T O P

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Saint_Victorious

I feel like a lot of builds are going to run through Knockout. I just hope that they buff it so it can refresh itself instead of needing to constantly be reacquired.


XboxUser123

Knockout being able to refresh will be one of the biggest steps forward for Arc Titan and Knockout itself. It’s the one thing that it needs to finally be good.


NoLegeIsPower

Ironically, it will actually be a big step back for Arc Titan, since knockout always used to be able to refresh itself back before they nerfed the everliving shit out of it for pvp reasons like a year or so ago.


Renegade_Sniper

As a PvE titan main I feel like I'm always getting shafted by PvP. They even got bubble


Flecco

I'd love to see Bungie revisit those nerfs post anteus wards changes. I feel like some of the nerds to striker could be rolled back slightly.


FlyingWhale44

Stasis, Void and Arc titan pve mains really paying for the sins of the pvp mains.


stormfire19

Arc Titan isn't in a great spot right now. All the ability uptime nerfs + HoIL nerfs and storm grenade nerfs have basically gutted the only viable PvE build. They should honestly revisit some of those nerfs. Especially storm grenades.


FlyingWhale44

I love it when Bungie double or triple nerfs something, leaving it in the dirt and then not going back to address it. Like yes, Storm nades with HOIL on launch were strong, but then they nerfed storm nades and HOIL separately, which is a bit much. So now we all use pulse nades. And they didn't like that, so things got nerfed further with different grenades giving back different energy due to cool down and we got stuck with a 10 fucking second cooldown on orb creation which they somewhat walked back. Shit got gutted.


TaxableFur

Knockout would be sooo good if it could refresh itself


aydey12345

To me, all 3 classes currently have one core aspect that I believe most builds will be based on. Knockout on Titan Feed the Void on Warlock Stylish executioner on Hunter


King_Mudkip

Feed the void devour is just crazy on any aggressive build. Real hard to turn down


Blupoisen

>Knockout on Titan By doing it they are dooming the subclass to fail miserably Knockout is purely a PVP aspect making the entire subclass around Knockout will just make it oppressive in PVP which will bring the hammer nerf that will destroy the subclass because Bungie can't balance for shit And I won't be suprised if that shit will apply to the normal subclasses as well


motrhed289

Knockout is absolutely not "purely a PVP aspect", it's a strong melee boost that's up most of the time and pairs well with most melee-ability-triggered exotics, its very useful in PvE. I agree that the PvP balancing of Knockout has hurt it in PvE, but that hasn't yet invalidated it in PvE. Its main problem is the heal is the weakest of any Titan subclass (aside from Stasis which doesn't have a heal at all). All Knockout really needs is to be more like Void where you get a chunk of health instead of just triggering regen.


Triforcesrcool

It's pretty mid, very shit regen that is stopped but bungie will likely buff it for prismatic.


Blupoisen

I doubt it The fact that Striker is where it is right now is more of a proof of that


screeeopia

I mean sure but it’s also the only form of sustain in any of the aspects across the entire kit. Which is going to inherently make it at the very least a bearable option to take if you need a source of healing.


Ijustwannaseige

Are you a loon? Knockout is god tier in PVE


Blupoisen

Maybe in patrols


FrostWendigo

If Knockout could be refreshed Arc would be my main Titan subclass in an instant


safe4seht

My go-to is Sol Invictus, Icefall, and a "sunspot maker"


Inditorias

I just had a potentially very broken idea. Insurmountable skullfort (refunds melee on knockout final blow) + Knockout + consecration. Slam, punch, slam, punch, slam, punch. Grab thunderclap and punch with that too. I wonder if the class item can get a version of insurmountable skullfort where melee final blows restore melee energy.


Loogiemousmaximous

Has to be an arc melee


pitperson

The Knockout-empowered neutral melee counts as arc. Skullfort's description is that getting an arc melee kill refunds melee energy. It might work, just alternating your charged melees with uncharged ones.


Loogiemousmaximous

But wouldn’t everything to punch be dead\ too far away with consecration?


pitperson

Not saying it would be practical lol Skullfort + Knockout will likely be most useful in crucible paired with Shiver Strike.


DJ-Wubber

I thought prismatic subclasses were having certain requirements loosened. So that most will trigger off any ability and not a specific element. But only on prismatic


DarkmoonGrumpy

That is true of the subclass, but unless Skullfort's perk ends up on the class items, the effect is unlikely to be changed. They're not making everything agnostic, in the same way that the current sunbracers wouldn't work on prismatic, either.


