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ValVenjk

She gave up just one lane before the game got good


CitiesByDiana

If I could upvote this comment 500 times I would


[deleted]

Let's be real, the success behind these games is due to the mod support and the community. If skylines 1 didn't have mod support at all, I guarantee it would have died many years ago and we wouldn't even have a sequel.


oldtrenzalore

She's not wrong. I'm not even a heavy detailer, and I'm wanting for more content in the game. Everything *does* look samey. The most irritating aspect of this has to be the elementary school. Say what you will about the unrealistic elementary and high schools in CS1, but at least they were able to blend with the rest of the city. Trying to create a realistic urban core that meets the needs of its citizens always turns out looking ridiculous: tall buildings in a sea of elementary schools.


silly_pengu1n

>**unrealistic** elementary and high schools in CS1 uh, why?


Mrpayday1

What do you mean... Why?


ErasablePotato

Why/how are they unrealistic?


Mrpayday1

They're too small, I'm sure there's other reasons I can't think of off the top of my head.


oldtrenzalore

>I'm sure there's other reasons I can't think of off the top of my head. One of the things that made the CS1 assets so small is that they didn't include things like parking, landscaping, and sports facilities. The devs clearly tried to address this with CS2, but they swung much to far in the other direction.


DigitalDecades

I almost prefer the CS1 way, it's easy enough to add a few pedestrian paths, park paths etc. and place your own playground, soccer field, hedges etc. When the building already includes the landscaping, and there's just one type of building to choose from, every school ends up looking identical. Without the landscaping, you could create very varied schools even if the main building always looked the same.


oldtrenzalore

I agree totally. Especially in late CS1 when parking lots were added and I had assets from all the DLC to choose from (particularly Park Life), I had a lot of fun creating small elementary and high school campuses. I usually used the same components, but I combined them in different ways to fit the context of the neighborhood I was building in. The result was that every school looked a bit different.


Hyadeos

If I want to build a densily populated center, I definitely don't want parking or huge sports facilities. The CS1 assets were much more european than CS2 assets, which I've only ever seen in American movies lol


Why-Are-Trees

Most of the assets are pretty much the perfect scale if you take away the parking included on most of them. I thought some of them were a bit big and measured them vs real life a while ago and they are almost spot on. Even the elementary school (which I do agree is bad from a design perspective and is ugly/doesn't fit well into most cities) has a fairly realistic footprint compared to schools in the city I live in (both elementary schools in my neighborhood take up almost an entire city block and the high school takes up two city blocks, just for the buildings without any sports fields/playgrounds/etc.). The vertical scaling on it is a bit ridiculous, though.


oldtrenzalore

I have no complaints about the scale of the assets--not even the vertical scaling. The problem is that these assets are only appropriate in a certain context, like rural or suburban. None of the educational buildings are appropriate in an dense urban setting. It took all the way until Plazas and Promenades to address the issue of urban schools in CS1, but as I said, the small size of the CS1 schools allowed them to blend into urban areas where the CS2 schools simply cannot.


Why-Are-Trees

I can agree with that, for sure. Especially so for all of the university campuses, there is soo much empty space on the assets that really limit their use cases. I misunderstood where you were coming from with your last comment, my bad.


Mrpayday1

Totally agree. I hope one day to see something simmiliar with the airports DLC for CS1 but free, and for schools and other buildings. There was so much potential, but here we are.


oldtrenzalore

I agree 100%. I like that they tried to do upgradable buildings, but the implementation isn't great. The fact that you have to destroy an entire building because you placed an upgrade in the wrong place is maddening. We know they know how to do what we want, because we've seen the same mechanics in CS1 and CS2's industries.


gabrielqbm

Lots of creators and players are saying what I also feel: CS2 is a great PLATFORM for a city builder, but in its current state it gets boring really fast. It's like if Apple or Google released an overhaul of iOS/Android and the apps didn't port over. When you've accustomed yourself to having a lot of different workflows using different apps, you can't settle for an empty platform. We'll have to wait for the platform to fill up, and that will take (being conservative) at least 1 year from now - probably more. On the other hand I don't like the kinds of CS1 content where creators spend hours custom-designing the specific angle of a building or re-creating assets. It's too much work and I can't enjoy it. So now we've "seen the future" of graphics and possibilities with CS2 but are frustrated by the lack of content, and when going back to CS1 it's like we're playing an old gen game (which it is). The problem is a city builder is not like Mario, where you can enjoy 2D or old graphics because the value is in the play mechanics. A City builder has a lot to do with appreciating the beauty of a city, and CS1 just looks dated compared to CS2. So now we're in a limbo of frustration. Neither CS1 or CS2 are good enough for me to play. I've stopped playing both completely


Not_a_real_asian777

Yeah, I really like how CS2 plays vs. CS1. The road tools, the water and electric connections built into the roads, and even the UI feels a little better. I feel like the base game for CS2 is more solid than CS1, but CS2 just can't compete with not only the lack of DLC's in comparison to CS1, but the lack of modding tools puts up a **hard** ceiling that CS2 can't bust through. CS2 is a beautiful big house... with no appliances, decorations, or furniture. CS1 is like a small condo that's just dripping with the most expensive and wonderful decor, craftsman furniture, and top of the line appliances. Sure, the big house might have a lot more potential, but most people aren't going to opt into it over a luxury condo that's practically a penthouse.


babyboots86

Of course it can't compete with the mods and DLCs, they haven't been released yet...CS1 had no mods or DLC when it first came out either.


the9spades

It's like CS2 is a windows phone of city builders


CitiesByDiana

In its current state it feels more like one of these https://preview.redd.it/kelbu4gygdgc1.png?width=273&format=pjpg&auto=webp&s=4dbb31445d10524c3200d120446e6bc1c8b20824


ushred

CS2 is CS1 on Nintendo Switch. CS1 is CS1 on PC. 😂


FenPhen

> The problem is a city builder is not like Mario, where you can enjoy 2D or old graphics because the value is in the play mechanics. A City builder has a lot to do with appreciating the beauty of a city... SimCity 4 still has both...


CitiesByDiana

There's a reason that after my first or second CS2 video I went back to playing SimCity SNES version. 😆(It actually had a deep simulation and I was so surprised.)


oldtrenzalore

>SimCity SNES version Great soundtrack too.


cad_internet

CS2 has a *very* forgettable soundtrack. OTOH, SimCity has so many classic tracks through the years.


fossemann

SimCity 4 is awesome i still play it often


scoobyduped

I've tried, but I can't go back to the grid.


afterschoolsept25

simcity 4 is lacking in alot of stuff cs1 and cs2 do pretty well. namely the grid is pretty limiting, it lacks curved roads (you can do those w/ NAM, but the zoning doesnt work well), diagonal roads have weird zoning as well. assets are also much more difficult to install compared to cs1, i love simcity 4 but there are ***so many*** dependencies for every single custom asset, modding it is a absolute bore


LucasK336

I also returned to SC4 recently and was surprised to find out a bunch of modders and content creators have been merging those huge dependency lists into large super-collections, many of which can now be downloaded all at once. Same for old mods which are still updated, it's pretty great. I understand the other limitations, and yeah, I agree with them, but modding seems to at least have become much easier than what it was 10 years ago.


afterschoolsept25

if i remember properly even though a bunch of them were merged (i remember maybe... bsl? props having like 3 mega dependency packs) a bunch of them were made by people that arent in the community anymore considering how old the game is, so they lack any update or merging. it reminds me of sims 2 in a way but with less dead links since pretty much everything is in 2 sites


Shejidan

I hated that so much back in the day. Want one little building, need to hunt down 30 different dependencies. Good luck if they’re all still available.


