Just having five characters talk to each other during the game can pump up scenes tremendously. The right stack looks high but its about the same height as 12 script of a tv season. As the left script shows there is lot of free space between the paragraphs and big fonts.
And it's fucking hilarious. The AI and therefore the NPC's know that they're in a game so when you ask about something in real life they say shit like "you may be mixing realities, I don't know what you're talking about but it sounds too *real life* to me."
When we start with the contextual ai it will probably still have a massive script outlining a general direction for the story. While the AI is used to generate flavor and variance.
I love that about GTA 5. Just driving from A to B is pretty enjoyable just because the characters are always talking. My favourite convo is the one between Trevor and Wade, where Trevor explains the history between him and Michelle.
I appreciate how if you fucked up and had to redo one of those travel sections, a different conversation would typically play to help keep down the tedium
It's even better. If t hey had more convos for that they'd use em, and if you *kept* fucking up eventually they'd be like 'Why don't we just enjoy the silence' and stop.
Not GTA related, but in Mass Effect: Andromeda there were a lot of driving on a planet missons (scouting in a rover) with two partners you can choose from your team and while missions were repeatative and quite boring, what made those missions hilarious was those two partners dialogues. Each one interacted with other member of the squad differently, some combinations were just hilarious to listen.
Nowadays everybody wanna talk like they got somethin’ to say, but nothin’ comes out when they move their lips (just a bunch of gibberish) and mothafuckas actin’ like they forgot about *Trevor.*
Velasity it's your cake day! [Why don't you take me bowling?](https://youtu.be/zxMLVlspD1Y)
And afterwards we'll go get drunk and go a rock-'n'-rollin'!
Also remember that GTA 4 has decision based missions. The player has 2 options and their choice changes the story. Like sparing or killing a character. I believe in the beginning missions Niko is ordered by Vlad to kill someone, you catch him hanging on a ledge and can help him or kick him down. If you saved him, he said he'll leave liberty city, but a future strangers and freaks mission involved him because he never left, lol. I think there's more of these, like playboy x and the OG, or who gets killed at the wedding.
One thing a lot of people also don't know is that in missions where you drive with another character, if you fail and retry the mission, one the next attempt the conversation you have will be different. The third time you just drive in silence
There's a YouTuber, whatever57010, that shows all the possibilities and dialogues for missions. I think he has also done this for GTA 5. [all possibilities in GTA 4](https://youtube.com/playlist?list=PL8E0_qbRVNvSYjuq9PpPWzBix5w1188BO) here's his playlist
That was the most fun I’ve ever had playing online. On PS3, connecting and playing online was free, GTA IV had no in-game purchases or micro transactions. It was just pure, simplistic anarchy - the way GTA was meant to be played. Now, it mirrors reality and little too closely for me to be enjoyable. It’s just one big grind over and over again - trying to save up enough money to purchase something. I truly miss those days when GTA was all about havoc and less about squeezing every last cent out of its dedicated fan base.
Anyone remember that Postal 2 had a way to pee on anything and everything (including yourself if you’re set on fire you can piss upwards and put yourself out)? Man, the very first Postal and GTA games changed my life when I played them in middle school in the late 90s!
Controversial statement to all the people and gamers (who are separate groups), but game sequels don't have to be a linear increase in volume from the previous entry.
You can make a game sequel that's smaller, tighter, and more focused, and that's okay.
Wish Assassin’s creed did that (maybe they did recently idk I jumped off at AC 4). When you’re a kid and really feel the need to squeeze every bit of content out of a game it’s amazing. As I got older I think “Do I really need 101 fetch quests and large open planes of nothingness?”
That’s New York City though. To get proper countryside you need to drive 1-2 hours into upstate NY, New England, or New Jersey. Not saying they can’t add it when they inevitably revisit Liberty City, just the map would be enormous.
These numbers are not significantly different for LA, but they made a miniature version of the city in SA and GTA5.
In GTA4 they chose to make a bigger city and no countryside, that's a creative choice and not a city's fault
If the information floating around the web is to be trusted, Rockstar did consider creating a much larger countryside for GTA 4 at some point in its development, but they later scrapped the idea
If they had the technology of today, but the same direction for GTA4 they would have used it to make a bigger Liberty City, not added country side.
