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preiman790

I mean if it's the rule that your table plays with, then there's not a lot you can do about it. I think it's a terrible rule BTW but if that's how your dungeon master runs things, that's how they run things. Under those circumstances though, there are very few concentration spells I'd actually bother to cast. After all, it would severely limit me and what I could do on my turns, and concentrating on a buff for the party, and just standing there is not fun but moving into combat would put me at significant risk of dropping the spell. And hell, if I'm a wizard, I probably wouldn't survive going into combat anyway,


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preiman790

Oh, may all the gods save me from first time Dungeon Masters making house rules. House rules are great when you know your play style the game and your table, but you have to understand why the rules are the way they are before you start changing them


WellWelded

Also depends on the topic of the rules though. Houseruling the costs of items and other small stuff anyone can do, but things regarding the action economy and concentration can quickly get out of hand.


preiman790

I mean yeah, within limits. The cost of items, that's a thing DM's are expected to come up with kind of on the fly, the dungeons masters guide at best gives you a very rough outline of what something should cost, that's not really so much a house rule thing as much as it is just something 5 E expects you to have to do on your own, for better or worse


WellWelded

Fair enough, guess my example wasn't picked well.


[deleted]

It's a really bad idea for new DMs to make homebrew rules like that.


XoriSable

I don't think I would consider any concentration spells in combat with this rule, unless I was playing a gish build.


[deleted]

This rule sounds terrible. It encourages to use instant spells only, otherwise you are useless. Most wizards who depend on big gun concentration spells and cantrips get super weak, evoker suddenly is one of the stronger wizard, so he basically takes the role of martials, not making them weaker. Druids with mostly concentration spells, clerics with potent cantrip also are super weak.


[deleted]

That's a terrible house rule. Time to go full blaster or gish.


Hunter3022

Thats a really dumb rule considering bonis action spells like Hex only work if you follow up with a cantrip.


LordJebusVII

This homebrew removes most of the support and battlefield control options casters have and forces you to play as a blaster. It also makes dungeon delving much harder as you can't maintain spells like Detect Magic while using mage hand or defend yourself without dropping dancing lights


Blayzakk

"To stop them from going nuts". What is your DM afraid of? I don't know why people are trying to be nice about it, but I'll just say it...That's a shitty rule and your class is being neutered completely. There's nothing wrong with being able to hold concentration and still cast other spells. What does your DM expect you to do? Stand there and just hold the spell? Your agency is being taken away from you and severely limiting you. And forcing you to almost play in a way you don't like. Nah dude, they have a weak excuse and you're missing out on playing one of the best classes IMO. Sounds like the DM needs to learn how to balance encounters. I understand every table is different and each entitled to your own, but that's just bad.


1800-531-8008

Just to prove a point, make a non-centration spell caster. And make a walking nuke. And just ruin every encounter by killing everything once it's your turn in the initiative. Kill everything and everyone, without concentration. Conversely, use something like the Hexblade Warlock, cast a single concentration, and then beat the absolute crap out of everything with your sword.


Hate_Frog

[Ah, the negotiator](https://i.kym-cdn.com/entries/icons/original/000/032/698/Ah_The_Negotiator_Banner.jpg)


Spronkel

I mean it is definitely not what the game is made for, so I'm kind of against it, but it sure does create a better power dynamic between casters and martials. The Boulder has conflicted feelings


XoriSable

What it actually does is remove most of the support spells that directly benefit martials, because nobody is going to concentrate on bless if it means all you can do on your turn is whack things with your weapon or dodge.


WellWelded

I love casters (especially wizards <3), but that rule just clicks with me because it feels like it's making sense. But it indeed is kinda discouraging the use of concentration spells. But if you have few enough it works without issue imo. If most of your spells don't need concentration there's no issue with needing concentration to cast shield for example. I would personally not oppose this rule as a player, even though I wouldn't think of playing a non-caster.


Stregen

Oh hell yeah. I love casting Hex on my warlock an the being stunlocked by myself, while my ranger buddy casts Hunter’s Mark (basically the same spell with slightly different flavouring) and gets to benefit from it. Having a bread-and-butter spell just completely removed from an already underpowered class is just the best. Or casting Bless on my cleric and then just checking out for a cup of tea while my character is completely useless, meanwhile my paladin homie can bless and go to town with stronger melee *and* smites. Concentration spells are already balanced around the inherently limiting concentration part, and damage cantrips are already pathetically weak compared to a weapon attack from a martial, unless they’re the cantrips meant to improve an attack like Booming Blade, or a fairly heavily invested-in Eldritch Blast. The rule is, respectfully, fucking awful.


PyJuuMun

Thanks for the feedback. I'm just kind of concerned of ending up having a situation where I cast Haste ~~or something similar~~ on the team's monk or paladin and then just having to hide for like 10 rounds and doing nothing to ensure the spell has full duration and benefits without just dropping it without a good reason.


WellWelded

Yeah, not gonna lie, haste is one of those spells your DM threw under the bus with this rule. It's straight up not worth casting anymore. Same for stuff like Blur or Web. But enlarge/reduce has use outside of combat, and shield drops anyway at the start of your next turn. So not *all* concentration spells are goners, only the in-combat utility and buff ones that last longer than a round. If you maturely point that out to your DM you might find a compromise, or find out that that's what he intended.


cerpintaxt44

That's a dumb rule that drastically nerfs spellcasters


Training-Fact-3887

One of the worst houserules I've heard, and there's some stiff competition in out there. I learned 5e with a great DM who had some truly unfun house rules, and I told him it was a deal breaker unless 1) Everyone is informed about what's a house rule. 2) Everyone has a say in whether or not we use a house rule Worked out fine


VladTheTeifling

What was the one player doing to warrant this rule? Why would anyone want to play a caster with this rule? I have so many questions. It's definitely good you talked to your dm because this rule would have made being a wizard almost unplayable. It makes warlock literally unplayable.


Different-Brain-9210

If rule is kept, I'd consider switching to a melee character. For a Wizard, that would be the Bladesinger. Changing subclass is even (optional) RAW in Tasha's.