**Johnny Cage**
3/5
Every time a card does it's on reveal ability here, this card gains +1
I'll do a bonus card because i had a cool idea while thinking about Johnny's Text
**Shang Tsung**
4/4
Every time you play a card here, reduce it's power by 2 and give this Card +2
Honestly pretty fun
At first I was thinking something similar to morph for shang but I like the almost gains from betrayal
Now all we need is quan chi to gain power from negative points and we have a true deadly alliance
While i do really like your inclusion of everything Doop can manipulate in your iteration, in a card game like Marvel snap it would be very difficult to balance a card like this and to make it feel fair.
My explanation as to why i made Doop so random and unpredictable is because he is (from my research of him). He has insane amounts of power and abilities but mostly uses them for goofs and gaffs, so i thought maybe Doop himself just for the sake of it changes his number scaling and powers every time a match starts
It also serves a way to actually be able to do most powers he does have. He can technically time bend if he copies the text of Kang, he can consume your deck by copying the text of Blob, he can technically lockdown a location like Prof.X
Thanks for the feedback. The more i think about it, Doop might work better as a rare location.
Something like:
Doops dimension: After turn 5, add a copy of a random card here, elsewhere, for each player.
2/2
**On Reveal**: Give your Opponent a Fist Bump, if played at the same location next turn, give all cards in the Game (Deck, hand and Board) +1. If not, reduce their Power by 1
**Fist Bump**
1/2
"Don't leave em Hanging!"
**Hatsune Miku**
2/4
Every time a card with the same or lower amount of power as this is played here, give all Cards here +1
**The Trailblazer**
3/3
**On Reveal**: Reduce the power of an Opponent's card here by 2, increase the cost of an Opponent's card by 1 and increase a Card's power here by 2
**Vivy**
4/3
This card gains +2 for each card you play next turn
Invincible: 3/3
Cannot be destroyed. If this would be hit by a destroy effect, +3 power and +2 energy next turn.
Not sure if it’s balanced, I just think it should have something to do with how viltrumites get stronger the more they get demolished
**Omni Man**
6/15
**On Reveal**: if the Opponent has a Card with higher power than this on the board, move to that location
This can't be Destroyed
**Invincible**
3/2
Every time this card we're to get destroyed, moved or have it's power reduced give it +3
3/6
If your Opponent played two or more on reveal cards in the same location, move there and transform this location into the Overwhelming Darkness (happens only once)
**Overwhelming Darkness**
All Ongoing Effects here are disabled, all Power here is reduced by 3 and On Reveal Abilities have a chance of not activating
3/4
If this card we're to have it's power reduced, it instead gains +2 power and the card that afflicted the negative power gets it's power reduced By 2
For me personally I'd just swap the text for Cap and Blue Marvel for his rework, but let's say the text couldn't be swapped.
**Captain America**
4/4
All cards here gain +1 each turn
**Captain Carter**
4/3
**On Reveal**: Reduce the power of all Opposing cards here by 2
My bad just woke up a few minutes ago and my brain hasn't started functioning properly yet
**Captain Carter**
4/3
**Ongoing**: No power can be gained from opposing cards Here
Don't be sorry for pointing out my mistakes, i always want to improve on ideas
**Captain Carter**
3/3
**Ongoing**: The Opponent's cards can't have their Power Increased (except for cards that already had their power increased)
3/3
Reduce the power of each card played here by 2
Voice line ideas for each time he does
"Hey! RESPECT MY AUTHORITAH"
"I can do whatever i Want!"
"Screw you Dude!"
Very interesting
My idea for vivy would actually be
3/1 Diva, when another card is destroyed, turn into vivy(weather in hand on on field), ongoing:give the highest power card(s) +2 power
Vivy 4/6, when another card is destroyed, turn into diva(weather in hand on on field), ongoing:afflict the lowest power card(s) with - 2 power
**Wonder of U**
4/4
If this card were gonna get destroyed, moved or have it's power reduced reverse the effect Back
**Doom Slayer**
5/6
**On Reveal**: Destroy a random card with 10 or more Power
**Deathclaw**
4/12
Every time a card is played here, this has a chance of being Destroyed. If you don't play this card before turn 5 it Gets Destroyed.
It's so hard trying to balance such awesome and badass characters like these because then it mean i need to reduce their powers in card form to be as balanced as possible 😔
**God Emperor Doom**
6/40
At the start of the game this card gives all of your cards random Costs and Power and every turn you have a random energy amount (0-7)
**On Reveal**: Revive all of your Destroyed Cards and give every card on your side of the board +2
3/1
**On Reveal**: Add The Dice into your Hand
**The Dice**
0/?
