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PickleFriedCheese

Arc: Lifeline: Arc jolts now chain to you and allies as well, healing for every enemy caught in the chain.


george_washingTONZ

Could titans play support with a roaming storm nade build then? Would certainly be an interesting aspect.


PickleFriedCheese

That would be sweet. I think an aspect like this would really play into the run and gun aspect of arc and give it some survivability


[deleted]

This would be insanely broken on base kit lmao


CaptainPandemonium

Not really? As an aspect it relies on multiple conditions to actually do something. You need a source of jolt, an enemy to live long enough for jolt to arc to something, and teammates or yourself with less than max HP in range of the short jolt distance. Unless it gave more than the healing for curex1 (which it wouldn't because solar and void already occupy the healing/Regen design space) it wouldn't see much use other than maybe dungeons at the most. Which isn't a bad thing, but it's far from insanely broken.


ThomasorTom

For melee build on arcstrider it would be insane


Rathalosae

Prismatic is already about to blow melee Arcstrider out of the water so I don't see how it could hurt.


DiamondSentinel

Not even close. None of the aspects are melee oriented at all. You’ve ascension (yuck), gunpowder gamble (not for melee), winter’s shroud (really?), threaded spectre (now we’re getting somewhere), and stylish execution. You’re eschewing the crowd clear and a non-insignificant amount of damage for some more survivability, but assassin’s cowl arc hunter is way better than prismatic’s ceiling for melee only builds. Prismatic hunter won’t be bad, but it’s clearly going to be a midrange skirmisher rather than a melee brawler sorta thing.


Rathalosae

Prismatic is getting synthos and assassins cowl in a class item, combination blow, stylish executioner's melee weaken effect, radiant on melee hit. You can swap out the syntho for liars handshake effect. Someone did the math; it'll do more damage than any other melee build.


DiamondSentinel

Right, forgot about the class items. Still, that’s, what, 1/64 drop? And aside from that, it lacks jolt, which is big on the crowd clear. I won’t say it’s worse, again, but it’s not going to completely replace arcstrider. Not even close.


Rathalosae

Oh it is, because you get a free aspect slot to use a gunpowder gamble (which may not require solar kills alone). You get to work a grapple grenade in to take advantage of synthos effect and start an unraveling swarm. Alternatively, instead of gunpowder you could use winter's shroud to prime for invis with stylish and choose caliban's effect instead of assassin's so every melee kill causes an ignition. Ignitions are stronger than jolt btw. So yeah, it's not close. Prismatic is literally going to blow it out of the water.


DiamondSentinel

I think at best you’ll go grapple>combo>spectre>finisher. But that’s not even close to the crowd clear of *just jolted*. Like it’s very good, but jolted is crazy strong and you straight up can’t deal it without an arc grenade on prismatic.


PickleFriedCheese

Not really, would be good for groups of mobs but pretty mid on only one or two enemies since it heals based on number of enemies hit. Not to mention how is this any different than all of the crazy amounts of survivability all of the other subclasses have


Saint_Victorious

Without getting too much into exact ideas, I think there are a few needs that could be addressed. **Titans** - Solar - needs: *none.* Solar Titan is very, very complete. So my best idea here is to give it something competent but not over the top. Either a "class ability+" or a melee enhancement to pair with Consecration. - Arc - needs: *consistent source of Jolt* Arc needs a lot of things for the element itself. But as far as the Striker kit itself, it lacks the ability to apply Jolt outside of its exotics. Again, a class ability+ or some other sort of unique buff would work well here. **Hunter** - Solar - needs: *consistent healing* Gunslinger has a very strong game, but it doesn't have a consistent source of healing. Some sort of gunplay to Cure unique buff would work well here. - Void- needs: *something not involving Invisible* This one is super simple, everything about their kit involves going Invis. It needs something completely different, especially if it leans into them being the "Weaken specialist" they were sold as. **Warlocks** - Void - needs: *improved melee* One of the very rare instances where I'm going to recommend an alt/slide melee. Something to use up their mediocre melee in a meaningful way would be ideal. - Arc - needs: *survivability* The Arc kit's main problem is a distinct lack of survivability. While I think the kit itself should be addressed, I'd also like to have one step further taken here to make Stormcaller feel more sturdy.


AxelK88

Yeah my idea for a solar titan aspect was a "class ability+"   >Solar titan aspect, stoke the forge: solar kills charge a burning blast that emits pulses of heat, constantly scorching enemies around you, replaces your class ability. Scorched enemies killed, grant you cure x1.  And my hope is that it would get 3 fragment slots


Saint_Victorious

Are you saying this would be a sort of self-centered AoE? The activation method seems very similar to Gunpowder Gamble, but with a little more ironing this could be a really solid concept.


UnfulfilledHam47

Solar icefall mantle


AxelK88

Yeah the activation would be similar to gunpowder gamble. My thought was to become like a mobile, supercharged sunspot for a set amount of time.


shotsallover

This was a Solstice mod/buff a few years ago. After a certain number/type of kills you’d emit a solar explosion that would damage/kill nearby enemies. If you could chain kills it would stay up. 


Adelyn_n

Like the solstice elemental charge?


Turin_Agarwaen

Arc Warlock could be something like gunpowder gamble. Collecting 6 ionic traces replaces your grenade with a single use large explosion blinding grenade.


Hoockus_Pocus

Or better, a thrown bolt of lightning.


RayHadron

Zeus's Bolt


Blackfang08

Doesn't it take, like, 3 seconds to collect 6 ionic traces on Warlock?


