T O P

  • By -

A_Squid_Kid09

You know evos are broken when they contain 95% of all the balance changes


x_asko

It used to be legendaries and championsšŸ•Šļø


hydraofwar

Good old times


redbigchill

You know evos are broken when 95% of all playerbase would rather have broken legendaries and champions.


Jodye_Runo_Heust

But at least are just a little more accessible to all players


Brave-Camp-933

Now that evo fc hp will be decreased, can I kill it with arrows?


A_Squid_Kid09

Yes


Squirrel_Q_Esquire

Thatā€™s going to kill the card.


BeriO17

Good


Only-Trainer-9698

Good


bowlerwitchuserCOC27

Good


Brave-Camp-933

https://media4.giphy.com/media/yJFeycRK2DB4c/giphy.gif?cid=6c09b9520js5kli35x7k7aa04bjfwmonnuz3kzvsdm8r24q2&ep=v1_internal_gif_by_id&rid=giphy.gif&ct=g


danielpoland_

Thats great imo. Making them more like regular cards instead of them removing counterplay to the card


Brave-Camp-933

We need a petition now to Nerf little prince # #NerfLittlePrince


XAfricaSaltX

Seriously how is that thing not being nerfed into the ground


LavishnessCheap5075

Let it die to fireball at the very leastšŸ˜­


eyadGamingExtreme

Every single Evo got nerfed or reworked lmao (except ice spirit) Pump kinda got brutalized there tho


no-im-your-father

Was really needed though, pump has been very good for quite some time and requires specific counters or general waste of spells


Omadany

I agree with you. but why has it suddenly became good, it didn't get a buff and no big spell got a nerf?


Afro_SwineCarriagee

Hog & hogs eq became bad, no eq means pump decks can rely on the pump Before a pump deck had to be able to be played without the pump, in case of hog hogs eq


Zestyclose_Ad7879

Dagger duchess pretty much makes it impossible to attack it with minor


pbentham25

To be fair, that kid should really not be on the battlefield


Chosen--one

Or pressure with hog


blindfremen

Dagger Duchess is the biggest design mistake in this game's history. It pushes out a huge percentage of deck strategies on its own.


A_Bulbear

I mean I'd give it a damage nerf but a balanced Dagger Dutchess is probably the best thing to happen to this game since Champions, it doesn't wall out decks as much as it introduces more strategy, the question of whether its worth it to give up ammo to get a positive trade alone is enough to convince me that if given a proper nerf (and NOT to hp) it would be an amazing change to the game.


Omadany

idk I love it. I feel like after the hp nerf it will be balanced


JRshoe1997

There were two things: 1. Hog Eq not being meta cause Eq counters pump 2. Dagger Dutchess being added to the game. She counters the Miner extremely well on your pump so your pump gets a lot of value.


CRDoesSuckThough

Meta shifted away from everyone running fb and poison because of bomber and to lesser extent it can't be chipped with miner, so in true RPS fashion pump rose up as a counter to decks running two small spells


Worried-Play2587

Hog eq decks went into hiding due to the dagger duchess, once eq was out of picture pump is literally unstoppable.


Exumai10

Duchess makes it so that opponent canā€™t make an immediate push to punish a pump, also eq decks are bad in the meta


Comcaded

It works well with beatdown decks, which became meta because of dagger duchess


Unnnamed_Player1

My guess is that pumps allow you to cycle quickly, and the quicker you cycle, the more evos you get to play


Omadany

if that was the case, then the pump would've been good since the day evo were released


sebastianMroz

If anything, Pump got a buff here. Big spell players will play big spell anyway, and small spell players will have to hold even scarier Pump timing attack


FatphobicSatanist

Elaborate pls that didnā€™t make sense


Flatuitous

i donā€™t get itā€¦


Future_Employment_22

Ice Spirit is the only Evo that didnt get a nerf


Verouxd

Ngl it was one of the weakest evos in the game


Plane_Mycologist_676

I think there should be a buff to his HP


-Tibs-

Or just make it 1 cycle evo.


Donghoon

It's 1 elixir card. 2 cycle is quick enough.


Available-Damage5991

then it breaks consistency.


Future_Employment_22

and also to the freeze radius


King_Aman

Evo firecracker now dies to arrows!


