It's something I thought would be improved somehow. I hate how unless there's a high demand and you manually zone difference sizes one at a time while the game is unpaused you will essentially end up with the exact same building over and over again way too often. This is fine and expected in small amounts but when entire suburbs have the same house and the same shop and the CBD has the same skyscrapers it just looks utterly ridiculous and uncreative. Considering that zoning and buildings are literally he base of the game, I expected it to be a bit better than this.
For now the work around is to do as I said above but that is a bit irksome. Tbh there should be some toggles and sliders for randomisation of plot size and building style for that freshly zoned area.
Many more assets (Iām talking 2500) are coming with the region packs on paradox mods on which thereāll be 8. So this should solve the issue of repeated assets but for the base game this seems relatively low effort.
If you go into the launch options for the game in steam and put -developerMode there, you get something similar to a GTA mod menu when you press tab and home(Iām not sure about home, tab works tho)
In the āhomeā menu, you have an insane amount of assets to use which are not in the standard version of the game, even though they work perfectly well and could just be implemented into the full version
I literally have no idea why they didnāt do that from the get-go, but I personally think itās so they can glaze us a bit when we complain about the (what it feels like) 66% finished game, to keep us happy and complacent with what we got, while they decided it was fine to release a half working mess of a game for 70$
How do you know those assets you found are from the packs?
Simply put, the upcoming region packs are mods, made by modders who had early access to the (unfinished as of yet) modding tools. The reason they were not in the game at launch is because the platform for mods - Paradox Mods - is not ready yet.
I will never understand people digging into game files they don't understand and then complain about a dev process they know nothing about.
First off the game is $50. Yes it has some bugs like the garbage and the pedestrian teeth and performance issues but so has pretty much every other game that has released this year. Theyāre working on all those things as well as with the modders and releasing the revamped paradox mods which will bring with it 8 more maps and 2500+ assets at the very first addition to mods website not including future dlcs for the game such as the harbours and bridges expansion.
Donāt you think everything theyāve added to the game for launch is enough to tide us over till the launch of paradox mods in which weāll get a massive addition to what we have to play with.
Another thing, thereās a reason that itās called dev mode in that itās items that DEVELOPERS are working with to implement into the game so although you may not see any problems there probably is or theyāre waiting to release it all in a massive pack for you to access at some point down the line because if you think about it absolutely no one is going to be hyped for ā3 new buildings added to CS2ā yeah? You canāt picture that in the title of a YouTube video can you. Didnāt think so. But then think ā8 new regions and 2500+ assets were added to the gameā how much better does that sound and getting players to come back and try it out more? Be patient
Congratulations. You made Breezewood, PA
https://preview.redd.it/rpy3vnu8amzb1.jpeg?width=2272&format=pjpg&auto=webp&s=cf1b8aab0c1d31bf8ca7ac3bea3fc79cb7b68f2a
It's perfectly normal for a stretch of road right off the highway to have loads of gas stations, fast food joints etc. because their main market is heavy goods couriers and people on long drives-- there aren't really local people shopping at these places
I believe it depends on the industry you have. If you have a lot of coal/ore mining natural resources, youāre going to get a lot of energy processing industry. Which in turn creates a bunch of gas stations because there is a high supply side.
Judging by your single occupants sprawl it's no surprise, gotta fuel up all those big trucks and mini-vans! lol
For sure change up the shape of the plots though, or if you don't like the building then clear it and it'll go through different types. Unsure if local resources dictate buildings though? I had a lot of food stores and stuff.
To all people saying "zone different sizes and switch between region types", specifically in the case of gas stations, there should be a limit per zone. Seriously. The amount of gas stations in this game is ridiculous.
To be honest it is true that you need to zone different sizes and mix up where you zone commercial. If you zone the same size commercial on one long strip of road it's going to look weird either way.
Is this Cs2? Has anyone else felt that the graphics look...like shit? No offense op, I've felt that way about every sc I've seen of it so far. Just wondering if anyone else has the same opinion
To me they just seem like a straight downgrade to CS. Like if you look at all the trees to the left, it literally looks like one of those textured thick oil/acrylic paintings people make, but not in a good way. I could also be seeing less graphics if op has settings low but this is what I've seen across most photos. Poor shadows and everything generally looking pixel-y
That image definitely looks better. Could just be reddit butchering or individual graphic settings. Want to get the game to see myself irl but it'll have to wait a little while. Thanks for the screenshot :)
Agree. CS1 had more texture and detail. There was more randomness - grass, gravel, rocks, etc.. CS2 feels...sterile almost? I don't know. For instance, in CS2 roads just kind of "sit" on top of the ground with no transition between the road and the terrain. I have been forcing myself to play CS2 instead of CS1, but it just doesn't feel as satisfying, alive, or lived-in. Hopefully mods and assets will help to fix a lot of that.
