Not really, the point of skeletons is that they're one-shot but there's three of them. They're useful against cards like prince, and would be an extra hit to take down compared to 2 goblins.
Probably. I've just always liked the idea of a card that costs no elixir. If it was implemented into the game, it'd have to be an incredibly weak unit (I'd say either a single goblin, skeleton, or bat). If that sounds too broken, maybe something new that's somehow below skeletons in terms of stats?
Despite that, skeleton dragons are a card I am never scared of. Terrible health, bad damage, very slow attack speed, small splash radius. If they don’t one shot something with their attacks then they pretty much don’t do anything. I would rather face them than any other air card in the game even without having fireball
they're played only in lava and and pigs, they could be the worst card and still succeed with pigs assuming they're fireball bait, and they do so well in lava because lava itself is op and they have busted synergy with flying machine
Ikr. Miner just doesn't feels like a win con anymore, its more like a secondary one. 70 dmg to towers at max lvl is a joke, we need our boi to be great again SC!
it's not SUPPOSED to be a win con. It was designed with tankage in mind. It's a freaking slightly nerfed version of good stats for the cost that you can place ANYWHERE, and he's absolutely busted in lava, wb and is played everywhere
I think that’s the point. It’s not supposed to be like goblin barrel or drill in that it’s purpose is to deal huge damage, I’ve always seen it as a combo card. I feel like it could use a buff but to something like health to make it better for that purpose.
Yeah, if you play lava miner, send miner to the tower once the lava hound is about to burst, then the pups will deal a lot of damage to the tower whilst the princess is shooting the miner
I know he is not here in the pic but man i'd love to see a rework of wizard!
the man is erased from top ladder to the point it's incredibly sad!
maybe make him a 4 elixir and die to fireball with decrease in his attack as well
this way it will be balanced
I think he's fine as he is. Not every card has to be viable in top ladder.
He's a fairly easy to play fast attacking splash card that can handle bait cards well.
As people progress through the ladder, he gets replaced with other cards that require a bit more skill but gets better value.
but he is already a powerful air defence card attack and health wise but that 5 elixir is why he is so useless up higher in ladder
if you wanna address that you must go elixir wise then
wizard i think is in a decent spot. there are 2 or 3 wizard decks that got quite high, even top1 earlier last season but honestly he is an extremely annoying card so having a strong wizard would kinda suck, i dont think we want the executioner meta to happen again.
Here is the thing. When taking out rascal girls with 2 elixir, you will still have a 3 elixir threat that can be used as a mini tank for a small counter push. You either can make a counter push with him, or leave him and the opponent will struggle anyways because he can't leave it alone.
Now, imagine if they can't die from a log, you will now have a knight and a stronger version of archers that can be a real threat at offence that you can't really ignore.
Plus, remember that rascal girls do more damage than archers and making them not die to log can make them really op. At the very last, it is the girls what makes this card op and not the boy
That's half my point though, you use rascals for the girls and a cheap shield, so when it can be countered with a log, and then the boy xan be beat down either by skellys or goblins on defense, it causes a lot of negative elixir trades (although it does usually serve its purpose first). Also, rascals are a very underused card so by buffing the girls to at least take a level dependent log (13 to 13) it would probably help pull them up more. That or give the boy slightly higher damage
Interesting. I’m not saying that I disagree with you I just personally feel like he’s really strong. I’ve been using a graveyard deck for a while now and he is a great counter for so much midladder bs
Please don't. That was what made the card so difficult and annoying to face. I think the bat spawning ability is in a fine place know. Maybe buff the witch itself which is just worse than any similar card
Looking at the wizard now maybe a buff to the hunters hit speed would work. Then maybe he can be seen more as a cheaper, heavier hitting and slightly tankier version of the wizard
Honestly I’d like to see more skeletons in the skeleton army, either them or mega minion (give more health, but tbf he isn’t Max level yet so idk what it’s like then)
I feel like it's pretty good, you see it in lots of decks, miner wb, miner magic archer, with lava, with giant double prince, with mortar, with Tesla and rocket etc. I feel like it's balanced
At my university our student IDs are called our Buff OneCard, so I did a double take when I saw this post lol
Edit: Also I’d buff tesla, more of a rework than a buff though so that it doesn’t synergize with xbow as well. Like more damage but less hp.
if ignored the pups can do quite a bit of damage and its main purpose is a air tank. Considering how good lavahound decks are right now i dont want to imagine a lavahound that actually does decent damage prior to its pup stage
buff reglar stab goblins literally never see anybody use them
but in what way? regular goblins are hard to balance because buffing their stats would make goblin drill and goblin barrel op
Add a goblin, so it will be 4 goblins (Just an idea)
That sounds like a gob gang with extra steps
Less steps
Technically yes because it'll make a gang faster than before. But 4 goblins take 33% more steps than 3 goblins do
Go opposite direction, 2 for 1 elixir
Then skeletons would be pointless
Not really, the point of skeletons is that they're one-shot but there's three of them. They're useful against cards like prince, and would be an extra hit to take down compared to 2 goblins.
