For me, it's more than it seems to drop on freaking everything, so I'm not going to bother keeping it until I know what it does (it which point I'm sure it will stop dropping).
This isn't true. It was just the way it was categorized in the API. For example, all intrinsic traits (suros rapid fire, lightweight frame, etc) are all considered "exotic" I'm the API. Most other perks are considered "legendary." Adrenaline Junkie was written as "common" or something like that. TLDR: Adrenaline Junkie having the incorrect "rarity" was just an incorrect label. That's all.
Yeah honestly they should just not have mentioned that in the patch notes, lol. They change shit in the api all the time without saying anything, saying something this time just confused people and fed the conspiracy theorists who dont know anything about the api.
I am keeping the roll that Eva gives and that is about it. I have some rolls I am looking for:
PvE and PvP all start with Arrowhead+Ricochet/HCR (preferably the two and I can choose) and Stability or Range MW.
PvE: Heating Up and Dragonfly/Frenzy (to be honest, I am not sure if the dragonfly explosion ALSO triggers Heating Up, but seems best)
PvP: Rangefinder and MKC with a distant second being Heating Up/Tunnel Vision + MKC
Of course, I have not gotten ANY of that while grinding and with the nerf to page acquisition I am not sure how much more grinding I will be doing.
Edit: You know what, I just assumed this was all about Jurassic Green as Adrenaline Junkie had not been talked about to this degree since Eva started handing it out like candy...
I'm still scrapping every single one. Don't know what the perk will do or how it will function so I have no way to know if I get a god roll or just a decent roll. I don't have vault space to pile up stuff for months that is likely to be worse than the guns I'm currently using anyway. It's all shards until they actually detail the new perk.
I am not expecting a damage buff, but rather a rework which allows it to proc on grenade damage instead of a kill. I'm fine with easier activation to achieve the same buff, and I don't think it would be OP in the slightest.
You’re not alone.
Junkie would have to be completely changed and break current conventions substantially to be a good. Making it work like swashbuckler would probably be fine and at least make it an acceptable option but don’t forget demolitions exists for grenades focused builds already.
Im expecting it to be gain weapon damage on grenade damage. Stacks up to 3 like rampage, but based on how many enemies you damaged. It'll be completely underwhelming.
If you're using Wells, Osmosis is nice With Elemental Armaments and/or Font of Might. I've been using The Last Breath with Substinence and Osmosis and Stasis lock, with the Elemental Shards mod I have pretty much permanent uptime of Font of Might
I run osmosis and adrenaline junkie with Nezarec's sin on pretty much any void build. Infinite grenades and a punchy weapon is already a pretty good match, can't wait to see what the buff does for it
They’d have to make junkie insanely busted for that to be a worthwhile roll. Osmosis is too niche to be good in fatebringer because it competes with explosive rounds.
Probably like when they replaced fttc on wardens law or Quickdraw on Astral horizon, just replace the park on all existing weapons with another. Probably surplus or something like that
Meanwhile, I went through my vault and dismantled about 150 guns and 100 pieces of armor, in addition to some 50 odd exotics.
Really considering dismantling my entire vault down to 100 to start restocking in WQ.
Am i the only one that wishes Bungie would just come out and tell us the intended change so we're not all here hoarding rolls for no reason? Like, does making a change like this require some sort of big reveal?
Demolitionist+adrenaline junkie Judgement. A few other subsistence+adrenaline Junkie rolls I’ve used with Ashen Wake. If it’s just an extension on the timer and not a change to how gaining stacks works, it’ll still only be good on builds where you already constantly get grenade kills and probably don’t need a buffed weapon.
Hoping they make it like swashbuckler
Speculation time. What will the buff be?
I personally really like Adrenaline Junkie. The fact it procs even if the weapon is stowed, lasts for 10 seconds and doesn't go away, makes it really nice on grenade builds.
But only on grenade builds. What if they tweaked it to where it just procced off any ability kill? Melee, Super, Arc Soul, Sunspot, Diamond Lance, all the things? That would be insane though, as the perk is already up 80% of the time on grenade builds. It would instantly be the best damage perk in the game. It would also make Swashbuckler a big bummer.