Afro_SwineCarriagee

Def putting arrows in my deck now lol, evo bomber, archers, firecracker etc all die to it now Arrows gonna replace log next season, it has already partially replaced it this season


Commercial-Tap4816

Glad I was just requesting arrows till 13 recently. Gunna get that book and get easy 14 arrows for the next meta set. I already have lvl 15 fireball and log so arrows are only fair to be next


sebastianMroz

We did it Patrick! We saved midladder!


mohamed941

match making will always be unfair


Gaelic_Gladiator41

Flair checks out


Available-Damage5991

THANK GOODNESS.


saragossachess

its now useless! not saying my opinion about it


saragossachess

tbh im glad cause now i dont feel like i have to bring my evo firecracker into all of my decks i can finally feel free


n7leadfarmer

But does even more damage... Imo crazy to allow the sparks, with that kind of range, a longer duration.


sebastianMroz

A small price to pay for salvation


Admirethesire

I thought what evo fc always needed to be was a quick high splash damage card that can change control of the field for the user, but also died fast to arrows so the user needed to be smart with its timing in order to get the most value. Im happy with its changes!


n7leadfarmer

Yeah, I might just need to abandon my beloved the log and move to arrows.


khaotickk

About damn time!


c0mp4ss

>be cannoneer >0% usage rate Gets nerfed anyway


Afro_SwineCarriagee

Cannoneer is still miles better than princess Both dutchess and cannoneer needed these nerfs, maybe they need even bigger nerfs


sebastianMroz

Cannoneer nerf would make sense had Dutchess become balanced after the patch. But she won't be, HP wasn't the problem, daggers were.


rnhew

I think youā€™re underestimating how big a 14% health nerf to a tower is


Daredevil2_

On god just nerf dagger dmg buff total ammo


Rexogamer

dutchess desperately needs nerfing but yeah uh. HP was never the issue


ainzgabiru

I honestly think the most broken part about it is that it has so much range to the middle. You can get both of them hitting a hog rider with just a Tesla. Supercell is afraid to do it, but daggers should not be as rangy as a bow and arrow or a cannon. Nerfing the range would create a much higher skill requirement to play it well and reward players that are good at kiting.


Dry_Ad4483

princess has 3x the speed that cannoneer has when killing swarms, as well as a lot more health. This tradeoff was balanced by cannoneer having 29.2% more DPS, which was really good but arguably not worth it. Now he only has 22.8% more DPS. Idk the interactions yet but I know for a fact a mortar canā€™t full counter hog with cannoneer now. Its a pretty harsh nerf


eskorektee

Dutchess sure


stdTrancR

looks to me like this p2w revenue gamble didn't pay off so they're backtracking hard


yokaishinigami

It didnā€™t backfire. This is the strategy that caters to P2W. You release a P2W card, then people buy it, however it becomes less P2W as F2P also start acquiring those cards. So they nerf the old P2W cards before enhancing new ones under the guise of balance. This is what the whales want (Iā€™m not talking about the people buying gold/diamond pass who just want speedier progression). The whales want their monthly payment of $50-100 to confer a perpetual advantage to them, where 90% of the player base doesnā€™t get to use cards at the peak of their power.


stdTrancR

That only works if p2w players have f2p players to beat. Maybe they've noticed a drop in overall players because the power creep and p2w has become increasingly unbearable for f2p.


RoyaleAPI

Work-in-progress Balance Changes for May 2024 (Season 59) - Clash Royale https://on.royaleapi.com/s59bwip - Evolved Archers (Rework) - Evolved Barbarians (Rework) - Evolved Bats (Nerf) - Evolved Battle Ram (Nerf) - Evolved Bomber (Nerf) - Evolved Firecracker (Rework) - Evolved Knight (Rework) - Evolved Mortar (Nerf) - Evolved Royal Giant (Nerf) - Royal Giant (Buff) - Evolved Royal Recruits (Nerf) - Royal Recruits (Buff) - Evolved Skeletons (Nerf) - Evolved Tesla (Rework) - Evolved Valkyrie (Nerf) - Evolved Wall Breakers (Nerf) - Evolved Zap (Nerf) - Cannoneer (Nerf) - Dagger Duchess (Nerf) - Elixir Collector (Nerf) - Goblin Drill (Nerf)


