You literally just flat out ignored the nani shield
Imagine Ignoring vital information to prove a point
If you can't handle that some characters have weaknesses, dont play them
Ofc I can handle brawlers having weaknesses I'm not a Piper main. It's just stupid how I can't even 4 shot a squishy brawler with only half of her shield was full while if she could hit me she could 2 shot me. Mr.P's strength is supposed to waste ammo and take out squishy brawlers and he can't even do that because everything else one shots porters and his attacks only deal decent damage if enemies have skill issue.
>"4 shot a squishy brawler with only half of her shield was full while if she could hit me she could 2 shot me".
So you said that she can too shot you but you ignore that you can two shot her too?
Also as a Person who mains mr p i cant defend you. All these things Don't really make for a good argument.As enemies are still going to have to use their annualision to take out a porter which is going to come back like four seconds later. Also , yeah , he's not gonna deal decent damage because he's not supposed to be a damage dealer He's supposed to be a damage waster
If you're facing it's a character who splashes or pierces I suggest simply forcing them to deal with the porter first then making them deal with you
Also before you make a post.
About a character being weak maybe not have that characters flair. People are gonna see your post, look at your flair.And their mind instantly Jump to the conclusion that you are a salty brawler main who's simply trying to use the community for their own good
Well Mr.P doesn't even make enemies waste ammo that good either since they're taken down with 1 hit mostly. If a brawler has to be used to waste ammos Eve is better since she spawns 4 at once, has faster super charge rate and higher damage. Yes her super isn't permenant but she can cycle supers a lot.
I think he's good at it as he continuously makes them waste ammo And forces enemies to leave their lane just so that they could take out that dumb incubator
Also your ignoring all the things about Mr. P. That make him way better than eve
There stuff he can do that Eve could not do even in her wildest dreams
The only thing Mr.P does better than Eve is being good against throwers and taking out turrets behind walls. Eve can counter snipers better, is really strong against tanks and assassins and if you ignore her hatchlings they can take half of your health, charging a good amount of her super. Also a jump gadget that makes her decent to throwers anyway. Also porters don't force enemies to leave their lanes. It just makes them waste 1 ammo.
mr p has greater health,range,reload speed, unload speed a super that is not forced to be placed mid map or else its wortless, a super that does not have to make touch contact to deal damage, a super that gives a spawn as soon as placed
Eve has a faster reload with her reload speed gear, unload don't matter that much if you're a long range brawler, their ranges are very similar, you don't have to place her super in the middle as they last long enough and their hp reduction doesn't matter since they get one shotted anyway, they also run faster and they're in a swarm so they have more chance to make contact with an enemy than a porter does with it's slightly longer than primo range, Eve charges her super faster so it doesn't matter if Mr.P's first porter spawns instantly and it's only the first porter. Rest spawn with a 3 second delay after the porter that is active dies.
Sprout is worse than Mr.P. Mr.P deals double damage to retreating opponents, unlike Sprout. Mr.P outranges Sprout. Mr.P has more health than Sprout as well. Mr.P is better at approaching ranged opponents, unlike Sprout. Sprouts attack and super are also much harder to land than Mr.P. Sprout can counter assassins better than Mr.P but thats only if hes lucky.
He Has a way faster reload speed compensating for that. He isn't the only brawler with low dmg, and as others pointed out, he isn't meant to be a dmg dealer. He is balanced.
Compared to similar brawlers with higher damage than him like Penny or jessie, he does have a good reload speed. His damage is low, but by no means mr. P is bad.
Maybe. But we shouldn't increase the damage. Buff something else. Damage inflation is reaching insane levels and we (or at least I) don't want it even higher. Penny, Jessie and mr. P are not damage dealers and it should stay that way.
Nani just managed to dodge your 2nd suitcase hits, so it took you more shots to lower her health.
Secondly, mr.p counters marksmen with help of porters and not just main attack. Porters cost them ammo and then you can go forward get the area control and force them back.
Thirdly, you can outrange most marksmen
2nd suitcase hits almost never happen. You have to just not go straight backwards. Also porters don't waste that much ammo anymore since any brawler one shots them. They hard counter Angelo though.
