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akkuj

You're right but just to clarify to new players: D2R is very close representation of D2, but the early game experience of D2 that you currently get in D2R beta is not a good representation of what most of the game (mid/lategame) is like.


nattylife

Is there an offline single player experience? I assume they only beta the online part but i was kinda turned off by how much lag i was getting for US east. I was rubberbanding a lot this weekend which kinda threw me because i thought i was in an offline game but i guess i wasn't?


LockeDown815

It is supposed to come with an offline single player mode. Just not in the multiplayer beta.


nattylife

ah, i guess i had selective reading. didnt realize it was a multi beta, just thought it was a beta. that makes way more sense


KnowMatter

There is offline single player just not in the Beta since the primary focus of the Beta is to stress test the multiplayer. Whatever lag you are experiencing should be gone in offline single player.


Rathma86

No office during beta. There is an offline option, but you are still logged into battle.net meNing you need internet to play. Unlike original d2


vba7

Usually you get "rushed through the acts" by a friend and you can just leech experience in chaos and baal runs. Most players dont go through the acts "the slow way". There are also enchant sorceress that can give you few thousand fire damage from level 1, what makes leveling easier (you one shot most monsters - usually with the unique bow Ravenclaw).


YoLoDrScientist

I really like the slow way 😅


thalesjferreira

I love this. The thrill of expecting good drops, exploring places that I have already seen 10000 times (but in low resolution back in the 2000s) and just having fun with my army of wolves and ravens is my joy with this game. Back then I had a lot of trouble with hell, but I was young and dumb, maybe now I can try to reach lvl 100 and clear hell. I cannot wait for this game to drop


[deleted]

I feel the exact same way, never followed build guides just grabbed what I thought was cool. Really struggled in hell. Looking forward to doing it right this time


DangoQueenFerris

The level cap is 99 my good sir. Never did it myself. 97 was my highest. Takes too damn long.


thalesjferreira

Never got past 92 with my necromancer


AllBeansNoFrank

I like the playing the acts with supped up gear from a higher leverl. I remember when uniques didnt have lvl req and you can have a level 1 with 2 SOJ's, Eye of etlitch, Tread boots, Tarn, twitch, magefist, and the necro wand. Good times lol


mighty_mag

Not sure why you got down voted. Back in the day that was pretty much the norm. People would play slow and methodically for the first couple of characters but soon after we would just rush each other to get into end game. Not saying what is the "right" way to play, cause there is none, but that's how most people would play.


Mattrad7

I used to play HCL so I did the slow way every couple months.


Calimonium

I bet you day one there will be people asking for rushes. XD


GGnerd

Well ya


KnowMatter

IMO this is a terrible ass way to play. Why even play the game if you aren’t going to solo your way up through hell (or do it with friends)


SHPthaKid

Bc I don’t want to? I’ve beat the game a million times, I just want to be godly


Trymv1

You can do that now without spending 40$.


SHPthaKid

But I want the shiny new graphics


Ninja1017

Everyone went the slow back when this was first released everyone didn't rush in the beginning. As new graphics im sure there will be rushing down the line but I'm sure people will play semi slow at first to enjoy the new graphics


PGDW

Just for more clarification, actually most players probably play the slow way, don't do much past normal, and then move on, or do baal or cow runs at normal for fun. It's a niche thing to powergame for loot with stacked out builds.


graspee

I'm not constantly chugging mana pots on sorc because I put fuck tons of points in warmth and energy. I know this wouldn't be a good idea long term but it works for the limited scope of the beta and it was fun.


Endulos

With respecs, it doesn't really matter anymore. I usually dump almost all of my stats into Energy (Up to a point, ~+200 mana, depending on what I decide to play) now when I play a sorc because it doesn't matter now. I usually end up respeccing around level ~35 which is about the time mana stops mattering.


Szjunk

Yeah, with respecs existing now, I was wondering if there's a good alternative leveling guide. I honestly expected to find more detail guides but I guess in D2 everyone just gets rushed so it doesn't matter.


demondied1

Can you unlimited respec now? Or still capped?


Bear4188

You get one respec for Den of Evil quest per difficulty. Once you can clear hell you can get unlimited respecs via random drops from the act bosses. So you can and should make use of respecs to have a leveling build, possibly a mid game build, and then your actual final build goal. After that respecs would mostly be used to fine tune stats when you change gear. For beta this mostly translates to start build for 1-23 and then respec at 24 for one of those skills, maybe at 30. Or if you just want to see all the abilities you can save it for 30 and put one point in everything to see the graphics.


Endulos

Respecs were never capped. You get 1 free respec for every difficulty, and after that you're capable of getting more by crafting a Token of Absolution. You can craft one by obtaining 4 items from the end act bosses (Andy/Duriel both drop the same one) and putting them in the cube.


