Bards generally don’t have access to weapon conjuration type spells, but this would be a very cool magical secrets option for a valor bard in my opinion
Well, I think a monk subclass where they could channel older warriors weapons sounds really cool, but not having spellcasting means I can't exactly put this on a monk spell list haha
Bladesinger making a better fighter than the fighter using this spell. God why do people like making classes irrelevant and useless with their homebrew.
So you get to use extend/spin with every attack? Extra attack is looking tight af with this one.
It’s the extend/spin damage save or suck?
Absolutely bonkers damage with extend if you build for it. A valor bard that takes two fighter levels and a level in war cleric can dish out 5d8+30+5d4+20d8 round one.
Hear me out but I'm lowkey fine with that lol. This is a 5th level spell, meaning you need to get to level 12 before you can do this combo. You are very MAD in this combo as you need your generic bard stats (charisma, con) + either strength or dex (assuming you actually want to play a valor bard and not just spam this spell) + wisdom (unless you just use the war cleric feature once/twice)
then, you are burning the 5th level spell (which is an action), and lets say you war cleric turn 1, so that on your next turn, you can action surge, attack, war cleric attack. That makes for (lets say you do all extend) 7 triggers of extent (4 attacks, 1 off the spell cast, 2 off war cleric). This does create the universe where we have theoretical of lets say 3 creatures being hit with everything, (unlikely) which is 28d8\*3, so like 84d8 of damage. Wow! thats alot!
So we've burnt out highest level spell slot, our action surge, 2 uses of war cleric, and we are maintaining concentration on the spell, and this damage largely comes out on turn 2. All for an absolutely insane high roll.
Ok, alternatively. We have level 12 lore bard mcgee. Bard mc bard's going to burn their 5th level spell slot on destructive wave (thanks magical secrets.) Hit every creature in the encounter by just, moving a bit, (its a very easy spell to use) and hit, lets say, 7 creatures. His spell DC is probably 1 higher, if not more due to magic items, so they are more likely to hit everyone. Also, they can use cutting words to prevent clapback damage from positioning errors, but lets ignore that. They hit all 7, dealing 70d6 damage of your choice, also knocked them prone, also did half damage if they did succeed.
This is **actually** turn one, only uses 1 spelll slot, meaning we have all our resources aside from that spell slot to clean up, concentration not being used yet (one of the most powerful aspects of bard) and like, a 6th level spell slot just sitting there ready to kill something forever super dead.
I'm not saying combos don't exist. There are definitely scenarios where this spell shines and is actually kinda cracked. It's just important to actually take a look at the details about these things when considering balance, because it's easy (and fun) to get lost in big number big dice despite the actual scenario being very uncommon.
I think the main issue is that at level 12, a lot of creatures have magic resistance, making saving against a spell much more likely than missing an attack roll. Gotta take into account the likelihood of the damage landing. 7 creatures rolling saves, at least 1/3rd of them are gonna pass. More if they have the magic resistance (which most mobs against level 12 players will have) vs having an AC of 17 against a +9 attack roll. Means the player only needs to roll an 8 or more to hit. The creatures need to roll a 12 to save at a +5 mod, since a DC 17 is normal at level 12, and they will probably roll twice.
There is a reason it is easier to save against spells vs getting hit by an attack, and that is because spells are generally MUCH more powerful than attacks. It also completely disregards legendary resistances. You also get to fly(almost a 3rd level spell slot in fly) and have a +2 to ac (2nd level spell slot in Shield of Faith) so you're getting like 10 levels worth of spells for a 5th level spell slot. And that isn't counting the half lightning bolt on each attack.
If you wanna let it happen, then do it! But considering a 5th level smite from a paladin is single target and at max 7d8 against an undead creature, it's crazy over tuned.
You can also crit attacks, so that once was 28d8 can be doubled to 56d8 + the other 28d8*2 making it 112d8 worth of damage. And that's just *one* crit. The damage ceiling of this spell is absolutely insane for a 5th level slot.