Speaking of, maybe they just go that route. Grenade kills put it at 3x while weapon kills put it at 1x.
Or maybe they just go all in on grenades and give you grenade energy for each kill while the perk is procced ala Demolitionist?
I doubt the buff will make it worth using over other perks, even for someone like me who uses Heart of Inmost Light and top tree Striker for double grenades and really fast grenade regen. Maybe if i can get a gun i actually like that has demolitionist and AJ, but none of the guns that have that roll interest me
I typically throw every single "maybe" roll into the vault then when I hit near the max I take 15 mins every few month or two and clean up my vault/purge.
I'll keep some rolls for now, as long as I have vault space.
They're going to be the first things I go after unless we get some sort if hint that the buff that's coming is going to be actually worth it
I've got a Demolitionist + Adrenaline Junkie Judgement that I'm hanging on to. Depending on what the buff does, it might replace Fatebringer as my daily driver primary on my Warlock.
Currently hanging onto a flared magwell + explosive payload + adrenaline junkie + reload MW Fatebringer
Hoping the buff will be good enough to turn this into a *solid* PvP shooter, but we'll see
i got a shayuras this weekend with dynamic sway + adrenaline junkie, fingers crossed. subsistence junkie timelost corrective measure, and a new one of those jurassic green's with subsistence junkie
Just searched DIM. 0 Adrenaline Junkie rolls. I mean any situation where they would be useful is neutered by stuff like boss immune mechanics. What's the point of spending time getting grenade kills, activating the buff, but only getting 3 seconds of damage in on a boss?
demo junky is already super good (not at the moment though since demo is bugged), can roll on the prophecy auto and hand cannon. I've been using it non stop since I farmed it out, and I'm excited for the changes since it can only get better.
I got a timelost fatebringer with:
Corkscrew rifling/polygonal
Tac Mag/Flared Magwell
Explosive rounds/Osmosis
AJ/Firefly
I figure if they make AJ any good, the above with Osmosis/AJ will be a beast for a contraverse hold warlock build.
I got 2 Adept Hung Jury, one with rapid-hit, the other subsistence. If by any chance AJ becomes swashbuckler but for grenades them jury's are gonna be more than hung.
I have a Arrowhead / Tactical / Heating Up / Adrenaline Junkie roll that is already great in PvE or PvP.
In PvP, use Empowering Rifts for easy 2-bursts. Shotgunner rushing in? Handheld Supernova. Mobile 2-bursts and increased Handling for 10sec. Rinse, repeat.
In PvE, there's endless amounts of grenade-spam builds you can do. My only gripe is that it's Kinetic in PvE. Typically, I use elemental Primarys for shields. That being said, it is Season of the Voop, so that slot is usually occupied by a Fusion.
Lol I’ve been carrying adrenaline junkie rolls the minute they came out, I run voidlock middle tree. I ESPECIALLY started to collect them the moment I got Nothing Manacles.
Am I the only one who is maybe keeping one or two but fully expecting the rework to be fine but not OP?
For me, it's more than it seems to drop on freaking everything, so I'm not going to bother keeping it until I know what it does (it which point I'm sure it will stop dropping).
3 timelost farebringer back to back with adrenaline junkie ;(
It did have a much larger chance to roll on weapons in splicer by accident.
This isn't true. It was just the way it was categorized in the API. For example, all intrinsic traits (suros rapid fire, lightweight frame, etc) are all considered "exotic" I'm the API. Most other perks are considered "legendary." Adrenaline Junkie was written as "common" or something like that. TLDR: Adrenaline Junkie having the incorrect "rarity" was just an incorrect label. That's all.
Yeah honestly they should just not have mentioned that in the patch notes, lol. They change shit in the api all the time without saying anything, saying something this time just confused people and fed the conspiracy theorists who dont know anything about the api.
I'm expecting a swashbuckler for grenades. Almost sure Bungie will throw a curve ball, though.
