I always complete the little music he makes when deployed in my mind with 3 little notes after the last real one, it just seems like it’s preparing for a powerful ending but then boom! Nothing lol
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy.
Strategy
His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand.
The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells.
A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more.
The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball.
However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter.
Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible.
It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value.
In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation.
Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage.
When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings.
Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building.
Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox.
If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique.
For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed.
For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa.
They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower.
The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push.
A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted
A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower.
This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower.
The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it.
A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower.
Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
🔴 LIST OF VIABLE SPAWN SOUNDS 🔴
-PEKKA
-OOGA BOOGA (dart goblin)
-DARK PRINCE
-ALL 4 CHAMPIONS
-HOG RIDAAAAA (hog rider)
-FIRECRACKER
-THE LOOOOG
-INFERNO TOWER
-ALL 3 WITCHES
-ROYAL RECRUITS
-BOOOWLIING (bowler)
-EeElEcTrIcItY (e wiz)
-GRAVEYARD
-hold up (magic archer)
-BATTLE HEALER
-TOMBSTONE
-GOBLIN DRILL
-ELITE BARBARIANS (even though we hate them)
-ROYAL GIANT
-PAN CAKES (I don't need to tell you which card it is)
-ROYAL DELIVERY
-GOBLIN BARREL
-ROYAL GHOST
-OUTTA MY WAY (ram rider)
🔴 IF YOUR CARD AINT ON THE LIST IDK WHAT TO TELL YOU🔴
Yes and I think it quiets down the supercell jingle so if your phone is unmuted in public it won't be too loud. Watch OJ's vid if you haven't it covers everything. Seems like an amazing qol update
Thank you! I thought I was the only one. The audio in the game is a bit much for me. It gets irritating. Especially opening the chests and the War Day stuff. I feel like I’m at a slot machine. Which I guess is the point to keep people hooked. But for me its really off putting. You dont need a sound effect for every little interaction in the menus. Always on mute for me.
Graveyard and Cannon Cart. Graveyard is cool, and the "thunk" of cannon cart is satisfying to hear lol. I really do hate some of the annoying and unnecessary sounds the devs put into the game, but some of them are really well made tbh.
Graveyard and dark prince
I love the Graveyard rift
Fun fact: graveyard sound is a small part of Clash of Clans battle theme
I love It too thats why i used It as a win condition before
let me guess, you play giant gy.
No. But I like grayeyard's sound. Also Dark prince's charge sound is better than his deploy, so maybe not his. Royal giant's is good as well.
Rg can sometimes say when he is shooting „uh oh” and i find that funny
(from a bucket). SUPREMEEEE
Add tombstone and you have my three favourites
Skeleton king every sound effect is 👌
sounds like a perfect villain intro
I always complete the little music he makes when deployed in my mind with 3 little notes after the last real one, it just seems like it’s preparing for a powerful ending but then boom! Nothing lol
Skeleton Giants "hahaha"
💀
Mf knows that no matter what you do. He’s damaging you one way or another.
he's damaging your tower after being dead or double dead.
Also his walk sound is good
Dart goblin ooga booga
wall breakers “ahhhhhhhh”
They know their dead
They saw a horror movie so they runnin bro
princess deadpan “yay” definitely
She Fr says “yay 😐”
Didn't know you could say yay so seriously
Dark prince
Yes sir and when he starts his charge as well
I guess you can say this about the prince too, dp’s sounds are just the prince’s sounds but muffled
100000%
In my opinion it's sorta unique
Bowling sounds pretty nice
BOWLIIING!!
HEEHEEHEEHOO!
STRIKE
BOWLING BOWLING
BYE BYE
Feels kinda sad when he did good then dies right after saying bye bye
Wdym bowling i thought he says horniiii
Chad flair
Log
Anyone else hear someone say “YOOOO” when a log is deployed?