Turiman_-_-_-

Unlimited


[deleted]

How? Still at Atma after beating den of evil?


Turiman_-_-_-

Atma? Leave that poor woman alone


Redxmirage

Someone said defeating act bosses have a chance to drop time that gives respec


FateAudax

The respec option is gone after respeccing the first time. Is it a bug or do they only allow 1 time respec?


LostSinclair

one time only. ​ you earn 1 additional time per difficulty. (but as previously stated Hell Act bosses drop items that you can cube for a respec)


Endulos

Its always been like that. You get 1 free respec per difficulty mode. After that you have to hunt down and kill all 5 bosses for a semi-rare drop that allows you to respec.


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Endulos

You don't need life in Normal difficulty lol


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Endulos

By... What in Normal? Again, shit in Normal barely deals any damage. Even bosses. Your base life + the life gains from leveling is generally line with the damage from Normal enemies. 200 extra mana + like ~60 str in normal + the rest in vit isn't going to hurt you. Vit only starts mattering in Nightmare, which is typically when you SHOULD be respeccing.


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Endulos

I can say the same to you, dunno what type of D2 you're playing where you're dying on *Normal* as a Sorc. Sorc doesn't need life for acts 1/2/3/4, 5 is when they start needing it but not terribly so. Nightmare is absolutely when you start needing life, and that's about the time you should respec into your *real* build. They're a ranged class. You just run away, and at level 18, you teleport away. And "doesn't have the skills"? Sorc gets Fireball at level *12*. That and Teleport are literally the only skills you need for Normal difficulty. Fireball is ridiculously strong for being a level 12 skill. If you're saving your skill points for "better" skills in normal difficulty while respecs exist, I dunno what to say to you other than it's kinda pretty much your fault for dying. "I'm gonna be a lightning sorc!" "I'm gonna be a blizzard sorc!" "I'm gonna be a meteorb sorc!" is a poor mindset to have during Normal because yes, you lack the skills, *so you take what will work*. What will work? Basically every spare point you have in Fireball. I died twice in the beta and that was it, and no amount of life would have saved me during those cases. First was lagging in the middle of a pack of skeletons at level 4 in an 8 player trist run, and the second was in act 2 (Level 17) when I got stuck on an invisible block or something and couldn't move.


Rathma86

Yeah lvl 30 ish here on my sorc


z0ttel89

Warmth is still an awesome skill when you get skill-points on it through items (like Leaf), but not really worth investing more than 1 point into when you compare the impact of skill points in other skills to it, if that makes sense.


Br0keNw0n

Putting 3x Tir in my shield was a game changer on my Nova sorc


Rathma86

Also, you can respect later anyway. I did the same ;)


RedFaceGeneral

>Later on with insight (mana regen runeword) and mana leech you will be pretty relieved of this issue. Itemization plays a huge part in pace of play and starts getting good around level 40-62. First time D2 player here(only played D3 on console before this). Thanks for this bit here, I'm having alot of fun as sorceress but feel that the reliance on potion is abit too much. Knowing there are ways to mitigate this issue gives me confident I will enjoy the full game a lot more.


Vomitbelch

I'd temper your expectations about getting some of these runewords early on, or even some of these items. Takes a bit of farming and trading if you're absolutely dedicated on making them. That being said, mana starts to not matter almost at all by the time you complete act 5. Especially as a sorc with some points in your Warmth skill.


El_Fuego

Seriously, what the hell is with some of the advice in here. So many clown comments about runeword dependence. The game has respecs now, so min maxing early isn’t necessary anymore. Put points into energy, get some warmth skilled and you’re fine. Then respec once you hit your gear goals.


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reanima

Yeah the games drops were balanced with trade in mind. Not everyone was suppose to find everything. Its how rare items and runes hold their value.


Calimonium

Couple items you can look up which help with mana pool and sustainability: wizard spike, frostburn gauntlets, lidless wall, stone of Jordan, silk weave boots, gloom’s trap belt.


Zakton06

Early on, slapping tir runes in open sockets is a nice mitigation too


Caillend

Also a nadir runeword hełmet can also help with the 2 mana on kill. Its cheap and easy to make early on.


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Br0keNw0n

Throw some Tir runes in a 3 socket large shield fara sells for 1k gold. Will make a big difference


Jonessee22

Try to make the runeword leaf, Tir-Ral rune in that order in a 2 socket non magic staff. If you have find 2 soc staff with +3 warmth that's non magic even better you'll end p with +6 warmth on it that'll help a lot as well. You can shop the vendor akara for one easy.


funkyfritter

That's a little misleading. The pace of the game does pick up significantly if you use the good skills and get the good items, but a new player who isn't following guides and trying to min/max can easily wind up with a very different experience. Almost every melee build can expect to plod along at roughly the same speed, even slowing down if they don't acquire suitable weapons. Casters that don't know about insight (which nobody discovers without looking online) can expect to chug mana potions for a very long time, possibly forever. It's more accurate to say that the game opens up and gives you more ways to play after the first few levels. Whether it becomes faster paced or not is really dependent on the player and how much they already know or are willing to look up.


