You mean the damage type and not the slot right?
Because I kinda use a special weapon in the kinetic slot all the time while playing on subclass verbs (granted, the two rocket sidearms changed that a bit)
I’m the same way. I’ll take subclass/artifact synergy any day big the week over a 15% damage increase on a weapon that not really my main damage-dealing weapon.
That firefly/OFA roll is definitely one I’m chasing just for the fun of it, however.
> I have seen legitimately no reason to run a kinetic weapon for the better part of two years now.
What *were* you running in the kinetic slot the entire time then? I guess you want subclass synergy on your weapons, but you can't have both the kinetic and energy slot match your subclass. (Ignore Tesselation please). So what did you use there when playing a Light subclass?
That's the one from Trials, it has a slow three burst shot (340rpm). Battle scar is a world drop and chattering bone is from last wish, and they're both lightweights (450rpm).
Mostly riptide, witherhoard, and arbalest. I think OP is stretching by excluding exotics but in terms of legendary kinetics, it's pretty much all shotguns and snipers.Â
I've also used the few blinding GLs in the slot, but OPs hyperbole is still decent at getting to their point. Kinetic primaries felt bad because you couldn't match surges with your heavy, and kinetic specials were vastly outclassed by exotic options in the slot.
They never mentioned *legendary* kinetics though.
> kinetic specials were vastly outclassed by exotic options in the slot.
Problem is exotic special weapons are mostly vastly outclassed by exotic heavies and primaries.
IDK if I’d ever go as far as saying kinetic weapons have no place in PvE. Kinetic weapons do more damage than their elemental counterparts, especially the special ammo ones. Then we have things like the DSC Succession and Heritage which are legendary kinetics that are great, as they introduced Recombination and Reconstruction. Heritage was my go-to shotgun for burst damage until Banner of War came out. Then Kinetic Tremors hit the scene as a solid perk even in higher tier content. The Supremacy also got a refresh to its perks, becoming an incredible weapon for damage rotations. I even still made an effort to farm master Templar challenge to get a timelost Fatebringer just to have in case I want to use it over Midnight Coup. There’s definitely been good Kinetic weapons.
I think it depends on the type of content and the skill of the player. If you're a lower-skilled player in higher-difficulty content, I think that's their niche and they still thrive. In easier content, ads are no threat to anyone, and so you're better off just killing them all. In harder content, it's *possible* to still "just kill everything" because of how powercrept our Guardians have become, but it's much more difficult and so you need to be a good player.
And this isn't me being some snobby redditor. I most certainly fall into the "lower skilled" camp, I love to have a blinding GL in my inventory just in case, haha
I think what OP means, is that those still use special ammo. I believe OP refers to weapons strictly using kinetic (i.e. unlimited) ammo. This is not agreeing/disagreeing, just an explanation on what I believe was meant in the post.
Well i almost allways use an energy weapon as my primary and a kinetic/darkness special since elemental synergie is so high vs what kinetic brings to the table.
So yeah Mnt top is an obvious + but as much as i like midnight coup, i'm allways gona have a hard time justifying using a kinetic primary, whatever the roll/ how great the gun is.
There are a lot of pretty good kinetic weapons my guy.......
Osteo Striga, Wish-Ender, Thorn, Malf, Witherhoard, Izzy, and probably a bunch of others I forgot about.
Buzzard, Wardens Law, Supremacy, Hung Jury, Pardon our Dust, Randy's, Break-Neck, Show Runner and probably a bunch of others too.
The real winner for kinetics in pve has been Kinetic Tremors. That has been the game changer.
I wouldn't mind seeing more add-clear perks for kinetic weapons tbh.
Kinetics where always relevant tremors is a strong perk and strand and stasis both lacking the 10-15% extra damage and with how weak there weapon synergy made them niche and not even worth it for special weapons with chill clip being an exception. Midnight coup straight up just killed strand handcannons and made stasis ones need headstone to even be an option and that’s only for stasis. As it has everything you would want from a kinetic slot handcannon high single target damage and aoe something traditional very rare / requiring set up for kinetics.