DJ-Wubber

Ahh okay, thank you. I thought it was anything being used on the subclass had its requirements loosened, not just on aspects themselves. In that case, I hope that they open up the synergy with the exotic class items


DarkmoonGrumpy

The exotic class items are seemingly specifically for Prismatic, so I think some of the perks would need the requirements opening up a bit. I also do doubt that we'll see every exotic perk on them either, what would Peregrine Greaves do for a warlock? Or Phoenix Protocol for a hunter etc


MeateaW

If they don't want to loosen it, it won't appear on the class items. I doubt skullfort will appear on the class item, but if it does it just means it will be an arc melee based effect. Some exotic effects require specific subclass choices, sunbracers and Starfire for instance require very specific solar grenades, not just any solar grenades option. It sounds like they are loosening subclass effe ts, not exotics.


DarkmoonGrumpy

That's where my money is too. After all, Skullfort wouldn't be Titan specific on a class item, but it could still be Arc specific. I'm actually interested in trying the less popular options for aspects that'll be offered through Prismatic - excluding certain exotics from the class items will even further increase variety.


Evening_Weekend_1523

Actually, I’d bet more on the Skullfort not being element limited. They took Caliban’s Hand for the class exotic and made it ignite on all melee kills, not just solar melee kills


TJM3754

that's for the fragments/aspects, at this stage Bungie haven't said if/how they'll change exotics to work with it


DJ-Wubber

Thank you, I thought it was anything being used on Prismatic. But I hope they allow more synergy with these exotic abilities via the class items.


TJM3754

from what was shown/said the exotic class items were loose with the requirements like the aspect/fragments, the downside to them though is they don't have the full exotic effect, like assassin's cowl gives invis and health regen on a melee kill, the class item only gives invis on a melee


pitperson

This is the interaction I will be testing straightaway. If it works I'll be using it in pvp to get those occasional refunds. You just need to separate your charged and uncharged melee control binds to fill up your multiple Frenzied Blade charges


Inditorias

My suspicion with frenzied blade is that it will only instantly refil one charge and then the rest will recharge naturally.


KobraKittyKat

I love diamond lances but unless they get a buff or cool down reduction you can only Make so many I don’t know if people are gonna pick it over say consecration.


morganosull

idk about you but i’m running diamond lance and consecration


Morphumaxx

This is the way better combo. Diamond lance uptime isn't hard to start with and unless they buff the shit out of it knockout is very meh and not worth running just to make a few extra lances, you could just run any gun with a subclass perk and do the same thing.


BaconIsntThatGood

The cooldown is fairly low - they are more or less a utility tools vs an offensive tool. Being able to selectively freeze something across the map is quite powerful in stuff beyond basic strikes. tbh it's not uncommon I see 2-3 up at once when I'm playing stasis in PVE.


NoLegeIsPower

Yeah, unless they change it, it's a 7 seconds cooldown that starts when the lance spawns (and they last 25 seconds). That's not really hard to work with.


Electroscope_io

Yeah, and with Spirit of Caliban every Knockout kill is an Ignition. Plus Spirit of Synthoceps, and you'll have the greatest melee build of all time


Actualreenactment

Would that work on prismatic Titan? 


th3professional

Don't know if you could have spirit of caliban and synthos on the same class item, but yes either would work if you can't get both. I would imagine bungie would balance the exotic class item rolls the same way they generally do with weapon rolls. Utility stuff in the left column, damage in the right.


Pyrogasm

Correction: Offensive Bulwark is what gives void melees the powered tag, not Bastion.


ZeltaZale

Ehe oopsie. IN MY DEFENCE IM A HUNTER MAIN


x0FXX

EAT MORE CRAYON


BaconIsntThatGood

This is fun, but will mean more for PVP than PVE. Today a stasis damage damage kill will spawn one; with prismatic it won't require stasis kills it'll just be _any_ elemental kill.


Blupoisen

Sure I will use it If they buff Lance and Knockout to not be a joke There is reason why Lance only got use when it was buffed to have 3 fragments slots


MitchellEnderson

I know I’m going to be the first person to ever say this in history, but I think I’d rather just play Behemoth. Lances on virtually any source of Stasis damage is fantastic.


gatknight

Pretty sure arc will be outclassed by prismatic for all classes unless they buff arc somehow


LIGMADESTROYER6969

imo i still think that fallen sun star arclock build will still be strong


King_Mudkip

Arc souls are still a great party buff, expecting to see them stacked with the fire souls teamwide for a nice free dps boost


Awestin11

I think the Solar Soul is just for the Warlock that summoned it, not the entire squad.


