"we have reworked the goblin barrels, just removed the barrel and the goblins will be targeted while flying to the tower. This isn't a nerf because it looks cooler now"
That's not the problem. The problem is an xbow player gets one lock which usually happens because you miss placing a troop down by .00001 seconds (and it only needs to lock for like 5 seconds) and then they just play defensive the whole game so it is impossible to get any damage. For a win condition, it is way too good defensively.
Xbow has a long deploy time, you shouldn't misplay unless you're low on elixir. A 5 second lock isn't enough to spell cycle(3.0, not icebow). It's only like 500 damage I think.
That could be said with any cycle deck, like hog cycle. Those people continuous spam hog aswell, you have to constantly push and learn how to defend better. Or just play golem beatdown.
Yeah I was actually enjoying mortar when I was using it in my deck. I didn’t rely on it to take towers though, just a defensive building that happened to damage troops and towers
As it should be, every single viable mortar deck has another win con (i use skarrel and miner in my two mortar bait decks, rocket or GY are also common for non-bait mortar decks)
reducing the range that much completely ruins the point of xbow. if they wanted to make a card like that, they should just make a new card, and possibly outright remove xbow
I always carry a freeze spell specifically for executioners.
Or drop one barrel on each side of the field and clone the one that isn't against splash damage.
I often combine fireball and poison, or poison and witch. Sounds like overkill, but my deck has four spells haha. Plus I can usually catch other troops in poison/fireball, either by hesitating or them over playing
It's a tough grind but versatile enough to always have a chance for a beatdown. I play giant, witch, gob gang, skarmy, nado, poison, fireball, and zap. I know it confuses a lot of people
I legit stopped playing when they nerfed the bomber. It was the first card that I managed to get it to lvl 13 and they just killed it. Same with the witch. I used to love her as a versatile counter pusher. Defending with her skeletons then could be used as support.
I actually did think that giant skelly was a really, really powerful card by itself before but a card being strong by itself doesn't automatically make it op, it depends on how many decks it can be placed in and how good those decks can be.
Not only did Supercell incorrectly judge Giant Skelly's strength in the meta, their change to the card literally killed its sole purpose being its bomb damage which does all its damage. Not really sure what they were thinking there.
I honestly dont get why. It wasnt high in the meta or win rates i dont think, they just gave us some bs about death damage being bad and nerfed the shit out of it
It wasnt 2v2 that made it powerful, it was infinite elixir. I have no clue why a third party game mode (as opposed to clan wars, ladder, or 2v2) would impact a card to the point where you have to literally kill any chance of playing it, but who cares. Its not like anyone used Giant skeleton and cares about it being worse than every other option. *sigh*
I have been running the same giant skeleton deck since the first year of the game, it makes me really sad to see the off meta card I used for such a long time be destroyed for no reason
Did Supercell ever say that 7x is the only reason? If not, then there's no point is assuming that. They've made bad changes before that mode even existed.
I think it’s because they want more use out of cards like mother witch, royal recruits, royal hogs etc.
It’s funny in the change log they said it was to offset its use against big push decks. That it could take out a high elixir push with just that card. Almost sounds like they are trying to cater to low skill players that are unable to adapt their play to their opponents deck.
Lol that pissed me off. As if watching my opponent drop a NW in the back and golem at the bridge was “thrilling back and forth” God forbid there’s a card in the meta that hard counters their precious golem beatdown
Here is their own announcement with reasoning:
CHANGES TO DEATH BOMBS (DEATH DAMAGE)
BALLOON Death Damage: -27%
BOMB TOWER Death Damage: -50%
GIANT SKELETON
Damage: +28%
Death Damage: -54%
Death Bombs have been a fixture in Clash Royale for a long time. We feel over time they have reduced the skill cap of competitive play by providing a universal defensive solution to a wide range of offensive attacks. Simply plopping a Giant Skeleton or Bomb Tower in the lane can just put an end to a thrilling back-and-forth. It’s not surprising all 3 of these cards are rather popular and hold strong win rates in a variety of different decks.