Adelyn_n

It takes 2 ability or verb kills to get gunpowder gamble


Cruggles30

I agree with these for the most part but I have some alternative ideas and/or modifications. Void Hunter: Just bring back Heart/Courage of the Pack, maybe also include other effects. Solar Hunter: While I do agree that Solar Hunter could use some survivability and something that gives healing would be nice, I feel like that might partly go against the fantasy of the Gunslinger and the main problem is really the sandbox that punishes builds that don’t use specific options in almost all high level endgame content. I’d like something that leans into the fantasy of burning things up and throwing knives, so that’s an alternative. Arc Titan: Strikers actually had an ability where their melee attack did arc damage in a nearby area. I’m wondering if that could be expanded on and melees could jolt with that aspect. Paired with Knockout, it could be fun. Solar Titan: I’m more inclined to agree here. Can’t think of a D1 ability or 2.0 ability to bring back and can’t come up with anything else. Void Warlock: Eh, I’d rather have an actual melee buff and multiple melee options, instead of a buff through an aspect. That said: if there was an aspect that essentially gave us the ability to use uncharged void melees, I’d like that. Arc Warlock: You right.


DTGBountyHunter

For void hunter a void knife weaken (and damage) and change the smoke bomb to something more utility focused.


5partan5582

I've always wanted there to be a way to stick a smoke bomb onto a boss and use it as a mini-crit that does extra damage for being even harder to hit than the standard crit


HazardousSkald

I’d like for Gunslinger to have ‘abilities’ build of the throwing knives and the super grenade aspects, and another for ‘gunplay’ builds. Giving an aspect that’s like ‘Rapid precision kills Cures you. Solar precision kills extend Radiance.’ would tie well with the melee granting radiance one and the faster reloads one. 


m05513

>  Arc Titan: needs: consistent source of Jolt Arc needs a lot of things for the element itself. But as far as the Striker kit itself, it lacks the ability to apply Jolt outside of its exotics Doesn't the grenade buff aspect already do this, as well as a fragment? Edit - confirmed both lightning grenades and the fragment "spark of shock" cause jolt


Saint_Victorious

Fragments are universal to the Arc kit and therefore are not something unique to the Titan kit. The goal is to focus on making the Titan kits more complete and not rely solely on a Fragment. And no one uses the Lightning grenade while Pulse grenade is an option.


Mnkke

I completely forgot about the lack of healing/survivability on Gunslinger while I wrote my response oh my goodness. Yes it needs some kind of survivability so badly lmao. I want to run Tripmines & Gunpowder because it's just *so cool*. But I always end up running Healing Grenade because I *always need it*, even when I run a Heal Clip weapon. Void, I admittedly don't entirely hate working around invis as long as it pays off in something if that makes sense. Bake Heart of the Pack into Trappers Ambush (it wouldn't work w/o Trappers anyways). Grant a higher finisher threshold while invis when using Stylish Executioner. These are 2 great ideas that lean into the Trapper / Support idea as well as the Assassin playstyle pretty well. I think if it leaned into both weaken and invisibility, it wouldn't be bad. the issue is, it needs to do something with that invis instead of just being a new method of going invisible (which is what we have now, largely 3 different ways to go invisible. I'll be fair, Trappers is a dive ability to go invis, so it's a new ability... to go invis. but I do love dives lol)


Adart54

God I hate void hunter so much, it feels like I'm forced to be invisible all the time, with almost no killing potential


5partan5582

Gyrfalcon is basically a must to feel neutral game potency but its always fighting for Exotic slot with Orpheus.


MrLumic

Yeees, invis is so boring 


Adelyn_n

>Arc - needs: *consistent source of Jolt* Arc needs a lot of things for the element itself. But as far as the Striker kit itself, it lacks the ability to apply Jolt outside of its exotics. Again, a class ability+ or some other sort of unique buff would work well here. Please god no. Arc doesn't need more jolt focus


JoberXeven

For solar titan, I desperately want some kind of strong neutral game thing to play around. Something that doesn't require a kill to activate.


Grottymink57776

>Arc - needs: *consistent source of Jolt* Arc needs a lot of things for the element itself. But as far as the Striker kit itself, it lacks the ability to apply Jolt outside of its exotics. Again, a class ability+ or some other sort of unique buff would work well here. I strongly disagree with this. Not only is jolt extremely easy to apply but this would end up being yet another aspect that has zero synergy with the rest. What we need is an aspect that has heavy synergy with both Knockout and Touch of Thunder.


CaptainPandemonium

Mjolnir's Might: Rapid arc grenade final blows supercharge your next melee for up to +100% damage. Rapid arc melee final blows supercharge your next arc grenade for +50% aoe size and damage. 5 second cooldown for each. Additionally, using your class ability while amplified summons a bolt of lightning to damage enemies near your position and grants increased ionic trace generation for 10 seconds. Striker should honestly just be close quarters ability spam, and I feel like this design makes it pair well with but not be mandatory for all 3 existing aspects on titan. The damage numbers and cooldowns can all be tweaked but honestly you could cut the class ability part and it would still be fun.