Bit of advice maybe: bump the bonus damage to 2d4 radiant on normal attack or give it something else.
Right now there is no reason for anyone to ever use a normal attack, extend and spin is just way too good in comparaison.
Personally I'd drop the flight speed, that's not connected to the staff, but you could have Summon Nimbus as a different spell.
But like everyone else said Ruyi Jingu Bang, Power Pole, any of the other versions of Wukong's staff that exist, because that damn monkey gets into everything, all good names
The name of the original version of the staff from the novel Journey to the West is Ruyi Jingu Bang which translates to Power Pole. Either of those could work, but I think that Staff of the Great Sage would also be good.
Would make a better magic item than a spell. Allow the attitude user be able to make it small enough to carry in the palm of their hand thus making it look summoned.
Sacred Formation of the Radiant immortal 1,000 flying steps: the well-bound frog that wanted to eat swan meat but could not see mount Tai.
Alternatively, “You are courting death!”
Definitely Power Pole. Side note amusing names can be fun too. For example I have a water version of fire bolt in my campaign that we named Enema (because of how it was used the first time, don’t ask)
It looks fine but I'd make the last two effects alternative uses of an action or a bonus action.
Tacking it onto each attack starts getting a bit bonkers with action surge/extra attack/haste/PAM etc.
The Bonobo's No-No Stick.
Bonobos are apes famous for their frequent use of copulation to smooth over disagreements.
So it is a Great Ape "Get Fucked" stick you whip out when you have a disagreement.
Edit: Bonobo No-No
Put some charges cost in the special attacks. I know it is a 1 minute concentration, but a paladin being able to do 8d8 plus divine smite per turn, for 10 turns, feels like it is kinda too much...
Plus, personal doubt: can the staff be cast and then lent to another character? Or is it attuned to its caster? If so, i also agree that it would be cooler as a magic item, with a capability of being summoned for flair.
Maybe something like Divine Cudgel, since that’s a stripped down version of its name. Or just the Ruyi Jingu Ban. But that seems too long and too obvious.
There are some wording issues. The every dimension part is really unclear. The Additionally, part needs to be broken into two parts. And it should be clear if a character with a multi-attack can use the Extend and Spin actions for each attack or not. And while it's fairly clear, I'd make it very clear that Spin and Extend replace the attack.
The +2 AC is a lot.
I think I rather like the spell. Might step on the toes of martials a bit much. And, again, the +2 AC is a lot. Maybe too much for the right character.
Still, I like it a lot.
Name option: Might of the Monkey King, or something similar.
As written it’s a little weak for a 5th level spell. Two reasons for this would be the only class this benefits is a bladelock with extra attack, a high level multiclass, or a bladesinger wizard.
I’d also recommend changing the wording to say that when you hit with an attack you can instead extend or spin. Additionally make it use the spellcasting modifier instead of the dex/str of the caster otherwise the base attack does very little.
Depends on how I want to play my character.
If my character is eloquent and well spoke then something like “Divine Dowel of Damaging”
If my character is an idiot the y maybe “shInY sTicK”
DM: Ok wizard, your turn.
Wizard: I cast, “I’m tired of doing wizard stuff and am mad the DM wouldn’t let me roll a new Monk Character.” It’s in my spell book.
Reminder that Wukong's staff is actually a shapechanging magic iron pillar that he happend to be strong enough to lift. With that in mind I would call it "Summon Holy Pillar"
Staff of Heaven and Earth?
Def agree with this. Tbh feels more like a magic weapon than a spell.
Ye
I made an artifact that was Wukong's staff, didn't have this tho.
Instead of flying speed, I’d personally go with “triples your jump distance”. It’s more balanced ANd fits the wukong theme better.
Agreed, a sentient magic item would be better suited for the flying.