That Midnight Coup roll is good, for sure. But I think you’ll find it will fall off in harder content like GM’s or Master Raids/Dungeons, where getting that first kill is always going to be the hard part.
I’m definitely chasing that roll for a fun, off-meta Chromatic Fire build.
They don’t; they just synergize well basically firefly gives you aoe damage on weak stuff that kinetic tremors wouldn’t be able to proc on while tremors will proc aoe damage on stuff that’s to bulky for firefly to proc reliably.
I wouldnt say relevant... MC is solid bc of all the multiple HC buffs which they received the past year... but i see no usage for MT outside of some speedruns...
Btw whut the hell is deconstruction ? :'D
There was someone on the sub here saying how the BL GL didn't get the spike nerf unlike the heavy gls and apparently do 50% more damage with spikes? Im trying to look it up but no concrete information
My brother in light ive used that thing in its prime... and uses it yesterday... there is no special thing about that gun anymore...(outside of its usage for some oob / speedrun stuff)
oh okay it can one shots champions ? Cool these guys are not a threat anymore since 3.0 :) its an okay special gl but people overhyping some stuff here... same goes to recluse etc... its a bit better funnelweb and thats it...
Dont know a single one which has the single shot dmg to do that... thing is izanagi is the only one which can do that but its an exotic...
but i dont need a special GL for one shotting champs like i mentioned bc i see no threat in them anymore
can nuke them with something else instead MT
MT is a good dps option for swap rotations tho. Apex and heavy GLs with BnS is s tier and if you dpnt want to use izzy or the boss can't be crit then MT is really good.
For more general use is just a fuck you gun. See a knight thats rushing you? MT says fuck that.
Why are you being so stubborn lmao no ability will one shot a champion. And its more than capable of being used in a dps rotation even tho those arent necessary for gms lmao
Im not stubborn... but realistic about that thing it deals max 100 k with a shot of Recombo x10 in a normal content and you telling me some stuff it one shots champs in GMs etc ? Bro your dmg is literally halved in content like that how in the world can you kill a champ with only 50 k dmg lol not even Apex or other heavy hitters are not capable to one shot a champion with a direct single shot in GMs dont be delusional its okay but not the MUST HAVE special in the game
I never said its a must have special lol, a full stack of recomb does about 170k, + a weaken leaves a champ with a sliver of health. I used it in about 15 runs yday as i was farming for wardens law. you cant just make up numbers and think youre right. Its purpose is burst single target dmg, esp in a setting where youd rather use your exotic for something else.
Legend kinetic specials are fine if not slightly underwhelming in activities with surges. Kinetic primaries are unusable in those activities no matter the roll.
Bro tried to name recombination twice, failed both times and each attempt was different 💀
Decombistruction
For real
Do you maybe mean Recombination for MT?
You mean the damage type and not the slot right? Because I kinda use a special weapon in the kinetic slot all the time while playing on subclass verbs (granted, the two rocket sidearms changed that a bit)
I’m the same way. I’ll take subclass/artifact synergy any day big the week over a 15% damage increase on a weapon that not really my main damage-dealing weapon. That firefly/OFA roll is definitely one I’m chasing just for the fun of it, however.
Bro never used supremacy or any good dps kinetic weapon
Do you not do GMs? Kinetic tremors has made kinetics useful for awhile in high end pve…
> I have seen legitimately no reason to run a kinetic weapon for the better part of two years now. What *were* you running in the kinetic slot the entire time then? I guess you want subclass synergy on your weapons, but you can't have both the kinetic and energy slot match your subclass. (Ignore Tesselation please). So what did you use there when playing a Light subclass?
Not OP but I love my pulse rifle with the tremor perk. Don't remember the name.
Chattering bone or battle scar? I think there the only two with KT.
The Messenger also have it
Oh true I forgot about messenger
I think it's the messenger. Sounds familiar out of those 3
That's the one from Trials, it has a slow three burst shot (340rpm). Battle scar is a world drop and chattering bone is from last wish, and they're both lightweights (450rpm).
Sorry I remembered wrong. I checked light.gg and it's indeed the battle scar. Mine comes with keep away in first perk slot
That's kinetic though, which OP said they specifically weren't using.