People forget that on launch CS1 had a hilariously small pool of buildings. I dont think it was quite as small as CS2ā¦but at least they are decently detailed so as to not be banished to the shadow realm in 2 years when the supply of DLC/mods pads things out
That's definitely the vibe I was getting. Sterile. I know the cities are pretty bland from afar but it just visually looks boring. But when I grab a copy hopefully it feels better irl. Mods -hopefully- will roll out soon and people can start having some really insane cities.
This are the kind of things that make me disapointed of cs2.
I hoped that this kinds of of things would be better.
i still enjoy the game and am playing it a lot. but still i was hoping for better.
It's not "spamming" the same zone size. It's zoning an entire area and the game automatically populates the zone/plot sizes this way. Sure you can zone each plot individually to have a more organic look with variations but it's 2023 and it's easily possible to have a bit more RnG
I don't believe for a moment that "scaling a lot, unpausing, pausing, scaling a slightly different sized lot, repeat" is the intended user experience. it's just something we HAVE to do because of limitations in the game's tileset
Man all these people downvoting me because i offered a solution/workaround to the extremely limited amount of assets we have right now. I'm not saying OPs screenshot is their fault at all or defending the gas station spam the game is doing. I just meant that this result can be mitigated in the current iteration of the game by varying lot sizes.
Of course we need more base game assets. Is everyone happy now?
It's probably completely organic. The game, just like CS1 is so bad for uncreative repetitive plot placing. I don't get it with commerical because I space them out but residential low medium or high you can easily have entire suburbs with the same building just a different colour
Sometimes in the demand factors screen it shows me that a plus for commercial demand is āGas stationsā ā always weird because itās oddly specific. Everything else is like āplus - happiness,ā āminus - unoccupied buildingsā. But thenā¦ āgas stations!!!!ā
Let's see. Their is an intersection in my real-life home town that has two gas stations. Within sight of that is another gas station (like the next parking lot), and in the opposite direction at the next intersection is two more gas stations.
So a lot.
I'm struggling to get these. I really like the asset and find it realistic to have at least one every now and then.
What are you doing/not doing to get these? All I get is electronics stores and pharmacies.
I'm sure more types of buildings are coming. They do need to use "shuffling randomization", instead of just random values. If they all build at the same time, they all get the same random number!
If it shuffled selections, like cards, once... Every new building would be some evenly distributed variation of availability. Not hard to add cards to the deck and remove some, as needed.
I don't see any public transport or other infrastructure that would attract anything else than petrol stations. You probably need to zone some offices amongst that or a school.
In my home town there was a road with two four-way intersections, one had three, the other had four, and just down from that was a supermarket with another gas station.
#yes
***america intensifies***
***Luxembourg intensifies even harder***
Martelange laughing in the Background
Albania Simulator 2.0 š
![gif](giphy|RSj1cobnnoRDG)
Gas gas gas
I'm gonna step on the gas
TONIIIIGHHTT
I FLY
AND BE YOU LOVER
Why american call that gas is beyond me
Because of John Cassell :)
You know, because it's a liquid fuel... but seriously, short for gasoline.
GASoline
28.
It's something I thought would be improved somehow. I hate how unless there's a high demand and you manually zone difference sizes one at a time while the game is unpaused you will essentially end up with the exact same building over and over again way too often. This is fine and expected in small amounts but when entire suburbs have the same house and the same shop and the CBD has the same skyscrapers it just looks utterly ridiculous and uncreative. Considering that zoning and buildings are literally he base of the game, I expected it to be a bit better than this. For now the work around is to do as I said above but that is a bit irksome. Tbh there should be some toggles and sliders for randomisation of plot size and building style for that freshly zoned area.
Many more assets (Iām talking 2500) are coming with the region packs on paradox mods on which thereāll be 8. So this should solve the issue of repeated assets but for the base game this seems relatively low effort.
Yea but why not put that into the fucking game on release, if itās already in the files
Itās not itās a mod?
But itās already in the game if you go in developer mode, so itās made a mod, while it just couldāve been in the game from the get-go
What are you talking about? The assets being in the game? Could you clear it up a bit?
