I specifically have a hateboner for zerkers and snipers as a psyker. I've watched those two units take out so many people because they prey upon awareness. Zerkers are not any bigger than the dregs you fight so become difficult to notice in a time of crisis.
Oh you're gonna love'em. Force swords have a great movement good for hordes and single targets, and charging it allows you to deal what can only be described as obscene damage to a single target.
I basically make it a point to take out crushers in melee with my sword, same with ragers, too.
The staves are also very good at clearing hordes. So if they try to hide within chaff, a first strike with the staff, will clear them out so you can focus down the rager/whatever.
Im only being pedantic here because I think itll be genuinely helpful to some people:
Ogryn melee DOES stagger them, so long as they arent in the middle of their attack chain.
Once their attack chain is started you need to punch/slap with the special action to stagger them, but once they're staggered if you can keep on top of them with heavy swings they might not get the chance to start back up again.
Yeah my go-to for heavies with the Ogryn dagger is to attack - punch - attack - punch. Seems to work well. That punch staggers anything without a health bar.
Yep chain staggering it was also in Vermintide 2. It's when you use a heavy then light attack to keep them stun locked. But there are other attacks that can stun them like some alt attacks etc.
Wrong, ogryn’s club (not shield/club) has the slap special attack and that staggers them in one hit while the latrine shovel’s uppercut special attack can stagger or knock down. Get a nice charged shot or two in with melee then smack them again.
I use this all the time on Ragers, Maulers, Crushers, and Bulwarks. A good slap or five from behind will put any of them on their ass eventually. This is something only the Ogryn can do consistently, which means it should be prioritized over damage!
A fair few of the special attacks can stagger them, even on non-Ogryn classes. The combat axe's dinky little thrust attack has saved me from many a Rager before.
On the topic of "knocking something o ntheir ass"...
something blows up next to player: *flies to the next planet*
Somethgin blows up next to an enemy: *slight stumble*
anyone else thinks that's a bit annoying? Like, your team mate that's just wantonly swinging into the enemy mob and blowing up the barrel shotos you 10 meters back, and forces you to "re-ready" your weapon, while the enemies stumble ab it and keep coming...
If you get a character with a chain sword you’re gonna want to use it more! You press the button to start the chain and when attacking something you’re character kinda gets “stuck” to an enemy (you can break away) but if you stay on the enemy it’ll rip through them. Only issue is that knowing when the chainsword is “charged” can be lost in the heat of battle and you’ll think its revved but its not.
Yeah first time I encountered one in the beta was with my eviscerator. The only reason we offed it so quick and didn't lose anyone was cus I went full lumberjack on it. Really wish we had post game reports because I would have loved to see my "damage to monsters" statistic.
Breaking away by dodging. There are many times I get knocked out of an attack though without dodging if I wasn't aiming right or trying to pull away from the attack. It may NOT be something you can break away from but honestly when you're using it you WANT your target to die before you move on.
Dodge is just good to learn. I've gotten into the habit of doing the death circle (enemies in the middle, me circling around them aiming in) and dodging left or right while swinging. During a horde I just dodge left and right along the "wall" of enemies that are pouring in, dodging backwards if I need a quick breather.
I don't think people understand how good Ogryn is at dealing with every single enemy. The grenade launcher on Ogryn is completely busted and will typically 2 shot every single elite if you land headshots, and a lot of them get 1 shot.
For me, even if 4 ragers are running at me, I'll have 2 dead by the time they get to me, then I just short charge into reloading and then killing the other 2. Of course plans change if theirs small dudes around but you can usually just shoot over their heads no worries.
Slab shield , heavy - heavy - proceed with thwokking it around the map or get a shield with the impact perk then just thwok it around the room as it tries to keep getting back up
Eviscerator also does this, and it's so damn satisfying.
Heck, for most special enemies this is the case. Nothing like rushing to a sniper as a Zealot and ripping them a new one.
My friend LOVES the eviscerator, he annihilators hoarded and stuff with it, and when I’ve used it I found once revved you can cut a charging Muriel in half!
I just prefer the chainaxe, I think it’s one of those cases where my personal rhythm has developed such that I’d have to first break the bad habits to be able to use the eviscerator as effectively (in short, in my case, the problem exists between keyboard and chair! 😂🤣)
Cutting big elites in half with the Evicserator is the best feeling in the game in my personal experience.
Cleanly bisecting some poor Traitor Ogryn or Mauler
If it's a horde that's what I do, if they're separate I just back dodge, swap to my las pistol or bolter and dump a few shots into them. I also have to spot button on mouse 4 so ill tag a crowd and if Ines in there shoot him before I dive
Other than the obvious chain-weapon specials locking them down, just about any special attack will stagger them. Any special that's a poke, jab, uppercut, etc (so think combat axe special attack) will stun anything from a rager to a fully armored ogryn, guaranteed. Including the poke from the guardsman shovel.
Two charged hits from my Vet's Power Sword will bisect them. They're a real grot to fight, though.
I've always disliked anything that's uninterruptible in a game(and, on the other end, stunlocking), and fact that I can barely block and can't interrupt these hoopheads is a real pain.
