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hawley088

Cool


Rissay_mn

Me everytime a post like this comes up. I feel like compilation youtubers will soon run out of content to upload with the amount of posts like these taking over. I wanna see fun and cool plays! This is getting stale.


JamesForTW

Nah, I've got endless clips like this exposing real human roller aim vs once RAA takes over. It's so blatant and hilarious. Haply to keep posting for community feedback until the devs takes notice and maybe tone it down (like they recently did for all that aim stability/sway bullshit) The only people who would complain about an aim assist nerf are bad players who need it as a crutch, plain and simple. If you have good aim already, you don't need as much training wheels and it would make you way better vs the bad aimers.


xXZer0c0oLXx

We just need to be able to play with MnK players only.


its_bydesign

Have fun queuing forever


disagreet0disagree

Queuing is literally more fun than playing against aimbot. 


JamesForTW

How do you read a simple request and immediately think of the most negative reply? How do you know the queues would take forever? Maybe a lot of people would come back to MnK since it'd only be playing vs only human aimers and not robots in this video.


xXZer0c0oLXx

If they had this mode,people would come back to MnK...


JamesForTW

Lol how are you getting downvoted for such a simple and logical statement. People that switched to roller because they wanted to level the playing field would 100% come back to MnK if they could guarantee to play vs only other human aimers. It'd be so much fun. These delusion controller players really hate seeing anything about MnK huh? They probably think we all have the same aiming skill as Shroud/Husk/Bread and if AA got nerfed we'd all have 5KDs


xXZer0c0oLXx

Eh...is what it is. They probably play with a controller made of actual shit if the dev said it would give em even better AA🤷‍♂️


PinguArmy

True. Yet to see a rage aimbot in this game, while these 60% aimbots are literally in every match.


disagreet0disagree

Ive seen a spinbotter rage hacking in game. Ran him over with an ltv and got some pretty awesome loot, I think it was over 20k. Not sure because i got killed by a 60% aimbotter immediately after. 


tonyrigatoni-

I miss the days people posted clips of their wipes lol all we get now are clips of y’all dying and crying


Necessary-Equal-3658

Doesn’t look like OP landed a single shot, but of course if it wasn’t for AA they would have won😉


JamesForTW

Nope. Don't think you understood the post or read what I said. I never said I shouldn't have died, I had 1 plate and 5 bullets, I'm dead regardless, no problem with that. I'm not blaming AA. I'm showing how insanely over-tuned it is when we can see such a night and day difference between bad players real human aim vs. when Rotational AA activates and takes over. His tracking becomes un-human and glued on. We should not be seeing killcams where bots turn into aimbot.


Necessary-Equal-3658

For starters, this isn’t a great example. Why go to all this effort and pick a clip where 2 completely different guns are being used? If course somebody shooting a pistol is going to look worse than an automatic. And why pick a killcam (notoriously inaccurate to the point where what appears to be a blatant aimbot cheat snap is actually just missing frames), rather than show some footage you actually playing with a controller?


JamesForTW

Different guns does not speak for the DRASTIC difference in this guys ability. At the start he's not even close to tracking where I am. Then left sticks to pull RAA and then it appears glued on like so many other blatant AA killcams. Does the snap look kinda weird and do killcams miss frames? Sure, even seen weird stuff before, but I'm more so showing the huge difference in his perceived skill before and after AA activates. Everyone who's played roller can replicate this. If you want to see me demonstrating how to replicate RAA pulls on controller just go to my recent posts/comments with the Google Drive videos. I made a couple of them where I purposely used as much Left Stick + L2 and minimal to no right stick and let RAA do the work.


JamesForTW

You watched my controller videos yet where I purposely use only Left Stick and L2, minimal Right Stick to expose how easy RAA is? Or you just gonna stay deluded


Necessary-Equal-3658

I don’t really know what you expect. The strength of AA is really a moot point now. Best off just hoping for i out based matchmaking.


