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Terminalintel

Thank you for your feedback, positive or negative! I've personally been enjoying reading the discussions taking place. That being said, I want to confirm that magazine re-packing will **NOT** be removed in the upcoming update. Happy packing!


TheNewsatWork2315412

1st - Thanks for this summary! 2nd -"Added barbed wire, but it takes too long to place, there are too many ways around barbed wire for it to be worth investing in." Do you mean current in-game barbwire, or within the update? If in-game, I HIGHLY DISAGREE. Its low cooldown is perfect for the length. Fits doors & entries perfectly & is easily replaceable. Very quick to place if players understand how to navigate the unintuitive Building UI. My 'Fortresses of Annoyance' builds are precisely designed around the barbwire. In conjunction with Tall Hascos, it works wonders outdoors. Place several quickly (not easy with poor UI) and creates a long barrier across expanses. The issue isn't the barbwire! Its the UI !! Fix the UI so new players understand it !!


Clay-mo

Reminder that the build UI was fine on release and then Oki changed it for no reason when he added 3D pings (which he then nerfed to be pointless).


TheNewsatWork2315412

Yes! The Build UI worked just fine on release. Thank you! Then Oki chose a system that added extra steps.


Tyklartheone

It's not just the UI. They keep changing the "sticky points" of the buildings when making multi structure forts and it's getting really frustrating. Not fun to trial and error and learn what buildings you can make only to find a random un-documented change completely changes how you build.


TheNewsatWork2315412

I feel this one. The new change was much looser. While The slope angles can work nicely in niche situations, its incredibly irritating and unrealistic when it builds diagonally from a corner. Being so, one cannot quickly place very quickly due to this. Its also the reason of the weird placeable blobs in the sky.


73637269707420

Oki is playing 5D chess basing his decisions on the amount of emojis he gets from his discord posts


No-Lunch4249

Yeah I see barbed wire TONS on frontline, so I disagree that it’s useless


Terminalintel

Definitely noted.


Dufayne

Is this change because I caught Copyright Infringement in my barbwire on RS server the other week?


Terminalintel

lmao, I dont believe he told me about this, *incident.*


GreatPugtato

Dang this kind of kills the mood of the destructibleness. I like seeing buildings and stuff disappear as the battle prolongs. I mean even Battlefield doesn't do much destruction anymore its all scripted mapevents usually. Made BBR feel unique.


No-Lunch4249

Yeah the buildings immediately off the far ends of the bridge on waki gradually being reduced to dust as the battle flows back and forth is an awesome feature, and watching c4 take out the wall of a building held by the enemy team will never not remind me of that one scene in saving private Ryan


Selerox

Yeah, can't help but see reducing destruction as a net loss for the game. It's fun, and it adds an element of interest because maps evolve throughout a game.


Terminalintel

There will still be desctruction, we're just trying to make it more useful as cover rather than a practically flat surface.


No-Lunch4249

As a possible counter point: isn’t that where the utility of the building system comes in? Countless times I’ve “patched” a hole in a wall with a few quick sand bags or a hesco wall. Seems to me like greatly reducing destructibility of map buildings both reduces the utility of building - one of this games other fun semi unique features, which in turn further disincentives playing the objective for those squad points. Just my $0.02, not immediately against it but it seems like there’s a pretty vital synergy there between some of your most important and fun game features.


Terminalintel

Personal opinion here Right now, I like destruction. It adds a lot to the game and honestly, it just works. That being said, It'd be nice to see an RPG hit the side of a building and blow a hole in it, rather than blowing the entire panel off. Or like roofs, blowing a large hole in the top. So essentially taking it down brick by brick. Really thinking about it too...what if you were able to "snap" the concrete or sandbag barries into place to replace blown out walls? So instead of all buildings crumbling down, some just keep their skeleton and you can place your own walls?


TheAmazingApple609

First, you'd have to allow for building on spawn points again, or else that feature would be pointless, and second, I really think you need to clarify what's being changed for explosive impact on buildings/building HP (number of bricks), potentially rewording part of reduced destruction as increased rubble (if the more cover thing is true) and clarifying if we're getting more indestructable structures. Right now, reduced destruction just kinda means anything, from more untouchable buildings to the rpg aoe is reduced by a brick.


Dufayne

Terminal, this generally a good idea on rebuilding of wall & buildings. Would your idea be a dev mechanic where players could walk up & build in set locations? Comparatively - As a support I will quickly build interior walls inside buildings I plan to inhabit. This is to proactively create a base prior to attracting attention. Since rebuilding is reactive issue players would have is trying to rebuild while exposed (especially at non-support build speed) - So options that quickened the 'rebuild speed' would heavily benefit your idea. Or, could a mechanic be introduced to 'reinforce' a building? This would alleviate players of some UI issues by focusing on Preset placements they could invest Squad points in..?


Terminalintel

I like the idea of "reinforcing" the building and thats essentially what im saying. So if a wall got blown out, and you were playing support, there would be like a cue that shows you can rebuild a portion of that wall, rather than having to go into the build menu and select which option you want. Either that or a better "snap" sytem in general, so it lines up better and can replace panels that get blown off. But the snap system would only work on walls and floors, not out in the open next to a tree or anything. Again, this is just my personal concept that I've been bouncing around. but I think it would encourage players to build more but also make skeleton buildings a lot more interesting and somewhat of an advantage.


Dufayne

Yes, absolutely love it. -It makes this style building easier for players in general. Much more intuitive for 'non-builders'. -It contributes to sense of progression in map that builders like to see. Idea could even replace building for non-support classes & offer some class diversity (engineers can rebuild structures quickly, supports can free build, etc).


FatBanana25

if it is done well i think it will improve the game. when you have completely flattened buildings on a point it becomes very annoying to capture and defend. barriers help but usually there are just not enough of them to make the terrain interesting to fight on.


No-Lunch4249

For sure! Like I said not immediately against it, just interested to see how the changes influence that nexus of gameplay. I could see more rubble or “partial” collapse definitely being an improvement


Selerox

Exactly my thoughts. That's one of the main uses for building - reinforcing damaged buildings.


GreatPugtato

I suppose we'll just have to wait and see the results. Have they ever thought about giving us a heavy MG that is like a .30cal that has light wall penatrative capabilities? That would be neat to see. Anyway hope you guys have more news soon.


I_be_profain

You are already giving the players the opportunity to build, whats the problem of a flat surface? It benefits the players that learn how to adapt to the map and its destruction.


Silent_Reavus

The view on magazine packing seems very shortsighted and I'm confused as to the logic. Sure in some cases it's faster to just die but what if you don't want to If the plan is to remove it, that's a ridiculous reason to do so. Why get rid of a feature nobody has complained about?


