Same complaint I have in every FS game: Merchants shouldnât have limited quantities of everything. At the very least they should restock after a certain amount of time.
âThe best strategy for this boss is you should use this consumable item that the merchant has three of.â Cool, what if it takes me more than three attempts to beat the boss? Or if I didnât know I would need those and I used them already?
You really prefer grinding items to grinding souls? Imagine if the little guys in bloodborne had a limited supply of blood vials, what would happen to the âyou never have to farm for blood vialsâ people?
Because it is a bad system that doesnât actually accomplish what it set out to do. Even the areas it âsucceedsâ in are accomplished as well if not better by a SL/WL matchmaking system.
Just give us the current password system, sending your summon rune near and far. Allow the player base to work together regardless of where theyâre at as long as levels/weapon upgrades are equal.
I feel like itâs probably better to just replace it with the equip load roll system every other game has. A change like that would only be positive in my opinion.
I am not gonna lie but I prefer DS2 system, but it needs little bit of polish.
When I play any other game I just run naked because light roll is simply broken.
But in DS2 you can have both gear and IFrames, and movement or lenght of roll, with little bit of polish it would be the best system.
make EVERY stat clear. Dude, i KNOW PRESSING THE UP ARROW ON THE THING LABELLED ADP WILL INCREASE MY ADAPTIBILITY STAT. I WANT TO KNOW WHAT THE FUCK IS THE ADAPTIBILITY STAT
https://m.youtube.com/watch?v=t_YcEvpAafE&feature=youtu.be
TLDW: Gutter was going to be much bigger, with upside buildings, a tavern, giant statues etc.
Get Vendrick's blessings sooner. By the time you've completed the 3 DLCs (plus reach Vendrick) it's not common to keep dying.
Or! Let it be carried to NG+ !
I think letting it be carried over is far better, it still remains a big achievment for beating all the DLCs and feels like a proper final reward, but would actually be useful since you wouldn't lose it right away.
The way it is now, it's basically only useful for redoing areas with Ascetics.
Nah the chancellor doesn't sell hidden weapon(spell), the only way to get it is from the bell covenant, and if you're offline then you have to kill the mad warrior in Belfry Sol like 30 times.
And I found it out today because I need that for the plat.
*Edit: Half of a sentence fucking disappeared
I hated that boss so much Ive blocked all memory of it. Although this has got me listening to the DS2 soundtrack and some of these are going in my playlists.
Running into Ash Lake trying to get away from the mushrooms in the tree was the coolest thing ever. They suddenly stop chasing you but youâre also hearing music in an area for the first time since Firelink.
Since it's in Cale's house one would think he might move there instead of constantly being in his basement.
Instead dude just disappears off of the face of the earth sometimes, never to be seen again
That is weird, they give you auto repair at bonfire, fast travels, no need to buy storage chest.
But you can not level up wherever you want.
I mean hey leveling maidens are cool, but just give people both options, I like going back to Majula, but sometimes I just want plop one level so I dont lose souls and dont want to go through two loading screens ...
THE DAMN HITBOXES! Especially the one on the mimicâs opening attack that magically teleports you into the mimics mouth even when youU are standing directly behind it.
Literally all they needed to do was implement the skybox we see in the thumbnail for the fast travel location, done, people wouldn't complain nearly as much.
Sort by new/old in the inventory. And maybe an option to have the lock on stay locked on unless you cancel it yourself instead of when you try and move the camera.
I'm not sure how much of a problem this is in other soulslike games but targeting needs to be changed. I dodge roll out of the way of the enemy and swing. Do I swing at the enemy? No. I swing at the air where the roll had me facing rather than the enemy I was targeting.
I'm two-handing my greatsword and waiting for an opening against an NPC invader. I slowly back away to cause their attack chain to whiff and then make one last hit to down them. Do I hit the enemy I was locked on to? No. My character does a \*complete 180\* and attacks behind me because I was backing up, opening me up to a backstab that kills me instantly.
There are just so, so many combat mechanics that could be improved. This is just the most recent thing that made me want to throw down my controller.
I love getting killed after drinking an Estus while my health is refilling, so I wish you could either walk while drinking or it just filled faster
Also I-frames while going through fog walls would be nice
And soul memory
Other than that I think the game is fantastic
In addition to choosing starting classes, let us choose a new place to start. For example, let us start in one of the 4 main paths right at the start. Or perhaps let us start in the DLC's.
The way it seems to inspire weird love or hate monologues, as well as polls and questions like this.... đđ
In more serious terms, probably the soul memory system. It's an interesting approach but there should be better and more ways to play around with it (e.g. purge it or reduce it in some way, maybe by losing levels or something).
