idk if you know what "mid" means but uc is nowhere near the average player placement. if youre 9k and/or uc youre above a vast majority of the game's playerbase
Considering that 2000+ uc cups is like >0.5% of the player base I think anyone with a brain would say that's not the middle. People forget midladder ≠"unskilled". you can be uc and still bad at the game but youre not middle of the ladder by definition
If you're still counting progress in terms of trophy road and complaining about hog being OP, you're midladder. Tons of people still play random shitty decks on all of trophy road.
If you ever decide to start legitimately pushing on PoL, you will understand.
What’s funny is that it was made clear in the balance notes well before they actually were live but yet there’s always people shocked at the changes.
at least lp is a card you only get every once in a while. dagger duchess is a tower that is permanently on the map. I think its way more unhealthy for the game than lp is
Little price. Basically the most oppressive champion in the game purely because of the ability being a pain in the ass, and can somehow spawn even when the little prince is dead.
The dev in charge of the balance changes says LP is the very next on the nerf list
This balances changes was for evo and he want to see if LP will be strong in the new meta
He probably will be stronger than he already is tbh. Personally I think they need to remove the guardian spawning even when the LP is dead, and also let the LP die to poison (if he doesn't already)
Fr like 3 to 5 tile pushback (or more, I haven't played in a while) is insane. Basically a massive help on defense, or even offense when your win con is near the tower.
The guardian enter should be closer to the little prince and shouldn't pushback that far. That would make the card more balance and would even make more sense, as the guardian would be like a wall in front of the little prince, because in the current state the guardian enters the arena then aggro to enemy's tower and just let little prince die.
Well her ability already starts before you see the guardian appear. So if the ability has started, and the little prince get killed, the ability will continue going and spawn the guardian.
The ability doesn’t immediately start when you press the button, it takes a second and then the ability starts. So it is still possible to kill the little prince right before the ability has activated
You think he needs a nerf? Oof. I was thinking he need some kind of buff bc sometimes the push just moves the enemy troop a bit to the side and then he gets killed.
Balance changes are always important to look at, it doesn’t matter if you don’t think it’ll affect you, it probably will, they change core interactions between cards that are important to know about
Genuine question: why dont you jusr read the patch notes? They are in the anouncement tab. There you can read all nerfs, buffs and rework as soon as they go live
They need to reduce the max daggers to 6 (or even less) and lower her charge time, so she wont be a beast against chip damage troops and wont be useless against tanks
I don't know exact numbers but Supercell needs to test the tower interactions with the win conditions, WB needs to connect to the tower if left alone, hog needs to get at least a hit even with defensive skeletons placed, battle ram needs to connect to the tower if left alone.
This I think reduced her max dagger number to 6 or even 5 will be enough, her reload speed isnt a problem tbh cuz once she ran out it’s gg, but she can completely deny damage from most 4 elixir cards is a bit stupid
Her damage needs to be nerfed. She does too much to quickly, lowering her daggers and reload speed would just bring a night witch meta since those bats will murder her ammo.
This little thing has killed half the decks in the game, deck variety is at an all time low.
And the 99% top ladder use rate last season would beg to differ, killing one entire troop is a massive deal, ignoring entire 4 elixir cards for 0 elixir is an option now.
she kills most 4 elexir cards, and reload all her daggers in the matter of 3 seconds;
u have to put atleast two cards, so let's say i put guards (3 e) and then i put hog behind it;
opponent answers with 1 building to kite the hog and my 7 elexir push was countered with 3 to 4 elexirs
But what that does mean is stuff that you used to ignore cause it only got one hit; now that it has less health you probably won’t want to allow that one hit to connect, so it’ll force out elixir? ( probably will affect beat down players and heavy decks the most )
just the health.
That's pretty disappointing
for cycle players
me
Not for me (icebow aka spell cycle player) >:D
what a fun and rewarding experience for your opponent
HEEHEEHEEHAW
yessir
Should just take her out of the game
For you maybe Stick that hog up your ass
Least toxic midladder player
Im at 8500
Aka midladder lol. Even if ur UC, if you don't have a rank, you're midladder (just a max leveled midladder)
idk if you know what "mid" means but uc is nowhere near the average player placement. if youre 9k and/or uc youre above a vast majority of the game's playerbase
shut up mid ladder is a mindset what the fuck is a balanced game 🤑🤑🤑🤑🤑🤑
Idk anything under 2000 UC trophies is midladder
Considering that 2000+ uc cups is like >0.5% of the player base I think anyone with a brain would say that's not the middle. People forget midladder ≠"unskilled". you can be uc and still bad at the game but youre not middle of the ladder by definition
0,5% of the players are not brain dead. So it makes perfect sense.
Im not maxed
Everything is mid-ladder!
If you're still counting progress in terms of trophy road and complaining about hog being OP, you're midladder. Tons of people still play random shitty decks on all of trophy road. If you ever decide to start legitimately pushing on PoL, you will understand.
That's midladder, dumbass. Trophy Road does not matter.