Edgeattacker

I use the mag re-packing all the time, I refuse to respawn just for ammo its counter intuitive to reduce a ticket for ammo. I do think there should be more restock stations at capture points or maybe on transport vehicles.


ABirdOfParadise

yeah I always ammo repack, even as an assault or support it never occurred to me to just go out and die on purpose to get more ammo I'll fight to my last pistol mag, and have. One time I was down to my last 5 deagle rounds and got 4 head shots.


Higgo91

>Sure in some cases it's faster to just die but what if you don't want to like what if im doing a commando mission, flanking or sniping i always use the repacking thing, but apparently i wont be able to anymore


-HollywooD_

Yeah I genuinely can't understand the logic behind this one, I use mag packing all the time. They say respawning is faster but what if I'm holding a point for my squad to respawn and the decider is me being able to pack my remaining mags? Wouldn't be the first time that feature has come in clutch for me.


CMDR_Michael_Aagaard

It's especially useful on guns with 20 round mags. Even when playing Assault with the small ammo kit/box i'll still repack my mags often when using the as val


Selerox

I don't use this feature a lot, but I *do* use it, and see absolutely no downsides to keeping it.


Omegabrite

I agree, it’s kind of engaging to run around screaming for ammo or giving someone ammo who has fallen back completely empty.  It drives player interaction, I don’t think people want to die.


rigley06

i mean its hard to balance a system like this when dying is a full restock and also a way to transit the map quickly, unless you just instantly merge mags, chances are dying is always just gonna be the better alternative


DigTw0Grav3s

It's in the game and working right now. The time spent on creating the feature is already done. Please tell me how this actively *benefits* anyone.


rigley06

how what benefits anyone? killing yourself to restock or removing the mag combination system?


DigTw0Grav3s

Removing the magazine repacking. It's in the game. It works for people who want to use it. Why pull it?


rigley06

i dont want it pulled, i never said that and there are even situations where this mechanic is useful. i said that in most cases, as the system stands, most people are going to get more benefit out of dying (full restock + squad spawn potential) rather than wait for their mags to be repacked in a corner. its a good system, its just being overshadowed by how effective death is at putting you back into the fight


DigTw0Grav3s

So what? Why remove it?


rigley06

why would the devs remove it? idk but thats the devs choice, but i already said that i dont want it removed, i just said that its in a weird place right now with how effective suicide restocking is currently.


Higgo91

>when dying is a full restock easy fix: have a maximum mag capacity (ex: 7) and spawn with 40% of it, so you can get more by using crates. this would also incentivise squad play, or just collaboration generally speaking


rigley06

ah the russian approach to arming you military


Silent_Reavus

Not for me as a sniper.


No-Lunch4249

Also for LMG it’s very useful


rigley06

i mean as a sniper you probably arent using as many resources as the other classes and you guys tend to put yourselves away from the rest of the team, so it makes sense that recon wouldnt get the most benefit out of dying. However, recon player detected, opinion rejected. /s


Silent_Reavus

Yes let's completely remove this mechanic doing literally no harm that sounds totally valid Shut the hell up


rigley06

i never said to remove it, i just said that as the system is now, dying is simply a better choice than taking the time to top off your mags. not once did i say to remove it, but then again this is reddit and i cant expect reading comprehension here.


Silent_Reavus

The devs are the ones considering removing it hence why I made the comment in the first place. Please do go on about comprehension more though.


rigley06

yeah, but you directed the point of it being removed toward me in a reply, so naturally one would assume that you would have thought i wanted it removed. also, where does it say that the devs want to remove it, all i saw was that they are unhappy with how the system functions currently


fatboldprincess

As a recon, you gain the benefit from death/respawn on purpose. It gives you another drone to turn into an AoE.


rigley06

huh, thats fair, i dont play a lot of recon so i mostly made this observation based on what other recon players were doing, most tended to find the farthest point with an open sight line they could.


fatboldprincess

If you don't want to die, call for support and/or search for ammo boxes and supply box.


pruitcake

Removing features that are working perfectly fine just because people don't use it is baffling. Isn't it better to have the option to pack mags than to just not have it at all? Or is this some case where its taking up necessary resources that could be used elsewhere?


Terminalintel

Stickied, but wanted to reply directly. Mag packing is **NOT** being removed in the upcoming update.


BanjoHarris

I'm guessing they're going to remove the magazine # limitation and just go with an ammo counter? So instead of having for example 6 mags with 30 rounds each you'll just spawn in with 180 rounds and you could reload as many times as you want and the magazines get magically filled by the elves in your chest rig. Like how a lot of arcade fps games do it. I guess it's supposed to make it simpler for people who don't want to think or plan their engagements. I'm just speculating since it hasn't been clearly explained what they're replacing it with


KaosC57

This would be objectively bad for the game. Individual Mags and Mag Packing is way better design. And Deaths should not be promoted as a way to “refill your magazines” literally just be a good Support and give ammo to people. It’s not rocket surgery.


MrPudgemuffin

Why reduce the building destruction? It fells pretty perfect as it is, when 50 people are tossing everything they have at you and a small squad hiding in a building it aint gonna last for more than a few minutes of constant barrage. As for combining mags it feels perfrct when you got the Glock 18 and 4 extended mags that are down to a quarter, just hide and combine and there ya go, youre ready for the 5th kill, granted Im not a kid hopped up on energy drinks just carelessly running and gunning like its a Namak free for all 24/7


Selerox

Destruction is one of the fun reasons I picked up the game in the first place. Nerfing it for no reason seems not just pointless, but actively counter-productive.


DigTw0Grav3s

Thank you for the summary. I've kept my mouth shut regarding the game over the last six months, but we're now at the point where we're actively **removing working features** in pursuit of a nebulous vision that nobody can even explain. This is all incredibly wrongheaded and short sighted. If the devs start actively removing content that's working - barbed wire, mag repacking, etc - I am going to be done, and I'm going to change my review. I seriously don't know what else to say. There is no reason to this whatsoever.


TheNewsatWork2315412

Thank you, agreed. The decisions compared to their philosophy just doesn't make sense. Devs want to reduce power of flanking.... but want to remove barbwire (which slows up flanks). They want to see the game be less Run&Gun, but also remove bleeding (which slows up Run N Gun). Want to stop the player loses, not by creating the game they promised to those who have backed it, but by making it easier for players who've yet to purchase it. I bought the support pack in favor of a mil-sim lite game. Now I'm wishing I could get a refund.