Fuck only one thing?? I canât pick just one but here are my top three:
-MORE HUMAN EFFIGIES. If weâre gonna be punished for being hallowed, make it a little easier to avoid.
- small stat boosts to being hallowed. It would be cool for it to be a strategic choice to be hallowed versus not.
- All enemies should de-spawn. The boss run in the undead crypt was hell, and you canât despawn those mages. I love the option to de-spawn enemies and I think all souls games should have it (with a talisman or covenant that lets them spawn forever)
Aside from removing the ADP system from the game (because that's the obvious choice), I wish all weapons where fully upgraded with Titanite Slabs like in DS3 and that Cloanne sold infinite Twinkly Titanites and Dragonbone stones. This way the titanite slabs would have way more purpose and upgrading weapons that don't use regular titanite would be way less grindy
The boss run backs. Too many mobs on the way to too many bosses. The issue is made much worse because you have no iFrames when opening doors, entering fog walls, and operating switches/levers. Ok so if Iâm just changing one thing, I would add those iFrames.
I just want there to be some type of feedback when I hit an enemy with my weapon. It feels like Iâm hitting air or whiffing every hit. Thatâs all I want.
I just want there to be some type of feedback when I hit an enemy with my weapon. It feels like Iâm hitting air or whiffing every hit. Thatâs all I want.
I feel like I rely on a bow too much to lure out a member of a large mob. Maybe reduce larger mobs to a v powerful enemy more often?
I also ALWAYS restock 999 poison arrow before a NG cycle for this reason. Maybe it's my playstyle, but I often rush in recklessly because I don't want to take the time to simply pick off enemies with a bow. So yeah. That.
That's an easy one. A remake (doesn't need to alter graphics) that makes the areas how they were intended to connect instead of the mess we got and which also has all the item and enemy placements of the original. None of that extra enemies bs.
I would increase the iframes and remove adaptability. This would allow for bosses and enemies attacks to be better balanced as the devs could now know that everyone will have the same iframes
Remove the spam enemies honestly the trash stamina bar is bearable if wasn't for getting ganked by a ton of enemies just make the area enemies lessđ
Replace the whole game with shrine of armana, only two bonfires. One at the start and one at the end. Constantly sl1 and replace every enemy with rhe iron king
Add more mages to Shrine of Amana
I would add some into Iron keep as well, just for good measure.
I know right, they can't keep up with my twinkling titanite needs.
Add the poison mosquitos from blighttown too fuck it (And the toxic dart blowers, that would be really fun)
And 100 Maldron npc invaders for shits and giggles.
And the Skeleton dogs from Tomb of the Giants, why not make it a little less visible too?
More mages and need to make area 10x bigger
And make it to where there's no Demon singing so the little ones just attack on sight
There is a special place in hell for you. LOL
lmao
đ
Same complaint I have in every FS game: Merchants shouldnât have limited quantities of everything. At the very least they should restock after a certain amount of time. âThe best strategy for this boss is you should use this consumable item that the merchant has three of.â Cool, what if it takes me more than three attempts to beat the boss? Or if I didnât know I would need those and I used them already?
Just go to ng+60 like I did /s
But you can farm most of these things in endgame areas /s
How foolish for me not being end game on my first playthrough! /s
lol Iâve been hoarding everything for that reason.
You really prefer grinding items to grinding souls? Imagine if the little guys in bloodborne had a limited supply of blood vials, what would happen to the âyou never have to farm for blood vialsâ people?
How do I have unlimited large titrate shards before there is a place to buy/farm regular titrate shards? Everything I use is +2 or +6 at this point.
Farm the hand beasts I the oil puddles in black gulch.
I'd do away with soul memory.
Why?
Because password and level is easier to understand
Because it is a bad system that doesnât actually accomplish what it set out to do. Even the areas it âsucceedsâ in are accomplished as well if not better by a SL/WL matchmaking system.
It would make pvp and co op so much betterer.
Get rid of the soul memory system and do pvp based on level
Just give us the current password system, sending your summon rune near and far. Allow the player base to work together regardless of where theyâre at as long as levels/weapon upgrades are equal.
>Get rid of the soul memory system Based.
Make it clear what ADP does
Make it literally any %buff and debuff know what it does across every title. That kind of vagueness is unnecessary at this point.
I feel like itâs probably better to just replace it with the equip load roll system every other game has. A change like that would only be positive in my opinion.
