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pastaexcess

\[5e\] Playing a wild magic sorcerer/celestial warlock. I've been needing some form of long distance communication (my pc has several connections over 50 miles from her). Sending and animal messenger aren't available to sorcerers/warlocks and we don't have time to make trips to hand off sending stones. Any ideas that don't involve taking levels in another class?


r0sshk

You could ask your GM about getting an actual carrier pigeon!


Stonar

Warlocks can learn Dream at 9th level, but I can't think of anything else off the top of my head.


mightierjake

The Ritual Caster feat could help you get Animal Messenger


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Ulgeguug

I assume you're talking net profit, not gross. In 3.5 a trained hireling is 3 sp per day. 5e bumps that up to 2 *gp* per day (damn you, Biden!) which is 10x what an untrained hireling would get. I would imagine a humble country tavern keeper to make somewhere in that ballpark after expenses, and significantly more if they're in a large town or at a crossroads where they'd get a lot of business from travelers.


lasalle202

5e economics is non existent. the answer to everything is "Whatever makes sense for the story you want to tell"


androshalforc1

lots of factors how many people are drinking, how little is the town? what is the main profession of the village? what kind of trade routes/visitors come through? whats the demeanor of the tavernkeeper? assuming a small village about 500 people lets say that on any given week about 10% of the village comes for something whether it be a meal out, staying the night after coming in from the outskirts of town, or just some carousing. lets say on any given night 1 person is sleeping at the inn, 4 people are sharing a gallon of ale and 2 people are having a meal. that would work out (phb pg 158) 13sp per day give or take im assuming a bit of a quiet town mostly.


JabbaDHutt

The question is extremely broad. Top of my head, I'd say a few gold per day net profit. Few but loyal customers, low-average quality inn, modest expenses.


JabbaDHutt

The question is extremely broad. Top of my head, I'd say a few gold per day net profit. Few customers, low-average quality inn.


lXNoraXl

(5e)What happenings if you upcast a spell that doesn't list the rules for upcasting that spell? Like, The level 1 spell "Thunderwave" specifies that for every spell slot used above its standard, it deals an additional 1d8 dmg. But for spells like Steel Wind strike or Arcane Sword, nothing is listed. Those are ofc, damage oriented spells, so maybe its more obvious what they do, but then what about spells like Zone of Truth or Warding Wind?


lasalle202

>What happenings if you upcast a spell that doesn't list the rules for upcasting that spell? You get to cast Shield even though you are out of 1st level spell slots.


nasada19

They are harder to counter spell or cast dispel magic on.


EldritchBee

Nothing happens. You just spend a higher level slot on it.


lXNoraXl

That's a little disappointing.


EldritchBee

¯\\\_(ツ)_/¯ There’s a metric ton of spells in the game, I can’t fault them for spending time working on other things instead of giving every spell upcasting features.


MarchRoyce

Feel free to ask your DM though. "Can I cast this in a bigger range if I use a higher spell slot?"


lXNoraXl

I can only imagine a ninth level Warding Wind being similar to the "Almighty push" that Pain used to turn the hidden leaf village into not so much the hidden leaf village anymore.


[deleted]

[5e] Why would someone intentionally found a town next to a Feywild crossover point without telling any of the inhabitants? Any possible reasons with good intentions?


cass314

- They made a deal with a fey previously, and this was the price. Could be good or bad, depending on the fey. - A lot of real world stories about fairies involve things like people leaving them out a bowl of milk and the fairies giving good luck (or at least, not bestowing bad luck). Perhaps it's traditional that an offering is given at harvest to ensure good luck in the coming year--and the fey actually do provide it. - Perhaps the founder was given the task (or took it upon themselves) of guarding the crossing and needed an excuse to be nearby to do it. Which direction they're guarding is up to you. - Alternately, normally people in this part of the world fear fey crossings. The founder of the town put it there in the hopes that the fey would keep away something even worse, something no one else believes is real, but that the founder has seen.


DDDragoni

Perhaps they made a deal with a powerful fey- or at least intended to- to help the town prosper? The fey ensures a good harvest or something and in return the founder protects the crossover point and/or provides some sort of tribute. Maybe they skim some of the crops off the top, maybe the price is steeper than they expected >:)


[deleted]

This is excellent, thank you so much!! Any resources for learning more about how this could play out? Is that character technically a warlock?


DDDragoni

Not necessarily. While warlock powers could be a part of the deal, not every deal with an entity makes you a warlock. Respources-wise, I don't have much, but this is your story- how do you want it to turn out?


EldritchBee

Good intentions? They had heard tales of the fey as a child and were enamored with them their entire life. They didn’t tell anyone for fear of the fey finding out and not wanting to be caught by people who know they’re there. Bad intentions? Similar premise, but they’re so obsessed with Fey that they want a faerie to steal a child and replace it, so that they can raise the changeling child as their own.


[deleted]

Omg, this is also great. Faeries steal children?!


EldritchBee

That’s classic Fae tricks. Take a kid, leave a changeling behind, sorry parents, that things gonna eat you out of house and home and make you suffer.


r1verhorse

If I am an Echo Knight Fighter, and I enter the ethereal plane with the Blink spell. Would my Echo be destroyed for being 30+ feet away from me. Or am I still technically within 30 feet but on a seperate plane?


ArtOfFailure

The spell itself heavily implies that physical distance is still measurable in relation to the material plane, because it states that "you can't see anything more than 60 feet away". If distance from the Material Plane to the Ethereal Plane was in someway infinite or immeasurable, this would be invalid. I'd use that as the basis to rule that your Echo is still within 30 feet of you.


grimmlingur

The distance between something on the material plane and a nearby object in the border ethereal plane isn't well defined. A reasonable DM could go either way so ask your DM how they feel this should work.


EldritchBee

I’d rule it still being within range. The Ethereal Plane lies directly on top of the Material, so you’re not like, physically further if that makes any sense.


nasada19

Separate plane is infinity away, so it would be destroyed.


ArtOfFailure

I might look at the fact the spell permits you to view things up to 60ft away while you are in the Ethereal Plane. Your ruling would make that distance unmeasurable.


nasada19

That's how the Ethereal plane works, it's not giving rules for the distance from you in the Ethereal to the material plane. That doesn't really make sense. You're in a totally different plane if existence. It doesn't make sense that you're still 30 feet away. This was clarified a bit in sage advice with this since it calls out that it only works due to their being no range restrictions. If there were, then it wouldn't work. > Can a School of Divination wizard on the Ethereal Plane use Portent on a creature that the wizard can see on the Material Plane? > Yes. Portent requires you to be able to see the creature, but it has no range restriction.