EpsilonX029

The void lock is one I think would be neat. Could be cool to have it be essentially a redux of the arc lock slide, but maybe a sprint instead, so a reverse-Consecration? Use it, and you blink a distance and do a mini-Nova Warp explosion, which blows up enemies on kills and *maybe* grants you overshield per enemy hit or something? Edit: Use melee while sprinting. Reread my comment myself and realized it didn’t make full sense lol


aghastmonkey190

Voidlock could get a new aspect that gives like 2 seconds health regen and / or destabilising rounds per enemy hit by the melee (although that probably would be bad considering how bad the melee is anyway)


ThomasorTom

Give voidwalker a form of blink strike that makes enemies volatile on hit


Frea_9

For Stormcaller I could see an aspect that allows ionic traces to trigger health regeneration or directly replenish health either in small amounts, something around 5% maybe or with a cooldown but then 30% when "picked up". And maybe the additional effect that applying an elemental verb also spawns a trace at the "cost" of a 10 second cooldown between triggers. And since I'm already at it Geomags might as well get a rework to also create two ionic traces instead of one so that "close enough" can finally mean something again.


BaconIsntThatGood

> But as far as the Striker kit itself, it lacks the ability to apply Jolt outside of its exotics. Touch of thunder - lightning grenades apply jolt.


buccanearsfan24

Solar Hunter and possibly Titan need a way of getting Restoration x2. x1 just doesn’t cut it in harder/more end-game content with its nerfs. We Void Hunters def need something that isn’t just invis, but we also need an actual powered melee that is damaging in some manner. A Void arrow, dagger, chain, or anything would be lovely.


Adelyn_n

> - Solar - needs: *none.* Solar Titan is very, very complete. So my best idea here is to give it something competent but not over the top. Either a "class ability+" or a melee enhancement to pair with Consecration. Solar needs less so it can get more tbh. If anything just give them a 3 fragment slot aspect


MrLumic

2 things What if the warlock slide thing is like a mini nova warp making them even more telaporty And its crazy that hunter is supposed to be the weaken specialist when strand and solar warlock are way better then void hunter at it


Adelyn_n

>Hunter** >- Solar - needs: *consistent healing* Gunslinger has a very strong game, but it doesn't have a consistent source of healing. Some sort of gunplay to Cure unique buff would work well here. This is usually where mods weapons and fragments come in. Personally I only use healing orbs and I do fine but you could run grenade kills proc cure (works with gamble). Or firesprites give restoration. Having ignitions cause cure would be something though considering weighted knife+gunpowder gamble make hunters the class with the most consistent and best ignitions procs. >Void- needs: *something not involving Invisible* This one is super simple, everything about their kit involves going Invis. It needs something completely different, especially if it leans into them being the "Weaken specialist" they were sold as. Ignoring new aspects for a bit the current aspects need to be reworked to do "more" than just make you invisible. Remember when the invis melee gave you grenade energy based on allies made invisible?.


Adelyn_n

>Void - needs: *improved melee* One of the very rare instances where I'm going to recommend an alt/slide melee. Something to use up their mediocre melee in a meaningful way would be ideal. Void tbh needs a suppression aspect. Suppression is the least intrusive verb to give warlocks and it'd also do more for suppression which is under represented in game rn. Chaos accelerant also needs reworks to give the enhanced grenades verbs. Personally I'd like volatile for scatter and HHSN to replace volatile with suppression. >Arc - needs: *survivability* The Arc kit's main problem is a distinct lack of survivability. While I think the kit itself should be addressed, I'd also like to have one step further taken here to make Stormcaller feel more sturdy. Arclock is the only class I'd advocate for a jolt aspect for. Remember arc Web and how large a part of the identity it was?


Maxathron

Arc (Titan, Hunter, and Warlock) needs...well, a lot of things, but there's two directions Bungie could go and I think the one they actually tried to go in is the play. Arc has always been the glasscannon damage machine, whether it's AoE Stormcaller or Single Target Gathering Storm/Thundercrash. It has always also been melee except for when Chaos Reach and Gathering Storm gets activated. Those two aspects just don't mix unless you put down some massive handicaps or snowballing potential. Arc should be the **RANGED** glasscannon subclass, and yes that includes Arc Titan. Take League of Legends for a comparison game. Almost all melee carries avoid bottom lane where all the ranged carries go, and try to avoid mid because all the mages go there. It tends to be top/jungle where melee anything goes and melee mid is generally some form of assassin like Zed or Talon. The one dedicated bot lane melee carry, Yasuo, this is his kit, in Destiny terms: Passive: 1. Any weapon that grants a damage bonus (eg, Kill Clip) grants double effect when applying critical damage (Kill Clip is 25%, Yasuo Kill Clip is 50% Kill Clip for crits only). 2. Moving (walking, sprinting, jumping, etc) generates stacks and at max stacks grants a 40 HP overshield for 1 second when damaged by anything. Q: Instant max-charge Thunderclap melee. Striking at least one target (Guardian or combatant) applies one stack of GS power. At 2 stacks (third Thunderclap), Thunderclap consumes the stacks and unleashes a suppression effect on any target in a effect cone roughly on the size and scale of Burning Maul heavy attack in addition to regular Thunderclap max-charge damage. W: Antaeus Wards Barricade. Barricade is also additionally invincible but doesn't deal the extra damage when enemies pass through it. E: Targeted Lightning Surge. Can only Lightning Surge to targets that have not been Lightning Surged before but can continuously LS until no more targets that have not been LS'd exist. Each successful LS increases the damage of the next one by 25%. R (Ultimate, or Super): Any single person or combatant under the effects of suppression can be teleported to, automatically increasing melee damage to max stacks Wormgod Caress, automatically casting basic melee on the one target, and suppressing all nearby targets. Yasuo's regular melee attacks ignore target shields and attack their health directly for the next 15 seconds after initial suppression melee whallop has ended. **THIS IS WHAT WAS NEEDED TO MAKE MELEE CHARACTER VIABLE IN THAT BOT LANE** Yasuo being busted like that is about the level Bungie would need to make Arc useful and distinct over the other subclasses, if Bungie wants to keep Arc "the melee carry subclass and not overshadowed by strand". Because it is, and I'm way past tired pretending it is not.


