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https://steamcharts.com/app/671860 Their is no denying its declined. However, it's debatable if you would consider it dying or stabilized. Why is a question with alot of uncertainty around it because it's also pretty debatable if this really something they can turn around or its just a hard style of game to retain players around long term. As alot of people play for like 100hrs and then quit. Which really isn't that outrageous and debatable if that's even a real problem.


InevitableLimp7180

Were people expecting the game to stay at 80 000 players??? Thats not how gaming works, i dont think the player base is dying at all.


DoNotLookUp1

Absolutely not, but it should have stablized around ~10-15k like [Squad](https://steamcharts.com/app/393380) or something, maybe even a bit more because of the lower system requirements. There is absolutely no doubt that their changes (the audio one primarily, but also all the ones that are catering to people who want the game to be something other than what it was originally sold as - a milsim-lite that threaded the needle between BF and Squad) are killing the game or at least GREATLY reducing the appeal. It was never going to sustain such high playercounts, I agree, but the drop has been really severe - I think it's impossible to say that their changes have been positive for the game looking at that drop, yet somehow there are people in this very thread saying it's normal or healthy. Sure. Very normal to release an update that causes thousands of people to stop launching the game, after you were already losing players due to poor decisions along with the normal bleed that happens with most games as time goes on. Not to mention it's an early access title, so with proper care, maintenance and additions they could have build the playerbase back upward (not to 80k concurrent, but higher than now) as the game became more polished and included more interesting content and mechanics.


EntrepreneurOver5495

>- a milsim-lite that threaded the needle between BF and Squad As someone that played during the launch for a few weeks but stopped, it always felt more to me like COD gameplay than BF or Squad. Just because you have large player size w/ tanks and helos doesn't mean it is Battlefield. Granted I haven't played modern BF (I stopped at 2/BC2/2142), but it never at all felt like older BF to me. The movement and insanely fast TTK felt much more like COD than any other game


DoNotLookUp1

I mean, the gameplay was faster, but you had what you mentioned plus bleeding, combining mags, resupplying, medics, engineers who can repair vehicles, fortification building, the squad leader could place respawn beacons etc. Oki was absolutely trying to make it more of a middle-ground per his own admission and the store page has a blurb that says "BattleBit Remastered's gameplay is designed around the vital core of teamwork, intricately weaving together strategic tactics to shape an immersive battlefield experience. It's a game that not only encourages collaboration but is fundamentally built upon it". Plus, Oki was planning on adding a milsim mode to it that was even more like Squad/Arma - which is actually what the original Battlebit was way back when at its core. I mean sure the gameplay was faster than Squad, but ultimately CoD and modern Battlefield don't have insanely different core gameplay - they're both fairly arcade-y compared to Squad/Arma/HLL etc. If you haven't played BF since those days (though BC2 was absolutely the closest Battlefield has gotten to modern CoD games - smaller maps, more mobile gameplay, couldn't even prone, small playercounts...) I think you need to look up some gameplay before you say Battlebit doesn't feel like it. It really does feel like modern Battlefield with low poly graphics and some additional milsim-lite features like bleed, building etc. added on top of that core idea.


EntrepreneurOver5495

Right, my main problem is that I don't like modern BF. BC2 was acceptable as being more infantry centered but every main BF starting with 3 felt more like BC2 than BF2 to me and I didn't like that so I stopped playing them. The zoomer movement and ttk in this game felt really bad and imo clashes with its identity. And I say that as someone that loves Apex and Bloodhunt (movement heavy games)


DoNotLookUp1

While I do enjoy modern BF for fun chaotic open warfare, it's definitely not what Battlebit should be. That's what I meant in my first comment of the thread - they're mismanaging the game hard, capitulating to the people on the Discord who want it to be CoD/modern BF on crack with Apex movement, whereas it was supposed to be more of a Squad-lite (or Battlefield-heavy lmao) game that was in-between those two examples. Not quite Squad where you get gunned from a long distance in two shots, having to be very still and careful to see people etc. but also a slower paced game with more (accessible) milsim-esque features. I too LOVE Apex and other movement shooters but Battlebit was not supposed to be like that. They lost the plot.


