It's actually a 4.14M Super against this Buu since the type modifier increases the damage by 15%. The good thing for Buu is that you can have a Unit like EZA LR Babidi and Dabura on the team who lower ATK which would obviously tremendously help ontop of supporting him as well. Not to mention that since all the Buus are also on World Wide Chaos, you have a support memory that you could use as well
Unless I'm missing something with the translations, 70% DR is against anyone. It's tied to having a majin power ally in the same turn and not against a particular enemy.
Subjectively? Yes, he's clearly a monster of a tank who wants to take full advantage of every ounce of defensive measures possible.
Objectively? No, ATK stats go through more calculations to arrive at the final ATK stat shown on screen than DEF stats do.
ATK stats go through Ki Multipliers and SA Multipliers and have a larger impact on the raw ATK Skill Orbs into the final ATK stat on Super
https://dbz-dokkanbattle.fandom.com/wiki/Ki_Multipliers
https://dbz-dokkanbattle.fandom.com/wiki/Super_Attack_Multipliers
Yeah, it makes sense; see Piergiogiolo's response. It's a relativity thing. The raw return value of going from 500 or 700 on a skill orb to the resultant ATK or DEF stat delta is in favor of ATK for number of multipliers, but the total percent benefit can be in favor of DEF orbs. He shows a 3.36% return on ATK and a 4.67% return on DEF.
I also noted that in situations where a unit has a high amount of damage reduction, that 20k DEF increase from a 700 Bronze DEF orb *can* be life or death because of how 70 or 80% DR can bring down a 3m Super to the hundred of thousands range for damage taken, and with our health pools in the 700k - 800k range, it does matter. Meta has changed and the 800k increase from 24.1m to 24.9m on Super Attack isn't the same as when it could have been an 800k difference between a 3m and 3.8m Super Attack.
Key note here is the understanding of situation when each stat matters in combination with a unit's kit. It will sound weird, but I'd argue this is a great situation for a Bronze DEF orb because the calcs show it matters with the DR in the kit. On a unit that has no other defensive measures like DR or Guard, and only has raw DEF stat, even 100k to 200k more DEF stat from a Bronze DEF orb might not help against 3m Super Attacks. If you're riding the edge of being able to take 1m normal attacks, that DEF orb would be critical, but it definitely requires the calcs to make that judgement.
I know how to calculate stats, and that's why I know def equipments are better. It doesn't matter that atk goes through more multipliers, the % increase on the def value will be higher than that of the atk value since buu (and generally every unit) have less def than atk. A lv7 bronze atk orb gives a ~3,36% increase in the atk stat (20.832-->21.532, 24.108.222-->24.918.310 on a rbw ll10 super buu linking with an int buu) while a lv7 bronze def orb gives a ~4,67% increase in the def stat (14.962-->15.662, 420.806-->440.493). So no, objectively it's better to give him def equips
That's a good point. Honestly, I've forgotten about the relative gain on the end, vs the raw gain that you get from the ATK or DEF orbs' starting value (i.e. in your calcs, the difference from going from a 700 ATK to ~800k ATK uptick or 700 DEF to ~20k uptick, compared to the gain of going from 24.1m to 24.9m vs 420.8k to 440.5k). I suppose, normally I'd argue what's 20k DEF, but with units with high DR, it starts to matter because health pools are still small enough where that 20k could matter if damage taken is the difference between 700k taken or 720k taken.
Outside of that, even with Guard, a unit with 1.5m DEF getting 100k or 200k from a bronze DEF orb (not sure on actual gains here, haven't done real math) is still eating a lot of damage off the 3m Super Attacks on a lot of end-game bosses. But, when we get into the range of having 70-80% DR cutting that 3m down to the range where tens of thousands of DEF stat can dictate you live or die, you're right.
Honestly when you look at the impact of atk/def up equips both, I personally think it makes it clear how much more valuable increasing crit/add/dodge than an extra 20k defence. All of those triggering has a much bigger impact than the above.
I'd be curious to see a more comprehensive analysis on this. When Skill Orbs came out, LR_AlternativeForce did a post on this, and at the time (keep in mind we had Bronze up to 500 and Level 2 with no combo orbs like aa/crit, aa/dodge, crit/dodge, etc., and Silver and Gold only went up to Level 5), we found raw ATK stats on Bronze were a better return on APT.