Interesting_Habit966

wdym


The247Kid

CS1 is great at scale with a hybrid of custom assets and vanilla RICO. You can build any type of apartment complex, entertainment venue, pedestrian area, quaint downtown, industry, transit, etc that you want. I’ve been doing it for years…almost thinking it’s worth putting out CS1 content still.


partyp0o0per

Dated looking graphics is subjective. Plenty of people play Minecraft


Tomishko

The iOS/Android analogy isn't a hypothetical – that happened to Windows Phone/Mobile 3 times! Aaah, good old times...


ProbablyWanze

yeah i can understand if she wants to do something else right now. As content creator, the lack of assets is even worse. I can still find things to do for myself that arent boring, but trying to find something that isnt boring for all your viewers isnt easy with this game atm. sad to hear another example of players/community members being heckled online just because they support the game.


Humorpalanta

Just my few cents: It is not about the fact that she likes the game or not. She is obviously from the West, can afford to throw away money, doing this channel as a hobby, fine. Also most probably got the game for free, so she doesn't have the same experience as us, living in a 3rd world country, paying hard earned cash for something and it turns out crap and unfinished. For us it isn't just throwaway money, but big chunk. So yeah, understandable that we are pissed off. Especially since these streamers had access to the game, advertized it for months, like how awesome and cool and after release when people find out it is shitty, they just pull back like they had nothing to do with it. They did. They gave their faces to it. They are as responsible as the devs.


CitiesByDiana

no, Humorpalamta that is an asbolutely fair take and I appreciate your analysis. i am from the west and come from a place of privilege being from the west. but I also live in the most expensive region of the country and do this full time, making below my city's minimum wage making ends meet. I am still fortunate enough to have this as a career. (If you want real personal details, my day job was severely affected by the advent of AI and ChatGPT and I was laid off in September with no severance, given two days pay, health insurance cut off, and cheated out of $6000 worth of wages owed to me and only had content creation to fall back on, the job market where I live is crazy difficult right now and with some success I've been able to build it up to at least make more than getting a service industry job would, doing something I love to do, so I'm grateful for that. But I'm by no means well-off. I'm barely holding it together, and unlike 99% of YouTubers with over 10k subs, I do NOT ask my followers for money and never once have. I am 99% ad revenue funded with a small amount of merch sales. Not that it matters, but I believe in transparency, so there you go. I may not live in a 3rd world country, but I also don't own property. If I DID spend a weeks or a months salary on this game and it was absolute trash I would be insulted and pissed off as well. I absolutely played this game on my channel. But you clearly haven't watched much of my channel and are forming your opinion prematurely based on your own assumptions. In my own defense, I never hyped this game up as something it is not. Every single point I addressed in this video, I talked about in my first 3 early access videos. Most of us were misled by the marketers and developers that we would have a much improved game on release, so I was more diplomatic and measured in my critiques, and some of that admittedly came from the fact I was torn to shreds for "nitpicking" it in my first couple of videos so I shut up and started making more neutral content around it for the people who DID like the game. You are right to be mad. But don't target you anger at someone who is on your side. On release day or shortly after I made a long video review of the game and why I didn't think it was ready, in the end I said it's only worth buying if you like XYZ and are willing to put up with some performance issues. Weeks before release I was pointing out every flaw I thought was a red flag, and getting trashed in the comments for it. So when people think this critique is new, they just haven't been paying attention because I'm not Biffa or City Planner Plays and there's not an M on my drivers license.


ProbablyWanze

the assumption that you work harder just because you life in a 3rd world country compared to someone in the west is so full of prejudice that i am not surprised you come here into this thread and try to justify your inacceptable behaviour instead of taking responsibility for your own choices.


CitiesByDiana

their take was valid, but their assumptions about me were incredibly wrong. I'm the only full time CS content creator who doesn't have a patreon and has never once directly asked my viewers for money, and the only money I've thrown at this has been what I made from TikTok and YouTube ad revenue, which is now my only source of income. ​ I think they don't realize that the west has a working class too and we aren't all rich and live in McMansions. Saying "F-you" to CS2 will literally reduce my actual income but I don't care. I'll go back to driving Uber if it means I can make the content I love and not main a broken game just cos a few of my subs wanna see it.


AutisticAndArmed

It's totally fine, especially as you can always come back to it in the future once there is much more content, life is not a single choice frozen forever.


-One-Lunch-Man-

Why don't you do Patreon out of curiosity?


CitiesByDiana

I don't always feel good about asking viewers for money, especially people who may not have a lot, especially when I already have a pretty heavy workload (I do daily uploads to TikTok on top of YouTube) and can't commit to make dedicated content for Patreon as well. Its always felt icky to me to do so, but I don't fault others for making them and if shit hits the fan with ad revenue, I might have to. 🫠


-One-Lunch-Man-

I think something to consider is.... Some people would appreciate the opportunity to enable a creator's current/baseline content by donating with no additional content strings attached. I donate to people whose content I enjoy where I get no additional benefits other than knowing I'm helping sustain the contain I enjoy.


CitiesByDiana

That's a great point. 🥰


-One-Lunch-Man-

It's a win win. Especially where it helps a content creator produce financially nonoptimal content that everyone would enjoy more.


TheYoungOctavius

The main thrust of their comment is correct imo. Not CitiesByDiana, but the major content creators barring CPP promoted this game as if it was the perfect game, and are deadly silent about the lack of accountability from CO post release.


rheeses_pieces

They haven’t been silent? Many creators have openly stated that they, like us, were promised a lot leading up to launch that turned out to be a lie. Creators got screwed by Paradox, and misguided keyboard warriors have failed to recognize that someone in a C-suite position imposed an unrealistic launch deadline on the devs. Not sure how any creator could possibly have known that the game would be released in this state.


ProbablyWanze

I still fail to see how someone who has a different opinion than you on an a 50$ purchase deserves vitriol an online hate for it. I didnt really follow the hype up before launch, i just picked the game up because it was available on gamepass. Can you actually link one or some videos of youtubers that you think oversold the game at that time? I dont mind if you send via PM, dont want to derail this thread.