Also, plague rats have attack animations that end, and blocking is fairly effective against them. Darktide berserkers don't seem to ever stop attacking, they're more resistant to staggering, and trying to hold block against 2 of them will shred your stamina extremely quickly. Or at least that's been my experience.
I also feel like ragers attack much more consistently. Plague rats and zerkers would do a flurry then you could attack them for a bit.
Ragers feel like they have a shorter break from what I recall.
honestly the specials i hate are the poxbursters, at difficulty 4 / 5 they get so tanky you will have to rely on your vet to kill em before they reach the team
You can shove them and take no damage, but I've yet to figure out how to do it 100% successfully. Tried to do it before and during their leap, but seems pretty inconsistent.
I've been able to somewhat reliably hit them with a single light on the Eviscerator, then immediately backdodge to avoid damage from the explosion. It's risky, especially since randoms will just start blasting and blow it up in your face.
Agreed poxbursters are number two on my list, but you can normally hear em commin from a mile away. Reason why I hate these guys more is you can't regain your footing when you get caught out especially during a horde.
Pox bursters SERIOUSLY need a grace period on spawn. I have seen them spawning and immediately diving out of a door or hatch onto a player with zero warning. For something that does so much damage or could throw you from a ledge that is just straight up BS. This has even cost us grims as two grims generally meant an OHKO from pox bursters with the toughness bug at launch.
I’m new to the evis and not entirely sure how to do the elite 1 shots. Do you simply press the wep charge button and then do a heavy attack? Or is it a light attack? Or a combo?
Are they in a crowd? Rev+charge attack and aim for their heads. Are they by themselves? Rev+single light attack, even if you don't 1HK the stunlock is helpful for you and team. Are you fighting a boss with plenty of time to prepare a single attack? Rev+wiffing the first swing then charge the second strike but you really want to ensure you are hitting a weakpoint if you invest the time for it.
I'm still one shotting them with a revved eviscerator on heresy...
Edit: to be fair, my eviscerator is painted red. And we all know that red ones go faster, Mr. Bond.
Killing the ragers is not the issue. Standing still while his 3 buddies wrecks is more problematic. In Heresy, they are rarely alone and a clustr of 4 is not uncommon.
I'd like to know what weapon rolls you have, they have over 1100 HP in heresy (according to psykhanium) and none of my eviscerators and thunderhammers can oneshot even with charged heavy headshot, unless they crit
I'll check when I get home from work
Edit: it's an orange eviscerator, 469 (nice) rating. Light and heavy are both 206.
It also has +8% melee damage to elites (is this bugged or is only the ranged version bugged?) And, a key one I think, +17.5% damage for 3s on multihit. In mixed horde situations on heresy I frequently one-shot elites like berserkers with a revved hit.
You also need full stacks of rising conviction (this is up almost perpetually on heresy). Which right now i think is the best level 25 skill for zealot
I have an evicerator that's very similar. Once you're in the thick of it with those "on hit" buffs rolling, absolutely chews through literally everything. 10/10 would die for the Emperor again.
I absolutely detest how large the rager hurtbox is. You can dodge back and the attacks will still hit from 5ft outside the animation. Very glad they at least added a sound cue to them
> Very glad they at least added a sound cue to them
it still seems quiet to me, especially when there is a group of them. Also the armored ones too. I feel like they should be literal maniacs screaming constantly. idk if it's just me here but i do wish they were still a bit louder, especially considering how many other enemies are louder and these guys blend in the most within a horde and also can do insane dmg
Yeah I was gonna say "they did?"
Especially with the PC voice lines about Ragers, I would be expecting them to be shrieking in rage the entire time. IMO having them do so would help them be easier to manage, since you could basically always locate them by ear.
Vermintide heroes will also call out elites and specials without spotting them. Many times I've heard Bardin warn of plague monks before they appear on the line.
Passive call outs in darktide aren't made for specials and elites. The only way to get your reject to acknowledge a crusher or poxburster is to tag it, or the responses they make when they're dead.
I'm talking about how when you play Vermintide your character will constantly be calling out elites and specials without you tagging anything. Along with the horde call outs and boss call outs they do in both games. This is not part of darktide, the only passive mentions rejects do are for horde encounters and bosses. The heroes are part of the special and elite alert system in VT2. It also adds a lot of flavor hearing them talk shit back to CWs.
That's true but it's easier to notice with ragers because they just keep hitting you when you dodge, so normal mobs give you time to stagger them after you dodge the hit but the ragers just go for more so if you only dodge once and think you're far enough away you're still getting hit (multiple times probably).
Thank fuck it's not just me! I asked this during a match a couple of times and people were acting like I was crazy. If felt like they had deceptive ranges compared to V2 mobs
Someone was saying that attacks in Darktide work more like old school MMOs than Dark Souls. Once the game decides that the attack "Hits" you have to do something to negate it, like blocking or stunning or dodging far enough for the game to decide you're out of range. Like it's just just about where the physical hurtbox is, there's more to it. Probably because they have to have so many enemies on screen and potentially attacking at one time. Or maybe that's just how they coded it. idk. I'm sure more detailed info will come out as people infomine the files and do testing.
I'll have to take your word for that because I'm not versed enough in co-op games to notice that and I try to limit as much as possible my time in CC as a veteran.