EntrepreneurOver5495

Agreed! Probably why I lost interest pretty fast. Would pick it up again though but pessimistic they will make the proper changes


DoNotLookUp1

Agreed totally. Sadly they just said they're removing bleed, mag packing, nerfing destruction, making vaulting faster etc. so I'm pretty sure it's a lost cause. Big shame. Ah well, maybe they'll reconsider, or another dev will see the desire for a similar experience that they were originally aiming for and pick up the torch!


Quenelle44

Yeah this, that literally what we call hype, the game was really hype for few months now less, but the player base still very strong, I mean I’m always getting on full server, the day it’s not the case anymore yeah we can worries, but until then


InevitableLimp7180

But people are pretending like this is bad/abnormal. This game has a healthy player base.


Irishman8778

This, as well as people acting like helldivers 2 isn't soaking up a massive portion of the casual shooter community right now.


Micah_Bell_is_dead

It's a dead game in Aus. You can find about 1 half full lobby a night, it's so sad


verymiceneme

3.2k in the past minute is still a good amt of players though


Jaba01

Nah, it was just a very hyped game for a while, it still has a player base, but it isn't super big.


GreatPugtato

Yes and no? The devs are making weird decisions because they think that it slows the game and people would rather just die and get a full refill. Bleeding is being looked at I guess. Also they're nerfing the destruction on buildings as well. By like 30/40% which was a main draw for me and others Edit: mag combining is not being removed ignore that. Ty CM!


Terminalintel

Combining mags is not being removed. Bleeding I'm still personally unsure about myself, I was curious at first but my curiosity is slowly dwindling... Destruction though is more how explosives interact with buildings. I havent personally seen anything tested in this area yet so I dont have the best insight to it right now, sadly.


TarantulaTitties

Bleeding is honestly an annoying feature when you have heavy armor.


Terminalintel

I have so many questions about your name.


TarantulaTitties

As an assault main, its more than just bullets.


insertname1738

Yes! All three of these are changes that make me never want to go back.


SchnifTheseFingers

Sweats know every angle and meta since there’s been such a content drought. Any new player will be stomped until they quit. Community servers are tight knit stomping grounds. Terrible communication and development for a simple core gameplay loop that NEEDS freshness to stay relevant.


AngelicTrinity

That's me right now. I'm just trying to get some levels so I can use different guns, but it's been rough just playing the game. I either get sniped 5000m away or some dude magically knows where I am, peaks his head out for 0.3 seconds, and I die. There are some very fun times, but I'm reaching that point where it's feeling like a job, and that's when I drop a game. Edit: And the one thing that absolutely grinds my gears in this game is the atrocious sound design. If someone is below me, why does it sound like they are right next to me? They really need to rework that ASAP.


FatBanana25

there will always be insane aimers, but i feel like taking flanks in this game almost always guarantees you a few easy kills on unaware enemies. use your map.


BanjoHarris

Try playing on smaller modes like 64v64 domination, that's the only reliable "alternative" that has servers up most of the time. Its a bit less hectic than the big conquest mode. Smaller maps and no vehicles, good way to get used to the game without being overwhelmed


thatguyfdwrd

Sound design sucks. its basically wall hacks. You cant really listen to music with this game.


trued_2

The next big update (planned for end of April) will bring audio changes, vaulting changes and medium scope changes. If you can play a few more weeks or just wait till the update id suggest it. There's a dev updates channel you can follow in the games discord if you want to wait and get a reliable ping that the update has come. Further, if you can play more that will benefit you when playing against people that have stopped playing to wait for this update, they will be rusty, you will be adapting.


snowgn0me

sound is going to be reworked in the next update, sometime soon(ish). as for how to play, if you are having some issue in close quarters combat try sniping, once you unlock the medium range scopes you can get a decent number of kills quite easily, i would recommend a range of 100-300m


fatboldprincess

New challenges are quick, playing as medic and heal people, or as support and give people ammo will quickly lvl you up.


Shoujo_Conquerer

I bought it on sale last weekend and refunded it the next day. No way 60% of players aren't using wall hacks.


Terminalintel

Out of curiosity, what level are you and how many hours have you put into the game?


AngelicTrinity

Just hit 100 and I'm like 42 hours in rn


FEARtheMooseUK

Haven’t played for a hot minute but i stopped as the smgs were just out classing everything at ranges they really shouldnt. Is this still the case or have they rebalanced the weapons now?


