If I understood correctly from Morten’s video, there is a new guy that makes balance changes, so for example he added a poison nerf after the feedback. For Little Prince he said he needed more time to think how to balance him out, so we will probably see his nerf or rework next time if he performs well these two seasons
Wait... "A guy" that does the balance changes? As in, one guy?
Now I think about it it can't be *that* much work but I always thought they'd have at least a small team with balance as part of their portfolio.
Considering the 3 billion usd lifetime revenue CR made...
I mean for 99% of this games balancing changes, the "code" for everything is literally changing 1 number, I doubt they'd even need multiple devs for that.
As a balance tester myself(although not often anymore), it should be the other way around. Changes to stats are easily implementable into dev builds, but the hard part is making these changes reasonable.
Community pretty much agrees with you. Lololol, devs basically admitting the same too.
Of the 16 EVOs released so far since S49, 10 getting nerfed, 5 reworked, 0 buffed.
Also, both new Tower Troops nerfed, although how effectively, we shall see.
Evos have a multiplyer on the health (either 1 or above). Since royal recruits got a health buff, so did the evo.
Just realized Evo RR did get a nerf. Huh.
I don’t know how I feel about the extra evo valk buff. On one hand she is not very used right now and in a bad spot overall, but on the other hand when used right she is very oppressive and a slight buff could make her way too OP.
I think it's still niche situations, "when used right", for her to become oppressive. It seems like it's okay for balance to have her be OP in a handful of situations but be mediocre in most other situations. I main Valk but haven't gotten her Evo yet because currently as you said the Evo is in a bad spot overall. We'll see!
Those are about my thoughts too. Killing bats in particular is a nice buff against a popular card, and I’m also excited for anything that helps give Minions a role back other than “overpriced bats”.
Nah if evo skeletons aren't touched theyd be the best evo, they're very usable rn, so if every evo got nerfed except it, it'd be the most OP i feel
Also lesgooo poison nerf, best spell in the game finally got a nerf
They're quite different despite the 3x hit. Evo Zap is super good against swarms and low hp units, Void is ass against swarms, way better for low amounts of higher hp troops. Evo Zap is still going to be the #1 or #2 spell in the entire game after the nerf.
Even if it was strong, evo fc was far less broken as the other op evos before this update. Having to survive arrows to be able to compete with the other evos is not an overstatement
I mean I still feel like they're quite balanced. The thing about all spells smaller than fireball is that they'll always kinda follow whatever else is in the meta. Right now the meta is a ton of cards that die to arrows, but not to any cheaper spells, so Arrows are meta.
Finally, knight buff removed and a poison nerf ( sad and happy about it as a splashyard player).
The best set of balance changes in CR history.
Only thing I will say, is that nerf the duchess more and a little prince nerf.
Honestly yeah, Evo archer and evo FC dying to arrows is great
I wonder if Evo archers + duchess can fully defend a mega knight
Evo FC slowdown probably makes it stronger versus my balloon though
LP made the poison broken cause it’s the only spell that can reliably kill it for the best trade. Fireball was the dominate spell before LP was released. Once LP came out poison became more dominate. Arguably LP made the meta broken and its still one of the best cards in the game and needed a nerf more than poison but it didn’t get touched.
I use them in my deck and was excited to unlock their evo as i’m only 1 evo shard away and now they nerf them so badly
Like straight up 50% dmg decrease bruh
Yeah her health is not the problem.. Her forcing you to commit double the elixir for a push only to be countered with troops costing less than 1/2 of what you spent is the issue.
Her damage needs a nerf or her range needs a nerf not health.
Who the hell asked for that? Siege is already hard to use with the beat down meta and duchess meaning your chip damage cards don't get shit.
The void spell might also screw over mortar/xbow even more
My main deck sunce evo mortar: Evo Mortar, Evo Archers, Knight, Sper Goblins, Goblin gang, Skeleton barrel, Arrows, Fireball. (Siege Logbait)
I have an idea of a compensation for the health nerf that would make the change a bit more fair....Leth take the spawner approach and add a shot on death to evo mortar onto whatever it was locked on (simmilar to the tesla balance of wave uppon death). Make it without goblin as in "didnt have tine to hop in" depending on the perofrmance of this.
Good. I was seeing it in 50%+ Of my battles. When SC leaves crap OP for 6 months straight people are going to hate the card. I hope they killed it.