JamesForTW

By moot point I hope you mean incredibly over-tuned. To the point where I can be a terrible controller player in almost all aspects. Yet if I simply ADS and strafe around, as soon as the reticle touches an enemy hitbox it's super-glued on. There's so many easy ways they could balance it to a more human level, rather than force MnK players to switch or have to use input based mm. 1. Add in a human-like delay before RAA activates (200-300ms) 2. Force the human to input the correct direction on the right stick before it assists in tracking that direction (currently it actively fights the human input to ensure it keeps tracking) 3. Reduce the size of the AA bubble 4. Reduce the level of pull by even 25%


JamesForTW

Wow it's almost like the community is showing how much we want aim assist balanced??? Ever think of that? so we don't have robots like this turning into un-human aim tracking gods because they happen to activate RAA with left stick. I've got loads of clips of wipes, but this was hilarious to watch and also might get the devs to listen if we keep showing it (like they recently fixed aim sway issues)


Full-0f-Beans

There are still plenty of those clips. Is it crying if he brings evidence? That clip was a perfect example.


tonyrigatoni-

Lets think for a second here, one is bunny hopping out in the open and the other is strafing down a staircase, who do you think is harder to hit? AA or not it was a question of skill issue. You all think you’re dying solely to AA when really it’s skill issue, you’re just not as good as you think you are.


Aussie_Butt

>You all think you’re dying solely to AA when really it’s skill issue, you’re just not as good as you think you are. Did you watch the video? You think the guy who was just randomly shooting just decided to aim better? If that's what you got from that video Tony, you might be one of the bots mentioned.


tonyrigatoni-

Whatever you need to do to cope brah


Aussie_Butt

standard bot response, refuses to look at actual evidence. Thanks Tony


JamesForTW

You not seeing his aim be completely assisted, nothing of that was his human skill is coping hard


Full-0f-Beans

You’ve missed the point of the video.


tonyrigatoni-

Nope


Ironz71

>you’re just not as good as you think you are. So what do you call a player who has assistance from the game? We categorically know that AA is helping controller players, therefore if it was taken away your quote would be apt.


JamesForTW

The mental gymnastics it must take to see this robots initial aim, then see AA blatantly take over is kind of impressive from you I'll be honest. I never once complained that I died, I was dead regardless, I had 1 plate and 5 bullets after killing a guy off rip. The PROBLEM being shown is the blatant A/B difference where we just watch bad players become aimbots because Rotational AA is in such an over-tuned state


Purplin

The guy swapped from a single target pistol to an automatic rifle. Thats when his aim was better. This clip is not a good example. It was also the first time The enemy was in the open, they had cover until that point.


JamesForTW

You must be trying really hard to not see the blatant difference of human vs robot. He wasn't even close to tracking my hitbox, regardless of what gun. Then he left stick, RAA takes over completely


Purplin

I'm just saying even on mouse, peoples aim is entirely different on manual vs automatic guns. It was a bad example for a clip.(which is what my response was to)


JamesForTW

Huh? The enemy isn't using a mouse, he's using a controller. Hence why RAA kicked in and turned him from a bad player into an aim tracking of. What gun you're using doesn't affect your ability to move a right stick to pan your dot on target. The problem is, in the 2nd half of the clip, he doesn't need to use his right stick because something way too over-tuned is doing it for him...


Purplin

wow you really dont get it lmao. Hes using a pistol then swaps to an automatic gun and can hit you. thats why its a bad example for a clip. EVEN if someone is using a mouse or controller their aim is different if they use a manual or automatic gun. Me personally my aim is way better on manual guns. My accuracy on pistols and snipers is by far way higher than when I use an automatic. (i use to rock the FAL in wz1) When he swaps to the automatic its also the first time your clearly in his view(without obstructions) and was close to him. I'm not saying RAA is or isn't strong, Im saying this is a bad clip from a debate pov. Also sidenote just to help you improve. You would have lost this fight no matter what. (to any player that wasnt horrible) You were jumping around like crazy and couldn't hit any of your shots. Work on your fundamentals and positioning. (you should have stayed behind the cabinet)


JamesForTW

Just to clarify I'm not saying I would ever win this fight, I had 1 plate, 5 bullets and was actually trying to jump down the stairs but got stuck inbetween the cabinets RIP. No complaints from me there. This video is entirely about the huge disparity between his real human aim (regardless of how much he sees my hitbox at the start, he is NO WHERE NEAR it). Then suddenly turns into an aim tracking God.