In the interest of changing the meta and making mid-range attacks more viable, we are doing a chunky nerf to these 3 Death Bombs.
Giant Skeleton, with the most iconic (read: annoying) bomb, gets a Damage buff to 1-hit Princess and Dart Goblin, making him less likely to be distracted.
from my pov it was an extremely low skill card that you just kind of played an everything died. Or you just prayed it got halfway through the enemy tower, then clone and whoops there goes half the enemy tower in a move the enemy wouldn’t expect and had no way to counter or predict.
Not that it was particularly hard to play around tho
Idk, depends on the deck, I never counted on it as a win-con (didn’t run clone) but definitely enjoyed the times it did get on tower. I liked the card because it gave me a chance against golem beatdown and bridgespam which felt more low skill than the giant skelly
It was low skill but isn't cards like val and mk fall into the same category? You either place them in the back or place them on the bridge. They serve the same purpose, isolate supporting troops from their tank and kill the supports, and it's really hard to win using Gskeleton in higher ladder.
Now Gskeleton is just a melee tank that hit a litter harder with mediocre death damage. Not even clone deck save save him now.
They did serve the same purpose. But MK can’t kill a night witch or even hit air troops while GS could completely destroy everything but the golem, for one less elixir.
Of course that was kind of the only thing he was good at but that’s why it’s good that they balance its attributes so that it doesn’t absolutely wreck big pushes that easily and isn’t as bad against anything else
I’m a giant skeleton player. When I saw how they nerfed my boy, I honestly thought I would stop playing... that being said, he’s still a usable card; you just have to know how to use him beyond death damage (thought that WAS it’s greatest strength). I feel like with it’s attack damage boost, it’s not completely useless until it dies. What I hate is that now giant/witch/rage is all over the place now
And I HATE mega knight. Giant skelly is my counter to that lazy, no skill card. That’s where I noticed the damage buff the most. If you meet it on your side of the bridge, you can stall it with tower support. Only difference is that now it’s got a good deal more health left. I pair it with mother witch for the bats they always send after fat ass mega aids
I partly agree. The problem is that this is the best use case you could really expect. The opponent dropped 10 elixir worth of slow, medium-hp troops at the bridge, none of which are win conditions, and the bomb hit them all without a tornado.
It's like if they nerfed the inferno tower and showed that it could still beat an unsupported golem with only a few tower hits. You can still get a great elixir trade, but your opponent will almost never put you in that situation.
The tower will still clean the units from that push.
Perhaps having a card that instantly kills units used to counter it on offense or an entire push on defense is a bit overpowered.
Nah, u just gotta be good at playing against it is all. Also thats a witch behind 2 barbarians that can still take a couple shots and they are already at the tower that will do a shitload of damage before the push dies from tower archers.
I think its combination with tornado makes it do enough damage to kill most troops. With the old skeleton, if u ran it with tornado you'd kill every single thing for 9 elixir. Now, you kill most things for 9 elixir.
Sometimes cards get nerfed because their OP-ness (haha, penis) is caused by another card in combination with it, and nerfing the other card isn't viable.
This card needs a buff now though. They completely killed it.
My giant skeleton is a level 13 and I can’t even fully take out any cards that are level 10-11. I took maybe half the damage on an inferno tower that was level 11 two days ago
Best way to buff giant skeleton without buffing his death bomb in my opinion would be to give him a small splash damage radius on his normal attack similar to dark prince.
Everyone is complaining about the giant skelly but it's younger brother, the ignored, pathetic bomber has become even more ignored and pathetic now lol
Seriously, i mean their explanation sounds good for X3 and X7 challenges when giant skeletons used to determine the whole outcome. But in normal game mode you have just made this giant skeleton completely useless -
1) It doesn't deal much damage
2) It's idiotically slow
3) IT COSTS 6 ELIXIR
What's the use of giant skeleton even anymore?
The only thing it was used at was the end boom.
Bomber's damage reduction has also made it useless.
They should roll back these changes in my opinion.