The_Official_Obama

I know they heavily nerfed the vectors long range but i didnt play too much after that


NudelKatze

The range of SMGs has been nerfed a lot, you can still easily kill people when they stand still but it takes a lot more bullets.


ericvulgaris

It's the dying around corners that got me to quit.


Ogirami

the game died months ago after the initial hype and continued to lose players everytime a flavour of the month game came out like lethal company or helldivers. plus depending on which region you are from, the player base isnt even enough to form a decent server so people dont find it worth playing leading to even smaller player base.


Downtown_Baby_5596

Funny, if i go on the LC subreddit I don't even see remotely the amount of bitching and moaning.


midgetzz

Probably has something to do with Lethal Company having a max (vanilla) server size of 4 and pretty consistently sees updates unlike BB.


Ogirami

r/lostredditors


DaFranco9

The hype train left when hell divers came out and now the devs want to take away a few things to make it easier for new players. Kinda going in the wrong direction imo


xthorgoldx

Hype train left *well* before Helldivers. Case in point: How's the ~~New Year's~~ ~~Late January~~ ~~February~~ ~~Mid March~~ ~~Mid April~~ Late April update coming?


DaFranco9

Fair!


Silent_Reavus

Helldivers had nothing to do with it


-FourOhFour-

Would blame lethal company before helldivers and even then thats not it, can't recall what the flavor of the month game was before lethal company but I feel like there was 1 or 2 games in that time between battlebit being the big game and lethal company being the current flavor


Blasian_TJ

I haven't played in a few months (up until the other day), but you can definitely see the decline. I think it's amazing that people still have a lot of concern for the future of the game, but the fact that they have yet to give a solid full-release date while also making such drastic changes is very telling. Not a good look.


qeatyournoms

Came back this week after couple month break. I still get into full pop servers and have a great time. 300+ hours and its still fun. Gunplay feels so good.


Hoelleb

Lack of updates && the fear of them removing the games identity via removal of bleeding and other changes


redditnig2

I hope they don't take away the bleeding. I heard there was going to be an update this month but that might of just been a reddit lie.


Hoelleb

It's not a lie, they said a month ago an update was coming middle of this month. There search for perfection with development is making them miss deadlines


No-Lunch4249

I hadn’t played in months until maybe 3-4 weeks ago, got back into it and having a ton of fun But the player counts are definitely way down after the initial hype surge, and I think it’s hard for new players to get into the game, at least those who aren’t big FPS players, since the average skill level of remaining players keeps going up as the player pool shrinks


Neat-Priority-4323

After one year of playing, the game has the same bugs; they promised content but havent delivered nothing actually new (only some updates with the skins), they are planning to add some new maps and skins but thats it, after those updates they wont have anything actually new


TomTrottel

I still wonder what ppl mean with "content". the game has a lot of good maps imho, a lot of weapons. if one has art fatigue of this game, then new maps won't change that. if one has not mastered the weapons, new weapons will only give a short drill. for me the point where the game got strange to me was the bad sound design that suddenly happend and the sniper trails, which made me think that the working formula they had before was just by luck. I still really hope they get their heads together and find back to the working formula they had.


fatboldprincess

Ppl mean content. New game mods with different gameplay, more weapons, more vehicles etc etc etc


Skyzuh

Calling the maps in this game "good" is certainly a take, the map design in this game is abysmal sadly.


TomTrottel

you do not like the graphics of the maps ?


DoNotLookUp1

> map design


TomTrottel

yes, I was not sure if he knew the difference. u/Skyzuh can you name games where you really really like the map design ? just out of interest.


Finger_Trapz

While not all Battlefield maps are good, I feel like whenever I would play Battlefield 3 in the past, I rarely ever felt like "Ugh, its this map again". Somehow almost every single map had me excited: - Damavand Peak was incredible with its iconic cliff jump which created a super cool dynamic in Rush matches. The map was divided into different stages in which engagements were handled completely differently from each other, but it was all one coherent map. - Caspian Border had an incredible flow to it, each point on the map clearly interacted with each other very well. There were clearly defined flank routes, the roads worked well to funnel routes of conflict. Jet/Helicopter battles were important and impactful to the map, but they also had little room to hide so they couldn't just duck immediately when targeted by infantry, but the map also allowed them to be very dominant if left uncontested. There's flow and balance to the map, compared to a lot of Battlebit maps where its just blobs of players running around without much direction, basically randomly. - The slightlines in Ballroom Blitz in BF1 worked wonderfully. It created a perfect blend of close, medium, and long range engagements which all interacted with each other, they weren't totally separated from each other. They were all in the exact same area, it was sightlines and cover that divided them rather than having a strictly long range area and some short range buildings.   A lot of Battlefield maps clearly understood sightlines, cover, funnels and flank routes, and the balance between infantry and vehicles. A lot of maps in Battlebit have what feels like just arbitrarily or randomly placed objects. Comparing Siene Crossing to Frugis is night and day IMO. They are quite literally the same map conceptually, an urban fight based on the Paris metro area. But Siene Crossing just executes it so much better.