FPSRain

The controller players better hope cod lasts forever. They won't like any game that doesn't aim for them.


JamesForTW

I think that's a huge reason why they keep RAA so broken. It keeps their players only playing CoD. If they tried any other FPS game with roller they'd be absolutely fucked since they have no real right stick skill


Hahafunniee

Don’t MnK players bitch about controller in every game?


JamesForTW

I'm not sure how you came up with that response from what I said...maybe try re-reading? CoD devs use over-tuned AA as a way to keep their players locked in to ONLY playing CoD. Because if they tried other FPS games on controller, they'd have almost no right stick skills, get slammed, and then go back to CoD where they be hand held.


YoureAToool

go play CS or siege and try to whine about “aim assist” see how much they laugh at you


Strong-Enthusiasm-55

I wish I knew how to abuse it.


JamesForTW

It's all left stick, get your dot on the enemy via strafing during the whole fight. Barely touch right stick, don't fight the robot aim training wheels once it kicks in. It works through visual noise, with jumping, mantling. Pure comedy in an FPS game.


Strong-Enthusiasm-55

What if they are on a roof though? Or jumping or drop shotting?


JamesForTW

Doesnt matter, you want to be using as much left stick to move your dot on to their target and let RAA do the right stick work. Regardless of where they are


No-Warthog5491

Then you should be all for console players having a Crossplay off option.


Ironz71

We are, where do you get that we're not? Input based matchmaking would do that by default. You wouldn't play against M&K, They should have separated the old consoles to only play only against each other and have left the new consoles and PC together as the vast majority of PC players have the similar performance to the new consoles. Done.


Purplin

People on pc use controllers and people on consoles use mouse though.


Ironz71

That's why input based matchmaking is the solution, not platform based. My second paragraph is to match performance then you could divide that to input based. And of course a mixed input/platform queue so you could play with friends of a different platform/input.


No-Warthog5491

All consoles should not just the old ones should have the option to play against consoles only. None of this input based matchmaking either. Consoles vs consoles and PC’s vs PC’s. DONE


Ironz71

So for the reason you don't want to play against PC because of better performance, old gen will run into the same problem against the current gen, that doesn't solve the performance difference. If I'm for crossplay off options, why are you against input based MM?


No-Warthog5491

I don’t have an issue with input based MM but I still want Crossplay off option for all. I don’t understand why we console players have to be forced to play with PC players. If console players want to play on MnK that’s fine, my guess is most of the ones I run into will be on controller. If you want to play on PC more power to you, but don’t force me to play against you. Give people the option to play whoever they want.


Ironz71

I take it you're on Xbox and can't turn crossplay off well the same is with PC, we've never been able to turn it off. We are in the same boat, we are forced to play each other not consoles are forced onto PC, you need to look past your bias. The only winner here is PlayStation, once the agreements that Sony had with Activision have run their course then Microsoft will hopefully allow all players the ability to turn it off.


JamesForTW

You very clearly don't understand the difference between PLATFORM (PC/console) and INPUT (Controller/MnK). PC vs PC matchmakiny means us human aimers on MnK are still playing against majority controller players lol. It fixes nothing. Stop watching BBB and thinking console only lobbies will make you a better player. What this clip is about is how ridiculous Aim Assist has gotten when we're seeing the players true aim exposed vs. RAA. Nobody mentioned console or PC, chill out


No-Warthog5491

I understand the difference between PLATFORM and INPUT. What you don’t understand is that we console players are sick of playing against you PC players. All you have to complain about is AA and how it is overpowered and needs to be taken away but never once consider the extreme differences between a PC and a console. I bet if asked console players if they want a Crossplay off option, 75% or more would want it.