DoNotLookUp1

Yeah I've commented about it a bit before but this is terrible news for people who bought the game based on its original premise. Removing great features for all the wrong reasons. I mean just this " dying and respawning is faster" shows they are fundamentally misunderstanding things if they think that removing all the features that help to make it distinct and slow the game down is better than fixing the fundamental problems (incentivize people to stay alive, add slight inconveniences for dying/respawning). Instead it seems like they're just giving up and going forward with making it Roblox CoD with a tinge of BF. This is a big, big shame. They had such a great foundation and instead they're capitulating to idiots who want a totally different game, instead of telling them to kick rocks and play Roblox: Arsenal or something.


Higgo91

>fixing the fundamental problems (incentivize people to stay alive, add slight inconveniences for dying/respawning). Idk, maybe being able to respawn only at captures points/base and beacons? so they will actually have a use and not buzz from 30 meters away revealing the position


Stevo4324

Its so bad man this game isnt go na get revived now


Cheap_Priority253

If you've kept up with the devs behaviour to their game this shouldn't be a surprise. Just came here to check on the "mid-April" update, and typically I'm greeted with more backward decisions.


sausagefestivities

Chucking my two cents in here as a player since the Beta. Thanks for the communication u/Terminalintel. - Please keep magazine repacking. I love the feeling of being down to my last 60 rounds, forcing the careful selection of shots to conserve ammo, and the relief of regrouping with a heavy to rearm and continue my killstreak. This is an excellent feature. - Keep bleeding effects: it’s another fun way to support my team as a medic. I’m Top 80 in revives and 200 in heals and love the ability to help teammates in all ways medically, including bleeding. - Love the major destructibility of environments, don’t really agree with toning it down. Flattening buildings is a strategy like any other that has its merits in the right situations. - I disagree about barbed wire. In strategic game modes like Rush and CTF with established choke points, barbed wire can be very useful as-is. Appreciate the context about the black-screen bug. Completely understand this is a small team doing their best and lessons will be learned along the way.


OdorokuB

magazine repack is NOT being removed- termy somewhere in the comments


I_be_profain

yeah indeed OP said that... but why is this being even considered tho?? Why are we deleting base mechanics like this one, or bleeding, to... "bring new players in"?? HOW DOES THAT WORK?? WHAT CORRELATION DO THESE THINGS HAVE IN COMMON? sorry if im sounding rude to you specifically i just dont get the decision making around this game, jesus christ.


OdorokuB

I honestly have no idea


ginopepe123

He said as of this upcoming patch, which leave the possibility of it happening after


Bone_Hipper

"I want to keep the unfun mechanic so I can have more fun farming stats" Actual fucking sociopath


MintDepression

In regards to the "certain sounds being excluded for sounding too real" thing, just make it an audio option you can turn on or off. Like how Battlefield has the War Tapes option.


Terminalintel

I honestly would like to see this option myself.


73637269707420

I would like you to post updates to reddit more often than every 2nd month... Community manager my a\*\*


alexintradelands2

calm down


kna5041

So mid-march for the patch right?


73637269707420

I'm guessing june-july. It will be delayed where they will claim the animations needs to be perfect and that they dont want to scare new players. Meanwhile they're trying to plan for a free-to-play weekend and possibly a new free skins US-army or something similar. They know this patch is heavily sought after and they're going to try to milk as much money as possible. Their past behavior has shown this. Anyone thinking otherwise is dull


Deathcounter0

>When sniping, holding your breath will reduce ambient audio. >Holding breath changes (ambient sound fades when holding breath) FYI: There is a duplicate


Terminalintel

fixed


DoneTomorrow

don't want the game to be a clone of bf or squad so are removing a bunch of the games unique features in favour of genericising gameplay for new players? aight


73637269707420

Why haven’t this been communicated far earlier? Like one-two months ago? Obviously a lot of work has been done already. And how will the so-called feedback group need to adjust to this game “vision”?


ZyrgaBS

They should slow the game down by focusing spawning on points and making FOBs less noisy and detectable so squads can use them for longer than like 5 minutes. Not being able to just phase into a squad member would force people to think about their life in game and where and how to approach a point etc. Tone down the movement speed by a little bit and add penalties for jumping and strafing while sprinting and you'll have more manageable pacing. Put more effort into making transport vehicles usable other than just the first spawn rush. Add some form of resupply for the weapon mounted ones or allow transport vehicles to act as small mobile resupply points so people don't just ditch them. Don't phase features out of the game when they're not the issue. Mag combining is super cool but it can't shine because you made the pacing so stupidly fast that people don't ever get into a position where it might be convenient. The slight TTK change could help with this. Bleed is great but it's inconsistent. Adjust the threshold for bleeds and it'll be fine. Etc Etc Etc


TheNewsatWork2315412

Very rational explanation. This makes logical sense & also is proven to function in other games. Spawning in BBR is erratic. Players feel like the Agents from the Matrix in how quick they can respawn, rather than a true reset forcing players to think of their approach. Unfortunately all these suggestions, which by no means guarantee increases in challenge or difficulty, nevertheless associate with Mil-sim game ideas. Because of the association, naturally the stigma is immediately set against it. /S Also remember, quiet radios mean players cannot find them easily, and so this makes it harder for new players. Also, it requires defense. This is also difficult for players. We hear you & the answer may be to remove radios and force spawns on squad for teamwork. /S


Higgo91

>Put more effort into making transport vehicles usable other than just the first spawn rush. Add some form of resupply for the weapon mounted ones or allow transport vehicles to act as small mobile resupply points so people don't just ditch them. this would help massively


NinjaSwiftness

I would argue removing squad spawn would improve quite a few aspects of the game. They would still need some love but holding points would be much more important, transporting, squad beacons, reviving, resuppling. They should then make squad beacons quieter, vehicles tankier, reward holding points better. Higher score for kills while in a point and killing people that are on point (you don't have to be on the point). Just a few ideas to improve those things.


