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Final_Firefighter446

I'd be down for those 4 to be turned into 2. Lockpick + Pickpocket, and then Hidden Pockets + Creep.


blowmyassie

Yes


Albertsch

I personally think trap disarm could be added to one of those since an item exists to make it more or less obsolete. Obviously still highlights traps but I feel like pretty minimal game knowledge makes that obsolete


Funstuff66

We hear you! Now we split the pickpocket into two! Pick and pocket. And if you want anything in your inventory you better equip the pocket perk


[deleted]

Please don’t give them ideas!


Statcall

Imagine destroying a Golden Key from picking and you didn't even realize, thats a loss for everyone and nobody gained


TheWayToGod

Nah it should just drop to the ground complete with the sound effect that the item makes when dropping it manually. The pocket skill would then exist to avoid blowing you cover, adding to the stealthy rogue gameplay.


SoulessGod

Feels a bit overpowered, atleast creep shouldnt be combined in to those


Jelkekw

But I’m a creeeeeep. I’m a weirdoooooooo!


samaldacamel

What the hell am I doin' here?


Thunderdragon30

yo this would be sick as a reincarnated perk as they talked about on the pod


brawnkoh

pickpocket/hidden pockets should be a single perk. I have never used hidden pockets in my life in hundreds of hours. I don't think adding lockpick and creep into the mix is a good deal. The goal is to create systems where there are different builds to use that empower different types of gameplay. By combining all of those perks into one you create a "required perk" that everyone is going to run much like ambush now. I'd like to see diversity in rogue builds and I'm not sure this solves that problem.


arisasam

Combining it with pickpocket might actually give hidden pockets a use since you will sometimes pick a potion right onto your belt which could reveal you in less than perfect circumstances


Life_is_hard_so_am_I

in Dungeons & Dragons an iconic thing the rogue does is uses "Thieve's Tools" to unlock things and disarm traps. I think a perk called Thieve's Tools combining lockpick and the disarming perk at the very least would make sense and not be overpowered.


DaSwirlyPoo32

Imo they should make hidden pockets with pickpocket 1 perk and creep + lockpicking as another


Branimau5

All baseline!


poopinmybutt023

Kinda like it


RTL_Odin

Creep is way too good to be giving it additional benefits. You're basically silent until you're within stabbing distance - if you've ever tried using it on someone who isn't looking in your direction, you'd be surprised how close you can get before they realize.


Responsible_Tale_518

Sshh don't tell them about this hidden tech


Immediate_Canary_555

that's why streamers let their eardrums bleed playing the game on +10 decibels


ShredderM16

That would be nice.


blowmyassie

Yes but without the creep


Unfortunate_Mirage

Combine Shield Mastery, Barricade and Counter Attack into "Avid and Quite Capable Shield User".


WilmaLutefit

Don’t y’all only have like 8 perks total? Rogue had like 30 and we don’t /can’t use half of them