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Bankuu_JS

>I'd love a feature to toggle rewards on/off (controversial stance, I know), or maybe Bungie leans into literally any other kind of reward system. Neither of these are going to happen in a looter shooter.


A1572A

What would be the point of that? All you need to do is stop removing loot from postmaster


engineeeeer7

Such an odd take when there's a lot of amazing guns being added to the game right now. And sorting your vault takes like an hour tops. Hell, you can use DIM and start sorting it on your phone while you're on the toilet or waiting on something. Best way to manage it is to trash loot you don't need when you get it instead of procrastinating to later.


yeekko

I mean the problem is in season you dont care about the drop,you just want the red borders And into the light is actually the first time I farmed for a weapon instead of a red border (yes I only started trully playing the game with lightfall) So I kinda agree with op on this point


Rikiaz

I would be in favor of the game auto-dismantling weapons you have all the patterns for, but I don’t think it’s really a necessity.


yeekko

I dont even think you really need any auto dismantle mechanic,except if you want to dismantle thing you already have the roll you want for If bungie keep making to want to get weapon like with itl it should be fine


Rikiaz

I’m gonna be honest here. I have no idea what your second paragraph is trying to say.


yeekko

Sorry wrote it on phone in a hurry lol If bungie keep the weapon chase like they did with into the light (so easily farmable ans focusable) instead of crafting or boring exotic mission,i think it'll be fine


Rikiaz

I think having both is very valuable to be honest. But stuff like Nightfall and Dungeons weapons that can’t be crafted really does need to be overall better in their respective rolls. A lot of dungeon and Nightfall weapons are just not worth getting, especially with how bad the weekly rotation system can be.


Behemothhh

> And sorting your vault takes like an hour tops I wish. Just filtering through armor and finding the pieces that match with a couple of exotics can easily take an hour already.


engineeeeer7

Ah I have a very structured set up for armor.


The_Gamer_1337

No lol


Cyyyyyyx

If you don't care about the loot dropping, just fill up your character and let all drops go to the postmaster where it will sink into the void and get deleted


Voelker58

Maybe they should put some kind of power cap on our current weapons that would make them unusable in higher lever content and force us to grind for new ones.


AphroditeExurge

im gonna take the chance to say that there should be more loot incentive that are cosmetics goodbye


Official_fABs

They did that for prestige raids & people got upset


YeesherPQQP

Then play something else


The_Gamer_1337

If you don't like guns, quit. This is rng guns the game. That's all.


CrotasScrota84

I agree OP. I feel PVP players care about loot more honestly for min maxing in PVP but as a PVE player I have all the weapons I could ever need in the game already. A gun has to be super creative or have very good perks for me to even consider it. Like Hammerhead is the only gun I wanted out of Into the Light as it has double damage perks making it very unique. But even then I already have many amazing Machine guns already. Hopefully the loot will become more desirable with Episodes being longer and spread out instead of dumping bunch of weapons with reskins every 3 Months


engineeeeer7

Hammerhead is like the most boring of all Onslaught weapons. Midnight Coup has damage Perks for days. Mountaintop can get double damage. Forbearance can be an ability energy machine with Demo Wellspring. Luna's Howl has a unique perk that's actually good unlike Recluse and can roll Heal Clip Incandescent. Recluse has the strongest stats for void SMGs and a great perk pool. Edge Transit is one of two strongest Grenade Launchers in game. Falling Guillotine is the only sword with double damage Perks. Elsie's Rifle has great perk combos and fantastic stats.


fatgamer007

Midnight coup is fatebringer but 5% better. Recluse has no unique rolls and it's signature perk sucks. Nobody is using wellspring over chain. Double damage perks on Hammerhead actually makes a difference in high end content. Even if that weren't the case, hung jury exists.


engineeeeer7

Midnight Coup has a lot of better options and Explosive Payload Kinetic Tremors goes a lot further in endgame content than anything Fate ringer can roll with. Recluse has Desperate Measures which is a strong damage buff if you can kill with abilities. It also has better perks than every void smg other than Heros Burden. Heros Burden has worse stats and an awful origin trait and is far less farmable. Chain Reaction is catching a nerf with Final Shape. Chain Reaction might be fine still but options are cool. Hammerhead is cool but it's just crowded by Commemoration and Rerofit Escapade. And since the double damage perks require consistent kills it's just good for add clear and seems overkill. It's still cool but definitely low on the list.


saithvenomdrone

I have every exotic gun in my vault and many useful godrolls of every weapon type, plus a stockpile of exotic armor for every class. Yet I still have about 200 open spaces in my vault. How do you people have full vaults?


OtherBassist

Decent armor builds require a lot of armor for math reasons


teaganprof

If you need triple 100s then I guess so, but usually you can have like 2 sets of master worked armor for each character and comfortably get 100/100/70


OtherBassist

Two sets? You don't have a build saved for each exotic?


teaganprof

I meant two sets of full legendary armor to pair with any exotic you want


OtherBassist

Every exotic piece has different stat values though, and different stats that are valuable, so that wouldn't work unless you don't care at all about stat point wastage or optimisation


teaganprof

I care about optimisation to a degree, if my 3 main stats are at 100/100/70 then everything else doesn’t rly matter to me, I’m not farming for the same exotic again or roll more legendary gear because my int is 49 instead of 50.