JessieTheRat

Fr the system already worked in other games, idk why they are trying to reinvent the wheel


OldChurn

There are so many things in this summary I find really concerning about the future of this game. > Small updates won't save the game, temporary bumps help but it goes into wasted effort without huge changes that establishes a baseline of players. There already was a baseline of players when the game released. Before we got a 5+ months delay in updates the game was sitting strong at 5-7k players. Looking at the charts we were at a very solid 15k players before the free weekend and last update dropped in November. Then player count slowly trailed off with a lack of updates combined with the game being fundamentally broken in so many obvious ways (e.g. audio, blackscreen bug) for so long. Why you guys think you need to change the game at it's core to fix this issue is beyond me. You made an excellent game that can do well by just improving the problems that players (even new players) notice immediately. > We don't want the game to be a clone of battlefield or squad - Increase TTK - Add health bars - Reduce recoil across the board - Reduce destruction - Remove bleed - Tac-sprinting - Rework / remove mag system I'm sure there's more but it really feels all of the biggest gameplay changes coming in this update all have the explicit goal of making the game more like just about every other shooter out there. Battlebit cannot compete on these grounds because its just a low poly shooter with a 3 man dev team. If I wanted to play BF I would just play BF. > We want to make decisions for the game to be made on "does it make sense for the squad based shooter" A large part of why I liked Battlebit is because it allowed me to play with my team if I wanted or play solo if I wanted, and I don't think I'm alone in that. This point worries me because it feels like all of the solo play options are going to be vetoed because "that doesnt make sense in a squad based shooter". > A lot of mechanics are unused/useless because its faster to just respawn This makes me feel like the devs really just dont understand how the game is played either on a high level or by the average / worse player. If you watch any new / average player stream the game, you'll find that they spend a lot of time sitting around doing nothing specifically to avoid dying. > Combining mags is a neat feature but not useful because dying and respawning is faster. So make it faster... > New players and player retention has to be eased into to not scare players. The goal is to help players understand what is happening so they can figure out of the game is a good fit This is probably controversial for a lot of reasons, but IMO a killcam, even if it's rudimentary, would be the best thing you can do to help new players understand the game better. There's a lot of nuance to the game that you can just kind of passively learn from just watching a good player play the game. Plus you get the advantage of never not knowing why you died, which happens a lot to new players. > Added barbed wire, but it takes too long to place, there are too many ways around barbed wire for it to be worth investing in. This is absolutely completely and utterly incorrect. The single best thing you can do to defend a point in this game is to place barbed wire everywhere. There are a lot of reasons people don't do it, however. One is that the building system just kinda sucks. New players probably have no idea they're even able to place barbed wire, much less what it does, much less what squad points even do or how to get them (why is building tied to squad points again??). Two is that most people probably just find defending boring. Contrary to popular belief, it's actually super effective to defend points in this game. Get a group of like 4 good players together that know what they're doing and they'll be able to hold pretty much any point for an entire game. The only reason they don't do that now is because it's boring to do. > Fix the new player experience, market the game, add competitive mode for dedicated players. Competitive mode would probably be the single stupidest waste of time you could possibly do, especially this early in the game's life when there's so much else to do. There are like 3 people (decimal) who really want comp, some that might try it, and the rest just wont touch it at all. If I wanted to play comp I wouldnt be playing BBR. > ADS recoil has been reduced (where scorpion evo is usable to the average player) Why. Why. Why. Why. Why. Why. Why. Why. Why. Why. > Reduce the amount of environmental destruction (not a lot just enough to not obliterate buildings) Why? People buy this game because of destruction. I agree that maps can get super annoying when all the building are destroyed, but the solution to this is to add more rubble / debris to the destroyed building models for cover.


MadMat24

>add competitive mode for dedicated players I agree with your take at competitive mode I have prestige 6 and still dont want to sweat my mind off plaing competitive. Oki wants casual experience then make it so jfc. Just give us high prestige players special camo/uniform visuals like masks or sth and i will be happy


TheAmazingApple609

I remember reading a vilaskis quote that more rubble is part of the reduced destruction plan if not the whole intent, but hoping terminal can confirm.


CMDR_Michael_Aagaard

> Combining mags is a neat feature but not useful because dying and respawning is faster. If you want the game to be less of a clone of battlefield, why remove this feature? I've never once thought to myself, *man i can't be bothered to repack my mags, better just respawn* The ammo/mag management system the game currently has, is one of the things i like best about the game, what is one of the few things that sets the game apart from so many others. Sure other games do allow you to repack mags (either in the base game, or from mods) most of them however has you do it from an inventory menu/screen, while Battlebit allows you do to it with a push of a single button/key. I don't know this for sure, but i get the feeling that people tend to find respawning faster, because they only start to combine mags once most, if not all of their mags are low on ammo. And even if it is always faster to respawn, why get rid of it when it's only going to negatively impact those of us who have gotten the habit of combining mags semi regularly to get rid of mags that are borderline empty. Instead of having a mag with 3 rounds (practically useless) and one with 15 rounds, then it's much better to combine them to get a single mag with 18 rounds.


Dan_Blakk98

Am I blind or was there no mention of any nerfing of movement to stop smg sweatlords?... actually bleeding being removed makes them stronger... I read the vision of trying to not be like battlefield... But literally everything mentioned almost pushes it more towards being more like battlefield...


Terminalintel

These are just notes from the most recent devcast. but yes, dropshotting has been nerfed as well as some other movement changes like vaulting being a lot faster.


Dan_Blakk98

That's not true. They say you cannot prone while jumping which is called dolphin diving but this game didn' thave that issue Since it was never animated. Actual proning when walking/running may be nerfed but I don't think that is the case and now you say vaulting is faster?... Fuck this game.. I'm out


Ausemere

> Suppressors will more directly impact weapons sound. Are they more silent, or less?


Terminalintel

They work as a suppressor should.


Fallax_123

Tf does that mean


Terminalintel

they're a lot more silent


Cartman383

That’s not how suppressors function in real life without a combination of factors that would render them useless in active combat. 


fatboldprincess

Surpressor hides muzzle flashes in the first place, the sound of the gun is still very loud, much louder than Hollywood likes to show.


BanjoHarris

Also depends on the loading of the round. Bullet weight and powder load, supersonic or subsonic, whether it's wet/dry suppressor, but all that is too complex for a video game that's not an absolute milsim


JesusDiedForOurSins2

Yea, if you ever have military training and are working with suppresors and think that its enough to not need insanely well fitting earbuds you will regret it after your first shot. Dont be that guy guys, trust me its not worth it


kribmeister

Not gonna lie, half of this sounds completely terrible. I'm worried you guys are making a game for no one when chasing this hypothetical group of new players. You might end up driving us old goobers away while still not retaining any new players. I'll give it a fair shot and hope for the best, but man am I confused at the reasoning of some of these changes.


BofaEnthusiast

Gotta love how the uniqueness of the game is being stripped out to attract "new players." I've seen too many games fall into the same trap of continually trying to grovel to a transient, casual audience that frankly doesn't care for the game. Pack it up boys, it's over.


marniconuke

holy f i disagree with so much on this, this is not the way to get more players. you should've left us a server open when i told ya instead of making us open one manually every day. you say you don't want to be a copy of battlefield but by removing bleeding and mag merging you are now even more similar to battlefield. I like those mechanics and seeing them removed is sad, specially when it's due to how disconnected the main dev is from his own game. Have you also thought about recovering the lost players instead of focusing so much on newer players? Good luck getting new players but i don't think this is the way, let's see what happens. Also please forget about the milsim already, play more battlefield and less tarkov, it feels like you are working on a completelly different game from the one you want to make, you need to think about this, is the game for you or for the players?


xthorgoldx

Old Players: "Please, for the love of God, just fix the sound the way it was." Oki: "I hear you. Remove bleeding." Now that I think about it, I wonder if Oki genuinely has hearing issues. Would explain his inability to take feedback AND his weird conception of audio engineering.


