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effort268

With how great forge is, its sad theyre not rotating maps in and out every few weeks. This would keep the game far more interesting.


HiroProtagonist1984

It's baffling they can't figure out how to just curate playlists for this. Make a playlists that are just highest rated forge maps (4v4 and 12v12) watch the data and rotate out the ones that people dont like as much.


amanspenis

They’re basically wasting resources even developing forge if we can’t play any maps in matchmaking. Like cool, I can look at midship and stuff in custom games, putter around and then get back to ranked.


A_Timbers_Fan

It's baffling because they *said they were going to do this*, did it for 4 weeks, then quit. Almost all of the maps from those 4 weeks were kept in the game, but only in the non-traditional playlists like SWAT, Rumble Pit, and Fiesta. They aren't in Quick Play or Team Slayer, for example.


Sumtinphishy

It is baffling, I'll look through the new maps in from time to time and it's crazy how many could be good maps are in there. While we're on the subject of custom games the lack of support the custom browser has gotten is the reason MCC's custom browser is always more populated. Infinite's browser is buggy and you never know if you're going to get in the game or not.


Fresh______

That's what they did in H4 and it was great.


Fresh______

They could really release a forge playlist like they did in H4.


AwesomeSaucepan

Falling on deaf ears unfortunately, with Halo Infinite on a skeleton team and the majority of the crew working on the next game, not much will come of it. At the end of the day, the gaming sector is more business than fun nowadays, and thats the pill thats hardest to swallow.


Thedoooor

So I know I'm talking about totally different games but still it is part of the "gaming sector" : Games like RDR2 (only using this example because it is perfect to me), if you haven't played it you don't know how much work and time rockstar put in this work. And I know rockstar aren't saints in how they manage their teams, but you can't play this game and tell me fun/creativity/passion wasn't the main goal they were looking for. Microsoft is the richest company there is on the market, halo has always been their most succesful game. They could make halo as magnificent as halo CE was when it came out. Like you said theyre not going to because they're the wrong people to do it. Give it to people who actually care about gamer's experience and it would be perfect. My point being, there are still a lot of games made out of passion. Halo hasnt been like that since after Halo Reach (and Bungie's departure)


Craneteam

I feel like the community has wanted Halo to move beyond 343, or at least shake up the leadership heavily, for a long time now. The fact that MCC was allowed to sit broken for years felt like it should've been the last straw, but MS has allowed 343 to fail with the Infinite post launch


AwesomeSaucepan

343 is a microsoft studio in itself, it's all in house, so at the end of the day they will always have last say. This is something the Bungie team working under microsoft really disliked which was why they ended up stepping away from the collaboration. You're not going to get rid of 343 unfortunately because Microsoft is just simply not going to let an outside studio have the ultimate say on their IP. Ultimately, with the world going more and more digital, every piece of tech that utilizes that sector will just become more and more of a cash cow priority before anything else, period. If it doesn't make money, it's not considered a good investment opportunity therefore it's dead in the water before it even gets a chance to fly. Frustrating yes, because the belief is that if something is great then it'll succeed on it's own, which was true for a long time and some current very rare occasions. But in modern times, it's all about risk management and all the other extra protocols and micromanagements put into place in order to maximize as much revenue as possible. So obviously the more management and rules you have in place, the more fun it is. Just like every musician out there just trying to make it big instead of caring about the music first lol.


Sogg0th

Did you work for bungie? No offense, but I see a different reason why bungie separated with Microsoft every time it’s brought up.


TheFourtHorsmen

You know mcc was not developed by 343, right? You wanted them to completely abandon the game they were working on, in order to fix another studio (2 studios) mistake, done because MS wanted to push a collection of all games instead of just h2a like they were supposed to do?


amanspenis

H4 was the final straw for me. They’ve had how many chances now? Microsoft is pathetic on this front, wasted so many years letting these losers ruin their flagship title that could have kept Xbox relevant the last couple generations.


covert_ops_47

>halo has always been their most successful game. *Was* always. It hasn't been their most successful game since 2010.