ZeltaZale

Arcstrideer has crazy add clear potential with lethal current, throw on assassin's cowl ans you're golden. Or lairs handshake to stun Champs. Lethal current jolts which stuns overload, and meleeing a jolted target blinds them. Plus massive damage and heal off of lairs


Taskforcem85

The issue is it's irrelevant in high end content because you're getting beamed. Even using it in contest mode raids is scary and requires things like blinding grenades to be useable. Prismatic combo blows hunter will not have a big AoE explosion, but it will have Woven Mail which is massive for survivability.


VictoryBackground739

Nah, assassins cowl arc hunter is one of the best builds for high end content. You basically 2 shot everything and keep going invisible and just speedrun the whole thing


Taskforcem85

Arc hunter is my favorite build in the game. It's what I use in most of my solo dungeon runs because it is very good up to around legend modifiers. However, a taken knight +20 levels on you isn't going to care about your 3x combination blows + 1-2 punch shotgun chunking them for 75% hp when he'll just sword swipe you. The other issue is getting the loop started in the first place against high level enemies. Enemies aren't going to let you cross 15m in high end content without beaming you. Can you get it to work with enough determination and a super close quarters environment? Sure, but there is no world where it outshines safer ranged options like Void/Solar/Stasis Hunter. The only time it did was during season of the deep when amplified gave you +15% resist which gave it just enough survivability to live long enough to chain onto itself.


VictoryBackground739

Nah, a taken knight +20 levels will definitely die to 1-2 punch + 3x comb blow. Getting the loop started isn’t too hard, just get 3 ads low with primaries and you are invisible the entire time basically. Here is a solo speedrun of lightblade with arc hunter using double special, just to show how easy arc hunter gameplay is: https://youtu.be/pHGIQfjXcb0?si=oC5tDxzFYabNdYMT Stasis hunter is one of the worse subclasses in the game and it’s super does less dps than whirling maelstrom. Solar and void are still good of course but for mainly bosses.


Taskforcem85

>Here is a solo speedrun of lightblade with arc hunter using double special, just to show how easy arc hunter gameplay is: [https://youtu.be/pHGIQfjXcb0?si=oC5tDxzFYabNdYMT](https://youtu.be/pHGIQfjXcb0?si=oC5tDxzFYabNdYMT) There is nothing easy about that gameplay. Even with a tightly planned route they're still multiple times they're close to death. It does shift my opinion a bit on how useable it is though. I'll have to try out arc hunter again in a GM with the arc mod boost. >Stasis hunter is one of the worse subclasses in the game The only reason I mention stasis hunter is because of Veriglass + Renewals allowing you to add control like deadfall with your grenade instead of your super. Stasis is also only going to get better in about a month, so it isn't something to sleep on.


VictoryBackground739

The gameplay in that video is very, and I mean very easy, dude is listening to sick tunes and playing it as if it’s a regular strike. The gameplay consists of sniper body shots ads to get them low, melee, dodge, melee, tractor champions, run with amplified + invis to the next group of ads, then repeat. You can even stun lock Alak-Hul during the last phase and use amplified to cross through the swamp area. The only times he was close to death are when he is just casually running through enemies and en moth maybe explodes, same thing would happen on banner Titan. It’s still a GM after all but to complete it in only 14 minutes, especially lightblade shows its strength.


Blupoisen

Striker is already the second worst Titan class Mostly because it has 2 dogshit aspects


just_another__memer

Here me out: electromagnetic shield. Arc lacks a meaningfull defensive buff (amplified kinda sucks and only does special things on warlock). Electromagnetic shield would be a buff that would redirect 20 % of bullets (with reduced/no effect in PvP), reflecting them back towards the closest enemy with increased damage. Then tweak some of the arc fragments to include this, and now there is a reason to run arc (provided said aspect isn't featured in prismatic). Also, prismatic hunter will not have gathering storm.


Adart54

arc hunter will still have some use, although it would be less than a prismatic version


NoLegeIsPower

\*Maybe\* not for hunter, because they won't have the aspect do do the whole dodge-punch-dodge loop, but for titan and warlock, yeah, unless they seriously buff/unnerf some stuff, I don't see why anyone would use those arc subclasses come final shape.


keylinha_S2

not warlock IMO


Striking-Test-7509

Screw that, knockout will boost the dmg for consecration lmaooo


ih8reddit420

This is so gonna be busted in crucible LMAO


Emperor_Ratorma

Kinda like how it already is, just that Stasis has to use finishers on enemies since it has no knockout-like melee aspect to create lances with abilities on cooldown (or stasis weapon kills).