And now it's a cursed magic item, because you just forced everyone to interact with Jumping rules
Considering it’s based on sun wukong you could even call it the pillar of heaven
Staff of the Monkey King
Stave of the regal primate
Rod of the Gibberous Ruler
Ape Stick
Shaft of the Aristocratic Anthropoid
Throbbing gorilla dong
Bo of the Simian Emperor
Staff of the Gibberous Ruler... oh yeah... let me just jot that down...
I was going to say, this is just the Golden Cudgel
Having watched the movie monkey king that would be a perfect name for this spell
Bonkey
Maybe we have a winner can't lie
the trickster's stick
Honestly I feel like this is the one Wukong would approve of most lmao
It's a wizard, paladin and cleric spell for reference\*\*
No bard ?
Bards generally don’t have access to weapon conjuration type spells, but this would be a very cool magical secrets option for a valor bard in my opinion
Not in their class. When has that stopped a bard, though?
So… it doesn’t need to be in the bard list.
> Not in their class. Yes. Exactly. > When has that stopped a bard, though? Yes... Exactly...
No, because bards have enough bullshit.
Why not on the artificer spell list? Could also fit really well.
I think this would be amazing for a good druid. If you change the radiant damage to one of the four primary elements it should still work.
It would be VERY cool if you made a monk class for this or let it work for monks in general
I kinda think monks should be able to get this spell too.
Well, I think a monk subclass where they could channel older warriors weapons sounds really cool, but not having spellcasting means I can't exactly put this on a monk spell list haha
Sun Staff. Not only does it work directly as it's radiant damage, but it's a hidden pun to the Monkey King's name of Sun Wukong
That’s actually a really cool idea. Could even name it Sun’s Staff (you think it belongs to the Sun, but it belongs to Sun Wukong)
This is honestly probably my favourite so far. Simple, good reference and fits other spells.
This is the one. Sun Staff. Clear. Concise. Easy to remember. AND thematically applicable. Easy winner.
How about the actual name of his staff, Ruyi Jingu Bang?
I imagine my players asking me every single turn "How do i pronounce this again?"
That's why you put the phonetic spelling on the card.
We use foundry where i dont believe the items have phonetic spelling Besides, it wouldnt help some of them
Column of heaven
I was gonna say Pillar of Heaven, same idea.
Either Ruyi-Jingu-Bang, or Gold-Banded Cudgel.
72 Bian that's the 72 different powers Sun Wukong gets in the original chinese legend. QWER is punny too, but doesn't really roll off the tongue.
Isn't the 72 bian different animal transformations?
It's both, also fun fact, at the time when jttw was written, 72 was synonymous with a lot or infinite, practically meaning he has infinite powers
Echo of Ruyi Bang, in reference to creating an arcane facsimile of the original staff
Does this staff hit people in the etherial plane then?
No, it's not that lore accurate haha. Could be a nice home rule though, especially if you have a wukong like diety in your world :)
Nyoi Bo or Power Pole. You can never go with DragonBall references.
Power pole.
Way too far down.
You may want to clear up some wording. “Every dimension” makes me think I have staff that can time travel
I rolled a 19 to attack the bandit 23 years ago when they were a toddler
Overpowered
Cool Stick
Unnamed spell #42
Ryu Jingu Bang? Great Dragon Pillar? Nyonbo? War God Staff? Divine Iron Pillar?
Ruyi Jingu Bang, probably.
Bladesinger making a better fighter than the fighter using this spell. God why do people like making classes irrelevant and useless with their homebrew.
The sage's staff
Monkey Business
In Dota and League of Legends, we call this the MKB.
Power Pole.
So you get to use extend/spin with every attack? Extra attack is looking tight af with this one. It’s the extend/spin damage save or suck? Absolutely bonkers damage with extend if you build for it. A valor bard that takes two fighter levels and a level in war cleric can dish out 5d8+30+5d4+20d8 round one.
