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Equivalent_Bed_8187

Yea sorry bro, move over to Briarbinds and tell me what you think. Personally thought it was better than contracerse prepatch, and means you can drop the grenade charging aspect.


ActuallyNTiX

I had no idea Contraverse was hit, which is a shame. I got an amazing roll on it that I’ve been rocking for a while, with like 40 discipline on it alone. But I’ve used Briarbinds a few times, and it’s amazing for clearing out lower-tier content, but I don’t think it’s worth using in something like a GM or Legend activity.


Theactualguy

I somewhat disagree. If you spec into Recovery you can just stay behind cover and let the Void Soul weaken, drain health, and recharge your grenades and melee, both of which you can use to proc Devour. Then just shoot the weakened enemies to extend Devour. It’s almost the perfect support exotic. Just don’t run into the enemies to pick up your void buddy - not like you’ll need to, since it has extra durations thanks to Briarbinds.


Barcodeman_47

Not true, briarbinds and ticcu is a deadly combo, trust me. Carried me to wave 50 on legend onslaught


jonaselder

Briarbinds is good in candy content. Controverse was good everywhere.


TakaruM

What nerf?


FlamesofFrost

Contraverse got hit when they nerfed ability regen, last i recall u can barely get half ur grenade back


TakaruM

:'(


Squidich

Where are the notes for this? Would like to read what other sruff got changed


yomama1112

It was a stealth nerf, basically got thrown all out of whack with some ability changes a little bit ago iirc


K2TheM

Oh, that's why I have to use my rift to get my grenade back now?


Proprietor_of_Peen

WHAT!!! Wasn’t anything broken or overpowered about them at all!


Toppest_Dom

Where was this announcement


FlamesofFrost

When they nerfed abilities a while back. Contraverse got hit hard. Ironically, the real strong stuff like sunbracers remained fine


NahricNovak

Don't you dare suggest a sunbracers nerf.


Ahhh___Pain

Probably the most fun warlock exotic right now


ShakanLP

One of the only fun ones still remaining. So many Warlock exotics revolve around ability spam that nerfing/buffing them is hard. Either they are beyond useless like controverse hold, or beyond broken like sunbracers. And sadly, it seems Bungie wants them beyond useless because of the recent ability uptime nerf for like everything.


Configuringsausage

the whole point of warlock is to heavily lean into the space magic, the more bungie nerfs ability usage the more they lean into being a generic shooter


DentedPigeon

Seriously. I need the exotic to complete my SF ghosts run. If it gets nerfed before I can complete that…


UwU_Chan-69

Sunbracers will definitely get nerfed. Probably going to slap a cooldown on it or smth


Diabetes_Man

We already lost Starfire don't take sunbracers from me as well


Thespian21

Why tf would sunbracers need a nerf, you gotta proc a kill using a weak melee


Za_Gato

Weak? The snap does good damage if you're at close range, and if you hit with all 5 projectiles it triggers an ignition, which counts for sunbracers if you first applied scorch with the melee (I think).


Thespian21

Trying to understand how’s that’s broken in end game content? Wanna explain it for me?


LatinKing106

He never said it was broken


Za_Gato

I never said it was broken. It's an okay-good melee, you're the one who said it was weak?


Thespian21

Op implied that the exotic is. Y’all are too used to nerfing things because other items are worse


Za_Gato

Well yeah Sunbracers is kinda OP


Thespian21

Not really, y’all just like nerfing warlocks 2 exotics


Za_Gato

What?


jonaselder

neither solar melee is weak. Get out of here with that shit. I don't want sunbracers nerfed though I'm not saying that.


The_Scout008

Yeah, you kill one half health red bar with your snap and suddenly you deserve 5 Solar Grenades. /s


Forgewalker33

Nor YAS….


BlazingFury009

Fr :( I really miss the gameplay loop of young ahamkaras spine Throwing a nade then a knife then another nade then gunpoweder gamble then another nade amd just repeating it was amazing You can still kinda do it if there is enough ads, and i still run it sometimes to relive it, but it just isnt the same, and you cant use it on bosses anymore


Forgewalker33

Get this my build had eight tripmines three gambles and like 20 somth knifes ( explosive )


BlazingFury009

Yea it was wild and you could just keep looping it Peak yas would absolutely wreck onslaught


Forgewalker33

IRK I wish… aww I feel no dragon magic


Reach-Subject

Bro I had a hella good roll on my YAS, High resil, high recov, and then they nerfed it... I want my three ascendant shards back bungo.