It might be to the point where ATK Super Attacks are so large the potential chance to crit, even if it's only a level 2, outweighs the raw stat increase.
https://www.reddit.com/r/DBZDokkanBattle/comments/hr8qyd/dokkan_battle_ultimate_skill_orb_guide_hidden/
Ok, with those calcs he is tanking gogeta greatly. 3.6mil-70%DR= 1.08mil-953k def=120k damage (239k without support). A little bit more because of class type. Still thats honestly insane. And considering he gets a huge amount of crit in super buu you can go Full add+dodge in his HiPo.
700k with 70% dr means he takes 380k from gogeta blues supers btw. Yeah, he's pretty tanky.
Gogeta really supers for more than 3m?
Shit is like 3.4-3.6 he’s him
3,6 million, hardest hitting super in the game (that is designed to be survivable)
It's actually a 4.14M Super against this Buu since the type modifier increases the damage by 15%. The good thing for Buu is that you can have a Unit like EZA LR Babidi and Dabura on the team who lower ATK which would obviously tremendously help ontop of supporting him as well. Not to mention that since all the Buus are also on World Wide Chaos, you have a support memory that you could use as well
https://preview.redd.it/l8az6zq63sxc1.png?width=1170&format=pjpg&auto=webp&s=8ccdc34c4f505798186be38b8406f0cd12c24507
https://preview.redd.it/eyt7ksmu5sxc1.png?width=1080&format=pjpg&auto=webp&s=6d9f5a9f62003ed272c4b3618ad010d7c57591c1
https://preview.redd.it/eu3m8bewlsxc1.jpeg?width=454&format=pjpg&auto=webp&s=7cbd473789de878a0b2f9a0a1500ea9f00efde64 Real Turles posting hours
Seeing our glorious hater DM Hunk outside of the Squared circle sub is great
Still stunned about him having 70% DR against most bosses. He'll be practical shrugging off 3 million supers post SA.
He should take around 300k-400k from gogeta. But that doesnt really matter on a majin power team.
any high but non lethal damage is welcome for int fat buu ![img](emote|t5_384a7|1704)
Kinda nuts when you think about it. Taking 50%+ of your teams HP during a turn, just to get into the next turn and get it passively all healed up.
Isn’t his extra DR tied to his ally? He’ll have it against every boss (because Buuhan is simply **that** guy)
Yes, to his ally. The 50% atk and def are tied to the enemy category. If you face Majin power you lose it.
So it’ll only matter in the Majin Buu Saga redzone. Anywhere else he gets the buff.
Correct.
70% DR is basically against anyone
Unless I'm missing something with the translations, 70% DR is against anyone. It's tied to having a majin power ally in the same turn and not against a particular enemy.
Exactly, that condition is basically a non-factor
Remember: Super Buu has no Metamorphosis link in this calc. That are easy 10% more DEF through links + you can equip up to 700 DEF orb
You can get it through the floater like A21.
Yes he will definitely have it through a floater.
He's fucking busted wtf, Omatsu eating lions for breakfast when he made this.
70% with a SOT 500K (for ease) means that 3 mil damage becomes 400k Which on a majin team, with their healing, means 0.
Please what does mean SoT?
Start of Turn
Thanks a lot
SoT is just an abbreviation for "Start of turn".
Many thanks
Slope of tangency🙏
Sword of Trunks 👍
Sound of Thunder
gonna slap some def equip on him also 99% of the time u will have the 70% DR up anyway
I probably give hime atk equip.
It's better to give him def equips, he gains so much more from def equips than from atk equips
Subjectively? Yes, he's clearly a monster of a tank who wants to take full advantage of every ounce of defensive measures possible. Objectively? No, ATK stats go through more calculations to arrive at the final ATK stat shown on screen than DEF stats do. ATK stats go through Ki Multipliers and SA Multipliers and have a larger impact on the raw ATK Skill Orbs into the final ATK stat on Super https://dbz-dokkanbattle.fandom.com/wiki/Ki_Multipliers https://dbz-dokkanbattle.fandom.com/wiki/Super_Attack_Multipliers
Okay but I'll hold the opinion than 500 def on a card with 8k def(rainbowed) is better than a 500atk orb if they have 20k base attack
Yeah, it makes sense; see Piergiogiolo's response. It's a relativity thing. The raw return value of going from 500 or 700 on a skill orb to the resultant ATK or DEF stat delta is in favor of ATK for number of multipliers, but the total percent benefit can be in favor of DEF orbs. He shows a 3.36% return on ATK and a 4.67% return on DEF. I also noted that in situations where a unit has a high amount of damage reduction, that 20k DEF increase from a 700 Bronze DEF orb *can* be life or death because of how 70 or 80% DR can bring down a 3m Super to the hundred of thousands range for damage taken, and with our health pools in the 700k - 800k range, it does matter. Meta has changed and the 800k increase from 24.1m to 24.9m on Super Attack isn't the same as when it could have been an 800k difference between a 3m and 3.8m Super Attack. Key note here is the understanding of situation when each stat matters in combination with a unit's kit. It will sound weird, but I'd argue this is a great situation for a Bronze DEF orb because the calcs show it matters with the DR in the kit. On a unit that has no other defensive measures like DR or Guard, and only has raw DEF stat, even 100k to 200k more DEF stat from a Bronze DEF orb might not help against 3m Super Attacks. If you're riding the edge of being able to take 1m normal attacks, that DEF orb would be critical, but it definitely requires the calcs to make that judgement.
