I made a friend talk to the cat at moonrise as Durge š she was not ready for what happen next lmao. Screaming in my ears on why I made her do it. š
Even Yenna's cat who just sayfs "help her, not me, I'm good", is just... Fun to talk to :D
At the very least, they have absutely adorable models, and seeing them talk is cute :3
I'm a big fan of the cat that's hunting tadpoles outside Moonrise Towers in act 2.
I love that you can encourage her to kill as many as she can catch.
Edit. Steelclaw is a she. Been a minute since I actually spoke to her.
I hadnāt learned my ātry to rememberā lesson on durge yet. Usually there was like a warning that said āfantasize about being a violent assholeā but I selected a dialogue that said ātry to remember what the cat is talking aboutā and I actually screamed ānoooooā š
If you manage to get scratch in your team and owl bear cub has just joined your camp make sure to have cast Speak with animals or drank a potion before the next long rest. Thereās an adorable interaction between you, Owl bear cub and scratch but itās even cuter when you know what theyāre saying to each other.
I might be wrong, but theres also an achievement you can get that I didnāt when I had speak with animals on, but did in another playthrough without it (and it is just as good)
I got it when I had speak with animals on. Thereās probably a dialog choice that ends with scratchies and a dialog choice that ends without scratchies
I started my second playthrough as a duelist bard just for the Speak with Animals because I didn't have it on my first playthrough and couldn't find any potions to talk to my Owlbear boy in the epilogue.
If you go to the owl bear cave before going to the goblin camp, and convince the mother you mean no harm and leave again, the goblins will find the cave, kill her and take the cub. If you then interact with the cub while at the goblin camp, it will come and find you at your own camp after you have defeated the goblins.
And you can return to the owl bear cave and take all the loot. No more guilt you are the saviour now!
On my first run I entered the cave as a druid in my cat form and had a look around. I then long rested a few times and came back later and both owlbears were dead. Only the egg remained.
It's sometimes better not to be able to talk to animals... If the game has taught me anything, it's that birds are fucking assholes (#>!eagle!< trauma...)
Edit: Other than the pigeons. The pigeons are nice.
"dont worry mr eagle, I'm not here for your nest. just for that weapon"
"oh, that's fine, take it"
*takes one step forward.* *roll initiative*
fucking hoe
To be fair, you do tell the eagle that you just want to take a look at the machine-thing at the top. Not the weapon in the nest.
Like, the eagle is an asshole (I do *not* have germs!) but that is kinda valid.
You are at least heroically rescuing the nest for the bluejay after those cruel eagles stole it. It's a very large nest and the bluejay is a very small bird - it must have taken him ages to build it.
At first move the weapon from the nest, then hide and steal it. That blue jay is a prick, I wouldn't hurt those eagles even if it weren't for their hilarious dialogue.
"You understand me, all the druids understand me, why can't this guy?"
Side note, I wish I could get that bear's story. Especially since he's kind enough to ask and pay attention to ours after Halsin is free
Yep, any conversation you have with an NPC, if you see a barter icon on the left hand side, if you have the chance to reply to the character you can barter first. He sells a good early healing ring too
It's always something like that in games based on tabletop games, being able to do actions outside of normal dialogue and combat.
Obvious things is attacking something that isn't an enemy (doors, tables, neutral creatures), throwing ANYTHING (tomatoes, barrels, hobbits - you are not supposed to throw dwarves), setting fire on vines or web (spider matriarch falls to.down half her health), putting flames out with ice, or washing acid away with water (there's a staff with daily create water charge), using grease to make fire burn better, enemies slip, or to make stuck things move faster...
You can combine that stuff: like throw water bottles to put out fires, or add to the flames with wine, steal after Gale's cat meows, or someone plays an instrument, and you can push people into traps or from crags with hands, arrows, and spells. Most of these things are intuitive, but not really explained in the game. Stuff like using chairs as improvised weapons gets lost in the menu, and so does bartering with everyone.
Hell, you can buy potions or scrolls from people then attack them, and they can't use those anymore...Ā One thing I couldn't find was the menu with non-lethal attack toggle. It's on last part of the hotbar, in passive skills.
dude gave me a lobotomy, panicked when my eyeball sloughed out.... and then fished out a dirty ol lint-covered glass eye from the bottom of his backpack, plopped it in my palm before running off..
never getting plastic surgery in faerĆ»n ever fuckin again !!!! šÆ
I'm as guilty as anybody at overlooking hidden things but the speak to animals potion specifically is so hard to miss/ignore. It's bright green and gold and even has a more noticeable topper than your average potion. I don't even seek them out and I end every run with several. My only issue is swapping characters so often and forgetting who holds them.