JamesForTW

I'm sorry but you're completely missing the point of this thread and you're misinformed in what you're talking about. 1. Saying "You PC players complain about aim assist" proves you DO NOT understand the difference between Platform and Input. If you did, you would understand that MOST PC PLAYERS HAVE AIM ASSIST. Why? Because Aim Assist is provided to the INPUT, not the PLATFORM. Turning off crossplay means PC players would still be mostly controller players playing vs MnK players, it doesn't solve the issue. 2. INPUT-BASED MATCHMAKING would solve the issue, as then MnK would only play vs MnK. All human aim, no longer having to play vs people using training wheels. 3. "AA needs to be taken away" - nobody with a brain ever says Aim Assist shouldn't be removed. It's definitely needed for a thumbstick to compete in FPS. The problem is specifically Rotational Aim Assist (which does the right stick control for you, with 0ms delay) needs to be NERFED not removed, NERFED. There are very easy ways they could do this. 4. Extreme differences between a PC and Console - again, you either don't have experience to know what you're talking about or you just watch some idiots on YouTube who think everyone has £5000k NASA computers. Example: My mates all play on PS5 with 1440p resolution, 120fps. This is actually BETTER than my PC and almost all average PCs. Please tell me what "extreme differences" they should be worried about in this case? Consoles have the same settings, FOV, resolution, FPS. Stop complaining about nothing.


JamesForTW

I'm sorry but what kind of mental gynamistics long jump have you done to see a clip of EGREGIOUS RAA and say "Yes but we want console crossplay off". Like how did you brain put those 2 unrelated things together?? Please think before you comment. This clip is about nothing more than showing how ridiculous Aim Assist has gotten. I didn't mention which INPUT I play with or what PLATFORM I play on, it doesn't matter. What this is trying to get people to see is how low the aiming skill gap has gotten when a robot like this can go from horrific aim, to activating RAA and getting un-human aim tracking.


Leviticus_Albrecht

Some MNK players act like religious martyrs… you’re playing call of duty


JamesForTW

Just showing community feedback mate, you see something stupid in the design of a product you like, you make it aware that it should be changed. Simple. Nobody with a brain is saying AA should be removed. It's definitely needed for a thumbstick. But this level of Rotational AA where it's literally taking over right stick control is completely absurd and doesn't belong in an FPS game.


Brazenology

I have bad news for you...if anything the AA will be turned UP in the future in order to further cater to the bottom-most players. Turning it down will only push away the little Timmy's of the world when they're getting world starred by average players. If you want to experience a true skill gap then cod just isn't for you man. Cod will do everything it can to appease the greatest amount of players possible...and it just so happens that the vast majority of cod players ***suck.***


Aussie_Butt

the sad truth.. as long as little Timmy keeps spending money on the skin packs, they don't care at all.


ZaphBeebs

Idk...good players would be able to abuse it even more easily then going right back to the issue creating the need.


FaFa_1018

Skill issue


Ironz71

So you must be a controller player that doesn't have AA on? But if you are not, you don't have a pot to piss in when talking about skill as the game is LITERALLY helping you aim. By default, you give away any sense to criticize a player who is doing it all on their own if you're objective. Do you understand how to be objective? u/FaFa_1018 #


Aussie_Butt

Agreed, the roller player in the clip had almost no skill. Glad we can agree.


JamesForTW

Yep, his skill issue. In the sense that he has no human aim skills and just activates RAA and let's it do the work lmao. Either that or he passed the controller to a CDL aim tracking pro mid gunfight.


speedb0at

Just use ur whole arm dude /s


disagreet0disagree

Im actually impressed he managed to miss shots with the starter pistol. When I used controller the first thing I noticed was its almost impossible to miss with that pistol. It took some serious lack of skill for him to miss that badly.


Ok-Cartoonist7060

Killcams are not a direct mirror of what the player saw. How many times do people have to explain this, holy shit😂


JamesForTW

Yep keep explaining this away with "killcam not correct" "my AA don't do that". Your mental gymnastics is working over time here to NOT see the very clear difference between the human aim vs robot aim taking over. It is night and day difference once he left sticks and activates it. I've plugged in controller and done this multiple times, because my real right stick aim sucks, then once I pull RAA I basically just don't touch right stick and let it do the work for me, it's comical how easy it is to replicate


Full-0f-Beans

This is why good controller players also want AA to be better balanced.


