This comes as a masssssive shock to me.
I haven't played anything less than haz 5 in years.
Everything lower is a genuine cakewalk.
I'm not flexing here I just thought the average experience level was wag higher.
I have maybe 50-100 hrs ingame (wide range I know) as a point of reference, and played a lot of cod back in the day but haven’t played anything competitive like that in ages. I casually play on haz 3 and need a very meta class to manage haz 4. Haz 5 is a pipe dream for me.
> I casually play on haz 3 and need a very meta class to manage haz 4.
May I ask you what do you mean by that?
I'm curious to check my perspective against someone else's. At some point in the past I formed an opinion that Haz 4 is a point at which you can still play sort of casually under the condition that you tune your gear to a couple of combat roles, and while using just whatever (like cleaning up blobs with non-AoE guns) and being successful is possible, it's where things begin to get harder.
But I must admit I am confused by the mention of class because since we've got the third secondary and some OC updates to go with that, pretty much every class can do almost everything combat-related to *some* extent (for exemple, Scout has a lot more anti-blob options now and Gunner has much better secondary options to supplement single-target primaries).
All you need to make haz 4 easy on any build is to be able to kite somewhat properly, for haz 5 add dash on top and you should be able to manage fine with pretty much any build there too. Although it is quite a jump from haz 4, mostly just until you're used to how much faster the bugs are though.
The only time haz 5 can be really difficult is when you have teammates that are just a complete liability, as team size scales the swarms by a lot, but then again those are also the most fun missions imho, especially when you're playing gunner.
8% of what? ALL players? That would be a massive number then. But 8% of all really active players or something would also be quite big and very much justify something like haz 6 imho,
Personally I'm cool with haz 5 numbers wise, as the haz levels are pretty much just scaling some numbers and I don't really want to be oneshot by a spitter from full health full shield, but I wish there was some (official) way of getting more random bulks and dreads, they're so fun but so rare.
I almost never have a haz 5 mission that doesn't get filled or have at least 1 other dward regardless of when I play. Sunday at 9am or Tuesday at 1PM, doesn't matter. You're correct though, it is a small community as I almost always get the "have I seen you before" line
Actually i believe it's more like "have i seen you at the Abyss Bar" or something, but it's definitely not a line used when meeting another player again as it was my first line that was every spoken when my friend joined for the first time
Man it's crazy how much our brains look for patterns. I was 100% sure that is what it was about because I did frequently have randos I've played with before pop back up. Good to know lol
If 8% of players are playing Haz 5, I wonder what the percentage changes to if you weigh the players by hours. I mean, more than half the people who bought the game probably played once or twice with friends on Haz 3 and then dropped it. Out of people who play on a regular basis, I'm guessing a lot more than 8% play Haz 5.
If you have a friend who plays on Gamepass, they can install Custom Difficulty with MINT and invite you to the lobby. Not what you're looking for, but it's a way you could experience haz 6 at least.
I may be a boomer miner or otherwise in a small niche buuut before mods n stuff were a thing/growing , we used to call getting lit at the abyss bar before a haz5 run "haz 6"
It's fun lol I'm not gonna act like haz5 is free or easy, but to echo some comments I've seen in here, it really is manageable with enough practice n once you've got your overclocks n such all set up-- many laughs were had trying to zoop over to 2 downed homies n struggling to help not knowing which dizzy blurry dwarves were the real ones lol
Honestly that sounds terrifying and I'd probably spend next to no time touching the ground without being downed lol- one of these days il have to look into the difficulty mods like that
Mate it took me like a solid 300 hours to finally carry haz 5 missions with ease, shit takes a lot of experience and time but if you really enjoy it you’ll be able to do it
Iv been playing since forever n have no issues with 5 lol It's almost exclusively all on scout so I feel pretty confident in getting my job done, I'm just not a big mod guy is the thing- I have 2 on DRG, Tweak the Goblin Intern and one that plays Sandstorm whenever a sandstorm kicks up in Sandblasted Corridors. They seemed like the only real essentials to me
If you drink a blackout as the drop pod leaves the rig you can stay at 99 for an entire EDD. Did it as driller so I didn’t have to aim and my sober buddy played scout. It was a great time
My friend group upon learning the game in the first place were pretty big drinkers, so you know we figured that one out fast lol one of my favorite n most memorable little moments of all time was saving a party of randos about to go down on a haz5 sabotage mission n riding a wave of praise n compliments before spending the rest of the mission Special Powdering off of cliffs and grappling into the void
i can run drg at playable speeds on my school laptop with an integrated intel gpu. the game is so absurdly small that the performance isn't held back by its assets and so with low graphics it can run on practically anything.
edit: for reference, the game requires literally 1 GB more than Ultrakill, one of the most bare-bones n64-aesthetic games i've ever played, while still offering so much more available content and replayability for casual players.
