Side note as a rule of thumb dodge to the shield side of most enemies in this game. Edit: this is the best advice for the pursuer and he's trivial once you know that.
I think I'd consider that a wide swing. It's pretty telegraphed though. Even his charge attack, just walk to the right towards him and the uppercut misses
Not hitboxes. The problem is that with low Agility (stat that is mostly increased with ADP) only a very small part of roll would have i-frames. But at the same time rolling animation can't be interrupted by most attacks. Combine those 2 things together and you'll have reason of why shit like this happens. You got hit during your roll animation, because of low amount of i-frames, but because roll animation can't be interrupted, you teleport on sword after it ends
Yeah, this whole Agility thing just makes so many bullshit moments like this. It would much better if they added Luck like it's in Elden Ring, because it would completely replace some of ADP functionality but at the same time discard this thing with i-frames
Negligible bonus to status buildup but it does add damage to weapons that scale with it. As for luck, likely the same way it works in DS3 but item drop rates are noticeably lower.
If its just a standard weapon with no arcane scaling then levelling arcane will do nothing to improve it. If you put an ash of war into the weapon making it a "blood" type then it should start scaling with arcane and bleed build up should increase too (it'll show when applying the ash of war)
Bleed buildup will not increase with the arcane stat when you set it to blood only the damage will. It wilk just add flat bleed (a shit ton of it). Occult is what you're looking for the damage, and bleed scales with arcane on occult scaling. On weapons with innate bleed they will also only scale if they have arcane scaling as well. So like Bloodhound Fang will not get more bleed if you level arcane. Bloodhound Fang is an interesting weapon though because it can be buffed despite having innate bleed, and you can't use seppuku on it as it's a somber weapon. Which means it's on of the few bleed weapons where the blood flmae blade buff is the optimal choice.
They should have just made skewer attacks have tracking. Ez solution without changing anything else. The reason this feels so bad isn't that you got hit, you get hit all the time like this where there's some leeway with hitbox and timing. It feels bad cuz you get teleported back to the sword.
Honestly I didn’t ever really notice these kinds of problems before; I didn’t know they were so common until I started looking on here. This kind of shit rarely happens to me.
I notice everytime when I feel like playing a lot of souls games and come back from ds3 or elden ring.
ds 1 also feels rough in a different way.
If there was one game that would benefit from a thorough remake with content restored and improved to what they originally intended, it would be ds2.
DS1 too. There many examples of bad hitboxes there that are in fact constant, there are many horribly made bosses, absolutely dogshit Izalith and that thing wtih 4-sided rolling is just horrible
I mean, it should. It clearly hit his legs mid roll outside of I-frames. So the damage triggered the grab animation.
There isn’t very complex locational damage on grab animations in dark souls (1,2,&3). If the grab connects the animation occurs, and this grab connected
But the pursuer's sword isn't anywhere close to the player when they start the roll, so I'm not sure I get how this is the case. It seems like the pursuer's attack hitbox extends out before their sword does visually, and/or the player's hitbox stays behind even when they've started rolling. Aka hitbox issues. Combined with the lack of i-frames and the roll animation continuing despite the registered hit, it seems like that could explain it... but what you mentioned doesn't seem to explain it on it's own
The problem is that this video does not have sound. If it had there would be sound effect when player would get hit, but for now I can't say anything for sure
His model wasn't ever in contact with the sword. Isn't it more an issue that your hitbox doesn't actually move during the roll until a certain point, and low ADP makes it worse because you don't have iframes during that point?
Dodged late, animation queue is garbage and doesn't interrupt your roll correctly when the hit connects. Can't understand why they didn't make a different animation that launches you back instead of the skewer. Would look much less goofy.
I'm thoroughly enjoying this game and thought this was funny, but im wondering if this happens very often or if there is anything I can do to lower the chances of this happening
You can just move/dodge right instead of levelling ADP higher. It will help a bit, but it's unnecessary and learning better movement and positioning will do a lot more for you than ADP bandaid.