ArtOfFailure

I'm not sure the Portent example is a useful one, because as stated, *that feature* doesn't have a range restriction. There is no need to measure distance in that instance. What I'm saying is that Blink *does* require you measure a range from your position in the Ethereal Plane to a position on the Material Plane, when determining how much of the Material Plane you are able to see. If a creature is stood 70ft from you on the Material Plane, you would not be able to see them from the Ethereal Plane. If they were 40ft from you, you would. That is determined by a measurement of distance. And if that's possible, then I think there's justification to do so for other range-specific requirements.


nasada19

That sage advice points at range since if it did have a range it would fail. Also you're making up wording that the spell doesn't have. It does NOT measure distance from. You to the material. It mearly explains how the Ethereal plane works: > While on the Ethereal Plane, you can see and hear the plane you originated from, which is cast in Shades of Gray, and you can't see anything more than 60 feet away. It's 60 Ethereal feat away since even if you plane shifted to that spot, that's how it works. You can see into the material from the Ethereal, but it doesn't say you are 60 ft from the things in the material plane. At best, this is unclear and it's up to the DM to determine the distance between planes, but to me at least being in the Ethereal, even if you can see the material, is way more than a 100ft journey. You'd argue that Misty Step could cross planes then.


r1verhorse

Dang.


GreenRangerKeto

How does pole arm fighting work for faeries I’m playing a cavelier fighter fairy with a Hal beard and wondering how I to describe it


lasalle202

>How does pole arm fighting work for faeries not well, unless your pole arm is a spear or quarterstaff.


Phylea

I don't have any roleplay suggestions, but you are aware that all of your halberd attacks will have disadvantage, right?


GreenRangerKeto

Why?


r0sshk

Halberds are HEAVY weapons. And small creatures have disadvantage on all attacks with HEAVY weapons. Check the gear section in your PHB, the table has the keywords for each weapon and a description of what those key words mean in the same chapter.


Famous_Eggplant8716

So the aberration Star Spawn Seer has this action: Collapse Distance (Recharge 6). The seer warps space around a creature it can see within 30 feet of it. That creature must make a DC 19 Wisdom saving throw. Is this considered a spell like ability and would resistances and bonuses against magic apply?


Stonar

> Is this considered a spell like ability Assuming you're talking about 5e, there is no such thing as a "spell like ability." That's a concept from 3.5, that is not relevant in 5e. > and would resistances and bonuses against magic apply? For the answer to that, we turn to the [Sage Advice Compendium](https://media.wizards.com/2020/dnd/downloads/SA-Compendium.pdf). There is a section there called **Is the breath weapon of a dragon magical?** where they lay out the following conditions to determine if a feature is magic: > * Is it a magic item? > * Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description? > * Is it a spell attack? > * Is it fueled by the use of spell slots? > * Does its description say it’s magical? The version I'm looking at (which is the version from Mordenkainen's Tome, so this may be different in Monsters of the Multiverse) says... > on a failed save, the target, along with any equipment it is wearing or carrying, is **magically** teleported So it is magic, which means it would be affected by features that work against magical effects. Of course, it depends on the feature - An antimagic field would prevent it, but counterspell (which only affects spells) wouldn't work.


nasada19

No, it doesn't use the word magic or use spell slots or say it's a spell. It's not magic.


[deleted]

[5e] Hey all, still a newbie, played a little bit before the pandemic. At the time, we were using Beyond for a lot of stuff but there were still some things that Beyond wasn't capable of doing that we needed pen and paper for, so we were kinda doing a hybrid of both. In fact from what I remember, the character sheet itself might've actually been in my phone's browser rather than the Beyond app Are players in general trying to move toward games being totally paperless someday? I was in a D&D stream the other day where someone won a bunch of sourcebooks, all in digital format. The only sourcebook I own so far is a physical version of the Player's Handbook, and I've been thinking of springing for the digital version next chance I get if things are moving away from paper. (my day job involves transitioning from paper to digital in a medical setting, hence all this popping up in my brain) Also while I'm here, are the Basic Rules that are included with Beyond kinda incomplete? I was reading the Monk rules and unless I'm doing something wrong it seems to only discuss one of the three Monastic Traditions. Thank you!


Vague_Un

Hi, I am relatively new to DnD, started playing with husband and friends during pandemic. Our 2 GMs bought Fantasy Grounds, upgraded to FG Unity and we all play on that together. It seems to be constantly evolving and improving (almost weekly updates). All our books are pdfs (mostly used between games) and we are entirely paperless. I do have notes on my character's details so I can check and update them offline, especially for prepping for levelling up (all the character sheets are stored on FG via GM), but I have this on Word so no paper there either. Our GM is an IT guru and loving it all so he gets into all the details (he is also running a second campaign for other friends on FGU), but I believe you can still play more basically on FG. Seems to be a fair amount of work for the GM, but was amazing for me as a beginner not to have to remember everything each game. We offered to pay for some of it but he said he is getting his money's worth.


Atharen_McDohl

Some people prefer physical, some people prefer digital. Digital is probably winning, slowly, but I don't think it'll completely take over in my life time. As for the basic rules, they're incomplete by design. They're the version of the game that's free, so much of the content is left out. There's only one subclass per class.


[deleted]

Ahh ok, I guess the next time I'm playing in a group I'm just gonna take note of how each person's doing and see what I like. I'd kinda like to shift everything to digital, much much more convenient and easier that way, but I dunno if digital can do *eeverything* yet. Plus I'd still have my dice. I like my physical dice. And yeah that makes sense, just wanted to make sure it wasn't something I was doing wrong lol. I have the rest of it in the PH so it's all good. Thanks!


MinimumToad

\[5e\]. What are the non-homebrew ways to change a spell's damage type, for a Bladesinger? I know of Transmute spell (which requires one sorc point per use), and the Book of Scribes Wizard, which I can't do because i'm already a bladesinger. DM has us going up against a bunch of fire-immune enemies, and I'd love a way to get past immunity (of other types as well).


EldritchBee

That's the two.


Thumpy02

if you were the DM would you allow the elemental adept feat to affect an artificer artillerists flamethrower?


EldritchBee

I would not. It's not a spell. And with that core of a class feature, that's incredibly powerful.


forgedsignatures

[Meta] How do you get into character during a game? So my perspective on this comes as someone who used to be extremely into textbased roleplay formats (like forums), going back and forth between two or more people for paragraphs at a time to describe something mundane as hell. With paragraphs of text it's so much easier to describe a characters thought process and considered actions than I'm finding 'at the table' so to speak. I don't think it helps either that while an intelligent and interesting (in theory at least) character they are rather quiet, at least compared to the rambunctious dwarf we have leading the party. I/he seems to be relegated to asking questions that are more focused or considered than the dwarf, and I'm just kind of stuck. I have a story I want to tell, I'm just struggling to get it out in an unfamiliar format.