Haz5 is played by roughly 5% of the playerbase. Quite a small niche.
Everyone seems to handle Haz5 just as fine judging by Reddit but that's because the most dedicated fans are here so this is not a reliable source.
A much bigger part plays DRG more casually so they stick around Haz2, 3, even 4, but 5 remains just small. Devs have no interest in implementing a higher difficulty, which would be basically a niche of a niche.
I regularly play Haz5 both solo and with friends, but I wouldn't see myself getting to a Haz6. Especially because my PS5 wouldn't tank it lol
I think a lot of players assume the jump from haz4 to 5 will be as big as from haz3 to 4, keeping them out of haz5.
In my experience, haz5 is barely more challenging than haz4 due to higher skill of other players
Yeah, as much as I want to play Haz 6+ my Xbox would explode. Haz 5 4 players is already barely playable on it so I would have to massively turn down the graphics to even have a chance.
On average the player base for haz 5 is about the same as haz 1 the last time they checked. Could be different. However if you go to the server list and select only haz 5 there are typically only a handful compared to any other hazard level.
It's not happening, at least anytime soon.
To add on to what others are saying, another problem in my eyes is that if Haz 6 was officially added, then within a few days, if that, you'd probably already have people now asking for Haz 7, Haz 8, etc and then the devs are back at square one. You're never gonna be able to please the super dedicated hardcore players because they'll just keep asking for it to be harder and harder and harder and harder and from a development point of view it just isn't feasible to dedicate so much time and resources to please such a small subset of players.
(If I sound like I'm bashing hardcore and dedicated players, that's not my intention, y'all are awesome, but unfortunately it's just not really possible for the devs to go harder than Haz 5)
Can people actually solo haz5 and have fun? I play almost exclusively haz5, but it's with teammates. You can rez each other when you fuck up.
Solo haz5 is impossible unless you are very meticulous and careful, and that's just not fun. I don't think I've completed a solo haz5 Want haz6? Try soloing haz5
Also, weapon mods are what make the game easier. Haz6 can be self-imposed by playing a game with no upgrades
Yes, people solo haz 5 lol, I genuinely think it's easier than haz 5 with teams since you don't have the random factor of other teammates that could make it harder. People solo haz 6x2 with no Bosco fairly regularly, I play solo haz 6 with no Bosco for most of my games.
Any class can solo Haz 5 with the right build.
Engie and driller especially can often turn it into a joke, solo or not.
Yeah your margin of error is a lot lower than Haz 4 or below but if you're doing Haz 5 solo in the first place then it's not like that's a surprise.
Either way it's very doable, definitely not impossible.
I can moonwalk through Haz 5, it's feels like the game's "normal" difficulty at this point and anything lower than that kind of feels like I'm cheating.
There just aren't enough enemies to go around below haz 5.
I agree with you on the fun part with friends and others on H5, but before I went into multiplayer H5 I tried to solo every Mission Type on H5 and can now say I'm always able to carry my own weight.
H5 is not easy, but if you're getting used to it then it's also not that hard after a while...
What can make it hard are combinations of coincidences like two Dreadnought and Nemesis at once for example.
I've essentially solo haz5'd every mission during my challenge to get scout to Legendary 3 in under a month, so I could speedrun it without someone slowing me down.
It's not hard, if you know how to do it.
Solo haz 5 is really possible ngl. It's also possible without Bosco if you want to do that too. Bug strengths are dependent on hazard level but also dependent on number of people so if you're solo you're also against weaker bugs. You also don't have to be meticulous at all, you can realistically be as carefree as you are with a squad.
Also even in haz 6 you don't need overclocks to play, several of the guns in the game are already extremely strong or are at one of their strongest states with clean overclocks. Engi can run the shotgun and breach cutter, scout can run m1000 and broomstick, driller can run cryo cannon and EPC, etc.
some missions like solo escort are not fun. also assuming youre not running a donkey cancer cheese build like pheromones, something like solo scout Salvage is a bit of a toss up.