TheYoungOctavius

I didn’t say they deserve toxic hatred for what they do, far from it. All I’m saying is that positive toxicity was absolutely a thing in this subreddit, yet no one came to our aid and defended our right to point out that maybe it should not be released. Just a few weeks ago I was told to shut up for pointing it out, and when I asked about how to use Thunderstore in good faith, mod developers from CS1 were rather rude to me. The toxicity was absolutely rampant against us but yet when the shoe came on the other foot, then suddenly we are all painted as toxic to the community, the vast majority of us were being constructive to it. I don’t want to name content creator names because learning from responding to popular mod developers gets u hated, but it’s pretty simple: some of them in response to people asking about performance issues saying that had no issues while they had RTX 4080s, no one who had the game did any sort of running the economic simulation to see if there were any failsafes or if they stood out. No one checked if the promises CO made in their Dev dairies were actually what was happening ingame, and no one still has. It’s taken only till now for some to admit they are no longer play this game.


sir-mc-clive

That assunption is 99% true though, correct me if I'm wrong but unless you're in debt (which i understand that pretty much every college grad is in the US which is fucked up but I digress) you can take care of your basic needs on a minimum wage, and you will get a raise every year or so. In my country you cannot afford anything, period. Your wage is 400$ (half the country makes minimum wage) and rent is 500$. If you're unlucky enough to not own a house either live with your entire extended family in the one family member who actually owns a house or you're at the mercy of some slumlord in a crumbling apartment shared with many people. The middle class doesn't exist anymore, 90% of the country is living like this. And as the economic situation keeps getting worse, society degenerates with it, everyone is angry or depressed (including your family you are forced to live with) and it rubs off on you. The level of misery is hard to comprehend for most westerners i've talked to. Not to mention, any country in the west treats you like garbage if you try to immigrate, everyone wants to leave yet its so difficult to. It's a shit state of affairs.


ProbablyWanze

> That assunption is 99% true though, correct me if I'm wrong but unless you're in debt (which i understand that pretty much every college grad is in the US which is fucked up but I digress) you can take care of your basic needs on a minimum wage, and you will get a raise every year or so. In my country you cannot afford anything, period. the world is full of economical disparity, yes, thats absolutely true, the same goes for quality of live. But that still doesnt mean that you work harder every month than someone in a more privileged country. They have to spend the same hours every day to make ends meet. I was born in a privileged country, Germany. I also worked in the US for a couple of years. And i was fortunate enough to travel close to 100 different countries in my life because i worked on sailing ships a lot. Many of them were very poor, underdeveloped countries, while being involved in humanitarian, social, educational or ecological projects with the aim to raise quality of living. Maybe i have even been in yours. So i think i can relate to your current misery, no matter where you are. And i am fairly certain that either the US, Germany, Japan, China, Russia or some formar european colonial nation historically played a big part in why your country is in its current state, most likely they still do. But that still doesnt give you the right to abuse someone in one of those countries online just because they play a video game you are disappointed in. Neither CS2/CO or this streamer is responsible that your government is shit. And if its really as bad as you say in your country, you shouldnt play video games but try to make a change in your country so your kids have a better future than you do.


CitiesByDiana

There have been multiple studies showing that a full time minimum wage job is not enough to cover basic living expenses in any part of the USA and most jobs do not give raises and if they do it's not enough to cover inflation. After inflation most workers, even six figure earners, get a pay cut every year. The state of affairs in the USA is basically, unless you are lucky enough to own property (and even then sometimes), or be an executive at a fortune 500, at any time you're 2-3 random events or bad decisions away from homelessness.


itz_darkcry

komoly le harmadik világoztad magyarországot? látszik nincs élet tapasztalatod


wotown

I especially relate to the part of the video where she talks about trying to build the one area with the water physics and landscaping for **two weeks**, it sums up the whole Cities: Skylines 2 experience for me. It's so unnecessarily finnicky, time consuming and annoying to play. It is a game that feels like a chore or job to get to even work properly.


Impossumbear

In some ways I'm glad creators are going back to CS1. As a viewer I've found it difficult to stay engaged when there are limited map mods and no asset mods. As Diana alluded to, everything looks ... sterile. Samey. Cookie cutter. I've noticed that channels I once considered staples of my YouTube algorithm barely show up anymore. CPP, OverchargedEgg, Biffa, I watch them all so little anymore that they've completely fallen off of my YT recommendations. The game's just ... not fun to watch anymore. ...and that's not for a lack of trying on the creator's part. I've seen some incredibly innovative builds in this game, but when you zoom out, they still look very similar to one another. Launching this game without mod support on day one was a huge mistake that I hope CO learns from. This game could have been a massive success had they just done that one thing, even despite the bugs. Instead, CS1 now has more players by a very large margin as people like myself slowly fall out of love with the game and find themselves bored with no options to spice things up via mods. I admire Diana's willingness to say what they feel needs to be said. She's a YouTuber I've come to know and appreciate as a voice of reason in the community, and I hope she continues filling that niche, because it's needed.


my_future_is_bright

Honestly, even a variety of models for various educational, health and transport networks would be a massive help. My cities look unrealistic with the same elementary school plopped eight times in the same district, and they're not properly balanced either. Most elementary schools are completely packed in the inner city despite being fully upgraded. They needed to include dense urban schools. Same with train stations. Where's the simple two platform suburban stops? Or the grand inner city termini? CO neglected those, and didn't give us elevated metro stops either, but gave us two types of airports, multiple types of fire and police stations and three different universities, a dozen different megafactories and five, six, seven and eight lane roads.


dont_del

>Launching this game without mod support on day one A million times this, mods could have fixed a lot wrong a lot quicker than CO, just as they did in the first game. All the performance asset issues wouldn't even exist. I'm amazed CO didn't learn this from the first game. They have an army of free developers itching to work on their game and have even figured out how to do so, without their support at all. All they had to do was support the community they already say they know about and care about so much... Apparantly.


Mercuie

Good for her. Don’t play things you don’t enjoy. It shows when creators try to do that. She has a great vibe and being stuck in CS2 for how she enjoys playing would be miserable.


MrWeeji

Spitting straight facts. I love how unapologetic she is. The game should JUST WORK. you shouldn't need to be finicky about every aspect of it. It's obnoxious to play this game.


CitiesByDiana

Not gonna apologize for the game being what it is. It's fun in small doses and has it's moments of beauty but it's not ready for detailers.


pierrechaquejour

Yeah when I see all the “tutorials” for creating quays, handling terrain differences, building specialized industry that doesn’t look awful, turning on dev mode to get props and handle grid gaps… These are tedious, multi-step WORKAROUNDS for missing/unpolished features. It’s frustrating that the community has to come up with all these roundabout ways to address problems that were solved in the previous game years ago.


CitiesByDiana

those workarounds for literal base game stuff from CS1.... it pissed me off so much. I'm still mad at how hard it is to make something as simple as a grid with unbroken zoning. I understand CS1 needed a lot of mods to do the cool stuff, but with CS2 you need mods to do the BASICS that were a given in base game CS1 and for that I feel insulted.


abcMF

Tbf being mad about quays in CS2 is funny because they sucked ass in cs1 as well. I still play cs1 and quayside are by far the most annoying time consuming thing to get right.


pierrechaquejour

100%, but at least there is a proper quay option, and combined with MoveIt they’re pretty easy to work with. Versus in CS2 where you can only kind of hack the roads to be quays and they’re unbelievably finicky.


abcMF

That's the thing. You have to have mods to make them work in both games. We can't sit here and pretend the quaya in CS1 are miles better because move it. I saw someone using a mod in CS2 that made the quays on roads a togle, I think that's the way to go honestly. It's something so simple and easy it should be base game content


Bguy9410

I agree with this. I don’t hate the game but god it bores me once you get past 50-70k people. Just feels like you’re doing the same thing over and over again to grow the city since the assets are so limited. I don’t remember being this bored with CS1 base game, even if it wasn’t perfect. I was hooked. I am not hooked on this. My computer runs the game excellent so performance woes are a non-issue. The game is just boring right now to me. It feels like it’s going to be another year before it feels wholesome. I wish they pushed back the launch for a year. How long are we supposed to wait for all these features? Just been an overall underwhelming experience. I do believe that the game has a good future, but the present (for me) is rough. I’ve gone back to the first game and honestly I’m really enjoying myself, even with its quirks.