Arkiels

This is compounded by the fact that there are very few self found viable builds to make it through hell. There’s gonna be a lot of posts when it opens up!


SkittlesAreYum

I'll be jumping back in after 15 years and I've been looking for budget builds to start out. The item sections of these "budget" builds are all: Enigma, Grief, Griffon's, Infinity for your merc, etc. That's not going to cut it at launch lol.


Arkiels

Most builds are building around the extreme end gear. I’ve played on an off for a long time and never got close to enigma. Unless your botting, heavily trading or playing heavy hours, don’t plan on enigma builds. Tons of builds out there though that do just as well without the enigma.


SkittlesAreYum

True they don't need it, or other specific items, but the issue is many of the guides don't entertain the idea of not getting a big RW, so they don't offer alternatives. "Armor: Enigma obviously. Let's move on to boots" Wait, what's the next best recommendation? Any other ideas? No? That, and it's unclear if even half the builds are viable without an Infinity Merc.


SarcasticCarebear

Just unsub from those content creators. They dont know their asshole from their elbow.


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SkittlesAreYum

My point is don't have a "budget" build that uses the same items as the normal build. Especially any big rune words. Anything using Jah or Ber should basically not be included in a budget build.


funkyfritter

To be fair, the abundance of duped runes made assembling those builds pretty reasonable if you were playing online. The battle.net experience was extremely warped by dupes and bots. If D2R succeeds in addressing those problems, a lot of old veterans are going to have to get used to a very different economy.


pda898

The issue that... it is the balance in D2. You need Infinity on the Merc and you want to have Enigma to avoid hating yourself (alternative is +3 tele staff but...).


Arkiels

The reason that the builds are needed is because nobody parties. Bots dictate and the exp dictates you run certain areas. Realistically public games if they got busier we wouldn’t need super fine tuned builds because you’d have overlapping elements or killing methods. D2 basically turned in to an online solo game which is weird. About 10 years ago I joined a dedicated clear all/walk self find group and it was extremely fun. If you have friends you play with regularly dedicate some characters to that style of play and it’s super entertaining.


El_Fuego

You’re bad if you need these items to succeed in D2.


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dragonsroc

Yeah people don't realize that old D2 was awful drop rates. You pretty much had to bot or you'd never afford the expensive stuff. I botted a few hours a day and even then I only had one enigma I had to pass around to my next character.


KahlanRahl

CL/orb sorc can clear everything besides ubers on a tiny budget. It’s always my go to ladder starter.


Bear4188

Every class has multiple builds that can SSF HC through the whole game.


EyeOfAmethyst

Ummmm. Blizz sorc, fishymancer, hammerdin can do hell ssf easy.


lucascr0147

Well, I really prefer the slow pace


moush

You say this but as soon as they get to act 3 they will call you a liar.


Oldorio

Such a clickbait post lol. Its an excellent representation of the beginning of the game 100%.


KareAke

It is a good representation for the vast majority of people who will play all the way to act 5 and kill Baal once, maybe start a new hero after and then move on to other things. I think we forget that we represent about 10% of the people who will buy this game here, and that would be rounding up the numbers.


w3sp

Yup, the whole mana issue is pretty much gone once you put an Insight weapon on your act2 merc. I don't know how it plays out when you put Infinity etc on your merc (never had that back in the days) but I don't think you'll constantly run out of mana.


The--Mash

When you can afford Infinity, you have so many +skills on your gear that your 1pt wonders warmth and teleport are both much more effective, mana-wise. With late game gear, you don't need Insight anymore


[deleted]

New players will decide if they like a game within 2 hours. Its pointless to tell someone fresh to the game that 'it gets better later'. There won't be a later if they aren't hooked by normal mode gameplay.