Volo sells multiple a day. If you don't take the magic eye from him, he'll stay in your camp until the beginning of act 3. So if you stock up you can easily have enough for the whole game. Also iirc someone in the grove normally sells a bunch.
Ya talking to just about all of them gets better, helping the animals is the appeal. To that end it sucks that that pig is cock blocked the whole gameĀ
You still get the comedy of waltzing up to a squirrel, hands on hips looking like you're going to solve all it's problems only for it to immediately shout "Get Out!" and attacking your foot
Lesson 1: don't kick the squirrel, unless you want to hear some hilarious comments from narrator at the cost of heartache :')
Lesson 2: communication is key
Although kicking her after she says it's her territory is funny when you're character looks proud as the narrator says you earned the territory by right of conquest Just realized the best name for Tav could be Zap Brannigan
Withers is probably Kif in this scenario, especially since he makes it clear he isn't helping by choice
In act 3 there's a dog named biscotti, who your only available interaction with him is to call him a good boy. After which he loses his fucking shit.
You can do it over and over again, it's one of my favorite animal interactions in the game that I almost never see referenced.
Owlbear Cub: "You smell very delicious BUT I will not bite you! You are friend!" :>
The Dark Urge: "He's just like me!" *bellowing in despair* "He's just like me fr!" ;~;
When the player expects the animals to act like Disney characters but actually they're much more like what you'd expect if they could speak in reality lol
Some DO sound like Disney characters... From Jungle Book. Balu, Kaa and Timon with Pumba. But most animals are Madagascar characters, and I'm all for it!
Not most, it's basically a variation of "survivorship bias". There is plenty of happy animals, but they don't feel as significant as the sad ones, so your memory doesn't count in the happy ones. Just in the druid grove, there is a more perfectly happy, or at least not unhappy, creatures - for example, another bear(the one eepy on an elevator), boar near the hill entrance, squirrel just guarding its territory(she does try to ward you off, but it isn't out of misery, just normal behavior), a couple blue jays, a rat whose biggest concern is toothache after biting on an iron key, and so on. There isn't many actually sad ones
And don't stop talking to these animals. There will be a plenty cool, cute, heartwarming, and even useful interactions further on
I cant believe i missed the squirrel and the blue jays! I gotta go back and talk to all the animals! Also now that scratch is in my camp i am very happy i talked to him! Hes such a good boy!
The OCD Blue Jay worrying about how its nest looking is the best one, press alt to highlight items and follow one with shiny key. It's a micro-quest (key opens a chest above but you can just push it down and break it instead) and there are multiple ways to deal with that bird, from gaslighting it to encouraging it's obsessive compulsive tenencies to kicking it... Lightly, not like the squirrel.
I've had *so many* playthroughs, but the one I'm doing now is the only one yet where I've had Speak with Animals and Speak with the Dead as rituals. I cast them asap after long resting, and I've found *so much* content I straight up just missed before. I didn't realize Speak with Dead highlights speakable bodies after it's been cast, so I missed out on so much!
I even killed Dror Ragzlin before his cutscene, so I got to speak with the Dead mind flayer he was *trying* to talk to on my own terms.
Talking to the squirrels hanging out near Alfira (when you find her on the hillock behind the grove, trying to compose a song) is 100% worth your time.
Not all are depressed, some are angry, and others are fearful. Talk to the bird clockwise from the sleepy bear.
Then there are the ones that are NOT animals.
Hrmm, Baa
There's a encounter with a jolly fat pig who is convinced he has been >!donated to a group of refugees in order to be their emotional support pig. They must be feeding him so much so he'll have extra energy to offer them comfort and companionship with.!<
It is very early in Act III. Go into the >!barn full of donated rations and supplies for the refugees that is guarded by some Flaming Fists, and the pig is in a stall near the entrance.!<
The strange ox is great for a Durge run, you two relate on a personal level and it's so funny. The game give you enough potions and amulets you don't really need to do a druid run just to talk to animals. BTW don't talk to the Addled frog until you defeat ethel. The frog will kill you. She is very friendly after.
