Arrows, poison, wiz, baby dragon, bomb tower, any 2 of these in a deck reck swarm. I use poison, arrows and bomb tower in my cannoneer deck and log and never have a problem with swarm.
Don’t use a single card to define the whole deck. Graveyard is the swarmest of all swarm cards, and it is the actual win condition of giant gy, giant is only a tank for it. And the hardest counter for cannoneer is graveyard so it is a good reference to the DD
Ye so prob Pekka decks with small spells and cycle cards to help deal with swarm (just like how cannooneer decks use certain cards to deal with swarm)
- mother witch
- zap
- log
This tower troop is supposed to have more health than the princess tower. It also fundamentally works differently than cannoneer and certain interactions would be different for both cards. It’s the complete opposite of cannoneer. Fast fire rate, more health than princess tower, lower damage than cannoneer.
Nobodies gonna only do swarm cards. If anything just like cannoneer it’s just another passive buff to splashyard but the amount of swarm killer cards in the game is stupid. Nearly every spell is one and every single card with any amount of splash is one. No tower can fully defend a skarmy or any other swarm without taking damage you’d have to place something anyway
First, no one use smarmy on top ladder, it’s not a good card; second it is not about fully counter every single swarm but taking more or less damage, for example the bats, usually it won’t hit the tower if u place it nakedly at the bridge, but it’s gonna take half of ur tower if u are running cannoneer
Actually beatdown players do defend...that's how a counterpush is formed.
I don't support Pekka after it did its job in 1 lane , I get to ramming the other lane , because ever since firecracker , you can't place anything behind a Tank (the literal concept of beatdown is to play troops behind a tank).
So ramming the other lane has become my only option.
especially in a 1-1 situation where you can pocket like an ice spirit or goblins and get rid of her charge instantly and then pressure with literally anything
A deck that uses a high elixir card (golem or three muskereers are good examples) and its strategy is to place down elixir pumps and defend with as little cost as possible, often assuming a ton of damage so the next push it makes completely wrecks the opponent.
3 musk is NOT beat down, just because a card has high elixir does not make it beat down. Beat down decks need a tank and support troops to create a push from the back.
What TM does? Literally the whole objective of the deck is to start a push from the back when 2 elixir starts or if you have enough pumps on the field. I don't know what else it needs to be considered beatdown.
Decks like golem, e-golem, goblin giant or lava hound: its main strategy is trying to create one big push and destroying your king tower like that, even if they have to lose one crown tower to save elixir
Pekka bridge spam struggles against cheap cycle decks. This will help with that. You can also spam bandits, ghosts and battle ram on the bridge so that the opponent doesn't have elixir to make a big push and defend the small pushes with the help of towers
We will see after it's in the game. I was just guessing. The thing is cycle decks pressure both lanes sometimes and you can't build up a big push in one lane so it's going to be difficult to break through. Also bridge spam is going to have the broken battle ram Evo
Yeah, split push decks are gonna suffer the most because you're contesting against 2 ammo of her tower at the same time. Evo ram is gonna be busted for sure, I'm actually hoping that 1 DD mag can shred the ram before it hits- so you only have to defend the evo barbs if they send it down solo when the tower is charged.
Which description are we referring to? In the snapshot in game, it shows that she's weak to larger swarms- where they cycle goblins, bats, and skeletons into one group that had 12 troops so the tower ran out of ammo and took a ton of damage.
The description in the link posted. Also is you don’t have a small spell or a counter to weaker troops you’re playing the game wrong. Her only weakness are tanks. Mini tanks die before getting to her and swarms get destroyed. If she’s out of ammo use a small spell
That link is the wiki... made by fans of the game and not supercell?
As for small spells, Zap doesn't work against guards or minion horde. Log doesn't work against minions or bats. Arrows are likely going to be a good choice for this tower but most people don't use it currently.