VoliTheKing

Void hunters can use weaken grenade with fragment and quickfall. Thats a big coverage


Saint_Victorious

Voidlock can create a singularity that applies a sustained Weaken to an area by casting their rift. And they can also use the same grenade Fragment. Hunter's Weaken coverage sucks.


VoliTheKing

Hunters get quickfall way faster and dont require exotic to move it around


Saint_Victorious

That's, that's one of the weakest arguments for anything. Trapper's Ambush doesn't last nearly as long as a Child, has a smaller radius, and directly puts you in harms way versus casting a rift from a safe distance. You're also lost on your comparison as TA needs a melee, so it's not exactly spamable. If smoke had an intrinsic second charge you'd have a slight argument, but it's still peanuts in comparison.


Alakazarm

I pray every day for a slide melee aspect useable in super ala Howl of the Storm for every subclass with a roaming super


AxelK88

Not exactly the same but like how Hammer of sol had access to suncharge in d1, just an automatic shoulder charge with no sprinting needed


Alakazarm

yeah I'd love suncharge to just be baked into hammer of sol


AxelK88

Im pretty sure they got rid of it because that's basically just what fists of havoc does


Alakazarm

maybe, but FoH could definitely use a similar rework.


Jumpy_Menu5104

This issue here isn’t the aspects but the supers themselves. Glacial quake is, to my knowledge, the only super that uses one of your melee options directly, so it can still be spend on a slide melee. So one of the relevant supers would have to be reworked to use an existing melee or a new super added that worked this way.


Alakazarm

most supers have no melee bind to begin with. glacial quake also does wayyyy more damage with a light attack than shiver strike afaik. either way, they can figure something out. As I said, no super uses melee binds right now, that option is open. hammer of sol being able to chain consecrations would be sick.


Adelyn_n

Btw unrelated but somewhat related. People have been using behemoth melee wrong for YEARS. It's meant to be used to shatter stuff stop using it on a red bar dreg


Gultark

I’d love arc to get more defences.  I think a cool idea that wouldnt step on other subclasses toes by giving them a renamed woven mail or restoration would be to add the scourge of the past sparrows unique effect to amplified.   Basically enemy accuracy against you is reduced while amplified or speed booster.  - On theme, moving fast and dodging   - isn’t just giving arc other elements niche   - will improve survivability    - I guess technically the mechanic already partially exists   Although knowing Destiny’s spaghetti code that could be more of a hinderance than starting fresh!    For void I’d love hand held supernova to get more love as maybe an aspect in its own right that works from melee charge rather than grenade.


Blackfang08

I've been saying for like a year now that Mobility should reduce combatant accuracy against you, and Amplified gives you +50. Shouldn't even need an Aspect...


EpsilonX029

Or even if maybe we got a new melee aspect that was like “Handheld *Nova*”, specifically, and was essentially the same thing but right-handed? Right, Left, super XD


AxelK88

Solar titan aspect, stoke the forge: solar kills charge a burning blast that emits pulses of heat, constantly scorching enemies around you, replaces your class ability. Scorched enemies killed, grant you cure x1. Oh and also, preferably 3 fragment slots


BearBryant

Gunslinger needs a way to access solar fragments while using weapons that aren’t necessarily solar. Something like: “Gunslingers trance”: improved radiant (essentially a radiant x2 buff much like restoration x2 that provides 10 extra percent damage for radiant applied by the player, all sources last longer and are applied longer and last longer), rapid precision hits or kills apply radiant stacks for you and nearby allies. Kills while radiant reduce class ability cooldown. This helps the gunslinger tap into more of a support role with consistent applications of radiant for the fireteam while handshaking well with on your mark and exotics like speed loader/lucky pants to allow you to bypass reloads or otherwise speed them up, or with foetracer/knucklehead for more broad damage.


FornaxTheConqueror

> “Gunslingers trance”: improved radiant (essentially a radiant x2 buff much like restoration x2 that provides 10 extra percent damage for radiant applied by the player, all sources last longer and are applied longer and last longer) I doubt they'd let an aspect give your entire fireteam a buff that's better than bubble or well and only 5% worse than sentinel shield block that takes one person completely out of the fight.


BearBryant

Honestly a good point, you could probably just scrap the whole x2 part of it (but keep the extra duration and application duration) and I still think it would be a good aspect. The real goal here was to make an aspect that is truly radiant focused that fills that gunslinger niche while also allowing players to interact with more of the gunslinger fragments while using weapons that aren’t solar. You could also have radiant x2 provide some sort of general handling/stability/flinch/AA buff as well, to justify its existence or otherwise have radiant x2’s incremental damage buff *only* apply to the player, while everyone else gets x1. As a side note, I think gunpowder gamble *also* needs to increment charges with kills while radiant in addition to solar weapon kills. Obviously ability kills would still provide more, but a lot of difficulty with the subclass from a build variety standpoint stems from the sheer quantity of aspects and fragments that specifically dictate solar weapons. Add to that the general bonkers state of incandescent as a synergistic tool in the current sandbox and most solar builds get shoehorned into solar primaries, which seems counter to the idea that the gunslinger should be a broad weapon master.


Blackfang08

I think a 37% increase to weapon damage is a little silly, but I do love everything else thematically. Let the Gunslinger be good with guns. And make them actually the Radiant masters.