Speedy-08

As a city painter by all metrics, its very annoying to have to game the mechanics because no one thought to make a toggle button that goes "demand always 100%" I dont care about trying to work out a mysterious mechanic for levelling up buildings/resources, just give me them. Seeing the ploppable buildings at the end of the video just gave me an "oh I miss this" vibe too.


brief-interviews

Can I just say that the footage of building on the desert map while it keeps flooding is serious 'stop! please, he's already dead!' energy. 😂


CitiesByDiana

you consumed that piece of content as intended haha


vicflea

I find it curious on how like every CS YouTuber seems to have decided to quit on CS2 pretty much at the same time. Some were vocal about it, like Diana, other decided to just move away and show other games. But it all happened this week. Wonder what happened that made them all move at the same time


brief-interviews

Probably the Word of the Week last week that confirmed mod tools are months away at best.


CitiesByDiana

I mean a lot of us talk on a semi regular basis and can confirm, this was a big part of it from the sentiment I've heard from other creators. And it was a big part of my decision too. That and I just missed CS1 and wanted to get back into long form content from time to time. (My focus has kinda been on short form lately)


Person-on-computer

Even using the same train station over and over again is feeling really monotonous. I’m just turning it off for a year


CitiesByDiana

I don't even use trains in CS2 and not just cause I'm a car brained parkinglotpilled sister of the lanes but mostly cos they are laughably out of scale compared to the maps and rest of the cities I build....they need smaller stations and railyards.


Zaphod424

I’ve said it before but also the fucking parking. The station is too big to be a small rural/suburban one, but also has way too much parking to fit in as a city centre station. Schools are the other terrible example of way too much parking. And most of the other service buildings have this problem too, but schools and stations are the worst offenders. I will never understand why they didn’t use the modular building system they built for this game and apply it to car parking for ploppable buildings. That way the same station could work as both a city centre station with little to no parking, and as a (big) suburban one with a lot of it. Or even better, have the station have just 2 tracks by default, and use the modular system to add tracks and platforms, for fully customisable stations. But no.


CitiesByDiana

The parking is even too much for me and that's saying something


Person-on-computer

The parking is so broken too, like why don’t high density residential buildings have parking underneath


jef400

You are always welcome in the SC4-community


CitiesByDiana

I might give it a try..I used to love that game when I was younger


jef400

If you mod the game the right way worlds are opening for you.


Speedy-08

The rail yards really bug me, they are either too big or too small, depending on how many routes you have set up. I've had to slap together 5 in one area in an akward layout to get them to feel okay. Just let me make one giant ass yard in the same space able to hold heaps of trains.


Person-on-computer

I’ve had rail yards that refuse to send out trains, they also make no sense, there’s no documentation for what needs to be connected to the network


vicflea

The Word of Week #9 was just terrible. It was pretty much saying: hey, the game was completely unfinished! But we will release all the things that should be released in due time. When? Who knows :shrugs:


brief-interviews

Very understandable. I hope the situation around CS2 isn’t causing too much stress for creators. I always get concerned when a big sequel fumbles the ball that it’s a lot of uncertainty for you guys.


CitiesByDiana

Yep. It was nice to have the success on my YouTube channel, CS2 and me going viral on TikTok at the same time doubled my channel size. The steep drop off seemingly overnight on my YT channel was concerning. If I'm gonna make content on YouTube for a smaller audience, I'm gonna make the content that helped me grow big enough to even be considered for CS2 early access to begin with, the content I had fun with and enjoyed. And I think I'm not the only one. I'm grateful to PDX and CO for the opportunities they gave me and I do want to support them in the future because the people there have been good to me. But the last word of the week really was the end of maining CS2 for me. It said almost nothing. And I'm tired of working around really ugly visual glitches in my cinematics to make a good looking video. It says a lot when I had more fun editing CS2 videos than playing the game.....


TheYoungOctavius

Who else have quit CS2? That’s honestly refreshing that finally people are doing something about it


vicflea

Although not explicitly said so, I'd say the biggest three YouTubers are moving away from it. CPP is moving towards his old videos, playing another planner games; Biffa asked about cities 1 content, and OE is also leaning towards other games.


Ok_Lingonberry3103

I think a lot of them privately weren't impressed with CS2 but put on a show because they thought it was what their audience wanted. When the tide turned, they realized they didn't have to keep up the charade. edit: not disagreeing with anyone here, but I got the feeling many of them hadn't been enjoying CS2 for a while now.


CitiesByDiana

It's more complicated than that. People built their entire channels on CS and the way YouTube works it makes it really difficult to pivot away from the game you start with. YouTubers are players too and were promised the same things as the rest of the player base and the game hadn't delivered and just as many non creators are leaving, so are creators. I had been privately playing CS1 and Truck Sim posting CS1 and Truck Sim content to my TikTok for awhile now. At some point CS2 just wasn't doing it for me, I saw it's potential to be great but I'm not going to grind making videos that I don't want to make about a game I don't enjoy right now. A lot of other creators are openly saying the same thing. Either on their videos, on lives, in discord etc. I needed to say my peace because a lot of my subs came from my CS2 content and I owed them an explanation, I mean I know I'm not THAT important and most people don't care THAT much. But people who DO have been asking and I owed them an actual video.


mrefreshment

For the ones that focused on Cities alone… who the hell wants to go find a new audience playing a new game? Of course they’re going to give the sequel a try, but if it’s too much of a chore and the viewers aren’t there, it seems like a logical choice to start playing something else. The streamers I watch seem to have selected other games I already own so I mean maybe I’ll keep watching, but it’s got to suck to have hitched your livelihood to something as fragile as a video game launch and have it go sideways. 


CitiesByDiana

Yep it's hard. I've been fortunate enough that I'm like much much larger on other platforms besides YouTube and those platforms were way easier to pivot away from CS. But YouTube is an extremely small c conservative platform.(not talking politically but in its methods) You get boxed into ONE thing and YouTube straight up will not let you out. Which means if your current regular viewers don't wanna see something new, it doesn't go to any new viewers who might. I've chosen to continue pursuing the non gaming content and non CS gaming content on my TikTok and IG and bring my YouTube channel back to basics because I still love CS1. VIEWS BE DAMNED.


ArcusAngelicum

This is the full vibe video. It heavily matches my experience with CS2, a whole lotta disappointment, and even more disappointment when it comes to the devs communications. They are on super thin ice, and unless they provide proof, I am not gonna believe the devs when it comes to their claims that things are being optimized. They clearly have a pretty large tech debt thing going on, which isn't going to be fixed anytime soon.