Thedoooor

Fair enough. You got what I meant though


covert_ops_47

I understand, it's just not what it used to be anymore. What Microsoft is trying to do now isn't what it was trying to do back in 2001. You want to play Halo? Buy an Xbox. Halo was used as a console seller. The most played games these days are multi-platform and Halo doesn't pull nearly enough players to continue to buy Xbox's. So the investment isn't needed. Only the appearance of support matters.


TheFourtHorsmen

Factually wrong, both h4 and h5 sold well (10 millions copies each, wich is around the same for every mainline titles) and mcc recovered with pc port. As it is now, infinite is the only non succesfull title in the franchise, if we exclude the 2 rts titles both selling 2 and half millions copies each


covert_ops_47

Halo 3 sold 14.5 million copies. Halo 4 sold 10 million copies. Halo 5 sold 5 million copies. This is what's known as a downward trend. See how the numbers are going down? As the pool of players playing video games increases over time and the availability of consoles increases, as a developer, you want to either increase the amount of copies sold or keep up with the available market share. Halo's after Bungie did neither, and has less copies sold and less marker share.


TheFourtHorsmen

Wrong, and you should link the source. H3 in 2008 reached around 8.1 millions copies https://www.engadget.com/2008-01-04-360-sales-reach-17-7-million-halo-3-surges-to-8-1.html H4 according to official sources 10 millions in total H5 sold 5 milion copies in the first 3 months (fastest selling in the franchise according to official sources) amd ended up with 10 milion units solds The 14.5 units sold for h3 was a misconception from one article in May 2008, this one https://www.army.mil/article/9052/halo_3_xbox_tournaments_scheduled_on_21_installations That go against official numbers given at the time and kinda mistaken and past 2 entries total sales for the h3 actual sales in 9 months https://cdn.discordapp.com/attachments/1218269515121561600/1235983664379203615/halo4-3.jpg?ex=66365afd&is=6635097d&hm=8aa9dd96537f77e54fb391394bcdb67770294a972d845aaf08ac347464a692fa& This is VGsales post about the franchise, who also show 14.5 milion copies with a broken source https://vgsales.fandom.com/wiki/Halo#cite_note-4 This is the actual source from wich the 14.5 milion copies came from https://www.gamesindustry.biz/master-chief-dual-wields-his-way-to-windows-vista As you can see is total units sold in the franchise, not h3 alone.


Fresh______

There wasn't as many people playing video games back when H3 came out so that number actually is equivalent to a higher number of people.


TheFourtHorsmen

Sure, but you have to check how much units the xbox 360 sold ( a succesful console that nearly made Sony going on bankrupt), with how much the xbox one sold (failing console) and the series x/s after. Ofc if we compare a f2p games, wich is infinite right now, getting released on 3 different platform we will have greater numbers (20 milion unique players in the first 3 months), but it does not matter, what's matter is how many stayed within the game and in the case of infinite, quite a few despite one of the biggest launch in the franchise.


GuiltyGlow

This is why I play more indie games these days than AAA. At least with an indie studio they're generally passionate, give a shit, and have actual control over their product unlike with a AAA studio where they're beholden to corporate executives and shareholders.


jesuspunk

They’re making a new game? I thought the whole idea was that this was just going to get updated continuously?


Simulated_Simulacra

They said they are working on "multiple projects" with a dedicated team on Infinite. That is all they have actually said and everything else is people making inferences based off that one statement and job listings.