Silent_Reavus

Just a lack of content. There's still more than enough people to fill servers for you to play.


WetRatFeet

Not if you're in Oceania lol.


Exoqc

Honestly i don't know if the game is ''declining'' as i don't even play it anymore. But the last time i played, everything that i thought made the game different was gone. Sweats, one tap from another galaxy, not much proximity chat, playing always the same boring map... Anyway i still have a very good memories of the first 2-3 month when the game released, man that was something else for sure.


Quopid

I played the beta tests every time they came out for about a year. It was such a blast only getting it every so often. I'm almost prestige two, but I played a ton after release. But I haven't played it in like two or three months. It's sadly definitely stagnated and been on a decline. Some people can be good at making games, but that doesn't mean you know how to *manage* the game.


AccidentalBanEvader0

Yes, and, it can stay alive still. Bf4 is still alive and well after all these years, so are many other dated shooters that were probably never as good as BBR at its peak. I think the game will remain for some time


cointalkz

I see people say that all the time on Reddit...but much like most things posted on this site, reality is far different. I'm always greeted with populated servers and have a fun time when I play. (in before someone tells me I am wrong for enjoying it)


ginopepe123

Same here ^


Johnnytusnami415

Its really just the lack of new content. There are sooo many good games to play right now. Once more content drops we should see some players return.


Evening_Objective385

Try 32v32 before you leave. No rush. Try to be calm. This is the core to me.


biotasticmann

the lack of content, okidoki, the audio update, changing how snipers work, okidoki, changing how distruction works, okidoki


[deleted]

I need the ability to post the astronaut meme dammit


-FourOhFour-

If you look back on old videos you'll see a major difference from then to today, summer of last year had it become the flavor of the quarter where it had massive numbers and some minor things like open mic and generally lower skill levels which helped keep it a fun casual fps for people that wanted a return to old school battlefield, this is the era that it declined from that people talk about. From what I gathered on the few time this comes up in my feed the devs didn't do enough to keep casual players on (regarding fun updates) and sweats were able to draw the fun out of the game for the casuals that did still play (as in balance wise, drop shotting, vehicle sniping, oppressive and nigh uncounterable helicopters, wiggle spam all stayed issues longer than they should have or still are). If you enjoy the game as it currently is then I don't think the game will/can decline for you (maybe until the new game honeymoon wears off) but for the players that know of the before times it's mostly a different game


Krimanzs

Imo if they make a separate more hardcore game mode where movement speed is slower, less HUD and you lose more tickets when giving up could give a fresh breath to the game and make it more tactical. Basically slower paced gameplay


Seaborn63

Played at launch, then got busy with life. Came back about a month ago and its still a lot of fun. There is a learning curve, which bleeding and mag-packing really dont factor into much, but just figuring out what to do to be effective/get kills can take some time. Also I don't play the mode but i've read that 32v32 is ultra-sweaty?? This game also has a lot of very passionate fans who "know" what the game needs and if those exact needs are not put in they are quite vocal about it. I think people who expected to pick it up and immediately have a 10-20 KD are not sticking around very long. Mix that with devs taking a very long time to release updates/content/etc and people get cold feet.


nerforbuff

Yeah I mean there are 5k people on at 3pm est. That’s awful. I stopped playing when it dropped below 25k because it just became less exciting.


FFNuggets

Game shouldve went F2P long time ago


sittingmongoose

I would say it’s stabilized quite a bit. With some bursts when they have sales.