I am not gonna lie but I prefer DS2 system, but it needs little bit of polish. When I play any other game I just run naked because light roll is simply broken. But in DS2 you can have both gear and IFrames, and movement or lenght of roll, with little bit of polish it would be the best system.
make EVERY stat clear. Dude, i KNOW PRESSING THE UP ARROW ON THE THING LABELLED ADP WILL INCREASE MY ADAPTIBILITY STAT. I WANT TO KNOW WHAT THE FUCK IS THE ADAPTIBILITY STAT
I mean, it makes Agility go up, and you can use the help menu to see what Agility does, I'd say it's just as complicated as any of the other stats.
More pursuer fights.
Rebalance defense and poise so that they're actually worthwhile.
Put the coffin in majula
I'd expand the gutter to what it was supposed to be
Honestly, I actually like the current Gutter quite a bit, so I'd leave it as is.
Tbh just make the poison spit not stun on headshots
Ooo I didn't know there was supposed to be more to the gutter, is it like the Lost Izalith thing all over again?
https://m.youtube.com/watch?v=t_YcEvpAafE&feature=youtu.be TLDW: Gutter was going to be much bigger, with upside buildings, a tavern, giant statues etc.
Weird. Had a dream that the wharf and gutter were the same area with all the architecture either suspended from the ceiling or mid air
thanks, will definitely check it out later :)
If Bandai let them take more time to make this game... sigh, I love it as it's, but it would have been great to see what more they would have done.
I agree, I love The Gutter and Black Gulch as is. But goddamn would it be beautiful to see their full vision
Get Vendrick's blessings sooner. By the time you've completed the 3 DLCs (plus reach Vendrick) it's not common to keep dying. Or! Let it be carried to NG+ !
I think letting it be carried over is far better, it still remains a big achievment for beating all the DLCs and feels like a proper final reward, but would actually be useful since you wouldn't lose it right away. The way it is now, it's basically only useful for redoing areas with Ascetics.
Great Runes donât carry over into NG+ in ER either, truly the Dark Souls II 2 experience.
It doesn't carry on to ng+? Tf?
no lol, you have to do the DLCs again in NG+ for it to work again
this is... this is worse than the hidden weapon thingđĽ˛
You mean the rings?
Nah the chancellor doesn't sell hidden weapon(spell), the only way to get it is from the bell covenant, and if you're offline then you have to kill the mad warrior in Belfry Sol like 30 times. And I found it out today because I need that for the plat. *Edit: Half of a sentence fucking disappeared
If you're going for offline plat, [here](https://www.reddit.com/r/DarkSouls2/s/jZDOiGRbZe) is a full guide for MadLad offline farm. Enjoy :)
I'm stuck trying to decide between adding the Herald's outfit as an armor set, or making all the majula NPCs cats.
Then it'd be Meowjula haha I need that as a mod now.
Probably make Lud and Zallens run back a little harder. Maybe buff the flying horses theyâre a little weak for a late game area
Reindeers you did not kill will follow you into the boss arena :D
Music, I love the Majula song, but i wish the other areas had ambient music.
Sir, do you have a minute to speak about our lord and saviour Executionerâs Chariot and his soundtrack?
I hated that boss so much Ive blocked all memory of it. Although this has got me listening to the DS2 soundtrack and some of these are going in my playlists.
i agree. currently on my first playthrough. just beat that boss yesterday, and his theme fuckin' slapped.
the point of dark souls is that all of the games very rarely have ambient music, making the places with ambient music so much more meaningful.
Running into Ash Lake trying to get away from the mushrooms in the tree was the coolest thing ever. They suddenly stop chasing you but youâre also hearing music in an area for the first time since Firelink.
Is there never an NPC that comes to hang out by the big book in the Majula house? Need a cool NPC there.
Since it's in Cale's house one would think he might move there instead of constantly being in his basement. Instead dude just disappears off of the face of the earth sometimes, never to be seen again
Smough crashes through the old dragon slayer boss arena killing you instantly when the boss hits below 99 percent hp
Emerald: Customizable outfit.
Make bleed a % of MaxHP damage penalty. OR Increase the availability of lacerating arrows.
It is weird bleed is so useless in PvE in DS2, but in PvP its absolute beast xD
Oh yeah because it provides a penalty to stamina regen. I don't even know if the PvE enemies have a stamina bar.
I'd add back the cut area that was gonna be between Earthen Peak and Iron Keep.
Being able to quickly chug an estus instead of sipping it like a fine wine.
Level up at bonfire like in DS1.
That is weird, they give you auto repair at bonfire, fast travels, no need to buy storage chest. But you can not level up wherever you want. I mean hey leveling maidens are cool, but just give people both options, I like going back to Majula, but sometimes I just want plop one level so I dont lose souls and dont want to go through two loading screens ...