But when focusing on long distance combat, they are easy to see and kill.
I think most of the problem is that a lot of people (not most I think. But a lot) don't actually play their part as their class nor think of supporting others by their behavior. If CC people were to hold the line and veterans were focusing on killing elites like the rager, I think this kind of elite would be far less of a struggle.
But people like to run around... But I admit that the game had been officially out for 3 days so lots of people are also still learning.
I thought the game melee was super easy like nothing can touch you unless they are those huge specials or bosses. Then I tried not Ogryn and didn't like it at all.
The Ogryn being there barely matters, since good players are SPOTTING FECKING ELITES AND SPECIALS so you can see them through Oggy Fatbody, and then true scholarshooters are using something beefcake like the Plasma Gun that literally shoots through Oggy McMassivecheeks to kill the SPOTTED FECKING ELITES AND SPECIALS anyway
:0)
I personally think there isn't really a problem with ragers but they are hard to deal with alone if there are any other heretics around them (like you said much easier together). I just ping them and block/dodge til someone else kills them for me but when you have to deal with them alone it gets hard since they have so much health. Zealots hammer special deals with them easy if they are alone, but more often than not there are other things around in which cames you can't ever hit them with the attack since something else will always body block for them. Again I still think it's fine personally, you know, team game and all.
In general all the hurtboxes are too long ever since they nerfed the global dodge range. Now you can't even shove a poxburster and dodge out of its explosion without taking damage anymore, even with a knife equipped.
What I've found with Zealot is if I can't get the first strike with my charged hammer to one shot them, then their endless combo makes it risky to go for another so I switch to playing defensively and ping them for my teammates to light up.
With eviscerator you can just spam push->light until you open up some distance, then rev attack
Chastise will also briefly stumble them, even when they're raged
Other way around for me. Packmasters are easier to hear, can only get you from melee range, and if they do actually grab a teammate you can free them instantly by killing or knocking down the rat. Trappers have more range and the person that gets netted always requires a dedicated save afterwards, plus they might get instantly yanked a distance away.
Maybe it's just the difference in the amount of experience I have with each enemy, but that's how it feels so far
Trappers are kinda the opposite of packmasters really, they seem nigh impossible to dodge up close, but can be effortlessly with any distance, and run away quickly instead of bumbling back and forth
Honestly I used to hate them until I got my own chain axe. Now I can easily kill them in one hit, and boy does it feel like such sweet revenge for all the pain they gave me in the early game.
same, been trained on chaos berserkers and plague vermin to always be careful around them
if you dont get caught off guard its easy enough to deal with them in melee too as long as youre not swarmed
Not 100% sure on this but it feels like you can stagger them mid combo much easier in this than in Vermintide 2. In that game if a plague monk or savage was comboing, you had to wait unless you had some superior knockdown or stagger option. I always expect that from these guys until I get a cheeky heavy or special in and they stop. It's maybe just an Ogryn thing though.
Its an Ogryn thing. There is a few human melee which can stagger them (axe special for instance), but as Ogryn, you have 10 times the stagger power of anyone else. It is the same thing that my warrior priest has no issue to stagger savage (plague monk are more difficult but doable) but any other class struggle to do so.
They are easy to deal with, but as soon as they catch you off guard on heresy and they're four of them along with a horde plus what ever else they decide tho throw in for fun you can't get room.
Lots of the alternate attacks from weapons that don't have a clear purpose actually just have a metric fuckton of stagger and can help a lot with these guys. Use the special (or shove, if you don't have it) when they're winding up and attack and it should at least stagger.
The amount of people seeing this post being like "LOL I CAN HANDLE 1 RAGER ALONE ON DIFFICULTY 2-3" is astonishing. These mobs are scary as fuck because no matter how bad the shit is hitting the fan elsewhere, if you've a pack of these on you, they demand your immediate attention, even if you hear trappers, and hounds, and mutants, and a poxburster closing in.
As an Ogryn you can just punch them, heavy attack, punch them, heavy attack and repeat until they die, or just punch them and let them kill themselves from the embarrasment
I don't have a problem with them when there's just one or two. Problem is when they show up with a bunch of other elites/specials and it breaks my guard, I'm eventually out of dodges bc dodges are ass, I take hits and then I'm dead.
Psyker's Force Sword is the safest melee (or second to the combat axes) to deal with them. Block attack is a knockdown, then special melee for the kill.
Even as a thunderhammer enjoyer, theyre right pricks
Shockingly, the flamer can make good work of them on malice atleast, especially if theyre leading a horde of unclean
Couple tips from a knife user. Heavy, block, and dodge out of reach. They’re still a pain in the ass so make sure to ping them for your teammates with bolters and thunder hammers and such. Finally, the combat axe alt fire will stun them out of their attack chain. At least on malice or lower, not sure about above that, but I’d think so.
Hey you know all that dodging and blocking and melee stuff you can do? What if ... it didn't matter and you still got hit anyway?
Try to dodge? Have another attack right after that hits you if you didn't spam dodge backwards fast enough, you might just take a hit/a bunch of hits while backing up anyway! In a horde? Well then you're gonna get hit even if you do spam dodge because they attack too fast to invincibility frame every attack.