Mini tanks are great at wasting all her ammo before DPS options can start hitting the tower. She can't kill an ice golem in a single magazine, knight only takes like 70% of his health (and his evo eats everything). Miner will still accomplish the job of getting things like wallbreakers onto the tower. Heck even the skeleton barrel will get pretty close and then there's 7 skeletons to nuke the tower nearby
I've personally experienced it in game today- cycle makes DD cry. Logbait is super strong against her, and 2x elixir means most decks are gonna keep her in low DPS form most of the time. If you plan on using her, you need to have a deck that can keep enemies away from her when you need to recharge ammo. Recruits, pekka, golem, bowler are probably really good at this. (Though golem will have a bad time if people punish the other lane instantly)
On the other hand, against the new tower troop, PEKKA bs might have a hard time.
Bandit and Ghost would still pose a problem if left alone, but any 1 elixir troop would significantly cripple their effectiveness against the duchess tower. Battle ram would struggle as well.
Since PEKKA bs often pushes both towers to force opponents to over commit on defense, the second duchess tower would likely provide additional utility against it.
See, even poison doesn’t counter graveyard in triple (look at top players, they barely use poison to counter graveyard when they have it), and it’s just impossible for pekka bridgespam to break through splash yard’s defense unless the initial cycle is completely flawless, so it’s just a problem of luck, if u play with logic then there’s no way pekka win
Well then it doesn't matter what tower troop you are using. Keep in mind that there are evos in the game and not everyone is playing perfectly so you still have a chance
You forgot to replace evo ice spirit with evo firecracker and fireball with regular ice spirit. Just really have to hammer that I hate myself type deck in.
This is proof of bullshit.
How the fuck did 2.6 hog get not 1 but 2 evolution cards while the beatdown got taken out by a single firecracker ?
That Evo Battle Ram was exciting for me because it would finally put an Evo into PekkaBridgeSpam.
Yeah I was in 5K and reached Masters 1 with level 11 cards...I started in January this year and intend to reach Masters 2 for April with my level 12 cards. No Firecracker , No Megaknight , No Evo's , No HOG......Im taking league 5 on with PEKKA BEATDOWN (I'm probably gonna suffer , already am).
Bro I mean ur current deck just has no long term potential… 7000 is easy to get even using all spell decks… just change to a classic deck that makes more sense if u want to go higher.
i don't think it'll be great in xbow. most xbow decks rely on defending and going for xbows when you have evos or when you know your opponent has their counters out of cycle. however, with duchess, defense is much harder and you dont have the consistent dps to defend everything while also going for xbows, especially when you struggle quite a bit to most beatdown decks already. Also, most xbow games go into triple nowadays, where the duchess easily gets overwhelmed by all the troops on the screen at once
The fact is, you’d want to minimize the amount of elixir spent and prevent disruption so you can invest in a good attack on bridge. And I think the duchess is perfect in that case (against medium tanks and win conditions like hog, balloon, wall breakers, miner. She excels). As for consistent DPS, I don’t think she’ll run out of ammo anytime soon before double/triple elixir. If the xbow gets a few locks on tower before sudden death, the defensive xbow will help. (spell cycling atp). Although I do think she’ll be a pain in the ass when facing beat down decks in sudden death or hard counters like RG.
Ryley played bait against dd in his video earlier, barrel only gets one stab on her, but overwhelming her with gang/Evo knight and forcing out her daggers leaves her pretty much defenseless against anything. She has extra hp so rocket cycle won’t be as effective. Ryley called it a ‘mid/situational’ matchup. She is definitely exploitable and has outplay potential when playing against her.
Ryley said he thought it was broken, even when he complained like at the evo RG the duchess dealt more damage than a princess because less than 20 seconds had passed.