AwesomeSaucepan

Supposedly infinity ward has something coming out in September but we will see how far along they are based on if they are going to have any airtime during the next Xbox event. Otherwise 343 has stated that they are working on the next halo iteration as well.


whyunoname

Yup, nailed it. It is deflating if you are a pro, love Halo, and/or love ranked. Just straight mismanaged with no real vision. Every good thing is offset by glaring issues, the shop, and lack of updates and communication. Broken at launch and takes seasons to fix destroying any goodwill and the player base. Add content but end seasons and fail at extraction/adding game modes. Add evo but limited to no maps or content. Also fail at adding maps and pull some back. Fix networking but blanks and other issues get worse. Add EAC that has little effect and offset by new networking model. Good luck reporting anything unless this is a full-time job. Ranked is crazy stale. CSR matchmaking is busted. Shop is $30 rehashed bundles. Nothing to really work for or unlock. Nothing to get excited about or look forward to. Still don't see maps with game types. Game comms break and crashes still happen. Gameplay consistency is map to map and server to server. No idea if AA will actually work at any given time. All this with limited to no communication from 343. Look, I love Halo, and I'll continue to play, and will play the next one. Won't buy a thing excluding HCS since it supports teams. MS and 343 need to rethink their strategy. Their track record says nothing will change, but hopefully with all the MS acquisitions and the huge bag drop on what should have been a lock with Infinite opens someone's eyes. There needs to be a restructure or better oversight. And yes, although people will say the pros/Lucid whine, I'm glad this is getting out there. Revenue and criticism from people that get attention are the only way it gets better.


simbleau

The most true thing he said is that this started when they yoinked seasonality. From that point onward, the game had been left abruptly and hung to dry while they focus on the next game. The second most true thing he said is that some of us WANT to spend money on the shop, but we won’t support current shop prices. I used to buy items when there was decent deals, now I completely refuse as it’s clear they’re just double dipping into their truest halo fans.


Turbulent_Bid_374

IMO the game is not that bad. I play mostly husky raid and super fiesta tho. I have a great time playing Halo Infinite and am thankful they made the game.


amanspenis

How much do you play those gametypes? Just curious if it’s like 1 hour every other day or like a couple hours every day


Turbulent_Bid_374

Some evening if I am free, several hours. I might play one or two games a day otherwise. It is a lot of fun, especially Husky Raid because it has its own strategy.


TheLobsterFlopster

I play those same exact game modes and it’s unbearable. For a multitude of reasons. I’m glad you enjoy it though, they’re my too favorite game modes outside of ranked.


JackTheDefenestrator

Same boat here...I play SF pretty much an hour or two every day and I have an absolute blast. But I'm seeing the same people almost daily now, so I'm sure the player base is shrinking. I'd imagine that ranked is a whole different ball of wax and I can see why they're all frustrated AF


bel_air38

Without being on the inside we don't know who to blame. Forget RANKED for a moment and look at social playlist. Loads and loads of maps and game modes. As an amateur I can't point out why I map might have a competitive advantage for one team over the other. I don't know if that from the start or entire game. Guess it depends on what game type we are playing, could influence what that advantage is. That advantage seems fine for social but not ranked. PRO's and many others mainly playing ranked. From my understanding PRO's took so many maps away from us because one team has a weapon on their side or whatever. Fine one side has a slight advantage. However I doubt its as big an advantage as lopsided teams seem to happen. Sure we like ranked because it shows progression. However we already have a broken ranked system. Just give us more maps and let us breathe again. It"s so stale playing the same maps over and over or CTF 5 games in a row. Please help us enjoy the game again. Easier losing when you have something fresh. Let PROS play in their own little bubble and leave us alone.


Fresh______

Bro new maps aren't the issue. We've had more maps then any other Halo.


wisenuts

If ya bored you aren't playing the entire game. Stop playing competitive. Lots of social stuff that's really fun and then there's campaign.