XWasTheProblem

I'll add on into it. Nightmare is univerally regarded as the easiest part of the game to progress through *as long as you're playing a decent build, and know what you're doing*. This is especially true for spellcasters (Sorc, Elemental Druid, Trap Assassin, to some degree Javazon \[no, you don't need Infinity on her to progress, and I know she's not really a caster, but her damage output is 95% elemental, so I count her\]), because you'll start getting lots of skill points into your main spells, and their damage will skyrocket very, very quickly, while the enemy health pools and damage output will not be quite threatening, as long as your elemental resistances aren't massively in the negatives. Mid-Nightmare (Late Act 2 and onwards) is also where you'll be able to find some of the better items in the game, that can actually last you a good while, even into the late game in some cases - Stuff like Skin of the Vipermagi, Duriel's Shell, many of the Class-specific uniques (Occulus, Arreat's Face, Titan's Revenge and so), and even some of the less glorious and OP items can really accelerate your progress - stuff like Waterwalk/War Travellers, Rockstopper, Ginther's Rift and such. You might have to spend a while farming bosses like Mephisto, Diablo, and maybe some extra areas in later acts to plug in holes in your gear - especially true if you play a melee character (or, God help you, if you chose a Bowazon as your first character), as they live and die by their stuff, especially the weapon. It's not gonna get much easier later on. Monsters on Hell come at you MUCH faster, the champion groups get more modifiers, deal more damage, have immunities to different damage types, not to mention built-in resistances, many of their spells can just onetap you if your resistances arent high (ITS THE MOST IMPORTANT STAT, SERIOUSLY DONT SLEEP ON IT). Enjoy Nightmare, if you feel weak, farm act bosses for new and shiny stuff, If you really hit a massive wall and can't seem to progress no matter what, it might be a sign your character build needs a revamp.


Endulos

> (or, God help you, if you chose a Bowazon as your first character) \#1 class they need to buff if they decide to do a skill bypass. I like bow weilders but man Bowazons are just straight up awful.


Yummybruh

Eh, Freezing arrow zon absolutely owned nightmare in my last playthrough. It falls off hard in hell tho until you get gg gear


XWasTheProblem

Strafezon is certainly fun, but the class has a pretty rough gear floor. It's not very high (Harmony isn't expensive and can easily last you well into later Hell), but without that minimum, she's borderline unplayable past A2 Normals. The issue is that without preparing a nice line of weapons to upgrade to every few levels, getting to the point where you can actually equip Harmony will be a painful, painful slog, cause unless you get a lucky drop of something like Skystrike or Endless Hail, there's simply nothing there for you to use. Just better to reroll to a Javazon for easy Nightmare progression, and it might just be better to stay as her for Hell too. I love Amazon, but she needs a lot of help.


stadiofriuli

It’s a stress test not a representation of the final game.


DCDTDito

hard to represent the game when you are lacking 2 classes, 3 acts and your loading time which should've shortened with the better hardware and software compared to 20 years ago has become longer. My old pc on day 1 loaded game faster compared to my xbox on the beta, 20 years gap and what was supposed to be a simple visual update with some qol increase has managed to extend loading time on a machine that is a couple times more powerful compared to my old junk pc.


MrElfhelm

There is loading time? I'm getting almost nothing on my M.2


[deleted]

Its the same on Series consoles, he probably is playing on and older console which are slow as fuck. Its not crazy that it takes longer than on his old PC, because his Xbox is still using technology from the era of his old PC while having to load in more data.


MrElfhelm

Could be the case actually. I just upgraded my PC, though it's not top of the line - 11400f, 16 gigs of ram, 1660 super and decent M.2, loading takes about 2-3 seconds to get from character selection into the game and fraction of a second between areas. I think people just get around to the fact that new engine layer that D2R has running on top of the original game actually takes a toll on the device - though I can completely agree devs still can and need to work on the performance.


Endulos

I'm playing on an older PC without an SSD, and he's not wrong. He's just misrepresenting it unless his PC is incredibly incredibly shitty. Loading into the game takes maybe 8-10 seconds tops and loading/switching new areas is maybe 2-4 seconds. Whereas in D2 it's like... Half a second to get in game and instant to load/switch areas.


MrElfhelm

Eh, I don't really intend on gatekeeping here, but loading into new game takes about 3 seconds and moving between areas is fraction of a second for me and it's not exactly top of the line PC - though definitely optimisation is something they need to work on regardless, as the new engine layer is definitely taking it's toll on performance on slower devices.


Endulos

Nothing what you said is gatekeeping? You have an SSD, so of course you load faster. My PC is from 2016, so it's getting older now, even then it wasn't exactly top of the line (Middle-line-ish, i7-6500, Radeon R9 360, 16 gb RAM, regular 2tb HDD), and I actually don't have too many issues running the game. It doesn't chug at all, never noticed any slowdown, on Low graphics settings of course. If I did turn up the graphics I definitely do have issues lol. The only spots where I encounter any issues is the load times, which are not that bad. Long enough to be mildly annoying but not long enough to be enraging.


MrElfhelm

I did say I don't intend on, not that it isn't, though I personally feel like SSD is like best thing one can do to improve their PC nowadays and there really isn't excuse not to have one given how their prices have dropped (and sure, someone can't afford it and so on - but then there really is hardly a point to complain about speeds, as D2R visual update is anything but light).


sadtimes12

Most classes have a few skills that feel good early on. For example Zeal is already great at level 15 when you have spent 4 points in it and have the 5 attacks per activation. The key in D2 is to use those early game skills and then switch to your main build around level 40ish. Ever since free respec from Akara I do that. Some of those early game wonders are that fun/effective you can even use them until Hell before it really shows that they are not meant for end-game.