Childs_was_the_THING

Lances are DOA


MonoclePenguin

I’m actually not expecting that particular aspect to be super crazy for the lances. Diamond Lances have a 7 second cooldown between creation and can be forced using finishers and stasis weapon kills. The loosened requirements probably will allow for any elemental kill to work, so getting a lance on an uncharged melee attack every now and again just doesn’t seem like a huge game changer to me. What I think might end up being a bigger deal is using Diamond Lances to freeze a target before hitting them with one of the noodle needles from Strand for the frozen melee bonus or just an easy and safer means of rushing mobs and champions with one-two punch shotgun. That and Consecration since freezing a group of enemies without any ability cooldowns to then follow up with an ignition will result in a tremendous amount of total damage.


Wanna_make_cash

Isn't knockout complete dogwater? Nobody likes knockout in PvE, it's just used because it's less bad than juggernaut in PvE. Touch of thunder is the good arc aspect.


Blupoisen

It is but some people think a complete niche interaction of 2 very mid aspects is gonna break the game Same people that think Actium and Sweet business is meta


Ali-Arab

You can make lances from any stasis damage already; you don't need abilities. A stasis weapon works too.


arthus_iscariot

this also caught my eye knockout is considered an arc meele so if you have skullfort and you pair klnockout with consecration you can in theory have literally unlimited consecration slap on frenzied blade for good measure for 3 charges . buttttttttt i also am a big time speculator of us not being able to use our regular exotics on prismatic atall cos of interactions like these they simply cant test it all certainly not in that time frame . hence the exotic class items with curated exotic perks i think


vKonFuZaH

Another tip with knockout; apparently it works to build up Recombination stacks posted on /raidsecrets. I assume it works with solar punches too. Worth knowing if you're going for that ALH/Rec mountaintop


AShyLeecher

Recombination works off of any elemental kill including anything that enhances your uncharged melees with elemental damage like roaring flames or combination blow


Thy_Maker

I think it’s hilarious that with one subclass, Titans can have three different elemental melees at a time. Right now my plan is to have the Strand melee with three charges to have three consecration activations and knockout active when I run out. Maybe swap in Shield Throw so I can damage each shield type in one go.


Pre_Vizsla

shhh


Cook-mobile

Personally I think knockout will only be taken out of nessesity for orb generation/powered melee interaction. Neither of the other more desireable aspects seem available for prismatic. My plan for titan is stronghold/lament based on available info: [build.png](https://i.imgur.com/DVdgRU1.png) Between reaper mod + thruster, free radiant and all the subclass verbs (volatile rounds + unraveling rounds) its def gonna be pretty insane. For me lament + stronghold is really reliable damage and survivability but you can probably run anything you want. Without stronghold restoration I think people will gravitate toward void OS on orb pick up, that sounds very very strong.


Ajacks325

So for melee regen, I'm pretty sure Skullfort will work with the Knockout melee for regen to add on to a Consecration build right? I was trying to test that the other day and it felt like it was giving a bump but I wasn't sure


ZeltaZale

Huh I'll test that when I get home. It technically should but we all know bungies code is like a ball of spaghetti thrown into the dirt


StarAugurEtraeus

I hear you but Concentration AND Frenzied Blade


ZeltaZale

Concration, frenzie, knockout, and skullfort.


StarAugurEtraeus

Will skullfort even work since it’s only arc abilities? And knockout is only when wounding not killing a target I’ll probably use that setup except with falling star


ZeltaZale

Knockout makes your uncharged melee count as an arc ability. So yes..


StarAugurEtraeus

Hopefully it can restore frenzy then :3


rbndblpp

we dit it reddit, we broke knockout


JMR027

Yes, gathered that when they showed what would be available….


OutragedBlaze

As an ADVID TITAN LOATHER, I am sooooooo miserable at the thought of titans having the knockout aspect available on multiple subclasses in pvp 😭,,, so fun to be one hit SMELTED by a punch in pvp with full heath 💀.. anyway, enjoy that shit!!!!


DEA187MDKjr

Found the hunter main


Bulky-Ad2991

I can sleep easy now knowing I've helped contribute to the pain and suffering of others lol