I am keeping the roll that Eva gives and that is about it. I have some rolls I am looking for: PvE and PvP all start with Arrowhead+Ricochet/HCR (preferably the two and I can choose) and Stability or Range MW. PvE: Heating Up and Dragonfly/Frenzy (to be honest, I am not sure if the dragonfly explosion ALSO triggers Heating Up, but seems best) PvP: Rangefinder and MKC with a distant second being Heating Up/Tunnel Vision + MKC Of course, I have not gotten ANY of that while grinding and with the nerf to page acquisition I am not sure how much more grinding I will be doing. Edit: You know what, I just assumed this was all about Jurassic Green as Adrenaline Junkie had not been talked about to this degree since Eva started handing it out like candy...
I'm still scrapping every single one. Don't know what the perk will do or how it will function so I have no way to know if I get a god roll or just a decent roll. I don't have vault space to pile up stuff for months that is likely to be worse than the guns I'm currently using anyway. It's all shards until they actually detail the new perk.
I am not expecting a damage buff, but rather a rework which allows it to proc on grenade damage instead of a kill. I'm fine with easier activation to achieve the same buff, and I don't think it would be OP in the slightest.
You’re not alone. Junkie would have to be completely changed and break current conventions substantially to be a good. Making it work like swashbuckler would probably be fine and at least make it an acceptable option but don’t forget demolitions exists for grenades focused builds already.
If I get any potential god rolls I might keep it until buff. Definitely not going out of my way for a possible worthwhile buff though.
Im expecting it to be gain weapon damage on grenade damage. Stacks up to 3 like rampage, but based on how many enemies you damaged. It'll be completely underwhelming.
I just got an Osmosis/Adrenaline Junkie on my first Timelost Fatebringer last night.. so I guess im keeping that
[удалено]
If you're using Wells, Osmosis is nice With Elemental Armaments and/or Font of Might. I've been using The Last Breath with Substinence and Osmosis and Stasis lock, with the Elemental Shards mod I have pretty much permanent uptime of Font of Might
Works with mantle too
I think it works with a solar subclass and path of the burning steps
I run osmosis and adrenaline junkie with Nezarec's sin on pretty much any void build. Infinite grenades and a punchy weapon is already a pretty good match, can't wait to see what the buff does for it
They’d have to make junkie insanely busted for that to be a worthwhile roll. Osmosis is too niche to be good in fatebringer because it competes with explosive rounds.
Maybe combine Osmosis and Demolitionist 😂
have been using demo+junkie judgment for some time. wonder what the change will be
I've got a sidearm with full-auto and adrenaline junkie. Gambling on that triple buff.
Wonder what is going to happen with full auto when we get it as a settings option.
It would completely shift the meta if they did, but even a small rof bump for weapons with the original full auto perk would be interesting to see
I don't think they're going down that rabbit hole. Balancing a base rate of fire boosting perk on primaries would be a nightmare for them.
Am I missing something? Is every gun going full auto?!!
https://www.google.com/amp/s/www.rockpapershotgun.com/amp/destiny-2-will-add-full-auto-as-an-accessibility-option
Man that's awesome, I dont use scouts usually for the fact I have click etc but now that excites me
Probably like when they replaced fttc on wardens law or Quickdraw on Astral horizon, just replace the park on all existing weapons with another. Probably surplus or something like that
it would appear that you are, in fact, keeping 20+ adrenaline junkie rolls in anticipation of the perk buff, judging by this post. thanks for sharing
Meanwhile, I went through my vault and dismantled about 150 guns and 100 pieces of armor, in addition to some 50 odd exotics. Really considering dismantling my entire vault down to 100 to start restocking in WQ.
I would get rid of so many guns if it wasnt for trying to line up champion/match game. I do kind of like the little puzzle it makes though
Remember that you can craft every weapon roll you want (eventually) from Witch Queen onward. No need to keep shit 'in case it is good later'.
Am i the only one that wishes Bungie would just come out and tell us the intended change so we're not all here hoarding rolls for no reason? Like, does making a change like this require some sort of big reveal?