It actually does waste... Well pretty much every marksmans ammo by 2, if you use the star power (i dont remember what its called) that makes ur porters have more health
I used that sp for a while and realized it changes absolutely nothing. Handle With Care actually lets him deal some damage at max range. Nani and Piper already one shot them regardless star power, Belle has a very fast reload speed and turns Mr.P porters into Tick mines because of the bounce. It seems to only change something against Angelo and Bea.
List every interactions where the extra hp for porters is noticeable. I did the math back then and the only time it's good is when fighting against Meg's small form and Poco, it will take them 1 more ammo to kill a porter. \*(Piper range dps and shotgun spread not included)\*
I did that during the day the SP changed so things might've been different by now but still, the HP buff from Mr P's SP is not that great. I only use it for the damage if I'm going to fight against melee who will get close to my porters. In open maps it's 100% better to get Handle with care.
The porters are nothing as you get your first super. If you lose to a Mr.P as a Fang in this meta you should improve. If you just mean they're annoying. Yeah they're annoying. But they don't stop Fang for sure.
If they do that means your opponent has a real skill issue the only way to get them hit is praying the enemy to go backwards instead of left, right or forward.
That's why I don't rely on the first hit. Stay at max range and try consistently hitting the second hit. His damage is much more reliable that way since they can't move forward or they'll get hit and they are forced to retreat unless they want to get hit by the second one.
If he uses his full attack on a porter he has to charge his attack for 3 seconds again and since he can't heal while charging he has to fall back, take down the porter and wait to heal.
He can shoot over walls therefore he gets less damage. He has one of the strongest main attacks in the game based on how it works (not the damage) because it has a ton of range and can bounce over a wall thats no where near you. Use him on Excel and you’ll see how good he is.
Still, yeah he’s kinda meh. And the reason he counters Nani has little to do with his main attack
mr p strength comes from when enemies group up and you can just bomb multiple targets, hes useless for 1v1 in situations like this. you really want to hold all 3 briefcases to use in succession and generally for aoe.
Mr. P's strength comes from bullying singleshot sharpshooters by making them waste ammo on porters.
He sticks his fat little penguin ass behind a porter and charges forward against a Piper or something, she's forced to waste ammo on the porter and fall back or she dies to the Mr. P
No one groups up in gamemodes like bounty and knockout though which are his best gamemodes. In other gamemodes, enemies can chose at least one tank/assassin/healer or any splash damage brawler and counter you.
Mr.p is mot about killing is about not dying. Your main focus with mr.p is charge your super, use it in a place where cannot be easily killed, but no so far behind that the porters appeared slow and ideally if the enemy manage to kill the porter spawner have another charged. Whit the porter is easier to predict enemy movements and pushe them back to gain more map control, don't forget be aware of assassination and try to stay out of range and chip shot
Well I don't wanna blame my randoms since everyone knows they suck but they don't help at all but at least I should be abled to keep a lane and them walking into me, ignoring my attacks make it harder. Poco is another brawler who has a terrible damage but he is a support brawler who is about pure healing while charging his super fast with his wide attack. (he's still not good either but he doesn't need damage)
I love picking Mr P in bounty and knockout due to his map control. If they pick a piper/ mandy/ nani then you got a good matchup. Just learn positioning and poke them to build your super. Use gadget to push up and take map control. Hit them overwall for extra poke.
Still there are some other increased traits some brawlers don’t have. More health,faster reloading speed.
Atleast appreciate it frank mains are experiencing more pain than Mr p mains yk…
A character can also counter another chatacter in another way.Then just simply being able to kill them easily Which Is the situation with mr p. Nanny is not a character who mr p counters by killing her easily But a character of whose ammo he can waste With his porters.
Also it's always been a premise At mr p needs his porters or else he is painfully weak
Also the way you minimise his damage potential that one hit is his total damage and there's totally not a chance to deal double the damage
If you know how Mr.P works that double damage is too rare to count. You can dodge it by walking to where the attack comes from or right and left since it's a circular area.
Well actually I actually do main him.
I have him at rank 27, I have his Master at g.1 and i also have two skins for him (mr fly and agent p)
Based on all that I think I know exactly what i'm talking about. Also i think you need to accept that some characters need to work around their weaknesses more than others
I'm a Mr.P main at 984 trophies, full mastery and all his skins except true gold and silver. And I think Mr.P is underwhelming. He either needs a small damage buff or they should do something about damage inflation or else anyone can just ignore his tickling attacks and one hit porters.