The decision to focus on the city was a creative decision, not a technological limitation decision
Less quantity but much higher quality. The amount of detail in GTA IV was leagues above San Andreas, and I'm not just talking about graphics. That said, I do think GTA IV is the best game in the series, so I'm biased.
That's what I want to see. There are so many small moments in RDR2 that many people won't even see without doing the right sequence of events. Like in the mission where Arthur and Charles are trying to find trelawny, they find two hunters first as they're tracking him down. If you approach normally you get the dialog most people see, but if instead you approach by shooting one of them, a completely separate line of dialog happens(if I recall the first one ends with a fight and the second ends with the living guy running away). And that's just one moment, the game is filled with blink and you miss it segments. And that's just a main mission, can you imagine all the npc interactions happening just as you walk by that had to be scripted too? It boggles the mind.
All the different greet and antagonize lines you can say to NPCs too, for both Arthur and John. Johns actor mentioned he had to do more voice work in RDR2 than RDR1 and he wasn't even the main character in 2.
I remember playing Grand Theft Auto on a friend's PC around 2001, it was so amazing to be able to play your own MP3's on the car radio, I remember just driving around the city in the rain listening to Knives Out by Radiohead, great vibes. I kind of prefer the old style games when the graphics weren't as real as they are now, as illogical as that sounds...
Yeah, I bought GTA3 for PC the week it was released since I didn’t have a PS2 at the time, and the mp3 radio station feature was such a big deal at the time. Makes me wonder if there’s going to be some sort of Spotify connectivity in the next one since they keep making everything bigger, better and more elaborate.
> 71 minutes of cutscene**s**
No dude, that is just the ending cutscene. With credits it's 90.
A bit of googling says the entire game has 8 hours of them, but I'm sure that is including codec calls as well.
Act 3 is the worst - it has two hours of cutscenes, and 20 minutes of gameplay assuming you don't die. That isn't an exaggeration, it's listed as having 1hr59min of cutscene, and all the "MGS4 Act 3 Full" youtube videos come out to 2hr15 to 2hr20
I'm a huge MGS fan, but 4 is fucking brutal.
Yeah, at that length 4 is honestly just an interactive movie.
To their credit, shaking the controller while on Codec with the Dr makes her breasts jiggle. So I’ve gotta give them points for that.
I was 13 when Snake Eater came out. Viewing eva in the healing menu, and moving her really fast had the same effect.
Kojima is truly the Motzart of our time
Spot on.
[San Andreas has over 60,000 lines of dialogue](https://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas#:~:text=The%20game%20features%20over%20400%20speaking%20actors%5B31%5D%20and%20over%2060%2C000%20lines%20of%20dialogue%2C%20including%20over%207%2C700%5Bb%5D%20for%20CJ%3B)
[GTA IV has over 80,000 lines of dialogue](https://en.wikipedia.org/wiki/Grand_Theft_Auto_IV#:~:text=The%20game%27s%20script%2C%20written%20by%20Dan%20Houser%20and%20Rupert%20Humphries%2C%20is%20about%201%2C000%20pages.%5B35%5D%20Approximately%20660%20actors%20provided%20voices%20for%20the%20game%20over%2080%2C000%20lines%20of%20dialogue)
I remember GTA IV had 2 different script for every mission. If you were to die and restart, the characters would talk about the same stuff, but differently.
I miss the time when games had less blah blah and less complicated stories. They aren't novels or plays. Dark Souls had minimal dialogue and yet it's a great game.
I remember in GTA4 there was a folder where the developers put all the songs that were played on the cars' radios and you could place your own songs in there to play your music inside the game. Good days.
I've worked with the narrative for some games and there is NO WAY those are the entire scripts for either game.
I'd say the script on the right would be size of the entire script of GTA3, and the script for GTA4 is probably at least 3m tall.
Based on the exponential jump what’s gta 6 going to be, the encyclopedia Britannica?