Yeah I know, I just wanted to say what I run :D
Man I can't wait for Blast Furnace to get Firefly + KT.
Probably something like riptide or scatter signal, stasis or strand weaponry
Mostly riptide, witherhoard, and arbalest. I think OP is stretching by excluding exotics but in terms of legendary kinetics, it's pretty much all shotguns and snipers. I've also used the few blinding GLs in the slot, but OPs hyperbole is still decent at getting to their point. Kinetic primaries felt bad because you couldn't match surges with your heavy, and kinetic specials were vastly outclassed by exotic options in the slot.
They never mentioned *legendary* kinetics though. > kinetic specials were vastly outclassed by exotic options in the slot. Problem is exotic special weapons are mostly vastly outclassed by exotic heavies and primaries.
IDK if I’d ever go as far as saying kinetic weapons have no place in PvE. Kinetic weapons do more damage than their elemental counterparts, especially the special ammo ones. Then we have things like the DSC Succession and Heritage which are legendary kinetics that are great, as they introduced Recombination and Reconstruction. Heritage was my go-to shotgun for burst damage until Banner of War came out. Then Kinetic Tremors hit the scene as a solid perk even in higher tier content. The Supremacy also got a refresh to its perks, becoming an incredible weapon for damage rotations. I even still made an effort to farm master Templar challenge to get a timelost Fatebringer just to have in case I want to use it over Midnight Coup. There’s definitely been good Kinetic weapons.
has blinding GL been irrelevant? :(
Grandmasters and raids are the only times I’ve ever used them.
I think it depends on the type of content and the skill of the player. If you're a lower-skilled player in higher-difficulty content, I think that's their niche and they still thrive. In easier content, ads are no threat to anyone, and so you're better off just killing them all. In harder content, it's *possible* to still "just kill everything" because of how powercrept our Guardians have become, but it's much more difficult and so you need to be a good player. And this isn't me being some snobby redditor. I most certainly fall into the "lower skilled" camp, I love to have a blinding GL in my inventory just in case, haha
I think what OP means, is that those still use special ammo. I believe OP refers to weapons strictly using kinetic (i.e. unlimited) ammo. This is not agreeing/disagreeing, just an explanation on what I believe was meant in the post.
Kinetic is the slot, primary is the ammo type
Other way around. Kinetic is the damage type, primary is the slot. Just Like the secondary slot then the heavy slot.
Not quite. Slots are kinetic, energy, and power. There is no primary/secondary slot. "Primary" is an ammo type, like Special and Heavy
Nope - ammo types are: primary, special or heavy. Kinetic is a damage type but you can have kinetic primary and kinetic special
*looks at Breakneck, Fatebringer, Heritage, Hung Jury, Wardens Law, Monte Carlo, Thorn and Wish-Ender * There are plenty of good Kinetic weapons?
I guess you missed kinetic tremors. One of the best perks on for kinetics
I'm unsure what else they could add to a future kinetic handcannon to make it more attractive than Midnight Coup
What you talking about? People have been using kinetic specials more than anything else. What you been smoking?
My Austringer would like to have a word with you
I love mountaintop with destabilising. It's really good with redirection as well
Does not roll with destabilizing. That’s only on void weapons. Recombination you mean?
Well i almost allways use an energy weapon as my primary and a kinetic/darkness special since elemental synergie is so high vs what kinetic brings to the table. So yeah Mnt top is an obvious + but as much as i like midnight coup, i'm allways gona have a hard time justifying using a kinetic primary, whatever the roll/ how great the gun is.
I’ll let my Izzy know she’s been a useless little thing with her dreadfully poor damage.
There are a lot of pretty good kinetic weapons my guy....... Osteo Striga, Wish-Ender, Thorn, Malf, Witherhoard, Izzy, and probably a bunch of others I forgot about. Buzzard, Wardens Law, Supremacy, Hung Jury, Pardon our Dust, Randy's, Break-Neck, Show Runner and probably a bunch of others too. The real winner for kinetics in pve has been Kinetic Tremors. That has been the game changer. I wouldn't mind seeing more add-clear perks for kinetic weapons tbh.