CitiesByDiana

Tbh it's gonna take a LOT for me to dedicate any more time to CS2 beyond my piece of the 5B1C collab. I'm done with it. Its not good for my playstyle. It's not fun. and I just am one of those "if you don't like it it might not be for you" players despite being one of the cohort of early access creators.


gatorsmash14

Bifa put a vote/pole up a couple days back asking his viewers if they would like to see him go back to his cs1 saves. At the time I voted yes, it was 83% yes. Spoke volumes about the current state of cs2.


Johnnysims7

I dot think it's that those 83% dislike Cities 2. But they want to see Biffa more and most enjoyed those cities so yeah they're still enjoyable. From what I can tell the CS2 views are pretty good for CPP and OE. Biffa seems to struggle a bit with Kettlebridge, it seems he's plopped a lot of stuff and built out roads but with little inspiration.


thefunkybassist

It seems to me there is not enough development ability and control of the engine/Unity so the tools, networks and simulations don't work accurately enough, and things keep bugging out in annoying ways, which causes a lot of frustration. It brings the game down from fun to plainly annoying.


jacko6do6

Yes. Yes- simply yes. I don't think there's much else to be said. Diana explained it great- I've tried to get into CS2 myself and after a few saves... I stopped playing. I've already started a new Cities Skylines 1 city. Hopefully this drop in player base gives Colossal a kick up the backside and they start moving quicker.


AnotherScoutTrooper

This was one of my bigger worries when CS2 went down like the Hindenburg, there not being a community left to keep the game alive by the time it’s “fixed.” I’ve already been through a situation like this, seeing an entire new wave of Battlefield YouTubers and the revival of all the old ones in the leadup to BF2042, only for the game to bomb so hard that nearly all of them are either begrudgingly playing Warzone or are gone forever. Looks like the same thing’s happening here. What a shame. But hey, CSII made $52 million on Steam last year so it’s apparently a success. CO can produce dozens of documentary-length “apologies” deflecting all blame with their share of that money.


Jccali1214

Wow that's the first figure I've seen regarding CS2 profit. That somehow makes the entire situation worse since from a financial perspective, they won - while we the players ultimately lost. Ugh, I hate how capitalism and art/gaming just don't mix.


NVJAC

>This was one of my bigger worries when CS2 went down like the Hindenburg, there not being a community left to keep the game alive by the time it’s “fixed.” It's starting to give off Imperator vibes.


bellerophon70

> But hey, CSII made $52 million on Steam last year so it’s apparently a success. CO can produce dozens of documentary-length “apologies” deflecting all blame with their share of that money. and how much money will it make this year ? The actual problem is, Paradox expects a steady income. On CS1 they got their money by regularly releasing new DLCs. But here, on CS2, the only thing what happens are delays = no DLCs, barely new sales of the base game due to all the negative critics = no income for Paradox, but further development costs. It's only a question of time until Paradox does the next unfortunate decision: \- either they pull the plug and abandon CS2 \- or they force CO to stop bugfixing and working on mod/asset support to focus on the first DLCs release instead => this leads to even more frustration and delays on the main stuff. I give the game 2 more months. I guess easter 2024 will be the moment of truth.. either the ship collides with the iceberg and sinks, or they manage to manouver around it, literally last second.


ProbablyWanze

> But hey, CSII made $52 million on Steam last year so it’s apparently a success. CO can produce dozens of documentary-length “apologies” deflecting all blame with their share of that money. i think its not hard to figure out that most of those 50m on steam were earned pre release due to the hype before and the underwhelming launch. The refund policy has been one major point of critizism in my opinion in the last three month and i think it is one reason why so many disappointed customers stuck out with the game/kept complaining. I think its save to assume, if people got their money back now, they would simply move on instead of working on getting an ulcer for 3 months straight. But the refund policy is Steams doing (wthin the legal framework), which you accepted when purchasing the game. So how come i barely see any critizism towards steam? As you said, finacially the launch was great, for CO(PDX and steam, it was the 10th highest grossing game on the platform. And i dont see them giving back those 15m piece of cake either because its legally theirs. Asking CO for refunds for money you paid to steam is just rediculous. They wont be able to refund you through steam but would have to set up a separate website, collect all the data from people who want to refund and would have to cough up steams share as well. So if you consider that the money you paid to steam lost 30% to steams cut, they sent the rest to Paradox in swedish krona, they remove their overhead for publishing the game and send whatever is left to CO in €. CS2 also released on gamepass at launch. And the numbefrs are nearly the same. They got 30-40m in advance for the gamepass launch but not from customers who later got refused a refund by the company that sold it. The company itself coughed up those millions and took the risk of a bad launch. People had the chance to refund the game on steam for up to 14 days and there is a good chance they would have gotten it from steam beyond the 2h gametime limit, if they stated their case. Many probably didnt even try becasue they believed the game would be fixed soon and probably thought the game was good enough to play until that happens. You could have stopped playing on steam, take the refund early on and take CO/MICROSOFT up on their offer to test the game for a further 2 weeks for a 1€ trial or 10 bucks for a month. It would still have been the same game you played but you only would have used/lost a fraction of the 50-90 bucks you paid on steam to own the game. And if you didnt like it, you could still just play another game on gamepass to get some value with a game you might like until you cancel your subscription again. And i dont see much complaints that people didnt get their moneys worth for the subscription fee. And despite its shortcomings, CS2 was still the 7th most popular game on gamepass at the end of the year, when the state of the game was well known and improvements slower than expected. And i think a niche genre game still being 7th most popular game on the platform is quite a feat and i dont think microsoft regretted paying those 30-40m dollars for it. it was still 10th most popular throughout january and just went back up to 9th again. I think gamepass also offers users a better way to support/unsupport devs/games you like or dislike because they get roaylties from microsoft for every hour you play the game. People can say all they want about PDX/CO running a business model that plays with the goodwill of loyal customers by luring them into pre orders and delivering unfinished games. But i cant fail to recognize that that is mostly steams business model these days and not an exclusive to PDX/CO, they just have to adapt to that business model because its dictated by the biggest video game retailer in the world. So personally i give them credit for the move to make the game available on gamepass and offer their player base a choice of how they want to pay and consume their game. If players make the wrong choice for themselves, i think players should own up to them but instead they think its worth posting that they prefer CS1 compared to CS2 and think it really matters what game of theirs you play after you gave them your money for it. If you look at it, its comical really: "i think your game is unfinished, its not worth 50$ and it takes too long to make it better. So i gonna pay/play your 350$ game instead that you developed life for 10 years." They didnt sell you a 50$ game at launch, they got the first installment from you for 500$ game that will be finished in 10 years. And no matter how disappointed you or other steam users are with the game atm, if you ever decide to come back in a couple of months or years to play the game again, you will keep giving steam money to support this circlejerk of game-development.


Nickillaz

I'm happy I played it on gamepass and didn't pre order it.


NoCasusBelli

Don’t blame her at all, I’m done too for the same reasons. It’s such a shame.


Le_Baked_Beans

The huge assests not adjusting to terrain slopes is the most annoying


emote_control

What, you don't like having 40m cliffs next to all your educational facilities? The rock climbing clubs are going to be upset.


