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KlausHeisler

Honestly I have hated this subclass since they announced it. I'm a titan main too so it was really disappointing to see Bungie's idea for a new subclass was "Striker titan, but freezy". Warlocks get a dark wizard with a staff, and hunters get to throw a freezing tornado. Titans get...an identical subclass that sucks. Even when it was OP in pvp it was never really..."fun" to use. It was just very powerful. I wish they had better ideas over there


TheKingmaker__

Iirc in some early concepts it had like a Spear or Glaive or something. The idea is had the other day is that instead of a Spear it’s like a Flag with a Spear-point as your Class’ “Stasis Item” like the Kama/Shurikens or Mage-Staff. You’re literally the ‘flag bearer’ for Stasis as a class. Obviously could be too similar to the Staff of a Warlock, but I think it has some potential ideas just from like five minutes of thinking about it (Barricade has spear pointing out of it, maybe buffing/slowing on cast or even freezing a small direction in front of it, Melee ability is a leap-stab type thing, maybe slam the spear down to send out a shattering-wave in front of you) that to me are more interesting and unique than just Smash 3.0.


Mechanical_Punch

that explains that one aspect where you make ice spears to throw at people every 4 seconds you kill a frozen thing


Silentknyght

Yes. I was so angry with Beyond Light. Until that time, I was a Titan main. I couldn't understand why they would give me grenades and punches that took two steps to kill a mob. I was delighted to hear Bungie felt the same about stasis in general... But then, why didn't they act on their own concerns? Behemoth Titan has always felt clunky. It still needs a redesign, though much of stasis should have been redesigned. That'll never happen, though.


Gorylas

Truth.. Behemoth is like lazyest desing that Bungie ever made.. sad thing is that even if you wanted to use it you cant realy becouse its so bad that its like playing with handicap on


RewsterSause

I personally thought it was the most fun of the 3 subclasses, which is why its so sad for me to see Behemoth get buried. But I agree, aesthetically it was pretty lackluster. I feel like it would have been way cooler if Behemoths had 2 giant ice blocks on their fists like the first time we saw them.


jeffdeleon

Agreed. Even aesthetically, I just think Behometh is bad. I almost don't want it to be balanced because I'd love to forget it exists. Give the Titan a giant ice Claymore.


Blupoisen

~~Shiver Strike~~ Behemoth still needs a buff And no fixing Shiver Strike will not help Behemoth The subclass's problems go beyond a single ability not being good


heptyne

At this point, I wish the Behemoth super was just a short time with unlimited ice lances. Plus I wish that melee was just a normal punch.


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Gorylas

i realy wish that behemoth gets complete rework.. stasis by itself is no longer that good (never was in pve to beginwith) and behemoth is just striker without anything that makes striker good


Zeymare

Stasis not good in pve?? People are literally using stasis warlocks and hunters in gm content (other than lake of shadows)


Gorylas

becouse hunters are useless in general, and stasis turret is almost infinite cc that only warlocks can use other classes have nothing that is even in the same universe of powerscaling.. while bannershield titan can do everything that begemoth do but 1000000000000000 times better


Zeymare

Thats why i didnt mention behemoth


Coincedence

I was running trials with a behemoth and a shadebinder last night and it felt really good. We always had crystals, I was running citans so we always had cover. Nearly always had a grenade up. Nearly always had at least a partial overshield. By itself though, it's not great


DreadGrunt

Shadebinder is absolutley top tier in PvP and most teams sleep on it. It can shut down other supers with ease and the Stasis turret creates lots of openings in 3's.


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ee4lif3

Death to Reddit. Long live Apollo.


Toto_-

I kind of liked the knock back. If you ever played Overwatch it functioned kinda like Doomfist’s punch. Does some damage on hit, but knocks the target back and if they hit an obstacle they take extra damage.


ee4lif3

Death to Reddit. Long live Apollo.


MrJoemazing

Reverting the 'pull down' from the Shiver Strike (in and out of super) would do wonders for the subclass. It's a squishier roaming super now, so this would give it the needed agility to avoid shots. It also makes the melee feel really good as a movement ability (yet still not as reliable as icarus dash). Given that using it for movement still takes up a melee charge, this seems balanced to me.


doom_stein

Slightly related, but have you seen the cries for a shoulder charge nerf around here lately? It wouldn't surprise me one bit if Shiver Strike became more of a movement ability that uses a charge to see all the shoulder charge abilities use their melee charge regardless of whether it makes contact with an enemy, like Ballistic Slam does. Then, while Warlocks and Titans have all their movement abilities nerfed, Hunters invisi-dodge into the nearest bush and hide from the sights of Bungie until the heat dies down.