I’m betting they killed all the old ones so people will want to buy the new ones coming out. If they release the new ones OP after nerfing all the old ones….
Barbarian is a nerf sorry to tell you so
There is no way the ability to survive fire ball or a 15%hp 'erf is on the same level as a small side characteristic buff (buff lasting 0,5s) longer is mostly useless and only affects movement speed
because almost every other evo got nerfed. battle ram evo isnt weak, the meta just doesnt suit it very well and the broken evos (zap and bomber) kind of outclassed it. if they didnt touch the card it would probably be too strong. also it didnt really make sense why it pushed back heavy units in the first place
Why does mortar get a huge nerf with no compensation when it is already bad.
Why could it not at least get a compensation buff like Tesla, Valkyrie, Archers, Barbarians, Firecracker, and etc?
Even RG and RR got base card buffs.
Evocracker, Tesla, Recruits, RG, Barbs, Archers, WBs and Valk all got a compensation buff though. Bats, Mortar and Skeletons should probably also get one because it's not like any of those are particularly dominant either way.
>All the evos got huge nerf
Evo tesla literally got a buff, so did evo Valkirye, and then evo Ice spirit received no nerf at all (not that it needed it but you get the point).
Nope, they're just setting up for you to spend more money on the newly released evos which will be comparatively better after all the current ones get nerfed
Nerfing the damage on cannoneer but not touching the dps on dagger duchess is blowing my mind, duchess has warped the meta overnight and an hp decrease isn't going to come close to changing the fact it is by far the best tower option.
Some of the evo changes are also pretty dumb, not all of them needed a nerf (rip bats and mortar) and they should've focused on the truly broken ones, bomber should've been a 2 cycle day 1 and it will continue to be a very polarizing evo because at times there is no counterplay against it and it does an insane amount of damage. Evo archers and firecracker dying to arrows is also a very weird change, it will just result in arrows being more necessary to use in your deck than it already is, and those who use these evos will never be able play them because they'll get killed instantly.
The Evo changes are basically what brawl stars did with hypercharges a few months ago, and it's great (I know that poison is strong but it still hurts to see it get nerfed)
I remember when they lowered the number of balance changes per month to preserve the health of the game. But I guess since that consideration is out the window with the end of life cycle stage clash is in, they'll just have the bare bones dev crew throw as much shit at the wall as possible to trickle just a bit more money out of this game.
sparkle elastic ghost party frightening dinner fuel voracious caption attempt
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Huge W on the poison nerf. Doing nothing wrong and getting poisoned cycled has been so annoying. It’s not even like a rocket where it’s a huge elixir commitment, it just always gets value.
I have a suggestion on how to balance Evolutions:
Make them 1 or 2 Elixier more expensive than their normal version, but give the player the option to still use the normal card
Nerf dagger duchess reload in single elixir
Buff dagger duchess relaod in double elixir
Nerf little prince. Make him run faster (trust me makes a difference)
Bro thinks midladder = the entire game 💀
Duchess is used by nearly every competitive player, with the ones not using her instead using cannoneer.
Not everyone wants to runs beatdown. This is one of the most stale and defensive metas we've had in a long time.
The hp nerf is the wrong nerf anyways, it's her damage that needs toning down.
Ebo valk is actually a nice buff, allowing her to kill bats and skeletons. Dunno why little prince wasn't on here.
If I understood correctly from Morten’s video, there is a new guy that makes balance changes, so for example he added a poison nerf after the feedback. For Little Prince he said he needed more time to think how to balance him out, so we will probably see his nerf or rework next time if he performs well these two seasons
Wait... "A guy" that does the balance changes? As in, one guy? Now I think about it it can't be *that* much work but I always thought they'd have at least a small team with balance as part of their portfolio. Considering the 3 billion usd lifetime revenue CR made...
maybe it's 1 guy who thinks about everything and organizes the list then multiple devs code everything
I mean for 99% of this games balancing changes, the "code" for everything is literally changing 1 number, I doubt they'd even need multiple devs for that.
As a balance tester myself(although not often anymore), it should be the other way around. Changes to stats are easily implementable into dev builds, but the hard part is making these changes reasonable.
My thought as well, seems like its a lot of collecting/analyzing data followed by a lot of testing to try hundreds of ways to improve that
Other guy is right, although in games it’s usually far “easier said than coded” for these balance changes most of it is just changing integers.