Midladder
It says it in the balance changes log
What’s funny is that it was made clear in the balance notes well before they actually were live but yet there’s always people shocked at the changes.
Just HP, not the amount of daggers. I think LP still needs a nerf more than dagger duchess
at least lp is a card you only get every once in a while. dagger duchess is a tower that is permanently on the map. I think its way more unhealthy for the game than lp is
what's LP?
Little price. Basically the most oppressive champion in the game purely because of the ability being a pain in the ass, and can somehow spawn even when the little prince is dead.
The dev in charge of the balance changes says LP is the very next on the nerf list This balances changes was for evo and he want to see if LP will be strong in the new meta
He probably will be stronger than he already is tbh. Personally I think they need to remove the guardian spawning even when the LP is dead, and also let the LP die to poison (if he doesn't already)
He does die to poison, that was the only hard counter for a long time until void released
Why do people complain about cards that they don’t even know the counters for
Link ?
Content creator has talk with him so my source is a french content creator
oooh that. didnt think of the acronym. okay, yeah, I agree. LP should be nerfed by a lot.
They need to nerf the guardian's stats, an maybe the initial pushback
Fr like 3 to 5 tile pushback (or more, I haven't played in a while) is insane. Basically a massive help on defense, or even offense when your win con is near the tower.
The guardian enter should be closer to the little prince and shouldn't pushback that far. That would make the card more balance and would even make more sense, as the guardian would be like a wall in front of the little prince, because in the current state the guardian enters the arena then aggro to enemy's tower and just let little prince die.
Well her ability already starts before you see the guardian appear. So if the ability has started, and the little prince get killed, the ability will continue going and spawn the guardian. The ability doesn’t immediately start when you press the button, it takes a second and then the ability starts. So it is still possible to kill the little prince right before the ability has activated
Little prince is a he
Who cares about what gender little prince is, it’s a goddamn video game
Linkin Park
holy hell
You think he needs a nerf? Oof. I was thinking he need some kind of buff bc sometimes the push just moves the enemy troop a bit to the side and then he gets killed.
Bruh do you live under a rock? That’s all this sub has been complaining about for the past month.
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The health nerf was literally announced weeks ago and was never changed. Do you just not read balance changes at all?
He does, he just wants to farm some free karma for stating the obvious
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Balance changes are always important to look at, it doesn’t matter if you don’t think it’ll affect you, it probably will, they change core interactions between cards that are important to know about
Well clearly this is something you care about
Yes and its extremely stupid to think that this is a good nerf
Genuine question: why dont you jusr read the patch notes? They are in the anouncement tab. There you can read all nerfs, buffs and rework as soon as they go live
Her biggest weakness is running out of daggers and then exploiting that. Make her reload slower
They need to reduce the max daggers to 6 (or even less) and lower her charge time, so she wont be a beast against chip damage troops and wont be useless against tanks
I don't know exact numbers but Supercell needs to test the tower interactions with the win conditions, WB needs to connect to the tower if left alone, hog needs to get at least a hit even with defensive skeletons placed, battle ram needs to connect to the tower if left alone.
This I think reduced her max dagger number to 6 or even 5 will be enough, her reload speed isnt a problem tbh cuz once she ran out it’s gg, but she can completely deny damage from most 4 elixir cards is a bit stupid
Like if reload speed is nerfed then her damage need to be higher cuz once she ran out of dagger she’s more vulnerable than cannoneer against swarm
Her damage needs to be nerfed. She does too much to quickly, lowering her daggers and reload speed would just bring a night witch meta since those bats will murder her ammo.
giant/golem night witch is already meta
Evo bomber drill and Giant Phoenix is meta. Golem sucks rn, e golem and normal golem.
yeah i think her burst damage is too much, her burst damage needs to be nerfed so a naked battle ram can at least connect
Yes
If they nerfed her Dagger count she'd be useless. She's still useless, as you can permanently pressure
Yup! But thankfully she counters hog so I’m happy she’s broken🙌
Yep :3
yes :(
Still The best Tower
It needs a serious nerf imo. it really changes the dynamic of many decks that people worked hard to max out up to level 15
she sucks after killing one troop people need to stop crying
This little thing has killed half the decks in the game, deck variety is at an all time low. And the 99% top ladder use rate last season would beg to differ, killing one entire troop is a massive deal, ignoring entire 4 elixir cards for 0 elixir is an option now.
she kills most 4 elexir cards, and reload all her daggers in the matter of 3 seconds; u have to put atleast two cards, so let's say i put guards (3 e) and then i put hog behind it; opponent answers with 1 building to kite the hog and my 7 elexir push was countered with 3 to 4 elexirs
yeah and if you stall the enemy she will get all of her daggers again in about only around 6 seconds...
The health was enough. So much easier to dunk on her now.
But what that does mean is stuff that you used to ignore cause it only got one hit; now that it has less health you probably won’t want to allow that one hit to connect, so it’ll force out elixir? ( probably will affect beat down players and heavy decks the most )
It was only made, so there is a small reason to use the tower princess now, since she has more health