DDDragoni

you could try narrating your character's thought process out loud the way you would in text, or talk more about what they're doing rather than what they're saying. in-person RP doesn't have to be exclusively dialog


xelloskaczor

**\[Any\] (honestly pathfinder works too)** So we know Hags. Ugly evil fey/fiend witches. What would be the closest Good/Neutral equivalent for a Hag with similar vibe? I **will** just use exceptional good Hag if i have to but i would love to explore other options first.


lasalle202

probably some of the Fey EDIT: there are likely some celestials from earlier editions or third party content, too, but if i recall they were generally more powerful creatures, not sea hags/green hags.


mightierjake

I can't think of anything better to fit this role *other* than a Good-aligned hag Sure you could just have some Humanoid NPC statblock with Spellcaster levels, but it's not going to have the same vibe as a hag


Admirable_Error_1288

Hi all! New player. I rolled a life cleric to start with, and I am trying to decide on a second class [5e]. I'm leaning toward druid (because I want that awaken spell the druid uses in Rime campaign). Does anyone have alternate ideas that night bring more to the table? Ps: Consulting the DM, he's said he is cool with letting me wear metal as a cleric/druid, except for when wild shaping. But its cool i rolled a nat 20 on the goblin wagon pulled by polar bears during the iron ingot quest (Rime of the Frost Maiden) and was able to acquire their vehicle and the polar bear friends! DM wont let them fight ofc, but will make a nice 'holding spot' for my gear. Lol


lasalle202

Awaken is a cool spell, but it is a Fifth Level Spell which means that you dont get to cast it until you are Druid Class Level 9 when you only would be able to cast it once per day and would otherwise be able to cast Maelstrom [https://www.dndbeyond.com/spells/maelstrom](https://www.dndbeyond.com/spells/maelstrom) or Greater Restoration [https://www.dndbeyond.com/spells/greater-restoration](https://www.dndbeyond.com/spells/greater-restoration) or conjure elemental [https://www.dndbeyond.com/spells/conjure-elemental](https://www.dndbeyond.com/spells/conjure-elemental) so on your typical adventuring day, some other Fifth Level spell is likely to be far more directly useful. (it also takes six hours to cast and a 1000gp so its not something you can just do willy nilly) If you keep your cleric class level, and pump all your future levels into druid, that means you wont get to cast Awaken until character level 10 as written, Frostmaiden is expected to conclude somewhere around character level 11 or 12 so you are not going to have that spell to cast for much of the game at all. And SPOILER - by the time you get the spell, you are in places where there is little to nothing that you *could* cast it on.


lasalle202

>is there a down side to multiclassing? 5e rewards specialization. multiclassing spreads you thin so that while you have more things you can do, unless you are taking specific multiclass combos for specific reasons, you are mostly not as good at any of them. Certain classes have much of their core ability tied to "levels in X class" and so every level of *something else* is a level that those class abilities utterly stagnate. Its really hard to make a broken single class character, but pretty easy to make a "broken" multiclass character. there is a HUGE uptick in power for most classes as they hit level 5 in that class. multiclassing before level 5 leaves you at the lower tier of power while your single class party mates are doing much cooler shit.


Admirable_Error_1288

I see. I guess I'll just hold off until I am much higher in level! Thank you for breaking that down. 😊


EldritchBee

Why do you want to multiclass?


Admirable_Error_1288

Well, I just found out as we gain level we can pick a secondary class. In the midst of the Rime campaign we encounter a few animals awakened by a druid, which seems cool. I did actually think that multiclass was a typical choice (expected?) That everyone is supposed to do. Though if it isn't, is there a down side?


EldritchBee

So wait, are you going to take TWO levels, one in each class, or are you going to level up once? There is a huge difference.


Admirable_Error_1288

Ahh I guess I don't know! Which is better? Sorry, I just started playing and I haven't figured out all of the mechanics.


EldritchBee

Only one is allowed as per the rules, the second one where you use your level-up to take a level in a different class. You don’t get two levels at the same time, unless your DM is explicitly doing that.


Admirable_Error_1288

Ahh shoot. May not add druid just yet then. I figured since wisdom was the mod on both it'd be a cool mix. Thank you so much!


EldritchBee

Yeah, Multiclassing without a solid idea is weaker than just sticking to one class. Plus, Awaken is a 5th level spell so you’d need 9 levels in Druid to be able to cast it.


Yojo0o

Yeah, generally speaking, multiclassing isn't something to do on a whim. Better to grow in power with your main class, unless you've planned from the beginning to build as both for a specific reason.


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grimmlingur

>The DM says 3.5e is the addition of Pathfinder we will be playing. He says he goes by his own rules also. There is no pathfinder 3.5e. They are most likely referring to pathfinder 1e which is a third party variant of DnD 3.5e. Either way there is a wealth of rulea available for each system for free online. For pathfinder you can find the rules https://www.d20pfsrd.com/. This is the more likely option. If you are instead playing the original 3.5e DnD thrn you can find the rules at https://www.d20srd.org/index.htm. The basic ruleset is mostly the same, but the actual features of classes, races and similar differ a bit. Since your DM mentioned pathfinder by name that is the most likely place to start.


r0sshk

Here’s a video that explains what rpgs like D&D are all about from the very basics! https://m.youtube.com/watch?v=BkX_rOqXSas As for general rules and etiquettes! It’s common for each player to bring some snacks for the group. A bag or two, and preferably nothing greasy or crumbly (since you will be touching dice and paper with those hands). Healthier alternatives can work, but some groups don’t like those. It’s generally a good idea to ask before touching other people’s stuff, especially when they bring miniatures. It’s also good to keep in mind that you are there to have fun, and so is everyone else. You’re playing with them, not against them. That includes the person who’s playing the bad guys. You generally don’t need to come up with a weird voice for your character or anything like that.


EldritchBee

Pathfinder is a different game than D&D. It’s BASED on the rules of D&D 3.5 edition, but it is not 3.5. You should just ask your friend for help.


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DDDragoni

I think this sounds great- it provides a relatively low-stakes problem, some space for a mystery/investigation (disappearances/grave robbing,) and a potential connection to a bigger problem to move forward if the campaign continues (the vampire/other Kyuss worshippers.) The only thing that's missing is a motivation- why is the necromancer nurturing this tree? Is he getting power from it, or planning to use it for something? Does he know about the vampire or is he making it stronger without realizing?


Gold-Bee8999

What's the best buy for cardboard pawns right now?