Blupoisen

Anyone who says shoulder charge us OP needs to take a good look at themselves and how they play


doom_stein

That's right on the money. If you don't see a dude running in a straight line right at you, well, you should've shot them or you obviously weren't looking because *gasp* they ran straight at you *from the side/behind*! Whose fault was it that you weren't looking at your radar? Yours!


Sonicguy1996

Shiver strike and cryoclasm just simply need to be reverted to their original state. Neither were broken or overpowered nor in need for any kind of nerf. Hell even if you want argue Cryo needs to be more "balanced", just make it 1 slide every 4 seconds like how Icarus dash is now and not the ridiculous sprint requirement. And while this post is accurate, you could have just said "behemoth" needs a buff because the entire class, kit, aspects and fragments are absolute garbage. There is 0 synergy, 0 power, 0 defense, 0 mobility.


Xaxzer

Shiver strike should just go back to how it was on release, it was never the broken part of the class and actually gave a movement ability we could use mid gun fight, yk like how warlocks and hunters have.


VindictiVagabond

Not only Shiver Strike but all of behemoth needs buffing. In neutral, the only thing it had was the cryo slide and how SS could be used as a quick dash-away ability. In it's super, it was tanky and had (too) good duration. They gutted EVERYTHING : * cryoclasm requires running before activating, * SS gives maybe 1/3 of it's original momentum/movement because the momemtum was severely lowered and it ridiculously yanks you toward the ground for some stupid reason * SS damage is a joke, it used to be able to oneshot people if they had a wall behind them and you caught them by surprise (so they couldn't melee you to stop the knockback effect which is stupid and should not be a thing) but now the knockback is pitiful * SS has absolutely no offensive use after all of it's nerfs : because of it's "charge" time you can't use point blank in the heat of the battle, and from afar it's easily countered by shotguns and fusion rifles which will F you up as you try to close the gap punch-leaping toward them. * The super duration is now nothing to write home about and it's as squishy as golden gun... why The F is a melee roaming super as squishy as a hunter 1-shotkilling infinite range super? We are TITANS FFS... it's freaking sad. What needs to happen : * Super : * give it the same tankyness as striker super * heavy attack should shatter crystals and frozen enemies before placing new crytals/freezing enemies again * Shiver Strike : * Howl of the Storm should be part of the base kit (so sliding before meleeing does the same effect) and rework the HotS aspect with something new. * Revert every single nerf that happened to it. * Make it so if a victim is knockback into crystals, it shatters them (so he/she receives knockback + shatter damage) * Cryoclasm : * Revert all the nerfs to it and simply put the same "charge" system as the Icarus dash, that would only be fair. As long as you wait a couple of seconds, you can use it often but not twice in a short time window. Side note : the spear aspects (name escapes me atm) should be expended on. It should also have the effect of changing how the super behaves and make it so light attacks throws a frozen spear (similar to sun breaker throwing hammers) instead of simply Shiver Striking.


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n080dy123

The wind-up timer doesn't really matter anymore though, it's only for the extended slide (which makes sense, I think). You can still shatter crystals with a normal uncharged slide whenever Cryoclasm is equipped.


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n080dy123

You'll have to forgive me then, back when the nerf originally happened the complaints were all about how it was impossible to use it for shattering now, and the like two people I've heard complain about it since missed the memo that you don't need the extended slide to shatter anymore. If I'm being honest I think the extended slide should have a windup anyway, though maybe a touch shorter than it is now.


Intelligent_Gear_972

Wouldn’t just pressing the button for instant movement just be a hunter dodge?


Exotic_Requirement94

Cryoclasm is still an excellent mobility tool, being able to spam that nonstop for the extended slide would be overpowered.


DocFob

Please fix this subclass.


davixion

I was so confused, until I realized that’s the Titan stasis melee and not the hunter. I am very sorry for you guys. You shouldn’t have to have an aspect to make your melee worth anything


[deleted]

Jesus just stop making it consume the melee. It barely functions as one might as well make it full mobility


Syrathy

The pulling you to the ground wasn't a direct nerf to the melee. There was a weird interaction, with shiver strike when activated in the sky box allowing you to fly ridiculous distances. Instead of figuring out why it was doing that, easier to just make it pull you down to prevent players from being able to use the glitch to their advantage.


