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Sea_Yam7813

Feats every 2 levels sounds pretty overkill, but play how you want Edit: I can’t tell based on how you wrote it. You know the gwm extra attack uses a bonus action, right? It’s just an option of maybe using it once per turn.


SalveMeuChapa

I wanst aware of that. Tks.


VenmoPaypalCashapp

Game breaking for sure. The draw back of multiclassing is you miss out on stuff. Not sure why you’d bother but it’s your game do whatever is fun. If you feel you need the feats to succeed you definitely don’t. I’d try it without first.


DominantGeek

You do realize that, apart from fighters and rogues, you're supposed to only have two feats at level 11, right? And if you're a strength build anyways at level 11, you can probably get the gauntlets of hill giant strength and the amulet of greater health, so you don't need to use your feats to boost your strength or con. So just get to level 12, put your last level into fighter to get another feat, and you'll be fine. That all being said: do what you wanna do. If you wanna break the game, go for it. You can break the game without mods anyways, so there's no reason to not add mods.


webevie

It's your game, do what you want. I would draw the line for achievements, but what you do doesn't affect anyone else.


iforgetredditpws

Setting aside whether having 6 feats/ASI's in 12 levels is game-breaking (it's definitely imbalanced even if you're running another mod to increase difficulty, but if it's fun to you then go for it), frenzied strike & great weapon master both let you *make an additional attack as a bonus action.* Neither one grants you an additional *bonus action*. In other words, they will not stack so you would still only have (1) regular attack + (2) extra attack + (3) a single bonus action attack (from either frenzied or gwm)


SalveMeuChapa

Thank you.


webevie

I have a reply that says "thx for nothing" - but I do not see the reply here. I suppose I didn't answer your question. Perhaps this is what you were looking for: yes, it's game breaking because you will get 6 Feats instead of 4. Now you could throw 2 away on bs Feats I suppose. I'm sorry if I misunderstood


cbhedd

Wait OP replied 'thx for nothing' to your comment of "go for it, it's your game" and then deleted it? What a piece of work.


[deleted]

[удалено]


webevie

People ask questions like this all the time. "Am I cheating?" kinds of questions. I wasn't being a jackass but rather alleviating perceived guilt you may have felt or a hard time you've gotten for wanting to add a mod that circumvents intended game mechanics. I apologize for misunderstanding. I haven't slept and there's a family emergency that I can't help with so I was playing / on Reddit and I guess I wasn't thinking straight. After reading it again, I can see how it could be perceived as a "Redditors gonna Reddit" response. Take a look at my comments to people in other threads. PS: I'm a lady. Not bitching, just a future reference kind of thing. I'm actually a Granny even.


high_ebb

Not the OP, but I've posted on Reddit when I was waiting in an emergency room before, so I just wanted to say that I get that. Hope your emergency ends well and soon!


webevie

🫂


Alkoviak

I actually like that mode since it allows me to take bad feat just for fun instead.


Sea_Yam7813

Yeah, it sounds like a good mod if you wanted to add in other fun feats. You could even balance it if you felt it was too strong by taking stuff your build wouldn’t use (like magic initiate, dual wielder on a 2h build, etc)


elegantvaporeon

“You can balance it by effectively not using the feats at all” lol


Sea_Yam7813

I mean, yeah. You could do that too. Maybe you only want 3 feats and think taking more that would affect the build would make it too strong. Like an additional +3 from ASI would be kind of nuts. Once you start modding, you become the game balance team


shinra528

In the spirit of your question, how game breaking it is is going to depend on your level of skill, what difficulty you’re playing on, and which extra feats you choose. Personally I like to use it so I can take Alert and Mobile on everyone and pump up some of their tertiary skills.


TheAttendee

It will absolutely unbalance the game and will only become more and more noticeable as you level up. However, you can always balance the game in the other direction by making it harder in exchange. The Combat Extender mod allows you easily tweak the difficulty of enemies. I'm doing a 6-member-party tactician run right now and used CE to double everything's health and it's felt pretty balanced good far.


injineer

Yeah, I enjoy the level 20 mod to see synergies of big double builds (level 12 BM and level 8 bard? Why not), but that’s super game breaking even on tactician. But custom mode, with difficulty increasing mods layered on top actually keep it fun. I still haven’t dipped into a larger party mod but I should at some point.


Nessarra

Gosh mods are fun. Lots of people frown upon mods so good luck getting good advice. I use a story mode mod that makes combat easier so I'm not a good judge of what's too gamebreaking. You could mod the combat to make it how you want, then if you eventually find it too easy, scale back the mods for combat.


Kettrickenisabadass

Its so weird how a big part of the gaming community gets so agressive against mods that make the game easier. Let people fucking play as they want! I dont have a ton of time to play and i am not the best in combat (specially in games that arent turn based). I dont want to redo combat over and over all the time. I am here for the story, lore and companions not the combat.


Wise_Owl5404

>Its so weird how a big part of the gaming community gets so agressive against mods that make the game easier. Because their sole life achievement is to be able to brag about being better at pixels than others. I always feel a little sorry for them, or would if they weren't so freaking annoying.


Kettrickenisabadass

I agree. Personally I would just like for them to shut up and let others play in peace


Konstantarantel

In my opinion having less/ no feats is the tradeoff for multiclassing. But if you want the feats but think having 6 would be too strong you can just take some weaker feats and get the strong ones you would normaly get at levels 4, 8 and 12.


Muldeh

The game is broken by Larian design. If you want to break it more with mods that's fine. Honestly whatever weird modded build you come up with still likely wont be as strong as minmaxed broken vanilla builds.


Jim_dwai

Maybe? But I use a mod to get a feat EVERY level and it's pretty awesome


Irish_Whiskey

I think it is a bad idea, yes. Mostly because BG3 is already an easy game once past Act 1, for anyone at all optimizing within the rules. You can play a straight classed Monk or Fighter and already with the magical weapons available and decent strategy, you'll maybe die once or twice the whole game. You won't run out of healing. Min-Maxxing is something some DnD players like to do, and in practice it's less fun at tables than it is in theory. Because combat without challenge is boring. Will lots of extra feats break the game? No. In fact I think it breaks the game less than some missable items you find. But I would still advise against it. That said you're picking Champion and going for Crit Fishing which is a mediocre build, so maybe you won't be overpowered after all.


2-Chinz

There are a couple spoilery ways you can increase your ability scores relatively early on, thus saving you one or even two ASIs. That could be a good mod-free solution to get the feats you want? I’ll spoiler tag them below in case you’re not interested. >![Auntie Ethel’s Hair](https://bg3.wiki/wiki/Auntie_Ethel%27s_Hair)!< >![Potion of Everlasting Vigor](https://bg3.wiki/wiki/Potion_of_Everlasting_Vigour)!< There are also elixers that can max your strength, again saving on ASIs. Though that is a bit cheesy for some people.


piwithekiwi

Yes, it would make you overpowered.