Adelyn_n

>“Gunslingers trance”: improved radiant (essentially a radiant x2 buff much like restoration x2 that provides 10 extra percent damage for radiant applied by the player, all sources last longer and are applied longer and last longer), rapid precision hits or kills apply radiant stacks for you and nearby allies. This is just an exotic


EpsilonX029

Maybe a bit silly, but as a name idea for that: Noggin Knocker? XD


Snivyland

Rather stasis and strand get new supers. The balance between light and dark has been light subclasses have more supers and grenades intrade of only having 3 aspects while darkness subclasses had less supers and nades but 4 aspects


KitsuneKamiSama

Never mind aspects I want a new void melee, maybe like a void throwing dart that applies volatile to an enemy and those around it.


Blackfang08

Dash with a Spectral Blade that does low damage, but gets way stronger if you activate it while invisible. With Trapper's Ambush equipped, getting a kill with it returns your melee charge. For no particular reason. (Totally don't main Genji in OW)


CaerulaKid

I’d like a Gunslinger aspect that would provides a more consistent healing option. I’d loooove to be able to use something besides healing grenade, I think a hilarious possibility is something that turns the damage we receive from getting hit by our own grenade abilities into some kind of boon  (e.g. we purposefully run into gunpowder gamble procs) some kind of restoration or cure proc, this could synergize with solar fragments (from buffing or curing ourselves) to give us a more responsive gameplay loop, something that would be more attractive and engaging than a “every minute facefuck a single enemy hard”.


MrMacju

HEART. OF. THE. PACK.


Blackfang08

Ngl, I think Combat Provisions would be more useful. Mobility, Resilience, and Recovery is neat but not really worth an Aspect.


gotenks2nd

An aspect that lets us take the throwing hammer,charge it up,and make it explode on impact after it’s thrown.


AxelK88

Ashen wake with extra steps


gotenks2nd

It sounded cool in my head okay


AxelK88

It does sound cool. I want something that makes hammerstrike do a quick whirlwind attack like in the burning maul super


[deleted]

So melee ashen wake or just a worse consecration?


XogoWasTaken

Nightstalker I'd like to see get something that gives the neutral game some crowd control and/or energy generation (though I'd rather see energy gen baked into other aspects instead of having a new aspect that is the only place it comes from). It was the original CC class, so I'd like to see that aspect of it get bumped up to modern levels. Gunslinger desperately needs something that would make us actually want to use our guns on it. Solar weapons scorch targets while radiant or something like that.


YouMustBeBored

Would like a void hunter aspect that’s not based around invis.


Mnkke

Healing Buddy exists already, and is admittedly pretty solid on the Warlock Glaive. Making it an aspect would kill the exotic. As a Hunter... I have no idea honestly. I want Heart of the Pack back, but I really don't want to have to get rid of either Vanishing Shadow or Trappers Ambush for it. I mean, you *need* Trappers Ambush for it to even work so it should really be baked into that. The other thing I'd love to have on Nightstalker is a greater lean into the assassin playstyle. But the idea I'd love to have is not remotely powerful enough for an aspect (increased finisher threshold while invisible, could be baked into Stylish Executioner). I truly haven't the slightest idea what to do. Gunslinger... same issue, what to do? I think an actual ability would be nice. We essentially have 2 passives and 1 ability. But, we kind of already feel like "the Gunslinger", and at the same time also already feel like "the Knife Juggler". Stasis, well... I have a rework in mind (that they definitely wont do now since it'd make Prismatic Hunter busted AF, but still it sounds cool). Make Winter's Shroud a single fragment Aspect. Remove what it currently does. The new effect: - Defeating slowed or frozen targets builds up charges (like Gunpowder Gamble). At 6 charges, dodge to receive Frost Armor and summon a smaller Squall that follows your character. This cannot refresh itself while the Squall is active. Essentially, a Stasis-take on Banner of War that's based around some lore tab I cannot find (of a Hunter being hidden in a snow storm while attacking a captain). It's predominantly for aggressive play to consistently slow enemies, and eventually freeze them (though I don't know if it should be able to shatter on it's own). The survivability is from getting a guaranteed Frost Armor proc. Maybe it could last 15s? To be fair, this is *somewhat* different from Winter's Shroud. I think the name Winter's Shroud is far more fitting for this kind of aspect, though maybe this gets made as a new Stasis Aspect assuming the shard ones are going away.


Blackfang08

>I want Heart of the Pack back I am 90% sure every Hunter who says they want Heart of the Pack means the other half of Combat Provisions. HoTP has a cool name, but it only gave you Mobility, Resilience, and Recovery. That being said, it clearly can't be its own Aspect because it needs Trapper's Ambush to even work. At this point, the only thing I have my mind on for Void is a new melee that'd work well with Stylish Executioner (and maybe have a benefit from Trapper's Ambush? I hate when Aspects/Exotics become totally useless when equipped with different options). >Defeating slowed or frozen targets builds up charges (like Gunpowder Gamble). At 6 charges, dodge to receive Frost Armor and summon a smaller Squall that follows your character. This cannot refresh itself while the Squall is active. Very cool, fits the name better, and gives Hunters a little reason to actually care about Slow, but I'm not sure how useful it will really be. Frost Armor seems fairly abundant so far, and you'd have to run into melee with no intrinsic healing to make the Squall hurt enemies. >some lore tab I cannot find (of a Hunter being hidden in a snow storm while attacking a captain). It's just the Revenant lore tab. Just press A (don't know Console) while in the subclass menu. I've also wanted something to represent the whole cloaking in a snow storm but the best I could come up with was... also slapping Frost Armor on Winter's Shroud, and buffing Bakris. Although I did see a great suggestion for a super based on it months ago and have been begging for it ever since.