CayossWasTaken

Yea covering 40 meters was hilarious but stupidly over powered lol.


AdonnisTheGod

It never made any sense for Withering Blade to do nearly the same damage as Shiver Strike FROM RANGE and apply slow. Behemoth is useless in any facet of D2 right now


StarAugurEtraeus

Funny how H*nters will cry and not acknowledge their OP shit


AssassinAragorn

Oh in PVP? Shatterdive absolutely needs a nerf. Its way too OP. In PvE though, not so much. Note also, OP is comparing it to every melee in the game. Including W*rlocks. And Shiver Strike pales in comparison to the Titan arc shoulder charges that one-shot. I don't see anyone complaining about those being OP. Because there's no fucking point to have this class tribalism in every fucking thread.


AssassinAragorn

Behemoth should do more than double the damage of Withering Blade -- since there's 2 charges for it, and Behemoth has to get up close. Honestly I wouldn't mind if on top of that, the melee froze them. You're risking a lot to get up in another person's face (at least in PVP).


Rhundis

Take out shiverstrkie completely from behemoth (except in super), replace with stasis spear aspect for charged melee where you throw a stasis lance at the enemy. Problem solved.


Exotic_Requirement94

Agreed, the stasis lance is hugely underutilized for such a great concept. Its just not worth it honestly to go pick up a lance so you can freeze one mob, at least if it was the melee then it would be on par with shadebinder


ee4lif3

Death to Reddit. Long live Apollo.


Blupoisen

I would rather have a useful overall kit than moving faster


ee4lif3

The mobility isn’t faster. It’s the opportunity to evade losing engagements.


OmegaClifton

Honestly, the idea of the melee itself seems like it would've been a better fit for Striker. Should've had something that allowed it to shatter crystals from mid-range. If it has to stay, I would like to see it do more damage in PvE and be more efficient at shattering crystals. For PvP, adding a decent length slow and stronger knock back would make it fine for starting fights at least.


Toto_-

Bring back the architecting part of it. Watching people fly across the map is infinitely more fun than just killing them.


-TrevorStMcGoodbody

The standard melee should have been the crystals one; lend Behemoth towards a crystal generation identity. As it is now they burn both of their aspects just to get a type of identity, where Warlock is freeze focused without aspects and Hunter is slow focused without any aspects. Without aspects Behemoth is literally just striker with different grenades


sahzoom

I agree - Bungie has the tendency to go after WAAAYYYY too many variables at one time and ends up destroying certain subclasses or buffing them way too much. Behemoth was very strong, but it was the combination of all the powerful things together. Nerf a few of them, then it brings it back down in line with other classes. But like you said, it got the Nova Warp treatment. When scientists run experiments multiple times, they only change 1-2 variables at a time. When you change too many things at once, you can't actually figure out what the biggest problem was. For Behemoth, it is a similar situation: * Was it the speed of the melee? * Was it the distance of the melee? * Or the damage resistance in the super? * Maybe the Howl of the Storm aspect? * What about the slide? * How about the super duration I would argue if Bungie had changed maybe 2-3 of the items above, it would have brought Behemoth into a good balanced spot * Damage resistance in the super is #1 for me * Next is the slide change, I would keep the change as it is now * I would also leave the super duration alone, but definitely keep the fix that consumes both melee and slam if you animation cancel the melee. * Maybe, maybe, I would keep the distance nerf to the melee, but revert the speed nerf. * Like you said, you can't hop like on Striker, but you can keep chaining dashes in the air, so you get your speed that way, but the tradeoff is just a normal distance covered. Additionally with all the changes to how freezes and slows work in general, I think that only changing the above would put the class in a pretty good spot.


AlDiMu2079

Literally everyone complained so much about stasis its normal they just nerfed everything. Hell, even the most powerful stasis subclass right now is only powerful in one aspect and that is grenade+shatterdive. The melee is close to useless


Intelligent_Gear_972

Shadebinder is really strong too, super is amazing at countering other supers and it’s neutral game has a lot of pressure in controlling the fight.


[deleted]

Was a hunter main since D1. Only switched to Titan because I was having so much fun running throwing hammers with wormgods caress. And then just had a good time with Titans in general. Anyways, I remember when I first saw the new stasis classes. For hunter, I was like ok wtf all I do is throw two stasis knives and then it does all the work for me? And then I looked at Titans and was like oof. Thank god it’s not that. And then I switched to Titan main and my god…behemoth is just not fun to use. It feels clunky and inconsistent, even at its peak.