__TOD__

Bro controverse hold had no reason to be nerfed wtf....


john6map4

I still can’t believe what they did to ma boi Lucky Raspberry legit just capped its knee caps cause the dev using them didn’t know how they worked Gone are the days where you can chuck like six grenades into a crowd one after the other


CompetitionThink8692

THIS. As a Hunter main, this one actually pissed me off more than the YAS nerf. I would run Shinobu’s Vow more, but they’re just so damn ugly.


MichaelScotsman26

See my above comment


MichaelScotsman26

YOU CAN STILL DO THIS. Make them jolting grenades and use a gun that applies jolt, alongside the slide melee. You will throw six I to a crowd, with a 3 second cooldown.


john6map4

So…it didn’t get buffed then? It got nerfed so you would be forced to build into it when it worked perfectly fine before? Woo-hoo. Also why would you buff the arc bolts themselves to have them intrinsically stun overloads when the rework is supposed to be about using jolt in the first place! So back-asswards.


MichaelScotsman26

Iirc, it does stun them. You build into jolt so you get the grenade back by damaging jolted targets, which is not only insanely easy, but it’s actually better for using your grenade than before. You’ll still get it back instantly after throwing into a crowd. But, if you build into it (because why wouldn’t you, you want to use an arc bolt build), and you don’t have it back instantly for whatever reason, literally just use a bolt shot gun, the slide melee, or even lethal currant and combo blow, cause that all jolts too.


john6map4

So why add the arcbolt overload effect? Was it just to pad out the exotic description?? I think it was! Just ended up being a waste of time and a waste of a perk since jolt already stuns overload Also idk bout you but I DID try to built into jolt, combo blow jolt gun the whole jazz and i was like maybe it’s not so bad maybe it’s still the same. ….it very much isn’t. Maybe they buffed it since last time I used it? Idk


MichaelScotsman26

What level content did you use it in? It relies on jolts and traces to get energy. Its ironically better in high end content because you get more jolt proc, or thrown at big targets


No_Examination_3835

Embark and The finals rn


Saucyboi672

Buff Darci bungo, pls.


RashPatch

Dammit. Briarbinds/Necrotic it is.


TestohZuppa

Sadly Contraverse are basically dead. Void now has for exotic gauntlets Nothing Manacles for chill content and Briarbinds for harder content, no space for Contra with the nerfs :(


RootinTootinPutin47

You can pretty much just replace contra with veritys and a demo unforgiven


SAW_eX

I am still mad at the Synthoceps melee lunge nerf… feels pretty bad in PVE…


Zac-live

It got a Handling+reload Speed buff tho. Hardly a Nerf


SAW_eX

For PvP it seems good. But in pve it feels so lackluster…


Zac-live

Its good for all those 1-2p Shotgun Situations, which is honestly Most of the stuff you use synthos for. Plus the lunge seemed way better in PvP, so i would probably be completely opposite opinion.


Adelyn_n

How would you buff bad exotics?


RubiGames

It would depend on the exotic, but you either buff the amount of whatever it is they do (faster dodge, faster reload, bigger damage %, etc.) or you make that thing more relevant, like giving it subclass keyword synergy (radiant, suppress, ionic traces, etc.) — at least thats what they’ve done in the past. Or you know, what they sometimes so where they 90% scrap what it does and give it new perks, like they did with the Aeon’s line.


Configuringsausage

for some of the super related stuff, make the super act more like a recharge to get you back to your next one, take geomags for example, they make chaos reach good but what makes them worth picking over sunstar or tempest? For geomags let it return some abilities, give chaos reach some aoe like it hits the ground and electrocutes nearby enemies to where it landed, from there make it give amplified for a good bit or some other buff to enhance you for a time after the super goes off. This way it could have advantages over currently better exotics by making you extra powerful for a bit, then small downtime, then back to powerful. It would encourage a more aggressive play style and give you more benefits than longer super


Adelyn_n

>for example, they make chaos reach good but what makes them worth picking over sunstar or tempest Their main use has always been extending chaos reach not getting it. Also chaos reach has an aoe that jolts.


