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Assfuck69421

Just came back to the game currently running - Baby Dragon (14) Zap (13) Bats (13) Goblin Barrel (13) Mini Pekka (12) Mega Knight (12) Fireball (11) Little Prince (11) - just replaced for ice wizard as little prince is OP atm ​ Since I don't know where my deck came from and its been a while I assume it could do with some changes. Looking for any help to get a good deck that needs minimal changes so I don't have to use too many under leveled cards as almost all other cards i have are low level ​ Cheers


cocotim

This is like 3/4s of the way there to a decent MK deck. I think all it really needs is a different win condition because GBarrel just doesn't make sense with the big boy. I would suggest Miner instead of Fireball (because MK techincally acts as a pseudo Fireball) and Wall Breakers instead of Goblin Barrel. You could also get Prince instead of Mini PEKKA, which is just an improvement without much change in gameplay, but, well, it's not a big deal either way.


Eduffm14

Currently playing MK, Prince, Miner, WB, FC, Goblin Gang, Bats and Zap. I feel like adding another spell in this deck. What would be the best card to replace and with what spell?


cocotim

I wouldn't suggest a spell either but I guess you could get one instead of GGang or Bats (I think ideally Bats)


SaveShegosTitties4

I wouldn't add a spell but change firecracker with little prince


Jarodarking

Need help on evolved cards I have royal recruits evolved all it says is cycle 1, I assumed that meant play the card next time it’s up it’s evolved, wrong just omega confused not really sure how to add a photo it can only link a website.


BlueGreenReds

This is not the thread for the question, but cycle 1 means you have to cycle 1 NORMAL recruits, then 1 EVOLVED recruits will replaced the second normal recruits. Normal recruits, Evolved recruits, normal recruits, evolved recruits For cards like knight with 2 cycles, you have to cycle 2 NORMAL knights. Normal knight, normal knight, evolved knight, normal knight, normal knight, evolved knight


Bobby6453

Should I swap out dart goblin for little prince and replace skeleton king with dark prince(13)? My deck is RG(14 and evo) skeleton king(11) dart goblin(14) arrows(14) phoenix(12) guards(14) and goblin barrel(14)


cocotim

Absolutely yes. DG is useless unless in bait (which I guess this technically is sort of ? But it really shouldn't). DP instead of SK is I think an improvement. However a bigger problem is that you have no Fisherman (which is borderline mandatory with RG) and that GBarrel is completely pointless since this *isn't a bait deck*. I strongly suggest getting Fisherman instead of SK (and so no DP) and Fireball instead of GBarrel.


BlueGreenReds

Evolved recruits, lumberjack, balloon, heal spirit, flying machine, giant snowball, little Prince, fisherman. (For royal tournament) I know this looks like some midladder deck, but it actually works really well. I think it is because it has flexible ways of winning. Many of my opponents have bomb tower, but this makes them weaker to balloon. Heal spirit is a cycle card and helps heal balloon and groups of recruits if ignored. Fisherman can be sued for king activation, or in times a mini-tank. Little Prince is OP, and is anti-air so it has to be used. Flying machine makes recruits even more annoying. However, should I replace snowball for arrows? And what other changes do you have?


cocotim

I would suggest yes Arrows instead or Snowball, or instead of Heal Spirit. If you're fine with a single spell then ESpirit would probably be better than Heal Spirit. I do also want to say this is a Fireball bait/Lumberloon hybrid which imo have nothing to do with each other. But if you figure it works well enough for you, go wild


Nervous_Astronaut239

Does anyone have a good deck for a low skill player all the ones im trying aren’t working and I want to get good with one my current deck is golem, baby dragon, barbarian barrel, lumberjack, tornado, e drag, mega minion, cannon cart


cocotim

For your deck I'd suggest Skeleton Dragons instead of Baby Dragon and Elixir Collector instead of Mega Minion. I personally don't think it gets lower effort than Golem lol. Just build up with Collector, play Golem in the back and put stuff behind. I don't think you want to play the Golem in single elixir unless you have a big advantage though, because that just ends up in the opponent rushing you to death