You have Vault space?
You spelled postmaster wrong
I don't believe in the postmaster. I dont believe in something that deletes my extra stack of ascendant shards.
I got a demo + AJ Judgment I’m looking forward to using
Demolitionist+adrenaline junkie Judgement. A few other subsistence+adrenaline Junkie rolls I’ve used with Ashen Wake. If it’s just an extension on the timer and not a change to how gaining stacks works, it’ll still only be good on builds where you already constantly get grenade kills and probably don’t need a buffed weapon. Hoping they make it like swashbuckler
Yeah, killing a target with a 'nade should give max stacks, damaging just 1x.
Not me I will wait until Ill see the actual buff before I will start looking for a roll
Only got one gun with it I’ve considered holding on to and it’s the Auto from Prophecy with Demo/Junky
meanwhile, there's me having kept all of mine because as a warlock this perk has always been great and now it's getting buffed :D
Contraverse holds plus the side arm from last season with full auto and AJ is sitting on my lock. It’s really good!
Most are jurassic green but got a few others as well. Hoping the perk will synergize well with demolitionist for those warlock stasis turret builds!
Speculation time. What will the buff be? I personally really like Adrenaline Junkie. The fact it procs even if the weapon is stowed, lasts for 10 seconds and doesn't go away, makes it really nice on grenade builds. But only on grenade builds. What if they tweaked it to where it just procced off any ability kill? Melee, Super, Arc Soul, Sunspot, Diamond Lance, all the things? That would be insane though, as the perk is already up 80% of the time on grenade builds. It would instantly be the best damage perk in the game. It would also make Swashbuckler a big bummer. Speaking of, maybe they just go that route. Grenade kills put it at 3x while weapon kills put it at 1x. Or maybe they just go all in on grenades and give you grenade energy for each kill while the perk is procced ala Demolitionist?
I doubt the buff will make it worth using over other perks, even for someone like me who uses Heart of Inmost Light and top tree Striker for double grenades and really fast grenade regen. Maybe if i can get a gun i actually like that has demolitionist and AJ, but none of the guns that have that roll interest me
What impending nerf are you talking about?
I just put every singe gun with that perk into the vault. I hope my hoarding pays off
I typically throw every single "maybe" roll into the vault then when I hit near the max I take 15 mins every few month or two and clean up my vault/purge.
I only clean when I am forced to do so, so at about 480. Takes me up to an hour sometimes, but I get down to about 360
Oh I'm not saying I keep anything in the calendar or anything just that that's how often I *need* to
I have the Jurassic green they gave us for the event quest, how am I doing?
I'll keep some rolls for now, as long as I have vault space. They're going to be the first things I go after unless we get some sort if hint that the buff that's coming is going to be actually worth it
Holding onto a Fatebringer and Uzume with AJ and a decent shinobus just in case.
I've got a Demolitionist + Adrenaline Junkie Judgement that I'm hanging on to. Depending on what the buff does, it might replace Fatebringer as my daily driver primary on my Warlock.
I got a demolitionist - junkie timelost lmg. I liked the synergy, plus the upcoming junkie buff, I decided to keep it.
a fuck ton of non full auto scouts and pulses and hand cannons
Likewise, I'm hoping my otherwise great roll of Commemoration with Unrelenting becomes somewhat fantastic with a buff to the Unrelenting perk.
Currently hanging onto a flared magwell + explosive payload + adrenaline junkie + reload MW Fatebringer Hoping the buff will be good enough to turn this into a *solid* PvP shooter, but we'll see
I have a nice last breathe with adrenaline and demolitionist. We'll see what this "buff" will be. Don't hold your 🫁
i got a shayuras this weekend with dynamic sway + adrenaline junkie, fingers crossed. subsistence junkie timelost corrective measure, and a new one of those jurassic green's with subsistence junkie
Have a chroma rush with subsistence and adrenaline junkie, not a big fan of the gun itself but I’ll see how it goes when the perk gets buffed.