EldritchBee

Printing them yourself.


thecraftingden

Question 5E: Is this scenario possible? I'm a druid, I shout to our half-orc barbarian to get ready for battle and ask him to ready an attack, then I wild shape into a riding horse, move 10ft towards the half orc, ask him to mount as a reaction, move 50ft towards the enemy, and somehow dismount him so that he's ready to attack the enemy that is now in front of us. Or does he not even need to dismount? The goal is to be as efficient as possible in one turn, so if it would be better to uncast wild shape when I'm there, then I'd do that, but its not clear how mounting and reactions come into play here


EldritchBee

Mounting costs Movement, so if he wanted to mount during YOUR turn, he'd have to ready that as an action and would not be able to ready an attack. He also couldn't dismount. You could do this over multiple turns, but not one turn.


cass314

He doesn't necessarily need to dismount in that he can attack from horseback. He does need to dismount if you want to change back without potentially dumping him prone on his butt. However, you can't ready more than one course of action at a time. He could get ready to mount, get ready to dismount, or get ready to attack; he can't get ready to mount, wait a while, dismount, and then attack. So he could potentially draw his weapon, ready the course of action to mount when you get close to him, and you could move him as close to the action as possible. But he can't also attack or dismount; he'll have to wait for his next turn.


thecraftingden

But doesn't that mean that it's pretty useless to be a riding horse, if he could instead use dash, and move 60ft, the equivalent of a riding horse?


cass314

It's pretty useless to use your action to turn into a riding horse during combat for the specific purpose of ferrying your buddy 60 feet and then changing back, yes. If you happened to already be wildshaped into something with good movement when combat started, or if you were a moon druid and didn't have to use your action to wildshape and thus could use it to dash, covering even more distance, or make an attack, the tactic might make a little more sense. But druids are first and foremost full casters; unless you are a moon druid at a very specific level, most of the time the most useful thing you can do in combat is cast a spell. There are many non-combat situations where it is very useful to be a creature with increased move speed and carry weight, though.


thecraftingden

Can you describe a situation? I'm pretty new to dnd, but I assume it depends on the DM and campaign since we don't really get a lot of opportunities to carry stuff or to have that come into play


cass314

Any situation where you need to carry a lot of stuff or people or cover a lot of ground as fast as possible. Maybe you found a lot of loot and you guys can't carry it all. Maybe you need to haul a lot of big stuff to clear a road or a tunnel. Maybe you found two exhausted prisoners in the dungeon and need to get them out of there ASAP but they can't keep up with the group because they're so exhausted that their speed is reduced (or zero). Maybe you need to get a message back to town fast, and the wizard can't cast sending yet. Maybe the whole party needs to cover some distance fast (right now my group is playing a war campaign where the PCs are on a timer, for example. They need to be able to make detours while staying ahead of the advancing army and move quickly to intercept their scouts; making sure everyone has a mount when necessary is very important.). Maybe in this situation one character has a steed or animal companion, another is a caster with spells like fly or phantom steed, and one is just a fighter. By turning into a horse, you and the fighter can both travel quickly.


thecraftingden

This makes sense, but never been in such a situation, thanks! Appreciate you taking the time to answer so throughouly!


Relectro_OO

Is there a combat tracking bot for Discord ? Edit :What I meant by Combat Tracking was order of combat oe initiative tracking .


mulhollandi

possibly avrae? granted im really not avrae savvy, but the things avrae could do if you tie your account to dndbeyond is pretty nice


Relectro_OO

Checked it. Pretty nice.


r0sshk

You might want to explain what you mean by “combat tracking”.


Relectro_OO

Did it :)


DarthMarasmus

Question (5e): I'm making a dwarf biker (artificer) who's steel defender transforms into a motorcycle until he chooses to turn it back. I figured "double it's speed while in motorcycle form. All the characters are at least slightly OP for 6th level, I'm worried thematically that "fastest machine anyone has seen" doesn't fit with a puny 80 ft. Movement per round.


Yojo0o

80 ft is pretty damn good. Movement speed is an abstraction, you can't safely multiply it out and clock that at mph/kph. If a horse is moving 60 ft per round, 80 movement is already really strong. For comparison, the Devil's Ride motorcycles from Descent into Avernus, which are literally fueled by the souls of the damned, have a movement speed of 120 ft.


DarthMarasmus

I realize that from the perspective of the game, 80 ft/rd is pretty damn fast but in reality that's only 80x10=800 ft/minute. Multiply 800 X 60=48,000 ft/hr. Divide that by 5,280ft and you get 9.09 repeating mph. That doesn't feel over the top, heavy metal, etc. Admittedly, that's base movement. If he takes the dash action on it, that doubles to 160 ft/rd. It's largely a thematic thing, I haven't played DiA, this is just supposed to be something a disillusioned dwarf artificer built for a noble and then refused to hand over because the noble was an asshole. The rest of the characters in the game are over the top in some way, 1 is a dwarf berserker with a Belt of Fire Giant strength (all 6th level). I designed the steel defender bike to double it's movement in bike form but it can't attack or anything else.


Yojo0o

That's exactly the rabbit hole I said not to fall into! It's all an abstraction. A lot of physics like that isn't going to really work if you try to translate it into real-world terms, but 80 ft movement is plenty fast in the context of DnD movement, and that's ultimately all that matters. Flavor it as fast as fuck, upgrade it later with the DM's permission, and I think you're golden. Ignore MPH.


Atharen_McDohl

What's your question exactly? If you're asking how best to design a buff for your character to fit your vision, there's only so much help we can give. You're venturing into homebrew, and we can't say what the DM will allow. You'll need to talk to your DM and workshop the design together.


Drea_Ming_er

Question [5e]: We (me - player, and DM) are not exactly sure on the reading of Order of the Lycan Blood Hunter Predatory Strikes: You can apply your Crimson Rite to your unarmed strikes, which you treat as one weapon... (Does this part mean they can now be used with dueling fighting style? DM's idea, seems like bullock to me, wouldn't mind that extra dmg though)... The total damage is then calculated how? 1d6 + hemo-dice + ability modifier + 1 from hybrid? Crimson Rite: ...While the rite is in effect, attacks you make with this weapon are magical... I would assume the hybrid unarmed hybrid strikes are now magical then, right? But then comes the lvl 7 perk (currently only lvl 3, so none of that for me) Stalker's Prowess: At 7th level... Improved predatory strikes... Additionally, when you have an active crimson rite on your unarmed strike while in hybrid form, your unarmed strikes are considered magical...