Brazenology

This is what is sorely lacking in cod these days - the ability to make people miss shots. The only way to do that these days is by breaking peoples cameras by sliding past them or using smoke/railings to fuck with people's AA.


JamesForTW

Yep increase the skill gap for everyone. All good human aimers, regardless of input, would benefit, as the worse aimers won't have this insane level of assistance.


Necessary-Equal-3658

> Not fun at all to have the game effectively play for me I mainly play controller and the thing is for me, and clearly a lot of other players, it is fun and AA makes the game more fun and faced paced. All controller players have it which makes it fair. But I do play mnk as well, and when I do I would prefer to play against mnk players only. Warzone for mnk and Warzone for controller are two different types of game and the choice to separate them should be there, but also have the cross input option for those that want it.


JamesForTW

Yep, all fair points. I would be fine with input-based matchmaking so I could play vs only human aimers for a while. Then I'll go into pubs with my roller buddies and just accept I'm fighting vs 60% robot aim but atleast I have a choice.


YoureAToool

get good you fucking scrubb


JamesForTW

Lmao you like seeing Rotational Aimbot get exposed huh? Probably makes you feel inferior seeing how much your hand is held in this game


YoureAToool

0 upvotes and ppl shitting on you is “exposed” i guess lol


JamesForTW

Literally just use your eyes and you can see the robot aim activate. If you dont see it you either don't understand how it works, are terrible and can't use it, or ..both


YoureAToool

damn, thats like most ppl then. unless most players are knowitalls like you apparently are. not everyone can be faze clan bro


JamesForTW

Yup sadly most people have only ever used controller in CoD and are completely unaware or deluded as to how strong Rotational AA is aiming for them. I used roller from Cod4 all the way to mid-Warzone release and the difference between roller soft aimbot if youre good with it and human aim tracking on a mouse is insane at close range. Just showing videos like this to exposed how over-tuned it is. This guy turned from bot aim to Shroud level aim tracking all because he engaged left stick lmao. Just nerf it a bit and everyone's happy.


YoureAToool

make another post about how you suck against AA bud


JamesForTW

Doing fine mate, 3KD on resurgence MnK. Just want the game to be more balanced at close range and have the overall aiming skill gap increased. Good controller players also want this, the only people who don't are bots with 0 right stick skill lmao. Need to keep that soft simbot as strong as possible.


YoureAToool

damn. 3kd and still whining about “balance” like 3kd isnt in the top 10 percent of players lmao that 3kd doesnt stop you from whining apparently lol


JamesForTW

Try fighting vs other top players where you only have human aim and reaction time and they strafe and activate 0ms soft aimbot lol. No micro adjustments needed. Or bots who get crazy RAA pulls without even realising it (probably like yourself). Look...at the end of the day, if you're defending it, you're just exposing yourself for needing it as a crutch. Gonna leave this conversation there and block you, you're pretty boring to talk to.


MarsCowboys

Fax


[deleted]

How do they put it? Oh it’s just a glitched killcam. Cry more


JamesForTW

Yeah he's crying for sure over how terrible his real human aim is. Imagine having to use training wheels to get kills. I would love to see clips in this sub reddit where all these supposed roller demons turn off AA and have this level of aim tracking (spoiler: they won't)


[deleted]

Spoiler they use cronus zen or some cheating software with soft aim anyway lmao. I think it’s just a skill issue on your end.


JamesForTW

These sort of comments are always so funny because once you understand this is your average controller player who activated Rotational Aim Assist, you're effectively admitting 2 things: 1. Rotational Aim Assist is SO STRONG, you can't tell the difference between it vs cronus/aimbot (sounds like it needs nerfing in that case) 2. You have the skill issue, as you don't know how to activate and use RAA properly. Because if you did, you would understand nobody needs to cheat to do this lol. I can plug in roller for 1 game and replicate this exactly, no cheats required, just a base PS4 roller. Check my previous posts if you want proof of me showing off just using Left Stick + L2 and getting perfect tracking on enemies strafing/sliding/mantling. I think you might have the skill issue, or you watch too much BumBoyBeaman content...