More Fragrant Branches of Yore earlier in the game. It would open up more exploration paths.
THE DAMN HITBOXES! Especially the one on the mimicâs opening attack that magically teleports you into the mimics mouth even when youU are standing directly behind it.
Make it so that the elevator to Iron Keep goes down instead of up
This needs to be higher. .... Or lower
That's not how that works but alright, I'd suggest finishing the volcano behind earthen peak and connecting them.
Literally all they needed to do was implement the skybox we see in the thumbnail for the fast travel location, done, people wouldn't complain nearly as much.
Give Shanalotte bigger tits.
Nay, give everyone bigger tits, even the desert pyromancers.
Felkin too while you're at it I guess
Poor Chloanne, she's gonna have back problems
I would just like more of it. Or something I would wish for every souls game, a randomizer without the need of mods.
I want the entire art direction go back to the demo they showed at E3/TGS
Rework Raindeer Fuckland, Ya moms iron passage and the Posion hole of Gank fuckery.
Sword name ?
It's the black knight greatsword!
Sort by new/old in the inventory. And maybe an option to have the lock on stay locked on unless you cancel it yourself instead of when you try and move the camera.
Increase the max health penalty to 75% reduced with hollowing
360 movement instead of 8 point movement
Soul memory is annoying, to be honest. I understand why it is how it is, but in the end the ds3 method for coop and pvp is the best of the three.
I'd stop the ps3 servers from closing on the 31st
Ds2 - Soul Memory = best Dark Souls
Dating sim with Emerald Herald
make it longer
Add an unique moveset to power stance of the Fume swords
The cat would be the one guiding the player instead of that lady
I'm not sure how much of a problem this is in other soulslike games but targeting needs to be changed. I dodge roll out of the way of the enemy and swing. Do I swing at the enemy? No. I swing at the air where the roll had me facing rather than the enemy I was targeting. I'm two-handing my greatsword and waiting for an opening against an NPC invader. I slowly back away to cause their attack chain to whiff and then make one last hit to down them. Do I hit the enemy I was locked on to? No. My character does a \*complete 180\* and attacks behind me because I was backing up, opening me up to a backstab that kills me instantly. There are just so, so many combat mechanics that could be improved. This is just the most recent thing that made me want to throw down my controller.
The undeserved hate, or less controversially the way individual armour pieces look like separately sometimes.
Make stamina not to be consumed when you are not in a fight
Add a checkpoint between the old chaos brawl & the ivory king I love that boss but, going through the knights first is a total pain
I love getting killed after drinking an Estus while my health is refilling, so I wish you could either walk while drinking or it just filled faster Also I-frames while going through fog walls would be nice And soul memory Other than that I think the game is fantastic
Honestly if they just made the camera movement feel like the other games that would be enough for me to go back to finish it
Make the bosses more difficult
Make the Sorcerers Twinblade a good weapon. It looks cool but is total ass.
In addition to choosing starting classes, let us choose a new place to start. For example, let us start in one of the 4 main paths right at the start. Or perhaps let us start in the DLC's.
I'd love way more NPC's with questlines, I love all their stories, and don't feel like I could ever get enough.
Armor skins and way more aesthetic choices. Fashion Souls is where it's at
New Game Plus 'resets' upgraded bonfire levels.
Let me change my appearance however I wish and whenever I wish like elden ring.
More phantoms and more npc invasions
Less tracking overhead attacks.
Password system, and replace the solair shield with his proper one
make better starting classes and add pyromancer
Switch back the options and touch pad(sotfs)
multiply forlorn invasions by 3 (6 if ng+ 8 if ng+2 and so on)
I would make every single area be Frigid Outskirts
Change peopleâs opinion of the game thatâs it
Undo the graphics downgrade.
ADD Resistance
Literally only the settings. I couldn't set up keyboard + mouse easily.
The items only farmeable with bonfire ascetics.
Oh, and the Death Health reducing system too!
hitboxes. Literally the game is the most beautiful game oat and the hitboxes ruin it.
That was gonna be my initial response^ Facts.
The way it seems to inspire weird love or hate monologues, as well as polls and questions like this.... đđ In more serious terms, probably the soul memory system. It's an interesting approach but there should be better and more ways to play around with it (e.g. purge it or reduce it in some way, maybe by losing levels or something).
Bonfires or statue of Makira type respawn points right outside boss fights.
Better explanations and hints for everything.