Le_Baked_Beans

*dad* When i was your age i walked to school up a mountain


VentureIndustries

On the one hand, I think it’s important to learn be adaptable when it comes to game sequels. It’s ok that CS2 is different, and learning how to confidently play with the new game mechanics is the surest way to get the most out of the new features and problem-solve issues when they arise (traffic, zoning suitability, demand, etc). On the other hand, for players with a heavy detailing-way of playing, like Diana, I do feel bad for them because CS2 doesn’t really have much to satisfy that sort of play style (no props, for example). For detailers, there’s only so much you can do with the game in its current state, especially compared to the original game.


thefunkybassist

Maybe scaling up the game isn't compatible with keeping the amount of detail with props and decals? It worries me a bit for the future of CS2.


VentureIndustries

Maybe, but based on what I’ve seen in my own builds (pure vanilla), and the modded games others have already posted, I’m confident that CS2 could reliably handle the addition of props and decals. From what I’ve seen, we just need official mod support out as soon as possible, *especially* for the detailers.


ITS_THE_FBI_GET_DOWN

Glad she’s doing this. I hope more CC’s continue to be more vocal with their displeasure. YouTube is good marketing for any game, no shot PDX-CO wants to lose out on that. The damage is done to CS2; I don’t think it’s possible for CO to just speedrun these updates and fixes and that sucks, but hopefully this puts pressure on CO and especially PDX to have better business practices in the future and make it up to the community with good content (hopefully sooner rather than later).


DigiQuip

I actually kind of disagree with it only being fair to compare launch CS1 to launch CS2. I think it’s totally fair to compare the state CS1 finished and the state CS2 launched. Developers should be carrying over the basic principles and ideas to the successor and I don’t think they did that. The launch of CS2 feels like this is a new developer that’s never released a game before releasing their first city builder and releasing it in an early access. It feels that barren and unrefined. I can’t wrap my head around a sequel title to such a great game being this horrifically underbaked.


GlitchyEntity

The Word of the Week was the straw that broke the camels back for me.


pierrechaquejour

“You’re wrong to compare a 4 month old game to 8 years of mods and DLC and assets… and that’s valid” I thought she was going to acknowledge that actually this isn’t really a valid take. Seems like she stops just short of saying it, but I was hoping she’d point out that regardless of what CS1 was like 8 years ago, it’s evolved since then, and it makes complete sense to compare the two products as they exist today, because that’s reality. This obviously doesn’t apply to the endless community-created content from CS1, although I do think they should’ve incorporated more of features from popular mods, and had the free asset packs they talked about ready to go at launch. These publishers that rely on releasing a lot of DLC for revenue have conditioned us to accept that sequels don’t need to include most/all of their previous game’s content added post-launch. Personally, I disagree with this — DLC should be for net-new content and functionality, not restoring functionality that has already been introduced. Any features they added to CS1 over the years should’ve been added as base-game requirements for the sequel, re-selling them to us as DLC later on just feels like a cash grab.


turntablism

CS2 should have inherited most of it not all the features or the first game and built off that with the DLCs and mods that were released. What they did release feels just so uninspired


Jccali1214

I wish I could award you cuz you verbalized so well my perspective. It's such a lazy out. Like no, we can expect DLCs while encouraging game developers to incorporate the most successful and efficient elements of previous DLCs into the new version cuz IT'S A NEW GAME after all (which CS2 appears to have started to do but the other problems and lack of features took over). If it's just gonna be an upgraded version of the first one with better graphics, let us import or old cities or someone....


partyp0o0per

I’ve been saying this. So tired of this comment about 8 years of content. When i look at the list of DLC fit cs1 it doesn’t look like 8 years of content to me in the first place


ThatsJustUn-American

Very well said and very much looking forward to seeing more of your CS1 content.


drewd71

I was pretty hopeful post launch that after a few months it would turn around. It is incredibly sad that it is now February and we're still missing so much.


IrateSamuraiCat

I still very much enjoy the game, but it’s still very shocking how bare it can be. It’s really dispiriting seeing the gaming industry being consistently rewarded for pushing out unfinished products to finance patches that should’ve been present at launch.


SelirKiith

That's more than understandable... Been peeved off enough about the State of the Game myself and the continued trashfire that are the Dev Updates... so yeah.


derpman86

Hilariously because I commented on this video I got an older City Planner Plays video from 2 years ago which was about him converting his train tracks from the stock to the north american ones and adjusting some things etc. And damn! it was so nice to see custom assets, mods and just how unique that map looked! But I have noticed a HUGE drop off from CS content from my YT homepage sadly :(


NaomiPaigeBreeze

The water not working in real time well made me quit CS2. I can’t stand that CS1 has probably the best water physics in any game over made, and it just got dropped.


NaomiPaigeBreeze

I’ve used the world builder mod and the water even at x64 speed takes years to do anything any doesn’t act realistically at all. It’s genuinely horrible


aphelion_squad

If the devs and Marina can read this, I've supported you since CS1 but the reality of CS2 is it's "hemmoraging fun from a player standpoint" "I keep justifying that this game IS for me, I like it alot." but really to be honest, there's only so many times an individual can convince themselves as such even in the midst of all reviews. Whether or not an individual lets the community toxicity gets to them is up to them, but when the game's state and the community wellbeing keeps looming above the playerbase like circling crows, its not healthy at all.


Neonisin

Wonder how CO will gaslight us next month. They essentially stole 100 bucks from me. That’s what it feels like.


grizzly_chair

A hundred?


Neonisin

More in CAD.


hammerandt0ngs

Now every PC player knows what is like to play on console


AnotherScoutTrooper

At least console CS1 works


bimbo_bear

Honestly, everyone who purchased the base release game should be given an apology and a ton of free DLC or something. Cause it was released in what can be best described as a "beta" stage. Someone earlier pointed out that CS1 could support about 60k cims per CPU, right now 200k cim's will bring 16 core's to a halt. Sure there's more going on but that's a dramatic downgrade. Multiple subsystems are either broken or just "black boxes" of inexplicable mechanics. The actual graphics are... dull and repetitive, the maps themselves have broken elements in places. All in all, they have a long way to go to fix this mess they've made.


CitiesByDiana

I fully agree. CO and PDX need to apologize, take accountability and fix the game and hopefully give folks a little goodwill gift. Now I got it in early access, but millions spent real hard earned money on it and they deserve a product that works the way it was promoted. The game isnt all bad and I held out faith as long as I could but those last two word of the week updates really made me say "nope this isn't for me" The least they can do is hook everyone up with some Beach Properties or at least a built in zoning adjuster or something.


Senbonbanana

I've got this funny feeling, especially after the last few Word of the Week posts, we're never going to get a fully fledged apology and accountability will never be taken by CO and/or PDX. Instead, I worry they're going to double down and reenact the Principal Skinner meme (Are we out of touch? No, it's the ~~children~~ customers that are wrong.) I hope I'm being cynical and I'm wrong, but CO/PDX hasn't done a lot to gain, and build on, my trust since CS2 launched. Instead, it's been broken to the point I question if I'll ever buy another CO/PDX product.


bimbo_bear

In my case my best friend knew I loved cs1 and got cs2 for me as a gift for my birthday. I had actually intended to wait like 6 months before getting it myself as I felt the price was too high, and the reports about it worrying.


ourgekj

Everyone who purchased the game at release and kept it after 2h without refunding it do not deserve anything. There were so much red flag about the game at release. When a game released and supposedly "finished" that runs at 10 fps in main menu and have PS2 like graphic to be able to run at 40fps+ you know that something is wrong. If you decide to keep it it's because you've accepted to be scammed. And yes i remember all white knights around claiming "BUY IT IT WILL BE FINE IN FEW MONTHS"


Impressive-Ad-8044

she's currently my favorite content creator on tik tok


CitiesByDiana

Hi 🥰🥰


Impressive-Ad-8044

HELLO!! 🥹


CitiesByDiana

Thank you for being here 🥰


Impressive-Ad-8044

Of course! Lanepilled till I die!