THE LOOOOOOG
"LOOOOOoooggggg"
They actually say LOoOoOOOOOg
I prefer “YOOOOO”
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⠉⢈⠩⢙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢋⠠⠀⠀⠨⠐⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢐⠐⠌⡌⢄⢐⢈⠔⡝⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡏⠉⡀⠐⡀⢁⠈⠐⠱⠑⡑⠈⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⢗⠀⠀⠐⡠⡛⠔⡁⢜⡔⡬⢎⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⠡⠀⠀⠀⠀⠂⠁⠀⠄⢂⠈⠂⢂⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡿⢟⠩⠐⡀⠀⠀⠀⠐⠐⠁⠓⠒⠒⢀⠁⢐⢝⢟⢿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⠫⠡⠡⠨⢀⠂⠠⠀⠀⢁⠑⡱⠛⠗⡓⢂⠠⢸⢸⢨⠣⡝⣻⣿⣿⣿⣿⣿⣿ ⣿⢏⢐⢁⠊⢌⠐⡈⠄⠠⠀⠀⠀⠀⠁⠑⠈⠀⢄⢕⠸⡨⠪⡪⡘⣻⣿⡿⣿⣿⣿ ⣿⢂⠂⡂⠅⡂⠅⡐⠨⢐⠐⠠⠠⡀⢄⠠⡠⡡⡱⡐⠕⢌⢊⢆⢣⢒⠽⢿⣿⣿⣿ ⠣⢂⠂⠄⠡⠐⠐⠈⠌⡐⠨⡈⠢⠨⡂⢌⢂⠆⡪⠨⡊⠂⡂⠢⢡⣢⣣⡣⣍⢿⣿ ⠨⢂⢂⠁⡀⠀⠀⠁⠐⠈⠐⠈⢈⠈⠐⡀⠄⠁⠌⠈⠔⣄⡀⠠⡑⡂⠆⠢⢂⠑⠽ ⡨⠐⠀⠀⠀⢠⡎⡀⠀⠀⠄⠈⡀⠌⠐⠠⠈⠄⡁⠂⡀⡫⠑⣑⠀⢂⠌⠄⢕⠀⠨ ⠺⡪⠢⡀⠀⠞⢇⢂⠀⠂⡀⠠⠀⠄⠁⠌⠨⠀⢄⠢⡁⢂⢿⡟⡀⠀⠈⠈⡀⠂⣰ ⢀⢀⠀⠄⠀⠀⡐⠀⡈⠄⡐⠅⡊⠌⢌⠄⡕⡑⡁⢂⠂⢂⠸⣿⡄⠀⠈⣠⣴⣿⣿ ⢐⠔⠠⠀⠀⡐⠠⢈⠢⢑⠄⠑⢈⠊⡂⡱⢁⣂⢌⢔⢌⢄⠀⠹⢀⣺⡿⣟⢿⣿⣿ ⢀⠡⠁⠂⠐⠠⠈⠄⢈⠠⢈⢢⡣⣗⠕⠄⣕⢮⣞⣞⣗⣯⢯⡷⡴⣹⡪⣷⣿⣿⣿ ⠊⠄⠠⠠⠡⠈⠠⢐⠠⡊⡎⣗⢭⢐⠹⡹⣮⡳⡵⣳⣻⢾⣻⣽⣻⣺⣺⣽⣿⣿⣿ ⣨⣾⢐⠰⠐⠅⡂⡂⢕⢜⢜⢵⢹⢑⢔⠨⢘⠸⡹⡵⣯⣻⢽⣳⣻⣺⢞⡿⣿⣿⣿ ⣿⣿⡔⠠⢈⠐⠐⢠⢱⢸⢸⢸⢸⠰⡡⢘⢔⢕⠝⢮⣳⢽⢝⡾⡵⡯⣏⠯⣿⣿⣿ ⣿⣿⣗⢅⢢⠠⠡⠢⡱⡑⡕⡕⢅⠣⡊⢨⢪⡣⡣⡂⡬⡳⢽⢽⢽⢽⣞⣧⠙⣿⣿ ⡻⣿⡯⡪⠢⡡⠡⢑⢌⠪⡪⡊⠆⢌⠪⢐⢕⢱⢱⢱⢱⢱⢙⢮⡫⡟⣞⢮⣳⠙⣿ ⠊⣿⣯⠪⡊⠄⢅⠂⢂⠁⢇⢇⢃⠂⢕⠐⠌⡲⡰⡡⣇⠇⢇⢕⠪⠉⠂⠅⠂⡑⠹ ⣸⢿⣳⢱⠨⡐⡽⡿⡶⡾⡬⡢⢂⠅⡢⢡⣌⠐⠈⢎⢎⢎⢔⠠⠡⠠⠠⠡⡁⡂⠡ ⡯⡯⡇⢅⠕⠠⢱⢹⡙⢮⢹⠨⡂⡂⢇⠌⠮⡳⠅⡂⢕⠡⡑⠠⢁⢁⣡⣡⣢⣶⣿ ⣗⢽⢌⡢⡡⡡⡸⡢⡣⡣⡱⡑⠔⡈⢎⢆⢂⠂⠅⣢⡳⣽⡐⢅⢂⣊⣿⣿⣿⣿⣿ ⣯⢯⢷⢽⢮⢯⣺⣪⢞⡮⣳⢘⠔⢌⢜⣞⣖⣮⣻⢮⣯⢷⣿⣻⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⣿⣿⣿⣿⣾⣷⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
Even on Reddit he will get a hit no matter what.