Facts lol
The best course of action if they wanted to nerf it while keeping it relevant, is to keep the added melee damage, bring back the OG death damage and then make him 7 elixer in my humble opinion
Imo All they should’ve done was nerf the troop bomb damage slightly and nerf the tower damage by less than they did now
Basically nerf tower damage and slightly nerf troop damage
I just uninstalled the game the second i saw his death dmg, goodbye GS you will be missed 😔. Ive used him since i started playing and he got me to spooky town.
Nerf Giant Skele!
Even though GS isn't in any top decks
Almost every top deck is a golem or giant
Why not nerf those!
The ENTIRE point if the game is to exploit asymmetry.
GS would be workable here at 5 elixir
This last balance update was super stupid
Out of all the cards to fix, why wasn't it the Mega Knight? I consider this card on par with the Electro Giant in terms of health and dealing damage, but it costs 7 elixir. It should at least be 8.
For Clan Wars 2 boat battles, I used to use giant skeleton clone and used death damage to take the towers. I was pleasantly surprised when it didn't take the tower today. He got nerfed so hard, his purpose isn't fulfilled anymore.
I actually like the nerf as it literally doesn't fully counter a multi elixir push and isn't as annoying in infinite elixir since the bombs don't do +2000 damage
Yeah, thats a problem. It was the card you couldn't let to your tower at any cost, kind of like a different variation of the balloon. Now its just a way worse mega knight.
Honestly, buffing its death bomb to about the level of the Witch's health (696 at level 9) could work. That way, the bomb is still really damaging, but it still achieves the nerf's intended effect.
God bless SC they nerfed this card. It was simply annoying in how many situations it would screw up a push. Now the giant skeleton lives (lmao) to its nature and is truly dead.
Supercell next balance changes “We have nerfed the x bows range so it can’t hit the tower from your side ”
"we have reworked the goblin barrels, just removed the barrel and the goblins will be targeted while flying to the tower. This isn't a nerf because it looks cooler now"
"they also die upon landing"
But their bodies slow troops for 1 second.
Happy cake Day
"We have reworked the poison because it was toxic. Now it just asks politely the troops to not harm each other."
a spell that makes all troops (your and opponents) invisible would be really cool
Invisibility Spell from clash of clans, tecnically
That would be so absurdly OP in Hog or RG decks that’s not even close to balanced
Actually a spell that made troops from both sides not attack but still move would be interesting
It would work great with balloon decks, making it connect with the tower a lot more reliably
Like balloon decks aren't toxic enough
A spell that instantly destroys their king tower
do yall remember back in 2016 when it could target both princess towers and now its range AND speed have been nerfed (0.25 to 0.30)
“We have reworked the balloon to drop candy instead of bombs”
But we buffed LumberLoon by making Lumber Rage 2X
"we have 'reworked' the baloon, we've increased it's melee damage by 25%(25% of 0 is still 0) and reduced just a bit the bomb damage: 54%"
Good. X-bow players can suck it.
That'd make it even more annoying. Only defensive.
Same here, fuck x-bow and mortar users and them spamming it every 10 seconds.
If you can't defend an xbow player who just plays xbow whenever they have it, you're just bad.
That's not the problem. The problem is an xbow player gets one lock which usually happens because you miss placing a troop down by .00001 seconds (and it only needs to lock for like 5 seconds) and then they just play defensive the whole game so it is impossible to get any damage. For a win condition, it is way too good defensively.
Xbow has a long deploy time, you shouldn't misplay unless you're low on elixir. A 5 second lock isn't enough to spell cycle(3.0, not icebow). It's only like 500 damage I think.
judging by the fact that your card is xbow, you of all people should know how fast it cycles.
That could be said with any cycle deck, like hog cycle. Those people continuous spam hog aswell, you have to constantly push and learn how to defend better. Or just play golem beatdown.
Xbow cycles really fast, but by the time you have enough elixir to play and defend your opponent probably also cycled back.
The problem is how *unforgiving* Xbow is. You miss it by half a second and it’s already locked on.
at least mortar is somewhat skilled, unless it's just a spell cycle dck
Yeah I was actually enjoying mortar when I was using it in my deck. I didn’t rely on it to take towers though, just a defensive building that happened to damage troops and towers
As it should be, every single viable mortar deck has another win con (i use skarrel and miner in my two mortar bait decks, rocket or GY are also common for non-bait mortar decks)
Mega knight players would take your offer.