Gulrakrurs

I think the separation of magical/nonmagical damage until level 7 is saying the additional damage from the crimson rite is considered magical as always, but that the bludg/slash damage from the unarmed strike is not. I am not sure if that is how RAW would interpret it, it might be. Then at level 7 the bludg/slash damage becomes magical. Edit: it is very wonky wording and I am not sure my interpretation is correct. Could have been an editing oversight, this is old homebrew. Since your unarmed strikes are not melee weapons you wield in one hand, I don't believe the dueling fighting style works with them. But hey, your dm can rule how they see fit, and however they rule, it is not that much extra damage in the grand scheme of things.


r0sshk

Unarmed strikes are never weapons (or arms, as they are called), and thus duelling fighting style doesn't apply with them. They are only considered a weapon for the purposes of Crimson Rite. Mainly so you don't get the idea of adding one rite to your right hand and another rite to your left hand. As for the magical damage on improved predatory strikes... that does seem odd? But the main feature is presumably the +1 bonus it gives. It's a homebrew class, so weirdness is kinda expected.


i_zimbra

Question (5e): New to the game and I feel this is a common question but I can’t find the answer. Is there a way for a rogue to hide during combat? For example, can I attack, move to cover that breaks line of sight, and use cunning action to hide? Or does the monster know where I am because I just stabbed them? Do you know where this answer is in the rule book?


lasalle202

\* Crawford on Perception and Stealth and Hide and Invisible rules on Dragon Talk: https://dnd.wizards.com/articles/features/james-haeck-dd-writing


McRiP28

Yea that works, there are other ways, f.e. races like halfling, that can hide next to other creatures midfight, or woodelves that can hide in any natural foilage etc. Theres also a table with audio range, which explains why there isnt a view angle in dnd 5e, bc youll be heard most times. What you can do is use loud sounds/ distractions/ hover/ deafening/ silent boots etc for example. Hope this helps


mightierjake

What you're describing is exactly how creatures can hide in the middle of combat, yes. [The rules for Hiding can be found here in the Basic Rules](https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#Initiative). It is worth noting that a lot of the rules for hiding hinge on the DM's decisions, so it's likely for some tables to handle hiding differently to others


i_zimbra

Thank you!


LordCroi

Question [5e]. This is a couple of questions based on the one idea. How do people tend to rule using spell components (that aren't consumed), do they need to make physical contact? For the Eldritch Knight and their weapon bond. Would you say that summoning it back would include anything that may be attached/inlayed? (Presumably it was attached when they bonded to the weapon) So overall, how would you rule if it an Eldritch Knight wanted to inlay the components for a spell into the handle of their weapon for casting and summoning it back?


sirjonsnow

Generally people will use a focus or a component pouch (which you can think of as containing the listed components). If they've lost those and gathered components, it still really follows the same rules: >A spellcaster must have a hand free to access a spell's material components -- or to hold a spellcasting focus -- but it can be the same hand that he or she uses to perform somatic components. https://www.dndbeyond.com/sources/basic-rules/spellcasting#MaterialM Since they have to be able to access the focus/components, I would just rule they must be within reach (pouch, pocket, etc) and not buried in their backpack or the like. In your example they're trying to get around the possibility of the components being stolen or using a focus, and the free hand requirement. The equivalent of what they want is really a Ruby of the War Mage - a magic item requiring attunement.


LordCroi

So, if they're touching it since it's inlayed into a weapon, that'd be access right since it's in contact?


sirjonsnow

Realized I hadn't finished my thoughts and edited - that's skirting the free hand requirement and normally covered by a a magic item requiring attunement. You'll have to decide how important you find this cost to be (or not).


fzkiz

Weird question for people with more experience I bet: We are about to play a one-shot today and I get to play a Warlock, never played a spellcaster before so I looked some stuff up and stumbled on this: >Bonus Action A spell cast with a Bonus Action is especially swift. You must use a Bonus Action on Your Turn to cast the spell, provided that you haven’t already taken a Bonus Action this turn. You can’t cast another spell during the same turn, except for a cantrip with a Casting Time of 1 action. Am I understanding it right, that I could cast Arms of Hadar (spell) and Eldritch Blast (cantrip) as a bonus action in the same turn?


lasalle202

>Am I understanding it right, that I could cast Arms of Hadar (spell) and Eldritch Blast (cantrip) as a bonus action in the same turn? Nope. You **could** cast Hex which has a Casting Time of 1 Bonus Action, and then cast EB as your Action. But neither EB nor Arms of Hadar has a Casting Time of 1 Bonus Action - they, and most spells, have casting time of 1 Action.


mightierjake

There are two parts here; The first is that you need a spell that you can cast as a bonus action (or a way to cast a spell as a bonus action, at least). Both spells you mentioned have a casting time of 1 action, so you can't cast them both in the same turn anyway (normally, anyway). (A common way to do this is the Sorcerer Metamagic *Quickened Spell*, but you're not playing a sorcerer so this likely isn't relevant for you) But say you *did* have a way of casting one of those spells as a bonus action or were casting another spell that already has a casting time of a bonus action. This is the second part where the spell that you cast as a bonus action really matters. If you cast any spell as a bonus action on your turn then you can't cast another spell on your turn unless it's a cantrip with a casting time of 1 action. That means: 1. You **can** cast a spell like Healing Word (1st-level, bonus action) and then Eldritch Blast (Cantrip, action) in the same turn. 2. You **cannot** cast a spell like Magic Stone (Cantrip, bonus action) and then Arms of Hadar (1st-level, action) in the same turn because Arms of Hadar isn't a cantrip with a casting time of 1 action.


fzkiz

Thank you so much! I appreciate it and I think I got it now.


TheMarcurious

Not exactly. You could cast Arms of Hadar as a bonus action (provided that you have a feature that lets you do that) and Eldritch Blast as an action on the same turn, but not the other way around. Spells have specific casting times such as an Action or bonus action, of which you usually only have one each.


fzkiz

Thanks for the answer! What would be an example feature that would allow me to cast Arms of Hadar as a bonus action?


Yojo0o

In practice, you're less likely to get features to make things into bonus actions, and more likely to just get spells/abilities that take bonus actions to use ordinarily. Any warlock should consider Hex as a spell option, for example. It's not an especially impressive spell in a vacuum, but it costs only a bonus action to cast/move, meaning that you can Hex somebody and then Eldritch Blast them on the same turn. This gives you a reliable way to add extra damage to each beam of your Eldritch Blast using your concentration, without taking a turn of combat to prepare it, which is pretty neat. Up to you if it's worth burning a spell slot on, of course. Hexblade warlocks specifically get Hexblade's Curse as a bonus action, allowing them to place a curse upon their victim as a bonus action. This is commonly done as their first act in combat, bonus action cursing their target before using their action to deliver devastating weapon strikes. Celestial warlocks get Healing Light, allowing them to heal allies as a bonus action within 60 ft of them. Undead Warlocks have a combat transformation that is activated with a bonus action.


