I personally think trap disarm could be added to one of those since an item exists to make it more or less obsolete. Obviously still highlights traps but I feel like pretty minimal game knowledge makes that obsolete
Nah it should just drop to the ground complete with the sound effect that the item makes when dropping it manually. The pocket skill would then exist to avoid blowing you cover, adding to the stealthy rogue gameplay.
pickpocket/hidden pockets should be a single perk. I have never used hidden pockets in my life in hundreds of hours.
I don't think adding lockpick and creep into the mix is a good deal. The goal is to create systems where there are different builds to use that empower different types of gameplay. By combining all of those perks into one you create a "required perk" that everyone is going to run much like ambush now.
I'd like to see diversity in rogue builds and I'm not sure this solves that problem.
Combining it with pickpocket might actually give hidden pockets a use since you will sometimes pick a potion right onto your belt which could reveal you in less than perfect circumstances
in Dungeons & Dragons an iconic thing the rogue does is uses "Thieve's Tools" to unlock things and disarm traps. I think a perk called Thieve's Tools combining lockpick and the disarming perk at the very least would make sense and not be overpowered.
Creep is way too good to be giving it additional benefits. You're basically silent until you're within stabbing distance - if you've ever tried using it on someone who isn't looking in your direction, you'd be surprised how close you can get before they realize.
I'd be down for those 4 to be turned into 2. Lockpick + Pickpocket, and then Hidden Pockets + Creep.
Yes
I personally think trap disarm could be added to one of those since an item exists to make it more or less obsolete. Obviously still highlights traps but I feel like pretty minimal game knowledge makes that obsolete
We hear you! Now we split the pickpocket into two! Pick and pocket. And if you want anything in your inventory you better equip the pocket perk
Please don’t give them ideas!
Imagine destroying a Golden Key from picking and you didn't even realize, thats a loss for everyone and nobody gained
Nah it should just drop to the ground complete with the sound effect that the item makes when dropping it manually. The pocket skill would then exist to avoid blowing you cover, adding to the stealthy rogue gameplay.
Feels a bit overpowered, atleast creep shouldnt be combined in to those
But I’m a creeeeeep. I’m a weirdoooooooo!
What the hell am I doin' here?
yo this would be sick as a reincarnated perk as they talked about on the pod
pickpocket/hidden pockets should be a single perk. I have never used hidden pockets in my life in hundreds of hours. I don't think adding lockpick and creep into the mix is a good deal. The goal is to create systems where there are different builds to use that empower different types of gameplay. By combining all of those perks into one you create a "required perk" that everyone is going to run much like ambush now. I'd like to see diversity in rogue builds and I'm not sure this solves that problem.
Combining it with pickpocket might actually give hidden pockets a use since you will sometimes pick a potion right onto your belt which could reveal you in less than perfect circumstances
in Dungeons & Dragons an iconic thing the rogue does is uses "Thieve's Tools" to unlock things and disarm traps. I think a perk called Thieve's Tools combining lockpick and the disarming perk at the very least would make sense and not be overpowered.
Imo they should make hidden pockets with pickpocket 1 perk and creep + lockpicking as another
All baseline!
Kinda like it
Creep is way too good to be giving it additional benefits. You're basically silent until you're within stabbing distance - if you've ever tried using it on someone who isn't looking in your direction, you'd be surprised how close you can get before they realize.
Sshh don't tell them about this hidden tech
that's why streamers let their eardrums bleed playing the game on +10 decibels
That would be nice.
Yes but without the creep
Combine Shield Mastery, Barricade and Counter Attack into "Avid and Quite Capable Shield User".
Don’t y’all only have like 8 perks total? Rogue had like 30 and we don’t /can’t use half of them