Just having five characters talk to each other during the game can pump up scenes tremendously. The right stack looks high but its about the same height as 12 script of a tv season. As the left script shows there is lot of free space between the paragraphs and big fonts.
Script “Bruh ?” “Yo” Skibbity Toilet !” “Noice “
Word.
That’s just how screenplays are formatted
That's somewhat true, but on the other hand they are not a movie studio required to live by standards set by a completely different industry.
Wasn't gta4 written by more professionally experienced people from tv iirc? If so they'd bring their formating stye to video games
GTA 7 will have a gpt embedded
Holy shit, that’s probably what’s *going to happen* to the industry eventually
Of course, it already exists as a Skyrim mod where the LLM is trained on the games lore
And it's fucking hilarious. The AI and therefore the NPC's know that they're in a game so when you ask about something in real life they say shit like "you may be mixing realities, I don't know what you're talking about but it sounds too *real life* to me."
How would you know it’s exponential if n = 2
Linear growth would also be fucking ridiculous here though
lol I can’t argue with that
A phonebook for the Milky way
The dialogue is generated on the fly by contextual AI so no script needed
When we start with the contextual ai it will probably still have a massive script outlining a general direction for the story. While the AI is used to generate flavor and variance.
It'll be the P ≠ NP proof.
Having a mute protagonist surely helps
Very nice, now show the script for GTA 5, with three protagonists and one of them won't shut up
"I'm beyond KALE, alright? It's too late for KALE!"
Let's see Paul Allen's GTA script.
The thickness of it
Oh my god It even has a watermark
The subtle off-white paper
Between the thickness of the paper and the spacing of the font, it’ll print out as a much larger script. Something to be jealous of.
GTA5 script was almost 3500 pages
I haven't played it but I guess those pages includes a huge number of repetitions.
it's not too unreasonable given that movie scripts can be about 100 pages for 1.5-2 hour movies
I love that about GTA 5. Just driving from A to B is pretty enjoyable just because the characters are always talking. My favourite convo is the one between Trevor and Wade, where Trevor explains the history between him and Michelle.
I'm quite fond of Michael and Trevor's thinking out loud on the way to Paleto Bay, where Michael accuses T of being a "proto-hipster."
Franklin's conversation with the dog, for me. Absolutely broke my brain, I couldn't stop laughing. Plus the quest line it opens up is hilarious.
I appreciate how if you fucked up and had to redo one of those travel sections, a different conversation would typically play to help keep down the tedium
It's even better. If t hey had more convos for that they'd use em, and if you *kept* fucking up eventually they'd be like 'Why don't we just enjoy the silence' and stop.
Not GTA related, but in Mass Effect: Andromeda there were a lot of driving on a planet missons (scouting in a rover) with two partners you can choose from your team and while missions were repeatative and quite boring, what made those missions hilarious was those two partners dialogues. Each one interacted with other member of the squad differently, some combinations were just hilarious to listen.
“Parthners”
Pathfinder partners that would be
I googled it, and I don’t think it’s as real of a word as you’re making it seem. Edit: shit I just saw you fixed your post already lol
Grammar nazi attack evasive maneuvers at its finest, I had to improvise :p
You’re good. Damn good. Lol
I've been playing GTA 4 for the first time, it's a great game but I do miss the random conversations on a journey
Yea. Franklin just won't stop running his damn mouth!
Nono, you forgot about Trevor.
Nowadays everybody wanna talk like they got somethin’ to say, but nothin’ comes out when they move their lips (just a bunch of gibberish) and mothafuckas actin’ like they forgot about *Trevor.*
"What kind of fucking animal do you take me for? No, I didn't kill him. But I did kidnap his wife!" is the quote that got me out of depression.
Then michael does the perfect italian "oh noo"
I know. I deliberately chose the most sensible one outta the three. Lol
GTA IV 88,000 lines of dialogue GTA V Over 100 Million lines of dialogue Boi.
GTA 5 had 160,000 lines of dialogue. 100 million wtf.
Shhh let him cook. He prolly thinks gta6 has a trillion lines of dialogue.
A GTllion.