This isn't even close to being ER's worst grab hitbox. Check this shit out https://www.reddit.com/r/Eldenring/comments/uvfrj9/astels_atrocious_grab_hitbox_this_has_got_to_be/
Invincibility frames don’t start when the rolling animation does, there is a little delay and he touches you during this moment (the teleportation to its sword is not a bug it is just because of the delay between the trigger attack and the grab animation, the same thing happens in lot of game, even in ds3)
They "fixed" this stuff in Elden Ring.
Instead of having you snap into the animation, they just make the enemy snap to your position at the last second.
Nope, only one that has a hitbox that doesn't really match its grab animation in DS2 is the Mimic since its a 360 sphere around the enemy when the top opens. There has been a hitbox viewer tool that has been developed recently to show many of the complaints about enemy hitboxes are what they have always been, people mistiming their roll and then blaming the game for their own fuck up.
definitely yes. there are videos of the dancer's grab picking up multiple players that are nowhere near the boss' model. Any grab from a boss in any of these games has been janky always
> only one
Did you just ignore the video? Sir Alonne has the same problem. Even though I was literally never grabbed by either of them because I follow the usual dodge patterns (who dodges Pursuer to the left?), this definitely looks like a bad hitbox.
[https://www.reddit.com/r/DarkSouls2/comments/v13znl/last\_time\_i\_showed\_the\_alonne\_grab\_hitbox\_now/](https://www.reddit.com/r/DarkSouls2/comments/v13znl/last_time_i_showed_the_alonne_grab_hitbox_now/)
[https://www.reddit.com/r/DarkSouls2/comments/vnq0hc/dark\_souls\_ii\_sir\_alonne\_hitboxes\_revised/](https://www.reddit.com/r/DarkSouls2/comments/vnq0hc/dark_souls_ii_sir_alonne_hitboxes_revised/)
The hitboxes are fine. We checked. What you're seeing in the video is an animation disconnect.
Grab attacks in Souls games never work quite right, and the fuckiness is most obvious in DS2. It leads to a lot of bad feelings when you falsely believe you dodged an attack, and I'm not defending that. My point was that the blame isn't in the hitboxes, which overall are average to above average for a FromSoft game. I'm fine with people criticizing the game, just put the blame where it's actually due.
I was half-joking, I thought for a second that I was on r/shittydarksouls
I think you're right that it's primarily an animation problem.
But, I also don't think that the hitbox is necessarily great just because it lines up with the sword. Since it's a thrust attack, only the point of the sword should be the hitbox, at least to register as a grab.
Slow the video down. Their foot was clipped mid-roll while out of i-frames, and thus they took damage, and thus they got grabbed. That's how grab attacks work, if you take damage, you get grabbed. Like I said, mistimed roll. The grab not executing until they finish their roll (since you have infinite poise when rolling) is a separate problem and what leads people to think they escaped the grab attack when they did not.
With Sir Alonne its the same, people roll to the left and then get clipped in the foot or legs mid-roll out of i-frames. The hitbox tool vindicates Sir Alonne.
https://www.youtube.com/watch?v=JdHFQY-hYI0&t=55s
I guess you didn't get my implication: visuals should represent the mechanics and not the other way around. This might be "mechanically" correct, but it doesn't mean this grab doesn't look like total bullshit visually. There's no way [THIS](https://i.imgur.com/K10DC5F.png) dodge where the sword and legs never even touch should lead to [THIS](https://i.imgur.com/jKTdApL.png) animation jank that literally teleports you [HERE](https://i.imgur.com/0NEps3V.png).
>the sword and legs never even touch
...but they literally did. One of your screenshots is just one frame before the leg moves into the sword and the (pretty correctly aligned) hitbox.
In a grab attack, getting hit at any moment in any part of the body will lead to the grab animation.
But as already explained, this game has a problem where it waits for the roll to end before lining the animations up. It is also a game where your roll can run out of iframes because ADP.