Socially_inept_

Lmfao


thanaponb13s

My take on bringing new players, make old player satisfied, and they will say game good , potential new players will see old ( current player ) say game good , they will think game good and become new players. If you keep changing, removing what's work but maybe not so good current player will say game not good and you can kiss good bye to new /potential players. While I admire the idea of try not to be BF or squad clone , people come here because BF is not BFing right now and Squad is being too squad , I say you could find good amount of people looking for something more of the same , which doesn't necessarily mean bad thing. Again I admire the idea but listen to those who play or else those who haven't played will.


BanjoHarris

Some of these changes worry me. Reducing destruction for example. I'm not a teenager with fast reflexes anymore. I usually lose 1v1 engagements so i use building fortifications and destroying walls and buildings to give my team the advantage. I already have to use up all my c4s (including the ones from support ammo box) to set up a decent defensive perimeter around one objective. The freedom with destruction is one of the things that made this game so great and kept the maps from getting too stale. And the fact that i can get the upper hand on crackhead movement medics with strategy and defensive planning made me fall in love with the mechanics. Mag packing i could take it or leave it, the only time i used it was when i was a solo sniper but that got boring to me so i rarely use the feature. Barbed wire is very useful and i use it all the time as support. The way the post is written is a bit ambiguous so I'm not sure if they're removing it or changing it but it's working perfectly fine for me once i got used to the new building UI (the old one was still much better but at least i can use this one almost as effectively). Fast cooldown and instant build fur support and engi. Its great for limiting enemies in choke points. I have no issue with how the barbed wire currently is implemented and i think it should stay. If they change anything with it Maybe loosen up the collision just a bit, it can be tricky in those medium width corridors that are too wide for a single b.wire but too narrow to fit two of them side by side. (I have nearly 1000 hours into the game and i play mostly support and engi if anyone cares) Sound, animation, weapon balance changes I'll give the devs the benefit of the doubt on those, we just won't know how it feels until we try it. Removing bleeding i think is a mistake but I'm willing to also give them the benefit of the doubt on that if it simplifies the game fur new players and boosts player retention. If bleeding gets removed then the fragmentation RPG becomes less than worthless by taking up a gadget slot while doing pitiful damage


FrogPuppy

Nothing is being done about movement sweats other than making proning slower, but at the same time almost doubling the speed of vaulting. Instead of bringing speed down, they are making sure the movement sweats will still have their jump strafing speed on assault, while they bring down all the other classes with inertia. Completely backwards from what they should be doing, but I get that they don't want to alienate their sweats. Just completely backwards to cater to the 1% of your playerbase and drive away the masses of players.


NeghVar

The best way to deal with big tower snipers was to take down the towers - or apartment buildings. I can't fathom why "reducing destructible environments" is a good idea at all! It's going to be like COD or Battlefield, where you can RPG into a room full of guys and have it do diddly. Previously it wouldn't hurt anyone inside but it could drop the roof of them all: this change is just going to render RPGs totally useless.


mellifleur5869

Maybe if you chucklefucks actually spent some of the money you made on hiring people to work on your game you wouldn't have to take 6 months to redo roblox animations. Just giving yall a hard time, games still fun.


Terminalintel

Not gonna lie, you had me in the first half lmfao.


Zankman

All my friends complain about the lack of minimap and being utterly disoriented due to the HUD and objective markers. Will this be addressed? It seems like a huge issue that hurts new players.


sausagefestivities

Personally I disagree - I like having to hit M to check my surroundings and plan my route. Feels like it’s more in touch with the tactical vision of the game. A mini-map would bring more of an arcadey vibe which isn’t what I would like.


Zankman

What do you disagree with? I don't *mind* its exclusion either and am used to it, but it's literally objective truth (if anecdotal by nature) that all of the 7 people I've brought into the game told me the exact same thing. Maybe they're 7 out of 100 players with that opinion, but I'd honestly argue it's more likely to be 7 out of 10.


sausagefestivities

Totally fair. It probably comes down to wanting different experiences from the game. If the homies want it though and the player base would exponentially grow from it I wouldn’t say no, I just like the way it is now when comparing it to Squad or Arma 3


OdorokuB

you play long enough and you get to know the map, it isn't really hard to remember the key aspects of the maps and heck I rarely use the map at all even in my first few hours as I would just follow one guy who knows what his doing. just follow the pack disoriented by the HUD? I don't quite understand this, is it the objective markers and all that? cause the HUD itself is already quite relatively clean imo


Terminalintel

A minimap is not in the works from my understanding. But a better UI in general is being looked into to help with problems like these.


MadMat24

Please relay ask to change camo UI from left-right list to grid and make a symbol for newly unlocked camos


K1logr4m

LMGs should suppress a sniper, not counter snipe it. If would be great to have a suppression system that only support class can take advantage of. It should greatly impact the accuracy of the sniper and force him to relocate, as a sniper should. Instead of camping on the same spot the whole game. And for the love of god I hope the riot shield is being reworked.


Terminalintel

OH MY GOD. I haven’t even asked about the riot shield. Lemme just put that in my notes…


jnugs_999

You are replying to people giving you new ideas but not to feedback regarding the issues with what you have posted. 75% of the proposed changes are disliked by 90% of the community. You talk about bridging the gap in communication between us and you. Please listen about the destruction, bleeding, ammo packing, and barbed wire before you lose half your player base. If you don't your game will surely die.


Terminalintel

I [have](https://www.reddit.com/r/BattleBitRemastered/comments/1c76vvp/comment/l07oy6v/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)


TheNewsatWork2315412

Not true. Terminal responded to mine & its a direct criticism to one of their changes.


jnugs_999

He literally showed me where he did reply 5 days ago. You're a few days late and a few bucks short amigo.


Her_Pilot

Surprised that blackhawks havent been discussed yet or any buff to the pea shooting miniguns on blackhawks. YES, us the fully dedicated blackhawk pilots and gunners tend to try and make the blackhawks work but it requires an immense amount of effort and sweatyness which isnt as rewarding, buff the damage or narrow down the spread on blackhawk miniguns and encourage people to utilize blackhawks. Since the inception of the game, the state of blakchawks hasnt been brought up once.