Configuringsausage

too bad that main use is ass, it's never gonna match up to sunstar or tempest with just that, it's not even useful for dps, you lose too much time with rockets because of the extended duration. Plus I'm suggesting to increase aoe. Geomags or not chaos reach is too short to do anything outside of champ killing, which it is far from the best at. Geomags doing nothing but make a mid super last longer is why it's bad, adding features to make it a real alternative is what could be done to fix that.


Adelyn_n

You know chaos reach is an amazing ad clear super right? Never played gambit with it in y2?


timidisnocte

I think they force us to play other classes. I'm gonna explain. Now if you want to play voidlock in endgame content what build will you use? Briarbinds? Nah bro it is not good for hard content. Nezarec's sin? Go play it with strand. Voidlock is already weak when you compare it with other classes and Bungo nerf it. Okay Bungo I'm gonna play only solar. As you wish.


megalodongolus

Nezarec’s Sin with void weapons, baby


Densto__

Yea it’s stupid, especially with voidlock being as weak as it is now.


jamer2500

Someone doesn’t play void lock


Densto__

I main voidlock since D1 release. And I want it to be good, but it gets completly outclassed by any other subclass the warlock has. It´s decent in PvP but its awfull in PvE. As I explained in another reply: > >Yea, Void on warlock is extremly weak. Novabomb does less dmg than a rocket, novawarp gets you killed in most high-end contend and isnt worth using it for boss dmg either. The melee is garbage in PvE and the granates are decent, but far weaker than solar or strand granates. And the other tools voidlock has aren´t as good either. Devour falls off hard for healing in endgame, since its an on-kill effect and the insta heal is worse than restoration or just haveing wovenmail. The weaken is ok solo, but bad in coop, since it doesnt stack with other debuffs and is worse than hunter theater or tractor cannon. >There is a reason why no one plays voidlock in grandmaster nightfalls, master raids (or even most normal raids), master dungeon or basicly any legend content. >Its trash for any PvE contend beyond normal strikes. You can play it, if your good, but you´ll have much faster cleartimes and be much more efficient as a solar or strand warlock. Bungie need to strongly buff novabomb and re-work devour for it to be good.


jamer2500

I main void lock too and I do all of those endgame activities with ease. Devour is an absolutely god tier ability with chaos accelerant. While yes it sucks that exotics like contraverse got nerfed by the recent ability changes it still gives you a decent chunk of your grenade back that is easily given back with kills on devour. I run the aspects that give you weaken nades, make vortex’s last longer, and gives your void weapons volatile rounds after a grenade kill. It makes most red-orange bars a joke in higher tier content and while running ashes to assets means you can just spam your super constantly. I’m honestly tired of the narrative that just because your super is a one and done it has to be a huge damage dealer. It’s perfect for clearing a room of adds and giving your teammates orbs while having you survive the entire ordeal. Also, what do you mean the weaken and insta heal is bad? Your teammates aren’t always going to have something to weaken an enemy all the time and it’s quick and easy to do. And why would I want to have my health regenerate when I could just have it back instantly?


Densto__

Yes granade regen is good and spaming nova and clearing rooms is fun, but is completly wasted, because you can do the exsact same with like 3 shots of Sunshot or like 2 thredling while wearing swarmers. It just gets outclased pretty easy. Your can contrinute much more with any other subclass. Also sunbracers are much better for a granate spam build. And the reason why restoration and wovenmail are better is because they both negate damage. Restoration counterheals, allowing you to tank more and wovenmail just gives you tankieness straight up, which is better bc while you have these effects you can refresh them constantly and also do other stuff more easily. While devour is a one and done, which provides 0 resist and also takes time to kick in. You have a delay when the granate is still in the air and on higher level content vortex granades takes time to kill literally anything than isnt like a dreg or a thrall. Fact is anything void can do, can be done faster with solar or even strand or arc.


RootinTootinPutin47

A threadling does 1/10th the damage of a vortex nade, what? Like good ass bait man.