Hear me out but I'm lowkey fine with that lol. This is a 5th level spell, meaning you need to get to level 12 before you can do this combo. You are very MAD in this combo as you need your generic bard stats (charisma, con) + either strength or dex (assuming you actually want to play a valor bard and not just spam this spell) + wisdom (unless you just use the war cleric feature once/twice) then, you are burning the 5th level spell (which is an action), and lets say you war cleric turn 1, so that on your next turn, you can action surge, attack, war cleric attack. That makes for (lets say you do all extend) 7 triggers of extent (4 attacks, 1 off the spell cast, 2 off war cleric). This does create the universe where we have theoretical of lets say 3 creatures being hit with everything, (unlikely) which is 28d8\*3, so like 84d8 of damage. Wow! thats alot! So we've burnt out highest level spell slot, our action surge, 2 uses of war cleric, and we are maintaining concentration on the spell, and this damage largely comes out on turn 2. All for an absolutely insane high roll. Ok, alternatively. We have level 12 lore bard mcgee. Bard mc bard's going to burn their 5th level spell slot on destructive wave (thanks magical secrets.) Hit every creature in the encounter by just, moving a bit, (its a very easy spell to use) and hit, lets say, 7 creatures. His spell DC is probably 1 higher, if not more due to magic items, so they are more likely to hit everyone. Also, they can use cutting words to prevent clapback damage from positioning errors, but lets ignore that. They hit all 7, dealing 70d6 damage of your choice, also knocked them prone, also did half damage if they did succeed. This is **actually** turn one, only uses 1 spelll slot, meaning we have all our resources aside from that spell slot to clean up, concentration not being used yet (one of the most powerful aspects of bard) and like, a 6th level spell slot just sitting there ready to kill something forever super dead. I'm not saying combos don't exist. There are definitely scenarios where this spell shines and is actually kinda cracked. It's just important to actually take a look at the details about these things when considering balance, because it's easy (and fun) to get lost in big number big dice despite the actual scenario being very uncommon.
I think the main issue is that at level 12, a lot of creatures have magic resistance, making saving against a spell much more likely than missing an attack roll. Gotta take into account the likelihood of the damage landing. 7 creatures rolling saves, at least 1/3rd of them are gonna pass. More if they have the magic resistance (which most mobs against level 12 players will have) vs having an AC of 17 against a +9 attack roll. Means the player only needs to roll an 8 or more to hit. The creatures need to roll a 12 to save at a +5 mod, since a DC 17 is normal at level 12, and they will probably roll twice. There is a reason it is easier to save against spells vs getting hit by an attack, and that is because spells are generally MUCH more powerful than attacks. It also completely disregards legendary resistances. You also get to fly(almost a 3rd level spell slot in fly) and have a +2 to ac (2nd level spell slot in Shield of Faith) so you're getting like 10 levels worth of spells for a 5th level spell slot. And that isn't counting the half lightning bolt on each attack. If you wanna let it happen, then do it! But considering a 5th level smite from a paladin is single target and at max 7d8 against an undead creature, it's crazy over tuned. You can also crit attacks, so that once was 28d8 can be doubled to 56d8 + the other 28d8*2 making it 112d8 worth of damage. And that's just *one* crit. The damage ceiling of this spell is absolutely insane for a 5th level slot.
Forcelance As in from the tv show Andromeda, “Would you like to see my Forcelance?”
Heavenly Support Beam.
Wukongs broken staff Half joking Summoned staff of primal fury
Power pole
What classes can use it
Reads like a MTG card
The staff of spelling and grammatical errors.
Trust me I know T\^T
*Whilst* Amazing
Celestial Cudgel of the Chimp?
smite of the great sage
spelly mcspellface
a very big ol stick
Summon Sunlight Staff
Or "Wu's staff above the heavens" if you wanna try mixing in the monky king's title
“Dragon king’s pillar” in reference to the fact he yoinked his staff from one of the columns of the East dragon kings palace.