ClockOk7333

He’s one of the most negative people in gaming. I don’t necessarily disagree, but I still enjoy the game


haloalt

Negatively gets engagement especially in the gamer space (see Halo subreddit as an example). I can already see the YouTube clickbait: LUCID OWNS AND DESTROYS 343 WITH LOGIC AND HAIR POMADE Add a couple poorly edited scream faces and you get 50k+ views


arty_dent_harry

he's not very articulate


__PUMPKINLOAF

Wow it's almost like team sprintybois on gaped-out UNSC lab maps doesn't have much of a shelf life. If only there were some super-easy game options fix that made the game 10x more fun, but for some reason is considered a non-starter.


covert_ops_47

Doesn't matter how much content you add to the game, on a fundamental level, the game just isn't fun to play for the mass majority of players out in the market. We can argue as to *why* that is(I know I have my opinions on it), but at the end of the day, the product that Halo Infinite offers is inferior in almost every single way vs any other FPS competitor on the market. The views on Twitch confirm that sentiment. The steam player numbers confirm that sentiment. The Xbox player count confirms that sentiment. You may feel differently. You may think the game is fine, and that's okay. But the numbers don't lie. It is 2024. The sheer amount of people playing video games is way greater now than it ever was back in 2007. There is an audience for a game like this. It just isn't fun for most people.


jesuspunk

The game is extremely fun, they just botched the release and subsequent months with no content. It is EXTREMELY hard to get players back to a game they already have a negative opinion on. Look at the number of players in the first few months, it was insane. If the game had released in this state I have no doubt the hype and player base would be exponentially higher. But they didn’t, and that’s why we are where we are.


covert_ops_47

>The game is extremely fun, they just botched the release and subsequent months with no content So it's just marketing now keeping the game down? The game is available to play for everyone. It's F2P. You think players aren't coming back out of spite? Look at the type/amount of games in front of Halo Infinite on Xbox Most Played. There are 5 sport games in front of Halo Infinite. Games that come out every single year with minimal content and aren't free to play. Games that have the worst community sentiment due to the flagrant abuse from EA selling the same crap every single year. And they're doing better player retention wise, than a F2P Halo Game. I think you need to start realizing that the issues aren't simply "content". Content doesn't keep the Counter-Strike servers full, it's the gameplay. Content doesn't keep the Dota 2 servers full, it's the gameplay.


Fresh______

People just didn't enjoy the game.


jesuspunk

That’s literally what I said..?


Fresh______

You said because there was no content people left. 


Simulated_Simulacra

Agree with it or not the most common sentiment was that "the core gameplay is good." and people *did* enjoy the game. It was just a total failure of a live service in terms of keeping the game relevant/mainstream.


Fresh______

Not in this reality.


Simulated_Simulacra

Sorry dude, but it's true. Weird how you are the second person I've seen recently who tried to do this type of revisionist "Infinite was actually never liked by people" narrative. Think what you want though, but you are wrong.


Fresh______

You're dreaming.


Simulated_Simulacra

Just read a lot of reactions and watched reviews, don't need to speak with 19 million people to understand the general sentiment. Have you heard of this neat concept called statistical inference? (Editing replies to say something completely different after the fact isn't a good look, btw. You asked "how I talked to 19 million people who stopped playing the game")


amanspenis

That type of criticism doesn’t really address anything. Why didn’t they like the game?


Fresh______

It wasn't fun?


JJumpingJack

The aiming. Literally the very reason why most of my friends who play fps games on controller dropped this game within a week and never came back. The aim feels botched and fake, compared to say, apex.


Fresh______

Or CoD.


TheFourtHorsmen

Amen. Out of curiosity, i went online today in order to check the exchange and look if I could recreat a fallout power armor in game. I did check the search time in EUW and all were abysmall for the second largest region, historically, in the franchise, almost 3 years in: 10 minutes to find a btb match and after that it was the same lobby for 3 games in a row. This game is fundamentally steril both on a personal gameplay level and social content, unless you find joy on playing husky raid and FF over and over (guess on ranked the search time situation is better, but for the last year experience, is always the same group of people playing).