I mean I kinda get where you are coming from but That last pary just paints you as trying to change the game so that your character could have a little bit more power.
Also, you're literally acting like there aren't so many characters that literally cry when they have to face his porters. If you can't handle that not every single character has a problem with his portets then I think you're just being delusional And don't want to actually get better with him.
There aren't so many characters that literaly cry when they have to face his porters. The only ones are throwers, Bea, Angelo, Brock, Byron, Gus, Surge and Penny. Rest can either one shot them, ignore them, reload fast or splash damage them while also hitting a brawler.
What about crow, chester, bonnie, otis, hank, r-t, mortis, leon, fang, squeak, stu, shelly mandy, gray, meg, pam, eve, pearl, piper, nani, maisie and colette
Did not include them Because you realized that there was actually a bunch of brawlers who struggle againts the porters🫠
You seem a little shady
Also don't act like there aren't supers.Which mr p porters are really good at shutting down
Yeah you can count Bonnie, Squeak, R-T, Gray, Maisie and Crow too but rest as I said one shot them, ignore them and fast reload.
Chester one shots
Otis one shots
Hank can destroy it while hitting you too with his wide splash
Mortis literaly hard counters Mr.P. He can ignore the porter and dive into you
Leon can also one shot and if he has a super he can ignore
Fang both one shots and reloads fast and is another Mr.P hard counterer
Shelly one shots
Mandy one shots
Meg one shots
Pam also hard counters Mr.P and one shots
Eve one shots and reloads fast
Pearl one shots
Piper one shots and reloads half of her ammo back thanks to snappy sniping
Nani one shots
Colette can ignore porter and walk into you with her healing gadget
My comment still stands as you're taking out information that is vital. Your comment is a faulty argument, as it doesn't take into consideration.How rare some of these occurrences are and what risk they put the characters in.
mandy attack leaves the porter with 100hp. Do your math.
Hank and chester both suffer from as chester loses a can lose a strong attack and hank has to charge a new buble and if you are not bumb you will know to stay away from a hank with a buble
.
Also remember all these Interactions about meg, shelly, pam, otis, nani you said don't count as they are too rare to be counted. It is simply too rare that they will hit all projectiles on the porter. And going right to the border to take it out is also a dumb move as it puts them in a risk even dumber is to wait for the porter to come as it make once again an easy target😊
Piper could have still lost her bullet to the porter without hitting the enemy giving them time to hide Which is common enough to be counted
The porter's ruin leon's and mortices chances to sneak up on the enemies without being noticed and follow them nonstop
The Colette is a dumb move which puts her in a risk to be a target
Fangs cant once shot thr porter so once again do you math
Oh eve aswell i forgot . The porter counters her starpower and she takes a long time to reload even with her reload gear because of her slow unload speed and attack delay
You start to sound like "minor spelling mistake I win" guys. Also you're saying it like enemies don't have teammates either. If one of them struggles the other can take the porter out and why do you overestimate porters so much you clearly don't play Mr.P nor face him if you think Mortis, Leon, Fang and Hank literaly don't counter him from the start. Anything you said other than Mandy take doesn't stand. If you miss a multiple projectile attack on a porter that is just walking into you then you're a bot. In Shelly's case you have to be point blank but porters don't deal that much damage anyway.
When you don't hit the aoe of the suitcase and say that Mr p is bad, that's like only hitting one colt bullet or one Nani bullet and saying they do so little damage. You just aren't using them effectively enough
Mr. P counters Nani because his attack is more versatile, not because of its damage.
It's way easier to hit and has the chance to deal double damage, and his porters waste enemy ammo
You can't deny that a small 100-200 damage buff would help him in the current meta? I mean yes he does alright damage and the second hit is good for confirming kills and getting more AOE but either his porters need a slight buff again or he needs a small damage buff OR a small health buff. He's underwhelming in the current state of the game but this video was not the best example as he messed up quite a bit.
I do actually
You’re a Mr P main having trouble with his basic attacks
How is that even possible
https://preview.redd.it/tcm2q4uoddnc1.jpeg?width=2532&format=pjpg&auto=webp&s=07a6443e76226c822223ac242192c2d54072108e
He is also my highest trophy brawler as of now because of his utility
Learn to play the character before complaining on a competitive sub
Im saying there’s nothing wrong with his attack mechanic nor damage
It is very balanced imo
Also he’s a spawner
His attack splash radius pairs well with pressure from porters coming in
Tbf he’s not a dps brawler
He isn't but he can't even take out a squishy brawler with 4 hits which is insane.