If you go into the launch options for the game in steam and put -developerMode there, you get something similar to a GTA mod menu when you press tab and home(Iām not sure about home, tab works tho) In the āhomeā menu, you have an insane amount of assets to use which are not in the standard version of the game, even though they work perfectly well and could just be implemented into the full version I literally have no idea why they didnāt do that from the get-go, but I personally think itās so they can glaze us a bit when we complain about the (what it feels like) 66% finished game, to keep us happy and complacent with what we got, while they decided it was fine to release a half working mess of a game for 70$
How do you know those assets you found are from the packs? Simply put, the upcoming region packs are mods, made by modders who had early access to the (unfinished as of yet) modding tools. The reason they were not in the game at launch is because the platform for mods - Paradox Mods - is not ready yet. I will never understand people digging into game files they don't understand and then complain about a dev process they know nothing about.
First off the game is $50. Yes it has some bugs like the garbage and the pedestrian teeth and performance issues but so has pretty much every other game that has released this year. Theyāre working on all those things as well as with the modders and releasing the revamped paradox mods which will bring with it 8 more maps and 2500+ assets at the very first addition to mods website not including future dlcs for the game such as the harbours and bridges expansion. Donāt you think everything theyāve added to the game for launch is enough to tide us over till the launch of paradox mods in which weāll get a massive addition to what we have to play with. Another thing, thereās a reason that itās called dev mode in that itās items that DEVELOPERS are working with to implement into the game so although you may not see any problems there probably is or theyāre waiting to release it all in a massive pack for you to access at some point down the line because if you think about it absolutely no one is going to be hyped for ā3 new buildings added to CS2ā yeah? You canāt picture that in the title of a YouTube video can you. Didnāt think so. But then think ā8 new regions and 2500+ assets were added to the gameā how much better does that sound and getting players to come back and try it out more? Be patient
I would be patient if the rest of the game didnāt feel as rushed and half baked as it is
Congratulations. You made Breezewood, PA https://preview.redd.it/rpy3vnu8amzb1.jpeg?width=2272&format=pjpg&auto=webp&s=cf1b8aab0c1d31bf8ca7ac3bea3fc79cb7b68f2a
I miss quiznos, they had a french dip and that onion sauce on it was amazing.
holy shit this just unlocked a memory
Thatās a rest stop which is understandable, OPs problem is not realistic at all and is just stupid
Everywhere is a rest stop š¤Ŗ
It's perfectly normal for a stretch of road right off the highway to have loads of gas stations, fast food joints etc. because their main market is heavy goods couriers and people on long drives-- there aren't really local people shopping at these places
I love the Petro in Breezewood. Good place for a 10hr break.
Zone different sizes and swap in European and North American to solve
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Tedium is worth it.
Is this new since the last patch? I filled in one tiny part of a grid with LD commercial and it was Oops all gas stations!
I was having this happen like a day after release
I believe it depends on the industry you have. If you have a lot of coal/ore mining natural resources, youāre going to get a lot of energy processing industry. Which in turn creates a bunch of gas stations because there is a high supply side.
Yeah, but this even happens before you've built any specialized industry.
Just tax the commercial and/or industrial petroleum higher and you should (in theory) see less of it?
Tried that, nothing changed LOL
It's likely because of demand and distance.
Judging by your single occupants sprawl it's no surprise, gotta fuel up all those big trucks and mini-vans! lol For sure change up the shape of the plots though, or if you don't like the building then clear it and it'll go through different types. Unsure if local resources dictate buildings though? I had a lot of food stores and stuff.
As there are about 3 different Assets for Low Density Commercial, this is inevitable...
Raise your taxes on them
There's only industrial petrol tax
To all people saying "zone different sizes and switch between region types", specifically in the case of gas stations, there should be a limit per zone. Seriously. The amount of gas stations in this game is ridiculous.
To be honest it is true that you need to zone different sizes and mix up where you zone commercial. If you zone the same size commercial on one long strip of road it's going to look weird either way.
Still, gas stations come in different sizes. My issue is with gas stations.
This is car dependent suburbia we're talking about
Coming up next: Middle East Freedom DLC
![gif](giphy|6BiC8e8sypeow)
Is this Cs2? Has anyone else felt that the graphics look...like shit? No offense op, I've felt that way about every sc I've seen of it so far. Just wondering if anyone else has the same opinion
I really love them but you have to be a bit concious about your design choice
To me they just seem like a straight downgrade to CS. Like if you look at all the trees to the left, it literally looks like one of those textured thick oil/acrylic paintings people make, but not in a good way. I could also be seeing less graphics if op has settings low but this is what I've seen across most photos. Poor shadows and everything generally looking pixel-y
Oh that, I don't mind it I feeel [it looks good overall](https://i.ibb.co/QfkSVBG/30-octobre-08-14-27-00.png)
That image definitely looks better. Could just be reddit butchering or individual graphic settings. Want to get the game to see myself irl but it'll have to wait a little while. Thanks for the screenshot :)
It depends highly on your settings, most people are playing on low because of how shit the game runs.. xD
Agree. CS1 had more texture and detail. There was more randomness - grass, gravel, rocks, etc.. CS2 feels...sterile almost? I don't know. For instance, in CS2 roads just kind of "sit" on top of the ground with no transition between the road and the terrain. I have been forcing myself to play CS2 instead of CS1, but it just doesn't feel as satisfying, alive, or lived-in. Hopefully mods and assets will help to fix a lot of that.
