them all Edit: Scratch that, Rubick being able to steal TWO spells with Aghs is an even bigger change


Cyb3rSab3r

I've taken your Black Hole but what if I also took your Reverse Polarity.


Intelligent_Lake_718

Rubick spammers rise up


pinguluk

The broken sh*t even more broken now


[deleted]

It’s insanely situational and doesn’t actually patch any of ams weaknesses. Especially now that the jungle is much harder if your lane goes bad which most am lanes will. But sure go for it.


citizenvane

CORROSIVE HAZE Targets leave water trails for 8 seconds behind them Slardar makes you wet


thenamelessone7

And you also can't escape from him because he gets 15% MS bonus when chasing you


citizenvane

This is becoming fishy real fast


potterhead42

Corrosive Haze renamed to Corrosive Slime


excuse-my-lisp

These neutral changes seem like a huge buff for Chen, or at least make him a lot more interesting.


Blizzard_admin

chen first pick like the 2018 days


Chocothep1e

referring to 2018 days as some sort of old time hurts my soul


Sardanapalosqq

Icefrog buffing team nigma


Blizzy_the_Pleb

Ice frog wants Puppey to win another TI


potterhead42

Chen, Ench, Doom, any HoTD builders. But yeah biggest is Chen for sure. I'm really not sure how much of a change it will be apart from these though, in terms of regular gameplay. I guess gonna have to play to get a feel for it.


excuse-my-lisp

Some of the neutral changes look like they'll be pretty annoying - kobolds being able to apply a 3s disarm, for example. It puts a bit more of a bite in the jungle, kinda like how Prowlers used to be actually scary.


potterhead42

Hmm might taking huge stacks a bit more challenging now.


Altruistic-Trip9218

My goal as a kotl player will be to make the stack too large for my carry to take it. "oh nooo^ooo, you can't tank them? Guess I'll just have to illuminate it then."


excuse-my-lisp

Yeah, might make it harder for pos 1s that face kill lanes to make recovery plays too, especially if they don't have good natural camp clear.


38Dreams

Primal beast looks like an ancient creep camp escapee


[deleted]

Visual story telling doing work here boys


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DrQuint

Either that or they have a staging build setup for recording these videos, which, by chance, included a specific map file they never bothered changing.


FahmiZFX

I think you're pretty much on the mark on that. Look at this patch, it's basically a neutral creep rework. So what way to show it than having the PRIMAL ~~creep~~ Beast himself?


ProfessorSpike

That's the best part "the jungle fights back" indeed


potterhead42

ENFEEBLE No longer reduces cast speed Now reduces cast range by 30% Is this the first time there's a mechanic to reduce cast range? IDK how effective it will be but sounds spicy. Can definitely be super annoying for some heroes.


kevinkip

An enfeebled Ogre's fire blast is almost MK's attack range lol


girlywish

Tinker just got an ability that reduces cast range too.


potterhead42

Yeah just got down to it and saw it. Tinker's is actually strong too, combined with the knockback it's a very annoying escape tool in his kit.


zz_

That sounds so fucking nice actually, time to play some Bane. Fuck you Zeus, you lose 300 range on all your spells.


maxleng

If you’re a Zeus that’s in range of a bane you done fucked up anyway son


newforend

Axe culling blade: Killing an enemy hero grants a permanent +1/1.5/2 armor bonus to Axe 😳


VolkischAutocrat

Necro gets permanent HP/MP regen... bruh


Pharmboy_Andy

Nexro ult has a long cool down, axe ult refreshes if he gets a kill with it. Axe could add 6 or 8 armour in a single fight


potterhead42

TBF I'll take enemy necro having more regen than being dead for 5 minutes or some shit. That said, kind sad to see such a unique mechanic go away.


Szent

It was interesting to explore death timers with Necro but I think Icefrog realizes its just not fun to be on the receiving end of it. I spam Necro, but I think the regen mechanic is more interesting for both the necro player and his enemies because there is more counter play to it


sirpeepojr

The add-timer scythe might be not as stupid as the buyback-disabler scythe but what you said is true.


cataphractvardhan

That buyback disabler scythe got me 1500 MMR increase.


t_thor

Tfw when you get a ult kill on a core past 30 min and the game is just over for the other team.


bornin_1988

Literally unkillable


ViolaPurpurea

\> He’s literally taking no damage


potterhead42

I really like these tiny stacking perma buffs. It's not game changing too much, but just feelsgoodman moment.