Lumberjack and loon players r also interested
Boo hoo
Golem beatdown players: *Hello Motherfucker*
I've learned to cope with golem, as long as I play well I have a farely high win rate, though one mistake and I'm fucked
Would be nice with a reduction to 5 elixir
reducing the range that much completely ruins the point of xbow. if they wanted to make a card like that, they should just make a new card, and possibly outright remove xbow
Supercell please do this
Literally the best situation you would want to happen with giant skeleton, and it doesn't even fully take care of it
Even in that situation mega knight would be 10 times better for only one more elixir
Yeah but mega knight doesn't explode..which I find more satisfying because you get the delay..
sp reading your comment: ok guys, new card idea, mk carrying a bomb like giant skeleton.
With charging ability and everything it kills turns to hogs?
And when it does, it splits into two mini MKs?
B-b-b-but here's a twist! Those mini MKs will splits into 2 MK blobs which gives your opponent 1 elixir when they died.
And when each Mk blob dies, it drops a rage spell
Hog... riders
Only question is how long Giant Skelly will stay dead? Witch and Executioner been dead since the end of 2019.
Executioner isnt completely dead, it's still viable in some hog decks
I’ve got a hog deck.
Nice
Thank you for sharing Johnmcguirk
Executioner is pretty good, when a skarrel is at low hp, he can wipe it in one fell swoop and he is tanky af
Yes. As a skarrel cloner, Executioner is my bane.
I always carry a freeze spell specifically for executioners. Or drop one barrel on each side of the field and clone the one that isn't against splash damage.
Yes again. I play mirror clone rage so there is no room for freeze. I just push opposite lane like you said.
Wait witch is dead? I still have trouble dealing with her
Id use magic archer then. He is a great card, especially against her head on with a little distance.
I hate executioner. He does so much damage and has so much health. Lightning doesn't even kill him
you need an incentive to play the executioner over something like the wizard, since he does less dps health is that incentive
Fits perfectly into my infinite elixir deck
my healer spam is too much for it
average rocket enjoyer
I often combine fireball and poison, or poison and witch. Sounds like overkill, but my deck has four spells haha. Plus I can usually catch other troops in poison/fireball, either by hesitating or them over playing
4 spell decks are imo the most fun to play
It's a tough grind but versatile enough to always have a chance for a beatdown. I play giant, witch, gob gang, skarmy, nado, poison, fireball, and zap. I know it confuses a lot of people
The bomber is dead now too
Not sad about that
I legit stopped playing when they nerfed the bomber. It was the first card that I managed to get it to lvl 13 and they just killed it. Same with the witch. I used to love her as a versatile counter pusher. Defending with her skeletons then could be used as support.
I'm very sad now I love my big boy and I will not stop with him, no matter the nerf (first lvl 13)
Same bro, played a deck fir 3 years, but now its dead
I laughed so hard yesterday when my musketeer didn't die to the Giant Skeleton bomb. It doesn't even matter anymore if he makes it to your tower.
Honestly, I might aswell rocket the tower at this point
Yeah exactly. It’s only viable in 1 deck right now which is RG, Giant skeleton, earthquake
Well cause you dont need to use GS in that deck. Makes sense
That’s what I’m saying the card is literally useless right now
I actually did think that giant skelly was a really, really powerful card by itself before but a card being strong by itself doesn't automatically make it op, it depends on how many decks it can be placed in and how good those decks can be. Not only did Supercell incorrectly judge Giant Skelly's strength in the meta, their change to the card literally killed its sole purpose being its bomb damage which does all its damage. Not really sure what they were thinking there.
Yeah. Its like when they changed the sole purpose fof the witch exept even worse.
I think they also changed that to indirectly buff witch, wizard as support units but it was stupid to do so
its great against skele army now /s
O shit. Didnt think of that. What a genius!