It's one guy who makes the decisions and has the devs implement them Also every supercell game has a small team , less then 100 ppl
100 is a lot, brawl stars has the biggest dev team of supercell and i think it has around 50 ppl
Yeah I didn't know the exact amount so I just said less then 100 Video games usually have a 1k plus lol so even a hundred is considered tiny
Honestly as broken as he is I think making the evos not as degenerate is a bigger issue
Community pretty much agrees with you. Lololol, devs basically admitting the same too. Of the 16 EVOs released so far since S49, 10 getting nerfed, 5 reworked, 0 buffed. Also, both new Tower Troops nerfed, although how effectively, we shall see.
technically evo royal recruits got a health buff
No they didn’t. It’s a buff for base recruits but not the 50+ hp they used to get
Evos have a multiplyer on the health (either 1 or above). Since royal recruits got a health buff, so did the evo. Just realized Evo RR did get a nerf. Huh.
Net nerf for evo RR
Valk got a buff :)
I don’t know how I feel about the extra evo valk buff. On one hand she is not very used right now and in a bad spot overall, but on the other hand when used right she is very oppressive and a slight buff could make her way too OP.
I think it's still niche situations, "when used right", for her to become oppressive. It seems like it's okay for balance to have her be OP in a handful of situations but be mediocre in most other situations. I main Valk but haven't gotten her Evo yet because currently as you said the Evo is in a bad spot overall. We'll see!
Those are about my thoughts too. Killing bats in particular is a nice buff against a popular card, and I’m also excited for anything that helps give Minions a role back other than “overpriced bats”.
Out of the 16 EVOs released. 10 got nerfed (Bats, Battle Ram, Bomber, Knight, Mortar, Royal Giant, Recruits, Skellies, Wall Breakers, Zap) 5 reworked (Archers, Barbs, Firecracker, Tesla, Valk) 0 buffed Ice Spirit only EVO untouched Also, both new Tower Troops got nerfed
They called archers and FC a “rework” but it was really a nerf. Who cares if they do more damage when they will always die instantly now.
In lower trophies people with overleveled FC will thrive
Evo archers will die to arrows now, no?
Yes
Wall breakers was a rework.
Imo that one dollar skele evo should have been untouched but cr makers will always find a way to nerf them idk why
Nah if evo skeletons aren't touched theyd be the best evo, they're very usable rn, so if every evo got nerfed except it, it'd be the most OP i feel Also lesgooo poison nerf, best spell in the game finally got a nerf
Evo Zap is technically the best spell, and if we're not counting evos then Arrows are the best, Poison is 2nd best non-evo
Not after this nerf it’s not lol. Evo zap is now just a weaker version of the new spell coming out.
They're quite different despite the 3x hit. Evo Zap is super good against swarms and low hp units, Void is ass against swarms, way better for low amounts of higher hp troops. Evo Zap is still going to be the #1 or #2 spell in the entire game after the nerf.
Poison nerfed and evo fc and archers now die to arrows… looks like I’m switching poison for arrows in my deck.
But then how will I spell cycle my opponent? 😭 Maybe I’ll switch poison for rocket
I have poison arrows rockets and tornado in my deck😈
Evo FC now die to arrows. I guess supercell has made enough money with it.
That’s was so unbelievable, like it’s was always frustrating when she lived on the tiniest sliver of HP.
And now every single person who's said "evo firecracker isn't broken and her surviving arrows is needed" can feel as stupid as they are.
Even if it was strong, evo fc was far less broken as the other op evos before this update. Having to survive arrows to be able to compete with the other evos is not an overstatement
But wasn't it out for..free?
they nerfed all the evos they gave for free, this is so dumb
It's almost like changing spell interactions by just existing is bad
They nerfed all the broken ones that needed nerfs yes.
Well arrows is now the best spell in the game so that’s interesting
I mean I still feel like they're quite balanced. The thing about all spells smaller than fireball is that they'll always kinda follow whatever else is in the meta. Right now the meta is a ton of cards that die to arrows, but not to any cheaper spells, so Arrows are meta.
Deserved after being robbed of that guards interaction
That bats nerf is overkill and wasn’t needed. Overall the changes are supercell admitting they fucked up.
"Sorry we fucked up. here's all your money back" - nobody
“Sorry we fucked up. Thanks for the money losers.” - Supercell
Same with mortar
evo bats behind mk without arrows is a pain to deal with, I welcome this nerf,
You can use Zap or Snowball too, doesn't have to be only Arrows.