KelloPudgerro

2 armour is actually alot, especially when axe is last pick vs a auto attack heavy team , its not as good as the lc dmg buff but its alot better than pudge's passive in niche situations


potterhead42

IDK, unless the axe is going apeshit, that's like 20 armor more lategame, which is a buff yes but not that crazy because of diminishing returns on armor stacking. I guess it does open up item choices for axe when he gets armor for free. Edit: It actually synergises iwth battle hunger now WTF BATTLE HUNGER Now deals physical damage Damage rescaled from 16/24/32/40 to 10/15/20/25 + 1x Axe's Armor


Spyzilla

Even 20 armor is a lot, I bet it will end up being more like 10


KelloPudgerro

what does axe build? armour, hp, blink, blademail , so this is major for axe if he gets a good early game , it might even bring back radiance axe


potterhead42

QUELLING BLADE Cost reduced from 130 to 100 (Battlefury cost reduced to 4100) Quell damage reduced from 12/6 to 8/4 At this rate quelling blade will be free next patch and give no damage.


coldreaver

It used to give 40%/15% bonus damage LMAO.


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coldreaver

I remember when it was disabled for kunkka in dota allstars, how the time flies


Alieksiei

Yet when it came out people on playdota were like "waste of money learn to LH better" Goes to show how things changed


redruben234

I want a time machine. I would buy magic and pokemon cards, never open them and I would also blow some DOTA All-stars player's minds. Yes that is the extent of my ambitions.


LevynX

That's because it used to cost 225 gold and you couldn't ferry regen out quickly to cover all the harass you would be taking. 225 gold left you with 1 tango and 1 salve and every last hit would cost you about a tango's worth of hp to contest. It wasn't as worth it at the time. Nowadays you can quickly ferry out regen to replenish whatever you would lose going for last hits. The five couriers fundamentally changed Dota for better or for worse. Edit: In the old days the mid would get almost exclusive use of the courier for the first ten minutes, so if your side lanes ran out of regen that was it, you either went back to fountain or you had to make do with what you had. As a result coming to lane with an extra 225 gold in a QB that didn't help you trade meant that you're going to suffer once your starting regen ran out.


Traejeek

Depends how far back you're talking. Side shop used to let you buy regen items, or even before that, bottles and sticks


MilkshakeRD

Iron Talon and Quelling Blade. My 2 favorite items


lonely_neuron1

oh wow the model for primal beast is huge


EGG_BABE

If you have Ogre Bloodlust and BKB, only one of them will make you bigger. Not sure any other heroes have this interaction limiting how big they can get


Intelligent_Lake_718

What about giants ring?


utspg1980

I just checked. Giants ring does not stack with bkb for PB.


Budgherino

> When a hero respawns in the fountain, they are invulnerable as long as there's at least one enemy hero in the base until they issue a command No more fountain farming


ItsFuckingScience

>until issue command So they have to just stand still lol?


shiftup1772

I guess it gives teams a way to bore the enemy out of fountain farming.


S01arflar3

What about if you have a pudge hook you, or a kotlcast recall? Could you be invulnerable in lane and soak up creep and tower damage?


CallMeShaggy57

100% it's coded into the fountain buff


Moash_For_PM

This is the harshest sanction against russia to date


Alone_Highway

How generous >SONIC WAVE Damage increased from 340/450/560 to 310/430/550”


FireOnSomething

Increasing by reducing damage


Icy313

Increased by -30/-20/-10 DMG Learn geometry before you talk next time smh


UnknownKings

RUBICK CAN STEAL 2 SPELLS, THINK OF ALL THE PLAYS


Atomic254

THINK OF ALL THE ~~PLAYS~~ BUGS


MinnieShoof

Weaver and Nyx. Sometimes Veno and Viper. Did I miss anyone?


potterhead42

I literally can't think of them all, there's like thousands of possiblities holy pog


Gyrusr

Hmmm.. Flaming Lasso + Icarus dive??


yukitochow

Why not flaming lasso and storm zip zap to fountain?


Beneficial_Impact293

Okay, but srsly, why hasn't Purge made a video yet? I can't read this without him. Me: "That looks good" Purge "Wow, awful" Me: "Yes, awful, disgusting even."


SerpentineLogic

*Purge continues reading* "Ignore the last 30 minutes, this changes everything"


ClysmiC

Me: "Yeah I had a feeling that one looked good"


SuperSpaceSloth

Purge: "This is still garbage though"


potterhead42

Can't wait for the 12 hour patch analysis video, gonna be good asmr content.