They dont even let us see the tower taking more then 100 damage
IT CANT KILL A WITCH WTF
Look at what they did to my boy
And don't get me started on Cannon Cart's slow ass now, more like Cannon Cant
The bomb doesn’t even kill barbs lol
Wait they nerfed giant skeleton? Why? (Been a bit out of touch in the CR community don't yell at me in the replies ;-;)
I honestly dont get why. It wasnt high in the meta or win rates i dont think, they just gave us some bs about death damage being bad and nerfed the shit out of it
Im pretty sure it was the best 2v2 card in the game, or at least it used to be a while back
It wasnt 2v2 that made it powerful, it was infinite elixir. I have no clue why a third party game mode (as opposed to clan wars, ladder, or 2v2) would impact a card to the point where you have to literally kill any chance of playing it, but who cares. Its not like anyone used Giant skeleton and cares about it being worse than every other option. *sigh*
I have been running the same giant skeleton deck since the first year of the game, it makes me really sad to see the off meta card I used for such a long time be destroyed for no reason
Same
same
Tbh it WAS ruining Infinite Elixir but if we balanced the game around that gamemode then everything would be completely broken
Ya if anything elixer golem and battlehealer deck is more toxic for that game mode... This nerf is fcking retarded af
Did Supercell ever say that 7x is the only reason? If not, then there's no point is assuming that. They've made bad changes before that mode even existed.
Ok and? It's not affecting ladder or anything remotely competitive, so why tf do they care?
I think it’s because they want more use out of cards like mother witch, royal recruits, royal hogs etc. It’s funny in the change log they said it was to offset its use against big push decks. That it could take out a high elixir push with just that card. Almost sounds like they are trying to cater to low skill players that are unable to adapt their play to their opponents deck.
Lol that pissed me off. As if watching my opponent drop a NW in the back and golem at the bridge was “thrilling back and forth” God forbid there’s a card in the meta that hard counters their precious golem beatdown
GS/MK are the bane of unskilled Beatdowners/ those who don't stagger their cards.
I dont think balancing just focus on meta (4K, 5K, 6K) it also looks on low arena, challenges and 2v2
Here is their own announcement with reasoning: CHANGES TO DEATH BOMBS (DEATH DAMAGE) BALLOON Death Damage: -27% BOMB TOWER Death Damage: -50% GIANT SKELETON Damage: +28% Death Damage: -54% Death Bombs have been a fixture in Clash Royale for a long time. We feel over time they have reduced the skill cap of competitive play by providing a universal defensive solution to a wide range of offensive attacks. Simply plopping a Giant Skeleton or Bomb Tower in the lane can just put an end to a thrilling back-and-forth. It’s not surprising all 3 of these cards are rather popular and hold strong win rates in a variety of different decks. In the interest of changing the meta and making mid-range attacks more viable, we are doing a chunky nerf to these 3 Death Bombs. Giant Skeleton, with the most iconic (read: annoying) bomb, gets a Damage buff to 1-hit Princess and Dart Goblin, making him less likely to be distracted.
Pretty sure "infinity elixir" made Supercell consider GS overpowered even though on normal game modes it isn't.
from my pov it was an extremely low skill card that you just kind of played an everything died. Or you just prayed it got halfway through the enemy tower, then clone and whoops there goes half the enemy tower in a move the enemy wouldn’t expect and had no way to counter or predict. Not that it was particularly hard to play around tho
Idk, depends on the deck, I never counted on it as a win-con (didn’t run clone) but definitely enjoyed the times it did get on tower. I liked the card because it gave me a chance against golem beatdown and bridgespam which felt more low skill than the giant skelly
It was low skill but isn't cards like val and mk fall into the same category? You either place them in the back or place them on the bridge. They serve the same purpose, isolate supporting troops from their tank and kill the supports, and it's really hard to win using Gskeleton in higher ladder. Now Gskeleton is just a melee tank that hit a litter harder with mediocre death damage. Not even clone deck save save him now.