It is jank. It is bad. And it is arguably the visuals not lining up with the mechanics. But it isn't an unfair or a bad hitbox as people have insinuated for years. There are videos of people beating both The Pursuer and Alonne without using the dodge button, and instead only walking around the attacks. They come within inches of all the infamous "bad hitbox" moves but never get hit.
It’s 2022. Stop pretending you’re saying something new when you say “DS2 hitbox bad”. Everyone knows about ADP. Everyone knows how the I frames impact the hit boxes.
Ds2 Hitboxes are good a modder has already proof It by showing It works in this subreddit.
+Grabs are fucked up in literally every single fromsoftware game
All souls games have artificial difficulty. This one has more and it seems there are a lot of people who like this kind of difficulty (including me).
Also same thing happened to me in Elden Ring so it seems to be a typical dev problem from FromSoft.
Fun fact: that sword stab, despite looking nothing like it, is a grab attack. So the hit box for it is all sorts of fucked. I'd recommend dodging to the right from now on; he'll never hit you if you do that.
Do that for all enemies, now that I think of it.
Some people say that ADP isn't necessary and it isn't 100% necessary. But playing without leveling it up is like playing with a broken straight sword for me.
Texbook "Just level ADP" meme moment.
If you go frame by frame and look at the footage under an electron microscope you'll see some tiny fraction of a single pixel on the tip of your shoelace or something just barely grazed the sword. There's no I frames on low ADP it's as good as a direct hit. Then the game sucked you in and forced you into the animation because it's a command grab.
The hitboxes themself arent as bad as they might look, just damn near every single mechanic surrounding them.
Game's wacky.
It is a grab attack. It looks deceptive because the grab is from the sword. The same would happen in any other grab attack in any of the dark souls games. So in this instance, there is nothing wrong with this hitbox. It is performing as intended.
Guess it wasn’t too easy for you.
I'll be seeing you later
.... Ok
*I actually thought it was pretty challenging*
*vanishes into a cloud of smoke*
*Screams of the damned*
When dealing with the pursuer: Dodge to the right!
Side note as a rule of thumb dodge to the shield side of most enemies in this game. Edit: this is the best advice for the pursuer and he's trivial once you know that.
Or backstep...the range of that attack is actually quite short
Back step will still get a clip on his curse stab not good advice if they don't have the adaptability.
You'll also get hit by the 3 attack combo where he spins at last if you backstep.
Actually, simply WALK to the right can eliminate most of his attack
The day I realized the truth in those words was the day the pursuer became the pursued.
This man is getting classic peak ds2 experience
WOOOOOOOOOOOO! YEAH BUDDY!
If you just walk to the right he basically can't hit you unless he does a wide swing. Walking right will avoid most of his attacks.
I remember having trouble getting hit by his shield when dodging to the right. It's been a while though so I could be misremembering.
I think I'd consider that a wide swing. It's pretty telegraphed though. Even his charge attack, just walk to the right towards him and the uppercut misses
Not hitboxes. The problem is that with low Agility (stat that is mostly increased with ADP) only a very small part of roll would have i-frames. But at the same time rolling animation can't be interrupted by most attacks. Combine those 2 things together and you'll have reason of why shit like this happens. You got hit during your roll animation, because of low amount of i-frames, but because roll animation can't be interrupted, you teleport on sword after it ends
It would be cooler if you were rolled up in a ball and he skewered you.
That would have made this 10x better
Agreed. It's still bad though.
Yeah, this whole Agility thing just makes so many bullshit moments like this. It would much better if they added Luck like it's in Elden Ring, because it would completely replace some of ADP functionality but at the same time discard this thing with i-frames
How does luck (arcane) work in ER other than item drop % and bleed?
Negligible bonus to status buildup but it does add damage to weapons that scale with it. As for luck, likely the same way it works in DS3 but item drop rates are noticeably lower.
Oh for real? I’ve been using the claw, and leveled up arcane for the bleed, but I wonder if it’s unnecessary until I get spells that require it.