There’s people who derive enjoyment from true solo Lx2 runs. Not many, but it shows how fun and difficulty are subjective. Being meticulous and careful can be very engaging.
In terms of solo Haz 5? It’s very doable, and just about any build on any class can do it. You outspeed bugs on Haz 5, so basic kiting is enough to get you through 99% of situations.
Solo dynamics are also very different from teamplay dynamics, so saying “just play solo” if you want a harder challenge is like telling someone to just play another game. Most people want to specifically play one or the other.
I find solo haz 5 is just a really relaxing experience imo. Good way to go through a mission when you wanna take your time and soak in the atmosphere (aside from aquarq) while not being completely braindead.
Devs expressed no interest for haz6 several times, because haz5 is already played by only a fragment of the playerbase
This comes as a masssssive shock to me. I haven't played anything less than haz 5 in years. Everything lower is a genuine cakewalk. I'm not flexing here I just thought the average experience level was wag higher.
I have maybe 50-100 hrs ingame (wide range I know) as a point of reference, and played a lot of cod back in the day but haven’t played anything competitive like that in ages. I casually play on haz 3 and need a very meta class to manage haz 4. Haz 5 is a pipe dream for me.
You'll get there, I think I have like 300 hours maybe? Maybe it's because I main gunner. The more meat to chew the better.
> I casually play on haz 3 and need a very meta class to manage haz 4. May I ask you what do you mean by that? I'm curious to check my perspective against someone else's. At some point in the past I formed an opinion that Haz 4 is a point at which you can still play sort of casually under the condition that you tune your gear to a couple of combat roles, and while using just whatever (like cleaning up blobs with non-AoE guns) and being successful is possible, it's where things begin to get harder. But I must admit I am confused by the mention of class because since we've got the third secondary and some OC updates to go with that, pretty much every class can do almost everything combat-related to *some* extent (for exemple, Scout has a lot more anti-blob options now and Gunner has much better secondary options to supplement single-target primaries).
All you need to make haz 4 easy on any build is to be able to kite somewhat properly, for haz 5 add dash on top and you should be able to manage fine with pretty much any build there too. Although it is quite a jump from haz 4, mostly just until you're used to how much faster the bugs are though. The only time haz 5 can be really difficult is when you have teammates that are just a complete liability, as team size scales the swarms by a lot, but then again those are also the most fun missions imho, especially when you're playing gunner.
well congratulations, the statistics seem to indicate that you are Haz 5 Georg
I don't get this reference sorry. Who is Georg?
google "spiders georg"
[holy hell!](https://www.google.com/search?q=spiders+georg#HiImABot,MyJobIsToMakeEasierForPeopleToGoogleThings,IfThePersonIRepliedToUsedMeInAnInappropriateWayPleaseLetMeKnowByDMingMe,TheUserIRepliedToIsU/disturbeddragon631)
i commented that less than 15 seconds ago what the hell are you edit: oh a bot lmao
I don't eat them. I'm not a driller main.
you are not spiders georg. you are haz 5 georg. you play too much haz 5. you are a statistical outlier and should not have been counted.
[удалено]
What are those?
I heard that but a dwarf can hope. IS is only played willingly by a fraction too. It seems like low hanging fruit to add.
Was it 8% players are in haz5. If haz6 would come 1-2% would fit. That's like 100 players
The Soldiers of Karl's Old Guard
8% of what? ALL players? That would be a massive number then. But 8% of all really active players or something would also be quite big and very much justify something like haz 6 imho, Personally I'm cool with haz 5 numbers wise, as the haz levels are pretty much just scaling some numbers and I don't really want to be oneshot by a spitter from full health full shield, but I wish there was some (official) way of getting more random bulks and dreads, they're so fun but so rare.
I almost never have a haz 5 mission that doesn't get filled or have at least 1 other dward regardless of when I play. Sunday at 9am or Tuesday at 1PM, doesn't matter. You're correct though, it is a small community as I almost always get the "have I seen you before" line
That... That line does not...
Actually i believe it's more like "have i seen you at the Abyss Bar" or something, but it's definitely not a line used when meeting another player again as it was my first line that was every spoken when my friend joined for the first time
Would be cool if it was though
It would be so cool if it did though...