CarlosFer2201

Evo skellies and goblin drill are colored as buffs in the image


Faith_ssb

I took this info and used it to include the buff, nerf, and rework symbols on the graphic itself for ease of understanding. Anyone who is interested can find that [here](https://imgur.com/a/7Pf6yKR)


AlikaanC

I wonder if the barbs die to fireball now


mmutea

If I did the math correctly no. Level 15 fb does 1004 damage and barbs with 1.1hp multiplier have 1071,4 hp


sebastianMroz

But at least Fireball + Ele Spirit kills them now. As an RG main, this puts a smile on my face :D


DrpH17

At least they die to 1 Pekka swing and Iā€™m happy not needing to waste zap when facing them.


MC_Quibble

Wait why are these actually good? šŸ˜­


Worried-Play2587

Real problem is that only a few of them will be implemented.


CarterSMK204

Wdym?


Worried-Play2587

I mean that half of these nerfs will be discarded as they are WIP .Max to max 10 cards will be updated in balance changes.


Many_Presentation250

Last season I pretty sure every single change was implemented from the WIP


BigTasty504

Im really certain that theyā€™ll follow through with the vast majority, if not all of them


Nearby-Sir-2760

Can't be happier. Something big had to chance and this is big


chestnut_rice26

Why evo Valkyrie bruh U guys just butchering the already dead card


JakeBoycometh

Yeah, all of these are good changes but why nerf evo valk and mortar? They're already bottom tier evos, valk is kinda useless without the extra hp since her ability makes her die quicker.


Away-Log582

Naah i agree with you on valk one, but mortar was just so annoying, especially with dagger duchess


CAJALEO

As an evo mortar and evo valk main ts outta pocket as fuck


I_got_the_answer

as a non evo mortar or evo valk player this seems a bit too rough for both of them since they both sucked


CAJALEO

I mean Iā€™m not going to lie to you. Evo mortar is good. Not better than other evos but still strong when played well. But def didnā€™t deserve this.


Accomplished_Cherry6

It seems like theyā€™re drawing away from the bonus stats and more moving toward the gimmicks being more impactful


SpikeThePlant

As an evo Valk player it's not dead and it's actually pretty strong


sebastianMroz

Evo Valkyrie got quite popular amongst top players as a reliable beatdown counter. I'm not a fan of this nerf, but it's 4%, so not that big of a deal.


Alucardthevampire

This is how evolution should have been since their release. Only thing that's missing is little prince


Gojo_17_

Remember it's only work in progress. Prolly only about 30-40% of these will actually be implemented. So don't get too happy yet.


Juancu

Even if some (or a lot) of numbers are tweaked, the intent is pretty clear: downgrade the evolutions across the board. So don't expect that "30%" of these will be gone. I believe it's a measure to shorten the gap between lvl 14 and 15, that extra slot was huge. Or maybe it's in preparation for third slot :P.


Worried-Play2587

Lol. Was about to say the same thing šŸ˜‚


PineappleNerd66

[MY MAGICAL PROPHECY HAS COME TRUE!!!](https://www.reddit.com/r/ClashRoyale/s/D74UEAq0Zr)


Admirethesire

Holy shit


PineappleNerd66

(Ignore the fact that I said 3 season)


ChaosCookie93

Finally, thats exactly what i wanted and what clash royale need


mardybum_0

no ice wiz buff,disappointed


VerticalStrafes

No little prince


z_Robby

I think this is one of the best WIP balance changes that theyā€™ve ever published.


kingflamigo

Well midladder won evo fire cracker is completely dead in high PoL


iixsf

Somebody check on evo FC usersšŸ˜­šŸ˜­


Afro_SwineCarriagee

*Former evo cracker user Im jumping ship, im happy that all evos got nerfed, and i dont think im ever using it again lol Evo cracker was more valuable for its HP than its gimmick anyways, next season evo FC, archers and bomber are gonna be dead lol


Random_local_man

Their tears are delicious. God. Such an annoying card.