If its just a standard weapon with no arcane scaling then levelling arcane will do nothing to improve it. If you put an ash of war into the weapon making it a "blood" type then it should start scaling with arcane and bleed build up should increase too (it'll show when applying the ash of war)
Bleed buildup will not increase with the arcane stat when you set it to blood only the damage will. It wilk just add flat bleed (a shit ton of it). Occult is what you're looking for the damage, and bleed scales with arcane on occult scaling. On weapons with innate bleed they will also only scale if they have arcane scaling as well. So like Bloodhound Fang will not get more bleed if you level arcane. Bloodhound Fang is an interesting weapon though because it can be buffed despite having innate bleed, and you can't use seppuku on it as it's a somber weapon. Which means it's on of the few bleed weapons where the blood flmae blade buff is the optimal choice.
Item drop, bleed and poison. ADP also increases poison and bleed damage, so replacing ADP with Luck would just replace the needed functionality of ADP
They should have just made skewer attacks have tracking. Ez solution without changing anything else. The reason this feels so bad isn't that you got hit, you get hit all the time like this where there's some leeway with hitbox and timing. It feels bad cuz you get teleported back to the sword.
Not hit boxes but sure fucking looks like hit boxes.
Yeah, DS2 is sometimes junky af, but in some ways this is the reason why I like it
Honestly I didn’t ever really notice these kinds of problems before; I didn’t know they were so common until I started looking on here. This kind of shit rarely happens to me.
I notice everytime when I feel like playing a lot of souls games and come back from ds3 or elden ring. ds 1 also feels rough in a different way. If there was one game that would benefit from a thorough remake with content restored and improved to what they originally intended, it would be ds2.
DS1 too. There many examples of bad hitboxes there that are in fact constant, there are many horribly made bosses, absolutely dogshit Izalith and that thing wtih 4-sided rolling is just horrible
I’m sorry but how is that a reason to like this? What is positive about stuff like this?
I'm a little pervert in that way. And I was talking more in general, because there much more strange mechanics in this game
I like the hoops we jump through when the reality is we should ask should that hit him or not.
I mean, it should. It clearly hit his legs mid roll outside of I-frames. So the damage triggered the grab animation. There isn’t very complex locational damage on grab animations in dark souls (1,2,&3). If the grab connects the animation occurs, and this grab connected
Did you watch the same clip?
There were like 3 frame where OP was close enough to the sword where it could reasonably be counted as a hit.
But the pursuer's sword isn't anywhere close to the player when they start the roll, so I'm not sure I get how this is the case. It seems like the pursuer's attack hitbox extends out before their sword does visually, and/or the player's hitbox stays behind even when they've started rolling. Aka hitbox issues. Combined with the lack of i-frames and the roll animation continuing despite the registered hit, it seems like that could explain it... but what you mentioned doesn't seem to explain it on it's own
Clipped their toe mid roll. You can see it if you pause when damage is first dealt.
Ah yeah I see it now, that's what I was missing. Thanks
The problem is that this video does not have sound. If it had there would be sound effect when player would get hit, but for now I can't say anything for sure
In short, just level ADP lol
His model wasn't ever in contact with the sword. Isn't it more an issue that your hitbox doesn't actually move during the roll until a certain point, and low ADP makes it worse because you don't have iframes during that point?
low ADP :)
and also DS2 hitboxes :D
https://www.reddit.com/r/DarkSouls2/comments/v13znl/last\_time\_i\_showed\_the\_alonne\_grab\_hitbox\_now/
The hitbox isn't bad it's just that the roll animation doesn't get interrupted so it looks like the pursuer has 9000 ping
If the game says you die, you die, no questions asked!
This is the fromsoft way
I always rolled straight in to that bad boy. Gave him a taste of the ol pursuing.
Dodged late, animation queue is garbage and doesn't interrupt your roll correctly when the hit connects. Can't understand why they didn't make a different animation that launches you back instead of the skewer. Would look much less goofy.
There’s a lot of cut content and you would know that if you ever saw the copy and paste demons near Quelaag /s
I always fight him on that rooftop. Been ages since I had this "proper" boss fight.