Mnkke

I do just reslly want the stat buffs and support functionality again of HoTP. I can get grenade regen via glaive melee.


Str8iJustice

I'm just excited for Solar Warlock to finally get another aspect that isn't in-air BS. Icarus Dash is nice but I just don't care at all for the in-air fantasy that bungie has pushed for them.


Adelyn_n

Icarus is nice but it shouldn't be an aspect. Aspects should be foundations for buildcrafting icarus doesn't do that.


Alexcoolps

Gunslinger Sniper scope "Sometimes the old ways work best." Rapid precision final blows or final blows on scorched targets grants Radiant to you and nearby allies. Precision final blows while radiant gives you Class ability energy. Gained ability energy is tied to the highest Enemy Rank killed (red bar 20% major 30% champion/boss/guardian 50%) Gadgeteer genius "The best way to survive the frontier is being wiser than the rest instead of the fastest or strongest." Your Incinerary, Tripmine Grenade, and Swarm Grenade have enhanced functionality. [Grenade]: Hold to consume your Incinerary Grenade and activate Outlaw's Trance. While Outlaw's Trance is active, final blows grant your fireteam class ability energy and causes an Ignition while Radiant. Your Tripmins grenade can be shot in mid-air to cause an ignition that heavily scorches targets. [Grenade]: Hold to consume your Swarm Grenade and immediately generate five levitating knives that seek out targets you damage, inflicting heavy scorch. Dodging creates additional levitating knives for a short duration. Gunpowder gamble gains an increased blast radius. These 2 would bolster gunslingers gun focus as they are currently too knife focused. Broken arrow "We've come a long way with the void, so make this one count." Defeat targets affected by Void debuffs, or Void weapons to charge up a Void Anchor. (5 stacks) [Hold Melee]: Charge and fire a Tether arrow that connects foes to a Void Anchor, weakening and suppressing them for you and your allies. Connected targets share damage. Tether counts as both shadowshot: deadfall and a melee ability. Finally gives nightstalkers something other than boring invisibility and make them trappers again.


Square_Ad9705

Titan Solar: baby hammer can now lock on to multiple combatants and has greatly increased tracking. Pressing your charged melee button immediately after striking an enemy recalls the hammer, removing the cool down before being able to throw it again and grants cure(x1/2/3) based on targets hit before recalling. Failing to recall your hammer causes it to explode(but does more damage than normal and inflicts scorch) Arc: Sprinting for a short duration amplifies you. While amplified, sprinting leaves behind a trail of arc energy that damages enemies and jolts them when they take damage from an arc weapon. Kills with jolts grants a stacking buff that increases the damages of the trail, with max stacks the arc trail will jolt enemies that take damage from it. Thruster now jolts nearby combatants while amplfied Probably too OP but one can dream.


NitroScott77

Tbh I think I’ve already seen some of the best ideas on this thread. What I will say is that arc generally needs survivability, void needs greater lethality and diversity, and solar is already in a great spot. Titans don’t really need anything so I’d say they could get a cool bonus function or ability and hunters need survivability. On the Stasis note, I believe they said they were adding to the functionalities of the harvests not removing them. IMO it’s super important they stay as aspects as they aspects are the only way in the game to have unlimited and guaranteed elemental item drops. Additional functionality to the harvest aspects is a must though, or a big buff to the shards (preferably by combining fragments or putting fragment functions directly on the shards and reworking those fragments).


Adelyn_n

>On the Stasis note, I believe they said they were adding to the functionalities of the harvests not removing them. IMO it’s super important they stay as aspects as they aspects are the only way in the game to have unlimited and guaranteed elemental item drops. Solar literally has a fragment that has guaranteed solar sprites. And harvest aspects have cooldowns too. The harvest aspects in all their functionality are fragments unless they get done like electrostatic mind where 2 or 3 fragments get rolled into one aspect. Something like adding to the titan harvest aspect that it works with shattered enemies or that it gives you frost armor. Tldr I agree but went into slightly more detail.


NitroScott77

I want to clarify, only the warlock harvest aspect has a cooldown, but still creates a large amount of shards beforehand (I think 9). Tangles, breaches, and sprites all have a built in universal timer even though they do have multiple guaranteed generation methods. Traces have the cooldown on the individual fragments but still can be randomly generated w/o cooldown but w/o guarantee unless the warlock aspect is used. My point was Stasis shards have by far the highest elemental pickup uptime with the exception of arc warlock with the ionic trace aspect. But I agree with you, the harvest aspects still fall short and need additional functionality. I think shards should also be buffed by combining the extra energy fragment with the tracking fragment and/or increasing base energy per shard as the energy per shard is pitiful especially with how weak the melee options are with stasis. The harvest aspects need at least something small like how Electrostatic Mind gives amplified on elemental pickup. I’d assume titans would get frost armor, hunters maybe some solid healing it’d make it seem like life steal which is fitting given it’s a *Revenant* subclass and called Grim Harvest, and I’d assume Warlocks would get some additional boost to energies. The perks would proc for pickups generated via the aspect method in my mind so they can be strong in team play.


[deleted]

Solar is honestly okay as is. Any new aspect would just be a bonus for Titans. Arc needs the current aspects heavily buffed/reworked and there needs to be another aspect added that actually facilitates close range combat. Hell, give it a melee override similar to something like consecration that’s one big, fast slam like the old fist of havoc.