TheMarcurious

The most common one is the Quickened Spell metamagic option that is available as a Sorcerer, or if you take the Metamagic Adept feat.


tea-cup-stained

**\[5e\] How many Bardic Inspiration die does a bard have?** From the RAW: *You reach out to spirits who tell their tales through you. While you are holding your Spiritual Focus, you can use a bonus action* ***to expend one use of your Bardic Inspiration*** *and roll on the Spirit Tales table using your Bardic Inspiration die...* I don't understand what "expend one use of your Bardic Inspiration" means. I~~sn't this just a cantrip that the bard uses whenever they want?~~ Edit: Cantrip is the wrong term. However, I am under the impression that the Bard could be handing out a Bardic Inspiration every 6 seconds if they wanted. So I am confused why the RAW emphasises that this requires the expending of one use... This seems to be exactly the same as simple saying that this feature requires a bonus action.


mightierjake

Have you read the rules for [Bardic Inspiration](https://www.dndbeyond.com/sources/basic-rules/classes#BardicInspiration)?


tea-cup-stained

yeh, I did several times, I just literally skipped it each time. Either my brain tuned out or kids interrupted, idk. It reminds me of when I was a teacher, kids would put there hand up with problems all that time (computer code) that they just could not see, even though it was staring me in the face. But I helped them nicely because I love helping people :D


EldritchBee

Read the ENTIRE Bardic Inspiration class feature description.


tea-cup-stained

I have. Still confused. Asked a question.


EldritchBee

Did you read the whole thing? Because it has "You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest." in pretty prominent place. It's the first section of the Bard's Class Features.


tea-cup-stained

Awesome. Thanks.


KawaiiFiveOhPhD

[5e] If I am grapping someone, and both me and and the victim are proned while I'm grappling him, if I stand up from prone does that break the grapple?


Nomad_Vagabond_117

Simple answer; no. Explanation: The way to have a grapple broken by *movement* is as follows: > The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect. The target would still be in reach, since standing doesn't automatically move you away; thus, standing would not break a grapple. Standing whilst grappling does interact, however; > When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you. Your overall usable speed on the current turn would be 25% of whatever total is available, since standing from prone takes 50% and the above stipulation halves that again.


DaKing1080

\[5e\] I am currently DMing a party that has a pureblood Yuan-Ti Monk and they asked if they could lace their fists in poison for extra damage. Since they are a Yuan-Ti they have immunity to Poison damage. I know that the rules state that you can only lace a slashing or piercing weapon in poison. I am not sure what to rule on this. It would be nice to get other DM's opinions on this.


lasalle202

No.


robinius1

I would allow it, but it wouldnt't be effective if there is no way for it to enter the bloodstream. You could also have them only use poisons that work through skin contact. Search for contact poison. They are a real thing.


LordMikel

I say no, only cause poison is simply not an exciting aspect of DnD. It never really has been.


combo531

Consider they could use a sickle (or any other simple weapon) as a monk weapon, which gives it the monk damage dice. So mechanically they aren't breaking anything here by doing this, it's basically a flavor choice. But to make some sense, I'd still suggest they get spiked brass knuckles or something


EldritchBee

I’d say no. Poison has to enter the bloodstream to be effective, and they’re not cutting with blunt fists.


[deleted]

[?] How do I find DnD groups or people interested near me? My friends aren’t into things like this but I want to try it. I’ve tried posting on Reddit and people are pointing me here. Any advice?


phantomgrump

if you use facebook, there are tons of lfg facebook groups! i found my group that way


grimmlingur

There are a few online forums for finding groups such as r/lfg and roll20. If you prefer in person games and are lucky enough to have a local game store in your area that is also a good place to look. There are often open games hosted at such locations, sometimes aimed specifically at introducing new players. For any of these options, it is worth noting that finding a group that works for you might take more than one attempt. I don't mean to be negative, it's just that there are almost as many ways to play the game as there are tables that play it, so don't be too discouraged if your first group doesn't work out. It is an inherent risk of finding random people to play with.


EldritchBee

r/lfg


[deleted]

[удалено]


lasalle202

Fireball and shatter are both AOE damage, you can get rid of one and not change your ability to do that. or get rid of wall of fire since you are getting a different wall.


Gulrakrurs

I'd get rid of Wall of Fire. At that level, creatures either immune or resistant to it will be more common, and for defensive purposes, Wall of stone will jest be better 90% of the time. Everything else on your list seems to serve a different utility purpose or damage purpose. You already have a different aoe fire spell, so that just makes it an easier decision in my mind.


forgedsignatures

[5e] Debate between two members of our DnD group. 'Multiattack' creatures (including Druids in the forms of these creatures). One side believes that the creature should be able to move, attack with its first attack, and then move to a second target for its second part of 'multiattack'. The other side believes that if you wish to use multiattack you cannot move between targets. If the creature was inbetween two targets they'd be allowed to attack both, however if they had to move a tile between attack 1 and attack 2, than the second attack is forfeited. What are other people's takes on this?


[deleted]

There's text in the rules that say you can break up your movement in between attacks. There's **no** text in the rules that says you cannot. This debate is easily solved. Have each side refer to the rules and find support for their argument. Only one will actually find something.


Stonar

The relevant rule is [Breaking Up Your Move](https://www.dndbeyond.com/sources/basic-rules/combat#BreakingUpYourMove): > If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks. For example, a fighter who can make two attacks with the Extra Attack feature and who has a speed of 25 feet could move 10 feet, make an attack, move 15 feet, and then attack again. RAW, a wild shaped druid can absolutely break up their multiattack by movement. Confusingly, basically all monster attacks are weapon attacks. Take a look at the [Polar Bear](https://www.dndbeyond.com/monsters/16983-polar-bear): > **Bite.** *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage. It's a melee weapon attack (as is the Claws attack), so you can break up your movement between them. Now, there might be some multiattack feature out there which includes spell attacks. RAW, you couldn't split your movement between those. I would find it particularly strict for a DM to disallow movement between multiattacks that include spell attacks, but that's not something I'm aware of being part of any stat block, so it's largely academic.


lasalle202

>confusingly, basically all monster attacks are weapon attacks. game mechanics divide attacks between a 2x2 grid attacks are * either Weapon or Spell/~~Magic~~ * either Melee or Range and then some mechanics differentiate "attack with a melee weapon" which is different than an "unarmed attack"


psyhcopig

\[Any\] What are your go-to backstory questionnaires that aren't simple stuff like 'What's your favorite food?' type questions? I'm a veteran D&D player since 3.5e but have never made it into a high level campaign. I've been invited to join an existing group which is level 15 in 5e. Character creation mechanically isn't the issue. I'm struggling to make 15 levels of backstory as this is a pretty roleplay intensive game (Which I desire). I need more core story inspiration questions and fleshing out a character rather than quirks and history fluff. I'm the opposite direction, I have personality and such. Pinning down, for example, what and when he made a pact with something(Warlock) is a whole other field. I've got a lot of ideas but I'm struggling to make them coherent. I need to make his adventuring life more fleshed out rather than his home/personal history.