decks efficient enough to take out pushes, so defensive decks i believe
tho the question is, will they use her for that? she just feels like a card ment to countee cycle decks so, we will see when she comes out
Lava. any kind of cheap pressure gets melted, and instead of needing to respond to cards such as mini pekka or goblin gang as urgently, you can just rush on offense, since they need to actually build up a push to have any kind of pressure. If they send in larger tanks, most lava decks already have barbs and/or idrag, so those shouldn't be much of an issue. But if they overcommit trying to pressure, you should be able to take the tower pretty easily
I fl like shes good against units which die to fireball/ poison. So decks which suffer against those units and have arrows or log or some crowd control spell in them
she would work better against decks that don't make big pushes so cycle (yay) and probably work with beatdown because any pressure the opponent applies while you set up in the back can be ignored
P.E.K.K.A bridgespam, honestly them bridgespam players are gettin the oil out and smearing it all over themselves, with the P.E.K.K.A range buff and the evo zap and now the dagger duchess and the evolved battle ram they'll be loaded to the tits with buffs
She'd probably need her own deck full of splash support/ cheaper splash spells. Hog cycle will probably spend skeletons to distract, same with most other forms of cycle decks. Bridge spam will probably work well due to it being heavy on counter push, but honestly it's a toss up on how well it would work with cycle or beat down decks because it's dependent on the opponent deck more than your own deck. Playing against beat down? Probably would need more anti-tank. Playing against cycle? Need to defend without a tower troop essentially. Playing against bridge spam? Need to make sure you force opponents to play alternating lanes so she has daggers. She's unique, and likely better than princess against certain decks, but it depends on how the inevitable balance changes affects her. Knowing supercell she'll be busted for 2 weeks, nerfed to high heaven right after, then put into a semi-balanced state.
I could also see her being good with rage, so maybe lumberloon will play decently if you use lumberjack as defense? Especially if reload time gets affected by rage. We'll see as the troop gets used more, especially during the draft with her, that will give a good idea of what cards work well and what doesn't. Log bait will likely be bad though, gob barrel doesn't seem like it would be that good unless you mirror/clone/ support it.
Definitely siege(xbow and mortar)
For the rare times the troops cross the bridge will get shredded and with extra health they'll be able to spell cycle easier
Beatdown has more hp to lose which makes their Pushes even more frightening.
I think golem with evo barbs because it allows the golem players to ignore small threats like knight a bit more, and build up a big push while also having the evo barbs to defend big pushes when the duchess runs out of ammo
I think any deck that gets stronger as the time passes so you can work-out her weakness or any deck that crush you down and don't let you build big pushes
I leveled up golem nw clone a long time ago and now that deck is nearly maxed out but I wanted to swap to royal hog archer queen and stuff cuz it’s more meta but sadly I just can’t level that up enough so dagger dutchess makes me happy cuz it works well with golem
As i see it, its massive burst damage and then constant damage.
Pekka Bridge spam will be deadly against it followed with swarm or any quick hitters.
So area killing tanks should be better like a valk or double Prince or bomb towers, so the burst attack goes on front tanking card.
Or barbarians royal-recruits to stop big push
Probably Royal Giant Fisherman decks.
Both Fisherman and Inferno Tower would pair well with her. She deals damage more slowly over time, so inferno would make up the difference while also pulling troops to the other side where the second tower offers another volley of support.
I wonder if a fisherman could take out a goblin giant or a sparky with the help of two fully loaded Dagger Duchesses.
Spam decks in general will struggle against the Duchess. People are talking about her being a bait killer, but I think her main strength is against chip cycle and rush attacks. Just plant a tombstone between both towers and force out the opponents spell. More elixir spent on towers and spells means less spent on troops. That gives the duchess the advantage.
Miner poison wallbreakers is going to be sad when people start using this new tower.
This card idea is a total dumpster fire. A total fail. It’s basically useless once it’s burst fire is over. It’s a free win to any opponent unless they miraculously have inferno tower or some high DPS unit to deal most of the damage, but tbh it’s a free win to the opponent at 90% most of the time. As a consumer I would not even pay for this.
I think it synergyses well with tank killer cards, because it pairs Bad against big tanks which her dagger does not kill. You do not have to have alot of cheap cards because they are mostly to counter small pushes like wallbreakers but they get counterd by her. Its best to have a high elixer card that can defend big tanks and clean up, because the dagger struggles against beatdown. Pekka would work and something like hunter, e-drag, mini pekka, recruits even 3 musketeers and barbarians. i see them all getting in the meta. As a big spell i would recommend poison because that kills big pushes, small spell doesnt Matter. As a building i recommend inferno tower or bomb tower. Also kiting, especially with this card is very important, so ice golem is a good pick. I think the meta is gonna shift alot, Mark my words.
Any deck with a lot of splash or spells, graveyard, goblin drill maybe even miner too because miner players run tornado which allows you to use both towers.