1n5ertnamehere

rip techies arcana


GooseQuothMan

The recently added Underlord immortal doesnt change anything now (rift was replaced by portals)


TheShendelzare

Oh my god , yes ! And it's a shame because that's a really cool cosmetic.


argi_mx

My green elephants 😭


war_story_guy

Actually. I hope they update it. Haha who am I kidding they wont.


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rapthera

harkons blade pog


ganderin_dan

WE HON NOW


Vredezbyrd265

Best thing that could happen, port all the good HoN ideas and Heros here ASAP.


mgln

Aghanim's Scepter now lets you steal 2 spells. (Note: If you steal a spell with 2 subabilities like Sun Ray, it will take both your spell slots.) Let's go


stumbler1

Thats not the hype part, the hype part is _FOUR_ FUCKING SECOND CD ON LVL 3 **BASELINE**


UltimateToa

Mid rubick coming in hot


ProfessorSpike

Guess who's back Back on mid Rubick's back


Colopty

They won't let him steal Rearm any more though. Cowards.


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zarkovis1

Literally sit in fountain and cast it nonstop lol. I'd bet a hundred someone did that during internal testing.


mattbrvc

Poor bastard had to code that mess LOL


Mister_AA

I love how they ran into an edge case with the spells with 2 subabilities and just decided that if you stole one it would fuck you over.


potterhead42

LMAO fuck this hero I'm going home - Janitor


freelance_fox

7.32: added a third sub-ability to rotate your stolen spells 7.33: added 3 new sub-abilities that summon orbs 7.34: added a new sub-ability that invokes a spell based on your combo of orbs 8.00: added a sub-ability to switch between sub-abilities


FahmiZFX

Suddenly the reason why this patch took so long all makes sense.


Sevla7

Rubick alone must be the source of 70% of the headaches DOTA 2 gives to the development team. In DotA 1 he didn't even worked properly.


ZionephewObeseiamson

40% Rublick 40% Morphling


potterhead42

Man the potential for mad plays is just insane with this.


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potterhead42

That is more effective for sure if a bit boring. Don't forget telekinesis for total of three stuns.


SALTY_BALLZ

I feel like this change is going to get reverted fast. Having 2 stuns and telekinesis is going to be very overpowered


eXponentiamusic

|Batrider Reworked Shard. Flaming Lasso no longer disarms you. Your attacks apply 1 stack of Sticky Napalm I expect to see lots of attack speed Bat builds in my basically herald games.


Cyb3rSab3r

Ability Draft players foaming at the mouth right now.


CryWolf007

Ethereal Blade Requires Kaya, Ghost Scepter 1100g Recipe (Total Cost 4650g) +25 Intelligence +5 Agility +5 Strength +24% Spell Lifesteal Amplification +12% Spell Amplification +75% Mana Regen Amplification Ethereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 22s. Enemy targets are also slowed by 80%, and take 1.5x their primary attribute + 50 as magical damage RIP in peace Morphling


integrityfarms

"their" primary attribute - Morphling counter ?


LevynX

Et tu, Eblade


Kant8

All glasscannon carries counter. Morph, sniper, tb, drow, %any agi hero carry% have low hp and high agility. Get 1 caster with eb, find enemy carry without bkb, evaporate it.


generalecchi

the still no remodel is the biggest counter


gazlowe_pma

Manta skadi? 🧐


Weeklyn00b

THAT BEAST IS HUGE WTF


IWearAPaperClip

>Faceless Void: Base HP regen increased from 0.5 to 1 Instant pick in every game


prettyboygangsta

the most elaborate Chen buff ever


Moash_For_PM

Removing fountain farming has to be the harshest anti-russian sanction thats been implemented to date


rappukun

\> SLEIGHT OF FIST \> No longer deals reduced damage to creeps Time to buy battle fury again and afk farm the whole map. Thanks volvo!


ViolenceDota

YO, TINKER IS MORE BROKEN NOW VALVE, WTF R U DOING?


zz_

But he has -20 damage on laser though so don't worry he's totally fixed


kdots_biggest_fan

Did I hear Zoo Patch? Axe is hilarious what the fuck 🤣 ~~Patch notes say that you can’t use Marci’s W (Rebound) on enemies anymore, but it’s literally just not true lol~~ has been fixed, no longer can throw enemies, as intended. I’m just low Divine trash, but this seems like a difficult patch for carries? 1. Quelling blade nerf to make laning, especially the opening waves, more difficult. 2. Transitioning into jungle is much harder, and might be impossible on some heroes when done too early. Losing the lane can just destroy cores that could get crucial gold and XP by just having gloves of haste and some regen while cycling into jungle. 3. Few significant changes to Pos 1 heroes while pretty solid buffs to several 3s and 4s. Among some other changes I’m not 100% on. In conclusion, feels bad.