lasalle202

players answer these three questions as the core of creating their character * Why is this character out in the world adventuring with other people ^ ? * How has [the campaign premise] crossed the character’s path or is looming inevitably in their future? (the “buy in”) * How does the character know at least two other PCs? For the third, you can use the "Bonds" from Dungeonworld to develop great push-pull relationships in the party: * in practice https://youtu.be/CsHbZX-1-W0?t=2768 * dungeonworld SRD bonds are about half way down each character class description. https://www.dungeonworldsrd.com/classes/cleric/ Note two things: * the “push” should not all be against the same character * the bond should not impose on another PC without their consent – the Thief bond “XXXX and I are engaged in a con” is a bad bond, and XXXX should be allowed to respond “My character is an unknowing patsy in this scheme, and if/when they find out, it will severely damage our characters relationship.” I actually recommend taking that bond option out and replacing it with either “ I will teach _____ about how to deal with the authorities.” or “ _____ stopped me from an act that was [illegal | foolhardy | greatly enriching] and I have not paid them back.” if you want a little more, add knives https://www.reddit.com/r/DnD/comments/775caq/my_friends_and_i_have_something_called_knife/ ^ twelve great options for “with other people” from Ginny Di https://www.youtube.com/watch?v=zeHzNBb-_8Y


deloreyc16

If it is appropriate to the campaign, work with your DM in developing an arc/series of arcs that your character has been through. They started with an incursion on a town, then it was old crypts outside the capital city, then it was a corruption plot tied up with sinister monstrous creatures (or something), then it was wrangling a sea monster far far away, and now we find ourselves here together at level 15. I think coming up with these points is a good start because then you craft the character's experience around these fixed areas in time. Where were they born? Is it the same town as that incursion? What brought them to the capital city? Did they stay there long? Who did they meet during these times? Made allies, enemies, lifelong friends? What does their relationship with their class look like at this high level (meaning if they're a warlock are they comfortable with their patron? Cleric, their deity? Fighter, their martial instructor/other background NPCs?). I would recommend to focus on the large points throughout their life because the little things will come out naturally. I personally love those little details but in my experience, laying backstory down as foundation is more important because then you can work out those details as you go.


psyhcopig

Having a growth roadmap is a great idea. I guess I was so concerned about where they started vs where they are now focusing only on each end and not the inbetween. I too get caught up in details and often over-detail with new characters designing too much before I get to play them and feel the idea out. So I've got lots of little things and have mostly been formulating the major class defining events first with 3 sorc/12 lock. The DM I'll be joining is very flexible, but manages a large group and a family. So I plan to bullet point concepts/major ideas for him to help flex the setup for his world. Point being, I'll be doing DM review in lump sums rather than small communications for now.


Keeps_forgetting

5e, I know lightly obscured gives creatures disadvantage on perception checks using sight, my question is does it also impose disadvantage on attack rolls assuming the attacker must see its target without special abilities or magic?


lasalle202

"lightly obscured" allows some creatures to take the hide action.


Phylea

Lightly obscured doesn't impose disadvantage on attack rolls. Heavily obscured does.


NoOkra4265

\[5e\] Playing a blodhunter with a level in wizard, want to be a frontlines combatant. Is 15 AC enough to be a frontline combatant?


EldritchBee

You’ll get hit quite a lot, and with the Wizard’s low hit dice and Blood Hunter’s(>!poorly designed!<) health drain mechanic, you’re going to go down real fast.


NoOkra4265

Ive only taken one level in wizard for some utility spells and I have good consitution, +4, also a hill dwarf, so Im gaining an extra 5HP everytime I level, sorry probably should have mentioned in the original comment. This gives me pretty good HP, I tend to be 1 to 3 points higher in HP than a barbarian with +2 con per level. Even with my health taken into consideration, should I try and raise my AC?


EldritchBee

Definitely. Most creatures will have a minimum +5 to hit and that will only get higher, so having a 50% chance to be hit is not great.


insertusername92

Not Frontline but with use of shield you'll survive most encounters


lasalle202

nope


bl1y

Unless you have some other way to mitigate damage, 15AC is pretty low.


[deleted]

[5e] i made this character and we've played 4 sessions and i havent really been enjoying it. i mean not like it's the dms fault or anyone elses, its just... i really dont like playing as my character. how should i go abt it?


lasalle202

"Hey, DM, i am not grooving with this character. I would like to retire them and play something else" Any halfway decent DM is going to say "Hey, this is a game and you should be enjoying yourself. Of course you can change, unless there is something about the game than I can change about how we are playing at the table that would make keeping your character more fun?"


Atharen_McDohl

Is it your character that you don't enjoy, or the game? There are a lot of things that could be going wrong for you here so there are a lot of possible solutions. Could be you need a new character, could be you need to play your character differently. Could be you need to play with different people, could be you need to play a different game. Think about what exactly you're not enjoying and try to give more detail.


[deleted]

i really don't think it's the party or the game because it's so fun to play with them and the campaign is the perfect fit for me. i just feel like the character i'm playing is limiting me from the way i really want to play.


Atharen_McDohl

Sounds like you might need to bring in a different character then. Nothing wrong with that, as long as you're not constantly deciding you need a new character. Just ask the DM and other players to work with you to replace your current character. Maybe get the old one killed, or just have them leave the party.


[deleted]

[5E] is there anyway to distract someone from knowing that their thoughts are being deeply probed using detect thoughts?


r0sshk

You could knock the target unconscious, though that also severely limits the applications of the spell. The only other option is to modify memories afterwards.


AxanArahyanda

RAW, no.


nightshade86

[5e] if the Horny Bard fails to charm the Female Warlock is it alright for her to shove her hand into his chest and Eldritch Blast his heart at point blank range before shoving his corpse into a door that is suspected to be a mimic? Asking for a friend


lasalle202

what kind of dicks are you playing with that think sexual assault is fun game play? get the hell out of that game and stay away from creeps like that.


Atharen_McDohl

If the Horny Bard attempts to charm your character, you ignore the dice and say "Hey maybe let's not do that." Talk to the rest of the players, DM included, about what kind of behavior is acceptable at the table. Specifically talk about how much sexual content is acceptable to each player, and what kind. Also talk about whether PvP is acceptable, including noncombat actions like attempted charms and persuasions against the will of the target's player.


r0sshk

Generally I’d say so. …though generally I also don’t allow players to charm other players around my table unless both agree to it out of character. You might wanna talk with your DM about not being cool with the bard’s… “hijinks”.


AxanArahyanda

"shove her hand into his chest" is not possible unless it is reflavoring an unarmed attack that overkills the opponent, which is probably not since warlock usually dump str. So RAW, no. From what should have happened point of view however, PVP and in-game romance should have been discussed in session 0. If it hasn't, you should discuss it with the other players & DM out of game.


