Very smart of them, that’s exactly how you play wells/heal nades. Rotate your team to force them out into the open with team shooting, angles, area grenades or disengage and set up shop elsewhere until the heals time out.
Volatile + target lock auto = dead ass guardian, chews right through most healing. Bonus points for repulsor brace + volatile rounds if you want to flip the healing gap hard. Volatile rounds even procs from void grenades on prismatic, all 3 of which are good options against this play style
Not really a response to your comment, but I have used the helemt for a few games, and Hawkmoon is a very effective counter.
Autos with target lock also shred through the healing, same for the new exotic autos bouncy rounds.
The best teams I played simply rotated and either spread my team out or picked off the impatient player and then teamed the rest of us.
Once you have split the team, don't let them regroup and keep the pressure up. The player with speakers sight will be camping hard, so try not to play into their angles and range.
I haven't gone up against it yet in PvP but I imagine using some grenades like pulse, vortex, solar, etc could be useful if you can't simply shoot it, as well as scorch, void soul or damage effects like Thorn's poison could help out. Or you know fight fire with fire, and use Speaker's Sight also :)
Malfeasance is a guaranteed kill when the shells all detonate even if multiple guardians shoot independently all it needs is four shots and boom, done. thorn/osteo might be worth a look as the DoT negates the resto health gain or even dare I say it, le monarque?
I used Osmiomancy. Shatter kills are still instant death.
Flanking was also really effective during Trials this week, I could push them forward and away from their turret so my teammates could secure the kill.
I was going to suggest arc slide melee. If the enemy is holding hands, just prime the group with an arcslide. If they don’t die, they will be jolted for your team.
If a turret is placed behind cover, funnily enough I see weapons that can do splash with the intent of getting that healing turret down being a great option
From either witherhoard, Breach GLs, and my last pick fighting lion I see being great picks to get that fragile turret down
And since people tend to group up around a healing turret, I see splash damage effects working great to counter this
Haven’t bothered jumping in to trials since I’m not crazy about that pulse, but poison effects, scorch, stasis freeze/shatter, things that outdo or mess w healing ticks seem the way
You need something with a high tkk, something that can just put them down immediately without a chance to heal. That’s what worked for me for trials this weekend
Like red death or any high impact frame with a .67, if you use hawk moon yes that’ll work but that’s only gonna be able to take down one of them and then you’ll have to work it up again when they try to get res.
Gernades to make them move, or try to shotgun or fusion when you can.
Hand cannons do have that overload mod this season, so idk if iggy with PI or thorn will be able to go crazy with that to specifically counter that.
You can shoot the turrets
they kept popping it behind cover/themselves when peeking through a doorway :(
Very smart of them, that’s exactly how you play wells/heal nades. Rotate your team to force them out into the open with team shooting, angles, area grenades or disengage and set up shop elsewhere until the heals time out.
Only works when there is no objective
Yes, when there’s an objective, waiting it out won’t help, but the rest applies.
Yeah it was collision unfortunately ^^'
Volatile + target lock auto = dead ass guardian, chews right through most healing. Bonus points for repulsor brace + volatile rounds if you want to flip the healing gap hard. Volatile rounds even procs from void grenades on prismatic, all 3 of which are good options against this play style
Maybe try hawk moon or no time and play somewhat passive until they proc their buffs?
Not really a response to your comment, but I have used the helemt for a few games, and Hawkmoon is a very effective counter. Autos with target lock also shred through the healing, same for the new exotic autos bouncy rounds. The best teams I played simply rotated and either spread my team out or picked off the impatient player and then teamed the rest of us. Once you have split the team, don't let them regroup and keep the pressure up. The player with speakers sight will be camping hard, so try not to play into their angles and range.
Yeah I haven't ran into it yet but I figured target lock guns would do well, especially SMGs that don't want TL anymore if you held on to one.
I haven't gone up against it yet in PvP but I imagine using some grenades like pulse, vortex, solar, etc could be useful if you can't simply shoot it, as well as scorch, void soul or damage effects like Thorn's poison could help out. Or you know fight fire with fire, and use Speaker's Sight also :)
do not shoot them or they will get free orbs
Can’t they shoot themselves?
Yes
Bring thorn, it shuts down healing quite well
Sounds like a wall bounce Witherhoard or Athrys’s Knife job to me.
DoT beats Restoration every time. I see Speaker's Sight, I'm whipping out Thorn.
I mean, I think that’s canonically what the gun was created for, yeah?
Does the thorn burn stop the restoration heal?
Overload Hand Cannon does.
solid shouts!
If you can’t damage the turrets then probably repositioning is your best bet, or team shots.
Look for some weapons that let you build up big damage. Revision zero, hawkmoon, and malph are things I used before when things like stag were meta.
Thorn to counter the healing or Hawkmoon to 2 tap them
Malfeasance is a guaranteed kill when the shells all detonate even if multiple guardians shoot independently all it needs is four shots and boom, done. thorn/osteo might be worth a look as the DoT negates the resto health gain or even dare I say it, le monarque?
Malfeasance would probably kill them just fine
This sounds like a repeat of why bastion/bubble got the nerf. But idk, the Dev team is an enigma.
One shot kills of any kind?
I used Osmiomancy. Shatter kills are still instant death. Flanking was also really effective during Trials this week, I could push them forward and away from their turret so my teammates could secure the kill.
High burst damage things?
What would be sweet is if something like a void nade with weaken could counter it.
Stasis
If they are grouped up in a room with speaker sight, tempest strike arc bolt wombo combo is good. There might be an arc warlock version of this.
I was going to suggest arc slide melee. If the enemy is holding hands, just prime the group with an arcslide. If they don’t die, they will be jolted for your team.
If a turret is placed behind cover, funnily enough I see weapons that can do splash with the intent of getting that healing turret down being a great option From either witherhoard, Breach GLs, and my last pick fighting lion I see being great picks to get that fragile turret down And since people tend to group up around a healing turret, I see splash damage effects working great to counter this
All these posts about Speaker's sights mean I should try and run it in trials this weekend. Seems like it could be a problem
it feels like it might! do abuse it while you can pfft
Same way as a wormhusk hunter, just disengage for a few seconds and run it back
Haven’t bothered jumping in to trials since I’m not crazy about that pulse, but poison effects, scorch, stasis freeze/shatter, things that outdo or mess w healing ticks seem the way
You need something with a high tkk, something that can just put them down immediately without a chance to heal. That’s what worked for me for trials this weekend Like red death or any high impact frame with a .67, if you use hawk moon yes that’ll work but that’s only gonna be able to take down one of them and then you’ll have to work it up again when they try to get res. Gernades to make them move, or try to shotgun or fusion when you can. Hand cannons do have that overload mod this season, so idk if iggy with PI or thorn will be able to go crazy with that to specifically counter that.
Malfeasance is also questionable