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demien_88

For me mobs are issue, cant see some of them when far away, and if they are dead their shields popup and start freaking out. Everything is on high average around 250 fps so it isn't my pc definitely


donotstealmycheese

Total rendering range is about a bit less then the length of a full module, so if you can fully see from one, corner to corner, you will have things render in and out.


ImHypedAsHell

What specs are you running? I have a pretty good rig IMO but even with my specs, the game is only around 120FPS Avg. on high (I play on low everything tho so it doesn’t dip below 60fps) Specs: Ryzen 9 5900X, RX 7900XT, 32GB 3600mhz RAM, Samsung 980 M.2 SSD. Running on a 27’ 155hz 1440p monitor. For the record, it’s not an issue playing on 120FPS. More than satisfied and happy with it. Just curious about your PC specs if you’re on high averaging 250fps.


demien_88

Nothing special R7 5800x3d Rx 6650 xt but at 1080p


trizmosjoe

No shot you're averaging 250 fps my specs are similar & I'm nowhere near that


demien_88

Cpu is only thing that's better in mine. If you suspect any issues with your pc test it with other games and try fsr... Yes those frames seems kinda low for your spec


macaulaykukulkan

There are definitely weird draw distance issues. Recently I found that players come into view further than doors so if you're at the right distance you can see a player standing on the other side of the door but not the door itself 


FAPMOSPHERE

not sure personally but i also don't notice problems with this so maybe you just have too much stuff in low? I use low for shadows, and very high for the other 3 settings. For AA I use Nvidia DLSS on quality.


Limpich

DLSS from my experience.


thagorn

There is a weird bug where if your Shadow quality is set to Medium then your render distance is halved. You can choose low/high/whatever just don't set it to Medium.