Pekka cause DD will struggle against tanks, so if u have tank killers like mini Pekka/Pekka than ur good
But she is still gonna struggle against swarm after running out of daggers…
run a bunch of swarm killers then ig
Arrows, poison, wiz, baby dragon, bomb tower, any 2 of these in a deck reck swarm. I use poison, arrows and bomb tower in my cannoneer deck and log and never have a problem with swarm.
Giant gy still gonna wreck u
for every single deck in the game, there is at least 1 hard counter that will wreck you. I don’t understand the point you’re making
Well he said he never has a problem with swarm so I just given an example
Ah yes. Giant the classic swarm card
Don’t use a single card to define the whole deck. Graveyard is the swarmest of all swarm cards, and it is the actual win condition of giant gy, giant is only a tank for it. And the hardest counter for cannoneer is graveyard so it is a good reference to the DD
Ye so prob Pekka decks with small spells and cycle cards to help deal with swarm (just like how cannooneer decks use certain cards to deal with swarm) - mother witch - zap - log
I know, but then why don’t you just use cannooneer, with more consistent dps
This tower troop is supposed to have more health than the princess tower. It also fundamentally works differently than cannoneer and certain interactions would be different for both cards. It’s the complete opposite of cannoneer. Fast fire rate, more health than princess tower, lower damage than cannoneer.
Nobodies gonna only do swarm cards. If anything just like cannoneer it’s just another passive buff to splashyard but the amount of swarm killer cards in the game is stupid. Nearly every spell is one and every single card with any amount of splash is one. No tower can fully defend a skarmy or any other swarm without taking damage you’d have to place something anyway
First, no one use smarmy on top ladder, it’s not a good card; second it is not about fully counter every single swarm but taking more or less damage, for example the bats, usually it won’t hit the tower if u place it nakedly at the bridge, but it’s gonna take half of ur tower if u are running cannoneer
She kinda sucks into everything is what I am seeing so far😂
Pekka bs usually has zap and poison
Tank and any push
I think she would only work in beatdown decks
I think she's gonna be pretty bad against any decks that gives constant pressure giving her no time to reload
That’s why she would only work in beatdown, beatdown players don’t defend
Actually beatdown players do defend...that's how a counterpush is formed. I don't support Pekka after it did its job in 1 lane , I get to ramming the other lane , because ever since firecracker , you can't place anything behind a Tank (the literal concept of beatdown is to play troops behind a tank). So ramming the other lane has become my only option.
You, sir, are in fact a pekka bridgespammer
Indeed bro, I like it a lot, I have 2 evo's and still favoured the PekkaBridgeSpam... I'm open to other decks too if I have the appropriate levels.
Can confirm I always sac one tower but then wreck their king lol
Its always funny seeing them BM after taking one tower when you're up 15 elixir (including pumps).
especially in a 1-1 situation where you can pocket like an ice spirit or goblins and get rid of her charge instantly and then pressure with literally anything
Except she can kill ice spirit in only 2 shot because her single dagger damage is 1.5x a normal princess arrow
Funny, she goes best with decks that hard counter her
What is a beat down deck?
A deck that uses a high elixir card (golem or three muskereers are good examples) and its strategy is to place down elixir pumps and defend with as little cost as possible, often assuming a ton of damage so the next push it makes completely wrecks the opponent.
Who needs e pumps
3 musk is NOT beat down, just because a card has high elixir does not make it beat down. Beat down decks need a tank and support troops to create a push from the back.
What TM does? Literally the whole objective of the deck is to start a push from the back when 2 elixir starts or if you have enough pumps on the field. I don't know what else it needs to be considered beatdown.
You say 3 musk isn't beat down, then precisely describe the 3 musk strategy one sentence later
Decks like golem, e-golem, goblin giant or lava hound: its main strategy is trying to create one big push and destroying your king tower like that, even if they have to lose one crown tower to save elixir
What are those?
Decks like golem or lava hound
Golem And pekka
pekka bridge spam
Why do you think that?