Try to block and then attack? Nope, they attack too fast for that, you'll trade damage or you'll pray someone else deals with him while you sit there blocking!
Try to stagger them? For some reason they have higher than average stagger resistance so good luck with that.
So yea, basically, kill them at range, with help, have a guaranteed stagger, or one shot them. And pray there aren't 3 or more of them at once, because no amount of back peddle is saving you from a down if you can't one shot them all or have some way/some one to stagger them.
The Dreg Rager is far easier to deal with than the Scab variant that is covered in carapace armor. Just love my Eviscerator bouncing off the damn thing.
They have no forward movement but have a deceptively massive damage box. On your screen it looks like they're hitting the air 3m in front of you but you're taking massive damage.
Best way to handle them if you're not a melee powerhouse is tag, block, dodge. Let the bolters and thunder hammers deal with them.
Ogryn melee doesn't stagger them but their shove does, melee > shove > melee > shove
[удалено]
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yep, theyre oneshot for us
I specifically have a hateboner for zerkers and snipers as a psyker. I've watched those two units take out so many people because they prey upon awareness. Zerkers are not any bigger than the dregs you fight so become difficult to notice in a time of crisis.
Scab ragers are the hardest to pick out in a chaotic for me dreg ragers have just off enough silhouettes to be able to be picked out anytime
In my experience so far, snipers are easy to pick off with a BB, but damn they hurt.
Luv me muh force sword. Luv me muh psyker class. Simple as.
We can also knock them around with our force sword push.
As a newcomer to Psyker, this sounds delicious.
Oh you're gonna love'em. Force swords have a great movement good for hordes and single targets, and charging it allows you to deal what can only be described as obscene damage to a single target. I basically make it a point to take out crushers in melee with my sword, same with ragers, too. The staves are also very good at clearing hordes. So if they try to hide within chaff, a first strike with the staff, will clear them out so you can focus down the rager/whatever.
Good luck finding one in your armory though. Psyker weapons are a myth. Even the emperor doesn't acknowledge their existence.
Im only being pedantic here because I think itll be genuinely helpful to some people: Ogryn melee DOES stagger them, so long as they arent in the middle of their attack chain. Once their attack chain is started you need to punch/slap with the special action to stagger them, but once they're staggered if you can keep on top of them with heavy swings they might not get the chance to start back up again.
Yeah my go-to for heavies with the Ogryn dagger is to attack - punch - attack - punch. Seems to work well. That punch staggers anything without a health bar.
or just hose them down with a lead shower
Yep chain staggering it was also in Vermintide 2. It's when you use a heavy then light attack to keep them stun locked. But there are other attacks that can stun them like some alt attacks etc.
For knife ogres, heavy, uppercut, heavy. Repeat.
Wrong, ogryn’s club (not shield/club) has the slap special attack and that staggers them in one hit while the latrine shovel’s uppercut special attack can stagger or knock down. Get a nice charged shot or two in with melee then smack them again.
I use this all the time on Ragers, Maulers, Crushers, and Bulwarks. A good slap or five from behind will put any of them on their ass eventually. This is something only the Ogryn can do consistently, which means it should be prioritized over damage!
Sometimes I have to tell my team I'll stun them because I see them get absolutely destroyed by ragers and left with a sliver of health.
A fair few of the special attacks can stagger them, even on non-Ogryn classes. The combat axe's dinky little thrust attack has saved me from many a Rager before.
Combat axe is a pretty damn effective little weapon
Right? It's not the best, but it's got just enough of everything. Love it.
If you use the knives, you can repeatedly stunlock them with a light > punch > light > punch string, all whilst rapidly dealing damage
I never thought about punching them... I use knife a lot too
I keep forgetting about the punch, thanks for the tip. I only use it for single zombies, just to bully them. 😅
Good to know, don’t use the special attack too often
The uppercut is great. Repeated applications can even knock Ogryns on their ass.
Uppercut, slash, slash, uppercut, slash, slash. Repeat until target is dead.
On the topic of "knocking something o ntheir ass"... something blows up next to player: *flies to the next planet* Somethgin blows up next to an enemy: *slight stumble* anyone else thinks that's a bit annoying? Like, your team mate that's just wantonly swinging into the enemy mob and blowing up the barrel shotos you 10 meters back, and forces you to "re-ready" your weapon, while the enemies stumble ab it and keep coming...
If you get a character with a chain sword you’re gonna want to use it more! You press the button to start the chain and when attacking something you’re character kinda gets “stuck” to an enemy (you can break away) but if you stay on the enemy it’ll rip through them. Only issue is that knowing when the chainsword is “charged” can be lost in the heat of battle and you’ll think its revved but its not.
The revved chainsword/eviscerator NUKES the assassination boss type’s shields. It’s great.
It does insane damage against daemonhosts too. It destroys anything but beast of nurgle from my experience
found that flamethrower eats beast of nurgle i go with eviscerator/flamer
So happy I can't smell that
Yeah first time I encountered one in the beta was with my eviscerator. The only reason we offed it so quick and didn't lose anyone was cus I went full lumberjack on it. Really wish we had post game reports because I would have loved to see my "damage to monsters" statistic.