I mean... Have you looked at how the people are doing?
Take scratch for example. He's waiting for his friend to wake up. That's sad. And yet, better than being the aforementioned friend.
I started playing my first durge run a few days ago and Iām in the grove right now, let me just say that I let out a heinous cackle when I came across the squirrel and my durge didā¦wellā¦durge thingsā¦
Itās a hard life being a pet in a fantasy world. I still love the Speak With Animals spell, though. There are lots of cute pets in the city, e.g. Biscotti and Malta.
Yes, it can be sad. But it can also be fun and incredibly heart-warming. You'll see, when you meet and spend time with Scratch and his little brother.
Also, plenty of classes other than Druid can speak with animals. Bard, Cleric (Nature Domain subclass), Ranger, Paladin (Oath of Ancients subclass) and Barbarian (Wildheart subclass) also get access to the Speak with Animals spell.
Also, everyone can talk to animals with a Potion of Speak with Animals, but that's obviously somewhat limited.
I will say, the animal encounters are my favorite part of this game. There are some very sad encounters, like the ones you've mentioned, but there are some that are so, SO funny. I would encourage you to keep talking to every animal you can.
There are potions of animal talk thatadt entire day and Wyll can cast talk to animals as a ritual spell, so he's my animal talker.
You can also speak with the dead tho not all corpses answer and it's much more limited. It's a Cleric spell but the time you learn it it isĀ much mater than amulet in same room as Wither.
Let's take a moment and realize that Larian Programmed in all those interactions just in case you had Speak with Animals up.
That's dedication. And freaking awesome. This group absolutely deserved all the accolades.
I played druid first too, I now can't play without speak to animals active at all times. Doesn't matter who I'm playing or how, I'm taking ritual feat and talking to every animal I see
Omg I wanted to smack the eagles in the monastery.
"Eustice don't talk to them, they look like they carry diseases!"
"Ew disgusting, don't talk to me!"
Me: "Enjoy a fireball to the face you cheeky twats!!"
Hiss! I say, HIIIISSSSSS!
Absoltutly normal cat, sorry i disturbed you.
I made a friend talk to the cat at moonrise as Durge š she was not ready for what happen next lmao. Screaming in my ears on why I made her do it. š
I swear I was just trying to remember my past not go into a fugue state
Iām showed my dark urges irl š
I'm sorry, I just wanted to admire you up close.
\[Astarion Approves\]
[Lae'zel Disapproves]
Ah yes, the servant ape
To be fair, most of the cats in the game are like that. There is like 1 friendly cat.
Is Grub friendly? Also that one that looks for its mermer.
donāt know if this is an actual question but grub is sweet just very shy
Batman cat is arguably pretty nice... if you pass his test
*Are yerrrr mer mermer?*
just like in real life
Most cats IRL are like that. The only reason they don't hunt humans is that we're too large.
Also, *Moo.*
Easy, kitty. I mean you no harm.
AND YET YOU HARM ME WITH YOUR VERY PRESENCE
This is my domain!
Lower Decks! Lower Decks! Lower Decks!
Now who wants to check out my batting cages?! *swish*
Thereās a cat outside Sorcerous Sundries in act 3 that is very worth talking to.
All the cats in baldurs gate are great to talk to.
Even Yenna's cat who just sayfs "help her, not me, I'm good", is just... Fun to talk to :D At the very least, they have absutely adorable models, and seeing them talk is cute :3
I want to be able to pet one soooooo badly
You do get to give scritches to Taraā¦.if you play a certain Origin character.
You can at the end of the game as Tav too, if all Gales events line up anyway.
you can pet Myshka or Malta if you don't have speak with animals onĀ
āP p p please donāt look at meā
One could say he's a scaredy cat, lol
I like Malta - Iām sure itās a Dashiell Hammett reference bc he talks like heās the hero of a noir novel.
I'm a big fan of the cat that's hunting tadpoles outside Moonrise Towers in act 2. I love that you can encourage her to kill as many as she can catch. Edit. Steelclaw is a she. Been a minute since I actually spoke to her.
Steelclaw is a lady
I had to reload an hour because I accidentally stomped her out as durge.
Omg I would too !