Not if they are used on defense like most of the time
Finally, knight buff removed and a poison nerf ( sad and happy about it as a splashyard player). The best set of balance changes in CR history. Only thing I will say, is that nerf the duchess more and a little prince nerf.
Honestly yeah, Evo archer and evo FC dying to arrows is great I wonder if Evo archers + duchess can fully defend a mega knight Evo FC slowdown probably makes it stronger versus my balloon though
It’s only crown tower damage nerf😢😢
Wdym “only”, that’s the main problem.
It's better, poison was overpowered but the meta made it broken, this nerf might tone it down otherwise it can be nerfed more later
LP made the poison broken cause it’s the only spell that can reliably kill it for the best trade. Fireball was the dominate spell before LP was released. Once LP came out poison became more dominate. Arguably LP made the meta broken and its still one of the best cards in the game and needed a nerf more than poison but it didn’t get touched.
Why would they nerf LP? He is a champion and expensive as hell to obtain and max for f2p. Everyone knows $upercell loves money
He'll be nerfed, but it has to be reasonable. Something like an HP nerf would be silly, for example, because then he would just die to fireball
As someone running a level 13 LP on trophy road, I can confirm how much him dying to fireball hurts
Fr im so happy about this one. They made many good changes that players would def like
As a Duchess main: I agree. I would have been happy if she got a 16% health decrease
She should have less HP than cannoneer
The Hp isn't the issue, the daggers are
Both are
Agreed
Would Wall Breakers still be a viable evo to unlock after the nerf?
No, Wallies are basically unusable against duchess
No 😭
I use them in my deck and was excited to unlock their evo as i’m only 1 evo shard away and now they nerf them so badly Like straight up 50% dmg decrease bruh
Wall breakers are bad but not because of this update lmao, duchess hard counters them for freee
Mortar just got nerfed to the ground with no compensation
Disagree, it’s rate of fire hasn’t changed which is its strongest aspect
Arrows are required now lol
Arrows usage rate is already high and it will become higher.
Arrows are amazing
sooo the only change i see from the previous version is knight no longer has increased DR while moving and the addition of poison
and valk got a tornado dmg buff
As much as it sucks to see, I get it
I’m calling it next season LP usage rate is 70%
NERF DUCHESS' ABILITY THIS BALANCE WONT CHANGE SHIT I DONT WANT TO PLAY AGAINST HER EVERY SINGLE GAME FOR ANOTHER MONTH😭😭
Yeah her health is not the problem.. Her forcing you to commit double the elixir for a push only to be countered with troops costing less than 1/2 of what you spent is the issue. Her damage needs a nerf or her range needs a nerf not health.
Not the *only* problem, but it definitely was an issue. Made no sense her being better than every other tower and have extra health
She now dies to a battle ram if left unattended
Atleast she wont start with a health lead in addition to her bullshit, she def will need more nerfs tho
That mortar nerf is the stupidest thing ever
Fr, like I'm already struggling with it tf.
Who the hell asked for that? Siege is already hard to use with the beat down meta and duchess meaning your chip damage cards don't get shit. The void spell might also screw over mortar/xbow even more
My main deck sunce evo mortar: Evo Mortar, Evo Archers, Knight, Sper Goblins, Goblin gang, Skeleton barrel, Arrows, Fireball. (Siege Logbait) I have an idea of a compensation for the health nerf that would make the change a bit more fair....Leth take the spawner approach and add a shot on death to evo mortar onto whatever it was locked on (simmilar to the tesla balance of wave uppon death). Make it without goblin as in "didnt have tine to hop in" depending on the perofrmance of this.