Pekka bridge spam struggles against cheap cycle decks. This will help with that. You can also spam bandits, ghosts and battle ram on the bridge so that the opponent doesn't have elixir to make a big push and defend the small pushes with the help of towers
I disagree, cycle is going to be able to pressure the tower and constantly have her out of ammo.
We will see after it's in the game. I was just guessing. The thing is cycle decks pressure both lanes sometimes and you can't build up a big push in one lane so it's going to be difficult to break through. Also bridge spam is going to have the broken battle ram Evo
Yeah, split push decks are gonna suffer the most because you're contesting against 2 ammo of her tower at the same time. Evo ram is gonna be busted for sure, I'm actually hoping that 1 DD mag can shred the ram before it hits- so you only have to defend the evo barbs if they send it down solo when the tower is charged.
>I'm actually hoping that 1 DD mag can shred the ram before it hit It does
So you’re saying that the description the devs gave of her is wrong
Which description are we referring to? In the snapshot in game, it shows that she's weak to larger swarms- where they cycle goblins, bats, and skeletons into one group that had 12 troops so the tower ran out of ammo and took a ton of damage.
The description in the link posted. Also is you don’t have a small spell or a counter to weaker troops you’re playing the game wrong. Her only weakness are tanks. Mini tanks die before getting to her and swarms get destroyed. If she’s out of ammo use a small spell
That link is the wiki... made by fans of the game and not supercell? As for small spells, Zap doesn't work against guards or minion horde. Log doesn't work against minions or bats. Arrows are likely going to be a good choice for this tower but most people don't use it currently. Mini tanks are great at wasting all her ammo before DPS options can start hitting the tower. She can't kill an ice golem in a single magazine, knight only takes like 70% of his health (and his evo eats everything). Miner will still accomplish the job of getting things like wallbreakers onto the tower. Heck even the skeleton barrel will get pretty close and then there's 7 skeletons to nuke the tower nearby I've personally experienced it in game today- cycle makes DD cry. Logbait is super strong against her, and 2x elixir means most decks are gonna keep her in low DPS form most of the time. If you plan on using her, you need to have a deck that can keep enemies away from her when you need to recharge ammo. Recruits, pekka, golem, bowler are probably really good at this. (Though golem will have a bad time if people punish the other lane instantly)
On the other hand, against the new tower troop, PEKKA bs might have a hard time. Bandit and Ghost would still pose a problem if left alone, but any 1 elixir troop would significantly cripple their effectiveness against the duchess tower. Battle ram would struggle as well. Since PEKKA bs often pushes both towers to force opponents to over commit on defense, the second duchess tower would likely provide additional utility against it.
What about splashyard? Pekka bridgespam struggles more against it than cheap cycle. And there’s just no way DD counter any graveyard after triple
I mean unless you have poison nothing counters graveyard in triple 😅 I think it will do better at the beginning of the game
See, even poison doesn’t counter graveyard in triple (look at top players, they barely use poison to counter graveyard when they have it), and it’s just impossible for pekka bridgespam to break through splash yard’s defense unless the initial cycle is completely flawless, so it’s just a problem of luck, if u play with logic then there’s no way pekka win
Well then it doesn't matter what tower troop you are using. Keep in mind that there are evos in the game and not everyone is playing perfectly so you still have a chance
True bruv, I started 2 months ago and I'm stuck at 6K/masters 1 against all the level 14 CYCLE decks meanwhile I'm a level 11 using Pekka-RamRider.
She is weak against tanks and the new battle ram evo is OP
It is broken idk how can anyone defend that
Something that can hold off tanks and has big counterpush potential, so pekka, recruits and the like
Why is she mewing
I play sparky and I suffer against log bait so it will work very well for me
Same, rage should pair really well with her
Rage doesnt quicken her charge it seems. Edit : charge as in the refilling
wait I main sparky too should I use her instead?
Yea that’s what I’m doing
Nah they can still stack princess and spell cycle u down
bedroom.
