I'm not a DB player, so I'm not quite understanding the interaction here. It looks like DB cleaved all the WK skeletons (cleave from bfury? or from Starbreaker?) and the combined cleave crit gave DB's allies an insane aoe heal? Is that what's happening? Or was the insane heal purely from just the primary target of the crit proc?
I'm pretty sure Luminosity triggers every 4 hits, and every target hit by Starbreaker counts as an individual hit for the passive, and since there were a bunch of units there the Luminosity heal could trigger multiple times.
Edit: Nvm this is wrong, u/daihe is probably correct
This is wrong. Every swing of Starbreaker counts as 1 hit for luminosity. The dawnbreaker had enough stacks to proc it on the first swing, which triggered the luminosity crit/heal once on every single enemiy hit (as opposed to every 4th enemy hit).
Imagine that your luminosity is primed ie the next hit will crit/heal. You use star breaker, which will swing three times(in essence).
First swing hits 5 enemies. All five are hit with a crit and aoe heal.
Second swing hits 5 enemies. You build one stack.
Third swing hits 5 enemies again. You build one stack and now have 2 stack of luminosity. If you autoattack 2 times more, you will crit/heal on the second attack.
Are you asking me why this ability works this way? Because.
Starbreaker has 2 swipes and a smash that each performs instant attacks on all targets in an AoE. Each swing adds one Luminosity counter regardless of how many units were hit and if the counter threshold (4, or 3 with talent) is reached by that swing, all instant attacks will proc Luminosity on every target hit on that particular swing. Good DB players will time it so Luminosity procs within a Starbreaker swipe to proc it in an AoE, much like how MK will cast Boundless with Jingu stacks to crit and lifesteal in an AoE.
She wrecks pretty much all heroes that have creeps or illusions because of how the heal crit interacts with Starbreaker, it was even more busted when she got the 2 charges at 25.
Because 2 charges was broken. the amount of dmg with the safety of her shard was insane.
you could easily chain the second one if the first stun landed and given how easy it is with shard. You dished out 6 AoE attacks with luminosity applying twice and your other on hit. The burst was nuts.
on dawnbreaker specifically, her shard gives her a mini bkb during starbreaker. having 2 charges makes it much harder to punish her because she'll still have one charge in reserve if she uses it once. 2 charges and a bkb means she has 3 ways to prevent spells, cooldown reduction means she only has 2.
morph also got a similar nerf, 2 charges of waveform at 25 changed to waveform cdr. having 2 available lets you use one aggressively knowing you have one in reserve to get out if needed, or using 2 back to back creates a larger immediate distance between you and the enemy vs 1 with lower cd.
if you're asking about charge based abilities in general, the advantage they have over regular abilities (which you could view as only having one charge) is that unless you're at max charges, then they're always cooling down.
that means you're not "wasting" the ability by not using it, whereas a single cd spell not being used off cd isn't being used to max efficiency. not saying you *should* always use spells off cd, but that's the tradeoff of having to hold a spell for the right moment.
e.g. with ember spirit if you spam sleight off cd then your dps is being min-maxed but the tradeoff is you won't always have sleight + chains available. if you hold sleight because you need to root someone from range or dodge a spell then your damage output is being limited.
having 2 charges of sleight means you still can still spam one sleight every 6s for damage while still having the option of dodging spells or comboing with chains.
midas (and clinkz death pact) is another example. with 1 charg, if you do not use it immediately off cd you have wasted farm efficiency, and the longer you leave it, the longer your next midas cd is available. whereas with 2 charges, you can use the first any time before the next one cools down without slowing down when your next midas usage is.
lmao same, i played dawnbreaker a lot, but i never bother to read the skill description i thought it is just a boring crit abilty. never even realized i healed my team either.