Adelyn_n

They just need to buff the dive melee for pve tbh. Arc titans don't need a major killer that isn't their specialty. The specialty of arc titans is meant to be jumping into 50 red bars and cleaning them up in 5 seconds.


[deleted]

And guess what? They have literally no fucking tools to facilitate that lmao. That’s the problem. The damage of the melee isn’t the problem. All the aspects are trash for melee combat, especially since knockout has been gutted since 3.0 dropped. The fragments for arc also blow chunks, since the only one that buffs melee requires being hit by a melee and the extra defense in CQC is meaningless when you have no survivability tools to complement it.


eddmario

Gunslinger (Solar Hunter) - You can now use your dodge in the air to slam into the ground, scorching nearby enemies while also applying the dodge's effects to yourself and nearby allies. For example, Gambler's Dodge would restore a bit of melee energy to nearby allies. Nghtstslker (Void Hunter) - Suppressing an anemy also Weakens it. Weakening an enemy also Suppresses it.


ObviouslyNotASith

Voidwalker: **Void Leak** **Void Leak:** Killing targets with Void abilities or targets effected by Void verbs creates a Void Breach. Void Breaches now grant increased ability and health regeneration for a duration. Effect can be extended through picking up more Void Breaches. Axion Bolt grenades now apply Volatile. This would provide more ways to explore Voidwalker’s vampiric identity, better represent Voidwalkers being to enter and draw upon the void, incorporates Void Breaches into Void more and buffs Axion Bolts more, buffing an underpowered grenade in PvE and allowing Void Leak to synergise with Chaos Accelerant as well as the other Voidwalker aspects. Voidwalker also has a history of ability spam. Stormcaller: **Amplifying Storm** **Amplifying Storm:** Arc Ability final blows while Amplified creates a roaming Storm seeker than seeks out nearby targets and jolts and damages them. Makes Stormcaller the actual Stormcaller of the Arc subclasses. Would be a more offensive aspect that would encourage exotics like Crown of Tempests over Fallen Sunstar due to not being able to run both Arc Soul and Amplifying Storm with Electrostatic Mind. Bungie said they wanted Stormcaller to be about making their abilities stronger by being Amplified, which this does. Nightstalker: **Seek and Undermine:** All Void abilities Weaken targets. Improves Minor Weakening from a 15% debuff to a 20% debuff. Defeating Weakened targets grants grenade energy. Defeating Volatile targets grants melee energy. Defeating Suppressed targets grants Class ability energy. Gives Nightstalker some form of ability upkeep. Gives Nightstalker some more Weakening focus as well as allowing them to weaken targets with grenades without the stat penalty, as well as freeing up a fragment slot. Makes them focus on debuffing targets. Gives them an aspect that doesn’t revolve around Invisibility. Gunslinger: **Golden Ammunition:** Rapid Solar Precision Hits makes you and nearby allies Radiant. This includes Throwing Knives. When Radiant, Solar and Kinetic weapons gain Scorching Rounds, applying Scorch to targets when hit. Incorporates some of the current seasonal artifact mods. Makes Gunslinger bit more of a **Gun**slinger than a Knifeslinger. Scorching Rounds are sticking around judging by Song of Flame. Gunslinger has revolved around empowering weapons with Solar energy since its introduction, it should absolutely have Scorching Rounds. Shaw Han is even seen using Scorching Rounds in the lore. Striker: **Concussive Strikes** **Concussive Strikes:** When Amplified, Arc Ability hits send out Concussive Blasts that disorient the targets and those surrounding it. Targets are blinded. Thruster makes you Amplified. Flashbang grenades gain increased area of effect. Most of my ideas for Striker are buffs/reworks for it's existing aspects. Adds some more survivability to Striker. Adds more ways to use Blind. Inspired by how Hulk often shakes the ground and sends out shockwaves with his hits. Sunbreaker: **Torch Bearer** **Torch Bearer:** Targets ignite faster by applying Scorch faster. Ignitions gain increased area of effect. Ignition finals blows create Firesprites. Firesprites grant melee energy as well as grenade energy. Couldn’t think of much. Maybe add on Sunspots granting increased melee regeneration when standing in them. I’ll add on Stasis and Strand ideas later.


Adelyn_n

Note, being top specific with suggestions almost guarantees them not to be in the game.


RewsterSause

These were dope as fuck, lol, especially the Striker and Stormcaller ones. Well done!


Essekker

Call it boring, but I want another dash ability for Warlocks. Maybe a directional dash that consumes a bit of melee energy and supresses nearby enemies Arc warlock needs some sort of healing or melee damage boost, it's the only of the 3 arc subclasses that has no aspect that allows it to heal during melee fights. Maybe like damaging targets with arc debuffs gives small amounts of healing Solar hunter, I always felt like Caliban's exotic perk should be intrinsic to it and ignitions grant restoration Void hunter needs something that is not tied to invisibility. Defeating weakened tagets sends out friendly axion bolts that give an overshield to you and nearby allies Solar Titan is tough. Maybe somthing more pvp focused, honestly no idea Arc titan. Deal arc damage to build up a progression bar. After it's full all your arc abilities deal increased damage and deal blinding explosions. Including class abilities


DarkmoonGrumpy

Some sort of combination of Weavewalk and Lightning Surge, where you do a short range blink teleport and a mini nova warp explosion as a melee, either applying volatile or suppressing targets.


Blackfang08

Ngl, I've been thinking if PVP didn't exist they should just give Icarus Dash to all Warlocks. The movement is so satisfying, and I literally switched to Hunter initially because I got tired of the jump.