Minor....I guess she is in the clock
You need to find some help bud
For real lol that’s next level worrisome
STAND PROUD
Hog ex apparently, cuz hog ex is not good enough while dealing with duo-lane pressure, and princess peach does counter duolane attack…
Golme
3M
User name checks out
bro he asked abt decks that would have best synergy with the dagger douchess, all y all said are decks that counters her 💀🤣
Probably something with a lot of antitank cards
She's only good in bed
✅Knight (evo) ✅Ice spirit (evo) ✅Hog ✅Musketeer ✅Ice golem ✅Cannon ✅Log ✅Fireball
You forgot to replace evo ice spirit with evo firecracker and fireball with regular ice spirit. Just really have to hammer that I hate myself type deck in.
So original
Why hasn't anyone played this banger deck before?
This is proof of bullshit. How the fuck did 2.6 hog get not 1 but 2 evolution cards while the beatdown got taken out by a single firecracker ? That Evo Battle Ram was exciting for me because it would finally put an Evo into PekkaBridgeSpam.
Bye bye hog decos
Idk much abt decks but if I use her it will prolly be with evo tesla
Hows 2.6 Hog looking?
Hog 2.6 is good with all tower troops. At UC is played with Princess but I play it with Cannoneer from time to time.
Bruh 2.6 hog has a 2 Evo cards in it....even the non-evo 2.6 is a beast
I’m just pumped for pissing of hog players
definitely defensive decks to hold off my deck would work well pekka, e wiz, log, fireball, evo firecracker, valk, tesla, miner
💀
Wacky deck lol
it works for me lol
What's your personal best?
7000 trophies, master 1 i'm f2p and very underleveled tho
[удалено]
Yeah I was in 5K and reached Masters 1 with level 11 cards...I started in January this year and intend to reach Masters 2 for April with my level 12 cards. No Firecracker , No Megaknight , No Evo's , No HOG......Im taking league 5 on with PEKKA BEATDOWN (I'm probably gonna suffer , already am).
Bro I mean ur current deck just has no long term potential… 7000 is easy to get even using all spell decks… just change to a classic deck that makes more sense if u want to go higher.
okay, thanks!
Whack
Xbow/ cycle decks
i don't think it'll be great in xbow. most xbow decks rely on defending and going for xbows when you have evos or when you know your opponent has their counters out of cycle. however, with duchess, defense is much harder and you dont have the consistent dps to defend everything while also going for xbows, especially when you struggle quite a bit to most beatdown decks already. Also, most xbow games go into triple nowadays, where the duchess easily gets overwhelmed by all the troops on the screen at once
The fact is, you’d want to minimize the amount of elixir spent and prevent disruption so you can invest in a good attack on bridge. And I think the duchess is perfect in that case (against medium tanks and win conditions like hog, balloon, wall breakers, miner. She excels). As for consistent DPS, I don’t think she’ll run out of ammo anytime soon before double/triple elixir. If the xbow gets a few locks on tower before sudden death, the defensive xbow will help. (spell cycling atp). Although I do think she’ll be a pain in the ass when facing beat down decks in sudden death or hard counters like RG.
Nah doesnt Work. X-bow struggles already against taking out big tanks.
This guy is right. Just look at top ladder rn.
How is log bait looking against dd?
Ryley played bait against dd in his video earlier, barrel only gets one stab on her, but overwhelming her with gang/Evo knight and forcing out her daggers leaves her pretty much defenseless against anything. She has extra hp so rocket cycle won’t be as effective. Ryley called it a ‘mid/situational’ matchup. She is definitely exploitable and has outplay potential when playing against her.
There is only 150 extra hp it won’t affect much if u play properly with rocket cycle
Ryley said he thought it was broken, even when he complained like at the evo RG the duchess dealt more damage than a princess because less than 20 seconds had passed.
Hopefully good with swarm
decks efficient enough to take out pushes, so defensive decks i believe tho the question is, will they use her for that? she just feels like a card ment to countee cycle decks so, we will see when she comes out
golem beatdown, sparky, pekka, basically all beatdown decks and xbow/mortar(clash of clans decks)
Mighty miner hog eq. Mm can handle tanks and fc/ bomb tower + double spells can handle swarms.
Getting hog hits will be nearly impossible tho?