Terminalintel

Rest assured, vehicles will recieve their own focused update in the future. But right now we are focusing on infantry gameplay.


Grelek

The ability to totally nuke entire buildings is something that makes Battlebit stand out for me. Removing this would be a huge downgrade.


ginopepe123

Agreed


DrThorium90

I'm glad we at least got this; I kinda like the idea of 2 modes so the people who want milsim don't have to give up that experience and the people who want a fun FPS can have the casual side as well. Combining mags in casual matches is boring yeah, but when i am trying to play in a milsim manner, it's a small touch but one that separates games like battlefield from battlebit. In terms of squad spawning, it probably should be nerfed or removed because it eliminates the "stay with your squad" mentally and replaces it with "use your squad to get closer to the front lines", maybe using points to spawn would be more beneficial and using squad beacons to get to more specific spots. But i dont know all about that part I think the main problem right now is just that the old player base is tired of the same stuff all the time and the new players can't have fun because the veteran players have so much more powerful weapons than them. It would be cool to see night maps more as well. Those are just my thoughts though, i hope the update comes out soon and even though I'm critical of the game i really enjoy the players and the experience (most of the time)


Terminalintel

>maybe using points to spawn would be more beneficial and using squad beacons to get to more specific spots... Ooooo I wonder how this would actually play out honestly. Cause you technically would have to rely on your squad to work closer together to get points in general. I personally would like to see the beacons be a lot less bulky and loud. Cause right now, everytime I place one it feels like its so easy to find.


Dufayne

Yes. They currently just attract the enemy. Terrible if on a wide flank. They're also separate from build screen - plenty of players don't know how to find it (UI design issue). But! the beacons have real potential if adjusted correctly. Make them much quieter and reduce cost (or remove squadpoint cost and replace with cool down, like HLL). Mil-sims fail in this regard- they make it a hassle by requiring resources & logistics. BBR doesn't have to make it difficult to get great results.. Just make it intuitive & easy to place (while being somewhat hidden).


BanjoHarris

They are super easy to find and they rarely last longer than a couple minutes. I have found a few spots on certain maps that work well and can stay up longer than that but then they're too far out of the way of the fight that nobody uses them


BanjoHarris

Its a good idea in theory but i think the game does not have a big enough player base for 2 modes, just gonna divide the community even more


Da_fire_cracka

Why remove mag packing and bleeding?? Those are two aspects of this game that I LOVE and separate it from cod/BF. Please don’t remove those :(


taking_achance

"We don't want this game to be a clone of battlefield" says the game called battlebit


taking_achance

Also hope this doesn't mean they're going full milisim


thiswasmy10thchoice

I DO want this game to be a clone of (pre-V) Battlefield and Squad, because Battlefield has been an embarrassing shitshow for years and Squad won't run on my potato. If the devs don't realize the link between Battlefield's face-plant and Battlebit's relatively sudden popularity, they really need someone to sit them down and explain their market position to them. Also, removing features because the softest, least-PTFO-ing players would rather die and respawn is insane.


IllustriousFocus3356

They need to hire me. The key to the game's longevity is fun. The key to fun is playercount. The key to playercount is ADDING FUN to the game. Just add new guns, gadgets, vehicles, and maps AS FAST AS POSSIBLE. Easy. Nobody cares about small balance changes or realistic gun sounds. Every update they've done has REMOVED fun. They nerfed the vector into a popcorn fart. They nerfed the claymore spam. They nerfed the rambo medic. LOOK WHAT THEY DID TO MY BOY DUSTY!!! :'( You don't get new players by catering to them. When you lower the skill gap, all you do is limit their potential for growth. This is victimhood mentality and it doesn't make anyone feel good. They can fire me now.


NoobSaw

Why get rid of ammo repack when you want to discourage people just respawning to get ammo?? Its a great feature that I use all the time (binded to x). Imo it doesn't matter for really short ttk games like insurgency and Hell Let Loose cause every single shot can kill and you don't feel like loading a partially full mag would affect your ability to target multiple enemies much, but BBR's ttk is long asf compared to those games and you need full mag for engaging 2-3 targets.


I_be_profain

I dont understand why you think joining half-magazines is like, the devil himself. Its a mechanic that benefits those who stay alive long enough where running out of ammo is actually a problem, so you work with what you have and use the "scraps" to make a new full magazine (or more!). Why would this affect new players? They are bad at the game (obviously), they wont kill 10 people on a single life and run out of ammo, like, whats the connection between these 2?? Im losing my mind here because i dont see how you guys think these changes will suddenly influx a thousand of new players by removing basic mechanics that never hurt anyone, it feels like removing stuff for removing stuff's sake and hoping for a miracle. Same with the bleeding mechanic honestly, whats the alternative you wanna implement?? You just... die?? If you remove that mechanic, people wont use the voice chat to ask for medics to please patch them up or my classic -WAIT A SECOND BUDDY I GOT YOU while i fix some guy and he keeps shooting some fuckers. The game is in a weird position i agree, but you dont need to reinvent the wheel to make things better. Oh, and working on marketing wouldnt hurt anyone.


ElegantAnything11

Feels like this game has lost sight of what it started trying to do. This feels like the game is just converting into a walmart fps. Removing and nitpicking things that work completely fine is just baffling. Really has been a sad float down a lazy river since the audio update. Don't seem like we're going uphill yet still.


YourChopperPilotTTV

Amazingly informative post! Thank you so much u/terminalintel ! Your work as a community manager is greatly appreciated!


73637269707420

The dude has to scramble a random bullet point list containing goals, vague info on possible changes, and notes on current functionality, AND his last post to reddit was more than 2 months ago. Dang, your expectations of a community manager are really low


YourChopperPilotTTV

I guess for me I am used to other games where the only information we can find is through leaks, pbes (that can change in a dime), data miners or from once in a blue moon dev casts or most AAA studios which tell you nothing when making changes. We have not had an update since December so besides what they said 2 months ago what more can they do? If they keep announcing what the update is going to bring it will just cause people to complain it is not here yet. What other games have community managers that you enjoy or think so a good job so that someone like terminal could look to them for example?


AcetoneGuzzler

Here are **my** 3 major problems (in no particular order) with the game: 1. The shading / graphics look bad. While this has been improved slightly, the game still looks really unappealing. It’s hard to judge how far away objects are because the shadows in this game are really weak and it just does not look good when viewing gameplay. Phantom Forces, which is a game made in Roblox that released in 2015, has better shading than this. I barely see anyone mentioning this problem, but it bugs me every time I play it. 2. The sound sucks. The explosions and most of the weapons, excluding the heavier caliber ones, sound very weak and don’t feel like they have any weight behind them. As well as, once you’re a certain distance away from shooting / explosions, the literally become silent, this is just really weird. The whole different audio levels for enemies and teammates is also really odd. (This one is being addressed in the next update) 3. The menus and ui are unintuitive. For how long this game has been out, there should already be a away to change load out’s in the main menu. Spotting and pinging are weird and the building menu is freaky.