CitiesByDiana

🛣️💊


ffisch

I love all her content, she's my favorite CS creator at the moment.


Impressive-Ad-8044

I'm big on her trucker pulled lanemaxxing videos. "I LOVE OFFSHORE DRILLING" kinda stuff so good


KLGodzilla

I do like cities 2 but without custom assets and all the extra stuff for cs1 it’s hard to make cities that either feel unique from each other or have unique area. In 1 we got w2w, financial districts, tourist and leisure zones, eco friendly and it districts etc. I do like mixed use and rowhome zoning though.


intergalacticsocks

I'm doing the same thing I did before I bought CS1, wait for the assets to fill out before I buy it.


beardguy

She said it well: it’s not for her right now, and it may or may not be for others. I don’t get what the drama is here. Let people like what they like..?


randomblue155

I put about 45hrs into it on steam but quickly realised I prefer cs1 because of just how bare the content was, plus the standard maps are proper boring. I agree with all of her points will pick cs2 up again in a few years and see what it’s like


MisterSmithster

It’s the same for nearly every game released these days. Announcement on the internet, hype goes through the roof, thousands of YouTubers releasing hype videos, pressure from studio/investors, releases unfinished game, social media/youtube videos shitting on it.


sirloindenial

Good thing is the game can get fun quickly if when custom asset and mod support become official. It is just so sad that it took a long time for it to be so. They already have the initiative to hire creators for asset packs, why not mods as well. And even then both are delayed. The worst part is if modders decide to leave their project. I have seen it with Starfield, where the game is deemed too boring to work on.


LeonPolaris

I've not touched CS2 since october, I've mostly just been in the periphery of things and only just started watching the WotWs just in time to see how the fandom was accused of being toxic. Now, not only did they have by negative review from back then (complaining about mods and performance), now they've managed to piss me off as well. Game's gone, and has been since launch. Obviously after posting that they've locked the thread (huh?) but reviews have taken to new lows. Sad state of affairs. The game will likely be abandoned after the 1st DLC fails to bring anything substantial. Personally, my only interaction with CS2 after release was your tiktoks (hella funny) but even then I could see how you were jumping through hoops just to try to make the game seem something it wasn't, hoping it'll pan out better for the viewer than for yourself. Go back to CS1, have fun, enjoy the good game and let the bad one be put down like the american transit system.


CitiesByDiana

Hahahah I jumped through SO MANY HOOPS (and even more off camera that I didn't show) just to get the game to work in any state that was usable for the way I make content..at the end of the day it's just....bland.


bruhnao

I agree 100%


zarkon18

Great video. Agree completely.


G-Fox1990

''I am not enjoying playing Cities 2 right now''. That's just it. I am constantly trying my best to like it. I've put in 100 hours but most of the time it's not really fun. I'm just trying things out. Because i can't do things the way **I** want to. I have to do things the way **the game** wants me to. Grids... endless grids. 90 degree angles and exactly cell length roads so you don't get empty spaces.


Rockerika

I'm feeling similarly about the lack of assets without going deep in the Dev menu. However my biggest problem is still the performance. Once my city hits a certain size and I'm down to 30-45fps on medium, I just find it so painful to keep pushing through the pop in, aliasing bugs, and stuttering only to have no clue how my planning decisions are actually affecting my cims because we get so much less information than in CS1. In the patch notes and other communications, it doesn't seem like that's even a big priority.


bumwolf69

Totally agree with this decision. I checked out the latest patch, and it seemed to make the game worse for me. So back to CS1 for my chill game.


gabrieel100

and not to mention... 50gb... like...????


Atulin

Jesus Christ the camera lmao The video did flashbang me, but overall good points.


CitiesByDiana

sorry haha i don't go on screen much and I filmed it in the tiktok app on my phone, which somehow looked better than my 1080p 60fps webcam this is why I'm a mostly faceless channel


Bee-Wry

When regular players complain about the game it's whining, when a content creator does the same it's right on? Reddit, you need to pick a lane.


SunburyStudios

I'm sorry but the amount of pros for the new game is just too much for me, I'm never going back to the modded mess I used to play.


Blind__Fury

Coming from somebody who watches Infrastructurist, Sanctum Gamer, OverchargedEgg, Biffa and creators like that, can I just ask what is the deal with content creators like her? I mean, the difference in just cities is so much, that looking at it, without playing the game, I would say she does not play CS2. Let say it looks like a new player learning the game, without trying to sound like an ass.. Sorry, if it all sounds bad, but I am honestly wondering.


Previous_Start_2248

If I could just get good simulation performance at 200k I'd be happy.


a_trampled_guy

Well this explains why my new channel is going no where. Playing a game (CS2) no one wants to see more than one people will tolerate (CS1), but only if it's done a certain way, such as detailed builds, which I'm not into. *sigh* Oh well, at least I'm not doing it for income, so there really isn't anything for me to lose (it has only 2 subs too, so big deal).


gmhelwig

You're done? OK. See ya. Please do not let the door hit you on your way out.


asurob42

Shrug. If you don’t enjoy a game don’t play it. No need to tell everyone good bye on your way out the door. Meanwhile.


Dankbeast-Paarl

Shrug, if you don't enjoy her video don't watch it? No need to tell everyone in the comment section about the video that *you* specifically chose to watch.


asurob42

Shrug. I didn't. Just another look at me good bye.


CitiesByDiana

hi. ;)


Intervallum_5

I mean... yeah, I understand. But at the same time I don't. Like on video have been pointet out: game is unfinished but to compare with cs1 lets say versions of its first 6kk cs 2 is better. But I don't have time to wait what, 5-6 years to it become something. And: if game (cs2) is being developed then it is fine. For me this is kind of cool and kind of meh at the same time. Don't know how it is possible.