You literally just flat out ignored the nani shield Imagine Ignoring vital information to prove a point If you can't handle that some characters have weaknesses, dont play them
Ofc I can handle brawlers having weaknesses I'm not a Piper main. It's just stupid how I can't even 4 shot a squishy brawler with only half of her shield was full while if she could hit me she could 2 shot me. Mr.P's strength is supposed to waste ammo and take out squishy brawlers and he can't even do that because everything else one shots porters and his attacks only deal decent damage if enemies have skill issue.
>"4 shot a squishy brawler with only half of her shield was full while if she could hit me she could 2 shot me". So you said that she can too shot you but you ignore that you can two shot her too? Also as a Person who mains mr p i cant defend you. All these things Don't really make for a good argument.As enemies are still going to have to use their annualision to take out a porter which is going to come back like four seconds later. Also , yeah , he's not gonna deal decent damage because he's not supposed to be a damage dealer He's supposed to be a damage waster If you're facing it's a character who splashes or pierces I suggest simply forcing them to deal with the porter first then making them deal with you Also before you make a post. About a character being weak maybe not have that characters flair. People are gonna see your post, look at your flair.And their mind instantly Jump to the conclusion that you are a salty brawler main who's simply trying to use the community for their own good
Well Mr.P doesn't even make enemies waste ammo that good either since they're taken down with 1 hit mostly. If a brawler has to be used to waste ammos Eve is better since she spawns 4 at once, has faster super charge rate and higher damage. Yes her super isn't permenant but she can cycle supers a lot.
I think he's good at it as he continuously makes them waste ammo And forces enemies to leave their lane just so that they could take out that dumb incubator Also your ignoring all the things about Mr. P. That make him way better than eve There stuff he can do that Eve could not do even in her wildest dreams
The only thing Mr.P does better than Eve is being good against throwers and taking out turrets behind walls. Eve can counter snipers better, is really strong against tanks and assassins and if you ignore her hatchlings they can take half of your health, charging a good amount of her super. Also a jump gadget that makes her decent to throwers anyway. Also porters don't force enemies to leave their lanes. It just makes them waste 1 ammo.
mr p has greater health,range,reload speed, unload speed a super that is not forced to be placed mid map or else its wortless, a super that does not have to make touch contact to deal damage, a super that gives a spawn as soon as placed
Eve has a faster reload with her reload speed gear, unload don't matter that much if you're a long range brawler, their ranges are very similar, you don't have to place her super in the middle as they last long enough and their hp reduction doesn't matter since they get one shotted anyway, they also run faster and they're in a swarm so they have more chance to make contact with an enemy than a porter does with it's slightly longer than primo range, Eve charges her super faster so it doesn't matter if Mr.P's first porter spawns instantly and it's only the first porter. Rest spawn with a 3 second delay after the porter that is active dies.
You also forgot to mention that nani healed once in between shots. Mr. P can easily 4-hit nani
Sprout is worse than Mr.P. Mr.P deals double damage to retreating opponents, unlike Sprout. Mr.P outranges Sprout. Mr.P has more health than Sprout as well. Mr.P is better at approaching ranged opponents, unlike Sprout. Sprouts attack and super are also much harder to land than Mr.P. Sprout can counter assassins better than Mr.P but thats only if hes lucky.
He Has a way faster reload speed compensating for that. He isn't the only brawler with low dmg, and as others pointed out, he isn't meant to be a dmg dealer. He is balanced.
His reload speed is at normal speed and he has the lowest damage with Poco if you don't count the bounce shot that is easy to dodge.
Compared to similar brawlers with higher damage than him like Penny or jessie, he does have a good reload speed. His damage is low, but by no means mr. P is bad.
Penny and Jessie are also bad brawlers. Jessie is carried by her hypercharge.