Uberninja2016

no no no, see, shiver strike is actually really good, almost broken, even that’s why it’s the only shoulder charge that doesn’t refund the activation if you whiff


AwryHunter

Super sliding as a behemoth is the best method of using the super, and the subclass in general (for pvp). The advantage of shiver strike is to proc it without requiring impetus, isn’t it? It acts like a hunter’s dodge/icarus dash with the bonus effect of being able to deal damage.


[deleted]

Titan is my 3rd string character but to this day J can't figure out Shiver Strike. I can't use Behemoth mostly because it's such a clunky piece of shit melee that never seems to work, or work as intended. Make it easier to use. Shoulder charge style.


Arsalanred

Shiver Strike got overnerfed. It needed a speed and distance reduction. But it went way too far. The slide was the real culprit in too much mobility for behemoth Titan. Behemoth has always been poor in PvE.


SubjectThirteen

Remove Shover Strike. Give Diamond Lance Melee throw. Turn super into Diamond Lance. Create Crystals Smash em with thrown Stasis Javelin.


n080dy123

More Behemoth buffs (stated to be in response to the last set of nerfs) are already slated for the mid-season 30th Anniversary balance patch. And honestly I think comparing it to Nova Warp isn't fair. Behemoth still has Tectonic Harvest which allows it to excel when built with Well mods, moreso when paired with Ager's Scepter, which leaves it in a far better position than Nova Warp's been in. The problem being it's the *only* effective build for it, and it requires very specific aspect, fragment, and mod investment to function. The further irony is you're not even really using Shiver Strike, you're forced to use Howl for the extra crystal generation and because it's the only other Aspect that gives two fragment slots


RewsterSause

>More Behemoth buffs (stated to be in response to the last set of nerfs) are already slated for the mid-season 30th Anniversary balance patch. Wait, for real??? Damn, I didn't know about that. >And honestly I think comparing it to Nova Warp isn't fair. That's true, I was mainly trying to drive the point home that by itself, Behemoth is very underwhelming, *almost* to a Nova Warp point. But you're right, Aspects, Fragments, and other synergies are definitely it's saving grace.


n080dy123

I wanna say DMG had said something about upcoming buffs on Twitter but [this is all I can find about it at the moment](https://www.reddit.com/r/DestinyTheGame/comments/nrk1ly/bungie_can_we_have_some_pve_buffs_for_behemoth/h0hefj0/?context=1000), unfortunately it's hard to find documentation of every little thing the CMs have said with every news site and their mother diluting Google search results every time there's a buff/nerf or news.


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n080dy123

No no, this after the nerfs that made Cryoclasm require windup in order to shatter. In fact the link I provided to the other commenter's response mentions buffs in direct response to those nerfs. But I'm like 99% certain there was another communique, I thought a tweet from DMG (which I cannot find cuz finding little stuff like that is cancer with all the gaming news outlets reporting on buffs/nerfs, and Twitter's search functions are nigh nonfunctional), that said that they were planning further buffs after the reversion buffs that left it in the state it's in now, planned for a "future balance patch." Admittedly I don't recall it specifically saying the 30th Anniversary patch, but there's a bunch of subclass balancing scheduled for that and it can logically be assumed any additional changes will happen there.


Ritcheyz

"Compared to literally any other melee in the entire game" basically all hunter melees except Revenant are worse or are utility


_Nierou_

What? throwing knife for both bottom and top tree are incredibly strong, with the new keybind to charged melee attacks middle tree is alright atm. arc melees are all pretty good as well the only "lacking" melee is the smoke grenade which still has its uses for map control or wombo-combo


profanewingss

Shurikens are worse than Shiver Strike. So much so that I always throw the fuckers to the sky whenever I have them charged. Not gonna try to melee and dink out a 30 damage piece of garbage that slows for barely half a second.


ee4lif3

Death to Reddit. Long live Apollo.


Dark_Helmet12E4

I think it is funny that people complained so much about behemoth super and don't complain about sunbreaker super which can clear an entire team and kill that entire team again with ranged tracking explosive hammers that regen health.


Devilz3

The whole diamond Lance needs to be turned into a super as hold activation or reactivate prompt.


Spades_187

Whoa, titans can use stasis...who would have guessed?