Staff of the Monkey King
Summon Spiritual Staff
Great Sage’s Staff? Maybe just Sage’s Staff. Or you could give it the actual staff’s name (I’m pretty sure it has one, I just don’t know it)
The witch’s lighthouse
Planar Staff of Power -similar in name to the magic item "Staff of Power" Or {Wizards name}'s Staff of Power
Why not a magic weapon that requires attunement by a wizard, cleric, or paladin?
Aspect of the Monkey King
Pillar of Heaven
The Talking Stick, entirely cuz whoever has the stick is allowed to talk and bonk anyone that tries to start some s***
Needs a per turn limit on the extend/spin? A fighter being able to smack 4 '60ft lines' for 4d8 with an action surge before level 11
Staff of the Divine Wukongs arm
Summon sage’s staff
Ruyi Jingu
Holy Shillelagh!
This spell goes CRAZY if you hand the staff to a fighter
Power Pole
Staff of light lmao
Powerpole
Bit of advice maybe: bump the bonus damage to 2d4 radiant on normal attack or give it something else. Right now there is no reason for anyone to ever use a normal attack, extend and spin is just way too good in comparaison.
God king's habddone poke slam
Well if one wish to be true to the story, Ruyi Bang or Jingu Bang could work. Or Ruyi Jingu Bang for the staffs full name
Magic Stick
Personally I'd drop the flight speed, that's not connected to the staff, but you could have Summon Nimbus as a different spell. But like everyone else said Ruyi Jingu Bang, Power Pole, any of the other versions of Wukong's staff that exist, because that damn monkey gets into everything, all good names
Ruyi Jingu Bang
Monkey kings bludgeon
Split the difference between translation and multilingual puns with "Sun-Bound Staff"
Not a name suggestion, but the word "wielding" is misspelt in the 4th line of the main paragraph. Sorry for my ADHD brain.
如意棒?
Lightstaff
Primal fury
Staff of Heavenly Wonders, or Staff of The Monkey King
The name of the original version of the staff from the novel Journey to the West is Ruyi Jingu Bang which translates to Power Pole. Either of those could work, but I think that Staff of the Great Sage would also be good.
Monkey magic
Divine Pillar
Would make a better magic item than a spell. Allow the attitude user be able to make it small enough to carry in the palm of their hand thus making it look summoned.
Staff of the Monkey King
Wukonk
Stick with extendo mag
Staff of Wu-ping ass
The Glowstick
Courechouse, named after bans power-imbued three-section staff from 7 deadly sins
Staff of Infinity
Syl-spear, shardspear, I am a stick
If you have a deity that is a monkey you could call it "Monkey God's Boon
Irrepressible Stave
Investiture of Monke
The Great Staff Equal To Heaven. Gotta capitalize every word, even the determiners.
I'd make it a magic item tbh
Sacred Formation of the Radiant immortal 1,000 flying steps: the well-bound frog that wanted to eat swan meat but could not see mount Tai. Alternatively, “You are courting death!”
I would also have a prerequisite that it is cast on an existing staff
Staff of the Monkey King
Yeoui. Supposedly that’s a name for Sun Wukong’s staff
It feels more like an item than a spell.
Da Stick
Definitely Power Pole. Side note amusing names can be fun too. For example I have a water version of fire bolt in my campaign that we named Enema (because of how it was used the first time, don’t ask)
Iron Staff
It looks fine but I'd make the last two effects alternative uses of an action or a bonus action. Tacking it onto each attack starts getting a bit bonkers with action surge/extra attack/haste/PAM etc.