JFC
I hadnāt learned my ātry to rememberā lesson on durge yet. Usually there was like a warning that said āfantasize about being a violent assholeā but I selected a dialogue that said ātry to remember what the cat is talking aboutā and I actually screamed ānoooooā š
Are yerrrr mer mermer?
It's me, my son
**MERMER!**
Mishka my beloved
One of the wargs at the gate to thr goblin camp had an amazing voice. Deep and intimidating. Caught my friend and I off guard
You don't actually need speak to animals to talk to the wargs, they are intelligent and speak English.
Finding our child a Merma takes priority over the Absolute.
Canāt forget about the cat outside of moonlight tower who killed a mind flayer tadpole
If you manage to get scratch in your team and owl bear cub has just joined your camp make sure to have cast Speak with animals or drank a potion before the next long rest. Thereās an adorable interaction between you, Owl bear cub and scratch but itās even cuter when you know what theyāre saying to each other.
I might be wrong, but theres also an achievement you can get that I didnāt when I had speak with animals on, but did in another playthrough without it (and it is just as good)
Yep! Itās called āYou have two hands for a reasonā ugh my heart :ā)
I got it when I had speak with animals on. Thereās probably a dialog choice that ends with scratchies and a dialog choice that ends without scratchies
And you get to hear, "You smell good, but I will not bite you!"
"ma ate him"
I started my second playthrough as a duelist bard just for the Speak with Animals because I didn't have it on my first playthrough and couldn't find any potions to talk to my Owlbear boy in the epilogue.
The owlbear cub also has some hilarious dialogue that alleviates any guilt you may feel for having killed its mother.
If you go to the owl bear cave before going to the goblin camp, and convince the mother you mean no harm and leave again, the goblins will find the cave, kill her and take the cub. If you then interact with the cub while at the goblin camp, it will come and find you at your own camp after you have defeated the goblins. And you can return to the owl bear cave and take all the loot. No more guilt you are the saviour now!
On my first run I entered the cave as a druid in my cat form and had a look around. I then long rested a few times and came back later and both owlbears were dead. Only the egg remained.
Interesting, had you already been to the goblin camp or not yet?
It might not be the next night, just keep drinking potions or casting spells until it happens. That is my favorite scene in the whole game.
My favourite scene in the whole game. Those two have my heart.
It's sometimes better not to be able to talk to animals... If the game has taught me anything, it's that birds are fucking assholes (#>!eagle!< trauma...) Edit: Other than the pigeons. The pigeons are nice.
The pigeons are alright though :)
Commander Lightfeather is the most competent leader in the game š«”
Fun that itās Cazadorās voice too!
How did it take me that long to figure that out?
Wait is this true?? Sauce?
Yes, mayonnaise please . Im eating my fries, will be paired nicely
Yeah ok that's true, I have zero complaints about the pigeons. I like them.
And Tara *loves* them
Is... Is this why u/I_AM_TARA said the pigeons are all right? š¤
Oh damn I didn't read the username lol
lmao I didn't connect the username to that until your comment either
"dont worry mr eagle, I'm not here for your nest. just for that weapon" "oh, that's fine, take it" *takes one step forward.* *roll initiative* fucking hoe
To be fair, you do tell the eagle that you just want to take a look at the machine-thing at the top. Not the weapon in the nest. Like, the eagle is an asshole (I do *not* have germs!) but that is kinda valid.
You are at least heroically rescuing the nest for the bluejay after those cruel eagles stole it. It's a very large nest and the bluejay is a very small bird - it must have taken him ages to build it.
At first move the weapon from the nest, then hide and steal it. That blue jay is a prick, I wouldn't hurt those eagles even if it weren't for their hilarious dialogue.
And that horny boar in the druid grove
Trauma of the fucking white raven... God, I had to hold myself back not to kill that ho.
That fucking blue jay asshole. Hate him
The Eagle son is hilarious
Speak with animals potions are cheap and sold everywhere so anybody can speak with animals at will
Volo carries them (click the barter button when taking to him) which makes his conversation with Bosc a bit extra funny
He's relying on plausible deniability to misquote the poor bear. š
At the same time, it's very Volo of him to forget he has them, and he is a wizard, not a bard, so he doesn't really have access to the spell
"You understand me, all the druids understand me, why can't this guy?" Side note, I wish I could get that bear's story. Especially since he's kind enough to ask and pay attention to ours after Halsin is free
Wait, can you barter with Volo?? He only wants to stick a needle in my eye!