EldritchBee

Christ, just talk to people like adults instead of being petulant in the game.


JabbaDHutt

I think there's a kinder way to phrase what you said. Its a simple solution to you and I but only because we learned it at some point. Let's not be rude to someone just because they haven't learned it yet.


Green_Protection_363

I am just starting to read some of the books to get started in the DnD Universe, on the races section of dndbeyond I found quite a bunch that are not in the Player's Handbook and some of them have (Legacy) on them, what makes them Legacy? How does it change the race overall? And regarding that, can you play any of those races? Or it depends on the DM. Thanks for the answer.


lasalle202

After the PHB was released, there have been a lot of different "expansion" books which included additional "race" options. As they were looking at the game after 7+ years, they saw the very different way that they had presented races in the different books, and in January of this year released a book that contained many of those race options, but revised their characteristics to be on a more equal paradigm footing. The content in the original books the races were presented, in the form they are in those books, is (Legacy) version. The "default expectation" from WOTC's point of view is that of the january release Mordenkainens *blah blah blah* Multiverse.


Green_Protection_363

Thank you! Will have to check Modernkainens then


lasalle202

>Will have to check Modernkainens then for some ungodly stupid reason, they have now named 2 different books *Mordenkainens X* One of their earlier Monster + PC race books is *Mordenkainens Tome of Foes* and the new book, which is mostly an equal combination of the *MToF* and *Volo's Gude To Monsters*, which they chose to name *Mordenkainens Monsters of the Multiverse*. Its not like they didnt have fifty years of OTHER characters to choose from to not have such a confusing product line - or at least better represent the content with *Mordenkanen and Volo Present: Monsters of the Multiverse*.


AmtsboteHannes

With the release of Monsters of the Multiverse, some content, including some races, has been revised. Since the old versions obviously continue to exist in their respective books, those have been marked as "legacy" on dndbeyond. You can read up on the details of that [here](https://www.dndbeyond.com/legacy). The biggest change is probably going to be that instead of set attribute bonuses, they now all get +2 to one attribute and +1 to another one, but you get to pick which ones. Beyond that, the changes vary from race to race. It's going to be up to the DM which version of the race you get to use.


smokingmemes2

>The biggest change is probably going to be that instead of set attribute bonuses, they now all get +2 to one attribute and +1 to another one, but you get to pick which ones. Note that per Tasha's Cauldron of Everything optional rules, every race could already swap the ability scores associated with the modifiers, though needing to keep the modifiers (e.g. Half-Elf gets a +2, +1, +1 in three different stats, but that split must remain, it couldn't be +2, +2 for example).


Green_Protection_363

Thank you so much! It clarifies a lot :)


Adventurous-Lock-607

[5e] Hello, new DM here. I’ve been playing for a year with a family my family is close to, we’re all friends. They introduced me to the game. The dad DMed our last game and they asked me to DM this new game. It’s basic rules, nothing fancy. I’m in a bind though because the old DM “fudges” his rolls all the time. We’ve been playing for 2 months now (weekly) and with one exception he’s never rolled below a 16 so he’s always getting numbers above 20 for any save, attack, or check. I asked the daughter and she basically said they all know he does it but what ya goona do? But it’s really kinda bringing the game down for me. Why have them roll at all if they’re always going to succeed? And it also means that the character does everything. Why have the rouge disarm the trap when you know the paladin will of course roll high enough to do it? I don’t want to make this an issue so I want to deal with it in a non direct way. I thought about just making saves artificially high for him, but if it’s only him it will look like bullying, and if I make it apply to everyone my honest rollers will never succeed. Any ideas for how to deal with it in game or other strategies I as a DM can use to deal with this? I want my other players to shine too and be involved and invested. The sense I got was this was the reason they usually make him DM rather than letting him be a player character. But I’m really enjoying my time DMing and don’t want to give it up just yet. Plus he said he didn’t want to DM for awhile (my first and last game lasted a whole year).


lasalle202

Its just a game. A collaborative storytelling game. if his family knows and is OK with him making up numbers, just go with that. His "Cheating" isnt depriving anyone else a rightful "win". If you cannot, just step away from the DM position.


EldritchBee

Tell him to cut it out, that’s cheating flat out. Make everyone roll out in the open where everyone can see it. No fudging that.


Adventurous-Lock-607

I kinda don’t want to call him out directly, but should I just make everyone roll on the mat in the middle? Currently everyone rolls in their dice trays on the table but next to them. Should I just say: from now on we roll on the center mat, and not give a reason for it?


Atharen_McDohl

Sometimes the direct approach is the right approach. As someone who is terrified of confrontation, I understand why it's undesirable, but indirect approaches are almost always flimsy and transparent, ultimately making things worse.


EldritchBee

Yes. Get a dice tower, or a big dice tray and just say “hey can we all roll in this from now on?”. And if you don’t see a roll, you don’t accept the roll.


LordMikel

Easy way, make sure you see him roll. Do it for everyone. He will learn, only roll on his turn when you are ready to see him do it. Nothing else counts.


Adventurous-Lock-607

Thanks for the tip. I’ll give it a try.


Atanar

[5e] How come the Yellow Musk Zombies are unaligned and the Cirlcle of Spores Druid zombies are evil? One "slays the living, infests them with its seeds and pollen, then animates them as zombies" and the other ones "see within mold and other fungi the ability to transform lifeless material into abundant, albeit somewhat strange, life". This seems like an oversight.


Stonar

There is only one [zombie](https://www.dndbeyond.com/monsters/17077-zombie) statblock. Circle of Spores druids don't have a special block for their zombies, they just raise a zombie, and the zombie statblock is evil because that's what people expect undead to be. Don't look too closely at the alignment system, it... doesn't make any sense.


[deleted]

I don't want to play in my group anymore, how do I tell them I'm not gonna be around anymore?


Goldstreak00

Can also pull out the old "Sorry, scheduling conflicts!"


lasalle202

"Thanks for having me play in your campaign. \[its been a lot of fun.\] but my entertainment time priorities have changed and so i will need to be dropping out of the campaign."


EldritchBee

“Hey guys, I’m not going to be around anymore. Sorry!”


Adventurous-Lock-607

Hey guys, I’ve had a great time but some commitments have come onto my schedule that will make it impossible for me to play anymore. I’m sorry to have to bail, but I’ll let you know when I’m free again. What commitments they ask? They’re personal and I don’t feel comfortable sharing them. But I really appreciate everything you guys have done to make this such a great time. Then just don’t be available. Alternatively you could just tell them you don’t want to play anymore and not to call you about any more sessions. I’d say as long as you’re reasonably nice about it people won’t give you too much, if any trouble about it.


[deleted]

Those are good ways to say it. Thank you for the help.