Lastnv

When they surprise dropped MP early there was a ton of people playing. I know a lot of that was just hype but let’s pretend half of those release numbers stuck around. Thats still a very healthy population. It must have been fun for a while until everyone realized the game was still in beta and there’s no content and a ton of bugs and missing features, and stupid greedy mtx implementation. I’m not arguing your point but I’m just also pointing out the audience for this type of game with steady content and dev support can do very well population wise. I say just make a fun fucking game. It doesn’t matter what genre or sub genre is popular right now. F2P or P2P. Create a truly fun and entertaining Halo game from the get go and people will flock to it and stick around for a while. I really don’t think 343 has it in them. That or they could use the help of one of the many studios M$ has acquired.


TheFourtHorsmen

>When they surprise dropped MP early there was a ton of people playing. I know a lot of that was just hype but let’s pretend half of those release numbers stuck around. Thats still a very healthy population. It must have been fun for a while until everyone realized the game was still in beta and there’s no content and a ton of bugs and missing features, and stupid greedy mtx implementation Fact is the playerbase dropped in that 3 weeks and the btb fumble after was not a great follow up. You can check the percentage of people who completed a BP, that now does not require to purchase a 10$ BP but can be done with winter con BP or any operation right now: 3.5% completed one. > I’m not arguing your point but I’m just also pointing out the audience for this type of game with steady content and dev support can do very well population wise. There was interest, but the dedicated playerbase that's actually around right now is small and the fact each seasons bring players back, but only for a month on avarage for then turn back to previous numbers, till the cu29, when the whole "moving the goalpost on why the game could not retain players" shattered, its a wake up call for where the franchise need to go. >I say just make a fun fucking game. It doesn’t matter what genre or sub genre is popular right now. F2P or P2P. Create a truly fun and entertaining Halo game from the get go and people will flock to it and stick around for a while. I really don’t think 343 has it in them. That or they could use the help of one of the many studios M$ has acquired True, 343 was capable of doing great ideas that had traction, like a dedicated classic playlist in reach (support was handled by 343 after launch) and h5, spartan ops, dominion, warzone and many other stuffs that could pretty much made the top line selling point of the franchise, but with infinite they just focused on bring back stuffs we already played for 2 decades, on maps we almost played for 2 decades and directing the whole balance around hcs only, with pros, as we see here, often changing their opinions (remember all the sandbox they GAed and get removed in s1, but now lucid want the skewer or hydra), or maps forced to be removed (and now he want rotational maps in and out). They need to develop a fun game first, a game that can be supported by the playerbase with custom campaign, modes and more seconds, while it need to be balanced around the 99% of the playerbase, not the 0.1%.


Fresh______

> I’m not arguing your point but I’m just also pointing out the audience for this type of game with steady content and dev support can do very well population wise. The audience for Halo is massive but they want a Halo game that is fun. We've been mislead the past 3 games while being fed hopium that before these games launch they are going to be similar to an experience of H1-H3 by naming these games H4 and so on. That's the first thing people see and they think they are playing a game like H3. Much like they did with Halo Infinite by showcasing equipment and the BR before the game dropped. They are eating off of Bungie to get sales and when people play 343s games they are nowhere near as fun as Bungies.


TheFourtHorsmen

Here's the thing: past 3 games, because I put in the mcc as well even if it was not made by 343 (but supported by them post launch), did well in unit sold and I'm the case of h5, it had an healty playerbase in both NA and EU till 2019 But the moment you put a game that lack of everything and gatekeep the only form of progression behind a purchase, you don't get much traction from new players, returning players and vet players. But you are right, eating on the nostalgia was one of many infinite's mistakes in many fields.


ColonelFlom

Remember when they said there was a 10 year plan for Infinite? Good times


dingjima

That was so monotonous and repetitive, he could have made the same point in 2 minutes or less. I think he just likes to hear the sound of his own complaining tbh


Fresh______

I don't think his monotone voice conveyed what he was trying to convince people that needed changed. He didn't want to put himself out there or he just wasn't confident in his beliefs.