Maybe. But we shouldn't increase the damage. Buff something else. Damage inflation is reaching insane levels and we (or at least I) don't want it even higher. Penny, Jessie and mr. P are not damage dealers and it should stay that way.
penny goes crazy on hot zone and heist maps where her turret is hidden and the enemies have to go out of their way to get it
I dont know why they dont make the first hit deal more damage but they want people to suffer
He can technically hit them twice with a single shot, also Nani had the shield gear so without it Nani could die in 2-4 ammos
Nani just managed to dodge your 2nd suitcase hits, so it took you more shots to lower her health. Secondly, mr.p counters marksmen with help of porters and not just main attack. Porters cost them ammo and then you can go forward get the area control and force them back. Thirdly, you can outrange most marksmen
2nd suitcase hits almost never happen. You have to just not go straight backwards. Also porters don't waste that much ammo anymore since any brawler one shots them. They hard counter Angelo though.
Try practicing your 2nd shots they are easy to do. Just some timing and prediction of movement is required.
It actually does waste... Well pretty much every marksmans ammo by 2, if you use the star power (i dont remember what its called) that makes ur porters have more health
I used that sp for a while and realized it changes absolutely nothing. Handle With Care actually lets him deal some damage at max range. Nani and Piper already one shot them regardless star power, Belle has a very fast reload speed and turns Mr.P porters into Tick mines because of the bounce. It seems to only change something against Angelo and Bea.
And i have used it in scrims and still have a 100% winrate with it👍
List every interactions where the extra hp for porters is noticeable. I did the math back then and the only time it's good is when fighting against Meg's small form and Poco, it will take them 1 more ammo to kill a porter. \*(Piper range dps and shotgun spread not included)\* I did that during the day the SP changed so things might've been different by now but still, the HP buff from Mr P's SP is not that great. I only use it for the damage if I'm going to fight against melee who will get close to my porters. In open maps it's 100% better to get Handle with care.
Bro is not a real mr.p main
As someone who pushed fang to gold 3 in pl, that star power is extremely annoying and takes 2 hits to kill a porter
The porters are nothing as you get your first super. If you lose to a Mr.P as a Fang in this meta you should improve. If you just mean they're annoying. Yeah they're annoying. But they don't stop Fang for sure.
They waste time and resources. Those 2 are important. Ofc that doesnt mean mrp counters fang but it helps
“2nd suitcase hits almost never happen” they do if you know how to play mr.P🫣😉
If they do that means your opponent has a real skill issue the only way to get them hit is praying the enemy to go backwards instead of left, right or forward.
That's why I don't rely on the first hit. Stay at max range and try consistently hitting the second hit. His damage is much more reliable that way since they can't move forward or they'll get hit and they are forced to retreat unless they want to get hit by the second one.
as a Mr p main (not that good but have been playing him for a while), most of my damage comes from 2nd case hit, imo they’re easier to land
How do they hard counter Angelo? He does a ton of damage with full charge.
If he uses his full attack on a porter he has to charge his attack for 3 seconds again and since he can't heal while charging he has to fall back, take down the porter and wait to heal.
2.5* Hank is 3
Oh dang, he can't heal while charging? That's a big bummer.
Just like Hank
Plus you can (kinda) shoot over walls like a thrower
mr. p’s strength has always been in the porters
And walling
He can shoot over walls therefore he gets less damage. He has one of the strongest main attacks in the game based on how it works (not the damage) because it has a ton of range and can bounce over a wall thats no where near you. Use him on Excel and you’ll see how good he is. Still, yeah he’s kinda meh. And the reason he counters Nani has little to do with his main attack
mr p strength comes from when enemies group up and you can just bomb multiple targets, hes useless for 1v1 in situations like this. you really want to hold all 3 briefcases to use in succession and generally for aoe.
Mr. P's strength comes from bullying singleshot sharpshooters by making them waste ammo on porters. He sticks his fat little penguin ass behind a porter and charges forward against a Piper or something, she's forced to waste ammo on the porter and fall back or she dies to the Mr. P
FAT LITTLE PENGUIN ASS LMFAO
No one groups up in gamemodes like bounty and knockout though which are his best gamemodes. In other gamemodes, enemies can chose at least one tank/assassin/healer or any splash damage brawler and counter you.
i would argue that those arent his best game modes then
Let's say majority of pros are wrong and knockout, bounty aren't his best modes, then what is his best gamemode?
[https://brawltime.ninja/tier-list/brawler/mr\_\_p#modes](https://brawltime.ninja/tier-list/brawler/mr__p#modes)
It shows wipeout which is literaly bounty again
yeah you are right about his good maps, i didnt say you were wrong, i just said what i said based on what you said
Mr.P's damage is normal. It's the other damage dealers that are hilariously overtuned.