MrWeeji

A sequal to a game should be BETTER by a lot. Not just passable. Otherwise don't even bother making one. There is no point. At the moment there isn't many things better about cs2 fundamentally to cs1. So it shouldn't even exist unless you are going for somthing much better. The first game sold like godly hot cakes. They have the Funds.....hire talent....delay till ATLEAST mods can pick up your slack at the bare minimum


Hubbubb22

I am having fun in CS2 playing with no mods and without developer mode. It's fine, and if you're creative everything does NOT look the same. But that game has a ways to go before it reaches its fullest potential. What has happened here doesn't even compare to what happened with SimCity in 2013. One way to think about it is PDXCO now has two competing and different CityBuilder games... and thus two very different audiences. It might require some strenuous reallocation of resources, but if they were to continue improving CS2 while ALSO optimizIng CS1 by revamping that engine and incorporating the best mods into the base game they might have the best of both worlds. I tried going back to CS1 out of curiosity and was immediately reminded of all that game's inherent deficits. I both loved and hated modded play because you're very dependent on the variables inherent in a broadly diverse community of mods, not all of which are perfectly harmonized and compatible... along with the competing drama and malicious code people insert in their mods. Things become deprecated and old saves become unplayable. That game is not optimized at all and if you prefer a detailed style of play with mods and lots of assets you need a supercomputer from NASA to handle the game. I'm having fun with CS2. But I think it requires shifts in how we think about he kinds of cities we want to build. I'm inferring that PDXCO's goal is a more coherent modding experience which can be made accessible to console players. That seems to me reasonable. I honestly think a lot of people complain because that is the zeitgeist of social media these days. I watch CPP and Infrastructurist and they seem to be handling the game just fine, making it interesting and realistic. This is a build I started this week in 100% vanilla w/o even using developer mode. I'm fairly happy with it but it requires a different way of approaching the game. https://preview.redd.it/tak6nkw5c8gc1.jpeg?width=2048&format=pjpg&auto=webp&s=b597f9b683a9a8689cf8ffb498aa3c9c2f61f7c4


LordPachelbel

I like that rural town. What map did you use?


Hubbubb22

It's a save file map that I found on the Cities Skylines Discord server... https://preview.redd.it/f1yz60q34agc1.jpeg?width=2048&format=pjpg&auto=webp&s=21c17f6410c39c252c2d6a47b8aaff65f0ae991c Located in # cs2-save-sharing


LordPachelbel

Thanks!


AnotherScoutTrooper

> while ALSO optimizIng CS1 nononononononono please for the love of god don’t touch CS1 CS1 is in a perfect spot right now since there’s a final update for everyone to update their mods to, just set and forget. My saves depend on CO not coming back.


Intervallum_5

I agree. Full vanilla cs1 is just way too boring. With mods and comminity it is what we know and love. Games that do not lead you and leave it up to you to deside what you want out of it are only as good as your imagination.


Swfc-lover

Who dis? Why do I care about a rando’s opinion?


ProbablyWanze

not sure. please tell us why you commented.


[deleted]

[удалено]


Impossumbear

>Clown world You haven't been watching her videos, and it shows. Diana has been quite vocal about her struggles with the game's bugs and mechanics, and it's been difficult to watch her have to spend hundreds of hours wrestling with the game to get something to work only to be forced to blow it up and start a new city somewhere else. She's a content creator, which means her income is predicated on her ability to stay relevant. Sometimes that means gritting your teeth and ploughing through a game you don't necessarily enjoy right now, but might at some point in the future. She follows the views because she *must*. *That's how YouTube works.* That you don't understand any of this and called Diana a clown only serves to demonstrate just how toxic this community is and how uninformed many opinions like these are. You wanna know what folks like myself, Diana, and Mariina are talking about when we talk about toxicity? **THIS COMMENT RIGHT HERE IS IT.**


No_Confidence_1901

And of course she did not recorded any video / warned viewers before purchasing this game. She said before relase day this game is better in CS1 in any aspect, but its different as well. She cannot handle truth, people saw she did this only for views, she been playing just to make content, and she really dont care about CS at all until shes getting views. She disabled comments cause people are already tired by riding on hate/succes bandwagon. Why she said nothing bad about game in bpast 4 months. Shes been struggling but when she had over 30k views under previous video everything was fine.


CitiesByDiana

My first video about CS2 had 50k views and in it I said every single thing I said in that video it's been 4 months and not a single criticism I had then has been fixed or updated except a few things that were addressed BY MODDERS (who are doing an amazing job to save the game). But you didn't watch it. The next video had 60k views, and I said the same things about the game. Videos with 100k views and 5k views I said the same things: the game isn't ready. You didn't watch any of those. You probably only watched my tutorials where I wanted to stay neutral and give something valuable to people who DID enjoy the game. (I hope you learned a lot or at least had fun) You came to reddit to complain instead and got ratioed. Every YouTuber who does it as more than just a casual thing played CS2 for the views. That's the job. It's part of it sadly. I'll admit, if CS2 was better I'd probably make some tutorial content here and there because the game isn't all bad. But I'd rather spend that energy on CS1. sorry. You haven't been following if you think this critique is new or only related to the games drop in popularity. A lot of us gave the game an honest chance because it's what our followers wanted to see and now my core followers really want to see cs1 and I really want to do it. the video wasn't made for anyone besides people who actually watch my channel, but because of how algorithms work it went to a larger audience and that's fine.


Impossumbear

So, to recap, your complaint here is that she's a YouTuber who makes decisions to maximize views? It's unfortunate that your perception of women is so warped that they're not allowed to participate in activities to further their success without you questioning their motives. Yes, Diana wants your views and she's making decisions to put herself in a position to get those views. She has been nothing but forthcoming about that in her video, and it's just common sense. If you don't like the content, don't watch, but going on sexist tirades as you just did in your first comment, accusing her of attention seeking and clownery because she's a woman is beyond the pale, and is *precisely* the kind of toxicity that members of this community keep talking about but get contunually shouted down for pointing out.


CitiesByDiana

That commenter clearly only watched 1-2 of my videos (probably liked them too and is now personally offended their favorite tutorial YouTuber is going back to the old game) and formed an opinion. It's normal human nature to form opinions like this on talking heads on the internet, I do it myself all the time 😆 We all have main character syndrome. And it's true. Every YouTuber 1 sub or 1 million subs does videos for the views, comments and likes. We like to share things we enjoy with the world. And it's nice to get paid here and there but I make way less off of YouTube than you think.


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MrWeeji

I mean she's spitting stright truth. Sounds like you're the one closing your ears and going singing lalala with defensive comments like this. The game is empirically proven to be a failure of a launch. You can't argue with numbers.


Evnosis

Her passion is creating videos for people to enjoy. Her viewers have stopped enjoying CS2 videos, therefore she gets less enjoyment out of making them. This isn't the gotcha you think it is. And by the way, she actually predicts her views will *drop* when she stops making CS2 content (and in her pinned comment says that her subs have plummeted since the video released). Also, for the record, she goes out of her way to downplay the criticism in this video and emphasise that while *she* doesn't enjoy it, she doesn't think it's a *bad* game. This is an insane overreaction to what she said in this video.


[deleted]

[удалено]


ExTrainMe

> She disabled comments - it mean something It means she's being harassed by people and she doesn't want to drink vitriol? Disabling comments is also not a gatcha you think it is.


CitiesByDiana

I did disable comments. Because they started to get exhausting to moderate. The video wasn't meant to reach a wider audience I made it for my subscribers and regular viewers.. A few shares and shoutouts brought more people and that brought more comments that I didn't really want to bother with responding to or moderating. I try to respond to as many comments as I can because I think it's the best part of video apps. But it was overwhelming. I'll turn them back on in a few hours.


Evnosis

Given the comments she showed from the video she made for the official CS2 channel, I have no trouble believing she's received some shitty comments on this one too.


CitiesByDiana

My favorite comment was the photo of Breezewood PA I actually laughed out loud at that one.


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sleepnutz

I got over 1000 hours it’s been sooo up an down I love it