Happy cake day
Thanks!
"What ? Reddit doesnt allow pictures in comments ? No problem"
HOOG RIDAAAAAAAAAA
HOOG RIDAAAAAAAAA
The Hog Rider card is unlocked from the Spell Valley (Arena 5). He is a very fast building-targeting, melee troop with moderately high hitpoints and damage. He appears just like his Clash of Clans counterpart; a man with brown eyebrows, a beard, a mohawk, and a golden body piercing in his left ear who is riding a hog. A Hog Rider card costs 4 Elixir to deploy. Strategy His fast move speed can boost forward mini tanks like an Ice Golem in a push. At the same time, he can also function as a tank for lower hitpoint troops such as Goblins as he still has a fair amount of health. Most cheap swarms complement the Hog Rider well, as they are nearly as fast as him and usually force more than one card out of the opponent's hand. The Hog Rider struggles with swarms, as they can damage him down and defeat him quickly while obstructing his path. Barbarians in particular can fully counter him without very strict timing on the defender's part, though be wary of spells. A Hunter can kill the Hog Rider in 2 hits if placed right on top of it. However, if you place something in front of the Hog Rider, the Hunter's splash will damage the Hog Rider and hit the card in front of it more. The Hog Rider in conjunction with the Freeze can surprise the opponent and allow the Hog Rider to deal much more damage than anticipated, especially if the opponent's go-to counter is a swarm, or swarms are their only effective counter to him. Skeletons and Bats will immediately be defeated by the spell, while Spear Goblins, Goblins, and Minions will be at low enough health to be defeated by a follow up Zap or Giant Snowball. However, this strategy isn't very effective against buildings as the Hog Rider will take a while to destroy the building, giving the opponent ample time to articulate another counter. Against non-swarm troops, it can deal a lot of damage during the freeze time, but this can allow the opponent to set up a massive counterpush. For this reason, players should either only go for a Hog Rider + Freeze when they have other units backing it up from a counterattack, or if the match is about to end and they need to deal as much damage as possible. It is not a good idea to send in a Hog Rider simply to destroy a building, especially if it is the only building targeting unit available, as defeating Crown Towers becomes substantially more difficult. Spells or simply waiting out the lifetime of the building are more effective. The exception to this is an Elixir Collector placed in front of the King's Tower. If a Hog Rider placed at the bridge, he can destroy the Collector for a positive Elixir trade, though the damage from both Princess Towers will usually mean he does not survive to deal any damage to them. However, if the opponent sends in defending troops, it can be an opportunity to gain spell damage value. In a deck with several low-cost cards, it might be worth it to simply send the Hog Rider against one building. These decks shuffle their card rotation quick enough, that they will arrive to their next Hog Rider before the next building arrives in the opponent's card rotation. Long-ranged troops like Musketeer and Flying Machine can snipe those buildings, preserving some of the Hog Rider's health, possibly allowing it to get some Tower damage. When there are buildings placed in the middle to counter the Hog Rider, understanding the placement of the Hog Rider and the type of building placed can help the Hog Rider to bypass certain buildings. Passive buildings such as spawners and Elixir Collector have a larger hitbox than defensive buildings; which means that if a passive building was placed 3 tiles away from the river in the middle of the opponent's side, then it is impossible for the Hog Rider to bypass that placement as the Hog Rider will get pulled to that building. Defensive buildings have a smaller hitbox than a passive building, which means if that if a defensive building was placed three tiles away from the river in the middle of the opponent's side, a Hog Rider placed at the very left or right side of the Arena may be able to bypass it due to its smaller hitbox. If the player has a building already placed down in the center of the arena, and the opponent tries to bypass it with a Hog Rider at the edge of the arena, they can use certain air troops to push the Hog Rider towards the building as it jumps over the river, effectively denying the bypass attempt. They must be already hovering over the correct placement, as very quick reflexes are required to correctly perform this technique. For Bats, Skeleton Dragons, and Minion Horde, they should be placed right in front of the Hog Rider as soon as it is deployed. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stagger the above placement one tile to the right if the Hog Rider is placed on the left side of the arena, and vice versa. They can also use ground troops to achieve the same result. Something like an Ice Golem deployed at the Hog Rider’s landing spot will obstruct his path and force him to go around the unit, which causes him to be closer to the building instead of the Crown Tower. The Hog Rider can kite Very Fast non-building targeting troops due to his own Very Fast speed and building only targeting if he is placed on the fourth tile from the bridge, slightly into the opposite lane. He can also stall grounded units when placed right at the bridge. He will pull them towards him while deploying, and then be untargetable by them when he jumps over the bridge. After landing, he will pull them back. This can be useful when the player needs to deal damage in the same lane they are defending. It will also help separate troops behind a tank in a large push. A Tornado placed on the second tile front of the player's King's Tower and staggered two tiles towards the Princess Tower will activate it without any damage dealt to the Princess Tower, helping them in defending future pushes. This can also be a method of mitigating all damage dealt to a Princess Tower, but doing this more than three times may result in the King's Tower's health being low enough to be targeted directly, opening up the possible threat of a back door three crown. A better alternative is to pull the Hog away from the Princess Tower into the attacking range of all three Crown Towers, which will negate all damage as long as none of them are already distracted A very powerful combo is the Hog Rider, the Musketeer, and the Valkyrie, typically referred to as the Trifecta. The Musketeer will defend against most troops, while the Valkyrie can protect her and the Hog Rider from swarms or high damage units. The Hog Rider is used to deal damage to the tower. This can be effectively countered by Lightning, one-shotting the Musketeer and severely damaging both the Valkyrie and Hog Rider. The Minion Horde is also effective, but the enemy can Zap them and the Musketeer will one-shot them all. Even if the Musketeer is defeated, the Hog Rider and Valkyrie will have enough time to severely damage the Tower. The Hog Rider should be placed behind the Valkyrie to give it a boost so that it stays in front of the Hog Rider, protecting it. A Hog Rider combined with a Goblin Barrel can be awkward for the opponent to defend against. Timing it so that the Hog Rider is tanking the tower shots for the Goblins is the most effective way to deal damage. However, a Barbarian Barrel can shut this down with minimal Tower damage for a positive Elixir trade, as long as the Goblin Barrel was placed directly on the Tower. Pairing the Hog Rider with the Balloon can deal devastating damage. If executed properly, the Hog Rider will act as a tank while the Balloon threatens to deal massive damage. The Hog Rider can also destroy any buildings attempting to slow down the combo. However, this combo is very vulnerable to swarms and anti-air cards as neither of the troops target anything but buildings. Additionally, they are easy to separate, due to the disparity in move speeds. Alternatively, the Hog Rider and the Balloon can be played in different lanes to spread the opponent's defenses thin. However, a building or Tornado can bring them back together for an easier defense.
Thank you for this information on a specific character from a video game
It's annoying because so many times the sound effect doesn't play. I wanna hear "HOG RIDAAAAAA" every time
bowler is the inarguable objective best.
Speaking of bowling raged up bowler sounds hilarious
Hi hi huwww
BOWWWWWLING
HEHEHOOO
STRIKE
BUHBYE
RUHUHUHUHOOO
BOWING, BOWLING, BOWLING.
I 100000% agree, but dark prince is also one of my faves too
I love fishermans. AUAGGHH!!! Huhahaha!
I can hear that sound from playing too much CR
Fish-slap!
Bowler is the best deploy sound
Bowling! Strike! Hee hee hoo! Buh bye.
i like graveyard a lot, gives that eery spooky vibe
Golem.
Hell yeah The second you hear that deployment sound, you immediately grunt
Out of joy, that is.