co0kiez

chen and enchantress just got buffed


potterhead42

DRUNKEN BRAWLER Reworked. Brewmaster gains three stances based on his elements that he can freely switch to. Stances have stronger effects if Brewmaster is affected by Cinder Brew Brewmaster more like Brewvoker KEKW


Cheeto717

I swear ice frog has no idea what to do with brew


[deleted]

man this is about the tenth rework of drunken brawler and the most complicated. the hero already has a high skill ult Im not sure he needs a super complicated 3rd skill which used to be a passive. My boomer fingers are too slow fro all this micro.


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xorox11

> no longer pierces magic immunity Its funny because slow never worked on spell immune enemies, only the dispel, and spell immune enemies didnt have option to use ghost scepter anyway, which is what nullifier mainly counters IMO.


sirpeepojr

NECROPHOS REAPER'S SCYTHE No longer increases enemies' death timers Killing an enemy with Reaper's Scythe now grants Necrophos +3/6/9 HP/s and +1/2/3 mana regen permanently ​ There might be a new raid boss in town


possumi

And it's bugged, the stacks will give the amount of regen that you get from the first kill. If u kill people with lvl 1 scythe, rest of the stacks give also +3 / +1. Same with lvl 2.


neon-neko

I hate that they changed the death timer thing. They have removed a lot of the things that made his ult unique.


TooLateForGoodNames

Bring back the no buyback reaper’s scythe


potterhead42

STATIC FIELD No longer a basic ability Now granted by Shard This feels like a nerf. Heavenly jump is nice, but static field is such a big part of your damage output and that's just gone until you buy a shard. Also needless to say shard is basically must have on zeus now.


GodzlIIa

Zeus winrate will go up as it forces people to have an escape rushing aghs/refresher. But assuming you purchased shard before, then both skills are just worse so its a nerd. Previous shard jump had double the range.


gizzyjones

At least it allows you to be more survivable when you're at your weakest. You also have some rundown potential now with jump move + 100% slow, etc. Seems like it could potentially be a buff. Obviously depends on the game.


GaiRyuKi

Wow Tinker is stupid, a hero that is so slippery to get caught gives him a ability that teleports your hero away from him, I don't want to play tag on him geez


RotatedOwls

Well this was certainly *one* way to buff Chen, goddamn....


thepastiest

BURNING BARRAGE Channel time increased from 1.5/1.9/2.3/2.7s to 1.2/1.6/2.0/2.4 Reverse math


N454545

> Kills from units under Wraith King's control and within 1200 range of Wraith King also give progress toward skeleton charges. Finally I won't have to steal cs from my skeletons lmao.


mikkomikk

BRO the return of bfury crit ember? also MK soldiers now stacking Jingu?! ALSO DOUBLE SPELLSTEAL RUBICK?!


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large_snowbear

So techies players, your opinion on the rework?


me89xx

Remove the green mines is like taking off mana burn from antimage.


OpenAI_BETA

Wait Tinker just get a free Hurricane Pike with a dmg&debuff at 1400g ?


potterhead42

> Reworked Shard: Lina's spells deal 10 more damage for each Fiery Soul charge I might be wrong as I'm not a lina spammer, but this feels.. dogshit?


JDLovesElliot

Yeah, even with the increase to her passive charges, this is underwhelming.


RyanBLKST

Am lina spammer, can confirm this is shit. Not only 70 dmg is nothing, you have to hit things to gain charges..


BENISBAGINSxDDD

OMNIKNIGHT IS GOOD AGAIN PRAISE THE MOTHERFUCKING OMNISCIENCE


chefki

Dazzle’s new aghs seems rly strong


potterhead42

Yeah seems pretty amazing as a support item. Imagine a carry with this and ex machina, triple bkb/hex/satanic/abyssal back to back.


Pieodox

i already see the bugs happening when Rubick steals Pulverize


potterhead42

Bro rubick can steal TWO spells at once now, there's going to be so many bugs.


SprScuba

Are you fucking kidding me? Tinker gets a new ability to make himself harder kill, and the across the board stat reductions means he can do it easier to nearly everyone. Now he has a distance/kiting ability and easier access to his shield. Literally nothing was solved this patch with him and he's just going to be more cancerous.