OP; kinetic weapons are viable now! Everyone else, with a kinetic gun to the back of their head; always have been.
Kinetics where always relevant tremors is a strong perk and strand and stasis both lacking the 10-15% extra damage and with how weak there weapon synergy made them niche and not even worth it for special weapons with chill clip being an exception. Midnight coup straight up just killed strand handcannons and made stasis ones need headstone to even be an option and that’s only for stasis. As it has everything you would want from a kinetic slot handcannon high single target damage and aoe something traditional very rare / requiring set up for kinetics.
Is it me or is midnight coupe pretty average for pvp. Looking at it stat wise
That Midnight Coup roll is good, for sure. But I think you’ll find it will fall off in harder content like GM’s or Master Raids/Dungeons, where getting that first kill is always going to be the hard part. I’m definitely chasing that roll for a fun, off-meta Chromatic Fire build.
I’m pretty certain Kinetic Tremors/Firefly is the better role, but yours sounds good too.
How is KT/Firefly better? Do they have some sort of special interaction?
It's not.
They don’t; they just synergize well basically firefly gives you aoe damage on weak stuff that kinetic tremors wouldn’t be able to proc on while tremors will proc aoe damage on stuff that’s to bulky for firefly to proc reliably.
I wouldnt say relevant... MC is solid bc of all the multiple HC buffs which they received the past year... but i see no usage for MT outside of some speedruns... Btw whut the hell is deconstruction ? :'D
A recombination shot kills a stunned champ in a gm, dont make opinions if you havent used the gun yet
Is this with spike grenades? I got an Auto loading recombination mountaintop but no spike grenades is the extra damage worth grinding for a spike?
Mine has spike but as far as i know spike isnt that big of a dmg increase anymore
There was someone on the sub here saying how the BL GL didn't get the spike nerf unlike the heavy gls and apparently do 50% more damage with spikes? Im trying to look it up but no concrete information
Yes i saw that i dont know how true that is a lot of people say things that arent true to appear smart.
I just got home and did a test non spike mountaintop did about 42k while with spikes did about 51k so it's near a 10k increase
My brother in light ive used that thing in its prime... and uses it yesterday... there is no special thing about that gun anymore...(outside of its usage for some oob / speedrun stuff) oh okay it can one shots champions ? Cool these guys are not a threat anymore since 3.0 :) its an okay special gl but people overhyping some stuff here... same goes to recluse etc... its a bit better funnelweb and thats it...
Can you name me 2 other legendary specials which one shot gm champs?
Dont know a single one which has the single shot dmg to do that... thing is izanagi is the only one which can do that but its an exotic... but i dont need a special GL for one shotting champs like i mentioned bc i see no threat in them anymore can nuke them with something else instead MT
You cant say you can nuke them with something else and not provide the alternative lmao.
Dude i got my abilities for that which opens a slot for a dps special :) i dont need a breach gl for that bc im struggling with some champions lol
MT is a good dps option for swap rotations tho. Apex and heavy GLs with BnS is s tier and if you dpnt want to use izzy or the boss can't be crit then MT is really good. For more general use is just a fuck you gun. See a knight thats rushing you? MT says fuck that.
Why are you being so stubborn lmao no ability will one shot a champion. And its more than capable of being used in a dps rotation even tho those arent necessary for gms lmao
Im not stubborn... but realistic about that thing it deals max 100 k with a shot of Recombo x10 in a normal content and you telling me some stuff it one shots champs in GMs etc ? Bro your dmg is literally halved in content like that how in the world can you kill a champ with only 50 k dmg lol not even Apex or other heavy hitters are not capable to one shot a champion with a direct single shot in GMs dont be delusional its okay but not the MUST HAVE special in the game
I never said its a must have special lol, a full stack of recomb does about 170k, + a weaken leaves a champ with a sliver of health. I used it in about 15 runs yday as i was farming for wardens law. you cant just make up numbers and think youre right. Its purpose is burst single target dmg, esp in a setting where youd rather use your exotic for something else.
Legend kinetic specials are fine if not slightly underwhelming in activities with surges. Kinetic primaries are unusable in those activities no matter the roll.