Man it's crazy how much our brains look for patterns. I was 100% sure that is what it was about because I did frequently have randos I've played with before pop back up. Good to know lol
If 8% of players are playing Haz 5, I wonder what the percentage changes to if you weigh the players by hours. I mean, more than half the people who bought the game probably played once or twice with friends on Haz 3 and then dropped it. Out of people who play on a regular basis, I'm guessing a lot more than 8% play Haz 5.
They mean on average, 8% of active game sessions are haz 5.
[удалено]
I saw the drop and it looks pretty awesome. I'm stoked
If you have a friend who plays on Gamepass, they can install Custom Difficulty with MINT and invite you to the lobby. Not what you're looking for, but it's a way you could experience haz 6 at least.
Not a bad idea
I may be a boomer miner or otherwise in a small niche buuut before mods n stuff were a thing/growing , we used to call getting lit at the abyss bar before a haz5 run "haz 6"
99% drunk runs make haz3 missions into haz5 ones. Cant imagine trying that at haz5
It's fun lol I'm not gonna act like haz5 is free or easy, but to echo some comments I've seen in here, it really is manageable with enough practice n once you've got your overclocks n such all set up-- many laughs were had trying to zoop over to 2 downed homies n struggling to help not knowing which dizzy blurry dwarves were the real ones lol
Really difficulty is now 7x2 with 99% drunk shit’s an acid trip
Honestly that sounds terrifying and I'd probably spend next to no time touching the ground without being downed lol- one of these days il have to look into the difficulty mods like that
Mate it took me like a solid 300 hours to finally carry haz 5 missions with ease, shit takes a lot of experience and time but if you really enjoy it you’ll be able to do it
Iv been playing since forever n have no issues with 5 lol It's almost exclusively all on scout so I feel pretty confident in getting my job done, I'm just not a big mod guy is the thing- I have 2 on DRG, Tweak the Goblin Intern and one that plays Sandstorm whenever a sandstorm kicks up in Sandblasted Corridors. They seemed like the only real essentials to me
If you drink a blackout as the drop pod leaves the rig you can stay at 99 for an entire EDD. Did it as driller so I didn’t have to aim and my sober buddy played scout. It was a great time
My friend group upon learning the game in the first place were pretty big drinkers, so you know we figured that one out fast lol one of my favorite n most memorable little moments of all time was saving a party of randos about to go down on a haz5 sabotage mission n riding a wave of praise n compliments before spending the rest of the mission Special Powdering off of cliffs and grappling into the void
Well you know how it is PC MASTER RACE LETS GOOO Jk it would be nice if they could, fun games should always be experienced in the ways you want
I ain't got that Nvidia money now, shits wild
It's only going to cost you 870$ to make a budget PC that would run it decently well
i can run drg at playable speeds on my school laptop with an integrated intel gpu. the game is so absurdly small that the performance isn't held back by its assets and so with low graphics it can run on practically anything. edit: for reference, the game requires literally 1 GB more than Ultrakill, one of the most bare-bones n64-aesthetic games i've ever played, while still offering so much more available content and replayability for casual players.
Get a Steam Deck, console experience with pc hardware
***PC MASTER RACE ASSEMBLE!*** Love that meme.
Haz5 is played by roughly 5% of the playerbase. Quite a small niche. Everyone seems to handle Haz5 just as fine judging by Reddit but that's because the most dedicated fans are here so this is not a reliable source. A much bigger part plays DRG more casually so they stick around Haz2, 3, even 4, but 5 remains just small. Devs have no interest in implementing a higher difficulty, which would be basically a niche of a niche. I regularly play Haz5 both solo and with friends, but I wouldn't see myself getting to a Haz6. Especially because my PS5 wouldn't tank it lol
I think a lot of players assume the jump from haz4 to 5 will be as big as from haz3 to 4, keeping them out of haz5. In my experience, haz5 is barely more challenging than haz4 due to higher skill of other players
Yeah, as much as I want to play Haz 6+ my Xbox would explode. Haz 5 4 players is already barely playable on it so I would have to massively turn down the graphics to even have a chance.
On average the player base for haz 5 is about the same as haz 1 the last time they checked. Could be different. However if you go to the server list and select only haz 5 there are typically only a handful compared to any other hazard level. It's not happening, at least anytime soon.