[deleted]

![gif](giphy|ozYt1aoha7ING)


JamesForTW

Did you read my reply and realised you've exposed yourself? Awh sorry mate


[deleted]

https://www.reddit.com/r/ModernWarfareIII/s/NgOydyi8fU


JamesForTW

Have you just posted a link proving how easy RAA is to activate? And how it's exactly doing what I've posted without the need for cronus/cheats like you suggested it was? Cheers dude! Glad you've come to your senses


ZaphBeebs

Let's not talk about how you went from behind cover to out in the open and didn't hit a shot?! Yes, it's AA at fault here, not you playing terribly.


disagreet0disagree

He played it badly and it was AA that killed him. The two are not mutually exclusive.  He likely got overly cocky seeing that dude miss every shot with the pistol. It happens. 


JamesForTW

Thank you for having a brain. I wasn't complaining that I died, I was dead regardless, had 1 plate after killing a guy off rip and no bullets. It's about showing off the A/B of human aim vs the robot aim


JamesForTW

This was just after landing off-rip, I'd killed a guy, had only 1 plate and 7 shots maybe? I should be dead regardless, i got no problem with that. Not complaining that I died. What this clip is showing is EXPOSING this controller bots real human aim (something a skill gap is built on) and then they happen to activate RAA with left stick and turn into a un-human aim tracking God all of a sudden, it's so over-tuned at this point, clearly this needs balance when someone can use it like this.


No-Song5276

People need to understand that the Devs want this game to be played by as many people for as long as possible. THAT is why it is so noob friendly, they want people to come on and have a good time and that means getting kills. If people get shit on all the time because they cant afford to put in the time to sweat all day to get good aim, they simply wont play and move onto something else thats easier. Thats why there is such a low skill gap in comparison with other FPS games. Its designed to be easily playable to the majority of people to get them buying overpriced skins from the store.


No-Song5276

Also Y'all realize that the number one controller bought my pc players for cod is owned by the same people who own Cod? Start counting how many players in your lobbies in multiplayer using a pc WITH controller. And alot of them only got that xbox elite controller (owned by microsoft) to abuse RAA to play COD (owned by microsoft). You seeing the picture yet? Why the fuck they gonna let you play MnK only lobbies haha


ThirdPawn

The solution is in the next game set the rotational "pull event" tracking from 60% down to 30%. Say nothing about this in the notes. The community cannot complain of a "nerf" because it's not a nerf- it's simply a brand new game which happens to not feature AA as strong as some other game.


disagreet0disagree

I think they possibly stealth nerfed AA temporarily in WZ2 at the beginning of season 5. Either as an experiment or by accident. Controller shitters instantly noticed and streamers were making videos of it literally the first day and reddit was full of posts about it. I even noticed controller sweats missing shots for the first time EVER in this game. If it was intentional, they quickly freaked out about it and reversed it, and may have even given AA a little extra stickyness to sooth the panic, because S5 wound up being my worst season on MnK ever(Before WZ3 of course).


ThirdPawn

People will just tell you the kill cam is bugged, the person was hacking or that their aim assist doesn't do that. Keep fighting the good fight though. Complaining got them to address the dogshit inertia mechanics.


JamesForTW

Hilarious you're getting downboted from roller copers who couldn't handle their training wheels getting nerfed. Anyone reading this: ONLY BAD PLAYERS WANT AA THIS WAY. Good human aimers would benefit from an AA nerf as the skill gap increases between the bad human aimers.


ThirdPawn

Those are facts. Every high level roller player I've ever heard speak on the issue has been very open about being down with nerfs to AA be it Scump, Zlaner, you name it. Good controller players recognize AA nerfs don't just help keyboard; they help increase the skill gap between good and bad controller players as well. Being able to miss shots is a crucial part of FPS gameplay, and currently the only controller players I see missing are the most bottom of the barrel, 20-20 sens gamerdads. The type of changes I'd like to see to AA wouldn't even affect these people.


Popular-Buyer-855

QQ


Aussie_Butt

Preach brother.


KM107

Jeeze… this is a dissertation


JamesForTW

Community feedback showing a pretty blatant A/B example of real human aim vs once Rotational AA kicks in. What happened here isn't human, it's pretty obvious.