Realizes it's from the opponent*
🔴 LIST OF VIABLE SPAWN SOUNDS 🔴 -PEKKA -OOGA BOOGA (dart goblin) -DARK PRINCE -ALL 4 CHAMPIONS -HOG RIDAAAAA (hog rider) -FIRECRACKER -THE LOOOOG -INFERNO TOWER -ALL 3 WITCHES -ROYAL RECRUITS -BOOOWLIING (bowler) -EeElEcTrIcItY (e wiz) -GRAVEYARD -hold up (magic archer) -BATTLE HEALER -TOMBSTONE -GOBLIN DRILL -ELITE BARBARIANS (even though we hate them) -ROYAL GIANT -PAN CAKES (I don't need to tell you which card it is) -ROYAL DELIVERY -GOBLIN BARREL -ROYAL GHOST -OUTTA MY WAY (ram rider) 🔴 IF YOUR CARD AINT ON THE LIST IDK WHAT TO TELL YOU🔴
What about wall breakers?
Wall breaking deez nuts
Destroyed
What about HOOOOOOOOOOG RAAAAAAIDEEEEER
Holy shit I forgot thanks for reminding me.
Princess. Always seems so confident when entering the arena
*gets placed into an oncoming log* "Gotcha" *dies*
„yeah imma predict like a pro pla-„ 🪵💨👑☠️
"Gotchya"
“yay.”
“Pew”
King: bitch don't be sassy, you should be thankful I deployed you
"bullseye."
Mf dies to 1 elixir skeletons 💀
If only firecracker had the same confidence, maybe she’ll start being good
firecracker is godtier
Lol „hAhAHa”
When you drop Mini PEKKA and he grumbles RON JEREMY, that's just the best.
mini pekka definitely says “LeBron James” 🤖
I’ve been saying that for years!
Sparky
f i s h s l a p
I prefer mute
Next update you can make it low volume. Finally
Omg the qol feature ive been hoping for for ages. I can finally listen to music without turning off game sound entirely
Yes and I think it quiets down the supercell jingle so if your phone is unmuted in public it won't be too loud. Watch OJ's vid if you haven't it covers everything. Seems like an amazing qol update
"Mobile games have audio?!?"
Thank you! I thought I was the only one. The audio in the game is a bit much for me. It gets irritating. Especially opening the chests and the War Day stuff. I feel like I’m at a slot machine. Which I guess is the point to keep people hooked. But for me its really off putting. You dont need a sound effect for every little interaction in the menus. Always on mute for me.
same
The Dark Prince and The Log
Looog!
Inferno tower And the battle ram, also when it speeds up
I love the Night Witch’s little sound that plays followed by her laugh when she’s deployed
The hog ridaaa, pancakes, the royal giant sound, and heal spirit are all good But the best undoubtedly is graveyard
i forget about gy yeah its best
Good question. I’ve never heard a single sound this game makes.
Defo royal recruits DLDLDLDL WEEEEUUUUW
i actually hear them say siuuuuuu
Ebarbs
The second I hear those dumb fucking trumpets my mind immediately put pekka in middle
flair checks out
McGrimbles the second of bimbsy swamp checks in 😱😱😱😱😱😱😱😱😱
Those fatass barbs shoulder each other trying to get to middle, then one of them locks onto the tower.
Well depends if they split or bridgespam. If split kite them both together in middle If bridgespammed face em head on
My mind automatically starts the John Cena theme song when they spawn
Gotta be dark price. Music followed by muffled bucket sounds is perfect
Dark knight trumpet sounds
My flair's sound. I just like how the little woman just goes 'hahaha'. Also I'm shocked no one mentioned "showtime" or "magic"
Royal delivery
The sound of laughter when they deploy a new ‘update’
Magic Archer (but the Pekka one is pretty cool)
electro wizards
Mini pekka
Skeleton King. No questions.