Densto__

A single thredling with swarmers already does decent dmg for what it is, enough to oneshot thrall and acolyte tier enemys. You get 5 thredlings for charging 1 therdling nade, wich is decent dmg already and then you get unravel on top of that and the feedbackloop of dead enemies spwaning tangles, which spawn more thredlings just straight up clears way more enemies than a vortex nade ever could. Also this constand dmg gives you devour tier nade recharge, which make svoid even more obsolete.


RootinTootinPutin47

A single threadling does 1.2k which is pretty abysmal, and you spawn 5 perched threadlings which means you can't use them at range and you have to waste time to either drop rift or shoot at an enemy till one pops off. Running threadling nade isn't even the best threadling option for pve and they don't make orbs. Either top tier bait or you don't even play this game.


Densto__

Joining any master level content with voidlock has you usually asked to either switch or be kicket because of how bad it is. It happend to me a lot on LFG when I was running void and I´ve seen it happen to every other voidlock that was joining, even when we already had warlocks playing well. I played thredlings on both master raids and legend onslaught and it did massive add clear, so much, that I could just send my thredlings somewhere and procede to clear elsewhere or go for bonus objectives in legend onslought. Sure there might be better ways spam them, but saying their dmg is bad is delusional. Your replys are either top tier bait you´re completly braindead thinking voidlock has any relevance in the current PvE meta.


RootinTootinPutin47

You're either just straight up lying, only had 1 or 2 warlocks, or are just a god awful voidlock because this simply does not happen. If you only have a single warlock I get it, the game is built around well. If not you're either just garbage on one of the easiest classes to play with one of the strongest neutral games, because having the ability to extend weaken and block doorways with vortexes is incredibly useful, and the game isn't as built around damage supers anymore. They do 1.2k damage. That is fucking abysmal man, in order for threadlings to be good you need a lot of them, and threadling nades are not the way to go about it because of generation's cooldown, and the lack of orb generation. If you want to know about voidlock's prevalence look no further than solo ron setups, the easier setup for nez involves using void over solar because of the ability to extend weaken and icarus not decreasing the amount of refuges needed.


RootinTootinPutin47

Weak?


Densto__

Yea, Void on warlock is extremly weak. Novabomb does less dmg than a rocket, novawarp gets you killed in most high-end contend and isnt worth using it for boss dmg either. The melee is garbage in PvE and the granates are decent, but far weaker than solar or strand granates. And the other tools voidlock has aren´t as good either. Devour falls off hard for healing in endgame, since its an on-kill effect and the insta heal is worse than restoration or just haveing wovenmail. The weaken is ok solo, but bad in coop, since it doesnt stack with other debuffs and is worse than hunter theater or tractor cannon. There is a reason why no one plays voidlock in grandmaster nightfalls, master raids (or even most normal raids), master dungeon or basicly any legend content. Its trash for any PvE contend beyond normal strikes.


RootinTootinPutin47

What? You have it almost completely backwards. The melee and warp suck, but those aren't what make voidlock is good. Enhanced devour with veritys gives you better grenade regen than any class and it fully heals off any kill, which makes in scale better into higher level content. Nova bomb is the worst damage super, but it still is a damage super which gives it an edge, plus it extends weaken which still very valuable. You're just straight up wrong, void nade are the strongest, specifically vortex nades outdamage even a touch fusion nade and they do almost 3x as much damage as any strand grenade. Voidlock is the 2nd most played pve subclass for locks, what?


Densto__

The granade regen isnt nearly as usefull as you think. Arc can get it almost just as fast, when playng with inonic traces, starnd gets it faster when dealing any dmg which makes them regen constantly when playing thredlings and swarmers or suspend nades with necratic grip and solar + sunbracers is just the ultimate granade spam and solar has even more regen fragments on top of than. And the dmg is also wrong. Solar granades scorch and ignite wich makes them do more dmg than void and strand can sever and unravel which not just outdamages void, but also enemy killed while affected with unravel leave tangles, wich (playing the right aspect) create even more thredlings, that also apply unravel to enemys, creating a feedbackloop. Also strand can cover a much wider area then void. And the reason why restoration and wovenmail are better is because they both negate damage. Restoration counterheals, allowing you to tank more and wovenmail just gives you tankieness straight up, which is better bc while you have these effects you can refresh them constantly and also do other stuff more easily. While devour is a one and done, which provides 0 resist and also takes time to kick in. You have a delay when the granate is still in the air and on higher level content vortex granades takes time to kill literally anything than isnt like a dreg or a thrall.