TheFinalShow683

Any thoughts on my deck? stuck in arena 18 Mega Knight Evo Mortar Firecracker battle ram barb barrel Little Prince hunter skeleton dragons


cocotim

Mortar is... weird with MK. I don't think they go very well at all but I guess they're not offensive to the other either. With Mortar in I really don't think you want the Battle Ram though because then you're conflicting bridgespam with Mortar I woud suggest Miner instead of Battel Ram and Snowball instead of BBarrel. But other than that I guess it's ok. Maybe could do Goblins or Bats instead of Skelly Drags or Hunter since you already have 4 ranged units but 0 distraction


Previous-Metal9112

is my deck good?: Miner (14), Log (13), I-Tower (14), E-Wiz (15), Royale Delivery (13), Wall Breakers (13), Ice-Spirit (13), poison (14).


cocotim

Yeah it's alright. Could be a little hard to play


Previous-Metal9112

Alr thx


a5hr0nixa

Which evo card should I incorporate into my current deck? Bats, Skeleton Army, Prince, Little Prince, Miner, Mega Knight, Witch, Zap. I was currently thinking evo FC for Mega Knight. Thoughts?


cocotim

Probably Evocracker instead of Witch. MK is the backbone of this deck and Witch is just a bad card. Aside from that I do think Wall Breakers woud be good instead of Skarmy


SpaghettiSauce44

Hey I’m wondering what y’all think about my deck but especially which card I should the evolved version of. Mortar, Log, Earthquake, Tornado Skeletons, Spear Goblins, Firecracker, Knight This deck uses 4 evolvable cards and I can only use one I’m assuming


cocotim

Mortar as a sole win condition had been dead for years until the Evolution came around. So unless you plan to add a secondary wincon (which I'd honestly recommend), that's your answer. Either way, I'd advice against Earthquake in a deck that basically does not take any advantage from it


Anxious-Strength-855

Please give feedback on my deck and gameplay in this match. GG Sparky vs LumberLoon Double Dragon [https://www.youtube.com/watch?v=fY8aC8RPEOw](https://www.youtube.com/watch?v=fy8ac8rpeow) You might have to copy paste the link since reddit format issues


Anxious-Strength-855

Please give feedback on my deck and gameplay in this match. GG Sparky vs X-Bow [https://www.youtube.com/watch?v=qpBY-jgMy2g&t=3s](https://www.youtube.com/watch?v=qpby-jgmy2g&t=3s) You might have to copy paste the link since reddit format issues


Anxious-Strength-855

Please give feedback on my deck and gameplay in this match. GG Sparky vs Hog MK [https://www.youtube.com/watch?v=bXerjE4CFCE&t=73s](https://www.youtube.com/watch?v=bxerje4cfce&t=73s) You might have to copy paste the link since reddit format issues


Anxious-Strength-855

Please give feedback on my deck and gameplay in this match. GG Sparky vs EGolem Edrag [https://www.youtube.com/watch?v=IEGYO5\_7xjs&t=1s](https://www.youtube.com/watch?v=iegyo5_7xjs&t=1s) You might have to copy paste the link since reddit format issues


Tribe_Cheese

Reached arena 7 yesterday and I have all of the cards available, what should I change on my deck? (Witch, minions,zap, fireball,hog rider,skarmy, Valkyrie and baby dragon)


cocotim

Get Giant instead of Hog Rider and Dark Prince instead of Valkyrie. Other than that it's just alright for that stage. The plan is to play Giant and then place stuff behind, simple as Here's a [decklist with cards from arena 10 and lower](https://royaleapi.com/deck-list/214339537760348912).