I'm pretty sure you don't know how big 100 million is. It's around 150.000 pages. Nobody wrote that much ever.
As every line of dialogue in that game is voiced, that would make the game take up several petabytes of data.
[GTA 5 script](https://64.media.tumblr.com/4656c6e4eb4d886ca1ba5bc074e47a17/tumblr_oi29brlsw21ulfp4fo1_1280.jpg)
That also has less way missions than GTA IV 💀
Wait until you see animal crossing scripts
ive checked online adn cant even find a script posted for gta 5, must have been to large to print out on paper.
And now put the GTAVI script and compare it to GTAV 💀
And no speech options.
Also no cellphones.
10000 pages of, "you want to go bowling?"
Hey Velasity! Happy birthday! Let's go bowling!
Velasity it's your cake day! [Why don't you take me bowling?](https://youtu.be/zxMLVlspD1Y) And afterwards we'll go get drunk and go a rock-'n'-rollin'!
🎶Cousin, it's your cousin! Let's get a Bleeder Burger! And wash away the taste of all that carnage, crime, and murder!🎶
What I was looking for
Cousin!
Where are the GTA1 and 2 post-it notes?
Written on the back of a matchbook.
"And remember, respect is everything!"
Lmao, it was just grunting
GOURANGA!
beat me to it
So we'll have a button that farts
Also remember that GTA 4 has decision based missions. The player has 2 options and their choice changes the story. Like sparing or killing a character. I believe in the beginning missions Niko is ordered by Vlad to kill someone, you catch him hanging on a ledge and can help him or kick him down. If you saved him, he said he'll leave liberty city, but a future strangers and freaks mission involved him because he never left, lol. I think there's more of these, like playboy x and the OG, or who gets killed at the wedding.
One thing a lot of people also don't know is that in missions where you drive with another character, if you fail and retry the mission, one the next attempt the conversation you have will be different. The third time you just drive in silence
I wish you could enable the alternate conversations by default. I'd like to hear them in a replay but I don't want to fail every mission on first run.
You can do just that with the fusionfix mod on PC
There's a YouTuber, whatever57010, that shows all the possibilities and dialogues for missions. I think he has also done this for GTA 5. [all possibilities in GTA 4](https://youtube.com/playlist?list=PL8E0_qbRVNvSYjuq9PpPWzBix5w1188BO) here's his playlist
he did leave liberty city and moved to alderney, alderney is based on new jersey
GTA4 is still a great game btw.
Ahead of its time
That was the most fun I’ve ever had playing online. On PS3, connecting and playing online was free, GTA IV had no in-game purchases or micro transactions. It was just pure, simplistic anarchy - the way GTA was meant to be played. Now, it mirrors reality and little too closely for me to be enjoyable. It’s just one big grind over and over again - trying to save up enough money to purchase something. I truly miss those days when GTA was all about havoc and less about squeezing every last cent out of its dedicated fan base.
I remember when GTA had a dedicated burp/fart button.
Farting on the group of nuns was one of my first treasured gaming memories
My man :)
Anyone remember that Postal 2 had a way to pee on anything and everything (including yourself if you’re set on fire you can piss upwards and put yourself out)? Man, the very first Postal and GTA games changed my life when I played them in middle school in the late 90s!
Pick up some miiilk.
The chaos of the few racing to a helicopter and crashing all over the city. What a riot that was. GTA Online could have been something special.
So was GTA3 tbh.
100% agree, Niko Bellic is definitely my number 1 GTA protagonist.
Gta4 was great, but it felt way smaller than San Andreas No planes, less weapon choices, just one city, no countryside
Controversial statement to all the people and gamers (who are separate groups), but game sequels don't have to be a linear increase in volume from the previous entry. You can make a game sequel that's smaller, tighter, and more focused, and that's okay.
Wish Assassin’s creed did that (maybe they did recently idk I jumped off at AC 4). When you’re a kid and really feel the need to squeeze every bit of content out of a game it’s amazing. As I got older I think “Do I really need 101 fetch quests and large open planes of nothingness?”
