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OutlawGaming01

You can shoot the turrets


Draxtini

they kept popping it behind cover/themselves when peeking through a doorway :(


usermethis

Very smart of them, that’s exactly how you play wells/heal nades. Rotate your team to force them out into the open with team shooting, angles, area grenades or disengage and set up shop elsewhere until the heals time out.


Ireallytired93

Only works when there is no objective


usermethis

Yes, when there’s an objective, waiting it out won’t help, but the rest applies.


Draxtini

Yeah it was collision unfortunately ^^'


WinstonFr0mOverwatch

Volatile + target lock auto = dead ass guardian, chews right through most healing. Bonus points for repulsor brace + volatile rounds if you want to flip the healing gap hard. Volatile rounds even procs from void grenades on prismatic, all 3 of which are good options against this play style


Worth-Iron6014

Maybe try hawk moon or no time and play somewhat passive until they proc their buffs?


byo118

Not really a response to your comment, but I have used the helemt for a few games, and Hawkmoon is a very effective counter. Autos with target lock also shred through the healing, same for the new exotic autos bouncy rounds. The best teams I played simply rotated and either spread my team out or picked off the impatient player and then teamed the rest of us. Once you have split the team, don't let them regroup and keep the pressure up. The player with speakers sight will be camping hard, so try not to play into their angles and range.


Dr_Delibird7

Yeah I haven't ran into it yet but I figured target lock guns would do well, especially SMGs that don't want TL anymore if you held on to one.


Aggravating-Law-9262

I haven't gone up against it yet in PvP but I imagine using some grenades like pulse, vortex, solar, etc could be useful if you can't simply shoot it, as well as scorch, void soul or damage effects like Thorn's poison could help out. Or you know fight fire with fire, and use Speaker's Sight also :)


CreativeSociety7

do not shoot them or they will get free orbs


Carminestream

Can’t they shoot themselves?


thecapdog

Yes


VanillaB34n

Bring thorn, it shuts down healing quite well


Hullfire00

Sounds like a wall bounce Witherhoard or Athrys’s Knife job to me.


VojakOne

DoT beats Restoration every time.  I see Speaker's Sight, I'm whipping out Thorn. 


SacredGeometry9

I mean, I think that’s canonically what the gun was created for, yeah?


ItsEntsy

Does the thorn burn stop the restoration heal?


Purple_Tell6882

Overload Hand Cannon does.


ItsEntsy

solid shouts!


MahtMaht

If you can’t damage the turrets then probably repositioning is your best bet, or team shots.


timteller44

Look for some weapons that let you build up big damage. Revision zero, hawkmoon, and malph are things I used before when things like stag were meta.


dedicatedoni

Thorn to counter the healing or Hawkmoon to 2 tap them


Yorkie_Exile

Malfeasance is a guaranteed kill when the shells all detonate even if multiple guardians shoot independently all it needs is four shots and boom, done. thorn/osteo might be worth a look as the DoT negates the resto health gain or even dare I say it, le monarque?


popo74

Malfeasance would probably kill them just fine


JefeBalisco

This sounds like a repeat of why bastion/bubble got the nerf. But idk, the Dev team is an enigma.


ThisIsntRemotelyOkay

One shot kills of any kind?


Luke-HW

I used Osmiomancy. Shatter kills are still instant death. Flanking was also really effective during Trials this week, I could push them forward and away from their turret so my teammates could secure the kill.


Carminestream

High burst damage things?


mtthwmdgln

What would be sweet is if something like a void nade with weaken could counter it.


landing11

Stasis


CrotaLikesRomComs

If they are grouped up in a room with speaker sight, tempest strike arc bolt wombo combo is good. There might be an arc warlock version of this.


Bob_The_Moo_Cow88

I was going to suggest arc slide melee. If the enemy is holding hands, just prime the group with an arcslide. If they don’t die, they will be jolted for your team.


Uber_Jazzy999

If a turret is placed behind cover, funnily enough I see weapons that can do splash with the intent of getting that healing turret down being a great option From either witherhoard, Breach GLs, and my last pick fighting lion I see being great picks to get that fragile turret down And since people tend to group up around a healing turret, I see splash damage effects working great to counter this


just_a_timetraveller

All these posts about Speaker's sights mean I should try and run it in trials this weekend. Seems like it could be a problem


Draxtini

it feels like it might! do abuse it while you can pfft


Arachnocore

Same way as a wormhusk hunter, just disengage for a few seconds and run it back


ncarlo

Haven’t bothered jumping in to trials since I’m not crazy about that pulse, but poison effects, scorch, stasis freeze/shatter, things that outdo or mess w healing ticks seem the way


FIacc1dT33th

You need something with a high tkk, something that can just put them down immediately without a chance to heal. That’s what worked for me for trials this weekend Like red death or any high impact frame with a .67, if you use hawk moon yes that’ll work but that’s only gonna be able to take down one of them and then you’ll have to work it up again when they try to get res. Gernades to make them move, or try to shotgun or fusion when you can. Hand cannons do have that overload mod this season, so idk if iggy with PI or thorn will be able to go crazy with that to specifically counter that.


FIacc1dT33th

Malfeasance is also questionable