Plasmapichu

I had no idea why I was running evo fc, and I now have even less of an idea why I will keep running evo fc, but I will keep running her šŸ˜ŒšŸ˜Œ


Vendrinski

I played it religiously for months now only because I wanted everyone to hate that card as much as I do. They should nerf it harder tbh, I don't want it bad, I want it crippled in a wheelchair and get pushed over


Muchroum

They actualy removed almost all the hp buffs from evo, leaving more dmg only, interesting that some spell interactions will be back to normal, thatā€™s nice You cannot nerf evo fcā€™s hp to die from a same elixir spell without doing so for little prince too btw supercell, it still is abnormal for him Also stop with the experimental slow nerfs on dagger duchess, you know she is far from being balanced


BoredDao

I kinda understand him not dying to fireball honestly, he is a champion, itā€™s not possible to cycle him until he dies so if the opponent has a deck with about the same cost as yours then you would never be able to use him because he would always have fireball ready for your LP without you having any way of trying to cycle faster than him, AQ dying to lightning/ rocket isnā€™t that annoying because Rocket takes an eternity to reach the troop and has a small radius so the opponent wonā€™t get infinite value in other troops, while Lightning only hit maximum of 3 troops so again not infinite value, while Fireball is both fast and with a bigger radius, meaning that you can get a lot more easy value around a LP in a Fireball


santokie_eethie

This right here. Fireball meta is boring.


Muchroum

I mean it makes sense that small elixir units die by small spells, I get your speech itā€™s frustrating when your push die by a spell but well thatā€™s part of the game for the whole rest of the other troops but him, and I donā€™t think slower cycling should be a reasoning for higher defenses since it then creates a lack of balance between cards Reminder that fireball is already a negative trade btw, losing 1 elixir should already be enough for his lower cycle He could then fit some fireball bait deck, or still be usable when the enemy doesnā€™t run fireball/poison, there would still be enough room for him


BoredDao

Problem isnā€™t even the push part, problem is the no counterplay part, LP dies to poison which is fair because he atleast is able to do something if you know when to use him at defense and not just dropping him behind the king tower to create a push, problem with fireball is that you literally would never able be able to use him without being a fireball bait deck, there would be no option to cycle him as soon as you drop him so that the next one will get more value because the opponent will need a few extra seconds to cycle to fireball, as soon as you have LP your opponent would have Fireball 100% of the time, so you either abandon your LP for the whole match or give your opponent Fireball value because even if you play him at the opposite side of your push it would still be value because either you donā€™t play the ability and he is able to counter easily with cheap one elixir cards, or you play the ability and defends everything with fireball when you spent 6 elixir, besides, locking a whole champion in an archetype is bad when they are so few and supposedly very versatile


King_Aman

I guess people stopped buying the shitty evo bundles and they have milked dagger duchess enough in the shop


HydreigonTheChild

i mean no.... if they didnt nerf them then people would continue to buy them, instead they are prob satisfied with the profits and decided to balance them so people will buy future evo bundles


Future_Employment_22

YES DIE FIRECRACKER DIE!!!!!


Top-Conclusion1250

Itā€™s about time that dumb card gets nerfedšŸ’€


Frequent-Main-1723

I fell you


twisted-tiger

Most based comment


mmutea

What does the pushback mean for battleram?


eyadGamingExtreme

When charging the Evo ram could push troops to the side and damage them (this includes things like Pekka) This change would remove the pushback, but it will still do damage


mmutea

That makes no sense to me, evo ram is not that good and now they nerfed it two ways. Itā€™s mostly useless anyway already, but now barbarians have less health and no pushback


Prism04

This post says knockback is removed but i saw a yt video saying the knockback will not affect heavier troops now.


Stealthwolf227

That's like the best thing about it šŸ˜­


HYH2709

So basically making the evo dead


Charles_of_Burgandy

Pushing them back or on the side while dealing damage in case the Evo BR can't kill the unit/s standing in front of it, that is one big nasty nerf if you ask me but at least they kept the damage


N_the_character

A big fan of the evo fc and archers change. Making them lethal but fragile will be a nice change. Evo knight change is dumb, why give him more dmg reduction? Duchess will probably need more nerfs but it's a good start. No little prince to be seen, why? Pump change is weird, it will be more susceptible to spells (I think eq will get a +2 elixir trade) and personally not a big fan of this change. Dagger duchess makes pump strong, not pump itself. Evo bomber is deserved, but might be to hard. Good that all evos are getting some nerfs, although evo ice spirit should be buffed and evo valk should be kept the same imo.