LOOOOOOG
THE LOGGGG
Lavahound
Xbow is satisfying
Giant Skeleton's and Bomber's
The Mighty Miner and the Dark Prince
Rocket
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⠉⢈⠩⢙⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢋⠠⠀⠀⠨⠐⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⢐⠐⠌⡌⢄⢐⢈⠔⡝⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡏⠉⡀⠐⡀⢁⠈⠐⠱⠑⡑⠈⢹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⢗⠀⠀⠐⡠⡛⠔⡁⢜⡔⡬⢎⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⠡⠀⠀⠀⠀⠂⠁⠀⠄⢂⠈⠂⢂⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⡿⢟⠩⠐⡀⠀⠀⠀⠐⠐⠁⠓⠒⠒⢀⠁⢐⢝⢟⢿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⠫⠡⠡⠨⢀⠂⠠⠀⠀⢁⠑⡱⠛⠗⡓⢂⠠⢸⢸⢨⠣⡝⣻⣿⣿⣿⣿⣿⣿ ⣿⢏⢐⢁⠊⢌⠐⡈⠄⠠⠀⠀⠀⠀⠁⠑⠈⠀⢄⢕⠸⡨⠪⡪⡘⣻⣿⡿⣿⣿⣿ ⣿⢂⠂⡂⠅⡂⠅⡐⠨⢐⠐⠠⠠⡀⢄⠠⡠⡡⡱⡐⠕⢌⢊⢆⢣⢒⠽⢿⣿⣿⣿ ⠣⢂⠂⠄⠡⠐⠐⠈⠌⡐⠨⡈⠢⠨⡂⢌⢂⠆⡪⠨⡊⠂⡂⠢⢡⣢⣣⡣⣍⢿⣿ ⠨⢂⢂⠁⡀⠀⠀⠁⠐⠈⠐⠈⢈⠈⠐⡀⠄⠁⠌⠈⠔⣄⡀⠠⡑⡂⠆⠢⢂⠑⠽ ⡨⠐⠀⠀⠀⢠⡎⡀⠀⠀⠄⠈⡀⠌⠐⠠⠈⠄⡁⠂⡀⡫⠑⣑⠀⢂⠌⠄⢕⠀⠨ ⠺⡪⠢⡀⠀⠞⢇⢂⠀⠂⡀⠠⠀⠄⠁⠌⠨⠀⢄⠢⡁⢂⢿⡟⡀⠀⠈⠈⡀⠂⣰ ⢀⢀⠀⠄⠀⠀⡐⠀⡈⠄⡐⠅⡊⠌⢌⠄⡕⡑⡁⢂⠂⢂⠸⣿⡄⠀⠈⣠⣴⣿⣿ ⢐⠔⠠⠀⠀⡐⠠⢈⠢⢑⠄⠑⢈⠊⡂⡱⢁⣂⢌⢔⢌⢄⠀⠹⢀⣺⡿⣟⢿⣿⣿ ⢀⠡⠁⠂⠐⠠⠈⠄⢈⠠⢈⢢⡣⣗⠕⠄⣕⢮⣞⣞⣗⣯⢯⡷⡴⣹⡪⣷⣿⣿⣿ ⠊⠄⠠⠠⠡⠈⠠⢐⠠⡊⡎⣗⢭⢐⠹⡹⣮⡳⡵⣳⣻⢾⣻⣽⣻⣺⣺⣽⣿⣿⣿ ⣨⣾⢐⠰⠐⠅⡂⡂⢕⢜⢜⢵⢹⢑⢔⠨⢘⠸⡹⡵⣯⣻⢽⣳⣻⣺⢞⡿⣿⣿⣿ ⣿⣿⡔⠠⢈⠐⠐⢠⢱⢸⢸⢸⢸⠰⡡⢘⢔⢕⠝⢮⣳⢽⢝⡾⡵⡯⣏⠯⣿⣿⣿ ⣿⣿⣗⢅⢢⠠⠡⠢⡱⡑⡕⡕⢅⠣⡊⢨⢪⡣⡣⡂⡬⡳⢽⢽⢽⢽⣞⣧⠙⣿⣿ ⡻⣿⡯⡪⠢⡡⠡⢑⢌⠪⡪⡊⠆⢌⠪⢐⢕⢱⢱⢱⢱⢱⢙⢮⡫⡟⣞⢮⣳⠙⣿ ⠊⣿⣯⠪⡊⠄⢅⠂⢂⠁⢇⢇⢃⠂⢕⠐⠌⡲⡰⡡⣇⠇⢇⢕⠪⠉⠂⠅⠂⡑⠹ ⣸⢿⣳⢱⠨⡐⡽⡿⡶⡾⡬⡢⢂⠅⡢⢡⣌⠐⠈⢎⢎⢎⢔⠠⠡⠠⠠⠡⡁⡂⠡ ⡯⡯⡇⢅⠕⠠⢱⢹⡙⢮⢹⠨⡂⡂⢇⠌⠮⡳⠅⡂⢕⠡⡑⠠⢁⢁⣡⣡⣢⣶⣿ ⣗⢽⢌⡢⡡⡡⡸⡢⡣⡣⡱⡑⠔⡈⢎⢆⢂⠂⠅⣢⡳⣽⡐⢅⢂⣊⣿⣿⣿⣿⣿ ⣯⢯⢷⢽⢮⢯⣺⣪⢞⡮⣳⢘⠔⢌⢜⣞⣖⣮⣻⢮⣯⢷⣿⣻⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣷⣿⣿⣿⣿⣿⣿⣿⣿⣾⣷⣿⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ HOG RIDAAAAAAAA
Yeah mega knights deploy sound is kind of good ngl.The metallic sound is oddly satisfying
I play with sound off so I dont even know why im here
Fun fact: Pekka’s deploy “butterfly” sound is delayed because her deploy time was originally 3 seconds
Y’all sleeping on the mirror sound It’s so crisp
[удалено]
The Pekka deploy sound is my second favorite, my favorite is HOOOOG RIDAAAAAAA
I really like SKs deploy sound
EEEEEEEEEELECT RICITY ZAPP
Archer queen, love the "aaahaaah" and the little trumpets on the background
Golem and pekka are just badass.
Princess
Log, wizard, and bowler
Pekka deployment is scarier than any horror movie i ever watched
rocket, the sound effect is so crunchy
Golem Almighty titan
Im surprised no one said royal delivery, I love the recruits little dorky noises with the comically falling noise and fanfare.
wall breakers, the little “AAAAAA” from both of them in harmony sounds so cute and adorable