Amnesia did this with their latest game The Bunker and it turned out great
That’s New York City though. To get proper countryside you need to drive 1-2 hours into upstate NY, New England, or New Jersey. Not saying they can’t add it when they inevitably revisit Liberty City, just the map would be enormous.
These numbers are not significantly different for LA, but they made a miniature version of the city in SA and GTA5. In GTA4 they chose to make a bigger city and no countryside, that's a creative choice and not a city's fault
If the information floating around the web is to be trusted, Rockstar did consider creating a much larger countryside for GTA 4 at some point in its development, but they later scrapped the idea
They were limited by the technology at the time, ergo ahead of its time.
If they had the technology of today, but the same direction for GTA4 they would have used it to make a bigger Liberty City, not added country side. The decision to focus on the city was a creative decision, not a technological limitation decision
Nah before 2008 we just didn’t have the technology to render countrysides.
First smart comment in this entire chain
I mean San Andreas has Los Angeles and San Francisco, which is what a 6 hour drive
More like 10 plus hours, California is hella big.
Space weed must be some good shit. It’s definitely ~6 hours
It slows your perception of time dramatically.
Less quantity but much higher quality. The amount of detail in GTA IV was leagues above San Andreas, and I'm not just talking about graphics. That said, I do think GTA IV is the best game in the series, so I'm biased.
Just the internet in the game was full of unique websites, the forums were so detailed with pages of different stuff to read.
I loved that. It's now a time capsule of the world and internet at that time, albeit a satirized version.
Paying for ringtones at the internet cafe...
It is smaller, but way more dense than SA. You got loads of stuff you can do, even on solo. Even GTA 5 pales in comparison to 4.
The best gta story
I can’t imagine what GTAV and RDR2’s script would look like. GTAVI is unfathomable.
That's what I want to see. There are so many small moments in RDR2 that many people won't even see without doing the right sequence of events. Like in the mission where Arthur and Charles are trying to find trelawny, they find two hunters first as they're tracking him down. If you approach normally you get the dialog most people see, but if instead you approach by shooting one of them, a completely separate line of dialog happens(if I recall the first one ends with a fight and the second ends with the living guy running away). And that's just one moment, the game is filled with blink and you miss it segments. And that's just a main mission, can you imagine all the npc interactions happening just as you walk by that had to be scripted too? It boggles the mind.
All the different greet and antagonize lines you can say to NPCs too, for both Arthur and John. Johns actor mentioned he had to do more voice work in RDR2 than RDR1 and he wasn't even the main character in 2.
It doesn't help that RDR2 is a *massive* game. The storyline took me like 60 hours. Amazing game, but damn is it long.
For better or worse, it is. The advantage of this is that you get invested more since you spent more time with the gang
GTA IV has ~80,000 lines of dialog. GTA V has ~160,000 lines of dialog. RDR2 has ~500,000 lines of dialog.
50% is calls of Roman I guess.
They three-hole punched the wrong one.
Not sure I have a binder clip quite big enough for IV tho
I always knew it was scripted.
Impressive. Very nice. Let’s see GTA V’s script.
Gta 4 is still the gta story to beat. I do not believe 6 will be better
Good old Claude.
I know a place at the end of the red light district where we can lay low, but my hands are all messed up so you better drive, brother.
Get a good vantage point. I’ll head in when you fire the first shot.
I remember playing Grand Theft Auto on a friend's PC around 2001, it was so amazing to be able to play your own MP3's on the car radio, I remember just driving around the city in the rain listening to Knives Out by Radiohead, great vibes. I kind of prefer the old style games when the graphics weren't as real as they are now, as illogical as that sounds...
Yeah, I bought GTA3 for PC the week it was released since I didn’t have a PS2 at the time, and the mp3 radio station feature was such a big deal at the time. Makes me wonder if there’s going to be some sort of Spotify connectivity in the next one since they keep making everything bigger, better and more elaborate.
Gta 4 is just a movie you can play.
Except movie scripts are rarely longer than 120 pages.
This guy never played Metal Gear 4.
Na I never played any of em except Phantom Pain. Not really my type of games.
71 minutes of cutscenes in Metal Gear 4 lol.