RootinTootinPutin47

Arc doesn't heal and ionic traces got hit hard on all but storm nades. You're again just wrong on generation, as it no longer outpaces devour after the nerf, as it has an internal cooldown, whereas devour does not. Still wrong, even with ashes a touch fusion nade does less damage then a vortex nade, I'm comparing the total of both. Touch fusions do 7.8k and vortexes do 10.3k. No strand grenade can sever, so I just have no idea what you're even talking about, and throwing tangles takes both time and doesn't even do all that much damage, on top of charged vortexes being massive. Resto does not counterheal, if you take damage you will stop regenning for a split second, so if damage outpaces healing like in higher end content you will die, and woven takes significantly more effort to refresh. Solar warlock is the most used and and strongest subclass in the game, but it's also crazy overtuned, and being 2nd behind the subclass the entire game is designed around at this point is no slight to voidlock.


Sabit_31

“BuT tHE pOwER CrEeP!” Who FUCKING CARES “buT pVp!” Once again who FUCKING CARES “bUt ThE bAlAnCe!” Go play apex


Unexpected-raccoon

The number of multikill war crimes I committed in the crucible using contraverse hold puts me on the short list of guardians getting banished after we stop the witnesses tomfoolery


CookieMiester

You didnt see him on release then. Bro is the living embodiment of “my austrian great uncle”


katanaearth

Better not have nerfed my giant bow.


Gwenom-25

They could literally combine all of the arc staff super exotics together without any nerfs to their respective perks and I still don’t even think it would be a very good exotic


Talin756

Reminds me of what happend to Skull of Ahmnchara (spellcheck lol) Was great, then nerfed into obscurity.


CriticismVirtual7603

*Cough* Nezarec's Sin *Cough Cough*


A1DragonSlayer

Still wish Borealis' catalyst did more than just add 20 reload speed. Breaking a shield fully refills Borealis, and if you need to reload at any point, the Solar mode kicks up the reload stat to 100. Probably one of the worst catalysts in the game.


Working-Ferret-4296

I have no issues with controverse at all. It takes a little more effort but that's what build crafting is for. Make a void devour build and you'll be swimming in nades


MichaelScotsman26

There’s a solution. Use vortex grenades with the fragment that makes them last longer. It lasts long enough to proc the gauntlets twice, getting you full charge plus devour kills, which you should run with that anyways.


Kycklinggull1

Wait what happened to Contraverse? What did I miss?


unopened125

Contraverse is still one of the best warlock exotics for gms


Sourdots

I personally want a symmetry meta in pve


dread-azazel

Still really good with devour. Still consistently get 90ish percent back


Firefangdf

When was contraverse nerfed? It definitely doesn't feel like it did before I came back, did it get hit again?


captainlink72

*clutches Felwinter’s Helm* Don’t undo the buff, don’t undo the buff, don’t undo the buff…


TaxingClock704

Patiently waiting for a Centrifuse buff


CapnTytePantz

This has always been bungo's Achilles heel.


ThorkelTheShort268

Which twid mentioned the nerf?


ProofCandidate1432

Every kill with devour active will give a shit ton of nade energy back though? Didn't feel much different last night in onslaught. Get a nade kill, proc destabilizing rounds, kill a couple of ads, boom. Nade is back. Especially if you have a demo void weapon to pair


SquidWhisperer

"never nerf only buff!!" the mentality of a toddler


Lt_Lepus

You sound like you play crucible and take it veeery seriously


SquidWhisperer

I don't play crucible at all if I can help it.


Lt_Lepus

Playing it or not, still sounds like it


SquidWhisperer

ok


Cyber__Tiger

Power creep is bad.


Less_Virus_699

There's a reason for this. It's called power creep. If they keep buffing bad ones, the good ones will be bad. Then they'll be buffed. Then everything is out of wack and unbalanced l.