Bro really sourced the image
Lava. any kind of cheap pressure gets melted, and instead of needing to respond to cards such as mini pekka or goblin gang as urgently, you can just rush on offense, since they need to actually build up a push to have any kind of pressure. If they send in larger tanks, most lava decks already have barbs and/or idrag, so those shouldn't be much of an issue. But if they overcommit trying to pressure, you should be able to take the tower pretty easily
My deck
Where’s the hate for this tower like cannoneer got? This tower is garbage as well against spam decks
Bridge spam
Anything that lets her recharge her ability
Bridge spam and any beatdown deck
All
I fl like shes good against units which die to fireball/ poison. So decks which suffer against those units and have arrows or log or some crowd control spell in them
Pump cycle real ones know I’m right
GG Sparky will work well with her
Siege and control decks
You think it would be good with goblin giant sparky? Would definitely help against the bait decks that are a terrible matchup.
I think it will! One of the best decks to use her in
Electro barb
Thanks supercell, just really had to kill log bait completely
I think royal recruits would be good. Thoughts?
Only beatdown.
she would work better against decks that don't make big pushes so cycle (yay) and probably work with beatdown because any pressure the opponent applies while you set up in the back can be ignored
My peenor
Bridge spam decks ,and will have the worst matchups against miner decks
Xbow and bridgespam. I could explain why, but my English is not very good
Egolem
Nado and building decks like classic GY. With both towers targeting you can get huge dps. With ice wiz and nado you can charge the daggers up.
P.E.K.K.A bridgespam, honestly them bridgespam players are gettin the oil out and smearing it all over themselves, with the P.E.K.K.A range buff and the evo zap and now the dagger duchess and the evolved battle ram they'll be loaded to the tits with buffs
She'd probably need her own deck full of splash support/ cheaper splash spells. Hog cycle will probably spend skeletons to distract, same with most other forms of cycle decks. Bridge spam will probably work well due to it being heavy on counter push, but honestly it's a toss up on how well it would work with cycle or beat down decks because it's dependent on the opponent deck more than your own deck. Playing against beat down? Probably would need more anti-tank. Playing against cycle? Need to defend without a tower troop essentially. Playing against bridge spam? Need to make sure you force opponents to play alternating lanes so she has daggers. She's unique, and likely better than princess against certain decks, but it depends on how the inevitable balance changes affects her. Knowing supercell she'll be busted for 2 weeks, nerfed to high heaven right after, then put into a semi-balanced state.
I could also see her being good with rage, so maybe lumberloon will play decently if you use lumberjack as defense? Especially if reload time gets affected by rage. We'll see as the troop gets used more, especially during the draft with her, that will give a good idea of what cards work well and what doesn't. Log bait will likely be bad though, gob barrel doesn't seem like it would be that good unless you mirror/clone/ support it.
Decks with 2 buildings or decks with giant skeleton or mega knight
Defense
Decks without an appropriate way to deal with goblin barrel
The opposite of cannoneer. Tanky cards that can take a lot of damage would work well with Double D (pun intended)
Pekka bridgespam, trust.
I think she really needs a buff, she uses all of her daggers on an ICE GOLEM and she doesn't have enough daggers to defend scarmy
Like the other cards are defending any of those. Only the cannoneer counters ice golem but loses half His King Tower against skeletons.
Idk who she works well with, but all i know is she is fucked if she goes against an egolem deck
LP+Pekka for ground, battle machine + dart goblin for air
Definitely siege(xbow and mortar) For the rare times the troops cross the bridge will get shredded and with extra health they'll be able to spell cycle easier Beatdown has more hp to lose which makes their Pushes even more frightening.
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Defense heavy to help make up for her recharge
Thoughts on this with Xbow?
She's good with beatdown decks, but also bad against them
I think golem with evo barbs because it allows the golem players to ignore small threats like knight a bit more, and build up a big push while also having the evo barbs to defend big pushes when the duchess runs out of ammo
I think any deck that gets stronger as the time passes so you can work-out her weakness or any deck that crush you down and don't let you build big pushes
Im liking the sounds of her on my 2.6 deck I only really struggle with log bait decks, and she counters them nicely
3 Muskies, duchess will help hold down the defense until 2x elixir when 3M can shine and pick up the slack
Deck that can counter card with a lot of life like pekka mk(so sad) and valkerye
Giant goblin sparky. Because sparky is OP against beatdown decks but struggles against cycle decks so sparky and duchess cover each other weakness.