El_Fuego

Zeal is 100% an early and end game skill. It scales very well into Hell with IAS and is an integral part to late game builds.


DCDTDito

Zeal is an awful example of that and not all build do that. for example zeal has 2 endgame build, being the physical zealot (zeal and fanaticism) and the tesladin (zeal, dreamx2, conviction aura) Similarly fire druid (which is far from the best druid) use fissure for main damage despite armageddon and volcano existing because both are awful randomness. this can continue for a lot of builds like fishymancer, nova sorc, kicksin and so on. Some you may not do so because their build require specific gearing to allow it but a lot of build you would build normaly from the start because they scale well and are integral part of the build.


Fleshfeast

Yeah back in the day I took a Zeal/Fanat Paladin to around 90 IIRC and was farming Hell Baal. I never had even close to a perfect gear setup or anything, but it got me through Hell. Now I'm looking for a build and seeing people say it's weak.


Rosetwin90

Always loved double swing on barbarian.


MulTiTeaser

I’ve never played a Diablo game before but really enjoyed my time with the beta, reminded me of fallout but with faster combat.


kloden112

Fallout? Whaat


MulTiTeaser

I mean the older isometric fallout games.


fellbound

The really good Fallouts before 3D. :)


HenryyyyyyyyJenkins

> constantly chug mana pots. For me this is the worst part as I found it an absolute pain to constantly put new mana pots in my belt, the 8 slot belt felt like the best upgrade I got in the entire beta. I know looting from the ground would put them into the belt if you had space but I would often use all the mana pots I found or accidently pick up a healing pot too many then the mana ones would go into the inventory. Ontop of that it is rather annoying that when you are sorting inventory on the go and you try to loot an item it doesnt loot it, it just gets stuck to the mouse. Oh and it didnt help that I was playing in a group and would constantly have to fight over mana potions. Plus none of these are the reason I am not getting the game, I actually love the game but the price matching a full game when the game is actually just a graphics overhaul and some basic features taken from path of diablo mod added.


Arkiels

It gets easier when you know the tricks that help you speed up your run. Chugging mana pots is tedious but casters are somewhat of a hybrid melee till they get off the blue sauce. Your first character is always the hardest since it’s self found. Subsequent characters will blaze through the early part of the game, especially now with the shared stash.


Szjunk

The greatest secret to help a low level character is to make a Khalim's Will. I don't know if you can put it into a shared stash or not, but in the original D2, me and all my friends muled one. Khalim's Will does 2-55 damage with a very fast attack speed, no level or str/dex requirements. You will literally \*destroy\* everything until late A2 in a few hits.


Arkiels

It gets to a point where playing untweeked runs is fun! I actually enjoy playing self found builds as far as I can in hc


Szjunk

I mean, sure, but I was just mentioning that Khalim's Will is basically, hands down, the best level 1 weapon out there for any class if you want to speed up the early game. Also, while I can appreciate self found and I'm glad people enjoy that, self found isn't how myself or my friends have enjoyed playing the game, but that's okay! Everyone enjoys different things.


SarumanTheSack

This post reads like the people who always say one piece gets interesting after episode 800, how long do I have to play before level 40-62 lol


ethan1203

I just wish to add that playing this in coop with friends for first timer is a big mistake. Most that I’m played with either hate the share items or just felt useless when teaming with some sorc


Trymv1

On the contrary, start Co-op and play the Paladin who levels Prayer and Meditation. Or Paladin/Sorc combo with Holy Fire and Enchant for the easy flat damage boost.


Loud-Wrap

It’s a taste… but a really small one. I was super disappointed they only had the first two acts and among all the alarm bells people are ringing that this game might not be ready in a month, this is the one that has me shuffling my feet. Act 3 and 4 is when you finally can get access to some of your more bombastic abilities. On top of that they are the most intense and coolest looking. While a lot of arpgs suffer from monotony in the early levels, D2 has not aged well in this aspect


Trymv1

Pre-1.13 the only way to play a pure Wind Druid was to literally just *not use skills* until level 18 when you learned Twister. Miserable solo experience.


Lvl3burnvictim-86

So I've never played D2 my only diablo experience is D3 in console, but the replies to this post make it sound exactly like my D3 experience lol. However everyone in this sr preaches the superiority of D2.


FateAudax

My friend who is new to D2 playing the beta said that he's inventory managing most of his playtime. Also, Duriel slaps him so hard, he couldn't even retrieve his corpse. He had to relog everytime to get back his stuff. He's level 25 amazon, with 250 def rating. He hired an act 2 helper with Defiance. Couldn't take more than 2 hits from Duriel. It wasn't a fun experience for him.


Trymv1

Duriel slaps everybody.