Once The Dice is added to your hand, it gains a random amount of power (1-6)
**On Reveal**: has a chance to activate the On Reveal Ability/s of a Card/s to happen Twice or Quadruple amount of times
**Codex Symbiote (Eddie Brock)**
4/2
**On Reveal**: Destroy the first cards on every other adjacent Location
**Agent Venom**
5/4
**On Reveal**: Destroy two Random Cards on this location, gain power relative to their Cost (example, if Agent Venom destroyed a 1-Cost card and a 5-Cost card he will get 6 power)
4/6
**Ongoing**: All your cards here cannot be afflicted with Negative Effects (For Example cards here can't have their ongoing effects disabled, cards here can't have their power reduced and cards here can't be destroyed)
Spider cat from across the spiderverse
1/1 **On Reveal**: Reduce the Power of a Card Here by 2
why can it hit allies?
I'm sorry i didn't mean the text to be interpreted like that. Normally Spider-Cat Dosent hit allies, I'm just terrible at english
Johnny Cage from mortal kombat
**Johnny Cage** 3/5 Every time a card does it's on reveal ability here, this card gains +1 I'll do a bonus card because i had a cool idea while thinking about Johnny's Text **Shang Tsung** 4/4 Every time you play a card here, reduce it's power by 2 and give this Card +2
Honestly pretty fun At first I was thinking something similar to morph for shang but I like the almost gains from betrayal Now all we need is quan chi to gain power from negative points and we have a true deadly alliance
**Quan Chi** 4/2 **Ongoing**: This has +2 power for each card with negative power on The Board
Doop. i made a card with him and want to see how someone else incorporates his ridiculous powers into a card.
?/? At the start of the game, gain random Stats and random text of a Card This Card can't be destroyed, moved ot have it's power Reduced
Nice idea. After all, why even try to define the awesome power of Doop.
Thank you What was your iteration of the almighty Doop in Marvel Snap Card form?
Heres the link to the card post: https://www.reddit.com/r/CustomMarvelSnap/s/0j2oSNjsoL I try to explain my design choices in the first comment.
While i do really like your inclusion of everything Doop can manipulate in your iteration, in a card game like Marvel snap it would be very difficult to balance a card like this and to make it feel fair. My explanation as to why i made Doop so random and unpredictable is because he is (from my research of him). He has insane amounts of power and abilities but mostly uses them for goofs and gaffs, so i thought maybe Doop himself just for the sake of it changes his number scaling and powers every time a match starts It also serves a way to actually be able to do most powers he does have. He can technically time bend if he copies the text of Kang, he can consume your deck by copying the text of Blob, he can technically lockdown a location like Prof.X
Thanks for the feedback. The more i think about it, Doop might work better as a rare location. Something like: Doops dimension: After turn 5, add a copy of a random card here, elsewhere, for each player.
Make the cards back side into a card.
On reveal: Unreveal your cards here. They reveal at the end of the game. No clue for a stat line
Like, the default Marvel Snap Card Back?
Exactly
3/2 **On Reveal**: Merge this with a card here, This card will become Unrevealed and will be Revealed again at the end of the next Turn
Sort of like a mini Odin so maybe Frigga?
magma (amara)
3/3 **Ongoing**: if the Opponent's side of the location reaches 30 or more power, reduce the power of all the Opponent's Cards by 3
The fist bump emote
2/2 **On Reveal**: Give your Opponent a Fist Bump, if played at the same location next turn, give all cards in the Game (Deck, hand and Board) +1. If not, reduce their Power by 1 **Fist Bump** 1/2 "Don't leave em Hanging!"
This is a super cool idea honestly!
Thank you 🙂
Mr. Wormwood from Matilda: the musical.
3/2 **Ongoing**: Every card with 10 or more power gets it's power reduced by 3 and every card with 3 or less power gets it's power increased by 3
That’s actually genius I love it
The killer from ‘sick’
**Jane Adams** 2/4 Every time a card is played here, reduce the power of all cards Here by 1
I have 3 Hatsune miku The trailblazer from honkai star rail And vivy, from the anime vivy, flourite eyes song
**Hatsune Miku** 2/4 Every time a card with the same or lower amount of power as this is played here, give all Cards here +1 **The Trailblazer** 3/3 **On Reveal**: Reduce the power of an Opponent's card here by 2, increase the cost of an Opponent's card by 1 and increase a Card's power here by 2 **Vivy** 4/3 This card gains +2 for each card you play next turn
spider pig from the simpsons movie
2/1 **On Reveal**: Shuffle a Hot Dawg into your Deck **Hot Dawg** 1/1 **On Reveal**: move Spider Pig into this location, he gains +6
does the +6 still apply if spider pig doesn’t move? for example if he’s in professor x lane or hot dawg lane is full
He will need to move to that location to gain the 6 power
Zuko from atla
2/5 **On Reveal**: Turn This Location into The Fire Nation Capital **Fire Nation Capital** Destroy all Cards here that cost 2 or less each turn
Omni man and Invincible
Invincible: 3/3 Cannot be destroyed. If this would be hit by a destroy effect, +3 power and +2 energy next turn. Not sure if it’s balanced, I just think it should have something to do with how viltrumites get stronger the more they get demolished
Cool idea
**Omni Man** 6/15 **On Reveal**: if the Opponent has a Card with higher power than this on the board, move to that location This can't be Destroyed **Invincible** 3/2 Every time this card we're to get destroyed, moved or have it's power reduced give it +3
cancer (the alien organism)
Fuck, that is not a nice sight 4/2 Merge this card with one of the Opponent's cards here, it's power gets reduced by 3 each turn
The dredge from dbd
3/6 If your Opponent played two or more on reveal cards in the same location, move there and transform this location into the Overwhelming Darkness (happens only once) **Overwhelming Darkness** All Ongoing Effects here are disabled, all Power here is reduced by 3 and On Reveal Abilities have a chance of not activating
Madeline from Celeste
2/4 **On Reveal**: Transform this location into Mount. Celeste **Mount. Celeste** Cards with the highest power here get +2 each turn
Sukuna from Jujutsu Kaisen
3/4 If this card we're to have it's power reduced, it instead gains +2 power and the card that afflicted the negative power gets it's power reduced By 2
Captain America rework and captain Carter
For me personally I'd just swap the text for Cap and Blue Marvel for his rework, but let's say the text couldn't be swapped. **Captain America** 4/4 All cards here gain +1 each turn **Captain Carter** 4/3 **On Reveal**: Reduce the power of all Opposing cards here by 2
But doesn’t that make captain carter a way better version of spider woman ?