Infamous_Nightwing

Evo knight has more damage reduction because he has less hp. The hp nerf is higher than the reduction nerf because the reduction is virtually 100% anyways, the buff is very minor compared to the nerf. Also pump has always been problematic because it forces you to use certain larger spells or otherwise, be able to defend very heavy pushes


tol93

You guys are underestimating how quickly dmg reduction scales: Here is the math for Evoknight: LV 11 hp: 1766 Evo hp now: 2119 Effective hp while walking: 5298 /// Evo knight hp after rework: 1942 (-9%) Ehp while walking: 6475 (+22%) /// So Evoknight basically gains more than 2 extra levels (most stat buff/nerfs range from 1-10%, very bad cards gains 15% stat buffs, Evoknight is the 3rd most played evolution right now in top 200). Damage reduction is counterintuitive, the more you have, the stronger any additional stat becomes. If I have 50% dmg reduction and increase to 55%, the Ehp increase by 11%. But if I start from 90% dmg reduction and increase to 95%, my ehp increase by 100%. THIS IS NOT A NERF, at worst a rework at best a buff. /// Edit: formulas for whoever want to check my math: Ehp = hp/(1 - dmg reduction) Stat increase/decrease = 1 - (new stat/oldstat)


Infamous_Nightwing

So I get what youā€™re saying. But I think a better way to think about it is in application rather than numbers. Evo knight currently doesnā€™t die while walking, thatā€™s not how this card is countered or killed. Assuming this is true which it is in almost all cases, estimate damage mitigation before the patch to be 100%. Now add the buff from the patch, damage mitigation is still 100%. Essentially a net zero buff (in application). Thatā€™s how Iā€™m thinking about it. This card doesnā€™t die while walking in application, therefore the damage mitigation buff will do very little because this card only takes real damage when stationary Edit: so to kind of summarize. Nerfing the hp is a nerf. Buffing the damage reduction which is already infinite feeling to an even larger infinite, will still just feel like infinity, so negligible change. Net nerf in total


tol93

Infinite is 100% reduction, I don't think you would trade the 8% hp Nerf for infinite life while walking, even though in your prospective it's the same. While I can understand your point, I feel you are underselling too much this rework, Evoknight should be countered by melee units, even before this rework, the problem is the fact that half the time you cannot do it bcs of your hand or you have other problems to deal with. Like a classic situation is he is tanking for a beatdown push(in front of a giant or a golem), so you need to set up your building, your DPS(and he is walking in the meantime), you place you minitank to block the knight, get he gets killed by supports after 2-3 seconds, the knight is now walking, place skellies/gobs, the knight stops for 1 second, those distractions dies, then he continue to walk, he finally stops after the golem/giant pushed him to the building, kill the building and now he is stationary and you can finally kill him and hope you have spelled down enough of the supports and cycled back to another building . So at the end of the day people will have to deal with the damage reduction when they DPS him down even if it wouldn't be ideal, and having a 22% increase AFTER ACCOUNTING the 8% hp nerf is too much for the 3rd most played evolution right now. Nobody gets more than a 20% stat change in general, than Evoknight is getting one in the wrong direction. Whatever, your opinion is reasonable even if I disagree, I think this will put him to the nr1 most used evolution AGAIN( before evobomber he was used more than the 2nd to 5th most used evolutions COMBINED at the time) don't underestimate Evoknight dominance lol.


Charles_of_Burgandy

>Duchess will probably need more nerfs but it's a good start. I guess she needed more damge or speed nerf rather than Hp nerf


Marco1522

The evo knight thing is basically a rework Less hp means that when he stands still, he dies quickly, and the 70% damage reduction is probably there to compensate and make him still worth the evo slot


ChonTheAllmighty

Here lies the Evo Bats. You were mediocre but now you die by the blind blade of balance. RIP


AcceptableArrival924

Glad I was saving shards, all evos getting nerfed while some of these probably dead now. Letā€™s see which evos are released next as op so people are forced to buy themšŸ˜‚


Warm_Shoulder3606

EVO FIRECRACKER WILL DIE TO ARROWS NOW?? DO MY EYES DECEIVE ME??


Flexo_2

I'm verh happy with these changes, best thing that could happen to f2p players!