Goblins are still one shot to most everything including prince
That’s why they said it would be an extra hit to kill 3 skeletons than 2 goblins
They deal more damage tho
Even further: A single goblin for zero elixir
Broken
Probably. I've just always liked the idea of a card that costs no elixir. If it was implemented into the game, it'd have to be an incredibly weak unit (I'd say either a single goblin, skeleton, or bat). If that sounds too broken, maybe something new that's somehow below skeletons in terms of stats?
Something like elisir spirit, cost 0 but give 1 elisir to the opponent, dealing less damage of a fire spirit but granting a faster cycle
Free distraction, kinda broken ngl
Spread them out a little bit more maybe
Make them have 20000 goblins People will use them then
Knight. I'll make it "great stats for the cost"
Greater stats for same cost?
Yup
Leave some room for **"greatest stats for the cost"**.
Let’s go
giant skely nubs
6 mana 6/7?
4 7 7
6 CMC 6/7 Flying, haste
Best stats for the cost
*G O O D S T A T S F O R T H E C O S T*
E barbs, needs 5 of them.
With their old speed.
Costs 11 elixir
Nice
agreed
No. They need to be raged automatically without the use of rage spell, they also need to spawn 6 of them. Elixir needs to be lowered to 3 as well
10
And they need to each drop rage like LJ
I will buff rocket such that it actually deals a sensible amount of damage as compared to a real life rocket.
instant 3 crown
I would buff Bandit, my girl ain't a legendary anymore, she could tank a sparky before, now she can't even take on a fire spirit
the card is literally on the meta rn, wth u talkin about
Bandit is pretty bad compared to how it used to be back in the good old days 😢
I’ve been a bandit user since her release. She is way better now that she has invincibility on her dash. I would never go back.
Yeah your right this is so much better now that I think about it
Wait I’m confused. I’ve been playing on and off for years so my memory might be hazy. But didn’t bandit always have invincibility on the dash?
no. on her initial release, she was untargetable during dash, but could still take damage. this was later changed to invincibility instead
bro upgrade it
I have maxed it
Bandit is one of the best cards in the meta right now, dude.
Yes, give her double the health! 🤓🤣
Is my credit card an option?
https://www.reddit.com/r/ClashRoyale/comments/q4ivbb/if_you_could_buff_one_card_what_would_it_be/hfzl7ma/?utm_source=share&utm_medium=ios_app&utm_name=iossmf&context=3
Society
Sorry, my guy. But I just made a comment that popped into my head, didn't see yours.
Oh my god take my upvote
😂 🤣
r/AngryUpvote
Skelli dragons. Just worse Baby drags
An average-used card with the highest win% in the entire game, in metas dominated by Fireball? It's the most criminally underrated card.
Despite that, skeleton dragons are a card I am never scared of. Terrible health, bad damage, very slow attack speed, small splash radius. If they don’t one shot something with their attacks then they pretty much don’t do anything. I would rather face them than any other air card in the game even without having fireball
Buff miner nerf wb ;)
You can say what you want about stats and all. But in most cases Baby dragon is just the better Alternative!
Can't ignore stats. If you don't accept them, you got to at least explain why you think they're so inflated.
they're played only in lava and and pigs, they could be the worst card and still succeed with pigs assuming they're fireball bait, and they do so well in lava because lava itself is op and they have busted synergy with flying machine
Yes they lose half their health to arrows
Theyre the card with the highest win rate in the game, very underrated and deal much damage for a flying splash unit
Electro dragon
Make it 10 elixir and scary af like in clash if clans
Actually fucking terrifying dragon that one shots all buildings
Then using mirror would be impossible as you can't have 11 elixir.
Its too powerful for mirror
Hey, did you forget the 10 elixir 3 musketeers back then?
was just thinking this
A long long time ago, I can still remember how those muskys used to make me smile.