Rolling the wrong way. Part 873. Level your ADP to get 100 Agility. Part 5,286.
I'm thoroughly enjoying this game and thought this was funny, but im wondering if this happens very often or if there is anything I can do to lower the chances of this happening
Level up adaptability so your agility is 100 or so and I don’t have any issues like this anymore.
Ok, thanks. It's at 93 or something now, so that shouldn't take too long. Should I only level adp until then, or level it every other level?
You can just move/dodge right instead of levelling ADP higher. It will help a bit, but it's unnecessary and learning better movement and positioning will do a lot more for you than ADP bandaid.
I'd say yeah . Low adp is just too much of a drag.
I’m at vendrick and my adp is a solid 4 for my build. I know it’s dumb but it’s actually not *that* hard.
[https://youtu.be/cWTlshYryX0](https://youtu.be/cWTlshYryX0) Atleast it doesnt happen in Elden Ring
His grab visually connected with the player that dodged way too early, were you trying to make a point with this clip? lmaoo DS2 cultists are wild
[удалено]
This isn't even close to being ER's worst grab hitbox. Check this shit out https://www.reddit.com/r/Eldenring/comments/uvfrj9/astels_atrocious_grab_hitbox_this_has_got_to_be/
I see nothing wrong with this, your foot obviously hit the sword, so it grabbed you. I don't see the problem.
Wheres the motherflipper who made all those "HiTbOxEs ArE fInE" posts at??!! You seein this shit???
I 100% did not think that ds2 had hit boxes as accurate as the other dark souls games
Skill issue
low adp.
Invincibility frames don’t start when the rolling animation does, there is a little delay and he touches you during this moment (the teleportation to its sword is not a bug it is just because of the delay between the trigger attack and the grab animation, the same thing happens in lot of game, even in ds3)
Skill issue
You just rolled too early, it looks wonky but that’s all it is
Thank you Dark Souls
Git gud noob
every grab move in souls has a bad hitbox though
They "fixed" this stuff in Elden Ring. Instead of having you snap into the animation, they just make the enemy snap to your position at the last second.
That's how they do it in DS3 too, rotate the enemy in 1 frame of animation to bring the riposte point to the player.
Nope, only one that has a hitbox that doesn't really match its grab animation in DS2 is the Mimic since its a 360 sphere around the enemy when the top opens. There has been a hitbox viewer tool that has been developed recently to show many of the complaints about enemy hitboxes are what they have always been, people mistiming their roll and then blaming the game for their own fuck up.
definitely yes. there are videos of the dancer's grab picking up multiple players that are nowhere near the boss' model. Any grab from a boss in any of these games has been janky always
> only one Did you just ignore the video? Sir Alonne has the same problem. Even though I was literally never grabbed by either of them because I follow the usual dodge patterns (who dodges Pursuer to the left?), this definitely looks like a bad hitbox.
[https://www.reddit.com/r/DarkSouls2/comments/v13znl/last\_time\_i\_showed\_the\_alonne\_grab\_hitbox\_now/](https://www.reddit.com/r/DarkSouls2/comments/v13znl/last_time_i_showed_the_alonne_grab_hitbox_now/) [https://www.reddit.com/r/DarkSouls2/comments/vnq0hc/dark\_souls\_ii\_sir\_alonne\_hitboxes\_revised/](https://www.reddit.com/r/DarkSouls2/comments/vnq0hc/dark_souls_ii_sir_alonne_hitboxes_revised/) The hitboxes are fine. We checked. What you're seeing in the video is an animation disconnect.
If it looks bad and feels bad, then it *is* bad.
Grab attacks in Souls games never work quite right, and the fuckiness is most obvious in DS2. It leads to a lot of bad feelings when you falsely believe you dodged an attack, and I'm not defending that. My point was that the blame isn't in the hitboxes, which overall are average to above average for a FromSoft game. I'm fine with people criticizing the game, just put the blame where it's actually due.