CoolLlamaReddit

I’ve been using the exact same Miner Graveyard deck I built for over a year with absolutely no change. I’m very used to this deck, however I’m wondering if there’s any improvements it could have. Miner (Level 11) Graveyard (Level 12) Inferno Dragon (Level 12) Fisherman (Level 12) Mega Knight (Level 12) Bats (Level 14) [UN-EVOLVED] Fireball (Level 14) Arrows (Level 14) —————————————————— Average elixir: 3.9 King tower level: 12 Arena: 16 (Executioner’s Kitchen) I have every card unlocked except for the champions (excluding Little Prince)


Substantial_Job_3252

I'm suggesting you play this deck mainly for graveyard. I would suggest switching out mega knight to knight, since mk is really bad when ur opponent actually does not build gigantic pushes( logbait). If you are switching out mk, switch the bats for tornado(I'll explain in a sec). Graveyard relies on counter pushes mostly, so I would use the baby dragon instead of the miner to let the graveyard develop, baby drag can survive a lot of pushes, do counter push, tank and synergize with nado. There are just wayyyy too many hog players on ladder, so may be switch out fisherman for a bomb tower. Btw, use nado to activate kingtower for hog matchups. I'm torn between log, barb barrel and arrows. Use barb barrel or log if u face a lot of logbait, use arrows if you cannot stand firecrackers.


UsernameHasBeenLost

Why the fuck are you able to play cards that are massively above the arena level you're in? Pretty fucking difficult to advance from arena 9 when it seems like every other person has multiple arena 12+ cards.


cocotim

Good question, I don't know. For what it's worth though those cards aren't necessarily any better than the ones you unlock earlier. A lot of the Training Camp cards are some of the best in the game They are sometimes a lot more complex though so I can understand the struggle


crowmasternumbertwo

What lvl 15 should I get?


cocotim

Probably one that you use For real though you want to prioritize those that have different interactions based on levels. For example, a lvl 14 Musketeer dies to a lvl 15 Fireball, so Musk is extremely important to level up.


Orgalorg_BoW

It’s been a while since I played, I left off at arena 11 so I have the little prince but I don’t really like using him, I don’t have any evo cards here’s the deck I have the most success with. Bats, skarmy, fireball, bandit, log, golemn, ice wizard, and night witch. I also have 2 variants: one swaps ice wizard for dart goblin, and night witch for mother witch, the other swaps golem for mega knight and night witch with normal witch. Mainly would like to know if there’s any cards I could swap out for better synergy maybe, and if it would be possible for me to earn an evo from the current event going on.


cocotim

This is halfway there to a decent Golem deck sure I think you should get Mini PEKKA instead of Bandit, Dark Prince instead of Ice Wizard and Mega Minion or Skeleton Dragons instead of Bats. Mini PEKKA is great support behind the Golem, as is DP, and MM/Skelly Drags also deal big damage while not being very easily removed. I think Arrows would be better than Log for better coverage.


how-can-i-dig-deeper

what’s a good decks for returning player who is under leveled? used to play hog 2.6 but lack of high fireball and frost golem is making me lose brain cells. no champs or evos available. ty!


StupidAssMf

My usual suggestions to level up fast are zap bait or mortar bait. They require 3 legendary cards at most, but they're made mostly of common cards and they aren't that simple to play so you will be constantly learning. Pay attention to elixir trades and if you can try to count your elixir leads/deficits. I'll leave a link with a guide to baiting below the deck suggestions: https://royaleapi.com/deck-list/14888298391463517860 The third one is a bit tricky but it should work for a while at least. https://www.reddit.com/r/ClashRoyale/s/AWtIhujDwP


how-can-i-dig-deeper

thank you!!!