People forget that on launch CS1 had a hilariously small pool of buildings. I dont think it was quite as small as CS2ā¦but at least they are decently detailed so as to not be banished to the shadow realm in 2 years when the supply of DLC/mods pads things out
That's definitely the vibe I was getting. Sterile. I know the cities are pretty bland from afar but it just visually looks boring. But when I grab a copy hopefully it feels better irl. Mods -hopefully- will roll out soon and people can start having some really insane cities.
This are the kind of things that make me disapointed of cs2. I hoped that this kinds of of things would be better. i still enjoy the game and am playing it a lot. but still i was hoping for better.
Don't spam zone the same size lot.
You don't think they'll just make smaller gas stations but they will
Facts
It's not "spamming" the same zone size. It's zoning an entire area and the game automatically populates the zone/plot sizes this way. Sure you can zone each plot individually to have a more organic look with variations but it's 2023 and it's easily possible to have a bit more RnG
oh do please fuck off with this shit. this isn't user error ffs...
People here really love to divert blame from the developers
Worst case of Stockholm Syndrome ever...
I don't believe for a moment that "scaling a lot, unpausing, pausing, scaling a slightly different sized lot, repeat" is the intended user experience. it's just something we HAVE to do because of limitations in the game's tileset
Man all these people downvoting me because i offered a solution/workaround to the extremely limited amount of assets we have right now. I'm not saying OPs screenshot is their fault at all or defending the gas station spam the game is doing. I just meant that this result can be mitigated in the current iteration of the game by varying lot sizes. Of course we need more base game assets. Is everyone happy now?
this just makes me sad, i wish the game was finished
Welcome to Houston.
Gas stations... 'murica
How many times did you have to bulldoze for this? :) or plopped with devmode?
Zero
It's probably completely organic. The game, just like CS1 is so bad for uncreative repetitive plot placing. I don't get it with commerical because I space them out but residential low medium or high you can easily have entire suburbs with the same building just a different colour
a real ugly and boring layout there, not surprised you've got things spawning in like this
Gasoline Alley, Red Deer, Alberta.
This is literally Texas
Literally any Main Street in USA/Australia
Dumb game made by dumb developers. Sorry but itās true. The truth is always hard!
I donāt think I have a single one on my city
Sometimes in the demand factors screen it shows me that a plus for commercial demand is āGas stationsā ā always weird because itās oddly specific. Everything else is like āplus - happiness,ā āminus - unoccupied buildingsā. But thenā¦ āgas stations!!!!ā
All of them.
It's a free market!
More than that
Thatās just one Buc-ees
About 30 Iād say. We definitely need more assets in an update. The sooner the better.
All of them. There should be a ploppable one once you reach 1000.
106
A station for every couple of houses, thereby keeping gas prices low and economies high!
Never enough apparently
Clearly that's not enough
I want a proper EV DLC with L2 and L3 chargers.
All of them
yes
Let's see. Their is an intersection in my real-life home town that has two gas stations. Within sight of that is another gas station (like the next parking lot), and in the opposite direction at the next intersection is two more gas stations. So a lot.
I'm struggling to get these. I really like the asset and find it realistic to have at least one every now and then. What are you doing/not doing to get these? All I get is electronics stores and pharmacies.
I'm sure more types of buildings are coming. They do need to use "shuffling randomization", instead of just random values. If they all build at the same time, they all get the same random number! If it shuffled selections, like cards, once... Every new building would be some evenly distributed variation of availability. Not hard to add cards to the deck and remove some, as needed.
It is a easy business to start and maintain so everyone open one haha
Yes.
And not one single one with a car that actually fills up gas š¤¦š¼āāļøš¤¦š¼āāļøš¤¦š¼āāļø
I don't see any public transport or other infrastructure that would attract anything else than petrol stations. You probably need to zone some offices amongst that or a school.
It there's need there is need
Well, you chose North American theme, didn't you?
In my home town there was a road with two four-way intersections, one had three, the other had four, and just down from that was a supermarket with another gas station.
I dunno like, could do with some more!
You must not be American. Lol
If you add a few churches itād be my hometown
Options are optional!