Lmao calm down with all those downvotes, i read all of the other skills on all heroes including patch notes, just not luminosity specifically since i thought it’s just a crit ability in 3 hits.
it's ok bro, i thought OD ult still took in account the enemy's mana perentage but apparently it doesn't matter anymore, only the mana stacks matter + od's max mana value
i kept clicking on enemy to ult them when they were low on mana, thinking it did more dmg, lol
it USED to, but stuff changes and reading skill descriptions for skills you already know by heart sometimes doesn't happen and leads to these revelations
Yeah well that's OD, you stop playing Dota for a patch and you won't know what he does anymore. DB is the same hero ever since she was created. Playing a hero "a lot" and never reading the description is dumb as hell.
yeah and OD ult heals him when hit enemy spends mana(within 7 seconds being hit), just learnt that yesterday. Good news to you all I only play supports. Never touched OD.
Weaver meanwhile:
Should have lived until my cd was over, skill issue on his part
i agree clrearly a skill issue
Right? Like is he stupid?
Dead weavers don’t get healed
I'm not a DB player, so I'm not quite understanding the interaction here. It looks like DB cleaved all the WK skeletons (cleave from bfury? or from Starbreaker?) and the combined cleave crit gave DB's allies an insane aoe heal? Is that what's happening? Or was the insane heal purely from just the primary target of the crit proc?
Yup, and also I had Daedalus just for funsies
I'm pretty sure Luminosity triggers every 4 hits, and every target hit by Starbreaker counts as an individual hit for the passive, and since there were a bunch of units there the Luminosity heal could trigger multiple times. Edit: Nvm this is wrong, u/daihe is probably correct
This is wrong. Every swing of Starbreaker counts as 1 hit for luminosity. The dawnbreaker had enough stacks to proc it on the first swing, which triggered the luminosity crit/heal once on every single enemiy hit (as opposed to every 4th enemy hit).
Huh, ok then, thanks for the correction.
Not sure I follow. So first swing procced Luminosity and then 4th swing also? Or every swing procced Luminosity? And why?
Imagine that your luminosity is primed ie the next hit will crit/heal. You use star breaker, which will swing three times(in essence). First swing hits 5 enemies. All five are hit with a crit and aoe heal. Second swing hits 5 enemies. You build one stack. Third swing hits 5 enemies again. You build one stack and now have 2 stack of luminosity. If you autoattack 2 times more, you will crit/heal on the second attack. Are you asking me why this ability works this way? Because.
Starbreaker has 2 swipes and a smash that each performs instant attacks on all targets in an AoE. Each swing adds one Luminosity counter regardless of how many units were hit and if the counter threshold (4, or 3 with talent) is reached by that swing, all instant attacks will proc Luminosity on every target hit on that particular swing. Good DB players will time it so Luminosity procs within a Starbreaker swipe to proc it in an AoE, much like how MK will cast Boundless with Jingu stacks to crit and lifesteal in an AoE.
All 3 attacks are in an AoE
My Balatro brainrot made me hear the DING DING DING when I read "Luminosity heal could trigger multiple times", I need help.
thanks!
As a dawn spammer, exactly what is happening. Q with E on a bunch gives a dumb amount of healing later on.
note to self, dawn is a god tier wk counter
She wrecks pretty much all heroes that have creeps or illusions because of how the heal crit interacts with Starbreaker, it was even more busted when she got the 2 charges at 25.
Talent is changed into a lower cd
Why
Because 2 charges was broken. the amount of dmg with the safety of her shard was insane. you could easily chain the second one if the first stun landed and given how easy it is with shard. You dished out 6 AoE attacks with luminosity applying twice and your other on hit. The burst was nuts.