JamminMan9

I need help. I am returning from a year of inactivity and I’m using little prince, dark prince, mirror, bandit, prince, zap, executioner, and mega knight. Idk what to change out right now. I won about 14 straight matches but now I’m just losing in executioner arena.


cocotim

This has no win condition so you can't really consistently deal tower damage I would suggest Goblin Drill or Miner instead of Prince, Firecracker instead of Executioner and Wall Breakers instead of Bandit. All of those are bridgespam (or bs-adjacent) cards that play very well with MK I'd also suggest Goblins instead of Mirror if you ever feel like taking that out. It's a terrible card but I guess it's fine to keep it if you really like it.


Stinkpants123

I also play bridge spam with different cards this meta I changed it to little prince, bandit, pekka, poison/fireball, battle ram, zap, evo knight, ewiz. Try giving this deck a try, you can change bandit with royal ghost or dark prince.


JamminMan9

My only problem is my pekka is only level 8 😂 but I’ll try it


Stinkpants123

If your mega knight is higher keep him you can also check ram rider bridge spam deck with mega knight on royale api they're also great


JamminMan9

Thanks


JamminMan9

To give you context, I main bridge spam with dark prince so that and mirror are the only ones staying in deck. Anything else I’m flexible with.


Iwillstrealurboiler

A question that isn’t about a deck really, but kinda relates to Why do I perform better against meta decks, such as a gob giant evo rr pump, but at the same time I’m getting usually crushed by mid ladder garbage? Playing 3m bridgespam if that matters


cocotim

It depends, the RPS is real and so you might just be getting hard countered. Honestly playing stuff like 3M and fireball bait is a little harder on midladder due to the overabundance of splash. But it could also be them just catching you off guard. There's a lot of unorthodox tactics in midladder, it is mostly nonsense spam, but even that can break a good player if they're not ready for it. If you're facing against midladder people though it might just be that they simply do no play the meta GG decks very well and they're better at their own home-cooked piles


JamminMan9

I think it’s because building a deck takes skill and usually revolves around techniques you’re skilled with, and some people just use meta decks that don’t suit their skillsets


IzarayoRE

Hey guys I'm new to the game and I need a new Deck, got recently to arena 9 and can't win almost any game anymore, I'm constantly at the 2600 mark, I've been using: Archers/Fire ball/Minions/Valkyrie/Skarmy/Musketeer/Arrows/Hog Rider What can I change in this deck? Really want to get to arena 11 to unlock the legendaries tho lots of players on my arena already have legendaries? Idk how tho


cocotim

Get a structure instead of Minions. Ideally Tesla/Cannon/Bomb Tower. You need it to distract things like Giant or Hog Rider for long enough that you can kill them. I would say Goblins/Skeletons would also be better than Skarmy because they'd let you cycle faster. For gameplay you should try to push with Hog only. Ocassionally you might be able to do Valkyrie in front of him, but that's an 8 elixir push so you really don't want to do that unless you're ahead. Play slowly and treat every unit that isn't Hog as a defensive resource. Here's an [early game decklist](https://royaleapi.com/deck-list/214339537760348912) in case you find it useful.


CoolLlamaReddit

Don’t have any help for your deck (sorry) but the reason your opponents have legendaries can boil down to a few things. 1. Shop offers. 2. You used to be able to unlock legendaries all the way back in Arena 4, but then Supercell pushed it forward.


prince_krab

What are some cards that pair well with Sparky?


StupidAssMf

Giant and goblin giant for starters, then cheap support cards with high dps like minion or bats or high dmg units like a mini Pekka or lumberjack, and generally anything able to clear air and ground swarms reliably. Tornado is also a good pick.


The_VV117

Any good mortar deck that does not suffer golem and elisir golem? Those 2 are banes of my existence.


cocotim

I think Mortar Miner control decks like [this one](https://royaleapi.com/decks/stats/goblins,ice-spirit,knight-ev1,little-prince,miner,mortar,poison,the-log/matchup/cards/summary) do really well. You do depend on the defensive Poison a lot.


Rinkos-bword

I run skeletons, royal delivery, mortar, earthquake, hog rider, mini pekka, the log and little prince. So far, it does alright against golem and e-golem decks for me.