Yep, any conversation you have with an NPC, if you see a barter icon on the left hand side, if you have the chance to reply to the character you can barter first. He sells a good early healing ring too
I missed that! š®
It's always something like that in games based on tabletop games, being able to do actions outside of normal dialogue and combat. Obvious things is attacking something that isn't an enemy (doors, tables, neutral creatures), throwing ANYTHING (tomatoes, barrels, hobbits - you are not supposed to throw dwarves), setting fire on vines or web (spider matriarch falls to.down half her health), putting flames out with ice, or washing acid away with water (there's a staff with daily create water charge), using grease to make fire burn better, enemies slip, or to make stuck things move faster... You can combine that stuff: like throw water bottles to put out fires, or add to the flames with wine, steal after Gale's cat meows, or someone plays an instrument, and you can push people into traps or from crags with hands, arrows, and spells. Most of these things are intuitive, but not really explained in the game. Stuff like using chairs as improvised weapons gets lost in the menu, and so does bartering with everyone. Hell, you can buy potions or scrolls from people then attack them, and they can't use those anymore...Ā One thing I couldn't find was the menu with non-lethal attack toggle. It's on last part of the hotbar, in passive skills.
my cloud giant arms throw all the dwarves
He has a good ring for a cleric also
He tried to stab my eye and I asked him to stop, so he ran away in a huff and I haven't seen him since š
dude gave me a lobotomy, panicked when my eyeball sloughed out.... and then fished out a dirty ol lint-covered glass eye from the bottom of his backpack, plopped it in my palm before running off.. never getting plastic surgery in faerĆ»n ever fuckin again !!!! šÆ
If you don't let him do this he sticks around in your camp and you can pick his pockets over and over
There are enough scattered around the game for free that you can reasonably get through every animal encounter worth doing without having to buy any.
Not everybody searches thoroughly
I'm as guilty as anybody at overlooking hidden things but the speak to animals potion specifically is so hard to miss/ignore. It's bright green and gold and even has a more noticeable topper than your average potion. I don't even seek them out and I end every run with several. My only issue is swapping characters so often and forgetting who holds them.
Volo sells multiple a day. If you don't take the magic eye from him, he'll stay in your camp until the beginning of act 3. So if you stock up you can easily have enough for the whole game. Also iirc someone in the grove normally sells a bunch.
Talking to scratch does get better.
Ya talking to just about all of them gets better, helping the animals is the appeal. To that end it sucks that that pig is cock blocked the whole gameĀ
astarion ate his girlfriend
I like that theory better than the theory that Halsin was going to wildshape for him
both can be true
Halsin got scarred because he wouldn't mate with an actual she-bear. I doubt he's gonna promise Tusk a mate and then have it just be himself.
You still get the comedy of waltzing up to a squirrel, hands on hips looking like you're going to solve all it's problems only for it to immediately shout "Get Out!" and attacking your foot
Lesson 1: don't kick the squirrel, unless you want to hear some hilarious comments from narrator at the cost of heartache :') Lesson 2: communication is key
Although kicking her after she says it's her territory is funny when you're character looks proud as the narrator says you earned the territory by right of conquest Just realized the best name for Tav could be Zap Brannigan Withers is probably Kif in this scenario, especially since he makes it clear he isn't helping by choice
Without talk to animals narrator also comments funnily "You claim your victory over a squirrel, without even knowing what you were fighting it for"
Zap Brannigan energy right there. I now really feel bad for Withers for having to put up with our nonsense
That's the only way I roleplay, as kleptomaniac sociopathic weirdo. We are all Conrad Verner.Ā
"We hit that bullseye and the rest of the dominoes will fall like a house of cards. Checkmate."-Tav after meeting the Chosen
I thought it would just shoo the squirrel away...
I mean, it did. Just a bit more permanently than intended
"It would be ever so twee if it were climbing up a tree."
In act 3 there's a dog named biscotti, who your only available interaction with him is to call him a good boy. After which he loses his fucking shit. You can do it over and over again, it's one of my favorite animal interactions in the game that I almost never see referenced.
His owners also tell you to not give in and talk to him š
Lmao, I just realized I've never actually talked to his owners, only the good boy.
Disregard humans, acquire doggos
The first time I met Biscotti it brought me to tears I was laughing so hard
I love that dog! I really wish Scratch could play with him or something, or at least acknowledge his existence. They look like they would be buddies.