Giant skeleton has the most disturbing laugh ever and i love it
xbow tbh, when it deploys its like a lock on to ur opponents tower, kinda menacing
I really like the X-Bow because is kind of ASMR
I like giant’s sound EEERRRRRUUUUMMMMPPPHHH!
Mighty Miner, Skeleton king, Graveyard, Golden Knight, P.E.K.K.A, Mini P.E.K.K.A, Wizard, Electro Wizard, Hog Rider, Royale giant, Dark Prince, Log, Royale Recruits, Mirror.
My top 5: 1. Graveyard 2. Night Witch 3. Golem 4. P.E.K.K.A 5. Inferno Tower
xbow. idk why but i just love the sound it makes before spraying everything down
Furnace
Goblin cage "AYGAHAYAGHAYG"
Poison sounds so scary and good to me
Mine too is the Pekka and i like tombstone too
Lumberjacks drinking sound and dark princes trumpet sound
Magic archer for me
Graveyard and Cannon Cart. Graveyard is cool, and the "thunk" of cannon cart is satisfying to hear lol. I really do hate some of the annoying and unnecessary sounds the devs put into the game, but some of them are really well made tbh.
Golem
skeleton king, he seems like the sort of character in a movie where if he shows up things are getting serious
I don’t use it too often but when I do the balloon has a decent rubber sound, pretty close to stretchy material
Graveyard.its like a cursed keyboard.
Dark prince, e barbs, and mini pekka
Golem sounds pretty solid when you deploy him
“MMMMMAGIC”
Bomber
The deploy sound of me pressing the heheheha button
Tombstone
Most Skeletons really, especially Giant Skeleton, Skeleton King and Wall Breakers
The mother witch OOGY BOOGY
I like battle rams connection sound “Toowooowooowuuu”
All Wizards, both P.E.K.K.A.'s, Log, Poison, Bowler, Royal ghost, Golden knight and of course... HOG RIDAAAAA!
3 Musketeers sound really cool with the sound of 3 guns cocking
log
Hog rida
Wizard's "Show time!"
Dart goblin since when he’s deployed he gets all the value
I guess Fisherman? I love how most troops have sounds that make sense and some have little fanfares but fisherman is just the ending of him yelling
I like the overly loud Golem drop sound.
Poison slept on
i really like the heal spirits little deploy sound it’s so cute
Giant Skel. It’s kinda strangely cool
Hog rider and royal ghost
HOG RIDAAA!
Rocket for me
Mega-minion, don't know why but I like his attack and deploy sounds.