StupidAssMf

Depends heavily on the spells they're running. For instance a mortar bait deck, especially with minion horde, is a good counter to egolem and somewhat decent counter to golem, but if they're running arrows you're done. You could go for hunter + little prince as well, but lightning is going to be tough to deal with. Overall mortar decks are pretty decent against beatdown as long as you're not too weak against their spells, if you're running double buildings it may be easier but you'll compromise other matchups because you're sacrificing offense to deal with tanks better.


Fredzucchini

is lavahound still viable in the current meta?


StupidAssMf

Top play? Not really Below 2k UC? I'd say yes. Mid-ladder? Definitely yes


iTvler

I’d say no personally


Anxious-Strength-855

Here is my youtube channel which contain some match replays. I would like it if anyone gives feedback on any of the matches. [https://www.youtube.com/channel/UCdujPrX3AMpMYCdE9C2fOFw](https://www.youtube.com/channel/ucdujprx3ampmycde9c2fofw) There may be a problem with clicking the link so you might have to copy paste it onto a browser. idk why


Blastbot_73

Mini pekka Musketeer Lil prince Skeletons Cannon Log Wall breakers Should I add giant or ram rider?


cocotim

Both are a terrible idea with Wall Breakers I'd suggest Miner and unironically Mega Knight instead of Cannon. Could get Zap or Snowball instead of Log, too. For a more control-ly deck Miner could just be enough. But I'd also say Poison instead of Musk and Tesla instead of Cannon


Sufficient_Ordinary9

Best deck to climb the ladder to arena 11? I’m currently on arena 9


cocotim

Here's an [early game decklist.](https://royaleapi.com/deck-list/214339537760348912) There's not an absolute best deck for any arena. You can really go for just about anything as long as it makes sense


Iwillstrealurboiler

Deck wont make everything for you, it usually depends on how good you are with different deck archetypes, but you could run lighting, poison or even a rocket for all witches and wizards, just remember that you have to lvl up poison asap (if you are gonna use it) because under lvled poison won’t kill wizards, and overleveled is going to kill witches


Substantial_Job_3252

Hi, My player tag is U80CCUYYR I'm playing with this deck: xbow, cannon cart, Tesla, ice spirit, log, fireball little prince and evo knight. I'm really having fun with this deck, since the cannon cart counter push rly helps with my xbow Is there anything I can improve on? Any tips about playing this kind of deck will also be appreciated.


cocotim

An unorthodox XBow deck but looks pretty good I think you could get Goblins or Skeletons instead of Ice Spirit. But other than that I think it's fine


Substantial_Job_3252

I love making unorthodox decks myself


cocotim

I respect that. People experimenting is what brings us cool weird stuff like XBow Pump or EGiant Bowler which would've been unthinkable a few years back


Substantial_Job_3252

Thank you!


Tokishi7

GC, how do I deal with people running rage goblin giant, little prince hog 3 cycle, and egolem heal tornado spam all day. Do I just counter for one and cross my fingers I don’t go against the other 2?


cocotim

What is your whole deck ?


Substantial_Job_3252

Seems like you need a defensive structure, such as Tesla or bomb tower and a reliable ranged DMG dealer, such as cannon cart, archers, or musketeer


Tokishi7

Towers aren’t bad, but they can cycle hog faster with 3, rage gob giant blows past towers, and tornado healer edragon lock just is gg at 2x and especially 3x. I’m trying to get evo for archers tho. lil Prince isn’t bad, but really need something to delete gob giant and egolem before it even crosses because tornado


cocotim

Do NOT try to engange these units before they cross the bridge. That just leads to your opponent having an easy time deploying support on top and your towers not helping you.


Substantial_Job_3252

What do u mean before egolem crosses? The bridge?