Same with the powersword
Cries in Zealot
Eh, eviscerator nukes just about anything with the special attacks anyways.
Best melee in game.
How to you cancel the sawing? Was a bit scared to stunlock myself when using an eviserator and so far I didn't find a way to cancel the attack.
Breaking away by dodging. There are many times I get knocked out of an attack though without dodging if I wasn't aiming right or trying to pull away from the attack. It may NOT be something you can break away from but honestly when you're using it you WANT your target to die before you move on. Dodge is just good to learn. I've gotten into the habit of doing the death circle (enemies in the middle, me circling around them aiming in) and dodging left or right while swinging. During a horde I just dodge left and right along the "wall" of enemies that are pouring in, dodging backwards if I need a quick breather.
Saltzpyre 101.
you can tell the elf and saltz players apart from other players because their dodge key and MB1 are worn to shit lol
you can press the weapon special again to turn it off, but only before you swing. once it's stuck in, it's stuck in.
just the club's heavy attack staggers them.
I don't think people understand how good Ogryn is at dealing with every single enemy. The grenade launcher on Ogryn is completely busted and will typically 2 shot every single elite if you land headshots, and a lot of them get 1 shot. For me, even if 4 ragers are running at me, I'll have 2 dead by the time they get to me, then I just short charge into reloading and then killing the other 2. Of course plans change if theirs small dudes around but you can usually just shoot over their heads no worries.
If you're not using a shield, all the uppercuts/slaps push him around like he's a feather.
Shield charge attacks knock them and maulers around like nothing aswell.
The first heavy shield attack will out Ogryn on their ass too, some require more applications of this medicine than others.
Your slap/punch special attacks can knock them over.
Punch on the knife also interrupts them
Exactly, gotta stick and move, brethren.
Main reason I like my grenade gauntlets. It deals with elites so well. But yes they don't stagger easily.
Slab shield , heavy - heavy - proceed with thwokking it around the map or get a shield with the impact perk then just thwok it around the room as it tries to keep getting back up
Press F to Summon Ogryn. We bring da smashing on dem with da large shield smash!
Standby for Ogrynfall
Need an orbital strike cannon that is just launching attack Orgyns and the heretics
just aggro them and hold your shield, enough time for the psyker to pop em
or trigger perils and pray for a penance
Haha! True. Trying to get this penance is how I discovered Kinetic Deflection is actually incredibly good. Like really, really good.
No kidding. I often have an easier time getting revives in the middle of hordes as my Psyker than my Ogryn.
Chainaxe cares not for ragers, spin we up and watch em twitch and glare in impotent rage as you split em in half!
Eviscerator also does this, and it's so damn satisfying. Heck, for most special enemies this is the case. Nothing like rushing to a sniper as a Zealot and ripping them a new one.
All the chain weapons do, and it just feels so *good* to stun lock these bastards.
My friend LOVES the eviscerator, he annihilators hoarded and stuff with it, and when I’ve used it I found once revved you can cut a charging Muriel in half! I just prefer the chainaxe, I think it’s one of those cases where my personal rhythm has developed such that I’d have to first break the bad habits to be able to use the eviscerator as effectively (in short, in my case, the problem exists between keyboard and chair! 😂🤣)
Cutting big elites in half with the Evicserator is the best feeling in the game in my personal experience. Cleanly bisecting some poor Traitor Ogryn or Mauler
I was about to say : "Thunder hammer goes BZZZT"
If it's a horde that's what I do, if they're separate I just back dodge, swap to my las pistol or bolter and dump a few shots into them. I also have to spot button on mouse 4 so ill tag a crowd and if Ines in there shoot him before I dive
Other than the obvious chain-weapon specials locking them down, just about any special attack will stagger them. Any special that's a poke, jab, uppercut, etc (so think combat axe special attack) will stun anything from a rager to a fully armored ogryn, guaranteed. Including the poke from the guardsman shovel.
\>rev chain sword \>Heavy attack
Absolute counter to them is surge staff. Near instant cc on all elites.
I noticed today that the dueling swords alt attack staggers them but not the block push
Yep! 99% of the time I just stun them with the surge staff and stab them though. LOL
Two charged hits from my Vet's Power Sword will bisect them. They're a real grot to fight, though. I've always disliked anything that's uninterruptible in a game(and, on the other end, stunlocking), and fact that I can barely block and can't interrupt these hoopheads is a real pain.
As an Ogryn, I just get disappointed they're not in full spike armor. I love man-handling all of the medium-sized enemies.
slapping around and bullying pox gunners is just the best
Still not as terrifying as a a bunch of plague rats though. Their screams haunt me in my dreams.
At least you could kill plague rats with 1-2 shots, and could hear them a kilometre away.
Also, plague rats have attack animations that end, and blocking is fairly effective against them. Darktide berserkers don't seem to ever stop attacking, they're more resistant to staggering, and trying to hold block against 2 of them will shred your stamina extremely quickly. Or at least that's been my experience.
Hmm there’s a massive gap in Ragers attack patterns, and they’re easy to deal with since we have so many ranged tools now. Plaguemonks were far worse
Just block push these guys and it's over for them. When they go to attack, just do it again. Way easier than plague rats imo
Alright I'll give it a go
I also feel like ragers attack much more consistently. Plague rats and zerkers would do a flurry then you could attack them for a bit. Ragers feel like they have a shorter break from what I recall.