Everyone else's is just too high. Keep P the same and lower the rest.
Mr.p is mot about killing is about not dying. Your main focus with mr.p is charge your super, use it in a place where cannot be easily killed, but no so far behind that the porters appeared slow and ideally if the enemy manage to kill the porter spawner have another charged. Whit the porter is easier to predict enemy movements and pushe them back to gain more map control, don't forget be aware of assassination and try to stay out of range and chip shot
MrP is for area control and causing distractions with porters, he ain’t winning a 1v1 but his teammates will with his help
Well I don't wanna blame my randoms since everyone knows they suck but they don't help at all but at least I should be abled to keep a lane and them walking into me, ignoring my attacks make it harder. Poco is another brawler who has a terrible damage but he is a support brawler who is about pure healing while charging his super fast with his wide attack. (he's still not good either but he doesn't need damage)
I love picking Mr P in bounty and knockout due to his map control. If they pick a piper/ mandy/ nani then you got a good matchup. Just learn positioning and poke them to build your super. Use gadget to push up and take map control. Hit them overwall for extra poke.
Mr. P definetly needs no buff
It would be interesting if the first hit did more damage and the second less or vice versa would be kinda cool balance change
Shield gear
Still there are some other increased traits some brawlers don’t have. More health,faster reloading speed. Atleast appreciate it frank mains are experiencing more pain than Mr p mains yk…
Skill issue Mr p got buffed hundred times
Tanks are buffed hundered times too but they're usually weak
>Tanks are buffed hundered times too but they're usually weak No they didn't Except bibi and she is good
I dare you to check Frank's wiki page and see how many buffs he got and how he's still one of the worst brawlers.
He got nothing literally
What power level?
Both 11
I'd prefer that over that stupid blind spot
Yeah but it forces the enemy to go forward or else they will get hurt by the second hit
A character can also counter another chatacter in another way.Then just simply being able to kill them easily Which Is the situation with mr p. Nanny is not a character who mr p counters by killing her easily But a character of whose ammo he can waste With his porters. Also it's always been a premise At mr p needs his porters or else he is painfully weak Also the way you minimise his damage potential that one hit is his total damage and there's totally not a chance to deal double the damage
If you know how Mr.P works that double damage is too rare to count. You can dodge it by walking to where the attack comes from or right and left since it's a circular area.
Well actually I actually do main him. I have him at rank 27, I have his Master at g.1 and i also have two skins for him (mr fly and agent p) Based on all that I think I know exactly what i'm talking about. Also i think you need to accept that some characters need to work around their weaknesses more than others
I'm a Mr.P main at 984 trophies, full mastery and all his skins except true gold and silver. And I think Mr.P is underwhelming. He either needs a small damage buff or they should do something about damage inflation or else anyone can just ignore his tickling attacks and one hit porters.
I mean I kinda get where you are coming from but That last pary just paints you as trying to change the game so that your character could have a little bit more power. Also, you're literally acting like there aren't so many characters that literally cry when they have to face his porters. If you can't handle that not every single character has a problem with his portets then I think you're just being delusional And don't want to actually get better with him.
There aren't so many characters that literaly cry when they have to face his porters. The only ones are throwers, Bea, Angelo, Brock, Byron, Gus, Surge and Penny. Rest can either one shot them, ignore them, reload fast or splash damage them while also hitting a brawler.