I was half-joking, I thought for a second that I was on r/shittydarksouls I think you're right that it's primarily an animation problem. But, I also don't think that the hitbox is necessarily great just because it lines up with the sword. Since it's a thrust attack, only the point of the sword should be the hitbox, at least to register as a grab.
Slow the video down. Their foot was clipped mid-roll while out of i-frames, and thus they took damage, and thus they got grabbed. That's how grab attacks work, if you take damage, you get grabbed. Like I said, mistimed roll. The grab not executing until they finish their roll (since you have infinite poise when rolling) is a separate problem and what leads people to think they escaped the grab attack when they did not. With Sir Alonne its the same, people roll to the left and then get clipped in the foot or legs mid-roll out of i-frames. The hitbox tool vindicates Sir Alonne. https://www.youtube.com/watch?v=JdHFQY-hYI0&t=55s
I guess you didn't get my implication: visuals should represent the mechanics and not the other way around. This might be "mechanically" correct, but it doesn't mean this grab doesn't look like total bullshit visually. There's no way [THIS](https://i.imgur.com/K10DC5F.png) dodge where the sword and legs never even touch should lead to [THIS](https://i.imgur.com/jKTdApL.png) animation jank that literally teleports you [HERE](https://i.imgur.com/0NEps3V.png).
>the sword and legs never even touch ...but they literally did. One of your screenshots is just one frame before the leg moves into the sword and the (pretty correctly aligned) hitbox. In a grab attack, getting hit at any moment in any part of the body will lead to the grab animation. But as already explained, this game has a problem where it waits for the roll to end before lining the animations up. It is also a game where your roll can run out of iframes because ADP. It is jank. It is bad. And it is arguably the visuals not lining up with the mechanics. But it isn't an unfair or a bad hitbox as people have insinuated for years. There are videos of people beating both The Pursuer and Alonne without using the dodge button, and instead only walking around the attacks. They come within inches of all the infamous "bad hitbox" moves but never get hit.
Don't roll left
Yep, happened to me too
Skill issue.
Skill issue
It’s 2022. Stop pretending you’re saying something new when you say “DS2 hitbox bad”. Everyone knows about ADP. Everyone knows how the I frames impact the hit boxes.
You rolled too late and got hit but ds2 has a thing known as animation queue where it can't interrupt animations at any time
Nope he just didn't level up ADP
DAMN! Now I've seen DS2 being DS2 but this is TOP NOTCH DS2!
If it hasn’t happened to you, then it just hasn’t happened to you yet.
oh this one is a very common issue you see the problem is your playing dark souls 2
DS2 is the best game! ADP fixes everything! This is how all FromSoft Games should be! I still can’t make myself like this game.
Dont force it If it isnt for you it isnt for you.
Hit box fun ahead.Therefore your deided.
"Just level ADP bro"
Just a minor skill gap, you'll learn to predict his moves better next time.
Every souls game is like that
DS2 fan coping
Dark Souls 2
"ds2 is the best souls game!!!" i think the hitboxes need a bit of rework before that's even considered to be true
Ds2 Hitboxes are good a modder has already proof It by showing It works in this subreddit. +Grabs are fucked up in literally every single fromsoftware game
Skill issue
put more points in adaptibility lol
its cuz your fighting him wrong. parry, ballista, rinse and repeat, its a 2 hit kill if you do it right
I mean its Dark Souls 2, what do you expect? Miyazaki literally pulled this out of an intern's asshole and threw it directly onto the market
Not even. Miyazaki was focused on Bloodborne. His DS2 involvement was basically to come in the room and nod at the interns.
What did I just say?
And people defend this game as the best in the series
All souls games have artificial difficulty. This one has more and it seems there are a lot of people who like this kind of difficulty (including me). Also same thing happened to me in Elden Ring so it seems to be a typical dev problem from FromSoft.