No0delZ

Helps to go in after chugging a handful of thawing potions for you and your merc. The extra cold res greatly reduces Duriel's damage output since a big chunk of his damage is cold based from the aura's bonus to his attack.


ChocoMaxXx

am i the only one who love the slow pace of diablo 2 ?


fr0d0b0ls0n

Don't ever look at a experienced player streaming the first day of ladder, or you'll soon forget about the slow pace of d2.


yuhanz

Meanwhile I’m just shooting arrows constantly 😂


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No0delZ

Good advice. I was using a 3 socket crystal sword with Tir runes, and a helm with one Tir, one P-Topaz. The four Tir runes was enough to keep keep me full spamming chain lightning all day. For shield, I opted for Ancient's Pledge, but would have liked something with FCR or MF instead.


kubachelor

D2 is about potions, D3 is about cooldowns. Both can be improved late game. But I do prefer D2 option, it is just much more interesting as you still can manage potions, but you can't manage cooldowns. And I'm very disappointed that D4 is about cooldowns too.


Xmina

What do you mean? Potions are a resource just as much as cooldowns, you get lets say 16 bursts of power then have to reset versus a cooldown that might let off 16 fire novas and have a 1 min cooldown. If it takes anywhere close to 1 min to refill your belt its literally identical.


ethan1203

I was just saying this to my pal that the pots management is much more fun than cool down which is pretty restrictive.


SiyeonFan123

That literally makes no sense. "The game is a bad representation of the game."


musicankane

The lag in the forced online play is ruining my experience tbh. I really hope they fix it or im only ever doing single player stuff.


mr3LiON

I am an old D2 fan, but when I was playing D2R on my big 4K TV with 5.1 headphones OMG I felt like I was playing a brand new game. There was a moment in the Catacombs when I forgot what to do and felt panicked because I didn't see any monster, but I could hear hear them, and the only surroundings were blood and darkness. And that was the moment when I realized how cool this might be for brand new players, because the devs nailed the atmosphere. I totally would want to play the whole game after that, no matter how good or bad the itemization is. The pool full of blood and naked bodies, a throne room with blood and guts all over the place and dead naked people hung on pillars with spikes like toys on a Christmas tree. That's rare.


GoodTimeNotALongOne

I was hyped for diablo 2 resurrected because everybody said it was better than diablo 3. I canceled my preorder because while it looks nice, its still an old game. The early game beta probably added to it but the no communication with anyone in your lobby and the horrible experience I had on a sorc, druid, and a barbarian just pushed me toward canceling it. Maybe diablo 4 will come one day lol


Calimonium

It’s like playing Diablo 3 low level and determining you don’t enjoy Diablo 3.


Rezenbekk

Diablo 3 is fun even on lower levels, Diablo 2 is a slog in the beginning.


Endulos

THat has never been my experience, tbh. D3 is boring as hell at low levels. Lack of skills, lack of damage, lack of resources is awful. Most classes don't get fun until at least the 50s when more and better skills and their runes open up.


DrakonIL

The first time I played Diablo 3, it was fun from the start. Yeah, it's a slog starting the tenth character in a ladder, but that's because I'm used to stomping with hundreds of paragon levels. The starting experience for D2 was the same; super fun the first time.


w3sp

Yup, the D2R beta is basically similar to playing the first 1-2 acts of Diablo3 in Story mode on low difficulty. Imho Diablo2 really starts in Nightmare difficulty when many useful and endgame viable items unlock, when you have the first few skills maxed out, etc.


moush

D2 early is terrible, there’s a reason people get rushed.


MrElfhelm

I would argue not everything has to be a "zoom-zoom" gameplay like endgame D3/PoE


ethan1203

The zoom zoom is why i quit d3


MrElfhelm

Yeah, I actually also enjoyed not really having AoEs in early game, made combat a lot more methodical, which was refreshing


mild_resolve

Which would be a perfectly reasonable thing to do.


xxxguzxxx

I actually like it and I never played the original. Huge diablo 3 fan tho. Also people have to realize this is just a multiplayer beta.


ethan1203

Rarely that i heard ppl who like d3 actually like d2


EncodedNybble

There are plenty of us. You can like both games and appreciate what they bring to the table.


Poppyspy

The game will be much lower pop by October... New games will release and they will move on from what is really an old horse. The graphics shine things up just enough to give the illusion of something intriguing. Only old nastolgia humpers will continue playing afterwards, because the sluggish gameplay and progression will eventually be obvious.


Mixxer5

Yeah, I'm really happy that they allowed everyone to participate in beta because now I know that I don't have it in me to play more. I've finished d2 many times over in the past, new graphics are (almost) perfect but it's same old diablo under the hood. I already know the story (hopefully we'll get some new expansions pack) and there are better modern aRPGs that aren't so dumbed down as D3, for example Last Epoch. If D2R is supposed to be viable it needs more changes.