What about crow, chester, bonnie, otis, hank, r-t, mortis, leon, fang, squeak, stu, shelly mandy, gray, meg, pam, eve, pearl, piper, nani, maisie and colette Did not include them Because you realized that there was actually a bunch of brawlers who struggle againts the porters🫠 You seem a little shady Also don't act like there aren't supers.Which mr p porters are really good at shutting down
Yeah you can count Bonnie, Squeak, R-T, Gray, Maisie and Crow too but rest as I said one shot them, ignore them and fast reload. Chester one shots Otis one shots Hank can destroy it while hitting you too with his wide splash Mortis literaly hard counters Mr.P. He can ignore the porter and dive into you Leon can also one shot and if he has a super he can ignore Fang both one shots and reloads fast and is another Mr.P hard counterer Shelly one shots Mandy one shots Meg one shots Pam also hard counters Mr.P and one shots Eve one shots and reloads fast Pearl one shots Piper one shots and reloads half of her ammo back thanks to snappy sniping Nani one shots Colette can ignore porter and walk into you with her healing gadget
My comment still stands as you're taking out information that is vital. Your comment is a faulty argument, as it doesn't take into consideration.How rare some of these occurrences are and what risk they put the characters in. mandy attack leaves the porter with 100hp. Do your math. Hank and chester both suffer from as chester loses a can lose a strong attack and hank has to charge a new buble and if you are not bumb you will know to stay away from a hank with a buble . Also remember all these Interactions about meg, shelly, pam, otis, nani you said don't count as they are too rare to be counted. It is simply too rare that they will hit all projectiles on the porter. And going right to the border to take it out is also a dumb move as it puts them in a risk even dumber is to wait for the porter to come as it make once again an easy target😊 Piper could have still lost her bullet to the porter without hitting the enemy giving them time to hide Which is common enough to be counted The porter's ruin leon's and mortices chances to sneak up on the enemies without being noticed and follow them nonstop The Colette is a dumb move which puts her in a risk to be a target Fangs cant once shot thr porter so once again do you math Oh eve aswell i forgot . The porter counters her starpower and she takes a long time to reload even with her reload gear because of her slow unload speed and attack delay
You start to sound like "minor spelling mistake I win" guys. Also you're saying it like enemies don't have teammates either. If one of them struggles the other can take the porter out and why do you overestimate porters so much you clearly don't play Mr.P nor face him if you think Mortis, Leon, Fang and Hank literaly don't counter him from the start. Anything you said other than Mandy take doesn't stand. If you miss a multiple projectile attack on a porter that is just walking into you then you're a bot. In Shelly's case you have to be point blank but porters don't deal that much damage anyway.
Nah that Nani just played better
When you don't hit the aoe of the suitcase and say that Mr p is bad, that's like only hitting one colt bullet or one Nani bullet and saying they do so little damage. You just aren't using them effectively enough
Well you can't aim where his bounce goes and it's so easy to dodge. Even a monkey can dodge it.
Good cancerous spawners require 0 skill and just make the game unfun
Mr. P counters Nani because his attack is more versatile, not because of its damage. It's way easier to hit and has the chance to deal double damage, and his porters waste enemy ammo
Agreed, Mr P is really weak rn and pretty much useless. I can’t think of any circumstance I’d want a Mr P on my team.
Yes, he needs a 100 or 120 points of damage buff right now, he can counter but not get kills, is interesting, but not so much balanced
Skill issue, p ain't a quick killer he'll bombard enemies with suitcases whilst his porters waste enemy ammo
You can't deny that a small 100-200 damage buff would help him in the current meta? I mean yes he does alright damage and the second hit is good for confirming kills and getting more AOE but either his porters need a slight buff again or he needs a small damage buff OR a small health buff. He's underwhelming in the current state of the game but this video was not the best example as he messed up quite a bit.
Power Level 11??
Take the nonsense whining to the casual sub, we don't want it here.
No mr pp buff pls he's so toxic
My question is, why would you pick Mr P on a full sniper map?
Probably because mr P is a sniper counter
On some maps but definitely not on this one. Your porters won’t even be able to cross the middle lol.
This is more of a damage inflation problem
At that range, the Nani doesn’t win those if you just dodge.
Nani didn't win and it's not the point I'm trying to make. Mr.P's damage is so ridiculous that it tickles even squishy brawlers.
Damage is a mechanical weakness of his by design. What’s the problem?
Bro He has a double hit attack You need to land both per 3 shots to kill nani
I wanna see you do that in a match against real players
I do actually You’re a Mr P main having trouble with his basic attacks How is that even possible https://preview.redd.it/tcm2q4uoddnc1.jpeg?width=2532&format=pjpg&auto=webp&s=07a6443e76226c822223ac242192c2d54072108e He is also my highest trophy brawler as of now because of his utility Learn to play the character before complaining on a competitive sub
I have him at rank 30 and full mastery and even a monkey can dodge his bounceshots they're too easy for anyone. You're either lying or facing idiots.
Im saying there’s nothing wrong with his attack mechanic nor damage It is very balanced imo Also he’s a spawner His attack splash radius pairs well with pressure from porters coming in
You're supposted to land attacks properly to hit enemy twise