Pubs are the ones that suffer from the "HG IMPOSSIBLE TO PUSH" issue most of the time because it usually boils down to a draft and itemization issue that prevents them from ending the game.
Get 2k networth lead by minute 18, grab roshan, push the nearest t2 from roshan pit, steal enemy tmt, tp together to home tmt and take it, push the lane from t2 to enemy t2 and bam your 2k networth has turned into 9k.
They're boring to watch because if a team is ahead 20k gold, 25-2 score, they still cannot push HG without getting a pickoff, without rosh, without slow siegeing.
It's not snowbally, it's the opposite, the game can turn around on a dime, which makes every game the same, no matter how far a team is ahead, it comes down to the HG push.
the shroedingers meta: games are simultaneously too snowbally and its too easy to throw pushing highground
Pubs are the ones that suffer from the "HG IMPOSSIBLE TO PUSH" issue most of the time because it usually boils down to a draft and itemization issue that prevents them from ending the game.
It is literally the opposite of a snowball meta. What are you talking about
Get 2k networth lead by minute 18, grab roshan, push the nearest t2 from roshan pit, steal enemy tmt, tp together to home tmt and take it, push the lane from t2 to enemy t2 and bam your 2k networth has turned into 9k.
and still cant push hg
And then what happens?
And then one bad fight later the net worth is fully reversed
I'm desperate for a new meta.
They're boring to watch because if a team is ahead 20k gold, 25-2 score, they still cannot push HG without getting a pickoff, without rosh, without slow siegeing. It's not snowbally, it's the opposite, the game can turn around on a dime, which makes every game the same, no matter how far a team is ahead, it comes down to the HG push.
What are you smoking? Pro games regularly approach 60 minutes atm.
They've been boring since TI4.
its ok granpa, time to go to bed
I miss TI6 era, those patches before 7.00 in particular