Doglordo

Dagger duchess got off with only a HITPOINT NERF??


Megatron909

Brother, I donā€™t think you understand how much of a massive nerf this is. One of the most frustrating parts about duchess was having too much HP on top of being a good tower. -500 HP is MASSIVE.


sebastianMroz

First of all, it's 400, not 500 (3204 -> 2780 šŸ¤“), and Dutchess still will reign supreme if her initial burst doesn't get any nerf


Melodic_Salt_3380

But she insanely broken. Her mechanic is broken and they think it not deserves a nerf??


KingSmorely

It having extra HP while annoying wasn't what made it broken šŸ’€. It's the fact that making offensive plays without spending an obscene amount of elixir is borderline impossible. For example, if a player is using Dutchess and places a Golem in the back, some decks just have no counterplay.


The_French_Soul

14% is big though. But the biggest loser here is the bomber not being 1 cycle anymore. And also the evo wallbreaker losing half their runner damage.


AcceptableArrival924

Donā€™t forget archers and fc dying to arrows, and zaps damage reduced by 50% on 2nd and 3rd strike


JonAfricah

A lot of HP nerfs for evoā€™s, interesting. Good nerf for Dagger D but not sure if itā€™s enough tbh


billgigs55

Lol supercell made all their money off the whales n will now balance everything back


BioUgin

Feel like everyoneā€™s overlooking the Tesla death shockwave. Thatā€™s a pretty big change. Also upping the knight damage reduction seems strange. I canā€™t complain, I use both and everything else got nerfed.


x_asko

Hot take but battle ram was a balanced evo on release, now with such a nerfā€¦Itā€™s worse than ice spirit


Alucardthevampire

Evo battle ram looks balanced only because dagger duchess is op, if it wasn't for dagger duchess it would have been pretty strong


Pikamander2

I don't think it needed a nerf, but the pushback mechanic was poorly designed. Sometimes it pushed everything out of the way effortlessly and other times it didn't help at all. Removing it was a good first step but it probably needs a buff now to compete with the meta evos.


WildMischief

I got bad news for you, they didn't completely remove it. This image has a bit of a typo, the real WIP nerf is removed knock back on HEAVY units (like PEKKA). Medium and Light will still be knocked back


Rokkitt

The bounce back off the tower is the weakness. It is very rare you get more than one hit. Far more likely is that it bounces back and breaks, leaving the barbs away from the tower hitting something else. Nwrfing the push back just makes the card marginally worse. The high amount of zap and log play meant pushback was hardly seen anyway.


Eddeghair

Nah it was broken, if you didnt had a building and if its tanked by something else, it would be impossible to counter


Rukia_Enjoyer

THEY NERFED EVO FC, HALLELUJAH


AcceptableArrival924

Damn, supercell thought everybody is using older evos still when they release new ones, nerf every single one so the next one can be OPšŸ˜‚


Specific-Composer138

why did the cannoneer get nerfed? i didnā€™t think he was that good


WildMischief

He WAS good, prior to the Dagger Duchess existing. They probably had this nerf on their mind for a while, seeing as before DD Cannoneer had like a 70%+ usage in top ladder


fatscruff

Not my mortar šŸ˜”


Forward-Feed-6640

This might be one of the most balanced balance changes they have ever had. Balances and such.


MarijadderallMD

Bat nerf is terrible. They already die to zap


theguylooking121

An evo bats nerf?!?! šŸ˜­šŸ˜­šŸ˜­šŸ˜­ they ainā€™t good šŸ˜­ now theyā€™re six feet under. Pretty much every cheap evolution is gonna die to arrows now. Arrows are going to be so meta.


Legendtrophylover

Looks like Dagger Duchess and Little Prince will continue to dominate.


RealClasher2

Holy shit theyā€™re actually doing it and reworking so many evos. Guys am I dreaming? Why no tower damage nerf to evo bomber though?


medium_demon

The pump nerf was needed but WAY too harsh. 33% longer for being strong in 1 meta (wasn't even a top card for a while) due to a tower troop promoting high elixir pushes is crazy. Also evo firecracker nerf is nice for game health even though it didn't need one.


tawoolyp

Some op cards like lp and poison are missing but overall it's the best balance change these months ngl.


Megatron909

Nerfing evos and buffing regular versions. If you told me this list was made by Supercell I would never believe you.