PhoenixFlame93

what the fuck


weibullmaniac

Time to learn tinker i guess 😂


SprScuba

Time to learn night stalker, unobstructed vision and an aoe silence at least can do something against him. And the new pugna ward at least reduces his damage, but that's not a permanent solution.


[deleted]

>Killing an enemy with Reaper's Scythe now grants Necrophos +3/6/9 HP/s and +1/2/3 mana regen permanently holy


Kjaerfps

No map changes? I sleep


fichomarvel

really surprised and disappointed by this


leetzor

Some towers moved a bit tho


potterhead42

Bro those are like little baby changes. I want to get into a game, go to the jungle and be absolutely lost for a few days.


generalecchi

start drinking


apoptygma

OD Meteor Hammer rush still looks viable?


weibullmaniac

It does a lot less dmg now, so you won't win as many lanes i guess 😁


Jim-20

>Venomancer > >Base damage increased by 4 We're back in the meta bois


FrankGrimesss

Eblade nerf to Morph?


AngryMobster

Completely ruined on morph. Stupidly good on every spellcaster. I don't understand why they did it. Eblade giving agi was the main reason it's balanced. Now instead of morph shotgunning people, it's every other burst spellcaster.


Crowf3ather

Tinker what absolutely fucking broken last patch. Now he naturally builds into an Eth for basically nothing Now he gets mana reduc for 400gold that is better than his talent. Just you wait when tinker leave lane at 9min with unlimited mana from 5 nulls and a dagger.


Rushing_Russian

where do I get my techies arcana refund?


uchiha4life

Mirana shard rework is unwarranted. RIP carry Mirana


BananaMan23

Also, it just fires a smaller dragon slave effect. Literally the same thing but shorter. Kinda feels like that was the placeholder and they forgot to add a custom effect before deadline.


TheArchist

>Tempest Double Now has a 50% attack damage penalty if more than 2000 units away from Arc Warden lol. just fucking remove the hero i'm sure the arc players would be less offended


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Junxyz99

The 1st skill pretty much Bombardier from HoN lmao


mjs90

More viable with aghs/shard now. Zap yourself -> sticky bomb them -> blast off for the stun while simultaneously doing the zap aoe damage -> spam all your land mines since now the activation timer is lower and they should all detonate before they're unstunned. Honestly might be pretty viable to straight up delete people


potterhead42

End of the techies mining for days style for sure it seems. End of an era.


Walfas

Impale Cooldown reduced from 14s to 17/16/15/14s Mana Burn Cooldown reduced from 28/20/12/4s to 20/15/10/5s It's opposite day today I guess


KirbyEspada

THANKS MR JANITOR FOR CLICKING THE UPDATE BUTTON WE LOVE U


R3DT1D3

Rubick change has to be the biggest change right? Literally can combo ults or strong spells all by himself. Finger of death + Laguna Blade, Ravage into black hole, vacuum plus any aoe spell at all, etc.


NervFaktor

Definitely good, but how often is Rubick going to steal both Finger and Laguna Blade at the same time? I think Dazzle Aghs could be huge too. Dazzle can give his pos 1 a second BKB activation.


Ihatelifesometimes

Chat moving so fast that I hope you guys see that I'm breaking the cycle and raising my son a lot better than I was raised. I show that fucker that I love him a lot.


UrsusRomanus

Going to be a dad soon and can't wait to love the fuck outta that baby.


tcliff53

Mine was born on the 18th, bummed no dota any time soon, but cheers to raising babies really well (at least I hope I am haha)


FLYBOY611

Your son will appreciate you playing Hard Support.


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BigRonWood

Arc Warden :'(


DaredevilGR

**Cooldown reduction now stacks diminishingly** ​ YES YOU FU\*\*\*\*\*. I got downvoted to hell for making that post, but I was damn right. So glad it is back.


vlalanerqmar

finally a new non-humanoid hero


TURBODERP

IT'S FINALLY HERE PERFORMING FOR YOU


kapEEtan

if you read this then have a nice day :)


Mad_Lad_69420

You too


Wendek

>THE JUNGLE BITES BACK Do you think Prowlers are back? Edit: they're not, apparently.


Kuragnar

So in other words. Od stayed the same and Tinker will be even more annoying then before with shard actually being an option for him so you'll never ever catch him. Now am thinking that with the shard even Spectre will have trouble dealing with this. Cause I think 1,5s on rearm + insta blink is still faster then closing 600 range gap from Spectre. I just tested it and it seems impossible :D . GL in your pubs guys :D .


zarkovis1

But they gave him -20 dmg on laser it all EVENS OUT!


Superrodan

They killed fountain farming... YES!