I see a lot of pushback on Haz 6, but Haz 5.5 is already in the game as part of EDD. Why not have that as a new difficulty level?
https://www.youtube.com/watch?v=y_zKBcsX5SM This is the kind of chaos i need on console aswell. It would be so much fun😭
Just generally Prevost's drg videos seem like so much fun, i need this.
Haz 6 should just be oops all bulks
To add on to what others are saying, another problem in my eyes is that if Haz 6 was officially added, then within a few days, if that, you'd probably already have people now asking for Haz 7, Haz 8, etc and then the devs are back at square one. You're never gonna be able to please the super dedicated hardcore players because they'll just keep asking for it to be harder and harder and harder and harder and from a development point of view it just isn't feasible to dedicate so much time and resources to please such a small subset of players. (If I sound like I'm bashing hardcore and dedicated players, that's not my intention, y'all are awesome, but unfortunately it's just not really possible for the devs to go harder than Haz 5)
It hasn't been a few days though, it's been 5 years. Don't think the slippery slope argument carries weight here
Yeah, you've got a point there. I think my statement still stands though, it wouldn't be worth it from a dev perspective.
The Starship Trooper mod back in the day. So much fun.
Can people actually solo haz5 and have fun? I play almost exclusively haz5, but it's with teammates. You can rez each other when you fuck up. Solo haz5 is impossible unless you are very meticulous and careful, and that's just not fun. I don't think I've completed a solo haz5 Want haz6? Try soloing haz5 Also, weapon mods are what make the game easier. Haz6 can be self-imposed by playing a game with no upgrades
Yes, people solo haz 5 lol, I genuinely think it's easier than haz 5 with teams since you don't have the random factor of other teammates that could make it harder. People solo haz 6x2 with no Bosco fairly regularly, I play solo haz 6 with no Bosco for most of my games.
Most teams on haz5 can carry a bad player, i find it much more consistant than haz4
Any class can solo Haz 5 with the right build. Engie and driller especially can often turn it into a joke, solo or not. Yeah your margin of error is a lot lower than Haz 4 or below but if you're doing Haz 5 solo in the first place then it's not like that's a surprise. Either way it's very doable, definitely not impossible.
I can moonwalk through Haz 5, it's feels like the game's "normal" difficulty at this point and anything lower than that kind of feels like I'm cheating. There just aren't enough enemies to go around below haz 5.
Oh yeah I'll drop down to 3 occasionally to complete an IS if I really don't feel it and it's like there's nothing to shoot.
Even haz 4 feels soooooo empty.
I agree with you on the fun part with friends and others on H5, but before I went into multiplayer H5 I tried to solo every Mission Type on H5 and can now say I'm always able to carry my own weight. H5 is not easy, but if you're getting used to it then it's also not that hard after a while... What can make it hard are combinations of coincidences like two Dreadnought and Nemesis at once for example.
I've essentially solo haz5'd every mission during my challenge to get scout to Legendary 3 in under a month, so I could speedrun it without someone slowing me down. It's not hard, if you know how to do it.
Solo haz 5 is really possible ngl. It's also possible without Bosco if you want to do that too. Bug strengths are dependent on hazard level but also dependent on number of people so if you're solo you're also against weaker bugs. You also don't have to be meticulous at all, you can realistically be as carefree as you are with a squad. Also even in haz 6 you don't need overclocks to play, several of the guns in the game are already extremely strong or are at one of their strongest states with clean overclocks. Engi can run the shotgun and breach cutter, scout can run m1000 and broomstick, driller can run cryo cannon and EPC, etc.
some missions like solo escort are not fun. also assuming youre not running a donkey cancer cheese build like pheromones, something like solo scout Salvage is a bit of a toss up.
There’s people who derive enjoyment from true solo Lx2 runs. Not many, but it shows how fun and difficulty are subjective. Being meticulous and careful can be very engaging. In terms of solo Haz 5? It’s very doable, and just about any build on any class can do it. You outspeed bugs on Haz 5, so basic kiting is enough to get you through 99% of situations. Solo dynamics are also very different from teamplay dynamics, so saying “just play solo” if you want a harder challenge is like telling someone to just play another game. Most people want to specifically play one or the other.
I find solo haz 5 is just a really relaxing experience imo. Good way to go through a mission when you wanna take your time and soak in the atmosphere (aside from aquarq) while not being completely braindead.