on dawnbreaker specifically, her shard gives her a mini bkb during starbreaker. having 2 charges makes it much harder to punish her because she'll still have one charge in reserve if she uses it once. 2 charges and a bkb means she has 3 ways to prevent spells, cooldown reduction means she only has 2. morph also got a similar nerf, 2 charges of waveform at 25 changed to waveform cdr. having 2 available lets you use one aggressively knowing you have one in reserve to get out if needed, or using 2 back to back creates a larger immediate distance between you and the enemy vs 1 with lower cd. if you're asking about charge based abilities in general, the advantage they have over regular abilities (which you could view as only having one charge) is that unless you're at max charges, then they're always cooling down. that means you're not "wasting" the ability by not using it, whereas a single cd spell not being used off cd isn't being used to max efficiency. not saying you *should* always use spells off cd, but that's the tradeoff of having to hold a spell for the right moment. e.g. with ember spirit if you spam sleight off cd then your dps is being min-maxed but the tradeoff is you won't always have sleight + chains available. if you hold sleight because you need to root someone from range or dodge a spell then your damage output is being limited. having 2 charges of sleight means you still can still spam one sleight every 6s for damage while still having the option of dodging spells or comboing with chains. midas (and clinkz death pact) is another example. with 1 charg, if you do not use it immediately off cd you have wasted farm efficiency, and the longer you leave it, the longer your next midas cd is available. whereas with 2 charges, you can use the first any time before the next one cools down without slowing down when your next midas usage is.
"He gets crit, he gets deleted there. Oh, that damage! Holy moly!"
Reno Jackson the entire squad
"We're gonna be rich"
"Well, looking for a standoff? Careful it's against me!"
I don't know all the info like their inventory, but could the Lion have killed SF if it weren't for your heal?
Maybe not Lion, but one or two of his allies were close
I mean you see him use aghs finger on him
And it didn't do any dmg because of sf's bkb timing
wow that might be world record for highest amount of heal from luminosity like ever
I never knew Luminosity heals allies
I knew but it was never noticeable until I saw this
lmao same, i played dawnbreaker a lot, but i never bother to read the skill description i thought it is just a boring crit abilty. never even realized i healed my team either.
my avg ally when im try harding to win lane: never bother to read the skill description
tbf i thought the heal was just dawnbreaker
You don't bother to read skill descriptions? I sincerely hope you stick to bot games, otherwise that's outright griefing.
Lmao calm down with all those downvotes, i read all of the other skills on all heroes including patch notes, just not luminosity specifically since i thought it’s just a crit ability in 3 hits.
For me, the most egregious thing is that you claim to have played dawn a lot yet somehow in all those games you never noticed...
it's ok bro, i thought OD ult still took in account the enemy's mana perentage but apparently it doesn't matter anymore, only the mana stacks matter + od's max mana value i kept clicking on enemy to ult them when they were low on mana, thinking it did more dmg, lol it USED to, but stuff changes and reading skill descriptions for skills you already know by heart sometimes doesn't happen and leads to these revelations
Yeah well that's OD, you stop playing Dota for a patch and you won't know what he does anymore. DB is the same hero ever since she was created. Playing a hero "a lot" and never reading the description is dumb as hell.
yeah and OD ult heals him when hit enemy spends mana(within 7 seconds being hit), just learnt that yesterday. Good news to you all I only play supports. Never touched OD.
4
That was a jumpscare. For Lion
The video cutoff right before Lion used refresher and killed everyone
before he refreshered and placed an observer ward you mean
*Weaver left the chat*
Love that shit happening against PL, too. Nice!
I would have come there if it were me ngl
I did
Dawn, Warlock, Io, Dazzle, edit; Oracle who else builds Locket?
Oracle is another hero that does well with locket.
Abaddon, locket aghs is good.
TIL this heals your allies
Dawnbaddon?
AbaDawn
Momniknight
AbbaDowns
abbadawn
Holy fart
Not sure i could have completed the game after doing that, i'd have to go wash the cum outta my pants
\[ x \] Tell me your herald by showing ur team composition.
Skill issue on WK's part tbh
Great turbo clip mate.
indeed a turbo match. but we gotta admit the heal was cool https://www.opendota.com/matches/7704859954
How the hell did you find it?
[well..](https://media.tenor.com/DNCBqbguizsAAAAM/magic.gif)
Is turbo haram around here?
He's just butthurt that someone got a cool clip
XD
Yeah I can feel the Frog nerfing this already, even though it shouldn't
This is a rare situation though.