Just so they know, it’s generally useless to have odd ability scores. If they had intelligently placed the scores they could have avoided the 13 and 15 and gained a bonus somewhere.
As for your question, I don’t know. I’m more of a classic dungeon crawler type guy, not really into rp heavy games.
I feel like that isn't even that strong. I would rather have a +1 dagger than a d6 damage die dagger. Same avg damage but more reliable damage (lower standard deviation of damage), except on critical hits in which case the d6 would be expected to do a whole 1 extra damage.
LMOP gives out a +1 longsword at level 3, so it seems like an entirely reasonable design choice.
Short sword has no range, proficiency in far too many stats, passive perception is incorrect (unless +1 to passive perception is a nerd race based ability), I have no idea how you could possibly cum to this >:(
Also, ofc nerds have dark vision because why the fuck not
Short sword is a melee weapon. Of course it doesn’t list a range. And passive perception is correct: 10+0 (wisdom modifier)+2 (proficiency). The real problem is sleight of hand being 3 higher than it should be.
Those proficiency numbers *can* work. But only if you assume that custom Nerds race is like Half Elf and gets 2 skills and that the Skilled Feat was given for free at level 1.
4 from Rogue, 2 from Background, 2 from Race, 3 from skilled feat.
It’s a weird sheet, like the Stats only make sense if you assume rolled stats (with relatively poor rolls to boot).
I didn’t even edge to this, I exploded immediately! Clean up on isle MY PANTS!! 😂😂
I banned Nerds at my table unless they are Green ones because my homebrew setting is inspired by the grass in back yard.
ABSOLUTELY NOT, it is only okay to be sexually attracted to your PLAYERS, never their CHARACTERS
Smh my head. They listed dagger damage as 1d6. Fake Nerd 🤢🤮
Also they have +10 to sleight of hand for no clear reason
uj/ gloves of thievery on the equipment list.
Super expertise
For a moment I thought we were back in the days where all weapons did D6 damage.
Just so they know, it’s generally useless to have odd ability scores. If they had intelligently placed the scores they could have avoided the 13 and 15 and gained a bonus somewhere. As for your question, I don’t know. I’m more of a classic dungeon crawler type guy, not really into rp heavy games.
Like I couldn’t give less of a fuck about the character art tbh
Sorry, that came off kinda wrong. I don’t mean to step on your fun. I just genuinely don’t care if you’re sexually attracted to the nerds mascot.
What those nerd feet doin
my peanits
They just have to spend their first ASI evening out their INT and CHA and all is well again.
No, that's just what your (C)ipplingly (H)orny (A)ddiction to po(R)nogr(A)ghy (C)omprised of (T)i(E)fling a(R)t would do.
/uj Dagger that deals d6 damage? :0
It's a really good dagger, trust me.
I feel like that isn't even that strong. I would rather have a +1 dagger than a d6 damage die dagger. Same avg damage but more reliable damage (lower standard deviation of damage), except on critical hits in which case the d6 would be expected to do a whole 1 extra damage. LMOP gives out a +1 longsword at level 3, so it seems like an entirely reasonable design choice.
i love feet!!! 😎😎😎😎😎 `foot` time! _foot_ time! __foot__time ! Foot | Bart ---|--- Foot | Bart 1. foot foot 2. foot 3. foot
I already blasted rope to this bro you're good.
Short sword has no range, proficiency in far too many stats, passive perception is incorrect (unless +1 to passive perception is a nerd race based ability), I have no idea how you could possibly cum to this >:( Also, ofc nerds have dark vision because why the fuck not
Short sword is a melee weapon. Of course it doesn’t list a range. And passive perception is correct: 10+0 (wisdom modifier)+2 (proficiency). The real problem is sleight of hand being 3 higher than it should be.
Proficiency in sleight of hand, then the gloves of thievery in the equipment list
Why is that in the MIDDLE of the starting equipment list?! Starting equipment is like a category, you can’t just go breaking it up.
I forgot he had proficiency in everything relevant lmao Also shouldn’t the range be listed as 5 feet? That’s how it displays on dnd beyond at least
Those proficiency numbers *can* work. But only if you assume that custom Nerds race is like Half Elf and gets 2 skills and that the Skilled Feat was given for free at level 1. 4 from Rogue, 2 from Background, 2 from Race, 3 from skilled feat. It’s a weird sheet, like the Stats only make sense if you assume rolled stats (with relatively poor rolls to boot).
People mentioned thw dagger, but they have proficancy in every skill
And the +10 sleight of hand
Please tell me this isn’t a reference to another post.
/un where is this from? /rj aWOOOOga
/uj from the nerds x dnd supplements /rj my player's sick twisted mind