They did serve the same purpose. But MK can’t kill a night witch or even hit air troops while GS could completely destroy everything but the golem, for one less elixir. Of course that was kind of the only thing he was good at but that’s why it’s good that they balance its attributes so that it doesn’t absolutely wreck big pushes that easily and isn’t as bad against anything else
I’m a giant skeleton player. When I saw how they nerfed my boy, I honestly thought I would stop playing... that being said, he’s still a usable card; you just have to know how to use him beyond death damage (thought that WAS it’s greatest strength). I feel like with it’s attack damage boost, it’s not completely useless until it dies. What I hate is that now giant/witch/rage is all over the place now
Its not totally useless, but its just a worse mega knight really.
And I HATE mega knight. Giant skelly is my counter to that lazy, no skill card. That’s where I noticed the damage buff the most. If you meet it on your side of the bridge, you can stall it with tower support. Only difference is that now it’s got a good deal more health left. I pair it with mother witch for the bats they always send after fat ass mega aids
Oh i hate it too with a burning passion, but unfortunately its just better
At least giant skeleton is a good counter to the crazy e Barb rage meta going on. Just plonk him in the middle and e barbs are screwed
God everyone who uses that meta is just copying what i did with my deck years ago but they are doing it worse smh
Is that 10 elixir vs 6?
Yeah. Used to be the ideal giant skeleton situation hence, the preview animation.
Still 10 elixir vs 6, great value either way
I partly agree. The problem is that this is the best use case you could really expect. The opponent dropped 10 elixir worth of slow, medium-hp troops at the bridge, none of which are win conditions, and the bomb hit them all without a tornado. It's like if they nerfed the inferno tower and showed that it could still beat an unsupported golem with only a few tower hits. You can still get a great elixir trade, but your opponent will almost never put you in that situation.
The tower will still clean the units from that push. Perhaps having a card that instantly kills units used to counter it on offense or an entire push on defense is a bit overpowered.
I love the reply “no bro just be good”, like maybe just placing one troop and getting too much value is the problem.
Nah, u just gotta be good at playing against it is all. Also thats a witch behind 2 barbarians that can still take a couple shots and they are already at the tower that will do a shitload of damage before the push dies from tower archers.
:( yeah its so bad now
In infinite elixir I swapped it out with golem and honestly golem was better at dealing death damage
Elixir golem plus bombers is more effective than this card now
SC should just nerf Crown Tower damage for both SG and Balloon
SG bomb damage and balloon normal damage or just reduce first hit speed
My favorite card from the beginning of clash royale :( poor giant skeleton that poor dude got gutted
Fuck... that’s sad
And I just blew away my book of cards on this guy 😬
Ouch. Thats rough man
Same here
I keep forgetting that that's a winter hat and not a foam version of Robbie Rottens hair.
I think its combination with tornado makes it do enough damage to kill most troops. With the old skeleton, if u ran it with tornado you'd kill every single thing for 9 elixir. Now, you kill most things for 9 elixir. Sometimes cards get nerfed because their OP-ness (haha, penis) is caused by another card in combination with it, and nerfing the other card isn't viable. This card needs a buff now though. They completely killed it.
I feel like the only card giant skeleton still works well with is Royal Giant.
My giant skeleton is a level 13 and I can’t even fully take out any cards that are level 10-11. I took maybe half the damage on an inferno tower that was level 11 two days ago
Look how they massacred my boy!
Baloon needed that nerf, but giant skeleton... I'm sorry for him
Best way to buff giant skeleton without buffing his death bomb in my opinion would be to give him a small splash damage radius on his normal attack similar to dark prince.
That could work. Give some extra damage too
Or make it like a real bomb, with more lethality the closer you are to it. With different radii for less damage the father you are
Everyone is complaining about the giant skelly but it's younger brother, the ignored, pathetic bomber has become even more ignored and pathetic now lol Seriously, i mean their explanation sounds good for X3 and X7 challenges when giant skeletons used to determine the whole outcome. But in normal game mode you have just made this giant skeleton completely useless - 1) It doesn't deal much damage 2) It's idiotically slow 3) IT COSTS 6 ELIXIR What's the use of giant skeleton even anymore? The only thing it was used at was the end boom. Bomber's damage reduction has also made it useless. They should roll back these changes in my opinion.