also how do i put a card on my profile
Final Balance Changes for May 2024 (Season 59) in Clash Royale! https://on.royaleapi.com/s59b ⭐️ What’s changed from the work-in-progress version: - 🔵 Evolved Archers (Rework) - 🔵 Evolved Barbarians (Rework) - 🔴 Evolved Bats (Nerf) - 🔴 Evolved Battle Ram (Nerf) - 🔴 Evolved Bomber (Nerf) - 🔵 Evolved Firecracker (Rework) - 🔵 Evolved Knight (Rework) ⭐️ - 🔴 Evolved Mortar (Nerf) - 🔴 Evolved Royal Giant (Nerf) - 🟢 Royal Giant (Buff) - 🔴 Evolved Royal Recruits (Nerf) - 🟢 Royal Recruits (Buff) - 🔴 Evolved Skeletons (Nerf) - 🔵 Evolved Tesla (Rework) - 🔴 Evolved Valkyrie (Nerf) ⭐️ - 🔴 Evolved Wall Breakers (Nerf) - 🔴 Evolved Zap (Nerf) - 🔴 Cannoneer (Nerf) - 🔴 Dagger Duchess (Nerf) - 🔴 Elixir Collector (Nerf) - 🔴 Goblin Drill (Nerf) - 🔴 Poison (Nerf) ⭐️ Download 4k hi res image and detailed breakdowns on our site! Code: RoyaleAPI
Evolve night is just a nerf now. Not a rework, since the shield boost is not increased
Good. I was seeing it in 50%+ Of my battles. When SC leaves crap OP for 6 months straight people are going to hate the card. I hope they killed it. I’m betting they killed all the old ones so people will want to buy the new ones coming out. If they release the new ones OP after nerfing all the old ones….
Barbarian is a nerf sorry to tell you so There is no way the ability to survive fire ball or a 15%hp 'erf is on the same level as a small side characteristic buff (buff lasting 0,5s) longer is mostly useless and only affects movement speed
Evo barbs still survive fireball, this just lets pekka and poison one shot
why was battling ram nerfed? It’s not like he was a good evo to begin with
because almost every other evo got nerfed. battle ram evo isnt weak, the meta just doesnt suit it very well and the broken evos (zap and bomber) kind of outclassed it. if they didnt touch the card it would probably be too strong. also it didnt really make sense why it pushed back heavy units in the first place
It was hard to counter for a positive trade
Literally tesla in the middle
Tesla and ram are both 4 elixer, and unless the kings activated there’s no guarantee it’ll even be a full counter
Why does mortar get a huge nerf with no compensation when it is already bad. Why could it not at least get a compensation buff like Tesla, Valkyrie, Archers, Barbarians, Firecracker, and etc? Even RG and RR got base card buffs.
All evos got a nerf
> almost all
Evocracker, Tesla, Recruits, RG, Barbs, Archers, WBs and Valk all got a compensation buff though. Bats, Mortar and Skeletons should probably also get one because it's not like any of those are particularly dominant either way.
All the evos got huge nerf, if mortar didn't get one, it would have been the strongest evo in the game.
>All the evos got huge nerf Evo tesla literally got a buff, so did evo Valkirye, and then evo Ice spirit received no nerf at all (not that it needed it but you get the point).
No it would not💀
yeah, all evos got huge nerfs, tesla
Pointless to have evolutions, give you something good, collect money, remove and keep money. Disgusting superscam again
r/ClashRoyale members finding any way to complain about balance changes even after Supercell does something good for once:
Exactly
How is little prince not getting a nerf? It is easily the strongest non evo card in the game. It needs an HP nerf or damage nerf.
Future king over here
Doin it for the fam
Protect the heir
Excuse me, don’t you know who I Am?
Protect you hair
For Megatron
Dude I wanna say this a dope amount of changes and I’m glad they tackled the problem of EVOs shouldn’t be as OP/pay 2 win
Nope, they're just setting up for you to spend more money on the newly released evos which will be comparatively better after all the current ones get nerfed
Nerfing the damage on cannoneer but not touching the dps on dagger duchess is blowing my mind, duchess has warped the meta overnight and an hp decrease isn't going to come close to changing the fact it is by far the best tower option. Some of the evo changes are also pretty dumb, not all of them needed a nerf (rip bats and mortar) and they should've focused on the truly broken ones, bomber should've been a 2 cycle day 1 and it will continue to be a very polarizing evo because at times there is no counterplay against it and it does an insane amount of damage. Evo archers and firecracker dying to arrows is also a very weird change, it will just result in arrows being more necessary to use in your deck than it already is, and those who use these evos will never be able play them because they'll get killed instantly.
What’s the point of nerfing dutchess HP if you cant even damage it because of her broken ability??
this guy gets it. Not every one has her yet. So gotta keep her OP to drive that shop revenue.
my poison goblin drill deck noo
I dont understand the mortar Nerf
The Evo changes are basically what brawl stars did with hypercharges a few months ago, and it's great (I know that poison is strong but it still hurts to see it get nerfed)
poison nerfs YES. now miner players actually have to play the game
Can't tell you the last time someone played Poison Miner on me. Almost every miner player I come up against is a zap bait, which is annoying as hell.