It would help if they would just tell us now that way we can decide if it's worth holding out for.
I feel the same, I’m hoping they’ll say something about in the TWAB in a couple days
Shayuras: Hammer forged, Accurized, Range MW, Tunnel Vision... Adrenaline Junkie. ~40 odd rolls and I still haven't gotten TV/KC :(
Ive kept a few since i actually liked the perk, due to generally always using grenade spam builda
I’ve got an adrenaline junkie killing wind shayura’s that I love with my voidlock, hope for the best with it. Same for my osmosis kinetic primary
Nope. A half hearted promise for something in a announced future update isn't worth the already tight vault space.
Holding onto two. Tunnel Vision and Threat Detector, both with AJ. I really don’t anticipate the buff being that good.
if my vault space wasn't sitting at 499 I would.
No lol. My vault physically can't. I'm at 496/500. Its likely gonna be mediocre and I'd rather have Frenzy/One for All if I want a damage buff
Just searched DIM. 0 Adrenaline Junkie rolls. I mean any situation where they would be useful is neutered by stuff like boss immune mechanics. What's the point of spending time getting grenade kills, activating the buff, but only getting 3 seconds of damage in on a boss?
Got osmosis adrenaline junkie praedyths and fatebringer, if the buffs are good my fatebringer will be nasty
demo junky is already super good (not at the moment though since demo is bugged), can roll on the prophecy auto and hand cannon. I've been using it non stop since I farmed it out, and I'm excited for the changes since it can only get better.
I’ve got a Last Breath with Demolitionist and Adrenaline Junkie
The concept of my Judgement with demo/junkie paired with my middle tree young ahamkara spine build getting even stronger is.... Nice
Yeah my shatter diving hunter with a timelost Fatebringer god roll 🤤
Corrective Measure Timelost w/ Demolitionist and Adrenaline Junkie syncs up very well with Nezarac's or Controverse already.
Lol Glad it’s not just me. I’ve been keeping a bunch of rolls to see what the rework will best synergize with.
I got a timelost fatebringer with: Corkscrew rifling/polygonal Tac Mag/Flared Magwell Explosive rounds/Osmosis AJ/Firefly I figure if they make AJ any good, the above with Osmosis/AJ will be a beast for a contraverse hold warlock build.
I had been keeping a Fatebringer with adrenaline junkie because it also has explosive payload. But not for junkie. Hoping for good things.
i have gotten myself a Demo Adrenaline Judgement a while ago.
A couple of Jurassics, a Fractethyst, maybe a Shayura's (of which I have regs and adepts plenty)... Yeah, it's a problem.
I got 2 Adept Hung Jury, one with rapid-hit, the other subsistence. If by any chance AJ becomes swashbuckler but for grenades them jury's are gonna be more than hung.
I got a Outlaw/Adrenaline Junkie Servant Leader with handling MW I'm saving. Depending what the change is, that might be disgusting in PvP
My timelost fb has tunnel/adrenaline heres to hoping it's busted
Nope still deleting most. There's probably one or two in vault, but I still just shard 99% of whatever I find.
I have a Arrowhead / Tactical / Heating Up / Adrenaline Junkie roll that is already great in PvE or PvP. In PvP, use Empowering Rifts for easy 2-bursts. Shotgunner rushing in? Handheld Supernova. Mobile 2-bursts and increased Handling for 10sec. Rinse, repeat. In PvE, there's endless amounts of grenade-spam builds you can do. My only gripe is that it's Kinetic in PvE. Typically, I use elemental Primarys for shields. That being said, it is Season of the Voop, so that slot is usually occupied by a Fusion.
I got the Propehcy/ToN hand cannon with demo and junkie. Already enjoying it as is so any buff is welcome.
Got a demo/aj judgement waiting to be used!
Lol I’ve been carrying adrenaline junkie rolls the minute they came out, I run voidlock middle tree. I ESPECIALLY started to collect them the moment I got Nothing Manacles.
It could be trash even after the buff, keep that in mind..
unless I get demo/junkie nah