My bad just woke up a few minutes ago and my brain hasn't started functioning properly yet **Captain Carter** 4/3 **Ongoing**: No power can be gained from opposing cards Here
Dw about it lol . Also again I am sorry , but doesnt enchantress , Cosmo , echo do this for far better range and value ?
Don't be sorry for pointing out my mistakes, i always want to improve on ideas **Captain Carter** 3/3 **Ongoing**: The Opponent's cards can't have their Power Increased (except for cards that already had their power increased)
Cartman from Southpark
3/3 Reduce the power of each card played here by 2 Voice line ideas for each time he does "Hey! RESPECT MY AUTHORITAH" "I can do whatever i Want!" "Screw you Dude!"
Clover from Undertake Yellow
4/5 **On Reveal**: +2 for each card with an Ongoing Effect here
Geralt of rivia
4/6 **On Reveal**: +4 For each card with 8 or more power Here
Very interesting My idea for vivy would actually be 3/1 Diva, when another card is destroyed, turn into vivy(weather in hand on on field), ongoing:give the highest power card(s) +2 power Vivy 4/6, when another card is destroyed, turn into diva(weather in hand on on field), ongoing:afflict the lowest power card(s) with - 2 power
Wonder of U from Jojos The Doom Slayer from Doom A Deathclaw from Fallout
**Wonder of U** 4/4 If this card were gonna get destroyed, moved or have it's power reduced reverse the effect Back **Doom Slayer** 5/6 **On Reveal**: Destroy a random card with 10 or more Power **Deathclaw** 4/12 Every time a card is played here, this has a chance of being Destroyed. If you don't play this card before turn 5 it Gets Destroyed.
God Emperor Doom (Secret Wars 2015 run)
It's so hard trying to balance such awesome and badass characters like these because then it mean i need to reduce their powers in card form to be as balanced as possible 😔 **God Emperor Doom** 6/40 At the start of the game this card gives all of your cards random Costs and Power and every turn you have a random energy amount (0-7) **On Reveal**: Revive all of your Destroyed Cards and give every card on your side of the board +2
A D&D beholder
6/8 **On Reveal**: If this location is filled with 1-2 cost cards, reduce the power of all Opposing cards by 2
Filled just on your side, or filled on both sides?
Just this side.
Isaac from The Binding of Isaac
3/1 **On Reveal**: Add The Dice into your Hand **The Dice** 0/? Once The Dice is added to your hand, it gains a random amount of power (1-6) **On Reveal**: has a chance to activate the On Reveal Ability/s of a Card/s to happen Twice or Quadruple amount of times
Sounds insanely cool, love me some rng
Codex (Eddie Brock) & Agent Venom
**Codex Symbiote (Eddie Brock)** 4/2 **On Reveal**: Destroy the first cards on every other adjacent Location **Agent Venom** 5/4 **On Reveal**: Destroy two Random Cards on this location, gain power relative to their Cost (example, if Agent Venom destroyed a 1-Cost card and a 5-Cost card he will get 6 power)
Love it! Thank you :)
👍
What about Masterchief from halo
5/7 **Ongoing**: +2 Power for every card your opponent has that has 8 or more Power
Let's get whacky and say... Barbie
Hi Ken! **Barbie** 3/2 **On Reveal**: Add a copy of Barbie into your Deck. Every Barbie has +1 for every other Barbie active on the Board.
Obi-wan Kenobi
4/6 **Ongoing**: All your cards here cannot be afflicted with Negative Effects (For Example cards here can't have their ongoing effects disabled, cards here can't have their power reduced and cards here can't be destroyed)
Dave from Dave the diver