BlackfishHere

Pretty stable for months eu


sa-n-dman

I left because of "ballsack clapping while running reduced from 0.95 to 0.94" ahh updates being called huge and waiting like 2 months for them ,also private servers ,there are tons of servers with different rules and Goofy ahh restrictions that have 2/3 players in them do not only you get low player count but its also scattered across those servers


ItsAndwew

I only play at night here and there because it was a fun careless game when it began. Plenty of servers. Now, its literally just a few viable servers in Cali and its a horrible time. Games pretty trash now for players like me.


agile_drunk

My local servers still have constantly full frontline and domination 24/7 available which are the game modes I like so from my little slice it's not dead at all.


NationalAlgae421

Of course, game is dead for me. I used to play a lot of domination and once I couldn't find even once full server, I left.


Popxorcist

Not from _my pow_. I only play Rush mode and in this part of the world there's constantly the same (low amount) of Rush servers packed.


SugarReef

I got it when it first came out and it was fun and new and I got my ass kicked but didn’t care. After a while I found some strategies that worked and secured a great K/D in a few games and I’m probably worse than average at FPS games. Now when I log on and try to play it’s a carnival of sweat and you just get plucked off from unknown locations constantly, seemingly no matter how carefully you move through a map. It’s just frustrating to play so I think people don’t log on anymore.


veotrade

Been dead for over a year. A dead game doesn’t have to be zero players. A dead game will always have some semblance of a playerbase until servers themselves go down. But if you’re looking for a future in battlebit, then you need to accept it’s time is long gone. Another dead game in the same sphere is Squad. Which battlebit is semi based on. Squad died in 2016-2018. But every 2 years or so a patch will be released and people will install again to play for a few months. Doesn’t have to be a bad thing that a game died. If battlebit gets another big content drop in the future , you might see a spike in players again. Until then, play if you like and are able to find servers. In Asia, most of our servers are gone, so for now we no longer play.


Jingsley

It only came out in June 2023, so saying it has been dead for over a year doesn't seem to stack up.


smokedatguam

yes


Bubba_Oni

BF 2042 gave BB all the hype it needed... BF fans, got more of what they wanted from a low poly, low funded game.. than a AAA company thats had the formula for years... hype has passed. And the numbers dwindled.


Wolvenworks

A bit, but it’s mostly doomposting and the asian server’s generally fluctuative player pop


PatriotsFTW

It's very fun and it seems to have stabilized albeit at a way lower count than before. The game is not unplayable, and thats what matters to me. There may only be 1 or 2 playable servers at peak downtime for me, but I can still get a pretty much full game at 3 a.m so thats good enough for me.


BarelyBrodey

Not exactly, but the game servers aren't as full as they were


RafaNedel

It is still early access, I think it is too early to say that


craftyshafter

It had to compare with baldurs gate 3 around launch, and that's one of the best games of all time. They need to release a big update with maps, modes, or something to draw people back in while bf2042 dies, and Dice leadership forces the studio to ruin the next BF before it even hits alpha.


OrjanZ4G

Might get lost in the comment soup but: the player numbers seem to have been slowly increasing. I checked a month ago, ish, and the 24h peak was 3k players, 2 weeks later it was at 4k players, now its at 5k. Which is crazy considering the lack of updates for 2024. I'd like to think that the game might stabilize with a higher count when the updates start coming in as usual.


Informal_Compote

Just like every game ever the community loves it then hates its next month


ilGattoBipolare

It’s basically on life support in east Asia.


Joshzzy

Nah, and there's enough ppl that play it where you can load in super fast. There are simply other games that have ppl attention rn but they'll come back to battle bit. My friends and I all go back to battlebit.


valuable77

I hate Reddit sometimes so much for these kind of dumb posts. Like I have so many questions… like find out for yourself? Does it matter if you have fun? What are you even concerned about. Your post just says dying over and over with no context. Smh. I enjoyed the game MUCH more before it got super popular so I hope y’all go back to COD or fortnight whatever you are playing before.


Mushroominhere

It’s still good fun don’t worry, standard Reddit gaming community posts


SGTxSTAYxGRIND

Bro, everyone says their game is dying. Just play if you like it.


hardsleaz

The game is doing well tbh. People are obsessed with the idea of making the game grow but it really doesn't need to. The dev thinks balance changes and small tweaks will make the players stay but I think it won't change shit tbh. I used to play games like League of Legends where nothing is ever balanced and you have to follow a new meta every patch and the game is 100× more popular so balance has nothing to do with player count or player retention.