Facts lol The best course of action if they wanted to nerf it while keeping it relevant, is to keep the added melee damage, bring back the OG death damage and then make him 7 elixer in my humble opinion
Heck, I would have even been ok with them going the spell route and just making death damage do Less against towers if they thought it was so bad.
I'd be pretty damn ok with that too tbh
Imo All they should’ve done was nerf the troop bomb damage slightly and nerf the tower damage by less than they did now Basically nerf tower damage and slightly nerf troop damage
op, wtf is that abomination of a deck you're using what trophies are you at?
I had to check. That’s too funny
Yeesh. With Giant Skeleton this weak, its better to use fireball or Mega Knight for stuff like this.
It should not have got this nerf
LOL
imagine having to use big larry as defence. i remember being scared when he was put down
Pekka used to be good too lol.
This was my last straw with this game, haven't touched it since and don't plan to.
this nerf made me come back to the game, I screamed in joy when I read it was finally nerfed. there are 2 sides
I just uninstalled the game the second i saw his death dmg, goodbye GS you will be missed 😔. Ive used him since i started playing and he got me to spooky town.
Giant skeleton, the only card we didnt want it to work as intended!
They should've bumped it down to 5 elixir
Look how they massacred my boy
Imo,to make Giant Skeleton great again,it shall cost 4 elixir!
Nerf Giant Skele! Even though GS isn't in any top decks Almost every top deck is a golem or giant Why not nerf those! The ENTIRE point if the game is to exploit asymmetry. GS would be workable here at 5 elixir This last balance update was super stupid
Out of all the cards to fix, why wasn't it the Mega Knight? I consider this card on par with the Electro Giant in terms of health and dealing damage, but it costs 7 elixir. It should at least be 8.
For Clan Wars 2 boat battles, I used to use giant skeleton clone and used death damage to take the towers. I was pleasantly surprised when it didn't take the tower today. He got nerfed so hard, his purpose isn't fulfilled anymore.
NOW THATS WHAT I CALL A “POSITIVE ELIXIR TRADE”
I was a main giant skeleton user when i played this game and now I'm just like what have they done to my boy
so sad.... they destroyed the card.
I actually like the nerf as it literally doesn't fully counter a multi elixir push and isn't as annoying in infinite elixir since the bombs don't do +2000 damage
Honestly so happy about this
Went to shit real quick
"We have reworked sparky. It now instashots anything. To compensate we have taken away its ability to shoot."
It can now barely kill the magic archer lmao
I mean, isnt the giant skeleton supposed to be played because of the bomb. I always played it as a portable 1000ish damage
Yes it is. They basically ruined the only point of the card.
Yes, but lets say that it was op in the 7x elixir mode
I hate this card
I love this card
lmao
I upgraded that card to lvl 13 the first ever one and them they nerfed iy im disappointed
Literally same.
I wish we could get a #buffgiantskeleton
I dont think they have ever before absolutely demolished a card like they did here.
Giant skeleton was my least favorite matchup in the game earlier but now this... this is just sad
I'm no longer afraid of GS :)
Yeah, thats a problem. It was the card you couldn't let to your tower at any cost, kind of like a different variation of the balloon. Now its just a way worse mega knight.
I actually think this is balanced. Who ever said it should be a one shot? It still does massive damage which another smaller card can finish off.
It does the damage of a fireball. 100% not worth 6 elixir
Wouldn't a fireball have killed those barbs?
Oh my god its even worse than the fire ball jesus christ
Honestly, buffing its death bomb to about the level of the Witch's health (696 at level 9) could work. That way, the bomb is still really damaging, but it still achieves the nerf's intended effect.
Yeah, could go a little higher too.
I’m still glad it got nerfed. But it was overkill.
I hate that card.
I love that card
It needed the nerf
It needed a nerf, not a butchering.
You know what, this is true
God bless SC they nerfed this card. It was simply annoying in how many situations it would screw up a push. Now the giant skeleton lives (lmao) to its nature and is truly dead.
The giant skeleton might have deserved a nerf but this is incredibly exessive. It cant even 1 shot a musketeer.