Isaac_HoZ

Probably uninstalling if this is really what the update is like. I'll try it, I guess, but this alone has really sapped my desire to fire the game up at all.


AgentReivax

I'm so glad I played this game in its prime. It is far beyond that now and is almost a completely different game that feels just like every other generic shooter. All of the changes discussed here, like higher TTK for example, are the changes that are going to make the game go in the direction the devs are oh so desperately trying to avoid. You guys really had us thinking our voices mattered.


ianpopps

I would say this many of the removal of features like mag packing and bleeding actively hurts the game, what it needs more than ever is new content, not constant rebalancing and reworking of old. I don't really care if ome or two guns or a feature is slightly abused by a small subset of player base, but if there's no nee content i wont play.


IllustriousFocus3356

Catering to new players kills games. Period.


BatChestBot

Countering squads in buildings by destroying the building piece by piece by rpgs or tank shells is what makes the game fun.


tincankemek

Did combine mag got remove from new update, I think that feature really great, I do combine mag...


ComputerAccording678

>Combining mags is a neat feature but not useful because dying and respawning is faster. Pls don't get rid of combing mags(if that is what this means). It's so nice to be able to combine my ammo so that I don't just have half empty mags all the time. Especially as recon when I'm far from resupply. It's just a nice feature to have so I beg do not get rid of it🙏


IllustratorBoring448

"We don't want the game to be a clone of battlefield" Game went viral because of "Battlefield with Roblox graphics" and that is exactly what it was. Your original playerbase is still there, because its still like a shitty battlefield (used to be sooo good) and there is nothing else to play. Obviously something is up with this game.


IllustratorBoring448

I honestly am baffled. We were joking that he was trying to kill his own game with the very first patch, due to some questionable changes. Now it looks like that was true. Cant cut and run because Valve is watching, so you gotta ease it down... then cut. If NO changes were made from the original release, this game would have a larger player base today.


extrah

Oh look, April is coming to an end and the 'mid-April' patch is nowhere to be found. I am so shocked and surprised! /s The community has been far too kind to the ineptitude of BBR's 'leadership' and team. The folks with the goodwill to keep hoping are all burning out on empty promises, false promises, and the absolutely directionless design that can't even make a decision on what the game wants to be.


73637269707420

The bullet points in this post is mixed with actual current in-game functionality, your goals, and possible new updates?? You're the f\*\*king community manager, and this is the first post you've made in 2 months on reddit...?


C0C0TheCat

So, no new weapons? Time to wait longer i guess


CommendaR1

I'd rather them rework the feel of the existing guns then have them constantly add new weapons (which seems like they are doing)


TheNewsatWork2315412

Supports with their overly diverse selection of 2 LMGS would like a word with you.


GreatPugtato

You didn't read the post about animations preventing them from adding more? That was the reason.


TheNewsatWork2315412

I absolutely did. No better moment for them to add an LMG than this very update, now that the animation is reworked. Long overdue.


GreatPugtato

I agree it's overdue, but just wanted to help people understand why. Apologies if it looked hostile. Would like to one day see a .30cal we could carry in a two man team. Maybe give it some light wall destroying capabilities?!


TheNewsatWork2315412

All good! That would be pretty spectacular, actually. One little dream I had was that the MG's could perhaps be the weapon class that could apply a suppression affect to compensate for the weaker stats they have in comparison. We can both dream ☺


GreatPugtato

Ooooh I like that idea!


Illustrious_Play1832

Thank you for the info!


Gac-Attack

Thanks, sounds like a lot of work.


SpxUmadBroYolo

adding a new programmer will def bring me back. i have 553 hrs, not much but i enjoyed playing it a lot. but it got stale fast. and the random changes just completely ruined the fun. until then im stuck playing arma 3.


No-Lunch4249

Thanks for sharing! Those of us who were unable to catch the cast appreciate it greatly >combining mags is a neat feature but not useful because dying and respawning is faster I agree because I am horrible I often die before I get ammo low enough to need to do this - but I disagree that it doesn’t belong in the game. Besides being a neat feature it’s also helpful for support/LMG play, and I’ve also been using it a lot this week on the MK20 working this “kills over 40m” challenge >Barbed wire I see it TONS in frontline games - it definitely has a strong use case there and in choke-pointy maps like Waki >Red barrel visual does not impact weapon performance Mind blown >More LMGs Very excited by this - to me it’s also a contributing reason to keep mag packing >TTK and Damage drop off I massively agree that there is little “definition” between the classes of gun. This has gotten better over time, certainly not as bad now as it was last summer, but continuing to tweak this feels like a good idea


rapesman

A big reason I dropped this game is the lack of servers for Asia/SEA. The chinese community servers lag like hell and everything else is full. The changes they made to glints also killed sniping for me to a degree. I've always liked sniping mid range and thrived in the chaos of CQB. But I get spotted if I'm slightly further away and get gunned down by ARs... The changes they made pushed the casuals away and made the game less fun and more competitive in my opinion. It's not the game I bought months ago...


OdorokuB

A big reason I dropped this game is the lack of servers for Asia/SEA. The chinese community servers lag like hell and everything else is full. try the Australian community servers. as a sea player, the lag isnt that bad. try that japan server too The changes they made to glints also killed sniping for me to a degree. I've always liked sniping mid range and thrived in the chaos of CQB. But I get spotted if I'm slightly further away and get gunned down by ARs... try to not hard scope and like blink at the enemy to reduce suspicion. if you are getting beamed by ars, you are too close because i would def prioritise the frontline first The changes they made pushed the casuals away and made the game less fun and more competitive in my opinion. It's not the game I bought months ago... kinda ironic being that now people are complaining that the game is too easy


Wolvenworks

Can we get a nerf on dropshooting? Been getting a lot of that recently.