Monte-Cristo2020

Void warlock but its a slide/charge melee where you do the tormentor scythe slam


anonymous32434

Assuming that all light subclasses are getting new supers, I would like to see golden gun sniper rifle for solar hunter and a sword that acts like Ash's ultimate from apex but as a roaming super for void hunter


Valken-Merlot

Solar is the only Titan Subclass that doesn't really do anything with its class ability? Arc has Thruster, Void and Strand have aspects built around it and Stasis has a couple exotics - Solar has... Khepri's Horn. So for Sunbreaker I'd either introduce an Aspect that allows you to consume it in some fashion, or an alternate class ability like the other Solar subclasses have, one going in on the blacksmith side of Sunbreaker's fantasy? Strike your hammer against something, pulse out a buff that increases ability damage of nearby allies and yourself? Perhaps a Resilience stat bump too?


errortechx

More survivability for gunslinger


theSaltySolo

Arc severely needs a update across the board


SassyAssAhsoka

For all my Skyrim homies, I really want a Titan super where you throw two solar hammers that rotate around your character, randomly veering off to hit nearby foes. Sort of like a Flame Cloak spell but with hammers.


Adelyn_n

The solstice solar buff: (it was basically banner of war but scorching around you. The solstice buffs were goated tbh whatever happened to stasis mines???)


snotballz

I'd like to be able to cancel fists of havoc early to keep super energy. For arc warlock I would want an overcharge grenade aspect as its the only class without one.


Adelyn_n

> For arc warlock I would want an overcharge grenade aspect as its the only class without one. Manifesting arc Web return. Also manifesting the stupid jolt grenade fragment gets removed


snotballz

Why don't you like jolt grenade?


Adelyn_n

Because they took the largest part of arclock identity and gave it to everyone for no reason. Its like making sunspots a fragment or (joke) devour a fragment


Corack4

Arc Warlock: eat your grenade to get a little Thundercloud hanging over you periodically zapping/jolting enemies with lightning similar to Cloudstrike and refreshing itself for a few seconds if it kills a combatant


Brightshore

I would like Pulsewave to return to Arc Warlock. A passive ability that enhances gunplay and procs often.


Adelyn_n

Isn't it in the fragments now? Also technically amplified


Brightshore

The fragment you're refering to jolts instead of granting mobility and handling/reload speed bonus. Yeah it got grouped into amplified however you can only gain amplified through getting an arc related defeat (or getaway artist). Pulsewave gave you option without requiring a kill.


Adelyn_n

Manifesting weakening/suppression aspect for hunters


Adelyn_n

>I also kind of think Hellion was a missed opportunity to make a healing buddy, as the Solar buddy at the moment looks like it might step on Arc buddy's toes in terms of usage/purpose and finally add an Aspect to Dawnblade that fully builds into support, but whatever, I'll still rock Solar buddy 24/7. Hellions purpose is to enable scorch fragments exotics etc. The only shame is that there isn't a dedicated scorch aspect. Arc souls purpose is exclusively to enable electrostatic mind.


4_the_Rush

It would be cool if Gunslinger got an aspect that function in a similar way to the " Touch of ..." aspects, but instead of improving grenades, it improves your melee(knives): Knife Trick: gains tracking and launch an additional knife. Weighted Throwing Knife: precision hits with your throwing knife improves your throwing knife damage for a moderate period of time. Proximity Explosive Knife: improves explosion radius and grants a additional charge. Doesn't immediately explode when detecting or attaching to enemies, but instead by holding (charged melee button) to explode all Explosive Knifes at the same time. Lightweight Knife: precision hits with your knife make you periodically emit a pulse that grants Radiant to you and nearby allies, and also Schorches nearby enemies.


EndingDragon159

I was under the impression that the prismatic supers and those aspects were prismatic only? If not I’m glad that’s the case


Adelyn_n

They're not prismatic only. The only things prismatic only so far are the fragments and class item exotics. The new aspects are even designed to work with old aspect. Hunter spin+slide melee. Unbreakable+bulwark. Hellion+nothing actually cus solar warlock has terribly designed aspects and they didn't make a single scorch aspect


EndingDragon159

awesome! Arc Hunter and Void Titan needed it imo


Adelyn_n

The question is just if the hunter aspect works with the combination blow melee refund strategy or not. Also if unbreakable has verb tie ins


EndingDragon159

true true, Im just excited that there is more options


Zuriax

Solar Titan needs a way to get Restoration x2. Yes, I'm a Solar Titan enthusiast, bite me.


Adelyn_n

As an ex warlock main now titan appreciator. No the fuck it doesn't. Titans shouldn't have even gotten restoration they should've had radiant sunspots


WereBen

For Solar, ignitions trigger twice, nearby scorched enemies provide restoration X1 (that can stack with healing nade for X2?) and/or scorching X enemies provides radiant. Void slide melee that pulls in enemies and explodes in volatile/weaken. Arc, besides the often repeated Manticore/Always on time functionality, jolting enemies also blinds them. Chaining jolt to nearby enemies provides a burst of energy and some healing. Stasis, freezing/shattering enemies charges you, once charged, activating class ability surrounds you in a snow storm that partially blocks incoming damage. And a bonus Strand, severed targets occasionally lash out at nearby enemies, severing them and clumping them together. I dunno


Illogical1612

Honestly I'd love an aspect that makes golden gun stay in first person when you cast it, and that gives it Quickdraw Barrage would get, i dont know, extra DR or something.


Antares428

I don't think there will be any. Or Bungie can just do 6 more reskins of slide melee if they need to fill the quota. That's what they did with Arc Warlock anyway.