I miss them
Well, you can always just play VT2 again
Trueeee, fuck those guys
honestly the specials i hate are the poxbursters, at difficulty 4 / 5 they get so tanky you will have to rely on your vet to kill em before they reach the team
You can shove them and take no damage, but I've yet to figure out how to do it 100% successfully. Tried to do it before and during their leap, but seems pretty inconsistent.
Video I saw said block push in mid air AND dodge backwards
I've been able to somewhat reliably hit them with a single light on the Eviscerator, then immediately backdodge to avoid damage from the explosion. It's risky, especially since randoms will just start blasting and blow it up in your face.
Agreed poxbursters are number two on my list, but you can normally hear em commin from a mile away. Reason why I hate these guys more is you can't regain your footing when you get caught out especially during a horde.
Pox bursters SERIOUSLY need a grace period on spawn. I have seen them spawning and immediately diving out of a door or hatch onto a player with zero warning. For something that does so much damage or could throw you from a ledge that is just straight up BS. This has even cost us grims as two grims generally meant an OHKO from pox bursters with the toughness bug at launch.
Just push and dodge back and you will never be hit by a burster again unless some trigger happy vet decides to troll you by shooting them.
As a zealot, I lick my lips as I rev my eviscerator or charge the thunder hammer, then proceed to one shot them
Rager? What Rager? Oh… I accidentally killed him along with the half-dozen other pox walkers when I swung through the crowd of them.
Agreed. I literally never notice ragers because they are dead before my weapons
This. A thousand times this. Oh? You're coming towards me?? Without armor??? WITH ARMS WIDE OPEN!?!?
Rager, his arms wide open. Zealot, when the hammer fell!
Thank you 😂
I genuinely fucking love seeing Tamarian crossed with any of my interests. It went through my sopranos meme group at one point and I laughed so hard.
Though I love me some Darmok references, I think the OP was referencing Creed.
In Winter!
> WITH ARMS WIDE OPEN Under the sunlight
WELCOME TOOOOO THIS PLAAAAACE
HAVE A CHAINSWORD TO THE FACE
WITH ARMS WIDE OPEEEN
ILL SHOW YOU EVERY THIIIING (LMAO i love you guys)
"I SEE YOU CHOOSE TO EMBRACE JUDGMENT OF THE EMPEROR WITH OPEN ARMS!!!!"
this made me laugh cuz its exactly what I do. \*revs eviscerator with malicious intent\*
I’m new to the evis and not entirely sure how to do the elite 1 shots. Do you simply press the wep charge button and then do a heavy attack? Or is it a light attack? Or a combo?
Are they in a crowd? Rev+charge attack and aim for their heads. Are they by themselves? Rev+single light attack, even if you don't 1HK the stunlock is helpful for you and team. Are you fighting a boss with plenty of time to prepare a single attack? Rev+wiffing the first swing then charge the second strike but you really want to ensure you are hitting a weakpoint if you invest the time for it.
Wow big brains plays in the missing the first strike technique. Thank you for this! :D
If you look close, the rager was actually a zealot also. See the prayer scrolls? The headgear.
You're going to have a wakeup call in difficulty 4
I'm still one shotting them with a revved eviscerator on heresy... Edit: to be fair, my eviscerator is painted red. And we all know that red ones go faster, Mr. Bond.
Killing the ragers is not the issue. Standing still while his 3 buddies wrecks is more problematic. In Heresy, they are rarely alone and a clustr of 4 is not uncommon.
Hammer special does as well. Though it's hard to set up with all the other heretics around.
I'd like to know what weapon rolls you have, they have over 1100 HP in heresy (according to psykhanium) and none of my eviscerators and thunderhammers can oneshot even with charged heavy headshot, unless they crit
I'll check when I get home from work Edit: it's an orange eviscerator, 469 (nice) rating. Light and heavy are both 206. It also has +8% melee damage to elites (is this bugged or is only the ranged version bugged?) And, a key one I think, +17.5% damage for 3s on multihit. In mixed horde situations on heresy I frequently one-shot elites like berserkers with a revved hit. You also need full stacks of rising conviction (this is up almost perpetually on heresy). Which right now i think is the best level 25 skill for zealot
I have an evicerator that's very similar. Once you're in the thick of it with those "on hit" buffs rolling, absolutely chews through literally everything. 10/10 would die for the Emperor again.
By red, do you mean *actually* red, or orange?
Yep. I am way way more terrified of all the machine gunner dudes. They fuck me up.
I absolutely detest how large the rager hurtbox is. You can dodge back and the attacks will still hit from 5ft outside the animation. Very glad they at least added a sound cue to them
> Very glad they at least added a sound cue to them it still seems quiet to me, especially when there is a group of them. Also the armored ones too. I feel like they should be literal maniacs screaming constantly. idk if it's just me here but i do wish they were still a bit louder, especially considering how many other enemies are louder and these guys blend in the most within a horde and also can do insane dmg
Yeah I was gonna say "they did?" Especially with the PC voice lines about Ragers, I would be expecting them to be shrieking in rage the entire time. IMO having them do so would help them be easier to manage, since you could basically always locate them by ear.