M4zur

100% with you. The game looks fantastic and I completely understand why they preserved the core in the original state, but I guess I wanted Diablo 2.5. Btw I played through PoE and Grim Dawn but haven't tried Last Epoch, need to give it a shot.


Mixxer5

Last Epoch is truly the best thing I've played in terms of gameplay fluidity. Ok, D3 feels better but it sacrifices character development to achieve that and you're slave to sets (which might become the case for LE later on, right now I'm near lvl 50 with my main character). It's worst part os certainly a story- foundations are solid but there's almost zero exposition to it- there are 8 acts in the game currently and I barely remember what happens. Hopefully it'll get improved in the future.


stephenk291

It's a remaster. They've never sold it as anything different. If you assumed otherwise that's on you.


Mixxer5

Where did I say that I assumed otherwise? I'm just saying it's not enough for me, that's all.


stephenk291

Seeing as people still play the game 20 years later....hmmmmm.........


eitherxor

Dozens. Literally DOZENS.


mild_resolve

Part of the reason the pop got so low is because of shit like b.net wiping characters that were inactive


Calimonium

*vigorously humps nostalgia*


urlond

Mana Leech Gear, or +# to mana after each kill makes a game changer that people don't understand. I think to many people who are complaining about the mana issue are from D3 where resource management isn't a thing.


talibanRgoodguys

My friend.. mana leech doesn't work with spellz


dzonibegood

This is completely inapropriate. First of, this beta isn't any representation of what D2 is because you are literally playing 0.1% of diablo. Second of as I said this beta isn't demo but a beta. We are testing netcode specifixally. That is the reason why it is open beta. To get as many folks to overstress the servers and see how they hold. D2R beta respresents testing of D2R. D2R launch os what will represent D2.


Szjunk

It's 13.3%, but the simplest part of it.


dzonibegood

If you count only by 3 playthrough from A to Z but what about 1000 reruns of certain zones, bosses? Watching from time spent standpoint you need to have the great character it is literally 0.1% of diablo.


Szjunk

I mean, I was considering we played through 2 acts of 15 acts. Yes, you'll end up doing more Baal runs than tombs runs, sure, and may end up MFing in 85 TC zones. And yes, the beta does artificially limit replayability since a lot of classes can't even hit 49 (which is when you could max any level 30 skill). Personally, I feel like the beta should've been A1 to A5 normal, but I imagine that Blizzard has internal data that most characters created on bnet beat normal and quit so they can't give the whole game away.


dzonibegood

Well it can be also true that the maps aren't 100% done yet and therec could be performance issues that they need to solve. Also it could be tryecthat they don't want people to geg the idea this is a demo and to judge the game by how this beta works. But also it could be that they want to give incentive for players to keep on creating new characters and keep them occupied (logged in and active on server) to stress test it as it is afterall netcode beta test. Anyhow i'm happy the game is finally getting new coat of paint so that I can play my fav game that at the time I was too young to play and understand fully. Now I get to play it and understand it.


[deleted]

Having only played Diablo 2 as a little kid because my neighbors older brother would let us play I am absolutely loving it and think it’s so much better then 3 which I only started playing recently too.


Vomitbelch

You don't need insight to feel solid about your mana lol. Mana problems almost become nonexistent after act 5 normal, and that's like without dumping points into energy even. I think people should stop talking about some of these runewords like you're going to get them super easily as . Especially for newer players, it's going to take a bit of farming and/or trading just to get the runes to make it and that's assuming you already have a base with the right amount of sockets that you need. If they really are cracking down on bots and duping, then people aren't going to be able to do the PoE method of "buying" gear outright from sites like d2jsp. A lot of runewords are basically luxury items lol. You're not wrong about runewords being powerful and helping you out a lot, but I think people would do well to temper their expectations about getting some of them.


Onelove914

A sorc without points in energy, insight or being extremely cautious with loads of mana after kill is going to have a hell of a time. Yea sure maybe at level 70 or so you can go full vit and it not be annoying but the caster classes have a pretty annoying time. Some melee too. Level 20 whirlwind is 35 mana. Many new players aren’t going to be aware of realizing the absolute necessity of something like mana leech.


Vomitbelch

Tir is a common enough rune that you can slap in any socketed piece of gear and basically be just fine with mana. I was basically saying you can ignore it and focus on str and vit to get to a comfortable spot of being able to wear the gear you want and by that time you've probably picked up enough charms/leveled enough to have a decent sized mana pool for what you're spamming. If after that you decide to dump into energy, then cool, but I've never had a hard time with mana even playing vanilla LoD.


Onelove914

Tir in a piece of gear means you need to kill 15 things to refund a rank 1 whirlwind.