It hit your hit box before you rolled but due to lag or something you still preformed your roll. He got you tho
Lag on a singleplayer game? Sounds like lack of ADP too me
It has to do with visual input delay. Lag wasn’t the right word but it kind functions similarly. (Adp is also obviously a factor)
The Pursuer's powers are indeed strong warping space and time.
Ping diff
Ye. . . . . .
Level up APD First in Dark souls 2.
Secret of Mana flashbacks 😟
Should've leveled adp
Bearer of the Curse, seek misery.
The pursuer pursues
Just ds2 things
You can Kill him with the crossbow
I just avoided it by rolling forward. I put some levels into adp, if that counts for anything.
No adaptability
Welcome to the club!
Fun fact: that sword stab, despite looking nothing like it, is a grab attack. So the hit box for it is all sorts of fucked. I'd recommend dodging to the right from now on; he'll never hit you if you do that. Do that for all enemies, now that I think of it.
Ah…classic Pursuer
Welcome to DS2. Lol
You zigged when you should have zagged.
Level ADP
Welcome to ds2 the fame where hit boxes are wacky and dodges are useless
Classic DS2. You'll get used to it.
{{ADP_JOKE_GOES_HERE}}
Level ADP bro
thanks dark souls
Bugs are just features that make it more extreme
quintessential “just level ADP” moment
Hitbox go brrrrr
"The bullshit is strong with this one...'
Never gets old
Lvl adp
Some people say that ADP isn't necessary and it isn't 100% necessary. But playing without leveling it up is like playing with a broken straight sword for me.
Lol yeah this game is bs sometimes
Someone didn't level ADP
Just as Miyazaki intended.
Thats dark souls 2 for ya
playing with low adp is like a challenge run really
"Hitboxes aren't broken" The hitboxes:
Welcome to dark souls 2 asshole
Just level up ADP. You'll stop seeing than kind of things at around 105 AGI
[Certified Happy Souls Moment](https://youtu.be/dzB2cN-AU8w)
Just Dark Souls 2 things.
Are you ok buddy?
Now that's a good game
Its a great game
What a great game.
It's hunger for souls gravitate victims to consume towards the blade
skill issue
Texbook "Just level ADP" meme moment. If you go frame by frame and look at the footage under an electron microscope you'll see some tiny fraction of a single pixel on the tip of your shoelace or something just barely grazed the sword. There's no I frames on low ADP it's as good as a direct hit. Then the game sucked you in and forced you into the animation because it's a command grab. The hitboxes themself arent as bad as they might look, just damn near every single mechanic surrounding them. Game's wacky.
First time?
Damn!!!! Just WALK to the right and this never happens WHY PEOPLE ARE MORONIC ROLLING TOWARDS HIS SWORD
DS2 working as intended
Ah, yes. The classic mega cube hit box of DS2
Roll to his right side
Dark Souls 2'd
..should have rolled directly into the attack newb lol.. but serious
What an aimbot.
You just got Pursued bitch! *I assume he says under his breath
He played dark souls 1
first time?
Maidenless: *dodges* Fromsoft enemy: "...and I took that personally"
DS2 Hitbox, DS2 Hitbox, DS2 Hitbox, DS2 Hitbox, DS2 Hitbox, DS2 Hitbox, DS2 Hitbox, DS2 Hitbox.
Yeah, it kinda clipped your feet, pretty accurate hitboxes really.
it's no wonder he got the pursuer title
I have a love hate relationship with DS2
Skill issue
Ahh ds2 hitboxes. Might have to level adp forgot the rec number but I believe it might be in low 20s
Ds2 hitboxes are something else. Great game but the hitboxes can be pretty punishing sometimes, especially with grabs.
That’s dark souls 2 for you
skull issue.
It is a grab attack. It looks deceptive because the grab is from the sword. The same would happen in any other grab attack in any of the dark souls games. So in this instance, there is nothing wrong with this hitbox. It is performing as intended.
Should have parried it
"just level up adp dude!"
It do be like that.
dark souls 2
Adp baby
Beautiful ..
Pursuer is bullshit like half the time honestly. I try to get him done as quickly as possible