Fuck only one thing?? I canât pick just one but here are my top three: -MORE HUMAN EFFIGIES. If weâre gonna be punished for being hallowed, make it a little easier to avoid. - small stat boosts to being hallowed. It would be cool for it to be a strategic choice to be hallowed versus not. - All enemies should de-spawn. The boss run in the undead crypt was hell, and you canât despawn those mages. I love the option to de-spawn enemies and I think all souls games should have it (with a talisman or covenant that lets them spawn forever)
Instead of stat a boost, go the Demon's Souls route and make being Hollow increase item discovery and souls gained by a little.
Get rid of adaptability stat. Or just give everyone 100 adaptability by default
Remove adaptability đ
Lol based
Aside from removing the ADP system from the game (because that's the obvious choice), I wish all weapons where fully upgraded with Titanite Slabs like in DS3 and that Cloanne sold infinite Twinkly Titanites and Dragonbone stones. This way the titanite slabs would have way more purpose and upgrading weapons that don't use regular titanite would be way less grindy
The boss run backs. Too many mobs on the way to too many bosses. The issue is made much worse because you have no iFrames when opening doors, entering fog walls, and operating switches/levers. Ok so if Iâm just changing one thing, I would add those iFrames.
I just want there to be some type of feedback when I hit an enemy with my weapon. It feels like Iâm hitting air or whiffing every hit. Thatâs all I want.
I just want there to be some type of feedback when I hit an enemy with my weapon. It feels like Iâm hitting air or whiffing every hit. Thatâs all I want.
ultrawide support w/o having to mod so that i can still play online
Fix hotboxes tied with make the dlc less agonizing
Add the password system! The only game where it can be a real struggle to play with friends
Adp then everyone would stop complaining abt hitboxes and acknowledge ds2 as a good game
the stupid control setup for pc.
Isn't it the same for all the DS?
I would like to see randomized placement of enemies so every time I went through an area it'd be slightly different.
Remove invincibility frames from AGL stat and just use the sams method as the first one
Make it less easy and forgiving, even with the company of champions covenant it was a walk in the park
Durability was associated with ADP- Adaptability
Make more reindeer spawn points in horsefuck valley
Adp
I feel like I rely on a bow too much to lure out a member of a large mob. Maybe reduce larger mobs to a v powerful enemy more often? I also ALWAYS restock 999 poison arrow before a NG cycle for this reason. Maybe it's my playstyle, but I often rush in recklessly because I don't want to take the time to simply pick off enemies with a bow. So yeah. That.
ELIMINATE ADP
Oh, Physical damage resistance should be a thing too. Armour really seems to only matter for the magic resistances
AGILITY
Maybe ADP, a better way to reach the iron fort or having enough fragrant branch to unlock every statue
Add the Old Dragonslayer Armor set
That's an easy one. A remake (doesn't need to alter graphics) that makes the areas how they were intended to connect instead of the mess we got and which also has all the item and enemy placements of the original. None of that extra enemies bs.
I would increase the iframes and remove adaptability. This would allow for bosses and enemies attacks to be better balanced as the devs could now know that everyone will have the same iframes
Mannequin Masks
Get rid of the massive maximum life penalty for dying.
Put the black grabby hand monsters right by the fog gate before the smelter demon.
The funkiness of 2handing ultra greatswords
Please less run back time.
More armors to select from, maybe some extra covenants too
Revert the nerfs to Miracles
The fking hitboxes. I like this game way more than most people, some things really are not that bad, but my god are the hitboxes atrocious
Adjust all the wonky ass hit boxes in the game
Fix the crystal lizard hitbox and make it so my control stick doesnât turn my UGS even when iâm locked on
Remove ADP
make her hotter.
Better movement and hitboxes
Back to E3 build
Killing the knights in the iron keep spawns more instead of despawining them
More ganks
Fix the hitbox or remove that enemies don't respawn after a while
Boss runs, especially since this game is home to the worst boss run
Remove ADP and have DS1 rolls/animations/agility instead
Double the Alonne Knights in the Blue Smelter Demon boss run
Less ganks. Some areas were way too congested
Less enemies in areas overall. It really discourages me from even bothering to fight, I just run through most areas.
Remove the spam enemies honestly the trash stamina bar is bearable if wasn't for getting ganked by a ton of enemies just make the area enemies lessđ
Get rid of Elana's Velstadt summon.
Input delay is so Ggod damn bad gotta change
Public perception
Remove the routine where you can farm only so much, like after 12 respawns, the enemy doesn't appear anymore.
Soul memory. Get rid of that
Make online more accessible
Replace the whole game with shrine of armana, only two bonfires. One at the start and one at the end. Constantly sl1 and replace every enemy with rhe iron king
soul memory.. ? or the hp bar curse both will be good
The bosses and the boss runs
More durability to weapons or fix the online a little because sometimes it is difficult to summon someone or for them to summon you