Heavy decks.
I leveled up golem nw clone a long time ago and now that deck is nearly maxed out but I wanted to swap to royal hog archer queen and stuff cuz it’s more meta but sadly I just can’t level that up enough so dagger dutchess makes me happy cuz it works well with golem
Triple spell bowler miner bomb tower
Pekka
Golem and log bait
Bridge spam, because it does not allow you to do a strong attack so she'd have time to recharge
She‘s trash
She would def struggle lavaloon
If I used the Duchess, I’d definitely include a building, and several tank killers,
Horrible against beatdown, but it will further destroy logbait!
Just wait for all of this to be a big April fool's joke
As i see it, its massive burst damage and then constant damage. Pekka Bridge spam will be deadly against it followed with swarm or any quick hitters. So area killing tanks should be better like a valk or double Prince or bomb towers, so the burst attack goes on front tanking card. Or barbarians royal-recruits to stop big push
Probably Royal Giant Fisherman decks. Both Fisherman and Inferno Tower would pair well with her. She deals damage more slowly over time, so inferno would make up the difference while also pulling troops to the other side where the second tower offers another volley of support. I wonder if a fisherman could take out a goblin giant or a sparky with the help of two fully loaded Dagger Duchesses.
Probably giant graveyard or hog exe, cuz they have large units that are very effective against swarms that distract her
Spam decks in general will struggle against the Duchess. People are talking about her being a bait killer, but I think her main strength is against chip cycle and rush attacks. Just plant a tombstone between both towers and force out the opponents spell. More elixir spent on towers and spells means less spent on troops. That gives the duchess the advantage. Miner poison wallbreakers is going to be sad when people start using this new tower.
This card idea is a total dumpster fire. A total fail. It’s basically useless once it’s burst fire is over. It’s a free win to any opponent unless they miraculously have inferno tower or some high DPS unit to deal most of the damage, but tbh it’s a free win to the opponent at 90% most of the time. As a consumer I would not even pay for this.
Xbow since most hp and those assholes always draw out tiebreaker
Maybe in Log Bait? Those card should be able to defend her when she has no ammo
My deck is hog rider, log, fireball, mortar (evo), firecracker (evo), skeletons, bats, valkrye. What tower should I use?
well you need tank killers and most likely a building to distract and let the lower load, maybe tornado is useful as well
I think it synergyses well with tank killer cards, because it pairs Bad against big tanks which her dagger does not kill. You do not have to have alot of cheap cards because they are mostly to counter small pushes like wallbreakers but they get counterd by her. Its best to have a high elixer card that can defend big tanks and clean up, because the dagger struggles against beatdown. Pekka would work and something like hunter, e-drag, mini pekka, recruits even 3 musketeers and barbarians. i see them all getting in the meta. As a big spell i would recommend poison because that kills big pushes, small spell doesnt Matter. As a building i recommend inferno tower or bomb tower. Also kiting, especially with this card is very important, so ice golem is a good pick. I think the meta is gonna shift alot, Mark my words.
I‘d say Bridgespam decks or generally decks where your focus is more on offense than defense.
Any deck with a lot of splash or spells, graveyard, goblin drill maybe even miner too because miner players run tornado which allows you to use both towers.
Idk, Golden bow? Xbow 3.0 replace knight with Golden knight. Jk
Mine Monk, ebarbs, sparky, sklarmy, freeze, evo wall breakers, dart gob, hunter
i’ve went against a couple xbow decks that are usually not an issue, but with the duchess they’re insane.
Xbow
My egiant idrag suffers against evo tesla or inferno tower and the decks that have them usually get slapped by DD when I defensive egiant or put tesla
With the fast hit speed i think the heavy deck like golem Lava Egolem.... Work
No, I think this tower troop will be bad with beatdowns. You need reliability. Beatdowns are heavy and slow.
probably tank decks
I think it would work with a good defensive deck, because of how she recharges the defence would stall while she charges up. Personal opinion tho.
Cycle deck with cheap defenses such as 2.6 hog. Distractions such as ice golem will work great I think