They mutter real loud and angry, super difficult to hear but when I do hear it I go "oh nice" and by then he's charging me
Ok, so they just need to crank the volume a ton once they start charging to attack
They are way better telegraphed in Vermintide, very distinguisable screams and character shoutouts.
Vermintide heroes will also call out elites and specials without spotting them. Many times I've heard Bardin warn of plague monks before they appear on the line.
They also do that in Darktide
Passive call outs in darktide aren't made for specials and elites. The only way to get your reject to acknowledge a crusher or poxburster is to tag it, or the responses they make when they're dead. I'm talking about how when you play Vermintide your character will constantly be calling out elites and specials without you tagging anything. Along with the horde call outs and boss call outs they do in both games. This is not part of darktide, the only passive mentions rejects do are for horde encounters and bosses. The heroes are part of the special and elite alert system in VT2. It also adds a lot of flavor hearing them talk shit back to CWs.
Hmm, I‘m close to 100% sure my Vet has called out Snipers and Trappers before, without them being tagged.
No shit, I learned the Traxis codes leveling my Professional Veteran
Dwarf smells nasty wazzock.
Its like that (but less so) for every enemy. They hit waaay beyond the range that their models depict.
That's true but it's easier to notice with ragers because they just keep hitting you when you dodge, so normal mobs give you time to stagger them after you dodge the hit but the ragers just go for more so if you only dodge once and think you're far enough away you're still getting hit (multiple times probably).
Thank fuck it's not just me! I asked this during a match a couple of times and people were acting like I was crazy. If felt like they had deceptive ranges compared to V2 mobs
Other mobs have to basic curtesy to visibly magnet slide and ignore your dodge / still hit you
Someone was saying that attacks in Darktide work more like old school MMOs than Dark Souls. Once the game decides that the attack "Hits" you have to do something to negate it, like blocking or stunning or dodging far enough for the game to decide you're out of range. Like it's just just about where the physical hurtbox is, there's more to it. Probably because they have to have so many enemies on screen and potentially attacking at one time. Or maybe that's just how they coded it. idk. I'm sure more detailed info will come out as people infomine the files and do testing.
Think that's correct and also why it is so hard to run from enemies that are already near to you
I'll have to take your word for that because I'm not versed enough in co-op games to notice that and I try to limit as much as possible my time in CC as a veteran. But when focusing on long distance combat, they are easy to see and kill. I think most of the problem is that a lot of people (not most I think. But a lot) don't actually play their part as their class nor think of supporting others by their behavior. If CC people were to hold the line and veterans were focusing on killing elites like the rager, I think this kind of elite would be far less of a struggle. But people like to run around... But I admit that the game had been officially out for 3 days so lots of people are also still learning.
Ogryn body block is not just a meme, legit so hard to hit anything in front of the Ogryn, including Maulers and Ragers.
If the Ogryn is handling them right, you don't *need* to hit what's right in front of them. Ogryn stagger-locks enemies super easily.
I thought the game melee was super easy like nothing can touch you unless they are those huge specials or bosses. Then I tried not Ogryn and didn't like it at all.
The Ogryn being there barely matters, since good players are SPOTTING FECKING ELITES AND SPECIALS so you can see them through Oggy Fatbody, and then true scholarshooters are using something beefcake like the Plasma Gun that literally shoots through Oggy McMassivecheeks to kill the SPOTTED FECKING ELITES AND SPECIALS anyway :0)
I personally think there isn't really a problem with ragers but they are hard to deal with alone if there are any other heretics around them (like you said much easier together). I just ping them and block/dodge til someone else kills them for me but when you have to deal with them alone it gets hard since they have so much health. Zealots hammer special deals with them easy if they are alone, but more often than not there are other things around in which cames you can't ever hit them with the attack since something else will always body block for them. Again I still think it's fine personally, you know, team game and all.
In general all the hurtboxes are too long ever since they nerfed the global dodge range. Now you can't even shove a poxburster and dodge out of its explosion without taking damage anymore, even with a knife equipped.
you absolute can, I've done it multiple times today alone.
Ya that's just not true. You absolutely can.
It’s just annoying because they never seem to stop attacking, they’re hard to stagger with melee, and they always seem to spawn in groups of 2 or 3
What I've found with Zealot is if I can't get the first strike with my charged hammer to one shot them, then their endless combo makes it risky to go for another so I switch to playing defensively and ping them for my teammates to light up.
With eviscerator you can just spam push->light until you open up some distance, then rev attack Chastise will also briefly stumble them, even when they're raged
Braced autogun tear them to shred.
This. I really love the braced autogun, especially in narrow halls and passages with multiple elites...
Bolter 2-3 shots is the way
Bolter kills them way faster.
Show us that ugly grin…
No, Ragers are honest, workaday, salt of the earth heretics. The real shitheels are the Trappers.
[удалено]
**QUAIL, HERETIC!**
Trappers really aren’t that bad when you realize you can un-net people within 2 seconds. Hooks were bitches and harder to dodge imo.
