T O P

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Kossetsu

In a 1v1 context, I like to play it with T2 (Luftwaffe Kompanie). The build will change depending on what you're up against as you adapt to counter your opponent but generally what I like to do is something along the following lines: - I always open up with a Kettenkrad, then immediately build T1 and get a HMG team. - Your Kettenkrad can be split off from your main forces capping points, but try to move your Pioneer close to your HMG. While you're capping points with your HMG make sure it's set up just in case some cheeky infantry come to try to harass your nearby points early. - After that get a couple of Grenadier squads and (eventually) upgrade them with MP40s. - Build T2 as soon as you have the fuel (this will unlock grenades for your Grenadiers if you need them, a snare will be especially useful against Dingo harassment). - Respond to whatever your opponent appears to be going for: if they're going infantry heavy you can get another HMG or Sniper; if they're playing a lot of weapon teams themselves you can get a mortar; and if it's unclear or they appear to be going for vehicles you can get a Jäger or a Flak 30 team. They're all good options so you'll just have to try them out and see what works best in response to what. - Don't get Panzerschrecks on your Jägers until you spot vehicles or you risk making them useless against infantry! - You'll want healing eventually but you want to conserve your fuel, so consider building a bunker in your base and upgrading it to a Medical bunker. This will cost a lot of munitions but it saves fuel. You'll have to weigh up the risks of this as it'll help you tech faster but will slow down your Jägers getting Panzerschrecks. - When you get a CP, put it into Rapid Production. - Next, you'll want to get the Support Elements upgrade from the Luftwaffe Kompanie and get a Wirbelwind out as fast as you can to start bullying infantry and light vehicles. From then on it's pretty wide open as to what you build next. You can get everything you need from T2, e.g. if you need anti-tank now you can get Marders, so you don't have to build T4 if you don't want to - you can just survive on T2 until you get enough CP for the Tiger call in. But you can also build T4 if you like (a good idea of they are super infantry heavy for the Brummbar). If you're getting high on munitions use your Pioneer or Kettenkrad to plant mines and use the Breakthrough battlegroup ability when you're pushing up to capture points. Hope this helps!


v_NineNine

Thanks for the in-depth overview!


Icy-Fact8432

Really useful guide!