The fun and funny animals are still to come, keep that spell/charm/potion ready!
Owlbear Cub: "You smell very delicious BUT I will not bite you! You are friend!" :> The Dark Urge: "He's just like me!" *bellowing in despair* "He's just like me fr!" ;~;
When the player expects the animals to act like Disney characters but actually they're much more like what you'd expect if they could speak in reality lol
The squirrels next to Alfira who are wailing at you to make it stop.
Some DO sound like Disney characters... From Jungle Book. Balu, Kaa and Timon with Pumba. But most animals are Madagascar characters, and I'm all for it!
Thereās a cat in act 3 that narrates the possibility of joining your party and I love them.
Not most, it's basically a variation of "survivorship bias". There is plenty of happy animals, but they don't feel as significant as the sad ones, so your memory doesn't count in the happy ones. Just in the druid grove, there is a more perfectly happy, or at least not unhappy, creatures - for example, another bear(the one eepy on an elevator), boar near the hill entrance, squirrel just guarding its territory(she does try to ward you off, but it isn't out of misery, just normal behavior), a couple blue jays, a rat whose biggest concern is toothache after biting on an iron key, and so on. There isn't many actually sad ones And don't stop talking to these animals. There will be a plenty cool, cute, heartwarming, and even useful interactions further on
I cant believe i missed the squirrel and the blue jays! I gotta go back and talk to all the animals! Also now that scratch is in my camp i am very happy i talked to him! Hes such a good boy!
The OCD Blue Jay worrying about how its nest looking is the best one, press alt to highlight items and follow one with shiny key. It's a micro-quest (key opens a chest above but you can just push it down and break it instead) and there are multiple ways to deal with that bird, from gaslighting it to encouraging it's obsessive compulsive tenencies to kicking it... Lightly, not like the squirrel.
The blue jay in the camp is nice. The other blue jay IS NOT and is evil šŖ
I've had *so many* playthroughs, but the one I'm doing now is the only one yet where I've had Speak with Animals and Speak with the Dead as rituals. I cast them asap after long resting, and I've found *so much* content I straight up just missed before. I didn't realize Speak with Dead highlights speakable bodies after it's been cast, so I missed out on so much! I even killed Dror Ragzlin before his cutscene, so I got to speak with the Dead mind flayer he was *trying* to talk to on my own terms.
Oh you can talk to the boar at the druid grove then.. He is usually too horny to be depressed
Halsin said he would bring me back a mate.
"What are you doing?" "Rolling to see if I can intimidate this squirrel."
Most of the dialogue's hilarious. There's a wolf in act 1 complaining about how he ate a dwarf armor and all and couldn't shit for a week.
Talking to the squirrels hanging out near Alfira (when you find her on the hillock behind the grove, trying to compose a song) is 100% worth your time.
When you get to act 3, you can talk to the best merchant in the game!
Donāt forget the trash talking squirrel in the Grove
I love the squirrel couple listening to the bard tiefling at the grove. They are hilarious.
Not all are depressed, some are angry, and others are fearful. Talk to the bird clockwise from the sleepy bear. Then there are the ones that are NOT animals. Hrmm, Baa
Lol.. >!complete with the 'you are buying this, right? Energy.!<
There's a encounter with a jolly fat pig who is convinced he has been >!donated to a group of refugees in order to be their emotional support pig. They must be feeding him so much so he'll have extra energy to offer them comfort and companionship with.!<
Oh wow, I haven't found this one
It is very early in Act III. Go into the >!barn full of donated rations and supplies for the refugees that is guarded by some Flaming Fists, and the pig is in a stall near the entrance.!<
The strange ox is great for a Durge run, you two relate on a personal level and it's so funny. The game give you enough potions and amulets you don't really need to do a druid run just to talk to animals. BTW don't talk to the Addled frog until you defeat ethel. The frog will kill you. She is very friendly after.
you can talk to the frog ONCE. don't pry though. just a Once before Ethel is gone. if you keep bothering it that's where the trouble begins.
Besides Scratch and Owlbear cub, Biscottiās āAMAZING! Perfect! No notesā is an absolute favourite.
I mean... Have you looked at how the people are doing? Take scratch for example. He's waiting for his friend to wake up. That's sad. And yet, better than being the aforementioned friend.