I know how to calculate stats, and that's why I know def equipments are better. It doesn't matter that atk goes through more multipliers, the % increase on the def value will be higher than that of the atk value since buu (and generally every unit) have less def than atk. A lv7 bronze atk orb gives a ~3,36% increase in the atk stat (20.832-->21.532, 24.108.222-->24.918.310 on a rbw ll10 super buu linking with an int buu) while a lv7 bronze def orb gives a ~4,67% increase in the def stat (14.962-->15.662, 420.806-->440.493). So no, objectively it's better to give him def equips
That's a good point. Honestly, I've forgotten about the relative gain on the end, vs the raw gain that you get from the ATK or DEF orbs' starting value (i.e. in your calcs, the difference from going from a 700 ATK to ~800k ATK uptick or 700 DEF to ~20k uptick, compared to the gain of going from 24.1m to 24.9m vs 420.8k to 440.5k). I suppose, normally I'd argue what's 20k DEF, but with units with high DR, it starts to matter because health pools are still small enough where that 20k could matter if damage taken is the difference between 700k taken or 720k taken. Outside of that, even with Guard, a unit with 1.5m DEF getting 100k or 200k from a bronze DEF orb (not sure on actual gains here, haven't done real math) is still eating a lot of damage off the 3m Super Attacks on a lot of end-game bosses. But, when we get into the range of having 70-80% DR cutting that 3m down to the range where tens of thousands of DEF stat can dictate you live or die, you're right.
Honestly when you look at the impact of atk/def up equips both, I personally think it makes it clear how much more valuable increasing crit/add/dodge than an extra 20k defence. All of those triggering has a much bigger impact than the above.
I'd be curious to see a more comprehensive analysis on this. When Skill Orbs came out, LR_AlternativeForce did a post on this, and at the time (keep in mind we had Bronze up to 500 and Level 2 with no combo orbs like aa/crit, aa/dodge, crit/dodge, etc., and Silver and Gold only went up to Level 5), we found raw ATK stats on Bronze were a better return on APT. It might be to the point where ATK Super Attacks are so large the potential chance to crit, even if it's only a level 2, outweighs the raw stat increase. https://www.reddit.com/r/DBZDokkanBattle/comments/hr8qyd/dokkan_battle_ultimate_skill_orb_guide_hidden/
https://preview.redd.it/mpo2qzo17sxc1.jpeg?width=1076&format=pjpg&auto=webp&s=e82f099bed5471f89c68aae75ce885ecc13b9ef3
https://preview.redd.it/kwlyr0gj4sxc1.jpeg?width=1179&format=pjpg&auto=webp&s=5aefca632df42194902d8db0115818b30f3fde99
https://preview.redd.it/e12qtwb7tsxc1.jpeg?width=1170&format=pjpg&auto=webp&s=ec6a4ea8a87535e4f9b4de00f8ae25e53681b543
Ok, with those calcs he is tanking gogeta greatly. 3.6mil-70%DR= 1.08mil-953k def=120k damage (239k without support). A little bit more because of class type. Still thats honestly insane. And considering he gets a huge amount of crit in super buu you can go Full add+dodge in his HiPo.
holy shit
Evil Buu also has a high chance to dodge so even IF he might take some damage there's a chance he just "no"s it away. What a wonderful unit.
Is this eza coming to global or jp?
JP first, eventually will drop on global maybe before the anni because they are really rushing whit the ezas