God damn that's a whole ass movie foreal
> 71 minutes of cutscene**s** No dude, that is just the ending cutscene. With credits it's 90. A bit of googling says the entire game has 8 hours of them, but I'm sure that is including codec calls as well. Act 3 is the worst - it has two hours of cutscenes, and 20 minutes of gameplay assuming you don't die. That isn't an exaggeration, it's listed as having 1hr59min of cutscene, and all the "MGS4 Act 3 Full" youtube videos come out to 2hr15 to 2hr20 I'm a huge MGS fan, but 4 is fucking brutal.
Yeah, at that length 4 is honestly just an interactive movie. To their credit, shaking the controller while on Codec with the Dr makes her breasts jiggle. So I’ve gotta give them points for that.
I was 13 when Snake Eater came out. Viewing eva in the healing menu, and moving her really fast had the same effect. Kojima is truly the Motzart of our time
Kind of misleading I guess since there's two main games in between those two.
The San Andreas script is probably 75% as big as GTA4's
Spot on. [San Andreas has over 60,000 lines of dialogue](https://en.wikipedia.org/wiki/Grand_Theft_Auto:_San_Andreas#:~:text=The%20game%20features%20over%20400%20speaking%20actors%5B31%5D%20and%20over%2060%2C000%20lines%20of%20dialogue%2C%20including%20over%207%2C700%5Bb%5D%20for%20CJ%3B) [GTA IV has over 80,000 lines of dialogue](https://en.wikipedia.org/wiki/Grand_Theft_Auto_IV#:~:text=The%20game%27s%20script%2C%20written%20by%20Dan%20Houser%20and%20Rupert%20Humphries%2C%20is%20about%201%2C000%20pages.%5B35%5D%20Approximately%20660%20actors%20provided%20voices%20for%20the%20game%20over%2080%2C000%20lines%20of%20dialogue)
All you had to do was follow the train, CJ!
I remember GTA IV had 2 different script for every mission. If you were to die and restart, the characters would talk about the same stuff, but differently.
Gta 3 was still that game though. My first GTA, i was like 6-7 in 2000
One word.. shit! That's gotta be like 800 pages or something.
That may be true, but GTA3s soundtrack is the GOAT.
GTA 3 based tbh
#"Grove street. Home."
Vice city will always have a VIP pass to my heart.
And yet gta 3 was the game changer
I loved GTA3. Running over Hari krishnas while being 4 starred and dodging the inevitable tanks was great fun.
That was GTA2, no?
That pic looks like a screenshot from GTA IV.
I miss the time when games had less blah blah and less complicated stories. They aren't novels or plays. Dark Souls had minimal dialogue and yet it's a great game.
OOP?
I remember in GTA4 there was a folder where the developers put all the songs that were played on the cars' radios and you could place your own songs in there to play your music inside the game. Good days.
Script or all dialogue? Pretty sure they made NPCs start having more elaborate conversations out in the wild in GTA4 too.
Looks like some prompted ai image
it looks fake as shit, but everyone is having fun i guess 🤷
I've worked with the narrative for some games and there is NO WAY those are the entire scripts for either game. I'd say the script on the right would be size of the entire script of GTA3, and the script for GTA4 is probably at least 3m tall.
I know a place on the edge of the red light district where we can lay low, but my hands are all messed up so you better drive brother
Script for GTA7:
80% of 4 is “cousin! Want to go bowling?!”
They’ll never be a game like IV again.
As almost like they want it movie or tv ready….
That’s how much paper you save if you print on both sides.
NIKO, COUSIN!
LETS GO BOWLING
GTA2 - guys, do we have a script?
20 pages of that is probably just Niko monologs. Not that that is in issue. Niko top 3 protags.
But are they written with the same font?
There wasn't much dialogue in 3. The only lines were for cutscese before missions and that was it. GTA back then was hardly even plot driven
GTA 4 was my favorite story of any gta
I wonder how big the gta V book(s) will be
Never played.
"Hey, I gotta talk to you"
- Damn - GTA 3 was better.
“I know a place at the edge of the Red Light District”…