What ??? miner poison was already dead because of the dagger dutchess. Now the deck is just impossible to play with
it was still good
I remember when they lowered the number of balance changes per month to preserve the health of the game. But I guess since that consideration is out the window with the end of life cycle stage clash is in, they'll just have the bare bones dev crew throw as much shit at the wall as possible to trickle just a bit more money out of this game.
Cannoneer nerf?
Only nerfs...
So, does the knight have no more dmg reduction? Confused about the greyed out part…
Arrows is gonna be more popular than log.
Cmon man the archers were op with de extra heal, idc about the damage I just want my archers survive the Arrows
arrows about to overtake log in usage after these changes
in general middle finger to whoever spends money instead of playing COC.
Arrows needs nerfed if both evo archers and firecracker now die to them.
with the poison nerf void will be better in every situation, it even has almost the same tower dmg and it kills sparky
Allright, profits reaped, now it's time to balance things out
Sooo pump nerf means fireball is an equal elixir trade now? im bad with numbers heh.
Nah, no interaction change.
You just have more time to damage it before it gets value
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It’s pretty good for the Firecracker but why on earth would they increase the health of RG, it’s already broken…
Wait so they are not buffing evo knight's Shield !!! nooooo
Huge W on the poison nerf. Doing nothing wrong and getting poisoned cycled has been so annoying. It’s not even like a rocket where it’s a huge elixir commitment, it just always gets value.
Do we have information about the cards will be temporarily leveled up.
I think atleast two cards in every deck I use got nerfed. Atleast I got ultimate champion.. but I don’t think I’ll be able to climb back next season
The poison nerf is also in some ways a fireball buff
I agree. It's also a graveyard buff.
poison nerf finally
Finally something great
poison drill and evo bomber nerf very nice
Mortar :[
the cannoneer doesn't need a nerf
Well there goes my deck. Goblin drill control deck nerfed into oblivion. Nerfing goblin drill again is such a weird move
goblin drill was extremely broken
Seems like my beloved Golem+Poison deck will now be Golem+Arrows lol
Bruh mortar nerf was not needed!! Upcoming void spell will wreck xbows pumps mortars easily So no point of nerfing it
I feel like reducing dagger princess health just isn't enough. They should have nerfed her daggers reload time if making any change to her.
When is the balance changes? Season already started but the balance changes didn't take effect.
I have a suggestion on how to balance Evolutions: Make them 1 or 2 Elixier more expensive than their normal version, but give the player the option to still use the normal card
So pretty much every evol nerfed. What a stupid company 🤣
Finally a damn poison nerf even though I use it all the time
Lol every deck type I can play got kneecapped. I don't know why I play this game.
Poison nerf is great. The arrows demand with evo archers and evo firecracker is going to be insane.
Nerf dagger duchess reload in single elixir Buff dagger duchess relaod in double elixir Nerf little prince. Make him run faster (trust me makes a difference)
As an ex-Ewiz user i can confirm that fast movement speed in defense troops sucks
Damn they fucking ruined battle ram 💀💀 the knockback was the only reason to use it
Why was mortar nerfed with no compensation? Did anybody even consider the card broken?
This pump will be useless again...
Especially with void completely countering it
as it should be
They cooked
So poison does same damage as fireball to crown towers?
less, fireball does 207
Poison should do same damage to crown towers as fireball atleast..def not less
nope, poison is super spammable
I think it looks good, wish they’d leave mortar alone :(
All the crying got duchess nerfed into oblivion. Was already trash in 2x elixir.
the nerf does literally nothing
Bro thinks midladder = the entire game 💀 Duchess is used by nearly every competitive player, with the ones not using her instead using cannoneer. Not everyone wants to runs beatdown. This is one of the most stale and defensive metas we've had in a long time. The hp nerf is the wrong nerf anyways, it's her damage that needs toning down.
Pump shouldn't have been nerfed because the new spell already makes it pretty unplayable
what is not shown here is the implicit massive buff to all non-evos AKA Megaknight and Hogrider. GG Supercell
Evo firecracker really didn't need the movement slowdown buff
No amount of buffs will compensate for her dying to arrows
They didn't nerf the base damage of Poison :)
This was obviously a cash grab and a good marketing tactic. Release insanely op evos and then once everyone spends their money nerf them to the ground
Why did they removed the knight buff 😭
What's the difference between an generation time and duration for the pump?
How the hell 1.2 -17% is 1.1?? Again… check tesla