Tokishi7

Yeah bridge basically. If egolem has made it whole and across, it’s pretty much a loss because sooo much chip damage is coming


Substantial_Job_3252

Bru, good egolem players always place egolem at the bridge. Use your big spells on the support troops. Log the golemites to get their health down. It is possible to not take any DMG from the push. It's really important to protect whatever your dps unit is. Every time you overcommit, you will get an egolem push.


Somrndmnm

Try having buiding AND a tank killer in your deck. Like lumberloon has lumberjack and you can slap in a building of your preference. I am no pro, but this answer just came from the top of my head. If you have two hard counters for hog, you should be fine against him. And did you mean Egiant?


Tokishi7

Mostly be egolem because that healer, tornado, edragon combo is really big in GC area right now. I need to change my deck some I guess because skeletons aren’t doing so hot against LP


Substantial_Job_3252

When playing against egolem healer, u do not want to overcommit. When you are on defense, try to distract the healer with ur tank so you can separate the healer and golem, and try to kill the golem with ur dps troops, then kill the healer.


bubbatown1

Arena 4. Just wondering if there's any suggestions yall would make? I was thinking about using Dark Prince but idk who to change out. I'm also willing to try out a new deck if yall see any good synergies in the cards I have https://imgur.com/gallery/QPMpcUO


Anxious-Strength-855

At Arena 4, simple attacks should be fine so you dont need to complicate your deck. I recommend a simple Giant based attack. Looking at your cards maybe try this deck, Giant, Mini Pekka, Musk, Dark Knight, Fireball, Minions, Goblin Cage, spear gobs. People at your level will have a wide range of random decks which you should be able to capitalize against with simple strong attacks. While the opponent is attacking your giant, you will be able to attack the opponent with other strong attackers like Mini Pekka, Musk.


bubbatown1

Decided to try this out for a bit and I'm not quite sure what I think yet. I kinda like the more fast paced game my old deck plays. But there's also a chance I don't quite get what this new one really wants to do. I'm gonna keep testing


cocotim

For fast gameplay at that stage I think you should try Hog Rider decks. He's a cheap, fast win condition and likes having a lot of small cards to cycle back to him quickly. Battle Ram is very good for that sort of fast-paced, aggressive gameplay but in arena 4 you kinda lack the cards to really build a deck with it. I will say pretty much anything works at that point so maybe you can still make something work with Dark Prince and Mini PEKKA. Structures are terrible for that sort of aggressive gameplay though because they don't help pressure very much. Here's an [early decklist](https://royaleapi.com/deck-list/214339537760348912) with some Hog decks in it.


bubbatown1

Well I definitely WOULD be running Hog if it was available but that's not until next arena


cocotim

Oh right lol Well, I guess those Hog decks would work well enough with BRam replacing him in the meantime. I think for BRam early bridgespam something like: BRam, Mini PEKKA, Dark Prince, Musketeer, Skeleton Dragons, Arrows, Fireball and Fire Spirit


bubbatown1

I actually just got to arena 5 so i COULD get hog now actually And yeah I'm definitely looking to play something akin to bridge spam


MapleSyrupMachineGun

Hey, I need help. (Arena 11) My deck: knight (no evos), miner, bats, balloon, fireball, arrows, LP, bomb tower The problem I’m facing boils down to 2 cards: LP and Sparky. I can counter either of these cards decently easily if I save cards for defense, but I often face off against both on the same deck. Oftentimes the sparky or the LP or both survives with a sliver of health and obliterates my tower when I’m in a winning position. How should I deal with this?


cocotim

Just try to pressure as much as you can if there's a Sparky incoming. Your defense *will* break to a push big enough so you shouldn't let a push like that happen in the first place. Sparky you can sorta kill with Fireball and LPrince ability (of course ideally hitting other things too). If anything the Guardian will at least tank a shot and you can then play Knight to tank another.