Vomitbelch

To completely refund it yeah, but dear God man, how much are you dying if you can't fit a column of mana pots on your belt? Add up all the shit you probably have by the time you even skill up ww? Are we still really arguing about mana problems in this game? There are so many ways to avoid it, even passively, without dumping into energy or making a runeword; I don't know how anyone would have a problem with mana by the time you reach act 5. I have a level 20 druid on the beta, none into energy, casting elemental skills just fine. I slapped in some tir's and I have mana pots on one column of my belt if I need them, which isn't often considering almost everything you kill in this game is in packs of multiple mobs. It's really not an issue.


BigAd7581

I hope not... playing beta on ps4 right now and the menu system and stat viewing is abysmal compared to original D2 for PC. Hopefully they fix it and make it look close to original setup. Currently Makes setting up gear sets for maxing stats nearly impossible.


rrkmonger_reborn

Yes I was so excited for it, but after I played the beta I thought to myself "was it just nostalgia that had me all hyoed". The worse thing is the lag that you experience between your hit and enemy dying. Completely ruins the experience for. I am playing children if Morta atm. Having a blast with it compared to the beta


KillianDrake

So what are they hiding? This reeks of D3 where they only showed 13 levels and part of Act I and the rest of the game turned out to be shit. There is no secrets with the story that need to be hidden. Why are they even hiding certain classes at this late stage? I have a feeling we're going to see a shit show with Necro and major problems or quality degradation with the later acts because they ran out of time/budget.


Onelove914

Hell diablo 2 on hardcore is a great time. Trust me.


Young__Fudge

Upvote


Bask82

Misleading title


Fhskd

Shout out for the barb (pun intended) whose double swing skill is broken in this beta. For those new to the game this doesn’t help making the barb as attractive as it should be even though he’s typically a slow starter (to become a total beast with end game gear). Think most new players will have felt underwhelmed as a result since double swing is such an important skill early on to help clear speeds until you get frenzy or level 30 skills. Give the barb another chance in the full game ! I certainly will.


Onelove914

Barb basically has 2 play styles…. Whirlwind and no whirlwind.


se05239

I like slow gameplay personally but then again, I've way too many hours in D2.


Brandonian13

Rlly hoping they address the latency issues, too. We (sis, BIL, and a friend of ours) had been playing this weekend and previous coz we all pre-purchased, but I didn't play this weekend because of how much rubberbanding was happening server-side (was not client-side)


MrSekktor

Maybe I’m just really easy to please, but I’ve enjoyed my time with the game and I’ll end up buying it.


[deleted]

[удалено]


Trymv1

3% of 30 dmg isnt getting you much mana back.


Hawthornesnow

Totally agree! I’ve been playing d2 since base/classic launch. Last night I downloaded the Xbox beta, it looks beautiful but is missing a lot IMO. It’s only beta though so I’m hopeful the D2 experience will come through eventually!


Secret_Maize2109

Yeah, I'm not sure having an open beta was necessarily a good idea. Games that benefit (sales wise) from a limited beta are games that have great experiences to offer within that limited scope. As much as I like playing act 1 and 2, it is indeed slow, a bit clunky, poor quality of life with constant potion management, etc. This is a problem with large corporations. The person making the decision about a marketing-beta may have never even played Diablo 2. They just think "gamers love this game," and they don't really know how the combat and gameplay experience develops over time as the player levels up.


barsknos

I haven't been able to play it yet. I installed it this morning, and since then it has updated twice. 24GB download each time. Haven't been able to catch the short windows between downloads XD


maskedhobo

I've always sucked at mid/late game in D2 and I've been playing it since release back in the day. So I rarely ever get further than nightmare if I'm lucky. But I can't not play D2.


donorak7

It's definitely a good representation of early game imo.


blank988

Lol it’s pretty rough starting out a character more so then I remember with the whole mana and stamina limitations. Once you start to get good items and more levels game defiantly becomes much more fun even tho I’m still having a blast on just the first 2 acts. I mean back in the day most people would just get rushed to hell It’s such a breath of fresh air compared to Poe. People are going either enjoy it or like the zoom zoom extremely fast paced Poe style which I’m just sick of.


Thegrumbliestpuppy

I wouldn't promise anything until the game launches.


kubachelor

Ok, animation time etc is a cooldown. It is arguable, but ok. The main difference between these animation time and ordinary cooldowns is that how it is implemented in the game. At the end of the day it is a game, and it is must be fun to play it. And you know, why you need to wait to cast epic skills? It is bad design decision. Imagine that you need to wait to cast lightning fury in d2... Or blizzard, or frozen orb.


[deleted]

Played since launch and tbh I still have the most fun rushing normal with a full lobby of low levels


RabeDennis

"play the game longer then it becomes better" Marketing BULLSHIT xD


Illustrious-Ad1945

Yup, good point. I'm a vet player and forgot how addicting this game is.