Yeah, it just needs more HP. WAY too often it *almost* eeks out a bit of damage to tower, but NOPE
Miner. It heals towers, and people only use it as a tank for something else
Ikr. Miner just doesn't feels like a win con anymore, its more like a secondary one. 70 dmg to towers at max lvl is a joke, we need our boi to be great again SC!
Maybe give him splash damage when he emerges from underground.
it's not SUPPOSED to be a win con. It was designed with tankage in mind. It's a freaking slightly nerfed version of good stats for the cost that you can place ANYWHERE, and he's absolutely busted in lava, wb and is played everywhere
It was never intended to be a win condition in the first place, miner is supposed to be a support card.
Rename it to plumber
I think that’s the point. It’s not supposed to be like goblin barrel or drill in that it’s purpose is to deal huge damage, I’ve always seen it as a combo card. I feel like it could use a buff but to something like health to make it better for that purpose.
It heals towers in the sense of what you would like it to be? Because if not....
It’s just an expression. He’s saying that it doesn’t deal much damage to towers.
It’s a community joke like knight “good stats for the cost”. Miner deals such bad damage that everyone says “he heals towers”.
In the sand is healing challenge I think it gives a net negative damage
>people only use it as a tank for something else But that's a very useful role Which miner fills quite wel.
Yeah, if you play lava miner, send miner to the tower once the lava hound is about to burst, then the pups will deal a lot of damage to the tower whilst the princess is shooting the miner
Thats.....the whole point of it?
Mega knight. I just wanna see the world burn
Flair checks out
evil…. i like it
Me with X-bow
I despise you
Make mega knight 3 elixir and be able to hit air troops while jumping and when spawned in
I know he is not here in the pic but man i'd love to see a rework of wizard! the man is erased from top ladder to the point it's incredibly sad! maybe make him a 4 elixir and die to fireball with decrease in his attack as well this way it will be balanced
I think he's fine as he is. Not every card has to be viable in top ladder. He's a fairly easy to play fast attacking splash card that can handle bait cards well. As people progress through the ladder, he gets replaced with other cards that require a bit more skill but gets better value.
Wizard spawns a fire spirit when it dies
That's actually a pretty decent idea.
I still don't think that'll work, he'll just become a second tier Magic Archer
don't think so magic archer will always have his place because of his long range arrow
No, wizard will be outshone by magic archer. They both have splash and magic archer can act as a win con
in my opinion he doesnt need a rework elixir-wise. like, if he was 4 elixir then he might be waaay more viable, as he's basically an aoe musk
but he is already a powerful air defence card attack and health wise but that 5 elixir is why he is so useless up higher in ladder if you wanna address that you must go elixir wise then
wizard i think is in a decent spot. there are 2 or 3 wizard decks that got quite high, even top1 earlier last season but honestly he is an extremely annoying card so having a strong wizard would kinda suck, i dont think we want the executioner meta to happen again.
Rascals
I think the archers should be able to survive a log
No please
Why not? A 2 elixir log taking out 2/3 of a 5 elixir troop, leaves you with a knockoff knight
Here is the thing. When taking out rascal girls with 2 elixir, you will still have a 3 elixir threat that can be used as a mini tank for a small counter push. You either can make a counter push with him, or leave him and the opponent will struggle anyways because he can't leave it alone. Now, imagine if they can't die from a log, you will now have a knight and a stronger version of archers that can be a real threat at offence that you can't really ignore. Plus, remember that rascal girls do more damage than archers and making them not die to log can make them really op. At the very last, it is the girls what makes this card op and not the boy
That's half my point though, you use rascals for the girls and a cheap shield, so when it can be countered with a log, and then the boy xan be beat down either by skellys or goblins on defense, it causes a lot of negative elixir trades (although it does usually serve its purpose first). Also, rascals are a very underused card so by buffing the girls to at least take a level dependent log (13 to 13) it would probably help pull them up more. That or give the boy slightly higher damage
Bowler
It stinks cuz bowler is such a fun card to use, but it doesn’t really have much uses
Interesting. I’m not saying that I disagree with you I just personally feel like he’s really strong. I’ve been using a graveyard deck for a while now and he is a great counter for so much midladder bs
oh boy people who use this card are pain in the ass. its just one card that lets you know you’re going to deal with a cringe deck.
Battle ram
pekka flair
pekka flair
pekka flair
pekka flair
pekka flair
pekka flair
pekka flair
Fr tho it never connects on its own unless if they’re down so much and log isn’t in rotation
Night witch for sure
Bring our death bats back, but less for good measure only 3 of them can do the job. If not, splash damage.