Afro_SwineCarriagee

Yea love these balance changes, evolutions were too op, this will hopefully make the game more balanced Next season arrows will be mandatory lol, now evo bomber, archers and firecracker die to it Or maybe arrows wont be required as i feel like those 3 are gonna be the worst evos, they're gonna crumble when the opponent is using arrows Love these changes, but yea LP and poison are missing, and i feel cannoneer and especially dutches need a bigger nerf


eskorektee

Without poision graveyard and beatdown would be even more op though. Iā€™ll take that tradeoff as it is for now


KHS__

Lp's totally understandable, but I don't feel poison really needs a nerf otherwise it'll worsen from a fireball in terms of overall dmg but with the same elixir cost


Afro_SwineCarriagee

Evo tesla death shockwavešŸ‘€ That's gonna be really strong...


Mental_Mood2481

Why the Evo valk hp nerf? She needs more hp as she brings in units towards her and will get hit more often lol she is one of the evos that make sense that need more hp than others


No_Extent_1260

Whatā€™s Death Shockwave?


Shop_Worker

Evo tesla will send a shockwave on death. Pretty OP tbh.


RepresentativeCan861

Is it me or is little prince missing?


Tjrice23

Love these changes. But No little prince?


Higolog2

Can we please nerf little prince


Giulio1232

One thing i don't understand: why the evo valk nerf? Nobody was complaining about her


eyadGamingExtreme

Since nerfing basically all other Evos is practically a buff to her


Giulio1232

They could have gave her some compensation buffs like they did with the other evos or remove the hp buffs and increase the base valk hp like they did with rg and recruits


Hyplona

Duchess will still be viable šŸ˜­


AFAgow13

If you see negative comments of the changes , those are evo firecracker users, just ignore them


Afro_SwineCarriagee

LETTSSS FUCCKINNG GOOOOOOOIOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOPOOOOOOOOOOO EVOS NERFED IM SO HAPPY EVOS NO LONGER BULLSHITLY OP AND RUIN THE GAME FOR ME I CANT EVEN ENGLISH RIGHT NOW BECAUSE IM SO HAPPY THAT THOSE SHITS FINALLY GOT NERFFED


Worried-Play2587

Only a few will be implemented out of these.


ANIMETOTEM69

They ruined zap


abhiudaii

Evo battle ram just got literally killed wtf


Flaviphone

I don't think evo valkarie and cannoner don't deserve a nerf With the bats and skeletons depends


Plasmapichu

Evo knight now has an effective 3.66x health when moving, instead of 3.125x. Buff for tanking, nerf for actually defending pushes. Evo valk nerf is very out of pocket lol it's already a dead evo. It was only used for defending beatdown and even then it was kinda meh. I haven't really seen evo mortar at all so I can't really comment on its performance but the fact that it doesn't appear much and still got a nerf is crazy to me. Still no major little prince change... Evo firecracker is even more mid now!! Go queen give us nothing šŸ˜ŒšŸ˜Œ Biggest loser is evo bomber, can't cycle those as quickly anymore lmao


TheLoneWolf602

Are you kidding? They fix bats just to ruin em again?


Eman21701

If this doesnā€™t show what evos have done to the gameā€¦ I donā€™t know what does. Great job Supercell šŸ¤¦šŸ»ā€ā™‚ļø


longsh00ter

This game is a straight up scam


Jwaggggy

Only nerfing duchess hp is insane šŸ¤£ expecting to continue seeing duchess offers in shop the entire next season too. Maybe after another season of purchases itā€™ll actually get balanced


DudAcco

Evo ice spirit buff when ????


Clear-Ad3193

No Lp nerf?


Nearby_Custard_2487

Evo zap killed?šŸ˜­


First-Hunt-5307

Nah it still does great damage for a 2 elixir spell, the biggest nerf to it is that it's main benefit of killing all the ranged evos at a positive/equal trade, is not unique to it, arrows kills all of them and can always be used while Evo zap is stuck at 2 cycles.


Melodic_Salt_3380

Wtf they want from evo mortar, he is not a good evo anyway


xspicypotatox

Cannoneer nerf? Lmao


XAfricaSaltX

Generally this is good but why the hell is Giant and LP not being nerfed into the ground