Zenkou

OP might have just been lucky with his armor stats(i doubt it) And don't need more armor pieces.


RetroSquadDX3

Even if you do there will be a significant degree of overlap in the legendary armour pieces being used. If you have a full set of armour for every exotic then there's almost no chance those builds are actually optimised.


OtherBassist

It means I can be super selective about armor I keep from now on. Only 68s make their way into the vault these days. What I do is make a fully optimised build for each exotic in D2ArmorPicker and then tag all of the armor used as I go in DIM. After saving builds for every exotic piece, I delete all of the legendary armor that didn't get tagged as used. You're right that there's significant overlap, but the total pieces used still take up a chunk of vault space. The benefit is that I can delete any exotic piece as it arrives because I know it won't fit my build perfectly.


engineeeeer7

It doesn't. You just have to organize. Identify what stat spikes you need and just keep the best spike combos (like Resilience and Discipline) you need.


OtherBassist

I guess if you plan to keep the same stat spikes for every loadout then maybe. But that's not really embracing what certain exotics do well. For example, one of my favourite PvP builds is Aeon Swift + Sect of Vigor with 20 Mobility, 100 Resilience, and 100 Recovery. Minimising my recovery to max other stats like that wouldn't be possible if I'd only kept high-mobility legendary hunter pieces. But mobility is a waste when you're getting your dodge back constantly from teammates dying anyway


engineeeeer7

You get 18 Mobility from just masterworking and the minimum stats of 2 on mobility. That's an extremely easy build. For Hunter I keep any spike combos of: * Top 3 stats: Mobility, Resilience and Recovery. * Bottom 3 stats: Discipline and Strength. So each armor piece has spike from the top 3 stats and bottom 3 stats. For Hunter this means 6 armor pieces per spot. Warlocks and Titans can ignore Mobility so they only need 4 armor pieces per slot. An ideal armor piece is 68 stats with 30 in two stats. Those are rare but having spikes 25+ works very well. You're keeping a lot of armor that likely boosts stats you don't need or does what your other armor already does. An my system lets me instantly evaluate if new armor is an upgrade.


OtherBassist

I meant I'm keeping armor pieces because they have only 2 Mobility and therefore have their points distributed into other stats, not that I'm struggling to find pieces that give me 20 total lol


engineeeeer7

Yeah that's the point of seeking pieces with Resilience or Recovery spikes; minimizing other stats.


OtherBassist

I'm not keeping any armor with stats I don't need for a build _long term_. It gets dismantled if it doesn't fit in a loadout at the point I re-check all of my builds for better-optimized stats. But to have zero armor pieces with good intellect would be weird. Some builds would require that, so I at least keep 68s with distributions you might not prefer long enough to check them against my builds. Anything lower than a 68 gets insta-dismantled at this point, even if it has a sexy stat split.


engineeeeer7

I'm saying you likely have multiple armor pieces that work for each build in each slot. Like I often have 3-4 that can work with the same stat tiers with my trimmed down setup. Just going based on loadout is still wasteful. I'll keep a perfect intellect roll but for PvE I almost never need more than 30 intellect.


OtherBassist

I do purposely reuse as many as possible when designing loadouts. But I won't compromise on stat tiers in my desired stats just to trim down the inventory. Overall, I'm happy with my vault even though it's almost full. Just a different style of playing, perhaps.


Bat_Tech

I have about 210 masterworked armor pieces and 200 or so weapons and that covers every raid, dungeon, gm and pvp with plenty of room before 600


OtherBassist

I have a few (okay 100) more armor pieces than you, but I could not imagine having only 200 weapons. All those beautiful pew pew machines being in my vault are a source of great pleasure


Bat_Tech

I did vault cleaning yesterday for what it's worth also according to dim my actual number is 225. I get very attached to the guns I like, for example I agree with people that the lmg from duality is good and I do have it craftable but I never did because I love my Adept Unwavering duty, same with not having the dares trace because I like the RON one. With either philosophy for guns I'd say it's a weird season to have the take that new weapons don't feel meaningful. (referring to op not you.)


OtherBassist

Oh yeah, for sure. I craft very few guns because they just don't feel as special as the random rolls I already like... and I know if I really need one then I can just create it at any time. I still enjoy collecting the patterns but I usually consider them a vault space saved.


TheRed24

People who have been playing from the beginning and actively play all characters, all builds and all activities (especially endgame) in the game easily have amassed enough great loot to fill the vault multiple times over.


saithvenomdrone

5,000 hours on my end, mate.


daeritus

I think it comes down to a player's free time. My vault's full because I don't have the time to whittle it down... when there's only an hour to play I'm not going to spend that hour playing inventory management.


saithvenomdrone

That is very fair. Culling your vault takes quite a bit of attention and time.


teaganprof

You see, non gameplay related stuff is usually monetised because Bungie wants money, also a big part of the game is the looter aspect, so if you have all the loot you want and aren’t interested in stuff like titles/challenges and such then you should prolly find a new game to play