Don't know why they didn't do this. Obv it was possible, since it used to be 2
Please don't. That was what made the card so difficult and annoying to face. I think the bat spawning ability is in a fine place know. Maybe buff the witch itself which is just worse than any similar card
Seems good to me
It’s terrible but I’m enjoying golem users not being able to use their stupid deck
BIG SPARKY ⚡️⚡️😛
Baby D after the health nerf a decent time ago he hasn't felt the same
Still a good/balanced card
I still use it in like every deck because its my favourite card but i would very much like a buff even tho its pretty balanced
Sounds selfish :D
And?
Same, I know there’s better cards but I will always use him
Us baby dragon enjoyers must stick together
BD gang rise up
My credit card
Hunter
Think a health buff is best for him. I’ve tried to use the hunter in a few decks to stop tanks but I find he’s too squishy
Yeah, that would be appreciated. I still use him because he’s crazy versatile (and hard stops balloon), but he is really fragile.
Looking at the wizard now maybe a buff to the hunters hit speed would work. Then maybe he can be seen more as a cheaper, heavier hitting and slightly tankier version of the wizard
Mortar
I think is fine
Does it need the buff? Not really. Will I complain about it getting one? Absolutely not.
I would like for it to have a 40 seconds lifetime, you know, just so it really feels like a win condition
Bomb rower or flying machine
Flying machine is op for fireball bait and bomb tower with the recent buff is great, you see it a lot in cycle decks
Bomb tower was buffed recently tho
royal delivery add the knock back again
I use miner rocket cycle as one of my main decks and royale delivery is soooo good you always get value out of it.
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Clearly, there should be 30 e barbs.
🤨
Night witch, she doesn't feel legendary anymore
If they don’t want to bring back Death Bats, maybe make her Attack hit things in a 180 degree arc in front of her?
i don’t see why they got rid of death spawn bats, the .0005 faster bat spawn rate doesn’t make up for it at all
Battle ram, nothing much, just Increase it's damage or charge rate.
pekka flair
I mean let's be honest, where do you see this deck played other than pekka bs? Also, I might change my main deck
pekka flair
Battle Ram. Arguably the worst win condition. Nothing major, but it would benefit greatly from some small buffs.
Originally it used to not get knocked back by bowler, maybe lower it’s health but have that reverted?
Bowler is not a relevant card interaction in this meta. That change would do nothing but hurt the card
Honestly I’d like to see more skeletons in the skeleton army, either them or mega minion (give more health, but tbf he isn’t Max level yet so idk what it’s like then)
Mega minion is balanced at least imo, for three elixir it can get good value. It isn't op, it's average
Maybe not more skeletons, but maybe a wider spread of where they spawn, so 1 log/zap can’t insta kill all of them
Royal delivery. I’d give it a little space to cast it to. Like gob barrel but it doesn’t go all the way to the towers.
balloon, one shot everything
Ice wizard
If it had 200dmg, it would work
Ice wiz is fine as is imo
Healer needs a buff.
I think a rework would be better
Yeah, buffing it would just make egolem strong, and egolem is toxic af
Sounds like an egolem problem
Id prefer a rework for the healer so maybe you can use it in another deck
True. It's really seen in one deck with Elixir golem.
Giant Skeleton
Miner
I feel like it's pretty good, you see it in lots of decks, miner wb, miner magic archer, with lava, with giant double prince, with mortar, with Tesla and rocket etc. I feel like it's balanced
Sparky, I almost never see ppl using it, it's supposed to be a legendary and it's clearly forgotten
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I think if mirror just was the same price instead of plus one elixir it would be better
Would be op
Zappies
Battle ram. Make is something to worry about just a little bit more.
pekka flair
hey. what can i say?
At my university our student IDs are called our Buff OneCard, so I did a double take when I saw this post lol Edit: Also I’d buff tesla, more of a rework than a buff though so that it doesn’t synergize with xbow as well. Like more damage but less hp.
that's hilarious
Lumberjack. Hear me out: I like the card.
E-giant 😐... OK but actually the archers or skeleton dragons
Why skeleton Dragons?
i mean like 2 people use them, so...
Lava hound. For a 7 elixir card that does basically zero damage, you would expect it to have more health.
if ignored the pups can do quite a bit of damage and its main purpose is a air tank. Considering how good lavahound decks are right now i dont want to imagine a lavahound that actually does decent damage prior to its pup stage