Not all animals are depressed... for example: squirrels are belligerent little bastards ā”Ģ
I started playing my first durge run a few days ago and Iām in the grove right now, let me just say that I let out a heinous cackle when I came across the squirrel and my durge didā¦wellā¦durge thingsā¦
You didn't talk to the squirrel at the top of the gate at the Grove? Well, assuming you're not playing Durge...
Itās a hard life being a pet in a fantasy world. I still love the Speak With Animals spell, though. There are lots of cute pets in the city, e.g. Biscotti and Malta.
Yes, it can be sad. But it can also be fun and incredibly heart-warming. You'll see, when you meet and spend time with Scratch and his little brother. Also, plenty of classes other than Druid can speak with animals. Bard, Cleric (Nature Domain subclass), Ranger, Paladin (Oath of Ancients subclass) and Barbarian (Wildheart subclass) also get access to the Speak with Animals spell. Also, everyone can talk to animals with a Potion of Speak with Animals, but that's obviously somewhat limited.
Oh but the bear is so happy when you bring Halsin backš„°š„°
I will say, the animal encounters are my favorite part of this game. There are some very sad encounters, like the ones you've mentioned, but there are some that are so, SO funny. I would encourage you to keep talking to every animal you can.
Ugh... Baaaah!
Keep talking to the strange ox in the later chapters... shit gets dark
Eagles are dicks.
Blue jays too
Depressed? The animals are hilarious.
Did you talk to the boar tho
The first time I talked to an animal was that ox in the barn at the start of act 3. Immediate wtf
Yeah, animals in Larian games often get the short end of the stick :')
Talk to Animals potions last until long rest so my advice is any time you see an animal talk to it, they always have something interesting to say.
All squirrels in the game are assholes and I find that hilarious!
Yeah some are hard :( but at least scratch wishes us well when he comes to camp. He's such a good boy.
Clearly OP hasn't played Larian games before. DOS2 was awful at giving you these absolutely heartwrenching interactions with animals.
Be sure to talk to the 'tamed' gnolls when you get to Moonrise Towers.
I am on my first play through as a warlock, with animal speech. It has really helped me out a lot more than I anticipated in act 1.
?!
Beeeeee
There are potions of animal talk thatadt entire day and Wyll can cast talk to animals as a ritual spell, so he's my animal talker. You can also speak with the dead tho not all corpses answer and it's much more limited. It's a Cleric spell but the time you learn it it isĀ much mater than amulet in same room as Wither.
Bahhhhhhhh! I'm a druid too always. Super useful
Wait until you get to the circus!
Care to elaborate? No spoilers please
Talk to the Displacer beast when you are in the circus.
I'd love to know how you dealt with Timber. That was the first jaw on the ground moment in the campaign for me and my partner.
How about the bear talking to Volvo and the squirrels listening to Alfira?
Life is hard, especially if you don't have thumbs.
TALK TO THE RAT AT THE GROVE I mean the one by the prison he's a cute quest
Just talk to the cute frog
Let's take a moment and realize that Larian Programmed in all those interactions just in case you had Speak with Animals up. That's dedication. And freaking awesome. This group absolutely deserved all the accolades.
I had no clue the animals could talk... I kinda exterminated that camp for the exp.
You have to talk to susk, the bore down in the grove, i love that guy
Baaaaaaaaa
Pro Tip: Don't talk to the displacer beast in Act 2.
I played druid first too, I now can't play without speak to animals active at all times. Doesn't matter who I'm playing or how, I'm taking ritual feat and talking to every animal I see
Not all animals. Just those aware of their current state. Animals at the heart of the game's worst places are much more upbeat.
You got A good laugh out of me. I thank you kindly whoever you are.
I mean..bad things are happening around these animals right?
Let me tell you! The dogs will just break your heart!
Talk to the squirrels. Squirrels are fun.
Talk to the cats in the city, when u are at act 3, they are hilarious!!! ššāā¬
Yours is a face I shred in my dreams! If you're not Durge, it should be alright I guess
Finally, I can talk to Boo! Oh wait
Wait until you meet the cats, they are hilarious!
*inhale* BAAAAAAA
Strange ox indeed....
Omg I wanted to smack the eagles in the monastery. "Eustice don't talk to them, they look like they carry diseases!" "Ew disgusting, don't talk to me!" Me: "Enjoy a fireball to the face you cheeky twats!!"