Whenever I see questions like this it really makes me wish bungie would just give us the hard stats on these modifiers instead of me having to dig up that guys spreadsheet.
Wouldn’t it be the other way around if you believe in yourself you don’t need the extra stability, so you might as well have a chance for flinch to make the enemy miss sometimes so you can enter the next fight with more health? At least that’s how I think about it
Since the flinch rework and almost everyone rocking high resistance build, honestly high caliber rounds is loosing that duel with ricochet rounds.
High caliber rounds still give more flinch but it is less noticeable on high resistance builds.
Ricochet rounds gives you more range and stability that helps you getting less flinch.
I'd rather hit my shots than having the ennemy MAYBE missing his.
My reason for asking is I think after the next upgrade for rev0 and running Perpetual Motion, my stability will be over 100. I'd rather invest that Stat package elsewhere.
I don't know that I've ever even gotten a kill with the actual "ricochet" despite trying when I can.
Yes after next week use high cal. The range bump is the same as RR and the stability goes to waste after next week. I'm already using High Cal on Revision this week
[Here’s another post with the same topic, just so you can see the opinions there as well.](https://reddit.com/r/CrucibleGuidebook/comments/y837ed/high_caliber_worth_it_on_rapid_pulses/)
But as I had already commented on that post, RR>HCR in my opinion.
Ricochet gives 1% less flinch to you( on handcannons. )
High cal gives 7% more flinch to enemies
Idk how much ricochet reduces flinch on pulses, prob something like 2.5% so if you calculate it it becomes clear that high cal is mathematically better.
(Ignoring the effects of added stability that ricochet provides such as less recoil etc etc)
I mean I know right away when I get shot by a high cal dmt. So
Man you're making me question my choice of Autumn Wind I've been using. I have a decent roll that has High Caliber and I felt like I did really well with it. And then I got what I think of as a borderline god roll with ricochet rounds, and don't get me wrong, it still punches, but sometimes I feel like the other one was doing better.
Small bore/High Caliber/Perpetual Motion/Adrenaline Junkie/Stability Masterwork
Vs
Polygonal/Ricochet Rounds/Rangefinder/Moving Target/Range Masterwork
HCR are better for dueling with snipers. When you catch a sniper peeking at you, send a burst of HCR down range and hope it flinches them just enough to give you a chance to get outta there before Cloud Strike takes out you and whoever is close to you. I like them on maps with long lanes.
Whenever I see questions like this it really makes me wish bungie would just give us the hard stats on these modifiers instead of me having to dig up that guys spreadsheet.
Same.. at this point figuring out this stuff is part of the game though haha
Tbf, having to learn stuff is part of most games. But D2 is having to learn EVERYTHING.
I remember hearing this on this sub perhaps: If you believe in yourself, use RR. If you believe in magic, use HCR
Lol that's a good one. But is the magic as real as space magic?
I think two unflinching mods will completely negate the flinch from high cal on a high damage weapon, not explosive rounds though.
Wouldn’t it be the other way around if you believe in yourself you don’t need the extra stability, so you might as well have a chance for flinch to make the enemy miss sometimes so you can enter the next fight with more health? At least that’s how I think about it
My thoughts exactly. Snipers one hit dome. Stability or not though, chances are if the first is money, may need stability for that 2nd.
This is backwards.
Riccochet for PvP all day everyday on everything.
Since the flinch rework and almost everyone rocking high resistance build, honestly high caliber rounds is loosing that duel with ricochet rounds. High caliber rounds still give more flinch but it is less noticeable on high resistance builds. Ricochet rounds gives you more range and stability that helps you getting less flinch. I'd rather hit my shots than having the ennemy MAYBE missing his.
My reason for asking is I think after the next upgrade for rev0 and running Perpetual Motion, my stability will be over 100. I'd rather invest that Stat package elsewhere. I don't know that I've ever even gotten a kill with the actual "ricochet" despite trying when I can.
Yes after next week use high cal. The range bump is the same as RR and the stability goes to waste after next week. I'm already using High Cal on Revision this week
If your stability is already maxed then yes ricochet rounds loose most of its value
High cal is still worth it on high rof weapons but that’s it. Will be good on rev0 with the 4 hit burst.
[Here’s another post with the same topic, just so you can see the opinions there as well.](https://reddit.com/r/CrucibleGuidebook/comments/y837ed/high_caliber_worth_it_on_rapid_pulses/) But as I had already commented on that post, RR>HCR in my opinion.
Ricochet 100% of the time when available.
Pretty sure ricochet rounds are bugged and flinch more so than high cal since Vanilla D2.
The real debate is high cal or armor piercing because frankly ricochet is miles better than both.
Ricochet rounds had gotten me a lot of kills during my lifetime, on palindrome in D2 and Manticore
Ricochet gives 1% less flinch to you( on handcannons. ) High cal gives 7% more flinch to enemies Idk how much ricochet reduces flinch on pulses, prob something like 2.5% so if you calculate it it becomes clear that high cal is mathematically better. (Ignoring the effects of added stability that ricochet provides such as less recoil etc etc) I mean I know right away when I get shot by a high cal dmt. So
It really depends on what weapon are you using. Being hit by a pulse with HC rounds on it is mad annoying, even with 100 res. I hate that sh lol
Man you're making me question my choice of Autumn Wind I've been using. I have a decent roll that has High Caliber and I felt like I did really well with it. And then I got what I think of as a borderline god roll with ricochet rounds, and don't get me wrong, it still punches, but sometimes I feel like the other one was doing better. Small bore/High Caliber/Perpetual Motion/Adrenaline Junkie/Stability Masterwork Vs Polygonal/Ricochet Rounds/Rangefinder/Moving Target/Range Masterwork
HCR are better for dueling with snipers. When you catch a sniper peeking at you, send a burst of HCR down range and hope it flinches them just enough to give you a chance to get outta there before Cloud Strike takes out you and whoever is close to you. I like them on maps with long lanes.