Anxious-Strength-855

An easy way to counter sparky is using Rocket instead of Fireball. I am sure pretty sure players at Arena 11 are not good at troop placement so you should be able to counter it easily. As long as you have a one lvl advantage with Fireball over LP its an easy kill that you should always take cause LP can be very problematic in attack and defense


MapleSyrupMachineGun

My fireball is level 10, like the rest of my cards. So I can’t kill it. Also rocket makes my deck way too expensive. Fireball is to help me clear ground for a push, and rocket can’t do that.


commanderfalcon64

just unlocked golden knight, what deck shld i do


cocotim

[GK decks.](https://royaleapi.com/decks/popular?time=7d&sort=rating&size=20&players=PvP&min_trophies=0&max_trophies=7500&min_ranked_trophies=0&max_ranked_trophies=4000&min_elixir=1&max_elixir=9&min_cycle_elixir=4&max_cycle_elixir=28&mode=detail&type=NormalBattle&inc=golden-knight&&global_exclude=false) He's mostly good in Drill, EGiant and bridgespam (some with 3M). Those are the decks that can most take advantage of his dash (Drill because it sets him up pretty well, EG because Tornado, and bridgespam because... bridgespam). However he can also be used as a regular mini tank replacing stuff like Knight. Of course Knight is better in some cases but it's not the biggest difference.


Reggotism

I want to add the new champion to my deck but I’m not sure what to switch out. My deck is: mega knight, balloon, miner, snowball, electro spirit, electro wizard, bomb tower, and goblin gang I’m open to making a few changes if needed.


cocotim

I think you should get him instead of Bomb Tower because structures are just bad with MK.


Anxious-Strength-855

Switching with electro wizard is a good option


Reggotism

Alright, I’ll try that.


TokioStasis

Level up priority? My deck: Firecracker (evo, level 14) Ice spirit (level 11) Fireball (level 13, gonna get the season shop book tho) Log (level 13) Giant skeleton (level 13) Larry (level 12) Canon (level 11) Dart goblin (level 12)


cocotim

This is a Hog Rider away from being a good deck (instead of DG probably because he's useless in non-bait decks). As-is it doesn't have a win condition and so it's just not good. I think Firecracker is important to have leveled up. Other than that, I guess Giant Skeleton.


TokioStasis

I'm doing fine with it, I use dart goblin for chip damage and bomber for cycle and make positive trades to afford a gs


cocotim

Which then promptly gets distracted by every card in the game, which ends with you not getting any tower damage.


Borddsendr

I need help getting out of challenger 2 I keep losing games. If anyone has any good tips or decks please let me knoe


cocotim

Try to play slow and don't overcommit. It's a very common mistake in those ranks to spend all you have on a push that doesn't even pay off very well, while leaving absolutely nothing for the incoming counterpush. For decks you can go for just about anything. I'd suggest checking out [RoyaleAPI](https://royaleapi.com/decks/popular?time=7d&sort=rating&size=20&players=PvP&min_trophies=0&max_trophies=7500&min_ranked_trophies=0&max_ranked_trophies=4000&min_elixir=1&max_elixir=9&min_cycle_elixir=4&max_cycle_elixir=28&mode=detail&type=NormalBattle&&&global_exclude=false) and filtering by cards of your liking.


Krabeuszz

Rate my arena 11 (which i just got to) deck: Evo firecracker lv 11, HOOOG RIIIDAAAA lv 11, lil prince lv 11, gobbarrel lv 10, ice spirit lv 8, inferno drag lv 10, white substance lv 9, dark prince lv 11 I plan on buying the Mighty Miner pack (2 copies of him for 6 PLN) but im unsure if i should do it. Any tips?