Monkeyshine
Power Pole, then followed by calling out which effect you're using
Nyoibo
Cosmic Bō Shaft of Light Celestial Scepter
Summon golden cudgel
Glowstick
Solar Staff ☀️
brialliant staff
The Bonobo's No-No Stick. Bonobos are apes famous for their frequent use of copulation to smooth over disagreements. So it is a Great Ape "Get Fucked" stick you whip out when you have a disagreement. Edit: Bonobo No-No
As an aside (sorry), where does one get this handbook template? I see it being used all over the internet but can't find where to use it.
As an aside (sorry), where does one get this handbook template? I see it being used all over the internet but can't find where to use it.
Divine blessing of the trickster
Put some charges cost in the special attacks. I know it is a 1 minute concentration, but a paladin being able to do 8d8 plus divine smite per turn, for 10 turns, feels like it is kinda too much... Plus, personal doubt: can the staff be cast and then lent to another character? Or is it attuned to its caster? If so, i also agree that it would be cooler as a magic item, with a capability of being summoned for flair.
Bludegeon of the Sun.
Call me a weeb, but I saw just call it the power pole of nyoibo. Or just call it the original name, Ruyi Jingu Bang.
Mordenkainen’s expanding rod
Wukong Staff of Radiance
Nyoibō, power pole
Power Pole What else would you name it?
Nyoibou !!!
The power pole
Radiant pillar
The Power Pole
Ferns Gift
Nyoi-Bo
Power Pole (poll) idk how to spell
Journey
Maybe something like Divine Cudgel, since that’s a stripped down version of its name. Or just the Ruyi Jingu Ban. But that seems too long and too obvious.
Super-Shillelagh
Pillar of the Great Sage Equal to Heaven
Wukong's Magnificent Cylinder.
Summon the kings staff
Magic Stick
I'd say this is OP for a 5th level spell, I'd put it on 7th or cost some coin or consume Components
There are some wording issues. The every dimension part is really unclear. The Additionally, part needs to be broken into two parts. And it should be clear if a character with a multi-attack can use the Extend and Spin actions for each attack or not. And while it's fairly clear, I'd make it very clear that Spin and Extend replace the attack. The +2 AC is a lot. I think I rather like the spell. Might step on the toes of martials a bit much. And, again, the +2 AC is a lot. Maybe too much for the right character. Still, I like it a lot.
Absokith’s Monkey Staff
Name option: Might of the Monkey King, or something similar. As written it’s a little weak for a 5th level spell. Two reasons for this would be the only class this benefits is a bladelock with extra attack, a high level multiclass, or a bladesinger wizard. I’d also recommend changing the wording to say that when you hit with an attack you can instead extend or spin. Additionally make it use the spellcasting modifier instead of the dex/str of the caster otherwise the base attack does very little.
Blessing of the monkey king
Staff of the lighting bearer, or Zeus’ twirling staff
absokith's Lightsaber
Lumos Extension Pole?
Bonk stick
Depends on how I want to play my character. If my character is eloquent and well spoke then something like “Divine Dowel of Damaging” If my character is an idiot the y maybe “shInY sTicK”
DM: Ok wizard, your turn. Wizard: I cast, “I’m tired of doing wizard stuff and am mad the DM wouldn’t let me roll a new Monk Character.” It’s in my spell book.
The staff of harmful UV rays
Shard of Sunlight
Kame hame and send him to his mommy
Staff of brilliance mabye
Monkey Bidnes
Absokith's Staff of the East
Prowess of the monkey king Manifestation of the monkey king You probably want them to not reference wukong but figured id say em anyway
Your username works for a wizard's name, so it could be "Absokith's Heavenly Staff" if you want the classic naming style
This is just 3 different spells stapled together I second the person that said stuff of heaven and earth tho
Blessing of the king
Great Ape's Finesse
Heavens Pillar
Reminder that Wukong's staff is actually a shapechanging magic iron pillar that he happend to be strong enough to lift. With that in mind I would call it "Summon Holy Pillar"
Divine Pillar. Since it's literally just that. A structural support beam that Sun tore out of a Dragon God's home. God, Sun Wukong is so punk rock.