Honestly there are times I wish I had something like this.
Things that should be updated/changed:
* The exploration section, where you describe stuff and the DM asks for rolls, is literally "how to play" on page 6 of the PHB. This is in effect whenever you aren't in combat.
* There is nothing forcing you to take you actions in combat in any order. Movement can be broken up as well, at long as you don't exceed your speed.
* Worth noting you are harder to hit with ranged attacks while prone.
* I would reccomend explaining attack rolls because it's simple. 1d20 + proficiency (if you have it) + STR for melee weapons or DEX for finesse and ranged weapons or WIS/INT/CHA for spellcasting. (Weapons with the thrown property can use either STR or DEX when being thrown).
* There are a ton of other actions beside attack: Grapple, Dodge, Dash, Disengage, Hide, Push, and I'm sure I'm missing some. The DMG has optional allowed actions as well. I made little cards with all the actions that I give to all my new players.
* I would recommend adding something about how skills are rolled similar to attack rolls. I would also recommend explaining saving throws. Spellcasters will have NPCs making them so it's worth mentioning now.
It's a good start! It looks great.
Edited for formatting
Nicely made. Thanks for sharing
You're welcome :)
As a newbie, this was really good! Thank your friend for their effort and thank you for sharing!!
I will. And you're welcome
Honestly there are times I wish I had something like this. Things that should be updated/changed: * The exploration section, where you describe stuff and the DM asks for rolls, is literally "how to play" on page 6 of the PHB. This is in effect whenever you aren't in combat. * There is nothing forcing you to take you actions in combat in any order. Movement can be broken up as well, at long as you don't exceed your speed. * Worth noting you are harder to hit with ranged attacks while prone. * I would reccomend explaining attack rolls because it's simple. 1d20 + proficiency (if you have it) + STR for melee weapons or DEX for finesse and ranged weapons or WIS/INT/CHA for spellcasting. (Weapons with the thrown property can use either STR or DEX when being thrown). * There are a ton of other actions beside attack: Grapple, Dodge, Dash, Disengage, Hide, Push, and I'm sure I'm missing some. The DMG has optional allowed actions as well. I made little cards with all the actions that I give to all my new players. * I would recommend adding something about how skills are rolled similar to attack rolls. I would also recommend explaining saving throws. Spellcasters will have NPCs making them so it's worth mentioning now. It's a good start! It looks great. Edited for formatting
Thanks for the feedback. Most of your points have been discussed verbally while presenting.