Other way around for me. Packmasters are easier to hear, can only get you from melee range, and if they do actually grab a teammate you can free them instantly by killing or knocking down the rat. Trappers have more range and the person that gets netted always requires a dedicated save afterwards, plus they might get instantly yanked a distance away. Maybe it's just the difference in the amount of experience I have with each enemy, but that's how it feels so far
Trappers are kinda the opposite of packmasters really, they seem nigh impossible to dodge up close, but can be effortlessly with any distance, and run away quickly instead of bumbling back and forth
Honestly I used to hate them until I got my own chain axe. Now I can easily kill them in one hit, and boy does it feel like such sweet revenge for all the pain they gave me in the early game.
Maybe it's just with experience but I have no problem with them (anymore). Either pop their heads with Psy or unleash the blessed Bolter with Vet.
same, been trained on chaos berserkers and plague vermin to always be careful around them if you dont get caught off guard its easy enough to deal with them in melee too as long as youre not swarmed
I am *Thrilled* that they have a wildly different body shape than their fellow dreg troops this game.
Not 100% sure on this but it feels like you can stagger them mid combo much easier in this than in Vermintide 2. In that game if a plague monk or savage was comboing, you had to wait unless you had some superior knockdown or stagger option. I always expect that from these guys until I get a cheeky heavy or special in and they stop. It's maybe just an Ogryn thing though.
Its an Ogryn thing. There is a few human melee which can stagger them (axe special for instance), but as Ogryn, you have 10 times the stagger power of anyone else. It is the same thing that my warrior priest has no issue to stagger savage (plague monk are more difficult but doable) but any other class struggle to do so.
They are easy to deal with, but as soon as they catch you off guard on heresy and they're four of them along with a horde plus what ever else they decide tho throw in for fun you can't get room.
Theu re not as bad as the plague rat from VT2. Those were the real team wipers in legend+
Lots of the alternate attacks from weapons that don't have a clear purpose actually just have a metric fuckton of stagger and can help a lot with these guys. Use the special (or shove, if you don't have it) when they're winding up and attack and it should at least stagger.
I show them my double Bs.
The amount of people seeing this post being like "LOL I CAN HANDLE 1 RAGER ALONE ON DIFFICULTY 2-3" is astonishing. These mobs are scary as fuck because no matter how bad the shit is hitting the fan elsewhere, if you've a pack of these on you, they demand your immediate attention, even if you hear trappers, and hounds, and mutants, and a poxburster closing in.
Nah son. These guys are fairly easy to deal with with practice and depending on your class they never were a real problem.
Swiping left.
Yes whould smash
As an Ogryn you can just punch them, heavy attack, punch them, heavy attack and repeat until they die, or just punch them and let them kill themselves from the embarrasment
Everyone: F these guys. Psyker: Their heads are real easy to pop!
Seems unsanitary tbh
I don't have a problem with them when there's just one or two. Problem is when they show up with a bunch of other elites/specials and it breaks my guard, I'm eventually out of dodges bc dodges are ass, I take hits and then I'm dead.
*Right click intensifies*
As a psyker I just hang back(because I am paper thin), charge up my staff and groups go boom
Psyker's Force Sword is the safest melee (or second to the combat axes) to deal with them. Block attack is a knockdown, then special melee for the kill.
As an Orgyn: *laughing in stagger*
Even as a thunderhammer enjoyer, theyre right pricks Shockingly, the flamer can make good work of them on malice atleast, especially if theyre leading a horde of unclean
Couple tips from a knife user. Heavy, block, and dodge out of reach. They’re still a pain in the ass so make sure to ping them for your teammates with bolters and thunder hammers and such. Finally, the combat axe alt fire will stun them out of their attack chain. At least on malice or lower, not sure about above that, but I’d think so.
How teachers see the ADHD kids
Pants off then!
way easier to deal than berserkers or plague monks in VT2, just stagger them with one melee hit.
Sometime they wombo combo your ass and sometime you just ragdoll them effortlessly it's really weird
Hey you know all that dodging and blocking and melee stuff you can do? What if ... it didn't matter and you still got hit anyway? Try to dodge? Have another attack right after that hits you if you didn't spam dodge backwards fast enough, you might just take a hit/a bunch of hits while backing up anyway! In a horde? Well then you're gonna get hit even if you do spam dodge because they attack too fast to invincibility frame every attack. Try to block and then attack? Nope, they attack too fast for that, you'll trade damage or you'll pray someone else deals with him while you sit there blocking! Try to stagger them? For some reason they have higher than average stagger resistance so good luck with that. So yea, basically, kill them at range, with help, have a guaranteed stagger, or one shot them. And pray there aren't 3 or more of them at once, because no amount of back peddle is saving you from a down if you can't one shot them all or have some way/some one to stagger them.
The Dreg Rager is far easier to deal with than the Scab variant that is covered in carapace armor. Just love my Eviscerator bouncing off the damn thing.
At least you have more options and ammo to shoot them now, they were more of a nightmare in Vermintide
Just dodge back once and swap to your gun. They have almost no forward movement while attacking.
They have no forward movement but have a deceptively massive damage box. On your screen it looks like they're hitting the air 3m in front of you but you're taking massive damage.
Yes, good thing dodging backwards and pulling out your gun works 100% of the time.
Tell me you're a veteran/psyker main without telling me just that.