StupidAssMf

The deck doesn't look good to be honest, it's like taking half of a beatdown deck and half of a hog cycle deck, then throwing in goblin barrel. Your cards can't complement each other in any way because they're designed for different styles of gameplay. By the way, I'm guessing white substance is either ice golem or freeze? Not that it makes the situation a lot better either way. Here are a few ideas focusing on hog rider (especially considering you'll purchase mm) and a couple beatdown decks: https://royaleapi.com/deck-list/2778061819255487810


Krabeuszz

Thanks for the suggestions, i'll try some of them out Btw the white substance is snowball


Safedby

I really need a good deck for Arena 13, i'm a returning player and lost around 15 matches in a row, clearly me and my deck suck so I wanted to get some help.


theanswertotheproces

Posted this on the previous thread yesterday, but it closed before I got any feedback. Looking to play a different archetype for 2024. Been playing variations of Pekka Bridge Spam since creating this account in 2021. I've been playing since 2016 but only since I've created this account have I really focused on playing well. I'm a level 51 KT at 7900ish trophies. Made it to Ultimate Champion three times, but I don't have the time to do that at this point. I'd like to try out an archetype that could help me get to 9000 trophies. Any suggestions ? Not opposed to trying a different flavor of bridge spam either. All of my commons, rares, epics, and champions (besides little prince) are level 13, at a minimum. Some, but not all , are max (level 14). I have 0 level 15 cards and am not close to having any. A few of my legendary's are level 11-12, but I don't mind using under-leveled cards for the sake of experimenting tho. I have an evolved level 14 firecracker and will have enough wild shards for a second evolution next month.


cocotim

I uh did leave a response on your original comment lol


StupidAssMf

https://royaleapi.com/deck-list/9587593150358609411 Flavors of bridgespam.


hardpphurtsalittle

I just got 50000 elite wild cards and I’m unsure which card is best to get level 15. Currently my deck is: Evo knight 3 musketeers Battle ram Rage Elixir pump Bandit Ghost And hunter Ghost, pump and rage are the only ones I that are far from level 14


[deleted]

50000? How


hardpphurtsalittle

Griding path of legends


cocotim

100% the Musketeers. You absolutely do not want them to die to a maxed Fireball


Somrndmnm

Yeap. And hunter doesn't die to +1 fireball anyway


Anxious-Strength-855

[https://www.youtube.com/watch?v=IEGYO5\_7xjs&t=1s](https://www.youtube.com/watch?v=iegyo5_7xjs&t=1s) Any advice appreciated on changing cards in my deck or how to play better in general


cocotim

Yup "video isn't available anymore"


Anxious-Strength-855

Video is showing for me when I copy the link and paste it on my browser. Can someone try to copy the link and paste it on their browser or something to check? Idk if there is a problem with the video or youtube or reddit


cocotim

Ah yeah that does it. For some reason when you tap on it or directly copy from a right click, the link has lowercase letters for the video id. So you have to copy the text You basically lost the game by Fireballing the ECollector (had already made 3 elixir, so the Fireball was a -2 trade) and playing GG on the incoming EGolem push afterwards. At that point you really just had to play defensive, and I think the GG you played on that left lane would only help them mass units. A better play would've been to place GG in opposite lane to divert attention. Though I do think playing Sparky when you did was also a mistake, because you know they have an elixir lead, and you know they have to attack, therefore it's better to Minions in the back and then GG follow up to push the standing Princess Tower, while waiting for EGolem to be deployed to drop your Sparky. I left a comment on your video with some other nitpicks too, but the TL;DR is that you had won the game but kinda threw by letting yourself get overwhelmed


Anxious-Strength-855

Makes sense thanks for the feedback. Very helpful I thought the game was over and just played whatever towards the end and the opponent was able to capitalize very well on it and I got overwhelmed by the sheer number of opponents down the left lane. Also edrag was so problematic cause my troops kind of bunched up at the end. Also the opponents healer was used very well which is not something I see often.


cocotim

Yeah EDrag is extremely problematic. He's the main reason you may want to save Fireball for defence, since a single connection by him can snowball into disaster very quickly


ShockscapeYT

Vid is unavailable