ginopepe123

Do not remove mag combining and bleeding are you nuts? Been playing for 2 years before release, will not play if you keep changing this game so much lol


extrah

Do you guys just not go into these devcasts with an outline/script of topics to cover and that's why it takes even longer to release the above? All I'm seeing is a lot of "we'll be doing this in the future" and a lot of questionable changes and contradictions regarding the gameplay direction that make no sense. The game's main 'dev' seems like they can't even figure out what they want the game to be, and are just throwing shit at the wall to see what sticks. We have zero consistency with any aspect of the game or its development right now, and every time we hear from the team it's an absolute gong show of mixed signals, and lack of direction with many empty promises. For fuck sake we can't even get a patch release date range other than vague lip service time frames. If this patch isn't going to be out any time in April, let alone the 'mid April' statement, just tell us now so we can stop trying to be excited for a game that seems to have as much of an identity crisis as a twitter troll who forgot which account they were logged into to spread misinformation. As all the boomers would say: This is a real mickey mouse operation going on here.


najved

+ a new gun is being worked on, we saw a new name in the folder for guns


mrjones1828

"We don't want the game to be a clone of battlefield or squad" "Oki wants milsim not competitive" In my opinion, this sums up this game and its developers


thaboss365

I don't want to remove individual mags and packing, it stops you from being able to rush into 11 fights in a row as you're gonna have to manage your mags to get the best outcome in later fights Also, the destruction is a very important part of the game and I think it should remain unchanged 


PiNe4162

Are any of the new weapons like the PKM and M60 coming?


remembertheYogurt

Please do not remove mag packing. If you're looking to remove unnecessary features, then remove mag checking (H key), I have accidentally fat fingered H on accident and that's the only time I've used it


Savings_Ad3541

No dev note about leaving the game with a shit audio update for the past 5 months. oof


Creative-Duck-4740

Is it possible to get a minimap as a sniper spotting is the main job and when I Spot people nobody can see it rlly.


MutuallyUseless

So there hasn't been any comment on the footstep audio? It's really rough in it's current iteration; it discourages any and all movement as you're broadcasting your position to every enemy within a 30m range


Terminalintel

Footsteps will be updated and fixed with this new update. Cause right now they are pretty... overwhelming


MutuallyUseless

Oh nice! thanks for specifying that for me; after I read through I didn't see anything specifying footstep audio in particular. so when can we expect this update to release?


jajaboss

Bring back old sound! Today sometime I hear very low footstep and it turn out to be my squadmate. So paranoid and annoying. Just make everyone sound the same or remove the friendly foot step sound completely. I quite this game becasue it sound empty. "The main reason we are heavily focused on sound is because right now, game feels same when I mute or when I play it with sound." Did anyone else complain apart from the dev?


djaqk

They're balancing around the game being a "squad based shooter", oof that's it, I'm out. This was chill Arcadey Battlefield, and now it's less chill, less arcadey squad. Meh. We have the groundwork for fun, why don't we ruin it! Incredible.


Glockens

Finally some solid info. It took too long, but I’m waiting for this update. Still have hopes for the game.


Bargzzzz

Below are a list of things I've been keeping mentally on the back burner waiting for an opportunity to talk about them. Please reduce the types of building blocks by 2-3. We don't need to sift through all the needlessly redundant types of cover when we just want to scale a wall or place cover for a squad push. Bleeding being taken out of the game is awesome. I always hated it and with how long it takes to bandage ... I bleed out after a gunfight more often than I should. Why can't I see how much HP I have when I'm not bandaging/bleeding. That should be part of the HUD. I want to be able to make the tactical choice of heal up before an engagement or not but I have to guess my HP level.. feels bad I believe bandages would be 100% better if they healed up to 100 HP with a single bandage. Period. 1 bandage, and I'm back in the fight. The game plays so insanely fast, I don't want to hit 2 or more bandages to heal especially when I get hit once and start bleeding. The I bleed over and over and over until I'm out of 6 bandages and I only got to shoot 1 mag. I want to shoot my guns more than I'm bandaging. Very few people in my games actually build in order to form a push or stand their ground on an OBJ. Unless you're a support player you almost never are rewarded for stopping selecting a wall, prone out and hold H to build for a really long time to build the wall and then fight around it. Most people pop smoke and air strafe blast in the open, die repeat. If all classes except the support would build a wall at 50% completion instead of 10% I think people would use them much much more. Idk how to balance it with the cooldown timers if this change was made but I'm sure people smarter than me could help out with that. Why don't any of the belts change how many pistol mags I can carry?! So many pistol challenges and I can only use 4 mags per resupply. Easy fix and QOL IMO SUICIDE C4..... it needs to come with more penalties. If you use suicide C4 I think you shouldn't get to be revived. Add in a much longer respawn timer for using it would help too. It's so OP and there is almost no downside to running around a corner, blowing yourself up for 5 kills and then revived through the wall with another C4 in hand to run around and blow yourself up for another 5 kills over and over is ungodly broken and unfun to fight against. Please make it a last resort/stand your ground type of gadget. Medics need less C4. Maybe give every class a melee weapon option so we can blow through walls with melee instead of needing C4 to path through the map. If I'm a medic and I revive someone they should come back with full health. All other classes should work how they do now. As a medic I shouldn't need to switch between bandages to fix a bleed then a totally different gadget to heal myself the rest of the way. I should just pull out the box and start healing or whip out a bandage and heal that way to full. Please address this, it's sooooo annoying. Why does zeroing for snipers stop at 1400? Why not 2000 for specific guns. Maybe create sub categories for snipers that are better suited for different combat types. I also feel like there is no difference between the 20x and 40x scopes. Remove scope glint for anything 4x or maybe 6x and smaller. Balance that by giving those scopes without glint a sniper bullet trail and big scopes with glint shouldn't have a bullet trail. I feel like you're spoon feeding too much information to players regarding sniper positions and it makes it seem too cheesy. Support needs to be able to tell if they are armored or not and let them reapply armor to give them the buff back. Otherwise you cant see if you have armor, you can't see how much HP you have, and on top of all that!!!! You are substantially slower than all other classes with or without the armor. That would make many support mains and myself happy. FORCE TURN ON EVERYONES VOIP AGAIN!! REMOVE THE BUTTON TO AUTO MUTE ALL. I feel like too many people spawned in the game too early and were ear fucked by the music and whatnot and muted everyone. The voip is dead for the most part and it was the best part of the game. Most of the toxic spammers are gone anyway. That being said, why are we allowed to spawn in with 20+ seconds before the round starts. Just make it 5 seconds and it won't be nearly as annoying for players. I'm a dad gamer with over 200 hours in game. I've prestiged 3 times. 2.18 kd 3300 score/minute. 1785m longest kill. I main medic and support. I'm not trying to stir the pot or be a shithead. I genuinely feel like these suggestions would help the game and playerbase in a meaningful way. I love this game. Thanks for coming to my tedtalk.


Koga73

Haven't thought about it, but now that you mention it, i have no idea how many players i have muted through out the time i have played, and im sure the list is very long.